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Posted: Thu Jun 29, 2006 11:27 am
"Eberron is a mix of gothic mystery and pulp action, as described in the book."
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Posted: Thu Jun 29, 2006 11:28 am
sounds interesting 3nodding xd whee
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Posted: Thu Jun 29, 2006 11:33 am
"Everything revolves around a war known as The Last War, which lasted 100 years, which ended only 2 years ago. Therefore, the devastation and mistrust from the war still lingers, so there's still uneasiness between the nations. It's really cool."
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Posted: Thu Jun 29, 2006 11:39 am
Warforged are sentient "living constructs" similar to golems but capable of independent thought, first invented thirty years ago during the Last War by House Cannith. They are constructed primarily of Darkwood, and were produced in Creation Forges in House Cannith strongholds. Under the treaty of Thronehold, the truce ending the Last War, the construction of new Warforged was banned and the existing members of the race were given their freedom. However, in the lands of Thrane and Karnath, Warforged are forced into "indentured servitude." They are the newest intelligent race of Eberron and don't yet have a well-defined place in the various civilizations of the world. With the loss of their regimented and well-regulated military lifestyle individual Warforged have had to develop their own goals in life.
Shifters, or "weretouched", are a true race that developed through the breeding of humans and lycanthropes resulting in a superficially human form with somewhat "animalistic" features. They have the ability to temporarily gain an increase in speed, a natural weapon (bite or claw), greater climbing ability, or other abilities as appropriate to their individual heritage. Shifters can only do this for short periods a limited number of times per day, however. Shifters suffered persecution from the church of the Silver Flame several decades back when it went on a crusade against lycanthropes, initially considering them to be equally dangerous and unnatural, but the church later admitted that this was an error and reclassified them as a distinct and natural race.
Changelings developed through the breeding of humans and doppelgangers. While they do not have the full shapechanging and telepathic abilities of doppelgangers, they still have a minor change shape ability that allows them to take on other appearances at will. Changelings lack a distinct culture and history of their own, instead using their abilities to blend in to the societies they live in, in many cases keeping their true race a secret to all.
Finally, Eberron introduced the kalashtar — humans bound with a spiritual psychic connection to a quori, a creature originally from Dal Quor, the Region of Dreams. This bonding first happened thousands of years ago and resulted in a new and distinct race with minor physical differences from humans and significant mental ones; Kalashtar have psionic abilities and some degree of shared memory due to the common spirit they share with their ancestors.
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Posted: Thu Jun 29, 2006 11:58 am
cool, i join if i figure out character creation, but shouldn't this go in that thread and not in this one?
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Posted: Thu Jun 29, 2006 12:01 pm
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Posted: Thu Jun 29, 2006 12:04 pm
"But that was just basically a preview of what the new races are like, just to get you more interested into it." xd
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Posted: Thu Jun 29, 2006 1:09 pm
Someone mention Eberron? xd
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Posted: Thu Jun 29, 2006 1:10 pm
ya he did hes trying to start up a game
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Posted: Thu Jun 29, 2006 5:37 pm
"I've never DMed before, but I'm sure I could give it a whirl. If I do anything stupid or completely out of whack, I'll need you to tell me, okay?"
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Posted: Thu Jun 29, 2006 5:42 pm
"Or maybe you could give me some starting tips...?" sweatdrop "Okay, here's something completely random. In the PHB, they mention that the characters are the heroes of a novel, or something like that, so I've thought of analoguous terms between DnD terms and literary ones."
Here goes: Narrator = Dungeon Master Players = Actors Characters = Roles Campaign Setting = Stage Campaign = Play Adventures = Acts
"Isn't that weird?" xp
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Posted: Thu Jun 29, 2006 8:36 pm
That's a really good way to put it. However, there's one caveat: The players are different than actors because what they do is not scripted. Their actions are completely based on their own discretion. So, in that way, its more like a stand-up improv show rather than a play.
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Posted: Fri Jun 30, 2006 7:02 am
Velris the Blade That's a really good way to put it. However, there's one caveat: The players are different than actors because what they do is not scripted. Their actions are completely based on their own discretion. So, in that way, its more like a stand-up improv show rather than a play. "Oh, well you are absolutely correct. However, if you don't believe in free-will and that we are the gods' puppets who use us for their sick, twisted amusement, then, yes, I would be correct. (Maybe subconsciously I believe that we are all pawns...)" exclaim
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Posted: Fri Jun 30, 2006 9:09 am
Yeah, its actually kind of dangerous to think that, as the DM, the players are going to do whatever you want. Many times have I watched my best-laid plans fall apart and had to think up new things upon the spot. But, that is what being a DM is all about: you gotta think on your feet and try to stay one step ahead of the players. If the players find some ingenious way of defeating the big bad guy against all odds, then by all means let them.
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Posted: Tue Jul 04, 2006 8:58 am
Any news on whether this campaign will begin or not?
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