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Kazu Arrowsoki

Feral Genius

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PostPosted: Mon May 23, 2016 6:49 pm


Picture: (Counter Markings) (5 on left arm and 5 on right arm)
User Image
Character Name: Jade Emeraldon
Semblance Name: Compression
Semblance description: Compression is a unique Semblance for it is capable of manipulating both matter and energy (that can be touched or be able to touch) by shrinking its size and shape (But not weight) and not only that but it also comes with its reverse semblance Expansion which is just the opposite of its mother semblance which is that it enlarges the matter or energy into what the user wishes (but not its weight).
(Special Note #1 - This semblance has counters that resemble marks upon one's arm and both types of semblance are retained to those counters, so once all 10 counters are used, neither semblance can be used until the counters are retained.)
(Special Note #2 - This semblance is usually used on objects or energies that are standing still or contained in one place and it is not usually used on living beings, but it has the ability to do so, for living beings are both matter and energy.)

Post duration: This semblance can be used 10 times (Total of 10 Compression Counters) in rapid duration (within 5 posts Minium), but once that limit has been reached, the user will temporarily lose the semblance and will start to feel very weak to the point of collapsing.
Cooldown: The user of this semblance once they have reached their limit, will have to wait 2 days time due to extreme exhaustion. (5 posts to regain 1 compression counter)

happywho06
 
PostPosted: Tue May 24, 2016 2:39 pm


Character Name: Zack Shadowheart
Semblance Name: Tag In
Semblance description: After spending some time fighting, Zack passively makes a field of effect around him 15 meters in radius around him, "marking" all visible allies within it. When a marked ally is in danger, Zack can call for a "tag", and if the ally accepts the call with the key phrase "switch" Zack's speed will spike, allowing him to dash to that ally and aid them by taking their opponent's aggro. His level of exhaustion will depend on the number of times he tags with people. 1-3 uses will leave him slightly winded after the fight, 4-7 uses will require a rest of 3 posts before he recovers, 8-12 uses will leave him in a state of exhaustion where he will be unable to fight for 10 posts before he is recovered.
Post duration:
Buildup- 5 combat posts
Number of uses per 5 posts- 2
Cooldown: 2 posts between uses.


happywho06

Axel_Dragonfire

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shinzo_husky
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PostPosted: Wed May 25, 2016 9:11 am


DarkHellBoy19
happywho06
DarkHellBoy19


oooo intresting biggrin

- you can not have auto hits with this semblance, the opponents must have a chance to dodge so maybe add something like "targets can dodge if their perception stat is higher or equal to the user"


You know I actually forgot to add something ( It was midnight when I was working on this and I was hop on coffee lol ) I was going to add the dice feature to this. So when ever he uses it I use the dice feature ( numbers 1- 3 ) to see how many he actually hits. Would that work?


aslong as it gives targets a chance to dodge I will say yes
PostPosted: Wed May 25, 2016 9:12 am


Skimblekitten


Approved

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PostPosted: Wed May 25, 2016 9:14 am


TobiasSilvestro
Picture: (if any)
Character Name: Gavin Gunmetal
Semblance Name: Imperfect Future
Semblance description: Gavin is able to focus and see several possible future paths. His power is still growing, so the futures come slowly, so he can only see from four to six possible paths before he has to make a decision. The ability allows him to predict the best possible outcome of actions, whether for an attack or a trap. The best possible outcome isn't always good, needing Gavin to miss or take a hit to create an opening. (Think like Knight of One from Code Geass.)
Post duration: 2 posts
Cooldown: 4 posts


maybe add a dice roll system so whatever you rol will determine what he sees so:

roll 1: sees good future
roll 2: sees bad future ect
PostPosted: Wed May 25, 2016 9:21 am


Kazu Arrowsoki


all I can think of is antman with this semblance XD With this semblance I think a post duration is needed for how long it will last. as for humans I would have to say maybe if it lasts shorter than normal because they contain energy and matter as you stated. and you will have to state how he shrinks them (for example planting the counter on the target physically).

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PostPosted: Wed May 25, 2016 9:22 am


Axel_Dragonfire


Approved
PostPosted: Wed May 25, 2016 10:53 am


happywho06
Kazu Arrowsoki


all I can think of is antman with this semblance XD With this semblance I think a post duration is needed for how long it will last. as for humans I would have to say maybe if it lasts shorter than normal because they contain energy and matter as you stated. and you will have to state how he shrinks them (for example planting the counter on the target physically).


Well my main thoughts for this semblance was for just compressing down materials into normal but heavy rounds to use for a gun type weapon, but that is a good idea with transferring the counter to the object of interest. There are a few other thoughts that I have for this semblance like using expansion on allies to enlarge their size and using compression on parts of Grimm or opponents weapons.

Re-edited Compression Semblence

Picture: (Counter Markings) (5 on left arm and 5 on right arm)
User Image
Character Name: Jade Emeraldon
Semblance Name: Compression
Semblance description: Compression is a unique Semblance for it is capable of manipulating both matter and energy (that can be touched or be able to touch) by shrinking its size and shape (But not weight) and not only that but it also comes with its reverse semblance Expansion which is just the opposite of its mother semblance which is that it enlarges the matter or energy into what the user wishes (but not its weight).
(Special Note #1 - This semblance has counters that resemble marks upon one's arm and both types of semblance are retained to those counters, so once all 10 counters are used, neither semblance can be used until the counters are retained.)
(Special Note #2 - This semblance is usually used on objects or energies that are standing still or contained in one place and it is not usually used on living beings, but it has the ability to do so, for living beings are both matter and energy.)
(Special Note #3 - The counters that are upon one's arm will be transferred to the desired target through physical contact and it will take some time to prepare for the act. (will activate after 2 Posts) (Target post limit; Solid Materials = 20 Posts, Energy = 10 Posts, and Living Beings = 3 Posts)

Post duration: This semblance can be used 10 times (Total of 10 Compression Counters) in rapid duration (within 5 posts Minium), but once that limit has been reached, the user will temporarily lose the semblance and will start to feel very weak to the point of collapsing.
Cooldown: The user of this semblance once they have reached their limit, will have to wait 2 days time due to extreme exhaustion. (5 posts to regain 1 compression counter)
 

Kazu Arrowsoki

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shinzo_husky
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PostPosted: Wed May 25, 2016 3:57 pm


Kazu Arrowsoki


id say cut the durations of energy and matter by half and your good to go
PostPosted: Wed May 25, 2016 5:21 pm


happywho06
TobiasSilvestro
Picture: (if any)
Character Name: Gavin Gunmetal
Semblance Name: Imperfect Future
Semblance description: Gavin is able to focus and see several possible future paths. His power is still growing, so the futures come slowly, so he can only see from four to six possible paths before he has to make a decision. The ability allows him to predict the best possible outcome of actions, whether for an attack or a trap. The best possible outcome isn't always good, needing Gavin to miss or take a hit to create an opening. (Think like Knight of One from Code Geass.)
Post duration: 2 posts
Cooldown: 4 posts


maybe add a dice roll system so whatever you rol will determine what he sees so:

roll 1: sees good future
roll 2: sees bad future ect

Sounds good to me. Six sided die, evens good and odds bad? Then the more powerful he becomes, the better the future could be.

TobiasSilvestro

Dapper Lunatic


Kazu Arrowsoki

Feral Genius

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PostPosted: Wed May 25, 2016 5:51 pm


happywho06
Kazu Arrowsoki


id say cut the durations of energy and matter by half and your good to go


Ok will do and have done.

Re-edited Compression Semblence

Picture: (Counter Markings) (5 on left arm and 5 on right arm)
User Image
Character Name: Jade Emeraldon
Semblance Name: Compression
Semblance description: Compression is a unique Semblance for it is capable of manipulating both matter and energy (that can be touched or be able to touch) by shrinking its size and shape (But not weight) and not only that but it also comes with its reverse semblance Expansion which is just the opposite of its mother semblance which is that it enlarges the matter or energy into what the user wishes (but not its weight).
(Special Note #1 - This semblance has counters that resemble marks upon one's arm and both types of semblance are retained to those counters, so once all 10 counters are used, neither semblance can be used until the counters are retained.)
(Special Note #2 - This semblance is usually used on objects or energies that are standing still or contained in one place and it is not usually used on living beings, but it has the ability to do so, for living beings are both matter and energy.)
(Special Note #3 - The counters that are upon one's arm will be transferred to the desired target through physical contact and it will take some time to prepare for the act. (will activate after 2 Posts) (Target post limit; Solid Materials = 10 Posts, Energy = 5 Posts, and Living Beings = 3 Posts)

Post duration: This semblance can be used 10 times (Total of 10 Compression Counters) in rapid duration (within 5 posts Minium), but once that limit has been reached, the user will temporarily lose the semblance and will start to feel very weak to the point of collapsing.
Cooldown: The user of this semblance once they have reached their limit, will have to wait 2 days time due to extreme exhaustion. (5 posts to regain 1 compression counter)
 
PostPosted: Thu May 26, 2016 2:42 am


TobiasSilvestro


sure smile so add that and your good to go

shinzo_husky
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PostPosted: Thu May 26, 2016 2:42 am


Kazu Arrowsoki


Approved
PostPosted: Thu May 26, 2016 10:52 pm


Picture: (if any)
Character Name: Marten Topaz
Semblance Name: Rock and a Hard Place
Semblance description: Marten is able to manipulate stone, making it liquid and then making it harder than it was before. This causes the stone to take on a yellow hue, much like his semblance and namesake. He currently has three abilities with it: Wall, Anchor, and Trap.

Wall: Forms a wall, six feet long by five feet tall.
Anchor: Molds the stone around his feet to hold him steady while using his gun.
Trap: Liquefies stone in an area for any enemy to step in. If the enemies speed is higher than his semblance control, then the enemy escapes. Leaves a slightly glowing spot on the ground.

Post duration: Wall requires two posts to form and stays until destroyed. Anchor requires one post to activate and form, staying until it is broken. Trap takes a one post setup and remains for 2-3 posts depending on Martens Aura level.
Cooldown: Wall has a six post cool down. Anchor has a two post. Trap has a two post cool down starting after expiration.

TobiasSilvestro

Dapper Lunatic



Malerei


Divine Warrior

PostPosted: Sat May 28, 2016 5:26 am


Picture: (if any)
Character Name: Vanora Snaebjörn
Semblance Name: Cat and Mouse
Semblance description: When Vanora is hurt badly enough, her semblence will activate and increase her strength, speed and reflexes. Vanora usually adopts a more defensive fighting style by hiding and waiting to strike her opponent hard and fast. However, in this state, she is essentially a glass cannon (meaning despite her increased strength and mobility, her defense and durability is lowered).
Post duration: 3 combat posts (if normal battle); 6-7 combat posts (if she's really pushing herself)
Cooldown: 15 posts

happywho06
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