Sol'drins skill proves to be enough to keep himself from slipping and falling. Together with Ardan's help, he is pulled back up to safety.
Soldrin has the following options:
1) Make another attempt for the box on the ledge. (Roll 1d20. You will recieve a bonus from your Dex mod, and a +5 bonus due to knowing the danger on the ledge now.)
2) Check out the Bell instead.
3) Say forget this and leave. (results in a End Game)
Adran has the following options:
1) Try to sneak out onto the ledge to see what Sol'drin nearly fell off the face of the world for.
2) Check out the Bell.
The armor before Laurenthiel raises it's shield even as her magical energy crackles over it. It appears as if the armor is uneffected by the magic, but cracks do appear in it's shield which quickly begins to peel and flake away like old paint. The armor lifts it's blade and sweeps it at Laurenthiel. The paper thin blade cuts quickly while barely causeing a breeze in it's passing. (Laurenthiel takes 3DMG.You now have 1HP left!)
(Choose which spell you wish to cast. If you cast an attack spell, roll a d20. You will recieve a +5 bonus)
Romsca's choice to use the stick proves to be a bad one. Smoke billows up immediately, followed by a shower of sparks which end up catching fire on the hem of his coat! (You have taken 2 DMG, leaving you with 4HP.)
Romsca has the following Choices:
1) Try using the stick again.
2) Use the bottle of water to put the fire out first.
3) Abandon the fireplace and hit the minibar! (Roll a d20)
(Please include in your post the Number you are picking, just to make certain there are no accidental mix ups on my part. You all have until
10PM EST Wednesday to have made your selection and post it in this thread. Failure to post by the stated time will result in your Adventurer being dropped from the game.)