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Posted: Sun Jul 23, 2006 8:17 am
I would think. Just use the regular 2nd edition book and youi *should* be fine
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Posted: Sun Jul 23, 2006 8:19 am
I'll wait until I get the official word from Blood. I don't want to have to remake the character twice.
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Posted: Sun Jul 23, 2006 8:33 am
BloodOnWhitePetals I wonder what Attributes cover Ice Man's frozen path and ice attacks... Dynamic Magic (Ice) ?
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Posted: Sun Jul 23, 2006 2:36 pm
Magic= Special attack tangle, yadda yadda.... I don't know alot about him so'ill be quiet...
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Posted: Sun Jul 23, 2006 3:01 pm
I figured I'd post this info to avoid confusion. It's from a conversation with a player about this game.
I was really just recommending the Tri-Stat Dx book for a place to get Super-Powered Attributes and Defects, that why I noted that the Supers are supposed to be BESM characters. You should use BESM rules for creating your character.
I was planning on making up a list of Tri-Stat Dx Attributes with BESM point costs, but you were the first person to actually try to use the book... If there are any Tri-Stat Dx Attributes you wanted to use that aren't in the BESM book let me know and I can give you new point costs.
Feel free to take the uses of the Attributes from the Tri-Stat Dx book, but use the costs of the attributes from BESM. Even Attributes like Gagets are really just Personal Gear. Most of the Tri-Stat Dx Attributes are just more complete versions, or have something that shows you their usefulness to a Super Hero.
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Posted: Sun Jul 23, 2006 3:06 pm
so we are using hte Besm2edrev for character creation whew razz i was worried for a sec that id hafta pull out my tristatdx book and redo it iwth the PMVs and such (PMVS make everythign cost a ton more)
so ill write up the back story and work out my skills nad post my official char sheet in the charsheet thread
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Posted: Sun Jul 23, 2006 3:08 pm
Are we allowed to go beyond level 6 in attributes? I'm eyeing some more skills that I want, but 80 points just doesn't go that far......
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Posted: Sun Jul 23, 2006 3:20 pm
IlenaWhitethorn Are we allowed to go beyond level 6 in attributes? I'm eyeing some more skills that I want, but 80 points just doesn't go that far...... It says in the core rulebook you can, so I don't see why not.
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Posted: Sun Jul 23, 2006 4:24 pm
as long as you follow the linear progression included , and skills i beleive do not have a cap
im curious to see what your mecha turns out to be razz for megan
also... in the besm2edrev armor that is hidden is only half effective.. i personally feel that armor that is not obviously visible shouldnt be any less effective and in Tristat DX they resolved that issue.. so im wondering if i can ignore the hidden armour issue all together?
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Posted: Sun Jul 23, 2006 4:37 pm
Preliminary writeup on my character is up. She's going to have a form-fitting powersuit, very sleek. If I have a few mecha points left over, I might make a robotic cat "animal companion" to keep her company. razz Her item of power will be a headset that she wears.
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Posted: Sun Jul 23, 2006 7:38 pm
Alright; we're using BESM 2nd Revised. are we using regular stat costs, or staged?
How should I handle Dynamic Powers without PMVs? Shall I take Dynamic Sorcery instead?
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Posted: Sun Jul 23, 2006 7:57 pm
Regular Stat costs. I have no idea about the others.
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Posted: Sun Jul 23, 2006 8:00 pm
Alondra Alright; we're using BESM 2nd Revised. are we using regular stat costs, or staged? How should I handle Dynamic Powers without PMVs? Shall I take Dynamic Sorcery instead? you coudl take dynamic sorcery and use the pmvs as kind of a guide.like DS lv one is like Dynamic powers with 1 point on all of the PMV areas and and progress from there
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Posted: Mon Jul 24, 2006 4:32 am
IlenaWhitethorn Are we allowed to go beyond level 6 in attributes? I'm eyeing some more skills that I want, but 80 points just doesn't go that far...... xd You almost got me there. I had to go back to the 1st post and check... I only gave out 60 CP for characters. You can only go past 6 ranks if it will result in overly powerful Attributes. Otherwise there's no point.
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Posted: Mon Jul 24, 2006 4:34 am
Bagel san Alondra Alright; we're using BESM 2nd Revised. are we using regular stat costs, or staged? How should I handle Dynamic Powers without PMVs? Shall I take Dynamic Sorcery instead? you coudl take dynamic sorcery and use the pmvs as kind of a guide.like DS lv one is like Dynamic powers with 1 point on all of the PMV areas and and progress from there Yep. You hit the nail on the head.
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