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This is Halloween Crossroads 

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Reply { ARCHIVED } ----------------- Day Zero, Sept 2015
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LOLTERNATIVE

Super Trash

PostPosted: Sun Sep 20, 2015 4:47 am


Doing mission 1 with another person - I rolled a mob and they didn't.

How do we go on from here? If they help me defeat my mob are they entitled to roll for loot / claim the completed mission or is it only me who can claim mission&loot and they're helping out of the kindness of their kokoro
PostPosted: Sun Sep 20, 2015 6:54 am


Grey Dragon
Rathurue
Additional: Since technically there's an item in my inventory, would that mean this failed #3 Objective try was invalid because I rolled a wrong dice... emotion_kirakira ?


I fixed the item from the grant and it should be showing up correctly now, but you'll still have to wait on a GM's call for the other half of this issue. I recommend posting in the QnA, since I'm not sure how often they check this thread in comparison.


Following Grey's advice, I will ask the question here:
In Objective #3, the conditions are: Roll 1d4 if you have no item on your inventory. I used 4 items; Stale Beer, 2x Bottled water and 1x Kinder egg to fulfill that condition, having my inventory at zero when doing the roll. The roll produces a 4, that means I failed the 1st check.

But wait. Upon checking things on my stats using the # link, I found a fruit can, a bugged item! That means technically I'm at 1 item.

So would that mean the roll is invalidated or not?

Also, regarding the injury #10 change from simply Loss of Vision to Complete Loss of Vision, if you already done and completed a RP BEFORE it got amended should you redo the RP? Because you know, all char that rolled a 10 ICly are now totally blind.

Rathurue

Alien Abductee


gachide

Newbie Noob

PostPosted: Sun Sep 20, 2015 7:25 am


Questions about some of the Prison Recruit-level quests heart

Quote:
Supply: Supply Run


It's your job as an underling to go out and find the supplies that the prison faction members need to survive. This is exactly as dangerous as it sounds. Good luck.

Step One: Finding Water
The streets are an absolute wreckage heap of abandoned cars, rotting bodies, and horrid smells. You need to find a building that might have what you're looking for (in this case, bottled water), and fast - your presence has already attracted some attention.

-Roll as many d10 as you dare. You must reach 10 water to proceed, but the more you roll, the more likely you'll find company. If you don't reach 10 water, you can continue to roll until you do. Match your results below.

1. You've found a hardware store. It looks picked clean. (0 water)
2. You've found a small grocery store. The shelves are empty, but if you look in the back store room.. (2 water)
3. You've found a major convenience store. The motherload! (5 water)
4. You've entered the first building you could find, a house. The bedroom still contains what remains of the inhabitants, don't go in there The broken fridge, while filled with rotting food, has a supply of untouched bottled water in the back. (2 water)
5. There's a gas station on the corner. Surely there's at least something left.. (3 water)
6. You enter a toy store. This definitely doesn't - wait, did you check the staff room fridge? (1 water)
7. You've found what was probably once a restaurant, but the sign's long been destroyed. Still, there's a stock room.. (1 water)
8. A giant building turns out to be what was once a wholesale food store. It had food in bulk.. jackpot. (5 water)
9. You enter a pet store. It looks hopeless, until you notice that the sign in the grooming section that claims they give the pets Evian.. thank goodness for pretentious pet stores. (2 water)
10. You enter a computer store. Every single device is broken - and there's no water in sight. (0 water)

Remember, you must obtain 10 water to continue. Step one has a minimum word count of 300 words, that can be spread out between any posts done for step one.

Step Two: You've Been Noticed
Step two is only required if you rolled one of the following numbers at any time during step one: 3, 5, or 8. If you did not roll one of these numbers, you may continue to step three without action. If you did roll one of these numbers, you attracted attention.

Something shambles closer. It was waiting, having holed up here where others have looked. Perhaps this was why you found so much; it was just too easy. Too obvious. And now, too late to run.

-To continue, you must disable the infected coming towards you. It has 5HP and is not fast enough to attack you as long as you keep attacking it. You may use your current dice based on your weapon (starting weapons are 2d6-6) and attack until it reaches 0HP. This does not kill it, it only disables it enough for you to get away. Run.

Step Three: Heading back
It sure is hard to run with supplies, isn't it?

-Roll 1d10.
1-3: You drop the water you've found but make it back alive. That counts for something, doesn't it? (Fail)
4-6: You drop half of the water you've found, but you get back with 5 bottles. Every bit counts. (Pass)
7-10: You make it back alive, unhurt, with all your water intact. Well done! (Pass)


Rewards:
If you successfully pass all three steps, you are awarded an extra 5 bars. (Step two is passed whether you find a zombie, or beat a zombie. There is no fail!) You also receive 25% Supply Cred. If you failed at step three, you only receive 3 bars, and 10% Supply Cred. Please keep track of your Cred in your journal! You will need it in order to complete Officer level quests!


For the rewards here, it says an 'extra 5 bars' but the quest guidelines don't mention bars anywhere before that. For clarification so I don't mess up, is it 5 bars for completing the quest successfully, or are there bonus bars to be earned elsewhere in the quest?

Quote:
Medical: Medical supplies


As a recruit, your job is to do all of the jobs other people don't want to. These may be boring, or dirty, or just plain ridiculous. For those interested in gaining Cred with the medical section of the prison, your job is to keep the medbay stocked and organized. This is a tedious, and thankless job.

Step One: Opening Supply Boxes
All supply boxes are unmarked and in no order. It's your job to open them, and find the supply you were assigned to stock and organize. Good luck - it's a complete mess in the main supply room.

-Roll 20d10
-The first dice decides what you've been assigned to. See the list below. All other dice are your attempts at finding it. You need to find at least one box to continue. If you do not match your first number with any of your other dice, you must continue to roll 20d10s until you do. Each time you must roll to search must have at least 100 word count. Feel free to match to the list of what you did find as flavor texts for your posts.
-You receive 1 bar for attempting this, pass or fail. If you do not pass, you cannot continue on to step 2, and leave with only the 1 bar.

1. List of Supplies:
2. Bandages
3. Syringes
4. Exam Gloves
5. Bedpans
6. Catheters
7. First Aid Kits
8. Disposable exam drape sheets
9. Surgical Scissors
10. Thermometers

Example: I roll 20d10. I get: 5, 6, 8, 10, 5, 8, 5, 7, 6, 5, 2, 5, 3, 8, 5, 4, 4, 2, 4, 1. That first dice is a 5. This means I am in charge of finding bedpans. I now have 19 other chances to find boxes of bedpans, and lo and behold, I found five of them! I take those back to the medbay with me, victorious.

Step Two: Stocking Up
-This is the easy step. Roleplay in a separate post, your character stocking the medbay with the item you've been assigned to. They may go in the supply closet, or in the case of drape sheets, be put directly on the exam tables.
-This post must be separate, and 100 word count minimum.
-You gain 1 bar for this step, and it is mandatory to move on to the next step.

Step Three: Organizing
The supply closet is a complete mess. You can't just leave it the way you found it.
-Roll 2d6. The total of your roll must be between 7 and 12 in order to have completed this task. This post has a minimum word count of 100. You receive 1 bar for attempting it, pass or fail.

Rewards:
In addition to the rewards already listed, if you are successful at all three steps, you are awarded an extra 3 bars. You also receive 25% Medical Cred. If you failed at step three, you only receive 10% Medical Cred. Please keep track of your Cred in your journal! You will need it in order to complete Officer level quests!



For this quest, is Item #1 meant to be a list of supplies? (Do we look for other lists of supplies to stack away together?)
Also, are there a certain number of supplies we need to find in our search, or is a match of just one okay? Is giving up on rolling the only way to fail step one?

Thanks for the answers ahead of time. yum_puddi

Blade Kuroda

Nio Love
PostPosted: Sun Sep 20, 2015 8:32 am


If you're in a Zone 1 PRP, and everyone in the thread rolls a mob [3 mobs], and all 3 mobs are defeated, do all 3 players receive loot for all 3 mobs?

______

ZOO ANSWERED VIA IM:

You get credit/loot for any mob you attacked at least once.
Everyone rolls their own loot.

and be blue

Ruthless Nerd

20,650 Points
  • Nerd 50
  • Normal Everyday Human 50
  • Beta Gaian 0

Luridel

Loyal Gatekeeper

PostPosted: Sun Sep 20, 2015 8:35 am


For objective 5 (decipher the code) - I probably shouldn't post what I think the solution is in the thread itself, right? Do I PM somebody with my solution to verify before claiming the points?
PostPosted: Sun Sep 20, 2015 8:40 am


Can we cross-faction prp (non-objective)?

Can we cross-faction pvp?

The Semblance of Unity

Predestined Victim


Marushii
Vice Captain

Enduring Loiterer

12,925 Points
  • Magical Girl 50
  • Angelic Alliance 100
  • Brandisher 100
PostPosted: Sun Sep 20, 2015 9:08 am


The Semblance of Unity
Can we cross-faction prp (non-objective)?

Can we cross-faction pvp?


Zoo will need to answer the other questions but regarding cross-faction pvp: YES! Please be sure to always quote when pvping. You can see this meta's specific pvp rules in the main meta info guide.
PostPosted: Sun Sep 20, 2015 9:44 am


Marushii
The Semblance of Unity
Can we cross-faction prp (non-objective)?

Can we cross-faction pvp?


Zoo will need to answer the other questions but regarding cross-faction pvp: YES! Please be sure to always quote when pvping. You can see this meta's specific pvp rules in the main meta info guide.

Ah thank you!

For the pvp, do we have to roll for a mob when initiating a pvp against another player, or would pvp threads be mob-free?

The Semblance of Unity

Predestined Victim


Blade Kuroda

Militant Raider

PostPosted: Sun Sep 20, 2015 10:02 am


gachide
Questions about some of the Prison Recruit-level quests heart

Quote:
Supply: Supply Run


It's your job as an underling to go out and find the supplies that the prison faction members need to survive. This is exactly as dangerous as it sounds. Good luck.

Step One: Finding Water
The streets are an absolute wreckage heap of abandoned cars, rotting bodies, and horrid smells. You need to find a building that might have what you're looking for (in this case, bottled water), and fast - your presence has already attracted some attention.

-Roll as many d10 as you dare. You must reach 10 water to proceed, but the more you roll, the more likely you'll find company. If you don't reach 10 water, you can continue to roll until you do. Match your results below.

1. You've found a hardware store. It looks picked clean. (0 water)
2. You've found a small grocery store. The shelves are empty, but if you look in the back store room.. (2 water)
3. You've found a major convenience store. The motherload! (5 water)
4. You've entered the first building you could find, a house. The bedroom still contains what remains of the inhabitants, don't go in there The broken fridge, while filled with rotting food, has a supply of untouched bottled water in the back. (2 water)
5. There's a gas station on the corner. Surely there's at least something left.. (3 water)
6. You enter a toy store. This definitely doesn't - wait, did you check the staff room fridge? (1 water)
7. You've found what was probably once a restaurant, but the sign's long been destroyed. Still, there's a stock room.. (1 water)
8. A giant building turns out to be what was once a wholesale food store. It had food in bulk.. jackpot. (5 water)
9. You enter a pet store. It looks hopeless, until you notice that the sign in the grooming section that claims they give the pets Evian.. thank goodness for pretentious pet stores. (2 water)
10. You enter a computer store. Every single device is broken - and there's no water in sight. (0 water)

Remember, you must obtain 10 water to continue. Step one has a minimum word count of 300 words, that can be spread out between any posts done for step one.

Step Two: You've Been Noticed
Step two is only required if you rolled one of the following numbers at any time during step one: 3, 5, or 8. If you did not roll one of these numbers, you may continue to step three without action. If you did roll one of these numbers, you attracted attention.

Something shambles closer. It was waiting, having holed up here where others have looked. Perhaps this was why you found so much; it was just too easy. Too obvious. And now, too late to run.

-To continue, you must disable the infected coming towards you. It has 5HP and is not fast enough to attack you as long as you keep attacking it. You may use your current dice based on your weapon (starting weapons are 2d6-6) and attack until it reaches 0HP. This does not kill it, it only disables it enough for you to get away. Run.

Step Three: Heading back
It sure is hard to run with supplies, isn't it?

-Roll 1d10.
1-3: You drop the water you've found but make it back alive. That counts for something, doesn't it? (Fail)
4-6: You drop half of the water you've found, but you get back with 5 bottles. Every bit counts. (Pass)
7-10: You make it back alive, unhurt, with all your water intact. Well done! (Pass)


Rewards:
If you successfully pass all three steps, you are awarded an extra 5 bars. (Step two is passed whether you find a zombie, or beat a zombie. There is no fail!) You also receive 25% Supply Cred. If you failed at step three, you only receive 3 bars, and 10% Supply Cred. Please keep track of your Cred in your journal! You will need it in order to complete Officer level quests!


For the rewards here, it says an 'extra 5 bars' but the quest guidelines don't mention bars anywhere before that. For clarification so I don't mess up, is it 5 bars for completing the quest successfully, or are there bonus bars to be earned elsewhere in the quest?

Quote:
Medical: Medical supplies


As a recruit, your job is to do all of the jobs other people don't want to. These may be boring, or dirty, or just plain ridiculous. For those interested in gaining Cred with the medical section of the prison, your job is to keep the medbay stocked and organized. This is a tedious, and thankless job.

Step One: Opening Supply Boxes
All supply boxes are unmarked and in no order. It's your job to open them, and find the supply you were assigned to stock and organize. Good luck - it's a complete mess in the main supply room.

-Roll 20d10
-The first dice decides what you've been assigned to. See the list below. All other dice are your attempts at finding it. You need to find at least one box to continue. If you do not match your first number with any of your other dice, you must continue to roll 20d10s until you do. Each time you must roll to search must have at least 100 word count. Feel free to match to the list of what you did find as flavor texts for your posts.
-You receive 1 bar for attempting this, pass or fail. If you do not pass, you cannot continue on to step 2, and leave with only the 1 bar.

1. List of Supplies:
2. Bandages
3. Syringes
4. Exam Gloves
5. Bedpans
6. Catheters
7. First Aid Kits
8. Disposable exam drape sheets
9. Surgical Scissors
10. Thermometers

Example: I roll 20d10. I get: 5, 6, 8, 10, 5, 8, 5, 7, 6, 5, 2, 5, 3, 8, 5, 4, 4, 2, 4, 1. That first dice is a 5. This means I am in charge of finding bedpans. I now have 19 other chances to find boxes of bedpans, and lo and behold, I found five of them! I take those back to the medbay with me, victorious.

Step Two: Stocking Up
-This is the easy step. Roleplay in a separate post, your character stocking the medbay with the item you've been assigned to. They may go in the supply closet, or in the case of drape sheets, be put directly on the exam tables.
-This post must be separate, and 100 word count minimum.
-You gain 1 bar for this step, and it is mandatory to move on to the next step.

Step Three: Organizing
The supply closet is a complete mess. You can't just leave it the way you found it.
-Roll 2d6. The total of your roll must be between 7 and 12 in order to have completed this task. This post has a minimum word count of 100. You receive 1 bar for attempting it, pass or fail.

Rewards:
In addition to the rewards already listed, if you are successful at all three steps, you are awarded an extra 3 bars. You also receive 25% Medical Cred. If you failed at step three, you only receive 10% Medical Cred. Please keep track of your Cred in your journal! You will need it in order to complete Officer level quests!



For this quest, is Item #1 meant to be a list of supplies? (Do we look for other lists of supplies to stack away together?)
Also, are there a certain number of supplies we need to find in our search, or is a match of just one okay? Is giving up on rolling the only way to fail step one?

Thanks for the answers ahead of time. yum_puddi

Blade Kuroda

Nio Love

EDIT - I flipped the numbers.
Question 1 - 3 bars for quest completion with 5 being the bonus!
Question 2 - Just a match of 1 is fine. As long as you find at least one thing of whatever you were sent to seek, you're good!
PostPosted: Sun Sep 20, 2015 10:14 am


How many questions minimum for objective 6?

I would assume 3 but... I want to know for sure.

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50

Bloodlust Dante

Fortunate Hellraiser

PostPosted: Sun Sep 20, 2015 11:44 am


Objective 3 in Z1 goes up to if you have 2 items, but what if you have even more than that?
PostPosted: Sun Sep 20, 2015 1:51 pm


Has the Daily Scavenge(drop) reset today? My hunger and thirst hasn't changed and the link to go scavenging isn't coming up.

Apparently, Kanth is also having the same problem.

Edit: Fixed on my side! I don't know about Kanth though.

Rikku Takanashi

Friendly Guardian


Gaufre

Tipsy Sailor

PostPosted: Sun Sep 20, 2015 2:04 pm


(1) Sunny Day has earned 10 tokens to reach rank two; are any of these an acceptable $20- costume?


User Image - Blocked by "Display Image" Settings. Click to show. User Image - Blocked by "Display Image" Settings. Click to show. User Image - Blocked by "Display Image" Settings. Click to show.


(2) Can characters pull costumes from their previous ranks, like R1 stockings?

Marushii

Molten Tigrex

lurks beneath
PostPosted: Sun Sep 20, 2015 2:30 pm


Gaufre
(1) Sunny Day has earned 10 tokens to reach rank two; are any of these an acceptable $20- costume?


User Image - Blocked by "Display Image" Settings. Click to show. User Image - Blocked by "Display Image" Settings. Click to show. User Image - Blocked by "Display Image" Settings. Click to show.


(2) Can characters pull costumes from their previous ranks, like R1 stockings?

Marushii

Molten Tigrex

lurks beneath


Yes and yes! smile

its me debz
Crew

Wicked Shadow


Marushii
Vice Captain

Enduring Loiterer

12,925 Points
  • Magical Girl 50
  • Angelic Alliance 100
  • Brandisher 100
PostPosted: Sun Sep 20, 2015 3:55 pm


The Semblance of Unity
Marushii
The Semblance of Unity
Can we cross-faction prp (non-objective)?

Can we cross-faction pvp?


Zoo will need to answer the other questions but regarding cross-faction pvp: YES! Please be sure to always quote when pvping. You can see this meta's specific pvp rules in the main meta info guide.

Ah thank you!

For the pvp, do we have to roll for a mob when initiating a pvp against another player, or would pvp threads be mob-free?


You roll for a mob in every thread you enter. So if you crash an ORP thread, then yes -- you'd roll a mob to determine whether or not someone else decides to crash the party too.

If you and someone else agree to a private PVP, then you'll still roll for mobs. This is to simulate a zombie apocalypse when zombies can pop up at any time~
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{ ARCHIVED } ----------------- Day Zero, Sept 2015

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