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A Vampire/Human Academy guild partially inspired by the plot of Blade II and the setting of Vampire Knight. 

Tags: Vampires, Humans, Mutated Vampires, Academy, Romance 

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Renkaku

Aged Prophet

PostPosted: Mon Apr 21, 2014 11:06 am


VJammer


It's not so much a technique, more like a trait with members of his nobility. They just have more durable bodies. The blood is only in the description to explain why their body is as durable as it is.
PostPosted: Mon Apr 21, 2014 3:46 pm


VJammer


Final Draft

Username: Firefly in the Meadow
Race: Vampire Hunter
Power Name: Morningstar Regeneration
Power Abilities: Her family was bred for one purpose only. To be the best killers on the face of this earth. They did no marry those they loved they only married and mated with those who were strong. Due to this there are many horrifying things about her. What this means for her already accelerated healing is that it has gone to a frightening level. Surpassing even strong vampires in terms of regeneration her family's healing factor has gone to a cellular level. The speed of the healing depends on the severity of the wound. Non vital areas of her body heal within seconds to minutes, vital areas of her body would heal within minutes to hours, when she were to 'die' it would take hours to days for her to properly heal. Even with toxins and poisons she has been shown to heal from them just the same as a wound. There is only one way of killing her and no one that has fought her has found out what that way is.

Username: Firefly in the Meadow
Race: Vampire Hunter
Power Name: Morningstar Blood
Power Abilities: Yet another feat the Morningstar family has obtained through many generations of breeding with only the strongest. On top of having an unholy regeneration factor to their bloodline they've developed themselves even further. While vampire hunters are not able to keep up with vampires naturally... the Morningstar found a way around this. By having each generation hunt a vampire far stronger than them they would perform an act called Amaranth. Although Amaranth is meant for other vampires this family has made it their own. By defeating a vampire far stronger than themselves they would consume it's blood to the point of even taking the vampire's soul for their own. This process is very addictive to vampires so the Morningstar family was careful to only do this once or twice per person before that generation would breed. On top of the fact only a few members of the family knew how to perform the ritual. So the child they would give birth to would be significantly stronger than other vampire hunter children out there. The reason this is done is so that the Morningstar children are able to keep up with vampires. They are able to fight on even terms with pureblood vampires because of what they do in order to make the next generation strong. The Morningstars are able to go toe to toe with pureblood vampires. With their strength, speed, agility, and reflexes being on par with the purebloods. The downside to this is the fact that the Morningstar does need the intake of blood. Not as bad as vampires do but they still to drink every once in a while. Another fact is that their blood has taken on a black tint to it and blood transfusions do not aid her in healing. She has to rely on her own healing factor or feeding on others.

Username: Firefly in the Meadow
Race: Vampire Hunter
Power Name: The Morningstar Dimension
Power Abilities: It is a rather useful ability to have however Alexis was never able to fully dive into the ability. The reason for this was the fact her mother and father were ripped from her. Her mother was a legendary hunter in the magic world and went so far as to make her own dimension for storage use. How Alexis is able to utilize this dimension is by putting focusing her magic within the item. Just as it is stored it is able to be summoned. She uses this dimension mainly for load out kits when on patrols or hunting. Whatever kit she wants she merely says the keyword related to it and thinks about it. Then the kit she has on is swapped with the one she wants. The same goes for weapons and clothing oddly enough. There is so much more she can do with this dimension however due to her family being ripped from her... she's only able to scratch the surface.

Username: Firefly in the Meadow
Race: Vampire Hunter
Power Name: Night Vision
Power Abilities: Yet another trait they picked up on through years of breeding. The Morningstar family eventually found a method that would allow for each generation to increase their natural night vision. By going to Alaska and staying their from November to January in total darkness letting their eyes adjust. What they found was the newer generations had inherited what they developed through time. When night takes over the skies instead of everything going dark for them everything it merely shifts the color of the image. So everything that would have normally had an orange or a yellow tint to it... would have a bright blue or purple tint to it. Allowing them to still fully see at night without hindering their vision while still being able to tell the difference between night and day.

Firefly in the Meadow

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PostPosted: Tue Apr 22, 2014 10:30 pm


Firefly in the Meadow
VJammer



Ok...healing is healing. It's already fast and you do not need to enhance it and she could not match an A-rank Vampire, toxins would take their toll on her as they would on any human, and She may be a hunter, but she is still a human and therefore, there are still many many ways she could die.

Soul stealing would not happen and if they drank vampire blood, they would not be human, they would have turned into vampires. And in no way would any single hunter match a pureblood in a full-on battle. Hunters are ALWAYS weaker in Strength, Speed, Agility, and Endurance than a Pureblood, no way around that. If a Pureblood is fought, they fight it in teams. If they feed to gain power, they are vampires, not hunters.

The first two powers will not work as they are and either need to be revised or dropped. The last two are approved however.  
PostPosted: Wed Apr 23, 2014 2:38 am


VJammer


Permission to be a pureblood on the hunter's side.

Firefly in the Meadow

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PostPosted: Wed Apr 23, 2014 8:49 am


Firefly in the Meadow
VJammer


Permission to be a pureblood on the hunter's side.

You may make a Pureblood, but they would not side with the Hunters for multiple reasons, one of which being, the Hunters would not trust them.  
PostPosted: Wed Apr 23, 2014 9:31 am


VJammer
Firefly in the Meadow
VJammer


Permission to be a pureblood on the hunter's side.

You may make a Pureblood, but they would not side with the Hunters for multiple reasons, one of which being, the Hunters would not trust them.


Ummm I'm pretty certain I can create a perfectly reasonable background for a pureblood to side with the hunters. On top of which if a pureblood didn't side with the hunters then why are hunters allowed to watch over the school? It makes no sense at this point to have it be like that. Especially since Vampire hunters pose no real threat to a pureblood from what you're telling me. So I'll create a reasonable story in which my pure would do such a thing.

Firefly in the Meadow

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Renkaku

Aged Prophet

PostPosted: Wed Apr 23, 2014 9:36 am


VJammer


Since my Rpc was approved, does this mean my ability is approved?
PostPosted: Wed Apr 23, 2014 11:13 am


Firefly in the Meadow
VJammer
Firefly in the Meadow
VJammer


Permission to be a pureblood on the hunter's side.

You may make a Pureblood, but they would not side with the Hunters for multiple reasons, one of which being, the Hunters would not trust them.


Ummm I'm pretty certain I can create a perfectly reasonable background for a pureblood to side with the hunters. On top of which if a pureblood didn't side with the hunters then why are hunters allowed to watch over the school? It makes no sense at this point to have it be like that. Especially since Vampire hunters pose no real threat to a pureblood from what you're telling me. So I'll create a reasonable story in which my pure would do such a thing.

Ok...on principle, Hunters NEVER work alongside Vampires. If a Vampire enters the HQ, regardless of rank or standing, they are restrained. They do NOT enlist vampires. There may be a few that are willing to befriend Vampires, but the Association itself will not and will certainly not allow a Vampire to join their ranks. This is a part of the guild that is pulled directly from Vampire Knight. Hunters and Vampires may be allies, but they do not join each other's groups.  

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PostPosted: Wed Apr 23, 2014 11:18 am


Renkaku
VJammer


Since my Rpc was approved, does this mean my ability is approved?

Yes though, you could also edit it slightly to say your character has specially made Bloodcapsules with a higher iron content.  
PostPosted: Wed Apr 23, 2014 2:30 pm


VJammer
Firefly in the Meadow
VJammer
Firefly in the Meadow
VJammer


Permission to be a pureblood on the hunter's side.

You may make a Pureblood, but they would not side with the Hunters for multiple reasons, one of which being, the Hunters would not trust them.


Ummm I'm pretty certain I can create a perfectly reasonable background for a pureblood to side with the hunters. On top of which if a pureblood didn't side with the hunters then why are hunters allowed to watch over the school? It makes no sense at this point to have it be like that. Especially since Vampire hunters pose no real threat to a pureblood from what you're telling me. So I'll create a reasonable story in which my pure would do such a thing.

Ok...on principle, Hunters NEVER work alongside Vampires. If a Vampire enters the HQ, regardless of rank or standing, they are restrained. They do NOT enlist vampires. There may be a few that are willing to befriend Vampires, but the Association itself will not and will certainly not allow a Vampire to join their ranks. This is a part of the guild that is pulled directly from Vampire Knight. Hunters and Vampires may be allies, but they do not join each other's groups.


Okay first you told me at the beginning that this was going to be a bit of blade and vampire knight. Not the exact definition of one or the other. Second you cannot tell me things are set in stone for different situations provide different results. I don't understand why every time i'm trying to do something creative that can be explained rather well you stone wall me saying no that cant be without even hearing how the hell its supposed to happen in the first place. You wanted this to be a bit of a fantasy and a realistic rp. You're not helping either at the moment because you don't know what the hell you want to do. So before you stone wall me why not listen to me and actually think about it. I do nothing but provide good reasons for things. Also if this is really a vampire knight stop pretending and just slap vampire knight in the title.

Firefly in the Meadow

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PostPosted: Wed Apr 23, 2014 3:00 pm


Firefly in the Meadow
VJammer
Firefly in the Meadow
VJammer
Firefly in the Meadow
VJammer


Permission to be a pureblood on the hunter's side.

You may make a Pureblood, but they would not side with the Hunters for multiple reasons, one of which being, the Hunters would not trust them.


Ummm I'm pretty certain I can create a perfectly reasonable background for a pureblood to side with the hunters. On top of which if a pureblood didn't side with the hunters then why are hunters allowed to watch over the school? It makes no sense at this point to have it be like that. Especially since Vampire hunters pose no real threat to a pureblood from what you're telling me. So I'll create a reasonable story in which my pure would do such a thing.

Ok...on principle, Hunters NEVER work alongside Vampires. If a Vampire enters the HQ, regardless of rank or standing, they are restrained. They do NOT enlist vampires. There may be a few that are willing to befriend Vampires, but the Association itself will not and will certainly not allow a Vampire to join their ranks. This is a part of the guild that is pulled directly from Vampire Knight. Hunters and Vampires may be allies, but they do not join each other's groups.


Okay first you told me at the beginning that this was going to be a bit of blade and vampire knight. Not the exact definition of one or the other. Second you cannot tell me things are set in stone for different situations provide different results. I don't understand why every time i'm trying to do something creative that can be explained rather well you stone wall me saying no that cant be without even hearing how the hell its supposed to happen in the first place. You wanted this to be a bit of a fantasy and a realistic rp. You're not helping either at the moment because you don't know what the hell you want to do. So before you stone wall me why not listen to me and actually think about it. I do nothing but provide good reasons for things. Also if this is really a vampire knight stop pretending and just slap vampire knight in the title.

What I said is that it is based off of both. The setting would be VK and it is and I also stated that the Bloodphasers were inspired by the mutated vampires from Blade 2. In the world of VK, the Association does not work alongside Vampires. Please keep in mind, I have to manage this guild, come up with ideas for later, go through approvals, answer many questions, and try my best to keep this place organized and that is on top of job hunting and dealing with another 10-15 rps in other guilds. And most of the time, I'm the only one of the crew online as Saku and Raven tend to get on in late afternoon for me or evening. I am not stonewalling you for the sake of doing so. Simply put: I don't have the time to do so. In this situation, it is damn near impossible to have every last detail laid out and I try my best to give the info others ask for. I do not try to stifle ideas, but I get things like, even though she is human, she can become as strong as a pureblood, or, manipulation powers that have no defined limit, there are mechs without a base description, etc. If you feel so stifled, you can come up with a list of ideas you have and PM me them ahead of time so I can outline which ones would work and which ones will not so you don't waste time on ones that will not be not approved. Also, if you have any further issues or concerns, I ask that you PM me instead of drawing it out here or in the OOC.  
PostPosted: Thu Apr 24, 2014 8:08 am


VJammer
Renkaku
VJammer


Since my Rpc was approved, does this mean my ability is approved?

Yes though, you could also edit it slightly to say your character has specially made Bloodcapsules with a higher iron content.


Okay, Ill add that.

Renkaku

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PostPosted: Thu Apr 24, 2014 5:53 pm


Master Kamina Reborn
Power application for my A rank vampire Sage Genesis

Username: Master Kamina Reborn
Race: A Class Vampire
Power Name: Inferno Skin
Power Abilities: With this ability Sage Genesis can superheat his skin for a variety of situations. For instance if he suddenly finds himself in a wall after teleporting he can superheat his skin to melt the wall around him and free himself. He can also do this in a close quarters combat situation for extra damage for each blow he lands.
Power Limitations/Weaknesses: While using this ability spashing water on him can seriously burn him due to flash cooling his skin. Ice can lower the temp of his skin enough to cause him to slow down due to pain. The only water that this does not apply to is hot or boiling hot water as it will do nothing to cool him off.

Username: Master Kamina Reborn
Race: A Class Vampire
Power Name: Hellfire Gattling
Power Abilities: This ability is performed when sage summons a large black and red flame orb around both of his hands. To perform this offensive ability he slams his hands together and starts to fire several dozen razor sharp flame bullets in a scattered gattling spray towards his intended target.
Power Limitations/Weaknesses: This attack can be interrupted mid cast making sage resort to either fighting in CQC or finding another spot to perform this attack. Depending on his level of consentration and level of his heat sage can shoot between 48 to 72 bullets and the level of dispursal and distance the bullets fly also depend on his heat and level of focus.

Username: Master Kamina Reborn
Race: A Class Vampire
Power Name: Overheat
Power Abilities: When sage gets excited in battle his level of heat and flame production can increase drasticly making all of his attacks and physical traits stronger.
Power Limitations/Weaknesses:

Username: Master Kamina Reborn
Race: A Class Vampire
Power Name: Hell Flamethrower
Power Abilities: While inhaling deeply sage can exhale an intense stream of dark red fire that can range from a razor sharp narrow stream of fire to a wide spread blasting stream. The range and power of this ability depends on his focus and heat level.
Power Limitations/Weaknesses:

Username: Master Kamina Reborn
Race: A Class Vampire
Power Name: Fire Absorption
Power Abilities: This ability allows sage to consume or absorb fire from a natural source or from a fire based magic attack cast towards him to heal himself and revitalize himself.
Power Limitations/Weaknesses: He cannot absorb his own flames or fire cast from his attacks to heal they must be from any other source to work.

Username: Master Kamina Reborn
Race: A Class Vampire
Power Name: Flame Porting
Power Abilities: Sage Genesis has a unique form of teleporting where he surrounds himself in flames before teleporting in an explosion of fire and appearing from a burst of fire. Leaving scorch marks on any surface around him when he teleports and where he appears again.
Power Limitations/Weaknesses: The flames that he casts to teleport are a bluish color making it obvious when he is about to port so if his blue flames are put out he cannot teleport until he recasts his blue flames again.

Username: Master Kamina Reborn
Race: A Class Vampire
Power Name: Flame Extreme Resistance
Power Abilities: Due to his high control over flames and over the element of fire he has developed he has an extremely high resistance to fire almost so to the point of immunity though he still takes damage from it.
Power Limitations/Weaknesses:

Username: Master Kamina Reborn
Race: A Class Vampire
Power Name: Amaterasu
Power Abilities: This ability gives him access to the jet black flames of hell. Through a very small blood sacrifice he can summon and maipulate this mythical fire to his will.
Power Limitations/Weaknesses: With repeated use this ability can prove to be more harmful to him then to his enemies so this is his trump card.

Approved, also, for anyone who has some reservations upon reading these abilities, know that I approve them because I know that Kamina is responsible when it comes to using the powers and reasonable.  
PostPosted: Wed Nov 18, 2015 4:36 pm


Username: overlord diaus
Race: (Hunter) expert
Power durations:
+ 1-2 post run time
+ 1 post cool down
Power Name: Upheaval
Power Abilities: A skill that commands wind. Used with his weapon or his bare hands the user is able to release a powerful cutting wind outward to shred victums to pieces. The amount of power produced depends upon the amount of force used. This move is versatile and powerful against many enemies or thicked armor. This move can be learned though painful training. The mechanics of the attack is fairly simple as the spell simply fires cutting wind out from the users body or his vampire hunting weapon or course the attack can be adapted to object thrown by the user knives, rocks, etc. Other then that it is a multi attacking spell.

Username: overlord diaus
Race: (Hunter) Expert
Power Name: Reapers skip
Power Abilities: A move which amplifies the users speed. Used correctly the user can appear to teleport but is simply moveing to fast for the naked eye. with their regenerative abilities the body can withstand such pressure. The skill can be called a passive skill. Useing wind as an element the spell is another fairly simple move but requires years of physical and mental training. Due to the strain it puts on the body only hunters with slightly above average healing seems to he the only ones able to use this skill, otherwise the user will experience their own joints exploding muscles torn and sometimes much worse. Even though vampire hunters have much stronger bodies then normal it doesnt mean its still not human, meaning this spell expends the user past their own limits for a breif time. Due to the nature of the spell it can only travel short distance best for battle and sneaking around. Those with high regenerative abilities appear to be able to use this skill much easier.

Overlord Diaus

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PostPosted: Wed Nov 18, 2015 4:46 pm


Overlord Diaus
Username: overlord diaus
Race: (Hunter)
Power Name: Upheaval
Power Abilities: A skill that commands wind. Used with his weapon of bare hands he is able to release a power cutting wind outward to shred victums to pieces. The amount of power produced depends upon the amount of force used. This move is versatile and powerful. A move that can be learned though painful training.

Username: overlord diaus
Race: hunter
Power Name: Reapers skip
Power Abilities: a move which amplifies the users speed. Used corrrctly the user can appear to teleport bit is simply moveing to fast for the naked eye.with their regenerative abilities the body can stand such pressure.

Give me a little bit to look over these abilities a bit. *small nod* I'd also appriciate it if you could fill out a profile with what you can as well, so i can justify the powers based on age and stuff. ^^"
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