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Posted: Sat Oct 14, 2006 11:34 am
Name: Deliah
Gender: Female
Speices: Battle Arena NPC/large female Elk
Hair: Bright, chocolate brown and extremely long
Eyes: Dark brown
Skin: Same color as her hair
Clothing: Nothing; her hair would be covering everything that needs to be covered
Body Type: Athletic though slightly on the beefy side
Appearance: She looks slightly mother-ish, perhaps looking in her late fortys-early fiftys. Usually calm, she has a mothering atittude. Either found laying down in a grassy medow-ish area or drinking from a lake/stream/water hole.
Story and Quest: Deliah is, by far, one of the largest Elk anthros you will ever see, usually surrounded by smaller animals that she keeps as friends. Should you ever come upon her she will flee at the sight of you if you are too weak, though if you are strong enough she will give you a quest. The quest is this; a group of nomads has stolen her most prized possession, her Necklace of the Ages, get it for her and she will reward you greatly. Manage to get her necklace quickly and in one piece and she'll give you the Sabertooth Dagger. Get her necklace in a good amount of time and she'll reward you with the Spear of the Tribe. Make it in good time, but the Necklace is broken, and she'll give you her Flute of the Tribe, and if you make it back in poor time and the necklace is broken and she'll give you her Sweet Nectar Potion.
Prizes: Sabertooth Dagger, Spear of the Tribe, Sweet Nectar Potion, Flute of the Tribe, experience points
Area: The Plains forum in the battle arena
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Posted: Sat Oct 14, 2006 8:33 pm
Name: Flame
Gender: Male
Species: Battle Arena NPC/Fire Elemental
Hair: Bright orange with two yellow streaks, short and spiky
Eyes: Orange
Skin: Tannish
Clothing: Red tunic and leggings, no shoes
Body Type: Muscular
Appearence: Big, bulky, full of hi
Story and Quest: Flame will only appear in certain areas of the volcano, and when he does appear he will politely command you to help him with his quest to find some rare metals. Of course, Flame is picky, and so it might take you several tries to get him what he wants. Get it to him in the first few tries and he'll give you his Flaming Sword. After the fifth try he'll give you the Shield of Ore. A few more and it'll be the Fire Bracer, and after that the Flare Ring.
Prizes: Flaming Sword, Shield of Ore, Fire Bracer, Flare Ring, experience points.
Area: Firey pits and Volcano forum in the battle arena
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Posted: Sat Oct 14, 2006 10:23 pm
Name: Whisper
Gender: Female
Species: Battle Arena NPC/Lost Wanderer
Hair: Limp and lifeless from the harshness of the terrain, probably a dull dirty blonde
Eyes: Dull green
Skin: Sickly looking, with a few scars maybe
Clothing: Traveling clothes that could possibly be in very bad shape
Body Type: Wraith, sickly
Appearence: She looks like a lost child trapped in the body of a middle aged female, usually hunched over to try and protect herself from the harsh winds
Story and Quest: She is called Whisper because that's how you find her. You'll be walking along in the Tundra, wondering how on earth you will survive this horrid place, when you'll suddenly hear a whisper in the winds. If you choose to follow it the voice will lead you to the cave where Whisper is hiding, crying and cold and hungry. When she sees you she will be afraid at first, so get her to warm up to you and she'll tell you her story. Apparently she hadn't been alone when she came her, but a tragic accident took her companian from her. She just barely made it to this cave alive, and wishes to go to find the remains of her comrade so that she can give them a proper runeral. Help her find the bones of her friend and then help her burry them and she'll give you Whisper's Cloak, the last bit of clothing she has, to keep you warm through your journey. Help her find the bones but do not help her burry them and see will give you the Eye of Tundra. Do not help her find the bones, but wish her well, and she will give you a Snow Cake, but do nothing and she will give you an Ice Potion for listening to her story.
Prizes: Whisper's Cloak, Eye of Tundra, Snow Cake, Ice Potion, experience points
Area: Wastelands- Tundra forum in the battle arena
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Posted: Sat Oct 14, 2006 10:54 pm
Name: Dirigeant
Gender: Male
Species: Battle Arena NPC/Brimstone Butterfly
Hair: Light green with streaks of pale yellow, tanish brown antenna
Eyes: Tanish brown
Skin: Pale, slightly greenish
Clothing: Flowing backless robe of greens, yellows, and light blues, with slippers that are a slightly darker shade of blue. Maybe a golden circlet?
Body Type: Slender
Appearence: Looks like a young man, maybe noble-blooded; he'd be elegant, extremely elegant, and tall. His wings would look like this. He would most likely be standing, that or laying down, sitting would effect his wings.
Story and Quest: Dirigeant flits about the buildings in the City of Clouds, and one might have to yell very loud to get his attention. If you do manage to get his attention you'll notice that he seems worried. Extremely worried. Apparently more and more people have been getting lost or flown off by strange winged creatures, and if you're strong enough he might just give you the task of saving a few. Do an excellent job and Dirigeant will reward you with the Staff of the Wind Gods. Do a great job and earn Dirigeant's Sash. Do an okay job and Dirigeant will give you a Wisp Ring, and do a poor job and Dirigeant will give you a Flute, along with the advice to get stronger before flying off.
Prizes: Staff of the Wind Gods, Dirigeant's Sash, Wisp Ring, Flute, experience points
Area: City of Clouds forum in the battle arena
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Posted: Sun Oct 15, 2006 6:37 pm
Name: Escarabajo
Gender: Male
Species: Battle Arena NPC/Mummy
Hair: Covered with browning yellowing bandages
Eyes: No eyes, empty pits where the eyes should be
Skin: Same as the hair, only more so
Clothing: Something like this, though more ragged
Body Type: Skeleton
Appearence: He would appear as a hulking skelital figure with an extremely bad limp and an even worse temper.
Story and Quest: If you do happen to wander across Escarabajo it's best not to get on his nerves. He has a habit for throwing scoprions on wanderers who get on his nerves. If you some how manage to not get on his bad side, and if you are strong enough, this old skeleton will give to a quest. He'll tell you a story (don't interupt him or he just might eat off some of your skin) about how he was traveling through with his beloved wife when they were attacked by a large desert Sidewinder. If you find, and then kill the large snake for him he will reward you greatly. Depending on your performance, and how many time it takes you to try and kill this desert monster if you manage to die and then come back, the reward you get will very. You might get the Staff of a Thousand Sands, the Tombrobber's Dagger, a Bottle of Quicksand, or a Scarab Pendant. That is if you manage to survive.
Prizes: Staff of a Thousand Sands, Tombrobber's Dagger, Bottle of Quicksand, Scarab Pendant, experience points
Area: Desert forum in the battle arena
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Posted: Sun Oct 15, 2006 6:57 pm
And the last one; a swamp witch as you asked for! =D
Name: Lady Üble Kröte
Gender: Female
Speices: Battle Arena NPC/Swamp Witch
Hair: Gross and slimy, mostly brownish
Eyes: Dark pits of deep green, like swamp water
Skin: Pale and wet
Clothing: Nothing, but random twigs and rotten sleeves and random bits of swamp slime will be covering all that needs to be covered (Thank god @_@)
Body Type: Old woman-ish to women, but pretty and young to men
Appearence: She looks like a slimey, gross, and mean old woman who happens to be running around naked in a swamp. That is, if you're a woman. If you are a man she'll appear as a beautiful woman, though still slimey and gross.
Story and Quest: I have pity on you, man or woman, who some how manages to catch the eye of Lady Üble Kröte. If she sees you she will confront you and give you two options. If you choose to accept her quest, which I would do if I were you, she will tell you that she needs three things. A hand full of slime from the swampy waters in the heart of the Marshlands, a poisonous fruit found only in one kind of tree on the heart of the Marshlands, and the skin of a toad. Yes, the skin of a toad, though you could just bring her the toad and let her skin it herself. Get her these things in very good time and she'll give you a Bottle of Smog. Make it on good time and she'll give you Lady Üble Kröte's Swamp Wand. Make it in okay time and she'll give you a Pinch of Poisonwood, in a vile of course. Though, if you make her wait, she'll only give you an Eye of Newt, though thankfully she'll be nice enough to put that in a jar. Sadly, though, if you refuse her quest you will have to fight three giant newts, and that is no picnic, though you do get a nice little boost on experience if you manage to beat them all.
Prizes: Lady Üble Kröte's Swamp Wand, Bottle of Smog, Pinch of Poisonwood, Eye of Newt, experience points
Area: Marshlands forum in the battle arena
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Posted: Sun Oct 15, 2006 8:03 pm
Now here's that list of items you wanted. It's not finished yet, but I'll finish it soon!
EDIT: WHOO HOO I finished it! =D
NPC Prizes List
Shimmer's Ice Staff: Made of black ice, it will not break or melt easily. It can also shoot shards of black eyes at the chooses enemy or target.
Shimmer's Ice Crown: Made of black ice, when called upon it will great a magical barrier that does not fall easily.
Potion of Eternal Freezing: A few drops of this potion will freeze any surface or monster for a pretty good amount of time.
Tear of Ice: A single drop of the Potion of Eternal Freezing, it has the same qualities of the Potion of Eternal Freezing.
Glen's Tritant: Made of the strongest coral and pearls in The Great Sea it shoots a large beam of rather large and rather hard bubbles at your enemy or target.
Glen's Giant Crab Shell Shield: A full body shield made out of a stronge crab shell, it can repell all weak to medium strength attacks and most magical attacks.
Glen's Manta Sword: Made from the poisonous tail of a Giant Mantaray, this sword can not only shoot an endless supply of poisonous needles at your enemy but has a medium chance of poisoning your enemy when you use it as a sword.
Glen's Bubble Ring: A ring of silver decorated with a single crystal bubble, this ring can send a thin stream of bubbles at your enemy or target.
Staff of Emptyness: A staff that seems to be made of solidified shadows, this staff gives you some power over Shadows themselves, along with letting you shoot streams of dark energy at your enemy or target and making a Shadow Forcefield around yourself and or someone else.
Ring of Darkness: A ring that seems to be made of solidified shadows, this ring gives you minimal power over shadows and allows you to fire small beams of shadow at your enemy or target.
Shadow Potion: Break this potion on a target or enemy to completely engulf it in shadow for a good amount of time. Perfect for stunning enemys so you have time to get away.
Shadow Scale: A scale made of shadow, this memento wards off monsters with scales.
Onyx Blade: A sword with a blade made of sharpened onyx, this sword can cut easily through any non-magical shield or barrier.
Onyx Shield: A shield made completely of reinforced onyx, this shield can not only hold off but break most regular swords.
Shadow Feather: A scale made of shadow, this memento wards off feathered creatures.
Rosewood Dagger: A dagger made completely of rosewood, it can cut through most magical barriers.
Rosewood Shield: A shield made of rosewood, it can block most magical attacks.
Sacred Leaf: A leaf blessed by the Anchestor Forest Nymph, this leaf lets you teleport anyway inside the Woodlands.
Geist's Ancient Necklace: A necklace made of ancient glass beads and infused with the power of ancient spirits, this necklace will automatically create a magical barrier when a attack is sent your way.
Geist's Ancient Staff: A staff made of ancient gold that is filled with ancient power, this staff can create strong magical attacks that can only be blocked by an equally powerful magical shield.
Geist's Ancient Dagger: A staff made of ancient silver a blessed golden edge, this dagger can cut through any weak to medium strength shields.
Geist's Ancient Knowledge Poiton: Drinking this ancient potion will give you completel knowledge of one magic scroll or artifacte that you have.
Teleportation Potion: Drinking this potion will allow you to use the power of teleportation within the forum that you drank it in for a small amount of time.
Sabertooth Dagger: Made from the canine of a large Sabertooth tiger, this dagger is sure to break any normal shield and give a royal beating to any magical barrier.
Spear of the Tribe: What appears and function as a tribal spear, but is also capable of magical attacks.
Sweet Nectar Potion: Like a normal healing potion, but this potion will also heal the next few bits of damage you've taken.
Flute of the Tribe: A tribal flute that lets you call weak monsters that you can use to gain more experience points.
Flaming Sword: A sword who's golden blade is forever a flame, this sword can cut through any ice weaponry and can burn through most magical barriers.
Shield of Ore: A shield made of the strongest of rare metals, it cannot break and will repell most regular attacks.
Fire Bracer: A armlet that can great a flaming shield to block melee and magical attacks.
Flare Ring: A ring of gold with a large ruby embeded in it, this ring can create a flash that will momentarily blind your enemies. Perfect for when you need to escape a tough fight.
Whisper's Cloak: A cloak made of thick, rare pelts that will keep you warm even in the harshest of colds.
Eye of Tundra: This gem, useable for only five times, will create an barrier around you, causing the cold winds to pass over you, and causing the snow to melt. It will last for a while, but the effect does not keep monsters from attacking you.
Snow Cake: A white poudered cake that acts as a mega healing potion.
Ice Potion: A icy potion that allows you to freeze an enemy for a short time.
Staff of the Wind Gods: A tall white staff that allows you to control the winds and can also generate powerful Wind based attacks.
Dirigeant's Sash: Dirigeant's sash is, not only a lovely violet colored sash, but also give you the ability to hover and to even fly over short distances.
Wisp Ring: A ring of silver that allows you to make small whirlwinds.
Flute: Playing this flute will slightly heal your tiny cuts and bruises, but does nothing for your larger injuries.
Staff of a Thousand Sands: A wooden staff that looks like it has seen better days, though when used properly it can create very powerful earth based attacks and can create sand pits under your enemies.
Tombrobber's Dagger: A rather wicked looking dagger that can not only slice and dice thick skinned monsters with ease but can also unlock secret doors.
Bottle of Quicksand: Pour this gloopy sand-like liquid onto the ground and a large pit of quicksand will grow there. Perfect for trapping your enemy.
Scarab Pendant: A pendant carved of limestone in the shape of a scarab, this nifty little object will attract smaller scarabs to you so you can get more experience points.
Lady Üble Kröte's Swamp Wand: A wand made from a gnawled old tree limp, this wand is perfect for poisonous attacks.
Bottle of Smog: Open this bottle to unleash a dense smog around your enemy that will both blind them and poison them, and yourself as well if you're not carefull.
Pinch of Poisonwood: If you open the vial and manage to cause your opponant to swallow this bit of poisonous tree bark your enemy will become lightly poisoned for a short time.
Eye of Newt: Drop this eye into any water or moist area and it will turn into your own little zombie newt to acompany you on your journeys.
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