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A literate and semi-literate Naruto-based role playing guild. Active in 2025! 

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Mattysandwich

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PostPosted: Sun Oct 13, 2019 6:15 pm



                        Fuuinjutsu
                        ______________________________

                        S-Rank Techniques


                        ▰ Summoning: Torture Chamber [ Kuchiyose: Gōmon Heya ] | Rank S
                        The user performs a summoning technique and places their hand against the floor. First, the enemy's arms and legs are captured by four chains, and then the walls of the cage appear flat on the ground, quickly folding together to box them in. Finally, a large statue falls atop the cage, which is then tightly bound in chains. The floor of the cage is outfitted with a number of gears that can be turned to constrict garrotte wire, which is tightly wrapped around the victim's body. This technique has an upkeep cost of sixty chakra per post. The user may manipulate the torture technology to apply as much pressure as they desire. An additional tier of tier three trauma is applied per post the opponent is bound by this summon.

                        ▰ Reverse Four Symbols Sealing Technique [ Ura Shishō Fūinjutsu ] | Rank S
                        The user releases four symbols from the place of setting that then forms a large, black sphere around two hundred feet in size. Anything caught inside the sphere's area is then drawn in and sealed within the fuuin. The vacuum properties lock the target within the seal which is then created after the completion of this technique. Cost an S+ amount of chakra to break out if the opponent is trapped.

                        ▰ The Third Seal Sealing [ San no Fuuin Houin ] | Rank S
                        The user sacrifices one of their S-ranked scrolls and places a seal onto it. This seal radiates with a green glow which extends to the entire topic. All other seals by anyone aside from the user are disabled, and any active seals are negated. Only applies to seals S-ranked and below. Last for three post..

                        ▰ Secret Mark Seal: Release [ nfuuin: Kai ] | Rank S | Restricted
                        The user will have a mark upon their forehead which is able to store up 350 chakra, when outside of battle. Takes 20 posts to fully charge to 100%. When the user wishes, the bounds surrounding the seal will break and leak chakra (or stamina, not both) back into the user's body. Requirement: Medical Class or Scholar class. This technique is treated as universal for those of the medical class. Does not cost an activation to break the seal.

                        ▰ Iruka's Barrier Technique | Rank S
                        Forming a single handsign, the user has to be within an arm's reaching distance due to the compact size of the jutsu. Everything within the seal's area becomes stationary & cannot move. Incoming kunai, jutsu, etc, all get trapped on the outer edges of the jutsu until the seal ends. While inside the seal's area, one can break free from their confines by either expending an S+-ranked amount of chakra, or letting out one's full demonic chakra cloak form. The awakening of sage mode or curse marks also break the seal, as does any alternative which pumps the user with chakra outside of their initial base. Cost eighty chakra per post to maintain.

                        ▰ Cursed Seal Technique [ Juin Jutsu ] | Rank S
                        Requires the mastery of sage mode. Allows the user to create curse marks for other rpcs. Cannot create a curse mark for themselves. Cost 400 nature chakra to make a curse mark. Cannot be used in battle. All curse marks must be submitted through the custom techniques thread.

                        ▰ Infinite Embrace [ Mugen Hōyō ] | Rank S
                        After forming the necessary hand signs the user must trace over the ground a large, but simple, Fuuin design. The seal then expands from its base drawing all along the ground of the thread. The chakra will keep the shape of the seal, but no actual mark will be left. When a target steps within this range the user can activate the trap by a single handsign. The trap begins immediately draining all chakra from those in its range, who are not the user, causing a large amount of pain while doing so. Auto-drains one [1] C-ranked amount of chakra per the target’s post. Applies tier two trauma per post. Can catch up to four [4] people. May break out of the seal through the spending of an S+ ranked amount of chakra.

                        ▰ Summon Sealing [ Kuchiyose Houin ] | Rank S
                        The user must sacrifice an S-ranked scroll. The scroll explodes with a seal. All summons in the thread are reversed summoned back to their lands. No additional summons can be contracted for six post. This technique has a twelve post cool down.

                        ▰ Goddess of the Sun: Heavenly Illumination [ Tensha Fuuin: Transcription Seal ] | Rank S
                        Allows any knowledge the user has to be sealed into a scroll. The scroll must be of quality one rank below the user's body rank, with a minimum of D. Once someone else who is marked with a seal opens the scroll, all of the information stored within it is transferred to them. This allows them to auto-learn any jutsu the user wrote down on the scroll. Must be created outside of battle, and must be listed on the user's profile. Cost an E-ranked chakra to release the seal's information, but requires an S+ amount to break into the seal if the person does not have the matching seal.



                        Fuuinjutsu
                        ______________________________

                        S+ Rank Techniques


                        ▰ Summoning: Quintuple Rashōmon [ Kuchiyose: Gojū Rashōmon ] | Rank S+
                        By performing the summoning technique, the user manifest five, three hundred feet concrete gates of Rashomon. The two massive doors in the doorway are able to withstand techniques equal rank and below. This technique gains overwhelming when blocking oncoming attacks equal rank and below. In addition, by opening the doors, the gates become a vortex which attempt to swallow everything into their sealed gates. Any opponent sealed must pay an S+-ranked amount of chakra to break out. This technique has an upkeep cost of one hundred and sixy chakra per post they are open.

                        ▰ Sealing Technique Absorption Seal [ Fuujutsu Kyuuin ] | Rank S+
                        The user performs hand signs to activate this seal which they create on their hands. After the signs are made, the user can extend their hands and 'catch' the ninjutsu aimed at them. The caught technique is then absorbed into the user’s body, gaining half of it’s initial cost back. Only one technique may be caught and the user is required to wait two [2] posts before using this technique again. No other chakra-spending techniques may be cast in the same post as this technique’s activation. Can only be used twice per battle.

                        ▰ Time-Space Barrier [ Jikuukan Kekkei ] | Rank S+
                        Transports one whole technique through two seals via Hiraishin. Requires Hiraishin to be known. Cost is one rank lower than the cost of the technique being transported through the seals.

                        ▰ Contract Seal [ Keiyaku Fuuin ] | Rank S+
                        The user presses their hands onto a target. That target loses all access to their signed contracts. The target must re-sign their contract in order to have access to their summons again. Works for contracts tied to bloodlines.

                        ▰ Four Red Yang Formation [ Shisekiyōjin ] | Rank S+
                        Requires four people. Forms a barrier between the diameter of the location of the four individuals. Requires four S+ ranked techniques to break through. Cost one hundred and sixty chakra per castor to maintain.

                        ▰ Multiple Infinite Embraces [ Tajū Mugen Hōyō ] | Rank S+
                        After forming the necessary hand signs the user must trace over the ground a large, but simple, Fuuin design. The seal then expands from its base drawing all along the ground of the thread. The chakra will keep the shape of the seal, but no actual mark will be left. When a target steps within this range the user can activate the trap by a single handsign. The trap begins immediately draining all chakra from those in its range, who are not the user, causing a large amount of pain while doing so. Auto-drains one [1] A-ranked amount of chakra per the target’s post. Applies tier three trauma per post. Can catch up to five [5] people. May break out of the seal through the spending of an S+ ranked amount of chakra.

                        ▰ Flying Thunder God Technique [ Hiraishin no Jutsu ] | Rank S+ | Restricted
                        Allows the user to create on contact a seal. This seal can be on anything including a weapon. The user may instantly appear anywhere the seal is. Cost five chakra to make a seal, and eighty chakra to transport oneself to any of the seal's locations. The act of making a seal for Hiraishin does not taken an activation. Requires being a Scholar class specialist.

 
PostPosted: Sun Oct 13, 2019 6:41 pm



                        Fuuinjutsu
                        ______________________________

                        Demon Sealing Skills


                        ▰ Seal of Loss [ Funyu no Sonshitsu ] | Rank S+
                        The seal which binds the demon to an individual, while also protecting the new Jinchuuriki's life should their demon be taken from them. The parting of the demon allows the previous host to retain access to all demon techniques they had, excluding the tailed beast ball techniques and demonic cloak transformations. This also allows the user to continue to create customs which are based on the aesthetic or gimmick of the demon, such as illusionary mist for the three tails, or the regenerative powers of the nine tails. The seal used must be listed on the user's profile. Only one seal per rpc. This technique is considered universal to kages or rogue equivalent.

                        ▰ Seal of Adaption [ Funyu no Tekiō ] | Rank S+
                        The seal which binds the demon to an individual, while also protecting the new Jinchuuriki's life should their demon be taken from them. The parting of the demon allows the previous host to retain the massive boost to chakra the user had. Allows the user to increase their chakra and stamina by fifty per stage which they had their demon mastered. Allows the user to still be connected to the demon's subconscious, although does not allow the telepathy to extend to any other demon host. The seal used must be listed on the user's profile. Only one seal per rpc. This technique is considered universal to kages or rogue equivalent.

                        ▰ Seal of Growth [ Funyu no Seichō ] | Rank S+
                        The seal which binds the demon to an individual, while also protecting the new Jinchuuriki's life should their demon be taken from them. The parting of the demon allows the previous host to use their own chakra to mimic the effects of the cloak transformation. Although it does not grant any additional chakra or stamina, the user may use their cloaks to gain the basic and advance abilities of their previous demon's stages. The user does not gain any overwhelming properties they once gained from their demon. The user does not extend beyond a demon cloak, but the following effects are able to be applied to the demon cloak. Standard rules for demon stages still apply. Can only use up the final stage of demon transformation the user mastered. The seal used must be listed on the user's profile. Only one seal per rpc. This technique is considered universal to kages or rogue equivalent.

 

Mattysandwich

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Mattysandwich

Dedicated Sex Symbol

6,275 Points
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PostPosted: Fri Oct 18, 2019 5:10 pm



                        Iryojutsu
                        ______________________________

                        E-Rank Techniques


                        ▰ Thread [ Genshi ] | Rank E | Variable
                        Allows the user to use a chakra thread to patch up a wound equal to the rank it damaged the user. While this does not mend the wound or fix any trauma, it does provide adrenaline equal to the rank the technique is used at, gaining one descriptive rank per rank used. The chosen DR can be in any stat the user chooses.

                        ▰ Donation and Circulation [ Gien to Kairan ] | Rank E | Variable
                        Allows the user to transfer chakra and stamina to another person at double the amount provided. For each five chakra and / or stamina the user pays, the user suffers one point of tenketsu burnout. In addition, being hit while in the process of using this technique delivers one hundred and eighty points of tenketsu burnout. Requires two activations per post used.

                        ▰ Cleanse [ Kiyomaru ] | Rank E
                        Removes all bacteria, dirt, blood, and other contaminants from the user and their target. Grants a boon to adrenaline where neither the user nor the target can be effected by any status effects which affect a target through pathological means for one post.

                        ▰ Massage [ Shiatsu ] | Rank E
                        Allows the user to use their chakra to relax the muscles or themselves or another. This promotes the target healed to restore chakra and stamina as though they were out of battle while in battle. This also doubles the restorative properties the target has outside of battle. This technique counts as a boon of adrenaline.

                        ▰ Extraction [ Tekishutsu ] | Rank E
                        Allows the user to safely extract weapons or objects lodged in the target. This technique nullifies any status effects the target has from trauma which result in stamina drainage over time.

                        ▰ Pain Intensification [ Itami Gekka ] | Rank E
                        After forming handseals, the target suffers the status effects of trauma at one rank higher than the applied rank. This technique last for three post.

                        ▰ Power of Resistance [ Teikouryoku ] | Rank E | Variable
                        Causes the user to have a boon in adrenaline. This delays the exposure of all status effects from pathological means for one post.



                        Iryojutsu
                        ______________________________

                        D-Rank Techniques


                        ▰ Poison Removal [ Jokyo Dokubutsu ] | Rank D
                        Allows the user to use chakra to extract the poison the target is suffering from. This removes one of the status effects of the poison the target is suffering from. In addition, the user may bottle the poison for the use of an antidote creation technique. This technique does not require an activation. Can only be used once per target.

                        ▰ Bandage Skill [ Gantai no Jutsu ] | Rank D | Variable
                        Allows the user to use their chakra to create bandages for a target within two feet of the user. The bandages have cooling properties which combat the status effect of burning per the rank of the technique. At D-ranked this technique cures the target of all tier one status effects. At C-ranked this technique cures the target of all tier two status effects. At B-ranked this technique cures the target of all tier three status effects. At A-ranked this technique cures the target of all tier four status effects. At S-ranked this technique cures the target of all burning status effects. This only applies to the status effect known as burning.

                        ▰ Lung Inflation [ Hai Fukuraseruno ] | Rank D | Variable
                        Allows the user to restore the lung functions to a target within two feet through the use of chakra. The rhythm of the breathing also helps combat vertigo per rank of this technique. At D-ranked this technique cures the target of all tier one status effects. At C-ranked this technique cures the target of all tier two status effects. At B-ranked this technique cures the target of all tier three status effects. At A-ranked this technique cures the target of all tier four status effects. At S-ranked this technique cures the target of all vertigo status effects. This only applies to the status effect known as vertigo.

                        ▰ Blood Coagulation [ Keksuki Gyouko ] | Rank D
                        Allows the user to close a gaping wound through the use of chakra to make the blood harden and temporarily close the wound. While this does not mend the wound or fix any trauma, it does provide adrenaline, which results in the user being able to ignore psychological ailments for two post. This is because the constant pain acts as a determent from the lingering effects of genjutsu.

                        ▰ Circulation of the Blood [ Ketsuekijunkan ] | Rank D
                        Allows the user to restore the circulation of blood to a target within two feet through the use of chakra. The circulation of blood also combats the status effect paralysis per rank of this technique. At D-ranked this technique cures the target of all tier one status effects. At C-ranked this technique cures the target of all tier two status effects. At B-ranked this technique cures the target of all tier three status effects. At A-ranked this technique cures the target of all tier four status effects. At S-ranked this technique cures the target of all paralysis status effects. This only applies to the status effect known as paralysis.

                        ▰ Phantom Limb [ Gen'eishi ] | Rank D | Variable
                        Upon making contact with an opponent, the user applies tiered paralysis to the target through their chakra coated hands. At D-ranked the target is stricken with a status effect from tiered one paralysis. At C-ranked the target is stricken with a status effect from tiered two paralysis. At B-ranked the target is stricken with a status effect from tiered three paralysis. At S-ranked the target is stricken with a status effect from tiered four paralysis.

                        ▰ Muscle Relaxant [ Kinniku Shikan ] | Rank D | Variable
                        Upon making contact with an opponent, the user applies tiered DR decrease to a given stat to the target through their chakra coated hands. At D-ranked the target loses a mild amount of dr in a chosen stat. At C-ranked the target loses a moderate amount of dr in a chosen stat. At B-ranked the target loses a heavily amount of dr in a chosen stat. At A-ranked the target loses a greatly amount of dr in a chosen stat. Finally At S-ranked the target loses a supreme amount of dr in a chosen stat.

                        ▰ Medical Release: Instant Movement Technique [ Eiseijutsu: Shunshin no Jutsu ] | Rank D
                        Nearly exactly like the Maruton version of Shunshin, when utilizing Shunshin, upon arrival, or before leaving (choose one), those within two feet of the user's arrival or exit point will be restored of one tier one status. Usable thrice per battle, including the other versions of Shunshin.

                        ▰ Medical Release: Dark Instant Movement Technique [ Eiseijutsu: Kuro Shunshin no Jutsu ] | Rank D
                        Nearly exactly like the Maruton version of Shunshin, when utilizing Shunshin, upon arrival, or before leaving (choose one), those within two feet of the user's arrival or exit point will be inflicted one tier poison status. Usable thrice per battle, including the other versions of Shunshin.
 
PostPosted: Sat Oct 19, 2019 8:04 am



                        Iryojutsu
                        ______________________________

                        C-Rank Techniques


                        ▰ Blood Transfusion Skill [ Chishio Tensou no Jutsu ] | Rank C
                        Allows the user to use chakra to transfer blood from one target to another. Out of combat this technique allows the user to perform blood implantation without the need of the hospital in order to obtain new bloodlines. Standard implantation rules still apply. In combat this technique allows one target to have access to all of the bloodline techniques and personal attributes of the target they are getting the blood transfer for. This technique last for six post. Cannot be used on an enemy.

                        ▰ Healing Hands Technique: Minor [ Chiyute No Jutsu: Karui ] | Rank C
                        Uses chakra to mend minor wounds. Must have a hand or hands over the wounded area. Any stamina lost through trauma of tier one or two is automatically restored to the patient. If this technique is used on a target which has not endured trauma then they gain stamina double to the cost of this technique. If this technique is used on oneself then the stamina is only equal to the rank of the technique.

                        ▰ Necrotic Flesh Removal [ Eshi Tekijo ] | Rank C | Variable
                        Allows the user to use chakra to remove foreign bacteria. This technique can only be used if the target is within two feet of the user. Cures disease related status effects. At C-ranked this technique can cure tier one disease. At B-ranked this technique can cure tier two disease. At A-ranked this technique can cure tier three disease. At S-ranked this technique can cure disease at any tier.

                        ▰ Chakra Syringe [ Chakra shirinji ] | Rank C | Variable
                        Allows the user to use chakra to create a syringe filled with foreign bacteria. Inflicts disease related status effects. At C-ranked this technique can inflict tier one disease. At B-ranked this technique can inflict tier two disease. At A-ranked this technique can inflict tier three disease. At S-ranked this technique can inflict disease at any tier. The syringe can be thrown at a rank equal to the rank used.

                        ▰ Medical Water Release: Water Mosquito [ Iryō Suiton: Suika ] | Rank C | Variable
                        Requires the water element. Creates mosquito like bugs made of water. The bugs can drain a target of any tiered poison and cure the target of any status elements. Can be performed at a range. At C-ranked the target is cured of all tier one poisons. At B-ranked the target is cured of all tier two poisons. At A-ranked the target is cured of all tier three poisons. At S-ranked the target is cured of all poisons.

                        ▰ X-Ray [ Rentogen ] | Rank C | Variable
                        A simple ray of Chakra is fired. It creates the shape of an X whilst in the air, an inch big. Targets hit by the technique are inflicted by tier poison. At C-ranked this technique can inflict tier one poison. At B-ranked this technique can inflict tier two poison. At A-ranked this technique can inflict tier three poison. At S-ranked this technique can inflict poison at any tier.

                        ▰ Mental Medicine [ Shinteki Ijutsu ] | Rank C | Variable
                        Allows the user to use chakra to gently mend the mental trauma a target has experienced from combating genjutsu. This technique can only be used if the target is within two feet of the user. Can cure insanity or mental stress. At C-ranked this technique can cure tier one either insanity or mental stress. At B-ranked this technique can cure tier two mental stress or insanity. At A-ranked this technique can cure tier three mental stress or insanity. At S-ranked this technique can cure mental stress and insanity at any tier.

                        ▰ Temperature Control [ Ondochousetsu ] | Rank C | Variable
                        Allows the user to use chakra to modify body temperature in order to counter various status effects. This technique can only be used if the target is within two feet of the user. Can cure dehydration, frostbite, or drench. At C-ranked this technique can cure tier one dehydration, frostbite, or drench. At B-ranked this technique can cure tier two dehydration, frostbite, or drench. At A-ranked this technique can cure tier three dehydration, frostbite, or drench. At S-ranked this technique can cure dehydration, frostbite, and drench at any tier.

                        ▰ Movement Control [ Undō seigyo ] | Rank C | Variable
                        Allows the user to use chakra to pulsate chakra through a target to cure them of impeding ailments. This technique can only be used if the target is within two feet of the user. Can cure petrifying or jamming. At C-ranked this technique can cure tier one petrifying or jamming. At B-ranked this technique can cure tier two petrifying or jamming. At A-ranked this technique can cure tier three petrifying or jamming. At S-ranked this technique can cure petrifying and jamming at any tier.

                        ▰ Tenketsu Reinforcement [ Tenketsu Kyouka ] | Rank C | Variable
                        Allows the user to restore five tenketsu points on a target per rank. Can be learned by Hyuga even if they are not of medical class. Requires direct contact.

                        ▰ Tenketsu Weakening [ Tenketsu Suitai ] | Rank C | Variable
                        Allows the user to inflict tenketsu burn out on five tenketsu points on a target per rank. Can be learned by Hyuga even if they are not of medical class. Requires direct contact.

                        ▰ Tenketsu Connection [ Tenketsu Tsunagu ] | Rank C
                        Allows the user to create space between tenketsu points, which increases the recovery of chakra and stamina. Doubles the rate chakra and stamina is recovered to the target. Last for four post. Afterward, causes thirty points of tenketsu rot. Can be learned by Hyuga even if they are not of medical class. Requires direct contact.

                        ▰ Chakra Scalpel [ Chakra no Mesu ] | Rank C
                        Creates a blade made of chakra in the user's grip. Any generic techniques used in conjunction with this weapon do not attack the opponent's skin, but instead target them internally. This makes all attacks delivered by the weapon impose one higher tier of trauma. The blade last for six post or until the user lets go of it. Can be as small as a scalpel, or as large as a katana.



                        Iryojutsu
                        ______________________________

                        B-Rank Techniques


                        ▰ Taste [ Ajiwau ] | Rank B
                        Allows the user to enhance the sense of taste in either themselves or a target within two feet. Allows the target to break out of genjutsu through pain at one rank lower cost than it normally would cost which has taste as a sense. However, it cost one rank higher of kai to break out of a genjutsu which has taste as a sense. Last for four post. Cures muteness at any tier for the duration of the technique.

                        ▰ Tasteless [ Sappuukei ] | Rank B
                        Allows the user to removes the sense of taste in either themselves or a target within two feet. Makes the target immune to genjutsu which effect the sense of taste. Last for four post. Causes muteness at tier four.

                        ▰ Healing Hands Technique [ Chiyute no Jutsu ] | Rank B
                        Uses chakra to mend moderate wounds. Any stamina lost through trauma of tier three is automatically restored to the patient. If this technique is used on a target which has not endured trauma then they gain stamina double to the cost of this technique. If this technique is used on oneself then the stamina is only equal to the rank of the technique.

                        ▰ Pain Suppression [ Itami Yokusei ] | Rank B
                        Uses chakra to turn off the body's pain receptors. Allows the user to ignore the status of trauma for six post. After the duration of the technique, all of the trauma endured is inflicted on the target. Causes thirty points of tenketsu rot. Must have hands over another target in order to use this technique on another.

                        ▰ Hear [ Kiku ] | Rank B
                        Allows the user to enhance the sense of hearing in either themselves or a target within two feet. Allows the target to break out of genjutsu through pain at one rank lower cost than it normally would cost which has sound as a sense. However, it cost one rank higher of kai to break out of a genjutsu which has sound as a sense. Last for four post. Cures deafness at any tier for the duration of the technique.

                        ▰ Deafness [ Mimishii ] | Rank B
                        Allows the user to removes the sense of hearing in either themselves or a target within two feet. Makes the target immune to genjutsu which effect the sense of sound. Last for four post. Causes deafness at tier four.

                        ▰ Smell [ Kyuukaku ] | Rank B
                        Allows the user to enhance the sense of scent in either themselves or a target within two feet. Allows the target to break out of genjutsu through pain at one rank lower cost than it normally would cost which has scent as a sense. However, it cost one rank higher of kai to break out of a genjutsu which has scent as a sense. Last for four post.

                        ▰ Smell-less [ Kyuukaku Nai ] | Rank B
                        Allows the user to removes the sense of scent in either themselves or a target within two feet. Makes the target immune to genjutsu which effect the sense of scent. Last for four post. Cannot smell anything.

                        ▰ See [ Miru ] | Rank B
                        Allows the user to enhance the sense of sight in either themselves or a target within two feet. Allows the target to break out of genjutsu through pain at one rank lower cost than it normally would cost which has sight as a sense. However, it cost one rank higher of kai to break out of a genjutsu which has sight as a sense. Last for four post. Cures blindness at any tier for the duration of the technique.

                        ▰ Blindness [ Moumoku ] | Rank B
                        Allows the user to removes the sense of sight in either themselves or a target within two feet. Makes the target immune to genjutsu which effect the sense of sight. Last for four post. Causes blindness at tier four.

                        ▰ Touch [ Shokkan ] | Rank B
                        Allows the user to enhance the sense of touch in either themselves or a target within two feet. Allows the target to break out of genjutsu through pain at one rank lower cost than it normally would cost which has touch as a sense. However, it cost one rank higher of kai to break out of a genjutsu which has touch as a sense. Last for four post.

                        ▰ Touch-less [ Shokkan Nai ] | Rank B
                        Allows the user to removes the sense of touch in either themselves or a target within two feet. Makes the target immune to genjutsu which effect the sense of touch. Last for four post. Causes sense anything by touch.

                        ▰ Dead Soul Technique [ Shikon no Jutsu ] | Rank B
                        Allows the user to use their chakra to re-animate up to eight corpses. The corpses lack any sentience and operate as virtual puppets to the whim of the user. Drains stamina from the user in order to have the corpses perform generic attacks. Can have the bodies perform up to D-ranked attacks. No DR is allotted to the mindless corpses.

Mattysandwich

Dedicated Sex Symbol

6,275 Points
  • Generous 100
  • Befriended 100
  • Somebody Likes You 100

Mattysandwich

Dedicated Sex Symbol

6,275 Points
  • Generous 100
  • Befriended 100
  • Somebody Likes You 100
PostPosted: Sat Oct 19, 2019 8:47 am



                        Iryojutsu
                        ______________________________

                        A-Rank Techniques


                        ▰ Healing Hands Technique: Major [ Chiyute No Jutsu: Ichidanto ] | Rank A
                        Uses chakra to mend major wounds. Any stamina lost through trauma of tier four is automatically restored to the patient. If this technique is used on a target which has not endured trauma then they gain stamina double to the cost of this technique. If this technique is used on oneself then the stamina is only equal to the rank of the technique.

                        ▰ Electrolyte Balance [ Denkaishitsu Heikin ] | Rank A
                        Uses chakra to restore balance to either the user's or a target within two feet's electrolytes. This gives a boon to adrenaline which gives the target one additional activation their following post.

                        ▰ Bone Healer Skill [ Hone Chiyu no jutsu ] | Rank A
                        Uses chakra to mend either the user or a target within two feet. This technique mends any broken bones the target has in combat, which restores them of stamina loss to trauma equal to tier three and below. In addition, this technique allow grants a boon of adrenaline which gives the target a supreme boost in DR to one stat of the user's choice. Out of combat this technique can restore limbs which are completely removed from the target.

                        ▰ Ninja Medicine Creation [ Ninja Kigusuri Souzou ] | Rank A
                        allows the user to create ninja medicine on the fly. Out of combat this technique allows the user to make custom medicines. In combat it allows the user to create experimental medicines which have double the potency of standard medicine, (solider pills which grant double the chakra, pills which give two benefits of adrenaline, etc). The effects of experimental medicine can only last for eight post.

                        ▰ Cell Regeneration [ Saisei no Saibou ] | Rank A
                        The user forms handseals prior to receiving a blow. Upon being attacked, any damage the technique dealt to the user is automatically healed. Any weapons imparted into the user's body are pushed out. This technique can only be used on techniques A-ranked and below.

                        ▰ Exhaustion [ Konpai ] | Rank A
                        After performing handseals, the opponent will be unable to regenerate chakra. Any techniques at their disposal to regenerate chakra will be negated. Last for six post.

                        ▰ Important Body Points Disturbance [ Ranshinshou ] | Rank A
                        Can only be used after the user has been struck with a close quarters technique. Causes the opponent to have to pay double the stamina to use any techniques which require chakra. This last for six post. The sensation the opponent feels is akin to all of their nerves being re-programmed to operate at different parts of their body.

                        ▰ Killing Hands Technique [ Satsugaite no Jutsu ] | Rank A
                        A technique in which the user coats their hands in chakra. They then make contact with their opponent, which delivers one status effect of tier four trauma to the opponent.
                        .

                        Iryojutsu
                        ______________________________

                        S-Rank Techniques


                        ▰ Mystical Hand Technique [ Shousen Jutsu ] | Rank S
                        Uses chakra to mend any and all wounds. Any stamina lost through any tier of trauma is automatically restored to the patient. If this technique is used on a target which has not endured trauma then they gain stamina double to the cost of this technique. If this technique is used on oneself then the stamina is only equal to the rank of the technique.

                        ▰ One's Life Resurrection [ Kishou Tensei ] | Rank S
                        Allows the user to pour their life essence into another through the use of chakra. This technique, when used on a living patient, drains the user of all chakra and stamina down to only having five in each. In return, all of the stamina and chakra the user has is given to the target, and any wounds they have are healed. When used on a dead rpc, the user sacrifices all of their chakra and stamina to another target. This kills the rpc, but in return grants the target half of the user's total chakra / stamina gauges. Also grants the target nature chakra equal to half the supply the user had upon dying, should the user have access to nature chakra.

                        ▰ Dragon Life Reincarnation [ Ryūmei Tensei ] | Rank S
                        Allows the user to pour their life essence into another through the use of chakra. This technique, when used on a living patient, drains the user of all chakra and stamina down to only having five in each. In return, all of the stamina and chakra the user has is given to the target, and any wounds they have are healed. When used on a dead rpc, the user sacrifices all of their chakra and stamina to another target. This kills the rpc, but in return grants the target half of the user's total chakra / stamina gauges. Also grants the target any bloodlines the user had at the point of their death, including implants. Bloodlines implanted through this technique do not count against the target's implant counter.

                        ▰ Psychic Surgery [ Shinreitejutsu ] | Rank S
                        Can only use outside of combat. Allows the user to perform implantations with dojutsu. Standard implantation rules apply.


                        Iryojutsu
                        ______________________________

                        S+ Rank Techniques


                        ▰ Genesis Rebirth [ Souzousaisei ] | Rank S+
                        Usable only once per battle, and must be set up and listed on your profile prior before use in a fight. Allows the user to store chakra in a point in their forehead. Once the user makes a handseal, the chakra floods the body and restores all damage. All injuries are cured, and any stamina lost through trauma is restored to the user.

                        ▰ Renew [ Kōshin suru ] | Rank S+
                        A technique which restores any tenketsu burn out or rot the target has. Can only be used on a target within two feet range of the user. Despite its rank, the cost is determined on the body rank of the target.

                        ▰ Gate Closing [ Hachimon Fusagu ] | Rank S+
                        Reflecting Hachimon usage within taijutsu specialists, this jutsu will allow a med-nin to forcefully close the highest opened gate within a target. Those not trained in the art of Hachimon usage have to follow the same style's limitations and benefits while the node(s) is/are open, and then when closed. This technique can also close the virtues and benefits granted by the Reiken no Michi. Requires medical class specialist to learn.

                        ▰ Gate Opening [ Hachimon Kirihiraku ] | Rank S+
                        Reflecting Hachimon usage within taijutsu specialists, this jutsu will allow a med-nin to forcefully open the next closed gate within a target. When opened through medical means, the gates stay open for an additional three post, but cause ten points of tenketsu rot per post. Those not trained in the art of Hachimon usage have to follow the same style's limitations and benefits while the node(s) is/are open, and then when closed. Requires medical class specialist to learn.
 
PostPosted: Sat Oct 19, 2019 9:59 am


▰ Iryojutsu:
The world of Medical jutsu is a difficult one for a ninja to break into: Shinobi who practice this art often possess some form of hereditary skill or a knack for chakra control. The fact that ninja who are in life-threatening situations don't normally want to be used as training subjects doesn't help the process either... though who can really blame them?

▰ Requirements:
Iryojutsu are a unique style of jutsu. Without being in the Medical Class, you cannot learn them.

▰ Terminology:
• Various types of injuries exsist in the world, Iryojutsu techniques are designed independently to specifically target remedying or in some cases causing these injuries and ailments.

Tenketsu Burnout:
There are a total of 361 Tenketsu in the human body. Tenketsu Burnout is the result of having one's Tenketsu assaulted and effectively 'shut'. Burnout, in other words, is the 'turning off' of the Tenketsu either by blocking connections damaging them directly. It is the lesser version of Tenketsu Rot. Burnout will heal on its own as opposed to rot by the third post of the Tenkestu attempting to assume a regular flow without further disturbance the points will naturally open again, however depending on the amount of Tenketsu currently 'sealed' the individual will find it that much harder to access their chakra reserves without additional exertion. Some techniques may cause Tenketsu Burnout if they're particularly trying.
• [2] - The Targets E-rank jutsu cost twice as much
• [4] - The Targets E-rank cannot be used
• [8] - The Targets D-rank jutsu cost twice as much
• [16] - The Targets D-rank jutsu cannot be used
• [32] - The Targets C-rank & B-rank jutsu cost twice as much
• [64] - The Targets C-rank & B-rank jutsu cannot be used
• [128] - The Targets A-rank & S-rank jutsu cost twice as much
• [256] - The Targets A-rank & S-rank jutsu cannot be used
• [360-361]- A target with all 360 of their Tenketsu blocked will be unable to use Ninjutsu. When the final of the 361 Tenketsu are blocked the target will immediately fall unconscious.


Tenketsu Rot:
There are a total of 361 Tenketsu in the human body. Tenketsu Rot is the result of having one's Tenketsu assaulted and effectively 'DESTROYED'. Rot, in other words, is the 'destruction' of the Tenketsu. While Tenketsu Burnout is Temporary, Tenketsu Rot is indefinite, requiring medical techniques to repair and often significant bed rest. Tenektsu Rot is incredibly difficult to accomplish or suffer from.
• [2] - The Targets E-rank jutsu cost twice as much
• [4] - The Targets E-rank cannot be used
• [8] - The Targets D-rank jutsu cost twice as much
• [16] - The Targets D-rank jutsu cannot be used
• [32] - The Targets C-rank & B-rank jutsu cost twice as much
• [64] - The Targets C-rank & B-rank jutsu cannot be used
• [128] - The Targets A-rank & S-rank jutsu cost twice as much
• [256] - The Targets A-rank & S-rank jutsu cannot be used
• [360-361]- A target with all 360 of their Tenketsu blocked will be unable to use Ninjutsu. When the final of the 361 Tenketsu are destroyed the target will immediately fall unconscious and enter comatose if not die until their Tenketsu is restored via a technique such as Tenketsu Creation.

Adrenaline:
This chemical kicks in when damage occurs to the body, by revving up the engines, so to speak. The possible benefits of adrenaline are listed below. Only one effect of adrenaline can affect a target per three post.

• Increases to DR
• Delay of status effects or their temporary negation
• Recovery of chakra / stamina
• An extra activation

▰ Afflictions:
Afflictions in medical terminology are the categories of status effects that can also include non-status related ailments. Certain Iryojutsu states it cures or at times discerns a certain affliction. How these afflictions are treated must be handled accordingly with appropriate techniques that counter said afflictions. Some more powerful techniques will cater to all afflictions in a certain category while other more simple variants will only target one within.

▰ Psychological
• Insanity
• Mental Stress
• Fear/Phobia
• Mental Illness

▰ Neurological
• Paralysis
• Vertigo
• Pain
• Neurosis{Not to be confused with Mental Illness}
• Jamming

▰ Pathological
• Poisons
• Disease
• General Illness
• Allergens
• Viruses

▰ Surgical
• Bone Damage
• Bleeding
• Slashing
• Piercing
• Bruising
• Burns
• Trauma
 

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PostPosted: Sat Oct 19, 2019 10:19 am


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▰ Description:
Medical ninja, or Iryounin, are those who specialize in a sect of abilities known as Iryojutsu ( Medical techniques ). Iryojutsu are techniques which can be performed in order to cure ailments, stitch wounds, mend flesh, and soothe bones. However, this is just one aspect of Iryojutsu. The precision and chakra control developed by practicing these techniques has resulted in the creation of many offensive Iryojutsu as well.
As one would expect, performing Iryojutsu is a difficult feat which requires a concentrated and levelheaded attitude, in addition to intelligence and incredible chakra control. Because of this, the few medical ninja that do appear in the world are considered invaluable.


▰ Notes:
• Iryojutsu can be learned only by those of the Medical Class unless stated otherwise.
• Iryojutsu receive learning reductions from Ninjutsu reductions and this class’ Iryojutsu specific reductions.
• Iryojutsu receive their own limitation numbers, displayed in each rank.
• When you select this class, you must pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
• Maximum energy pool increases are cumulative. (They do not replace each other as you rank up, rather they are all added together.)


Quote:
▰ Disciplines:
Maladies Physician: Shinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property. The shinobi also obtains 5 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique. Refer to the Keystone Guide for more information. Refer to the Keystone Guideline for more information.

Combat Medic: Shinobi of this discipline gain the ability to pay for their simple taijutsu as complex. This does not alter its strength in collisions in any way from a standard simple technique. The user's body is more attuned to adrenaline, which allows them to receive a benefit from their techniques which use them every other post versus every three post. In addition, the user gains a slight descriptive in a chosen stat per body rank but must utilize all increases in the same descriptive. The user's body is treated with the durability of medium armor without any drawbacks. Furthermore the medical learning reductions gained from this class also count towards taijutsu learning reductions. The shinobi gains three tai slots, one at D rank, one at C rank, and then one at A-ranked. Finally, the user is able to augment their Genesis Rebirth Technique. Not only does this discipline allow the user to utilize the technique twice, but each time the user is restored of 250 chakra. The user also deals with trauma they receive at one rank less than other ninja.

Support Specialist: The user is capable of conferring a moderate stat boost to any ally that they desire. This stat boost can be what ever the medic wishes, however it can only go on one ally for as long as the medic wishes. Additionally to this, the medic is able to use healing iryojutsu on an ally from a distance as opposed to having to touch them. The range for this is fifty [50] feet. Furthermore, the user gains an additional 25 chakra per body rank. Tenketsu regeneration is applied at twice the amount, while techniques which cause tenketsu rot or burnout on the user have their effects reduced by half. Tenketsu restored by those with this discipline gain chakra equal to the rank of the tenketsu rot / burn out they suffered. So if the target is healed of tenketsu rot / burnout which prohibited the use of A-ranked techniques, then the target will gain 80 chakra in addition to having their tenketsu points restored. Finally this discipline allows the user to apply twice the tenketsu rot and burnout on techniques which utilize them.

    ▰ D-Rank
Base Resource Pools:
▱▰▱200 chakra.
▱▰▱100 stamina.
Passive Benefits:
▱▰▱ Learn 1 extra Medical technique per paragraph.
Base Jutsu Limits:
▱▰▱10 Iryoutsu slots.
▱▰▱3 Genjutsu slots.
▱▰▱1 Taijutsu style.
▱▰▱OR
▱▰▱1 Bukijutsu style.

    ▰ C-Rank
Resource Pool Increases:
▱▰▱+30 chakra.
▱▰▱+25 stamina.
Passive Benefits:
▱▰▱ Learn 2 extra Medical techniques per paragraph.
Jutsu Limit Increases:
▱▰▱+10 Iryojutsu slots.
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.
▱▰▱+1 Taijutsu style.
▱▰▱OR
▱▰▱+1 Bukijutsu style.

    ▰ B-Rank
Resource Pool Increases:
▱▰▱+30 chakra.
▱▰▱+25 stamina.
Passive Benefits:
▱▰▱ Learn 3 extra Medical techniques per paragraph.
Jutsu Limit Increases:
▱▰▱+10 Iryojutsu slots.
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.
▱▰▱+1 Taijutsu style.
▱▰▱OR
▱▰▱+1 Bukijutsu style.

    ▰ A-Rank
Resource Pool Increases:
▱▰▱+40 chakra.
▱▰▱+25 stamina.
Passive Benefits:
▱▰▱ Learn 4 extra Medical techniques per paragraph.
Jutsu Limit Increases:
▱▰▱+10 Iryojutsu slots.
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.

    ▰ S-Rank
Resource Pool Increases:
▱▰▱+50 chakra.
▱▰▱+25 stamina.
Passive Benefits:
▱▰▱ Learn 5 extra Medical techniques per paragraph.
Jutsu Limit Increases:
▱▰▱+5 Iryojutsu slots.
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.

    ▰ S+ Rank
Resource Pool Increases:
▱▰▱+50 chakra.
▱▰▱+25 stamina.
Passive Benefits:
▱▰▱ Learn 6 extra Medical techniques per paragraph.
Jutsu Limit Increases:
▱▰▱+5 Iryojutsu slots.
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.
 
PostPosted: Sat Oct 19, 2019 6:15 pm


▰ Samurai:
The world of ninja exist on only one part of the world. On the other side, cross grand oceans, resides the land of the samurai. Although they grew with combat which rivals and in some cases mimics ninjutsu, the way of the samurai exist beyond the scope of that of the shinobi. Their central base is located in Zaishin, village located within the land of iron. The land is known for having abundance in natural resources, which allowed samurai to develop faster than most societies.

The society of Zaishin is centered around the five major clans; the Seinaru Enjo clan, the Seiryu clan, the Mahofu clan, the Raiu clan, and the Hogosha clan. Every one hundred years the clans gather together to decide the next clan to govern the land for the next one hundred years. Anyone not born into the five chosen clans are designated as second class citizens. It is possible for samurai not of the clans to become prominent enough to earn land or prestige. Recent political pushes have been designed to better wedge the tension between the commoner and the royal. As a whole, however, all Samurai listen to the head of the clan whose clan is in charge. Their word is law, and anyone of that clan is treated as royalty amongst the royalty.

The Samurai’s primary opposition does not come from man, but from spirit. Indeed, it is the force of the yokai which has governed the militaristic rise of the Samurai nation. While the Samurai were content to live within their own space, an unforeseen force has cause the nation to come into contact with the ninja world. How will these two forces collide with each other? Will it be like oil and water, or like truth and justice? Time tells all tales, and the Samurai have stories to tell.


▰ Classes and Samurai:
Since Samurai did not grow up along the ninja way, the way that they view various forms of ninja combat is at times at odds with how shinobi adapt to the world. For this reason, a breakdown of various ninja styles and combat scenarios are provided below.

▰ Ninjutsu: Samurai are designed primarily to fight with weapons. Because of this, samurai which fight exclusively with ninjutsu are uncommon, but not unheard of. Samurai are more likely to find ways to perform their ninjutsu without the need of handseals. This class is seen in equal use amongst commoners and the royalty.

▰ Taijutsu: Since Yokai often are able to take brunt attacks well, samurai typically do not train much in taijutsu. However, it is not unheard of for samurai to take to hand to hand combat when weapons fail them. It is for that reason that samurai who focus in taijutsu are not common, but not uncommon either. This class is more likely to be seen among commoner than royalty.

▰ Genjutsu: Genjutsu is seen as a detriment to the Samurai way of life. The idea of creating false images designed to exploit a person’s weakness is seen more as the power of the yokai, and that humans should not meddle with it. Despite this, genjutsu is the primary power of the Mahofu clan, so there is reluctance in its acceptance. This class is either exclusively seen among commoners or among the Mahofu clan. It could be theoretically possible for any of the five houses to have genjutsu samurai, but it would be seen as a great dishonor to focus on this style of combat.

▰ Bukijutsu: The most common class. Because two of the five major clans specialize in buki based combat, bukijutsu is the most common class to see within the samurai warriors. It is so common htat it is said that every samurai within Zaishin has at least one style that they base their way of life around. This class is common among commoners and royalty.

▰ Worker: Another popular class within Zaishin. The worker class gained prominence because of the worker’s ability to forge their own unique weapons. This gave them prominence in the same way that bukijutsu ninjas have. This class is common amongst commoners and royalty.

▰ Jack: A commoner exclusive class. Any member of the five clans without access to their bloodline potentials are shunned from royalty and sentenced to live among the commoners. This class is seen as a disgrace among the royals.

▰ Bloodline: A mixed bag of common and uncommon. While it is not uncommon for ninja of the five royal clans to excel in their bloodlines, the commoner bloodlines also are seen to be use in the battle against the Yokai. This class is seen amongst the commoners and the royals.

▰ Medical: A valued but rare class. Because of the Samurai’s limited understanding of ninjutsu, it is uncommon for them to be fluent in medical. It is for this reason that commoners who excel in medical can often find easier strides into prestige. This class is seen amongst commoners and royals, but more common among commoners.

▰ Scholars: Another valued but rare class. The class’s potential of sensory is useful for the hunting of Yokai, while the sealing potential can be used to protect locations from harm. Because of the research dedicated for this class, scholars are more common amongst royalty. Commoners can still be scholars, however.

▰ Tamers: A class common amongst commoners and royalty. The idea of raising beast is prominent among samurai on the account of having additional reinforcements against the yokai. Pets of samurai are typically animals large in size. Certain tamers have even worked to tame yokai spirits.

▰ Puppeteers: A new kind of combat form to samurai. Puppetry was recently introduced by the first confrontations with ninja kind. It is for this reason that the class is amongst the rarest among samurai. However, because the puppet tools have been shown to be useful for combating Yokai, there is a rising boon to their popularity. It is currently a class more common amongst commoner than royalty.


▰ The Golden Dragon:
▰ Because the world of samurai exist outside of ninja, there are currently no demons within the land of samurai. However, sage chakra, as well as the perversion of forbidden seals, have been discovered along Zaishin. The most promising way to obtain power among the samurai, however, is by the decree of the golden dragon. A breakdown of that system can be found here.
 

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PostPosted: Sat Oct 19, 2019 6:35 pm


㊝ Tenryu Māku [ Mark of the Celestial Dragon ] ㊝

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D e s c r i p t i o n:
___The Tenryu Māku is said to be a gift given to those who have achieved a certain level of enlightenment, that or in some cases by pure chance. The legends tell of the four guardians of the celestial kingdoms, Byakko the White Tiger, Suzaku the Crimson Phoenix, Seiryu the Azure Dragon, and Genbu the Black Tortoise. However, among these four there who in lies in the center of it all, said to have absolute dominion of the four celestial realms and the one of whom the four even yield to Kohryu the Dragon of Golden Scales. It is said that in each of his palms he carries a fragment of his spirit and it was in these fragments did the other four come to be. Should you be graced with the favor of the Tenryu Māku, know this, a divine entity has seen you worthy of its blessing and it is not to be used recklessly. By cutting themselves off from Nature Chakra and assuring their gift is never tainted {No Curse Mark, No Sage Mode, No Demon} they gain access to a Chakra far greater, the chakra of the celestial realms, the chakra of the stars themselves transcending earth and into the cosmos.

S t a g e s:
___Awoken Stage [1]
The awoken stage like that of a curse mark is hard to achieve, while it does not impose death it imposes a heavy requirement for meditation. Those given the Tenryu Māku are those who know how to balance both their tempers and desires but never failing to lose who they are themselves. To achieve this optimal mental state where one feels truly at one with the universe they must spend [5] posts in deep undisturbed meditation. It is said that if the one given the mark were to open their eyes midway for another to see, they would only see the swirling cosmos. Earning a Tenryu Māku is no simple feat either, there are specific conditions that must be met to attain them as will be listed in the figments they evoke. All The Tenryu Māku have the following effects.
_Basic Effects:
• Tenryu Māku owners are connected on the astral plane, they may contact one another even if they are strangers by closing their eyes and focusing inward deeply after they have achieved the awoken stage.
• Tenryu Māku owners all gain [1000] Celestial Chakra.
• Tenryu Māku owners when in the presence of another member who has the Tenryu Māku will combine these pools once they've Korabo'd with one another. Then so long as they are within the same thread as one another their chakra will be pooled and shared between them. In the case of two both have access to a shared pool of [2000] Chakra in the case of three, three have access to a shared pool of [3000] Chakra.
• Unification of the [5] Tenryu Māku. If five members each bearing a different mark are within the same thread they gain all the benefits of the others Tenryu Māku and may form the Ethreal Avatar of Kohryu.


㊝ Tsukisasu Mejirushi [Mark of the Piercing Glance] ㊝

•Requirements
-Requires Scholar Class
-Requires A-ranked Body

___Omnipotent Eyes of The Gold Dragon
Tsukisasu Mejirushi is only imparted to those who have acute sensory prowess and none else. They have been given the gift of invoking the eyes of Kohryu said to see into not only the world but the soul of those that inhabit it. Make no mistake Kohryu's fierce gaze alone has been enough to shake the very core of man.
_Basic Effects:
• Double [Supreme] increase in Reflex
• Allows the user's jamming status effect to deliver two status effects on the same move.
• Grants overwhelming to the user's fuuin.
• The Eyes Can naturally see through Genjutsu of A-rank or lower and doing so will immediately disperse them by drawing directly from the Celestial Pool for the Kai-Equivalent
• Cost 100 Celestial Chakra per post used to maintain.

㊝ Suraisu tsumemāku [Mark of the Slicing Claw] ㊝

•Requirements
-Requires [Taijutsu] Class + [Berserker Discipline]
-Requires A-ranked Body

___Fierce Tearing Claws of The Gold Dragon
Tsukisasu Mejirushi is only imparted to those who have an impeccable sense of resolve, dignified individuals but also fierce in executing punishments when punishment is necessary. Upon the arms of the bearer two large figments form in the shape of elongated arms and claws, these may also extend to the lower limbs if necessary when attacking from above, Kohryu's claws said to rend very mountains in a single swipe are imparted to the bearer, These figments freely changing size as the user deems fit. Even so far as large enough to rend the belly of Bijuu with one fierce swing and level an entire residency.
_Basic Effects:
• Double [Supreme] increase in Strength
• The user's body can now apply the effects of heavy armor with no drawback at one rank stronger potency.
• Strikes with the claws are considered overwhelming and may be treated as [Simple], [Complex], or [Spiritual] as the user deems necessary, they may also alter all of the users Taijutsu technique similarly.
• The Claws Can will shear a target's very soul, represented by their chakra, the amount lost is calculated by the targets maximum chakra pool of which the amount of chakra lost on hit is 5%. I.e 100 Chakra is the target max pool, on hit shears away 5 Chakra. This is kept in multiple of fives, and if the number is not a multiple of five then round down. The more chakra the opponent has the more damning the effect.
• Cost 100 Celestial Chakra per post used to maintain.

㊝ Kinbodi māku [Mark of the Gold Body] ㊝

•Requirements
-Requires Bukijtusu Class + Juggernaut
-Requires A-ranked Body

___Shining Impenetrable Body of The Gold Dragon
Kinbodi māku pureness of body, pureness of soul, that is what is needed to attain this blessing. Those whom bare this marking will find themselves capable of invoking the Golden body of Kiryu, said to be impenetrable that not even the blade of other gods and like deities can cut without first shamefully humiliating the dragon or bowing down to it for an honorable challenge.
_Basic Effects:
• Double [Supreme] increase in Fortitude
• The user's body becomes golden, hard, an inafflicable, this passes on to the other members should [5] unite. The golden bodies emanating an almost divine aura. While not immune to powers of incredible strength, they are immune to all status effects of any kind.
• The bearer of the Golden Body Mark can at any time impart any amount of chakra in their celestial pool and confer it as stamina to an ally or themselves within the same thread in single fierce pulse from the palm.
• By limiting themselves to only [1] Activation per round the bearer can increase their fortitude by an additional [Supremely] increase.
• The user's armor glows with the potential of the dragon, which allows it to take hits at one rank higher potency.
• The golden shine which imparts on the user can be transferred to their weapons as well. Grants overwhelming to bukijutsu of simple, complex, and spiritual.
• Cost 100 Celestial Chakra per post used to maintain.

㊝ Yūgana Tsubasa Shirushi [Mark of the Effulgent Wings] ㊝

•Requirements
-Ninjutsu
-Requires A-ranked Body

___Cosmic Wings of The Gold Dragon
Only those who know how to ride the winds may be imparted this blessing. Kohryu's wings are said to be the universe itself, where all creation and destruction of the stars come into being with a single flap. Its' gusts are no mere gales but a force said to move the galaxy, rotating planets to its will and desires. Will invoke the projection of any wings the user desires and even none at all, only to bask in a heavenly like glow. As their movements become akin to jets and beyond even light itself.
_Basic Effects:
• Double [Supreme] increase in Speed
• The bearer does not impart any activation cost for Shunsin, they move at shunsin like speeds but only whilst airborne. This allows them to use the generic dodge technique to dodge techniques for two ranks lower cost while in the air. [Extending to the 5]
• The bearer of the wings may fire any ninjutsu they know from their wings. In addition, ninjutsu class from this manner is treated as overwhelming. [Extending to the 5]
• The bearer may fly uninhibited, this freedom of movement also extends to beneath the surface of the water, for what is water but a denser sky, and what are the cosmos but the sky ever expanding? They may even ascend to unfathomable heights, breaking the atmosphere and into the stars above, protected by the blessing of Kohryu they may even breathe is said liquids and space, immune as well to its cold embrace. [Extending to the 5]
• At the speed of which the user moves all those that oppose the wings of Kohryu will find that it is to no avail. As they are denied their [Reflex] bonus unless their senses are truly godlike in of in themselves.
• Cost 100 Celestial Chakra per post used to maintain.

㊝ Kodōsuru shinzō shirushi [Mark of the Ever Beating Heart] ㊝

•Requirements
-Puppeteer
-Requires A-ranked Body

___Pulsing Heart of The Gold Dragon
The center of the universe itself is said. From the heart, the four guardians were born. From the heart, the universe was shaped, made by the heart, and undone by the heart. A thread which connects the very fabric of the cosmos and its fragile existences together, through it, it is said that even the world itself can be changed...and only those who know of imparting many connections through threads of soul are body can ever hope to attain it. From their fingertips, from their chest, the red veins of Kohryu's heart spread its influence empowering and altering all it touches.
_Basic Effects:
• [The Following are Considered Overwhelming for the duration: Eiseijutsu, Fuuinjutsu, Genjutsu, Kugutsu, and Puppet Techiques]
• The bearers puppets are controlled by Kohryu's veins, the threads of his heart, bear the will of its bearer. There is no limit to the number of puppets controllable for the duration, puppets additionally cannot be destroyed in collisions, however, their mechanisms can still break and fail to succeed in overpowering attacks.
• The bearer can produce up to an S-rank burst of Kohryu's veins from their palm. If the threads are not intercepted and if even a single one makes contact with the target, the target will become a [Human Puppet] bent to the will of the bearer unless a surge of chakra [1]-rank higher is exerted to sever the strings. This then drains an amount of Celestial Chakra per post equal to the body rank of the creature. This technique is ineffective against Bijuu...unless the [5] have gathered and have summoned Kohryu in which case if a Bijuu is affected it drains an S+ amount of chakra each post from the [5]'s shared pool.
• Cost Celestial Chakra per post used to maintain.


㊝ Kuchiyose: Itsutsu māku ketsugō [Five Marks United] ㊝

•Requirements
- [5] members each bearing a different Tenryu Māku to be present in the same thread, each one having Korabo'd with one another and then performing a [S+] -rank Kuchiyose all at once simultaneously.

___Invocation of The Celestial Dragon
Once all parts of Kohryu come together his eminence will bestow a mere fraction of his presence. Gathering together the avatar of the almighty Kohryu is evoked. The size of the Ten-tailed demon and bearing the four orbs of the four celestial kingdoms in his hands. Kohryu descends to punish those who would threaten his chosen. A glistening glow of a heavenly being blinding to those who are unworthy {Blinds Body-ranks of D or lower in the thread, persists until Kohryu leaves}
_Basic Effects:
• All effects of the 5 Marks are distributed to the 5 Bearers The DR increases and applicable abilities
• Kohryu and the bearers all use the same chakra from the shared pool
• Kohryu himself has access to the entirety of the following jutsu lists [Katon], [Fuuton], [Doton], [Suiton], [Raiton] Additionally, he has access to the following bloodline techniques. [Shakuton], [Hyoton], [Ranton], [Yōton], and [Hikariton]
• Kohryu can freely grant any of the [5] mark bearers one another's jutsu so long as it is an [Elemental Bloodline] that can be achievable with any of the [5] listed element combinations.
• Kohryu can freely swap and donate pools interchangeably with all its mark bearers, giving say the Body the Eyes Chakra if they are running out. Any of the [5] may put their own chakra and stamina into the Celestial Pool of which Kohryu draws from.
• Kohryu's physical attacks extend up to S+ rank and all techniques draw from the Celestial Pool. Kohryu has all abilities of the [5] marks. The wing burst, the shearing claw, the golden body, the controlling veins, etc. Kohryu is treated to have DR equal to a passive triple supreme in all stats.
• If any member of the [5] is knocked unconscious Kohryu vanishes he cannot be simply dismissed by reverse Kuchiyose.

 
PostPosted: Wed Nov 06, 2019 4:35 pm


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▰ Description:
Workers rely more than on one's self, and having cooperation with each and every single person, shinobi or not, is highly coveted. As such, those pertaining to this way of life are very balanced, taking in almost all methods of existence, while not specializing in anything at all. The worker that cooperates with more battle-oriented shinobi is often the one that has the most ability to be flexible to changing conditions. Often using one's knowledge gained from non-standard use of techniques, they can still surprise even the most battle-hardened of shinobi.


▰ Notes:
• When you select this class, you must also pick exactly one (1) of its disciplines. A discipline cannot be replaced or taken away.
• Job titles stack as you proceed in body rank. As do the job-based PAs.
• Maximum energy pool increases are cumulative. ( They do not replace each other as you rank up; they are all added together. )


Quote:
▰ Disciplines:
Legendary Worker: The user is able to create one additional legendary item of any profession for themselves as well as one additional weapon for their village or their rogue group that the character is a member of. In addition, the user is able to add [1] additional element, [2] additional DR, and [1] additional custom ability to each of their custom weapon and armor creations made through crafting. Finally, weapons and armors crafted by the user consume half the inventory slots and are crafted at two ranks higher in durability. Businesses operated by those with this discipline have their profits increased by a multiple of 1.5.

Replica Crafting: The user is capable of replicating any weapon with their craft after studying the weapon for one post with a limit of a single replica per item. However, the replica is imperfect, only remaining sturdy for a single post before becoming nonfunctional. For each rank of the user's weapon crafting skill, the weapon's durability is increased by one post, totaling at five posts as a grand master. In addition, the user gains a bukijutsu slot at D Rank, B Rank and S Rank. Finally, housing units owned by the user are able to have two additional expansions, regardless of the tier of the building. They can also increase the amount of RPCS which can reside within their housing units by two.

Marketable Artisan: The user gains an additional 50% Ryo and AC from all crafting profession missions as well as those who assist in the crafting mission. After maxing out a branch of crafting's title,each crafting mission done in that branch yields an additional 50% ryo and AC, but only applies to the user. In addition, the user is able to spend a single custom slot on custom items and is able to create 'hand made' items through this method instead, essentially buying worker tier quality items. Respective titles are required to craft different tier weapons. Finally, the user is able to cut the price on all properties by half.

    ▰ D-Rank
Base Resource Pools:
▱▰▱150 chakra.
▱▰▱150 stamina.
Passive Benefits:
▱▰▱ Learn 1 extra of any jutsu type per paragraph.
Base Jutsu Limits:
▱▰▱5 Ninjutsu slots.
▱▰▱10 Genjutsu slots.
▱▰▱1 Taijutsu style.
▱▰▱1 Bukijutsu style.

    ▰ C-Rank
Resource Pool Increases:
▱▰▱+30 chakra.
▱▰▱+30 stamina.
Passive Benefits:
▱▰▱ +1 Crafting profession title.
▱▰▱ +1 Crafting profession personal attribute.
▱▰▱ Learn 2 extra of any jutsu type per paragraph.
Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.
▱▰▱+1 Bukijutsu style.

    ▰ B-Rank
Resource Pool Increases:
▱▰▱+30 chakra.
▱▰▱+30 stamina.
Passive Benefits:
▱▰▱ +1 Crafting profession title.
▱▰▱ Learn 3 extra of any jutsu type per paragraph.
Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.
▱▰▱+1 Bukijutsu style.

    ▰ A-Rank
Resource Pool Increases:
▱▰▱+30 chakra.
▱▰▱+30 stamina.
Passive Benefits:
▱▰▱ +1 Crafting profession title.
▱▰▱ +1 Crafting profession personal attribute.
▱▰▱Learn 4 extra of any jutsu type per paragraph.
Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.
▱▰▱+1 Bukijutsu style.

    ▰ S-Rank
Resource Pool Increases:
▱▰▱+50 chakra.
▱▰▱+50 stamina.
Passive Benefits:
▱▰▱ +1 Crafting profession title.
▱▰▱ Learn 5 extra of any jutsu type per paragraph.
Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.
▱▰▱+1 Bukijutsu style.

    ▰ S+ Rank
Resource Pool Increases:
▱▰▱+50 chakra.
▱▰▱+50 stamina.
Passive Benefits:
▱▰▱ +1 Crafting profession title.
▱▰▱ +1 Crafting profession personal attribute.
▱▰▱ Learn 6 extra of any jutsu type per paragraph.
Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.
 

Mattysandwich

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PostPosted: Tue Dec 17, 2019 4:05 pm


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                        ▰ Background of the Pack:
                        The Inuzuka clan is known for their use of dogs as fighting companions. Clan members are apparently given their own canine partner or partners when they reach a certain age. Thereafter, the Shinobi and his/her dog are practically inseparable. Clan members have distinctive red fang markings on their cheeks, animalistic eyes, and enlarged canine teeth. It would seem that due to the bond between a Inuzuka clan member and their canine partner, their Chakra is allowed to mix and is shared between them, adding a feral appearance to the human partners, and makes a bond between then that affords them the use of the clan's Hidden collaboration-style techniques; such as the Fang Passing Fang technique.

                        Recently the Inuzuka have been losing their fame around Konoha, so a new generation of the famed tamers have been developing new techniques and animal companions that would bring them back to the top. For the past several years, the younger generation have been campaigning around the Village, adapting its stance with the changing of the times. During the Chuunin Exams, the Inuzuka Clan have been displaying great abilities to those in the audience. Now that they are becoming known once more, they will continue to hone their skills with the Pride of the Inuzuka Clan on the line.

                        ▰ Inuzuka Traits:
                        • All techniques involving the partner are considered 'collaborative' by default, raising their abilities by 1 rank higher than listed. This also means that the tamer does not need to train with their pet in korabo.
                        • Using 'Howling Mode' ignores mental stress or insanity from all genjutsu A-ranked and lower.
                        • Your sense of smell is akin to having enhanced smell as per the tamer system.
                        • Your overall instinct gives you +1 passively to speed and agility.

                        ▰ Optional Attributes:
                        Vicious Nature | Allows the tamer to mirror the tamer attributes of one of their pets.
                        My Darling is My Pet | Grants the pet one additional tamer attribute. If a pet has eight points invested into them then they may gain a second tamer attribute.
                        Rip n Tear | The Inuzuka can provide one pet with an addition +50 to chakra / stamina per rank of the user.


                        ▰ Special Ability:
                        ▰ Howling Mode [ Houkou Moodo ] l Rank A
                        Allows the user to fuse with their pet into a werewolf-like form. Doing so grants the user any tamer attributes the pet has, as well as grants them the pet’s chakra and stamina supplies. Last for six post. Afterward the pet and human are split, and any chakra / stamina cost are drained during the use of Howling Mode are drained from the pet fused with.

                        ▰ Inuzuka Clan Techniques:
                        ▰ Four-Legged Technique [Shikyaku no Jutsu] l Rank E
                        This technique grants animal-like accelerated fighting instinct and reflexes to the user. By enveloping their entire body in chakra and moving on all fours, they can obtain high speed movement and reflexes like that of a wild animal. Grants a +1 to speed, reflexes, and strength.

                        ▰ Dynamic Marking [Dainamikku Maakingu] l Rank E
                        Either the user or the canine will urinate on the opponent. This causes both user and their pets to track the target through the topic through sense of smell, even if the sense of smell is not the sense chosen for enhancement. In addition, the urine also carries tier one burning, due to being more acidic than typical urine.

                        ▰ Beast-Man Clone [ Jūjin Bunshin ] l Rank D
                        A modified version/mix of the Transformation Technique and clone technique, which is unique to the Inuzuka clan, allows a canine-user to transform their animal companion into a perfect copy of themselves. Like any transformation, the technique can be broken by identifying and attacking the animal, thus dispelling the transformation.

                        ▰ To Challenge Myself [ Jibun ni chōsen suru ] l Rank D
                        Primary Sense: Sound
                        Additional Senses: Chakra
                        Base Duration: 4 post
                        Upkeep: 10 Chakra
                        Trigger: Howl
                        Source: Other
                        Status Effect: Mental Stress
                        Description: Either the user or their animal companion will howl at the opponent. The opponent is suddenly drawn to targeting them first and foremost. Not looking at the howler causes the opponent to suffer stage one mental stress each time they look away from the castor.

                        ▰ Hide and Seek [ Kakurenbo ] l Rank D l Passive
                        When an opponent is under the effects of To Challenge Myself, any attacks made by either the tamer or a pet, whichever one did not cast the genjutsu, cannot be deflected by a defensive or offensive based technique. The opponent may still dodge the techniques using the dodge system. Does not work with techniques which negate the opponent from being able to use the dodge system.

                        ▰ Passing Fang [ Tsūga ] l Rank D-A l Complex
                        The user spins at a ferocious speed and delivers many powerful beast-like attacks when contact is made with the target. The speed and power the user spins causes them to appear as a snake like cyclone. This attack does double the trauma if used Four-Legged Technique stance.

                        ▰ Dual Piercing Fang [ Gatsūga ] l Rank C-S l Complex
                        After the pet transforms into a copy of the clan member, the two will become a pair of snake like cyclones. Able to target the same opponent, (or opponents if they are within a ten feet diameter of the initial target), or two separate targets. If used to target two separate targets then this technique loses collaborative bonuses.

                        ▰ Fang Rotating Fang [ Gatenga ] l Rank C-S l Complex
                        Both tamer and pet spin together to create a buzzsaw like design. The buzzsaw may have no element or take an element based on the chakra nature of either the user or the pet.

                        ▰ Inuzuka Style Rare Beast Transformation : Double-Headed Wolf [ Jinjū Konbi Henge: Sōtōrō ] l Rank B
                        The user and one of their pets combine to fuse into a two headed wolf. This wolf can be anywhere from ten to one hundred feet. As a two headed wolf the user is granted +2 to their strength, speed, and reflex stats. This form also grants the user mystic armor akin to a summon equal to one rank lower than the rank of the user. Last for six post. Ninjutsu in this form may be used as though the user is an animal.

                        ▰ Fang Wolf Fang [ Garōga ] l Rank B-S l Complex
                        Once the user has become the two headed wolf or the multi-headed wolf, they spin themselves akin to the fang over fang technique. This technique is treated as collaborate and anyone within a thirty yard radius to the technique suffers tier three vertigo from the spinning force draining the air out of the area. The use can continuously use this attack for three post straight.

                        ▰ Human Beast Mixture Transformation: Multi-Headed Wolf [ Jinjū Kongō Henge: Santōrō ] l Rank A
                        The user, one of their pets, and any additional pets combine to fuse into a multi-headed wolf. One head is added per pet fused. If the user only has one pet then the pet may make only one clone to use this technique. This wolf can be anywhere from twenty to two hundred feet. As the multi-headed wolf the user is granted +2 to their strength, speed, and reflex stats. This form also grants the user mystic armor akin to a summon equal to one rank lower than the rank of the user. Last for eight post plus an additional two post per additional pet fused. Ninjutsu in this form may be used as though the user is an animal.

                        ▰ Tail Chasing Fang Fang Rotating Fang [ Ooiga Gatenga ] l Rank S+ l Complex
                        After turning into the multi-headed wolf, the user then becomes one three hundred feet wide snake like cyclone. This cyclone traverses through the entire forum and loops on top of itself. This technique can hit multiple targets without any effort.

                        ▰ Howling Mode Techniques:
                        ▰ Slashing Fang [ Ryuuga ] l Rank B l Simple
                        The user will dash past their opponent with their claws bear. As they pass by them, they will suddenly appear in front of the user and deliver a slash which aims to cut them in an "X" fashion. This technique cannot be dodged by the dodge system.

                        ▰ Roar Of Guidance [ Unari Shidou ] l Rank B
                        The user will be allowed a "Roar/Shout", releasing a Chakra based sound wave to negate and defend against oncoming physical attacks, C-ranked or lower. This technique can be used one every three post without using an activation.

                        ▰ Slashing Wolf Fang [ Garyuuga ] l Rank A l Complex
                        The user gathers Chakra to their hands, feet, and claws, drastically raising their slashing and movement abilities for a single post. The user then strikes the opponent with one activation with eight D-ranked claw attacks. This technique can only be used once every three post.

                        ▰ Beast True Intent [ Yajuu Shinsei ] l Rank S
                        Primary Sense: Scent
                        Additional Senses: Chakra
                        Base Duration: 8 post
                        Upkeep: 80 Chakra
                        Trigger: Pheromones (100 foot radius)
                        Source: Other
                        Status Effect: Mental Stress or Insanity
                        Description: By allowing the Chakra to spread and mix throughout the users' entire body, they will begin to emit strong pheromones. If timed correctly into waves, these invisible attacks will go completely unnoticed. The pheromones will either cause the opponent to become completely afraid of the user, (causing tier four mental stress per post), or insanely attractive to the user, (causing tier four insanity per post).

                        ▰ Leader Of The Pack [ Sousui Meiyaku ] l Rank S+ l Complex
                        The user charge themselves with chakra as they combine previous howler style techniques together for one gruesome strike. The user blurs right by the opponent, but as they pass the opponent, they deliver eight B-ranked attacks onto the opponent with their claws. This technique can only be used once every six post. Cannot be dodged using the dodge system.
 
PostPosted: Wed Dec 18, 2019 1:14 pm


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                        ▰ The Tradition of the Typhoon:
                        The Uzumaki clan (うずまき一族, Uzumaki Ichizoku) was a prominent clan in Uzushiogakure. They were distant blood relatives of the Senju clan and as such, both were on good terms; an alliance that extended onto their hidden villages — Konohagakure and Uzushiogakure. The shinobi of Konoha integrated Uzushiogakure's symbol onto their uniforms and flak jackets as well as on the shoulders of their uniforms as a sign of friendship and goodwill between the two villages, and continue to do so to this day, in memory of their friendship even years after Uzushiogakure's destruction.

                        Originating from the Senju clan, the Uzumaki distinguished themselves from their predecessors by becoming very knowledgable in the art of Fuinjutsu, and were both respected and feared worldwide because of their prodigous skill in it. Though noted to be cruel in their methods this lead to the destruction of Uzushiogakure, or land of whirlpools during the era of shinobi world wars. With the destruction of their homeland the Uzumaki fled their home land and scattered throughout the world and went into hiding.

                        ▰ Uzumaki Traits:
                        • Uzumaki generally have red or blonde hair, though this is not a requirement, rather a suggestion.
                        • Uzumaki techniques are considered fuuinjutsu, as well as bloodline ninjutsu. This means that they get overwhelming on anything which grants overwhelming to bloodline or sealing.

                        ▰ Optional Attributes:
                        Heritage of Whirlpools | Because of the clan’s lineage from Senju, the users are able to store 100 additional nature chakra with either their sage mode or curse marks. If the ninja has neither then this additional chakra is not applicable.
                        Touch of the Boundless | The Uzumaki can create any and all seals, and therefore cast any sealing technique - no matter how intricate or complex - upon a single touch of their palm without handseals. This alternative method for Fuuin must still adhere to the alternative jutsu casting clause as chakra must still be gathered to accomplish a technique as a seal isn't instantly created. In addition, with one-touch and one action, the Uzumaki is able to summon up to three creatures from a contract for only the chakra cost of the highest-ranked creature summoned.
                        Kitsune's Wit | The clever Uzumaki are famous for being the world's supreme scholar shinobi. As such, they are able to access Flying Thunder God even without Scholar specialization and if they have Scholar specialization then they can use the technique to transport themselves for only [40] chakra instead of [80]. The Uzumaki is also able to use techniques or weapons sealed on a scroll twice instead of once. Finally, the user can use techniques which destroy scrolls without destroying the scroll used once per fight.


                        ▰ Uzumaki Techniques:
                        ▰ Demonic Seal [ Akuma Fuuin ] | Rank E l Passive
                        Allows the user to help a demon host train their demon. The user places their hand on the seal of the demon host. In doing so, the user's mastery over sealing allows the demon host to master each demon stage with only one post instead of seven.

                        ▰ Seal Hijack [ Fuuin Haijakku ] | Rank E l Variable
                        Allows the user to take control of any fuuin not their own. By paying the cost of the fuuin technique the user can form handseals to use the seal. This can also be used to de-activate a seal a user has manifested. The duration last as much as the initial technique. Does not work against sealing technique which launch techniques from scrolls, but this technique can be used to disarm them. Seals which fire projectiles will have the momentum of their weapons cease to a halt, and seals which create attacks of chakra will have those attacks canceled out.

                        ▰ Chakra Chains: Armed [ Kemono Fuuin: Shitai ] | Rank D l Variable
                        From the user's body sprouts dozens of metal chains which are molded solely by chakra. Despite their metal look they are not magnetic. The chains move to the whims of the user and can be used offensively or defensively. If the chains come into collision with a ninjutsu of equal or lower rank to the chains then the chains may envelop the technique and seal it away, causing the technique to manifest into one of the user's scrolls. The user can then fire the technique back at the opponent by paying the same cost of the technique sealed. If these chains bind an opponent then the opponent is drained of chakra and stamina equal to half of the rank the chains are used at. Equal rank of chakra is then required to break free from the chains. These chains last for two post per rank used.

                        ▰ Chakra Chains: Uprising [ Kemono Fuuin: Hōki ] | Rank C l Variable
                        The Uzumaki may perform handseals or place a seal on the ground. Afterwards, delaying up to one post, a large plethora of chakra chains will weave out from the ground and will launch rapidly at the target in order to constrain them. While in contact with the chains, the target will begin to have their life energy slowly sapped, draining chakra and stamina equal to half the rank of the technique. Equal rank chakra is required to escape the chains once bound. These chains last for two post per rank used.

                        ▰ Grasp of the Vortex [ Uzu no Haaku ] | Rank B
                        Creates a set of two spiritual, faint blue arms spanning out from the Uzumaki's shoulders and extending up to twelve feet. These arms cannot perform physical combat and cannot perform hand seals. However, they can place seals on targets through contact, and can korabo with the Uzumaki in order to perform fuuinjutsu. These arms last for six post.

                        ▰ Defense of the Vortex [ Uzu no Mamoru ] | Rank A
                        The Uzumaki will either create a seal on the ground, or perform a small string of handseals. Immediately after, a spiraling shield of 'water' - truthfully a sealing barrier - will appear before the Uzumaki, defending them from attacks and swiveling to their flank and back to protect them from any direction necessary. The dimensions of the shield can be changed, and it can be picked up and wielded. Finally, by paying the additional cost, the shield can become a different sealing technique of the user's choice for no additional activation.

                        ▰ Chakra Chains: Contain [ Kemono Fuuin: Fukumu ] | Rank S
                        From the user erupts a plethora of golden chains. These chains are drawn to all of the weapons and armor in the area, both exposed ninja tools and ninja tools in pouches. These chains can phase through physical objects to make contact with weapons in the most direct manner as possible. Once the chains are made, which is done nearly instantly, the chains all return to the user, and all of the equipment is sealed within a vacant scroll of the user. If the user has no vacant scrolls then this technique just brings all of the items to the user's feet. The opponent may counter their weapons being sealed by paying an S-ranked amount of chakra to negate the chains for an activation.

                        ▰ Secret Mark Seal: Enhance [ nfuuin: Kyōka ] | Rank S l Passive
                        After learning, the secret mark seal the ninja has learned is able to store twice as many chakra as it was previously. In addition, the storing of the chakra only takes ten post instead of twenty.

                        ▰ Chakra Chains: Barrier [ Kemono Fuuin: Kekkai ] | Rank S+
                        This technique sprouts golden chains from the ground, that form a protective dome-like barrier of fuuin energy, encompassing a very large area (up to a thread). The barrier in question is nearly impenetrable, and while it is constructed around the user and any others caught within, cannot be escaped by any means, save for an S+ rank technique, or an S+ dodge system usage. It also has overwhelming on techniques of equal rank and below.

                        ▰ Perversion of Nature: Forbidden Seal [ Shizen no tōsaku: Kindan no shīru ] | Rank S+
                        Allows the user to create a forbidden seal spontaneously. The user can create this seal on a target even if they have access to sage mode, demonic chakra, or anything else which negates one from having a seal. However, once this is activated, all other advance forms of power are negated until the form is over. This form allows the user to be granted either two +4 stats or one +4 stat and two +2 stats. In addition, the user may choose two forms of ninja combat of theirs to receive overwhelming for the duration of the technique. Cannot have a keystone PA through the use of this technique. Because of the flimsy nature of this seal, this technique only stores away 200 nature chakra, rather than the 400 usual for a seal. PAs which increase the nature chakra of a forbidden seal may still apply their benefits. Drains 50 nature chakra per use. Once the technique is cancelled the seal breaks.
 

Mattysandwich

Dedicated Sex Symbol

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Mattysandwich

Dedicated Sex Symbol

6,275 Points
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  • Befriended 100
  • Somebody Likes You 100
PostPosted: Wed Jan 01, 2020 5:31 pm


Five years of peace befell the shinobi world after the end of Sandayu. The world only knew of minor squabbles until Jyn, under the orders of Hokage Lalhil Nevarra, was sent to locate a missing ninja by the name of Kanzaki. Upon arriving at the location they were assigned to locate, the individual found themselves in a trap set forth by strange and mystical creatures. It was then that foreign allies, those outside of the ninja way known as Samurai, emerged. The party of three who met Jyn on that fateful day were Seishirō Hitori, Ranmaru Hogosha, and Sumire Mahofu. Once Jyn brought the three back to Konoha to the kage and her military advisor, Sadayo Soga, Ranmaru explained to them the threat known as Yokai, as well as the terrible presence which resided within the woods of their village. Under the advice of a possibly new alliance, Lalhil agreed to work with the samurai and organized her troops to combat this threat.

Meanwhile, at the same time a barrage of winged yokai arrived at the gates of Arashigakure. The leader of the winged yokai, a tengu named Night Watch, was met by a clone of the Arashikage, Tosokuri Ashi Hojo. The Arashikage was given a different report, in which a creature different from the yokai but still like the yokai in existence, manifested itself within the land of fire. The Arashigakure notified Chosokabe Shiro and Selina Rosewater about this creature. Selina was given the mission by the Arashikage to find this strange creature and bring it to the sanctuary of Arashi. Selina recruited the former Kogarashi Agent Obei for the task as the two traversed to the land of fire to save this creature being hunted by Konoha.

Elsewhere, the elusive previous leader of Kogarashi, Kagami Hari, continued her research into possible threats for Toso, whom she felt indentured to after his acceptance to raise her son, Satoshi Hojo. In her research the woman stumbled upon a Yokai ambush which ended in her finding the rogue Zaishin faction, the Seiryu clan. The head of the clan, Yusuke, took interest in her combat ability, and offered an alliance with her. Kagami, eager to learn more about the Yokai and the possible Samurai threat, accepted the invitation, posing herself as a neutral wanderer with no discernable history. The two traverse to the land of waters with the entirety of the Seiryu army and personnel. It is there that a wandering ninja by the name of Emiko Akimoto stumbled upon the encampment. Her discovery of them was followed by a faction of the water Daiymo’s military, which forced an engagement of political powers between the land of water, and that of the Seiryu.
 
PostPosted: Sat Jan 11, 2020 12:58 pm


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                        ▰ Origami History:
                        This Kekkai Genkai has just recently shown itself amongst the villages. It is known to be only in the Konan family. This bloodline gives the user control of paper. They can shift, move, and control the shape and density of paper. This does become stronger over time, training, and rank. Children, usually Gennin and academy students can only make small things using the paper, such as shuriken, or knives as sharp as razors. Full adults such as Chuunin or Jounin can disperse themselves into paper, or turn themselves into paper butterfly's to escape battle. They also can make bomb tags.

                        ▰ Origami Traits:

                        • Origami techniques are considered fuuinjutsu, as well as bloodline ninjutsu. This means that they get overwhelming on anything which grants overwhelming to bloodline or sealing.
                        • Origami users automatically start with the fuuin techniques enclosing, unsealing, and detonation techniques.
                        • Any paper created may be counted as an explosive seal.

                        ▰ Optional Attributes:
                        Erudite Scholar: | The Origami can create any and all seals, and therefore cast any sealing technique - no matter how intricate or complex - upon any piece of paper they materialize. This alternative method for Fuuin must still adhere to the alternative jutsu casting clause as chakra must still be gathered to accomplish a technique as a seal isn't instantly created. In addition, with a piece of origami paper and one action, the Uzumaki is able to summon up to three creatures from a contract for only the chakra cost of the highest-ranked creature summoned.
                        Temperance: l Automatically grants the Origami user the scroll creation branch at apprentice rank. In addition scroll crafting requires half of the requirements necessary to make it to the next rank. Finally, each the user can make one additional item at each rank of crafting.
                        Always Prepared: | The Origami user may utilize two explosive notes instead of one any time they activate the detonation technique. This can only be used on two separate targets. The Origami is also able to use techniques or weapons sealed on a scroll twice instead of once. Finally, the user can use techniques which destroy scrolls without destroying the scroll used once per fight.


                        ▰ Origami Techniques:
                        ▰ Paper Style Dancing [ Shikigami no Mai ] | Rank E l Passive
                        Using their high origami and ninjutsu skills, the user will turn their body into many sheets of paper. This paper can create feathers for floating. When used in conjunction with the dodging mechanic, this technique allows the user to evade taijutsu and bukijutsu techniques with 2 points of agility of body ranks D-C, 4 points of agility for body ranks B-A, and 6 points of agility S-S+. The amount of times permitted to utilize this benefit depend on the rank of the user. E-D may use this twice per fight, C ranks may use this three times, B ranks may use it 5 times, A-ranks may use it six, S-ranks may use it seven times, and S+ ranks may use it eight times per fight.

                        ▰ Oragami Technique [ Kumitate ] | Rank E l Variable
                        The user creates a plethora of paper from their body. This paper can pour from their body or extend from their shoulder blades in the form of wings. While the initial cost of the technique is E, the variable aspect comes from the freedom the technique provides for additional attacks. After the initial activation the user may utilize a supplemental activation to launch a free form creation of paper at the opponent. The form can be any kind of weapon from kunai to spears. These attacks are utilized through simple somantic gestures. This technique last for six post and may be re-activated on the turn it is about to end.

                        ▰ Paper Clones [ Kami Bunshin ] | Rank D l
                        The user manifest a clone of themselves entirely composed of paper. The clone may utilize the Paper Style Dancing benefits while dodging at the body rank of D-ranked. It is treated as having 100 stamina which it can use for generic attacks.

                        ▰ Butterfly Kamikaze Unit [ Kami Bunshin ] | Rank C-B l
                        The user directs their paper to become four pure white butterflies. These butterflies can be the focal points for any sensory techniques the user knows. The six butterflies may freely relay any sensory information back to the user. Finally, if this technique is used at B-ranked, then the butterflies may either turn into deadly shurikens or detonate into explosive forces. Each butterfly has the power of a D-ranked attack.

                        ▰ Paper House [ Kami Katei ] | Rank C l
                        The origami user creates a thirty feet tall house which they can then launch at the opponent. The user may either have the house be fired at the opponent or dropped onto their location.

                        ▰ Paper Concealment [ Kami Hitoku ] | Rank B
                        The users folds their body flat on the ground becoming highly undetectable and very covert. This technique hides the user from Doujutsu and from sensory techniques of B-rank and below. Their thin form allows for sliding under doors, fitting into cracks, etc, the user adopts the color and the image of its surroundings. This technique last for eight post.

                        ▰ Explosive Tag, Paper Punishment [ Bakudan Kami Batsu ] | Rank A l Variable
                        A defensive countermeasure used against fire based ninjutsu. When fire ninjutsu directly collides with Origami paper, the user may pay the cost of the fire ninjutsu to have the fire be absorbed into the paper, and create an explosion from the paper equal ranks to the two attacks combined. The explosion has a range of twenty feet per rank used.

                        ▰ Paper Cut a.k.a God Cut [ Kamikiri ] | Rank A l Variable
                        A manipulation of the paper that does not require shaping. The user swings their arms setting a path and direction, the amount of paper in this instance being manipulated in full sway. This essentially creates a pseudo-sword like edge using the edges of the paper as the blades, everyone is aware of how painful a paper cut can be but Kamikiri takes that even further. The edges of the paper become so refined that they can cut through structures and various other things like butter.

                        ▰ Paper God [ Kami Kami ] | Rank S
                        Allows the user to create from paper any of the boss tiered summons. The user can only make one use at a time, and can only be used two times per fight. The summon created has all of the techniques and benefits of the original summon. This creature may be used as a base for any of the user's sealing techniques.

                        ▰ Paper Suicide [ Kemono Fuuin: Kekkai ] | Rank S+
                        In a final act of desperation, the user releases their entire amount of paper to surround an opponent. The paper is revealed to be almost entirely explosive tags, almost 10 thousand, and all detonate simultaneously. The Explosive Nature of this ability can destroy an entire thread. This technique counts as three S+ ranked attacks and drains equal amount of chakra. This technique can only be used once per fight.

 

Mattysandwich

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Mattysandwich

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PostPosted: Thu Jan 16, 2020 5:29 pm


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                        ▰ Blooming History:
                        The Chiru Clan is an old clan which originates from Kusagakure, being a descendant of the life creating yang release. Chiru Hanaye was the original matriarch and the creator of the clan's ability, Sakidasu. Sakidasu allows the users to transform their body, parts of their body, or even just their chakra into razor sharp flower petals. It is said that Hanaye never returned to human form after passing down the ability to her disciples. The legends say she still dances on the wind through the forests and over the fields in Kusa no Kuni. The discovery of the Sakidasu ability caused the Chiru Clan membership to grow exponentially. The clan was separated into three hierarchical houses. Sakura Ichida, Ume Ichida, and Nashi Ichida. Cherry Branch, Plum Branch, and Pear Branch. The Sakura branch is the highest of the houses, Ume is the next highest, and Nashi is the lowest. All three Ichida have their own respective branch leaders which report to and follow the word of the clan head. Typically the clan head is from the Sakura house, whose members are not only raised to be strong shinobi but leaders as well. Ume members are traditionally raised to be healers and Nashi members are raised to be gardeners and perfume makers. Despite that, while rare, it is possible for Chiru Clan members to defy the expectations that come with their born or given Ichida. A Nashi has been a clan head before and some Sakura have been nothing more than gardeners in Kusa's famed botanical garden. If a clan member chooses to learn the clan technique, Sakidasu, then their petals resemble those of the Ichida they belong too.

                        ▰ Chiru Traits:

                        • Chiru clan members gain scent as a genjutsu resistance.
                        • Chiru clan members may heal a target while in To Begin Blooming by swirling around a target while in petal form. This counts as physical contact.

                        ▰ Optional Attributes:
                        Green Thumb: | Chiru members have a deep connection to flowering plants. This connection allows them to grow and manipulate them with simple gestures and movements, such as swiping their arm through the air or stomping their foot. Hanaton does not require hand seals and can be performed while in Sakidasu without needing to revert forms.
                        Wildbloom: l Casting flower techniques now causes ambient flowers to form around or on you. These flowers start out as E rank but will grow one rank stronger for every technique cast up to S Rank. These techniques may be used at any time with the user's techniques, combining with a ranked technique for a single activation to be treated as Korabo.
                        The Gift of Life: | Because of their connection to the yang release, the chiru's clan flowers restore their own longevity. Every increment of fifty chakra spent from flower techniques restores twenty five stamina to the user. Trauma is naturally restored at one tier per three post.


                        ▰ Origami Techniques:
                        ▰ To Begin Blooming [ Sakidasu ] | Rank E l Passive
                        Using their connection to the yang chakra, the user will turn their body into a plethora of flower petals. The user can passively transform as a whirlwind of these petals. When used in conjunction with the dodging mechanic, this technique allows the user to evade taijutsu and bukijutsu techniques with 2 points of agility of body ranks D-C, 4 points of agility for body ranks B-A, and 6 points of agility S-S+. The amount of times permitted to utilize this benefit depend on the rank of the user. E-D may use this twice per fight, C ranks may use this three times, B ranks may use it 5 times, A-ranks may use it six, S-ranks may use it seven times, and S+ ranks may use it eight times per fight. Spending a post as the petal whirlwind drains a post as well.

                        ▰ Flower Release: Chakra Petal [ Hanaton: Kahen no Chakra ] | Rank E l Variable
                        The user creates a plethora of flower petals and floating flowers from their body. These petals pour in excess from their body. While the initial cost of the technique is E, the variable aspect comes from the freedom the technique provides for additional attacks. After the initial activation the user may utilize a supplemental activation to launch a free form creation of flower petals at the opponent. The form can be any kind of weapon from kunai to spears. These attacks are utilized through simple somantic gestures. This technique last for six post and may be re-activated on the turn it is about to end.

                        ▰ Petal Clones [ Hana Bunshin ] | Rank D l
                        The user manifest a clone of themselves entirely composed of petals. The clone may utilize the To Begin Blooming benefits while dodging at the body rank of D-ranked. It is treated as having 100 stamina which it can use for generic attacks.

                        ▰ Flower Release: Blooming Eye [ Hanaton: Kaika Manako ] | Rank C-S+ l
                        The user manifest four flowers which take the color of the user's chakra. These flowers can be the focal points for any sensory techniques the user knows. The four flowers may freely relay any sensory information back to the user. Finally, if this technique is used at B-ranked or beyond, then the butterflies may either turn into deadly shurikens or detonate into explosive forces. Each flower has the destructive force of one fourth of the rank of the technique. (A B-ranked version means that each flower has D-ranked power. An A-ranked technique means each flower has C-ranked power. Etc).

                        ▰ Flower Release: Blooming Flowers [ Kami Hitoku ] | Rank B
                        The user shoots chakra through their feet into the ground beneath them, causing flowers to bloom on almost any surface, including metal, in a large circle around them, reaching a thirty feet diameter from the user. The area becomes a bed of yang chakra, increasing the potency of all medical ninjutsu by one rank. This includes medical ninjutsu which causes injury. This field last for six post.

                        ▰ Flower Release: Rose Thorns [ Hanaton: Rōzu Ibara ] | Rank B
                        The user has a flurry of flower petals fly from their body and surround the opponent. The petals operate differently than normal attacks where their designed to neutralize over damage. If the attack connects, then these papers can neutralize all armor by having the petals slide through the chinks and breaking apart the connecting parts. In addition, if this technique collides with a puppet, then the puppeteer will be unable to move that puppet for three post, as all of their joints will be clogged with flower petals.

                        ▰ Flower Release: Entangling Roots [ Hanaton: Ne o Kōraku ] | Rank A
                        This technique can only be used at the same time as blooming field is used, although if used in conjunction with blooming field then this technique can be used without an activation. If an opponent tries to move into the field of flowers, then tendrils of petals can engulf the opponent into the grappling status effect. This technique is only detectable through A-ranked sensory techniques and dojutsu. When rendered grappled the opponent must spend chakra equal to the rank of this technique to escape.

                        ▰ Flower Release: Guard [ Hanaton: Yobousen ] | Rank A
                        Using petals, either from their body or chakra, the user creates a small barrier to protect against an attack. The petals harden together, strong as steel, to create a semi-sphere barrier big enough to protect one average sized human from an attack. Youbousen persists until struck with an attack of equal to higher rank. Shield last for eight post.

                        ▰ Flower Release: Petal Armor [ Hanaton: Hanabira Yoroi ] | Rank A
                        The user manifest flower petals from their body which harden into a set of armor. The armor is as tough as steel but as light as a feather. Grants the user heavy tiered armor but without any stat consequences.

                        ▰ Flower Release: Mend [ Hanaton: Naosu ] | Rank A-S+ Rank
                        Using Hanaton: Kahen no Chakra (Flower Release: Chakra Petal) Chiru clan members can repair damage done to their body, to an extent. If the user has medical class, then the injuries restored to oneself are one rank stronger, as well as restoring trauma and stamina at equal rank of medical techniques of the same rank.
                        A Rank - Cuts, large bruises, medium injuries (B-rank maximally)
                        S Rank - Larger gashes, moderate injuries (A-rank Maximally)
                        S+ Rank - Missing limbs, organ damage, serious injuries (S-rank Maximally)

                        ▰ Flower Release: Phantom of Flowers [ Hanaton: Hana no Youkai ] | Rank S
                        The user creates a swarm of pure chakra petals that surround their target, and then the user seemingly fades into the petals as they change into their petal form. Their movement is masked by the whirling of petals as they attack their opponent by going in and out of petal state or manipulating the petals from anywhere inside the swarm. The technique lasts for three posts. The swarm can cover up to a radius of 10 yards. It may be used in combination of other techniques, hanaton or not, to strengthen the attacks or integrity of the swarm. User cannot be perceived by sensory or dojutsu, and the opponent is treated as suffering from tier four blindness while in the heart of the petal swarm.

                        ▰ Flower Release: Rampant Growth [ Hanaton: Ōkō seichō] | Rank S+
                        The Chiru will pours chakra through their entire being which causes a literal flood of flowers to grow from the ground, expanding 100 feet in all directions, as well as surrounded the user's air space with thousands of petals. The user then can manipulate these petals to target one target, or can target multiple targets by breaking apart the rank of the technique, (two S-ranked, four A-ranked, etc). These streams of flower petals are sharped to the point of being each akin to the tip of a sword's blade, which allows them to literally slice through a person as though they were butter.

                        ▰ Flower Release: Once More [ Hanaton: Mōichido] | Rank S+
                        A technique reserved for masters of the Chiru clan. Those who have mastered this clan have mastered the yang chakra which pours through their essence. As a result, any technique which list killing oneself as a consequence of its power will not do so once per fight. This ability can only be of use while in combative situations. Any technique which would kill the host as a consequence results instead to deliver four effects of tier four trauma.

 
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