Picture: (Counter Markings) (5 on left arm and 5 on right arm) Character Name:Jade Emeraldon Semblance Name:Compression Semblance description:Compression is a unique Semblance for it is capable of manipulating both matter and energy (that can be touched or be able to touch) by shrinking its size and shape (But not weight) and not only that but it also comes with its reverse semblance Expansion which is just the opposite of its mother semblance which is that it enlarges the matter or energy into what the user wishes (but not its weight). (Special Note #1 - This semblance has counters that resemble marks upon one's arm and both types of semblance are retained to those counters, so once all 10 counters are used, neither semblance can be used until the counters are retained.) (Special Note #2 - This semblance is usually used on objects or energies that are standing still or contained in one place and it is not usually used on living beings, but it has the ability to do so, for living beings are both matter and energy.) Post duration:This semblance can be used 10 times (Total of 10 Compression Counters) in rapid duration (within 5 posts Minium), but once that limit has been reached, the user will temporarily lose the semblance and will start to feel very weak to the point of collapsing. Cooldown:The user of this semblance once they have reached their limit, will have to wait 2 days time due to extreme exhaustion. (5 posts to regain 1 compression counter)
happywho06
Posted: Tue May 24, 2016 2:39 pm
Character Name: Zack Shadowheart Semblance Name: Tag In Semblance description: After spending some time fighting, Zack passively makes a field of effect around him 15 meters in radius around him, "marking" all visible allies within it. When a marked ally is in danger, Zack can call for a "tag", and if the ally accepts the call with the key phrase "switch" Zack's speed will spike, allowing him to dash to that ally and aid them by taking their opponent's aggro. His level of exhaustion will depend on the number of times he tags with people. 1-3 uses will leave him slightly winded after the fight, 4-7 uses will require a rest of 3 posts before he recovers, 8-12 uses will leave him in a state of exhaustion where he will be unable to fight for 10 posts before he is recovered. Post duration: Buildup- 5 combat posts Number of uses per 5 posts- 2 Cooldown: 2 posts between uses.
- you can not have auto hits with this semblance, the opponents must have a chance to dodge so maybe add something like "targets can dodge if their perception stat is higher or equal to the user"
You know I actually forgot to add something ( It was midnight when I was working on this and I was hop on coffee lol ) I was going to add the dice feature to this. So when ever he uses it I use the dice feature ( numbers 1- 3 ) to see how many he actually hits. Would that work?
aslong as it gives targets a chance to dodge I will say yes
Picture: (if any) Character Name: Gavin Gunmetal Semblance Name: Imperfect Future Semblance description: Gavin is able to focus and see several possible future paths. His power is still growing, so the futures come slowly, so he can only see from four to six possible paths before he has to make a decision. The ability allows him to predict the best possible outcome of actions, whether for an attack or a trap. The best possible outcome isn't always good, needing Gavin to miss or take a hit to create an opening. (Think like Knight of One from Code Geass.) Post duration: 2 posts Cooldown: 4 posts
maybe add a dice roll system so whatever you rol will determine what he sees so:
roll 1: sees good future roll 2: sees bad future ect
Posted: Wed May 25, 2016 9:21 am
Kazu Arrowsoki
all I can think of is antman with this semblance XD With this semblance I think a post duration is needed for how long it will last. as for humans I would have to say maybe if it lasts shorter than normal because they contain energy and matter as you stated. and you will have to state how he shrinks them (for example planting the counter on the target physically).
all I can think of is antman with this semblance XD With this semblance I think a post duration is needed for how long it will last. as for humans I would have to say maybe if it lasts shorter than normal because they contain energy and matter as you stated. and you will have to state how he shrinks them (for example planting the counter on the target physically).
Well my main thoughts for this semblance was for just compressing down materials into normal but heavy rounds to use for a gun type weapon, but that is a good idea with transferring the counter to the object of interest. There are a few other thoughts that I have for this semblance like using expansion on allies to enlarge their size and using compression on parts of Grimm or opponents weapons.
Re-edited Compression Semblence
Picture: (Counter Markings) (5 on left arm and 5 on right arm) Character Name:Jade Emeraldon Semblance Name:Compression Semblance description:Compression is a unique Semblance for it is capable of manipulating both matter and energy (that can be touched or be able to touch) by shrinking its size and shape (But not weight) and not only that but it also comes with its reverse semblance Expansion which is just the opposite of its mother semblance which is that it enlarges the matter or energy into what the user wishes (but not its weight). (Special Note #1 - This semblance has counters that resemble marks upon one's arm and both types of semblance are retained to those counters, so once all 10 counters are used, neither semblance can be used until the counters are retained.) (Special Note #2 - This semblance is usually used on objects or energies that are standing still or contained in one place and it is not usually used on living beings, but it has the ability to do so, for living beings are both matter and energy.) (Special Note #3 - The counters that are upon one's arm will be transferred to the desired target through physical contact and it will take some time to prepare for the act. (will activate after 2 Posts) (Target post limit; Solid Materials = 20 Posts, Energy = 10 Posts, and Living Beings = 3 Posts) Post duration:This semblance can be used 10 times (Total of 10 Compression Counters) in rapid duration (within 5 posts Minium), but once that limit has been reached, the user will temporarily lose the semblance and will start to feel very weak to the point of collapsing. Cooldown:The user of this semblance once they have reached their limit, will have to wait 2 days time due to extreme exhaustion. (5 posts to regain 1 compression counter)
id say cut the durations of energy and matter by half and your good to go
Posted: Wed May 25, 2016 5:21 pm
happywho06
TobiasSilvestro
Picture: (if any) Character Name: Gavin Gunmetal Semblance Name: Imperfect Future Semblance description: Gavin is able to focus and see several possible future paths. His power is still growing, so the futures come slowly, so he can only see from four to six possible paths before he has to make a decision. The ability allows him to predict the best possible outcome of actions, whether for an attack or a trap. The best possible outcome isn't always good, needing Gavin to miss or take a hit to create an opening. (Think like Knight of One from Code Geass.) Post duration: 2 posts Cooldown: 4 posts
maybe add a dice roll system so whatever you rol will determine what he sees so:
roll 1: sees good future roll 2: sees bad future ect
Sounds good to me. Six sided die, evens good and odds bad? Then the more powerful he becomes, the better the future could be.
id say cut the durations of energy and matter by half and your good to go
Ok will do and have done.
Re-edited Compression Semblence
Picture: (Counter Markings) (5 on left arm and 5 on right arm) Character Name:Jade Emeraldon Semblance Name:Compression Semblance description:Compression is a unique Semblance for it is capable of manipulating both matter and energy (that can be touched or be able to touch) by shrinking its size and shape (But not weight) and not only that but it also comes with its reverse semblance Expansion which is just the opposite of its mother semblance which is that it enlarges the matter or energy into what the user wishes (but not its weight). (Special Note #1 - This semblance has counters that resemble marks upon one's arm and both types of semblance are retained to those counters, so once all 10 counters are used, neither semblance can be used until the counters are retained.) (Special Note #2 - This semblance is usually used on objects or energies that are standing still or contained in one place and it is not usually used on living beings, but it has the ability to do so, for living beings are both matter and energy.) (Special Note #3 - The counters that are upon one's arm will be transferred to the desired target through physical contact and it will take some time to prepare for the act. (will activate after 2 Posts) (Target post limit; Solid Materials = 10 Posts, Energy = 5 Posts, and Living Beings = 3 Posts) Post duration:This semblance can be used 10 times (Total of 10 Compression Counters) in rapid duration (within 5 posts Minium), but once that limit has been reached, the user will temporarily lose the semblance and will start to feel very weak to the point of collapsing. Cooldown:The user of this semblance once they have reached their limit, will have to wait 2 days time due to extreme exhaustion. (5 posts to regain 1 compression counter)
Picture: (if any) Character Name: Marten Topaz Semblance Name: Rock and a Hard Place Semblance description: Marten is able to manipulate stone, making it liquid and then making it harder than it was before. This causes the stone to take on a yellow hue, much like his semblance and namesake. He currently has three abilities with it: Wall, Anchor, and Trap.
Wall: Forms a wall, six feet long by five feet tall. Anchor: Molds the stone around his feet to hold him steady while using his gun. Trap: Liquefies stone in an area for any enemy to step in. If the enemies speed is higher than his semblance control, then the enemy escapes. Leaves a slightly glowing spot on the ground.
Post duration: Wall requires two posts to form and stays until destroyed. Anchor requires one post to activate and form, staying until it is broken. Trap takes a one post setup and remains for 2-3 posts depending on Martens Aura level. Cooldown: Wall has a six post cool down. Anchor has a two post. Trap has a two post cool down starting after expiration.
TobiasSilvestro
Dapper Lunatic
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Malerei
Divine Warrior
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Posted: Sat May 28, 2016 5:26 am
Picture: (if any) Character Name: Vanora Snaebjörn Semblance Name: Cat and Mouse Semblance description: When Vanora is hurt badly enough, her semblence will activate and increase her strength, speed and reflexes. Vanora usually adopts a more defensive fighting style by hiding and waiting to strike her opponent hard and fast. However, in this state, she is essentially a glass cannon (meaning despite her increased strength and mobility, her defense and durability is lowered). Post duration: 3 combat posts (if normal battle); 6-7 combat posts (if she's really pushing herself) Cooldown: 15 posts