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Posted: Sun Sep 14, 2014 1:47 pm
KnightsRoyal _I_Am_The_Doctor_X_ RPC Name: Sophia RPC Rank: Novice RPC Class: Knight
Armor Name: Sophia's arms Armor Rank: C Armor Type: Arms Armor Description: A set of iron armor for the arms. They are a bit heavier than the standard set, for good reason. They allow for the user to have a greater customization of weaponry on the battlefield, though doing so sacrifices the amount of armor they have on their actual body, as it is stripped away to form the various weapons. The right arm also has a length of chain coiled around it. Both arms have a sensor on the inside of the hand that allows for the user to control the transformation with their thoughts. The amount of armor lost depends on what the user is making. Armor Activated Abilities: • Left Arm [ D ] - At the expense of armor on the left arm, the user can change the form for that arm. The left arm can change into the following: Shield, longsword (for twinblade style), katana (for twinblade style), left Bladed Knuckle • Right Arm [ D ] - At the expense of armor on the right arm, the user can change the form for that arm. The right arm can change into the following: Battle Axe, Claw Gauntlet, Dagger, Greatsword, Spear, Scythe, right Bladed Knuckle, Chain-sickle Hm... I will say approved, but she cannot obtain or gain it till she is at least Adept rank, when she can utilize these type of gauntlets into either a sub-class or a full-powered Personal Fighting Style. You cool with that dude? XD Alright
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Posted: Tue Sep 16, 2014 10:54 pm
RPC Name: Caleb Cabal RPC Rank: Novice RPC Class: Knight
Weapon Name: Claim Weapon: Caleb's Longsword Weapon Rank: C Weapon Type: Multi-tool Longsword Weapon Description: A strange type of weapon used by the man known as Caleb Cabal. The blade appears as though it does not exist, and looks like a very wonky high tech stick. This is because of the fact that the longsword's bladed parts are made out of highly strong and resistant Crystaline Material. The tempering had allowed the Crystals to retain their strength while the sword's blade remains invisible. As such, the 'stick' itself appears to have multiple branches attached to every part of the blade's crystal parts. The branches actually retract and move the blade parts around to allow transformation of the sword to an extent. The guard is outwards and is made out of Titanium, to prevent heat damages to the user's hands. The handle is made out of oak wood and wrapped in enchanted Ent leaves to keep it from breaking. A metal pole can actually extend out the bottom of the hilt. Only up to five feet, to make up the handle length needed for a Spear form or Greatsword. This can only form a single weapon and bladed weaponry. Weapon Passive Abilities: • Weapon Shift [ E ] Once per turn he can change its form. Weapon Activated Abilities:
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Posted: Wed Sep 17, 2014 7:36 am
Super_X_Kami_X _Guru RPC Name: Caleb Cabal RPC Rank: Novice RPC Class: Knight
Weapon Name: Claim Weapon: Caleb's Longsword Weapon Rank: C Weapon Type: Multi-tool Longsword Weapon Description: A strange type of weapon used by the man known as Caleb Cabal. The blade appears as though it does not exist, and looks like a very wonky high tech stick. This is because of the fact that the longsword's bladed parts are made out of highly strong and resistant Crystaline Material. The tempering had allowed the Crystals to retain their strength while the sword's blade remains invisible. As such, the 'stick' itself appears to have multiple branches attached to every part of the blade's crystal parts. The branches actually retract and move the blade parts around to allow transformation of the sword to an extent. The guard is outwards and is made out of Titanium, to prevent heat damages to the user's hands. The handle is made out of oak wood and wrapped in enchanted Ent leaves to keep it from breaking. A metal pole can actually extend out the bottom of the hilt. Only up to five feet, to make up the handle length needed for a Spear form or Greatsword. This can only form a single weapon and bladed weaponry. Weapon Passive Abilities: • Weapon Shift [ E ] Once per turn he can change its form. (Dagger, Longsword, Shortsword, Jian, Katana, Falchion, Greatsword, Kopesh, Spear, Lance) Weapon Activated Abilities: On weapon shift, it should be an Activated ability and please expand on what it can transform into.
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Posted: Thu Sep 18, 2014 6:31 pm
KnightsRoyal Super_X_Kami_X _Guru RPC Name: Caleb Cabal RPC Rank: Novice RPC Class: Knight
Weapon Name: Claim Weapon: Caleb's Longsword Weapon Rank: C Weapon Type: Multi-tool Longsword Weapon Description: A strange type of weapon used by the man known as Caleb Cabal. The blade appears as though it does not exist, and looks like a very wonky high tech stick. This is because of the fact that the longsword's bladed parts are made out of highly strong and resistant Crystaline Material. The tempering had allowed the Crystals to retain their strength while the sword's blade remains invisible. As such, the 'stick' itself appears to have multiple branches attached to every part of the blade's crystal parts. The branches actually retract and move the blade parts around to allow transformation of the sword to an extent. The guard is outwards and is made out of Titanium, to prevent heat damages to the user's hands. The handle is made out of oak wood and wrapped in enchanted Ent leaves to keep it from breaking. A metal pole can actually extend out the bottom of the hilt. Only up to five feet, to make up the handle length needed for a Spear form or Greatsword. This can only form a single weapon and bladed weaponry. Weapon Passive Abilities: • Weapon Shift [ E ] Once per turn he can change its form. (Dagger, Longsword, Shortsword, Jian, Katana, Falchion, Greatsword, Kopesh, Nodachi, Kodachi, Rapier, Spear, Lance) Weapon Activated Abilities: On weapon shift, it should be an Activated ability and please expand on what it can transform into.
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Posted: Thu Sep 18, 2014 6:42 pm
Super_X_Kami_X _Guru KnightsRoyal Super_X_Kami_X _Guru RPC Name: Caleb Cabal RPC Rank: Novice RPC Class: Knight
Weapon Name: Claim Weapon: Caleb's Longsword Weapon Rank: C Weapon Type: Multi-tool Longsword Weapon Description: A strange type of weapon used by the man known as Caleb Cabal. The blade appears as though it does not exist, and looks like a very wonky high tech stick. This is because of the fact that the longsword's bladed parts are made out of highly strong and resistant Crystaline Material. The tempering had allowed the Crystals to retain their strength while the sword's blade remains invisible. As such, the 'stick' itself appears to have multiple branches attached to every part of the blade's crystal parts. The branches actually retract and move the blade parts around to allow transformation of the sword to an extent. The guard is outwards and is made out of Titanium, to prevent heat damages to the user's hands. The handle is made out of oak wood and wrapped in enchanted Ent leaves to keep it from breaking. A metal pole can actually extend out the bottom of the hilt. Only up to five feet, to make up the handle length needed for a Spear form or Greatsword. This can only form a single weapon and bladed weaponry. Weapon Passive Abilities: • Weapon Shift [ E ] Once per turn he can change its form. (Dagger, Longsword, Shortsword, Jian, Katana, Falchion, Greatsword, Kopesh, Nodachi, Kodachi, Rapier, Spear, Lance) Weapon Activated Abilities: On weapon shift, it should be an Activated ability and please expand on what it can transform into. Okay approved... you'll get it from your Nation's captain after your fight.
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Posted: Mon Nov 03, 2014 1:36 am
I know it ain't complete but I need critisim, I must also apologize for the lack of a name as well. RPC Name: Amaya Hell RPC Rank: Novice RPC Class: Gunslinger
Weapon Name: _____ Weapon Rank: D-S(SSS?) Weapon Type: Rifle Weapon Description: this is an onyx colored rifle her father had made for her. It fires semi-automatic with a 30 round magazine. It fires with accuracy up to 150-200ft and can support a number of different caliber bullets, mainly .375. Weapon Passive Abilities: • A whisper on the wind [ passive ] Gunshots from _____ are already naturally suppressed. Only those with supernatural hearing can hear the shots at normal volume. (insert movie noise) • Phantom Bullets [ passive ] ______ was forged and built in the Phantom plane so all bullets fired from it are infused with shadow. They deal Unholy damage to Holy beings and hit Shades without the need for energy infusion. • Never targets only deaders [ passive ] A separate headset goes with this rifle. It is equipped with an AI that is also part of the rifle. It provides a Heads Up Display of her ammo for her rifle and gauges the best shot. It also provides her tactical information. • Tools of the Trade [ passive ] _____ can be fitted with a few different muzzle mods. 1) A short muzzle that allows _____ to be fired as an automatic rifle. 2) A silencer that makes _____ gunshots silent to all but reduces range to 100ft 3) A long barrel muzzle allows _____ to be fired semi-automatically up to 250 ft. 4) A brick high velocity muzzle changes _____ into an AMR. VERY powerful but quite loud.
Weapon Activated Abilities: • Name [ Ranks ] • Name [ Ranks ] • Name [ Ranks ]
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Posted: Tue Nov 04, 2014 11:02 am
Quote: • A whisper on the wind [ passive ] Gunshots from _____ are already naturally suppressed. Only those with supernatural hearing can hear the shots at normal volume. (insert movie noise) That's not how suppressed rounds work. They're not as loud as firing without a suppressor, but they are still very audible. This ability is denied. Quote: • Phantom Bullets [ passive ] ______ was forged and built in the Phantom plane so all bullets fired from it are infused with shadow. They deal Unholy damage to Holy beings and hit Shades without the need for energy infusion. You'll have to at least pay E rank cost. Quote: • Never targets only deaders [ passive ] A separate headset goes with this rifle. It is equipped with an AI that is also part of the rifle. It provides a Heads Up Display of her ammo for her rifle and gauges the best shot. It also provides her tactical information. This would make it a machine, which your character isn't able to create, so denied. Quote: • Tools of the Trade [ passive ] _____ can be fitted with a few different muzzle mods. 1) A short muzzle that allows _____ to be fired as an automatic rifle. 2) A silencer that makes _____ gunshots silent to all but reduces range to 100ft 3) A long barrel muzzle allows _____ to be fired semi-automatically up to 250 ft. 4) A brick high velocity muzzle changes _____ into an AMR. VERY powerful but quite loud. 1. Fine, even though it would be classified as a carbine 2. This is redundant if they're naturally silent...but since that's denied this is fine. 3. This is fine. 4. No, I'm not going to allow an anti-materiel rifle.
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Posted: Tue Nov 04, 2014 12:14 pm
Decimo Inferni Quote: • A whisper on the wind [ passive ] Gunshots from _____ are already naturally suppressed (insert movie noise). Those with supernatural hearing can hear the shots at normal volume. That's not how suppressed rounds work. They're not as loud as firing without a suppressor, but they are still very audible. This ability is denied. Kain: I forgot to rearrange it, the shots still make noise it is just lessened. Quote: • Phantom Bullets [ passive ] ______ was forged and built in the Phantom plane so all bullets fired from it are infused with shadow. They deal Unholy damage to Holy beings and hit Shades without the need for energy infusion. You'll have to at least pay E rank cost. Kain: then I would ask you to re-edit Lusacan's pistols. Quote: • Never targets only deaders [ passive ] A separate headset goes with this rifle. It is equipped with an AI that is also part of the rifle. It provides a Heads Up Display of her ammo for her rifle and gauges the best shot. It also provides her tactical information. This would make it a machine, which your character isn't able to create, so denied. Kain: this was my attempt at a sentient weapon for the most part. Quote: • Tools of the Trade [ passive ] _____ can be fitted with a few different muzzle mods. 1) A short muzzle that allows _____ to be fired as an automatic rifle. 2) A silencer that makes _____ gunshots silent to all but reduces range to 100ft 3) A long barrel muzzle allows _____ to be fired semi-automatically up to 250 ft. 4) A brick high velocity muzzle changes _____ into an AMR. VERY powerful but quite loud. 1. Fine, even though it would be classified as a carbine 2. This is redundant if they're naturally silent...but since that's denied this is fine. 3. This is fine. 4. No, I'm not going to allow an anti-materiel rifle. Kain: I will re-edit 4 mainly anti-armor, a muzzle for the tough bastards. Again with 2 I said suppressed not silenced, two different levels man. Suppress: less noise. Silence: no noise.
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Posted: Tue Nov 04, 2014 3:22 pm
Super_X_Kami_X _Guru Decimo Inferni Quote: • A whisper on the wind [ passive ] Gunshots from _____ are already naturally suppressed (insert movie noise). Those with supernatural hearing can hear the shots at normal volume. That's not how suppressed rounds work. They're not as loud as firing without a suppressor, but they are still very audible. This ability is denied. Kain: I forgot to rearrange it, the shots still make noise it is just lessened. Quote: • Phantom Bullets [ passive ] ______ was forged and built in the Phantom plane so all bullets fired from it are infused with shadow. They deal Unholy damage to Holy beings and hit Shades without the need for energy infusion. You'll have to at least pay E rank cost. Kain: then I would ask you to re-edit Lusacan's pistols. Quote: • Never targets only deaders [ passive ] A separate headset goes with this rifle. It is equipped with an AI that is also part of the rifle. It provides a Heads Up Display of her ammo for her rifle and gauges the best shot. It also provides her tactical information. This would make it a machine, which your character isn't able to create, so denied. Kain: this was my attempt at a sentient weapon for the most part. Quote: • Tools of the Trade [ passive ] _____ can be fitted with a few different muzzle mods. 1) A short muzzle that allows _____ to be fired as an automatic rifle. 2) A silencer that makes _____ gunshots silent to all but reduces range to 100ft 3) A long barrel muzzle allows _____ to be fired semi-automatically up to 250 ft. 4) A brick high velocity muzzle changes _____ into an AMR. VERY powerful but quite loud. 1. Fine, even though it would be classified as a carbine 2. This is redundant if they're naturally silent...but since that's denied this is fine. 3. This is fine. 4. No, I'm not going to allow an anti-materiel rifle. Kain: I will re-edit 4 mainly anti-armor, a muzzle for the tough bastards. Again with 2 I said suppressed not silenced, two different levels man. Suppress: less noise. Silence: no noise. Suppressed and silenced don't make them emit no noise. You've obviously never shot a suppressed or silenced weapon, they still make noise. This is still denied. Lusacan is no longer in use. His weapons are null and void Mechanist can have sentient weapons of that caliber. Again, see my first comment
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Posted: Tue Nov 04, 2014 3:43 pm
Decimo Inferni Super_X_Kami_X _Guru Decimo Inferni Quote: • A whisper on the wind [ passive ] Gunshots from _____ are already naturally suppressed (insert movie noise). Those with supernatural hearing can hear the shots at normal volume. That's not how suppressed rounds work. They're not as loud as firing without a suppressor, but they are still very audible. This ability is denied. Kain: I forgot to rearrange it, the shots still make noise it is just lessened. Quote: • Phantom Bullets [ passive ] ______ was forged and built in the Phantom plane so all bullets fired from it are infused with shadow. They deal Unholy damage to Holy beings and hit Shades without the need for energy infusion. You'll have to at least pay E rank cost. Kain: then I would ask you to re-edit Lusacan's pistols. Quote: • Never targets only deaders [ passive ] A separate headset goes with this rifle. It is equipped with an AI that is also part of the rifle. It provides a Heads Up Display of her ammo for her rifle and gauges the best shot. It also provides her tactical information. This would make it a machine, which your character isn't able to create, so denied. Kain: this was my attempt at a sentient weapon for the most part. Quote: • Tools of the Trade [ passive ] _____ can be fitted with a few different muzzle mods. 1) A short muzzle that allows _____ to be fired as an automatic rifle. 2) A silencer that makes _____ gunshots silent to all but reduces range to 100ft 3) A long barrel muzzle allows _____ to be fired semi-automatically up to 250 ft. 4) A brick high velocity muzzle changes _____ into an AMR. VERY powerful but quite loud. 1. Fine, even though it would be classified as a carbine 2. This is redundant if they're naturally silent...but since that's denied this is fine. 3. This is fine. 4. No, I'm not going to allow an anti-materiel rifle. Kain: I will re-edit 4 mainly anti-armor, a muzzle for the tough bastards. Again with 2 I said suppressed not silenced, two different levels man. Suppress: less noise. Silence: no noise. Suppressed and silenced don't make them emit no noise. You've obviously never shot a suppressed or silenced weapon, they still make noise. This is still denied. Lusacan is no longer in use. His weapons are null and void Mechanist can have sentient weapons of that caliber. Again, see my first comment The quietness factor is what makes this weapon unique. The fact Lusacan's had his pistols approved with high damage and no energy cost says I shouldn't have to. With the sentient I will edit is with less mechanist bs.
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Posted: Tue Nov 04, 2014 3:47 pm
Super_X_Kami_X _Guru Decimo Inferni Super_X_Kami_X _Guru Decimo Inferni Quote: • A whisper on the wind [ passive ] Gunshots from _____ are already naturally suppressed (insert movie noise). Those with supernatural hearing can hear the shots at normal volume. That's not how suppressed rounds work. They're not as loud as firing without a suppressor, but they are still very audible. This ability is denied. Kain: I forgot to rearrange it, the shots still make noise it is just lessened. Quote: • Phantom Bullets [ passive ] ______ was forged and built in the Phantom plane so all bullets fired from it are infused with shadow. They deal Unholy damage to Holy beings and hit Shades without the need for energy infusion. You'll have to at least pay E rank cost. Kain: then I would ask you to re-edit Lusacan's pistols. Quote: • Never targets only deaders [ passive ] A separate headset goes with this rifle. It is equipped with an AI that is also part of the rifle. It provides a Heads Up Display of her ammo for her rifle and gauges the best shot. It also provides her tactical information. This would make it a machine, which your character isn't able to create, so denied. Kain: this was my attempt at a sentient weapon for the most part. Quote: • Tools of the Trade [ passive ] _____ can be fitted with a few different muzzle mods. 1) A short muzzle that allows _____ to be fired as an automatic rifle. 2) A silencer that makes _____ gunshots silent to all but reduces range to 100ft 3) A long barrel muzzle allows _____ to be fired semi-automatically up to 250 ft. 4) A brick high velocity muzzle changes _____ into an AMR. VERY powerful but quite loud. 1. Fine, even though it would be classified as a carbine 2. This is redundant if they're naturally silent...but since that's denied this is fine. 3. This is fine. 4. No, I'm not going to allow an anti-materiel rifle. Kain: I will re-edit 4 mainly anti-armor, a muzzle for the tough bastards. Again with 2 I said suppressed not silenced, two different levels man. Suppress: less noise. Silence: no noise. Suppressed and silenced don't make them emit no noise. You've obviously never shot a suppressed or silenced weapon, they still make noise. This is still denied. Lusacan is no longer in use. His weapons are null and void Mechanist can have sentient weapons of that caliber. Again, see my first comment The quietness factor is what makes this weapon unique. The fact Lusacan's had his pistols approved with high damage and no energy cost says I shouldn't have to. With the sentient I will edit is with less mechanist bs. The audio factor isn't realistic with what you're trying to use, and OP, therefore it's denied. Keep the ability then. Please just drop the sentient factor.
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Posted: Thu Nov 06, 2014 11:06 pm
RPC Name: Damian Kulling RPC Rank: Expert RPC Class: Dragoon
Weapon Name: Leetha's Blade - Ascalon Weapon Rank: A Weapon Type: Spear Weapon Description: X Weapon Passive Abilities: • Powerful Attraction [ C-S ] Ascalon relishes in fighting the strong, and the more challenging the opponent the better. If at equal rank of Damian, his abilities that use shadowflames (they will be marked as such) and dreadnought abilities are considered to be a half rank more powerful. If the enemy is a rank above Damian, Ascalon buffs these same abilities a full rank. Weapon Activated Abilities: • Will of Leetha [ E ] Ascalon, as with many other items in Damian's possession, is an object born from his carapace's power. He is able to summon to his hands or banish the spear at will.
Armor Name: Leetha's Guard - Svalinn Armor Rank: S Armor Type: Adaptable Armor Armor Description: It can take Armor Passive Abilities: • Indomitable Force [ S ] Svalinn embues Damian with power, enhancing his already capable defensive strength. While in Damian's possession, Svalinn reduces the effects of mind-altering magics and abilities, as well as any physically harmful abilities or attacks by a rank. If standing still and bracing, this rank reduction is doubled. • Eye for an Eye (Charge) [ C-S ] Whenever Damian takes a hit, whether he guards or not, Svalinn is charged by the attack used against Damian. This charge maxes out at 100%. Below are how much charge is gained from being hit by abilities or attacks based off their rank. This charge by rank description is based off the rank of the attack used, not by the rank of damage taken. ~SS+ = 100% ~S = 80% ~A = 50% ~B = 30% ~C = 10% ~D = 5%
Armor Activated Abilities: • Will of Leetha [ E ] Svalinn, as with many other items in Damian's possession, is an object born from his carapace's power. He is able to summon to his hands or banish the shield at will. • Eye for an Eye [ C-S ] Damian uses 50% of Svalinn's charge to buff his next dreadnought or shadowflame ability by one rank.
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Posted: Thu Nov 20, 2014 10:32 pm
REVAMP RPC Name: Kain Leingod RPC Rank: Adept RPC Class: Weaponsmaster
Weapon Name: Marumasa Weapon Rank: B Weapon Type: Katana Weapon Description: Forged long ago by a Diabolus using metal from a statue of Kala. This imbued the weapon with both great power and evil. It corrupts the wielder, enhancing the wielders lust for blood. It's handle is wrapped with a white cloth grip and the blade is a rarity. It is dual edged and yet handles the same as a normal Katana. Every bit of the weapon is meant for killing. Most who lay eyes on the wielder will see a man in white samurai armor next to them, on which ever side the katana is on. But the sight is fleeting as when they try to focus on the figure, it will vanish. Most will get an uneasy feeling when they look up Marumasa. (The color white is evil/negative in Japan) Weapon Passive Abilities: • Whispers from the Darkness [ passive ] While Marumasa is within arms reach of the wielder. It will telepathically whisper of killing and blood. Temping the wielder to kill and maim. If the wielder takes hold of Marumasa and is not prepared to resist the weapons consciousness, they will be taken over. • I am Marumasa [ passive ] If Marumasa takes over, they wielder becomes a demon(figuratively) they will kill anyone they lay eyes upon. They will not hesitate to make the most heinous of murders. The wielder also forgets all fighting styles and takes to all Katana fighting styles and the twin blade style, the other blade can only be a katana. The wielders eyes are also turned pure white, indicating the take over. • A Blade of Evil [ C ] There is an aura of darkness around the sword, making this weapon unholy. Trackable by those with the ability to, but also causes unholy damage with every strike. It also has the ability to match the sharpness and durability of materials one rank higher than it.
Weapon Activated Abilities: • 10,000 Cold Nights [ B-SS ] The user holds Marumasa to their side as if setting up for an instant drawing skill. Their offhand hovering over the blade. They focus all their killing intent into the sword. The light around the user seems to dim and the air grows cold. The user slashes evil energy wrapped around the blade making it sharper. Most non-energy defenses are next to useless against this as it can cut clean through like a hot knife through butter. Ifthe non-energy defense is atleast two ranks better, it will go unharmed. But if it is only one it will be severely damaged. But in the end it comes down to energy versus energy and the amount used.
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Posted: Sat Nov 22, 2014 11:19 am
iSuperKamiTenchi-kun RPC Name: Damian Kulling RPC Rank: Expert RPC Class: Dragoon
Weapon Name: Leetha's Blade - Ascalon Weapon Rank: A Weapon Type: Spear Weapon Description: X Weapon Passive Abilities: • Powerful Attraction [ C-S ] Ascalon relishes in fighting the strong, and the more challenging the opponent the better. If at equal rank of Damian, his abilities that use shadowflames (they will be marked as such) and dreadnaught abilities are considered to be a half rank more powerful. For every rank above Damian's an opponent is, Ascalon buffs these same abilities a full rank. Weapon Activated Abilities: • Will of Leetha [ E ] Ascalon, as with many other items in Damian's possession, is an object born from his carapace's power. He is able to summon to his hands or banish the spear at will.
Armor Name: Leetha's Guard - Svalinn Armor Rank: S Armor Type: Shield Armor Description: X Armor Passive Abilities: • Indomitable Force [ S ] Svalinn embues Damian with power, enhancing his already capable defensive strength. While in Damian's possession, Svalinn reduces the effects of mind-altering magics and abilities, as well as any physically harmful abilities or attacks by a rank. If standing still and bracing, this rank reduction is doubled. • Eye for an Eye (Charge) [ C-S ] Whenever Damian takes a hit, whether he guards or not, Svalinn is charged by the attack used against Damian. This charge maxes out at 100%. Below are how much charge is gained from being hit by abilities or attacks based off their rank. This charge by rank description is based off the rank of the attack used, not by the rank of damage taken. ~SS+ = 100% ~S = 80% ~A = 50% ~B = 30% ~C = 10% ~D = 5%
Armor Activated Abilities: • Will of Leetha [ E ] Svalinn, as with many other items in Damian's possession, is an object born from his carapace's power. He is able to summon to his hands or banish the shield at will. • Eye for an Eye [ C-S ] Damian uses 50% of Svalinn's charge to buff his next dreadnaught or shadowflame ability by one rank. If at 100%, this can also be used to either buff one attack by two ranks. I would suggest for your spear's Attraction ability only gain a full rank should he fight someone of any stage stronger than him. It would be a tad unfair if he goes against a Sage and gains two ranks in Shadow flame bonuses. Double the Rank reduction is a tad bit too much, stick with reducing damages down by a Rank, but S rank and higher can break through this armor. Other than that it's good.
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Posted: Sat Nov 22, 2014 11:30 am
Super_X_Kami_X _Guru REVAMP RPC Name: Kain Leingod RPC Rank: Adept RPC Class: Weaponsmaster
Weapon Name: Marumasa Weapon Rank: B Weapon Type: Katana Weapon Description: Forged long ago by a Diabolus using metal from a statue of Kala. This imbued the weapon with both great power and evil. It corrupts the wielder, enhancing the wielders lust for blood. It's handle is wrapped with a white cloth grip and the blade is a rarity. It is dual edged and yet handles the same as a normal Katana. Every bit of the weapon is meant for killing. Most who lay eyes on the wielder will see a man in white samurai armor next to them, on which ever side the katana is on. But the sight is fleeting as when they try to focus on the figure, it will vanish. Most will get an uneasy feeling when they look up Marumasa. (The color white is evil/negative in Japan) Weapon Passive Abilities: • Whispers from the Darkness [ passive ] While Marumasa is within arms reach of the wielder. It will telepathically whisper of killing and blood. Temping the wielder to kill and maim. If the wielder takes hold of Marumasa and is not prepared to resist the weapons consciousness, they will be taken over. • I am Marumasa [ passive ] If Marumasa takes over, they wielder becomes a demon(figuratively) they will kill anyone they lay eyes upon. They will not hesitate to make the most heinous of murders. The wielder also forgets all fighting styles and takes to all Katana fighting styles and the twin blade style, the other blade can only be a katana. The wielders eyes are also turned pure white, indicating the take over. • A Blade of Evil [ C ] There is an aura of darkness around the sword, making this weapon unholy. Trackable by those with the ability to, but also causes unholy damage with every strike. It also has the ability to match the sharpness and durability of materials one rank higher than it.
Weapon Activated Abilities: • 10,000 Cold Nights [ B-SS ] The user holds Marumasa to their side as if setting up for an instant drawing skill. Their offhand hovering over the blade. They focus all their killing intent into the sword. The light around the user seems to dim and the air grows cold. The user slashes evil energy wrapped around the blade making it sharper. Most non-energy defenses are next to useless against this as it can cut clean through like a hot knife through butter. Ifthe non-energy defense is atleast two ranks better, it will go unharmed. But if it is only one it will be severely damaged. But in the end it comes down to energy versus energy and the amount used. Hm... kind of seems unfair if it can go through physical defenses like butter.
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