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Posted: Tue Oct 12, 2004 11:42 pm
*sigh* you people are so typical "Ohhh the Tau are horrible...why do they keep blowing up! Why do I keep dying" well most common error is KEEP THEM OUT OF CLOSE COMBAT. Tau are known for their guns not their strentgh. And don't dare say staying out is impossible. I've fought Orks, Tyranids, Necrons, Eldar Harlquin, Imperial Guard, Space Marines, and Blood Angels. And still manage to keep my men at a safe enough distance to blast the hell out of a squad of men before they come close. If you're up against Nids or Orks, supply with as many Burst Cannons as possible, Hammerheads using Submunition shots, and Flamers if you have the room. If up against heavy armored like Marines use core infantry, your guns are better than theirs and can penetrate their armor. for large things like Avatars, Carnies, or Monoliths, use a Pathfinder team to scope out and a broadside to finish.
The main issue is that the codex lies, Tau are not a beginner army. Tau are probbably the most challenging army I've ever played with ,but the most fun because people have a false sense about them then to see the look on their face when their "Kulta Speed" bikes and Koptas get mowed down by the infantry before the first turn is over. I highly suggest playing another army like Space Marines if you are just starting out. Marines are just the easiest to play cause their high armor and powerful weapons allow little room for screw-ups. But Marines get far too boring in the end... even Dark Angels or Space Wolves become a bore to play. Too easy to pound someone into the dirt. With Tau it's a challenge and much more pleasing of a victory.
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Posted: Wed Oct 13, 2004 2:29 pm
I noticed u didn't include Dark Eldar, why? Did they get into assault with u, or did u just forget them.
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Posted: Mon Oct 18, 2004 3:12 am
Yahiko_Meoshine Dubyamn Yahiko_Meoshine Dubyamn DarkElf27 is it true that their basic rifles have strenth 5? Yeah they can convibably take down a wraithlord with their basic guns. Kinda scary really. Definetely. Tau hurts... Oh yeah one of the only armies who I don't think I can get into a ranged battle with. So that leaves my guardsmen one option a good old banzai charge. Haven't played them yet though unfortunatly. *Laughs.* Don't ever charge Tau...They might not have any power weapons but their Kruet (It's spelled something like that.) Can hold you off long enough for all of their guns to be pointed at you and by the time the Kreut are gone, your gone too...All those guns just hurt like hell. Also they can target your tanks with their troops to fire off a Range N/A (Unlimited distance, all they have to do is mark where they want to hit with their Fire Warriors squad.),Strength 9, AP2 missle shot that is a small blast template. It's one of Tau's REALLY annoying feautues. The only way I've been able to have a chance with them is take a squad of Striking Scorpions from Eldar and Deep Strike but I messed up my scatter role and ended up right next to the cursed Kreut....Damn you Kreut... Yeah and the cool thing about Kroot is that you can have 20 of them in a squad AND THEN you can add on 8 more Kroot hounds which inflick automatic hits on fleeing enemy. So basically, you have 28 hits in an assault and if the enemy flees you get 8 more automatic hits. They're pretty deadly.
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Posted: Mon Oct 18, 2004 3:19 am
Michael Archangel i DO however love their weapons, and i am convinced their battle suits are inspired my anime, like patlabor or something  my Shas O...i coulnt resist using parts from an old gundam model to make this one, further linking it with its anime'ness in my eyes. xd Or maybe Appleseed.
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Posted: Mon Oct 18, 2004 3:28 am
sephirothclone000 The Dark Eldar might do good here, they can Hyper Drive(they use to be the only ones sad ) a few raiders full of Wyches and Normal Warriors, get an invulnerable save from all the fire power, and move the last bit the next turn, deploy the troops, and assault(Raiders are open toped Skimmers smile , helpful yet very easy to destroy) while the hellions advance with Scourges and Talos(es) with the assulting normal troops getting 8 strength 4 AP5 shots in before assaulting(if they were given max # of Splinter Cannons, the stats for Splinter Cannons are[S4 AP5, Assault 4 36 inches]). Then the Mandrakes can infiltrate while the grosteque's move forward invulnerable to basic pulse rifle fire(only S6 or higher attacks harm them) and the Dark Eldar Lords Ride with a few squads that will need combat bonuses. That will slaughter the Tau biggrin First, the forward Pathfinders that you didn't know were there would use their markerlights to Seeker Missile your vehicles to death. Not to mention that they could help the Broadsides with their Rail runs in that department. Your infantry charge forward and are assaulted by the Kroot. You're suddenly up against a unit of 28 models, maybe two units like this. If you try to fall back, the 8 hounds in the unit inflict 8 automatic hits so you are forced to remain in assault for another turn so you can wipe them all out. Whatever is left of your infantry continues the charge, only to be shot to pieces by the 30" range guns of the Fire Warriors who had formed into a defensive line, just out of your range. So what do you do? You move in so you can shoot back. But, oh no, that didn't work, because the Fire Warriors fall back to for another line, while the Crisis suits that were hiding behind that hill over there decide to charge at you with their Fusion Blaster/Missile Pod/Burst Cannon combination. There is only three of them but they manage to take out nine of your guys in one hit. Maybe you get through so you can get closer, but you're shot at by the Fire Warriors again and now the Broadsides are hitting you from behind cover with their Smart Missile systems because they don't need line-of-sight to use those. If you get to close, they Rail Run you to death. Oh, and did I mention that the Pathfinders have probably used their Rail Rifles along with the Stealth suits you forgot about to form a pincer manouver behind you while you were trying to rush forward? Not to mention that there might be a Hammerhead gunship blowing holes in whatever vehicles they missed just to clean up. Or the Devilfish that sneaked another squadron of troops in behind you. I used this tactic with a Tau army of 1850 points on a 2400 point Eldar Army and by the end of the battle I had lost only 13 models.
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Posted: Mon Oct 18, 2004 9:42 am
The Tau are probably one of my favorite armies to play as. I find most of my opponets lose sight of what any mission is as the first thing they do is try to assault the Tau, and that is usually their first mistake as they will get shot up, slowed down, and eventually lose the game.
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Posted: Mon Oct 18, 2004 12:34 pm
nyquil_180proof sephirothclone000 The Dark Eldar might do good here, they can Hyper Drive(they use to be the only ones sad ) a few raiders full of Wyches and Normal Warriors, get an invulnerable save from all the fire power, and move the last bit the next turn, deploy the troops, and assault(Raiders are open toped Skimmers smile , helpful yet very easy to destroy) while the hellions advance with Scourges and Talos(es) with the assulting normal troops getting 8 strength 4 AP5 shots in before assaulting(if they were given max # of Splinter Cannons, the stats for Splinter Cannons are[S4 AP5, Assault 4 36 inches]). Then the Mandrakes can infiltrate while the grosteque's move forward invulnerable to basic pulse rifle fire(only S6 or higher attacks harm them) and the Dark Eldar Lords Ride with a few squads that will need combat bonuses. That will slaughter the Tau biggrin First, the forward Pathfinders that you didn't know were there would use their markerlights to Seeker Missile your vehicles to death. Not to mention that they could help the Broadsides with their Rail runs in that department. Your infantry charge forward and are assaulted by the Kroot. You're suddenly up against a unit of 28 models, maybe two units like this. If you try to fall back, the 8 hounds in the unit inflict 8 automatic hits so you are forced to remain in assault for another turn so you can wipe them all out. Whatever is left of your infantry continues the charge, only to be shot to pieces by the 30" range guns of the Fire Warriors who had formed into a defensive line, just out of your range. So what do you do? You move in so you can shoot back. But, oh no, that didn't work, because the Fire Warriors fall back to for another line, while the Crisis suits that were hiding behind that hill over there decide to charge at you with their Fusion Blaster/Missile Pod/Burst Cannon combination. There is only three of them but they manage to take out nine of your guys in one hit. Maybe you get through so you can get closer, but you're shot at by the Fire Warriors again and now the Broadsides are hitting you from behind cover with their Smart Missile systems because they don't need line-of-sight to use those. If you get to close, they Rail Run you to death. Oh, and did I mention that the Pathfinders have probably used their Rail Rifles along with the Stealth suits you forgot about to form a pincer manouver behind you while you were trying to rush forward? Not to mention that there might be a Hammerhead gunship blowing holes in whatever vehicles they missed just to clean up. Or the Devilfish that sneaked another squadron of troops in behind you. I used this tactic with a Tau army of 1850 points on a 2400 point Eldar Army and by the end of the battle I had lost only 13 models. Do not underestimate the dark eldar, they are powerful. Mandrakes always count as in cover, they are more powerful than kroot, and they can infiltrate. I told you already about the grosteques, the Hyper Drive allows their Jet Bikes to get up close to the tau in turn 1, they get invulnerable saves, and they can assault by turn 2. Then, the Hellions can get into combat by turn 2 also, and they have special combat drugs. The transports can only take glancing hits if they move 6+ inches, they can always have troops assault the turn they disembark. The tau have impressive fire power, but they wont get the dark eldar before combat, and what made you think kroot could beat wyches in CC, thats like a Scout beating a Tyranid Warrior in close combat, after being charged by it. Wyches are tough in Close Combat. I think the tau are a tough army, but a skilled Dark Eldar Player could beat them. But, the Dark eldar will have to worry abot template weapons, because they are pretty numerous(Not as many as orks, but way more than tau.) Still, The Tau would kill quite a few Dark Eldar. Tough are still tough. And 1 more thing, u make it seem like All the Dark Eldar do is charge forward. They do pincer Manouvers, not Tau, and the only vehicles are the transports and the Talos.
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Posted: Mon Oct 18, 2004 4:47 pm
Dont all of the Archons bodyguard otr whatever have power weapons?
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Posted: Mon Oct 18, 2004 8:55 pm
I think they're a good army, I love the railguns whee
Personly I would have like the Tau to have big creey eyes. Also I would like to know what they're females look like.
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Posted: Mon Oct 18, 2004 11:40 pm
Malakym777 I think they're a good army, I love the railguns whee Personly I would have like the Tau to have big creey eyes. Also I would like to know what they're females look like. If any, I've never read about any in any of the Tau readings I've had the privilage of reading.
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Posted: Tue Oct 19, 2004 12:01 am
The only bad thing about Tau, NO POWERS WEAPONS ONCEOEVER.
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Posted: Tue Oct 19, 2004 5:00 am
Yahiko_Meoshine The only bad thing about Tau, NO POWERS WEAPONS ONCEOEVER. ~points upwards a few posts to the keep them out of combat point~ That's probably why. If someone's s**t in combat, It's a bad idea to give them an expensive weapon that they're not gonna get a chance to use.
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Posted: Tue Oct 19, 2004 6:19 am
Faeruithir Ya, I played them once and ate Tau long-rifle shot. As annoying as those guns are, what I find to be most annoying is those damn railguns! A Tau player gets to decide wether he wants to wipe out whole squads of troops or annihalate every vehicle you own before you get 2/3 the way across the board. Now that sucks. The only thing I can think of to get around them is A) play with LOTS of difficult or line-of-sight blocking terrain, or B) get something like a Biel-Tan Eldar army and hit their lines by turn 2 with the use of wave serpents and tank-shock the crap out of everything with guns a'blazing. I've heard rumors that deep strike stuff works well too. xd I'm reading up on the Tau Codex allot, I just bought my first Army, and it's Tau. And I LOVE their range. Heck, the railguns on the Hammerhead have a 76'' inch range! xd That's longer than any board me or my brother have even played on! And line of site doesn't even matter when you have a markerlight on a stealth suit squad. I could open up on your pieces with my chrisis suit smart missile launchers, even possibly whipe out multiple squads in one turn if I have the multilock systm equiped. xd I'd still probably loose, cus I'm not that good yet, but the Tau are still just hella fun!
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Posted: Tue Oct 19, 2004 6:26 am
Cagalli Yura Attha Yahiko_Meoshine The only bad thing about Tau, NO POWERS WEAPONS ONCEOEVER. ~points upwards a few posts to the keep them out of combat point~ That's probably why. If someone's #$%& in combat, It's a bad idea to give them an expensive weapon that they're not gonna get a chance to use. 3nodding Yep, Tau are almost ALL shooty. The Kroot help to balance them out, and Imperial Guard Human Auxileries help with that too. There are lil bonuses you can add to your Fire Warrior Squads, to make them not completely sucky in close combat, but if you're using Kroot and Human Auxileries, those aren't that important.
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Posted: Tue Oct 19, 2004 6:27 am
i always wanted to play with the Tau, though there is one thing i hate about their army namely: The Kroot, i think that they taint the army uack. And its hard to make a Tau made of pure firepower. Too bad, they have great style.
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