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[PRP Quest] A Mysterious Island Pt.2 [Jake/Sherry] Goto Page: [] [<] 1 2 3 ... 4 5 6 7 8 [>] [»|]

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Grifferie

Crew

Deus Sherry

PostPosted: Sun Jan 27, 2013 3:46 am


Sherry scowled. No really, that look on her face was a scowl. "I'm sorry. I didn't realize this was going to happen."

She rubbed her paw again. It wasn't really hurting anymore, but there was probably a mark under her fur. "I certainly wasn't trying to smother you. I was trying to keep you from running away in panic or something. Which, may I remind you, you more or less did."

She let out a cute little sigh. "Well, I guess we could continue on," she suggested, looking further down the path, past the strange statues and things. "I mean, we made it this far."

[A.V.]
[A.V.] rolled 1 10-sided dice: 4 Total: 4 (1-10)
PostPosted: Mon Jan 28, 2013 12:14 pm


Chester was gushing over how cute Sherry looked, and Jake only gagged. Ew. Chester. Stop having these thoughts in his head. He wasn't sure what was worse. Annoying hunter Sherry, or annoying bunny!Sherry. Both were pretty bad.

"Only because you were trying to KILL me. Just keep you hands to yourself, ok?"
He bared his teeth, growling, trying to look menacing, but it was probably as menacing as a foxfire giving you a grumpy face... if that was even possible.

"Yah, the sooner we get out of here, the better."
Those mission reports were starting to look mighty appealing right now... nevermind the fact that he ended up tearing them to shreds not too long ago.


GrnGriff
... WELL.


[A.V.]


Dangerous Hunter



Grifferie

Crew

Deus Sherry

PostPosted: Tue Jan 29, 2013 7:48 pm


"I wasn't trying to KILL you," her minipet face didn't quite show the expression she was going for. She looked a bit more pitiful than annoyed. "Next time I'll just let you run off and die or something." (This was a complete lie.)

She rolled her eyes. "Well. I want to see what's at the end of this. Come on," she started to move when she noticed the music again. The music, and an odd sensation.

And then she was most definitely not there anymore.

[EXIT]

[A.V.]
Jake and his dice. xDDD
PostPosted: Tue Jan 29, 2013 8:14 pm


"PLEASE." he scoffed, rolling his eyes also.
He was DONE exploring this stupid place, and was about to snap at Sherry again, when he too heard the music.

No. NO. NOT NOW. NOT-
[ Exit ]


[A.V.]


Dangerous Hunter

[A.V.] rolled 4 20-sided dice: 20, 7, 1, 2 Total: 30 (4-80)


[A.V.]


Dangerous Hunter

PostPosted: Fri Feb 22, 2013 4:47 am


Jake: 27
Sherry:... 3 (I'm sorry OTL)

gaia_crown [ Round 1: ]

- All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
- This initial roll does not cost stamina!
[A.V.] rolled 1 6-sided dice: 1 Total: 1 (1-6)
PostPosted: Fri Feb 22, 2013 4:49 am


[ Enter ]

Jake jumped through the portal, landing on 4 legs.
... damn it, this was going to take some time getting used to.


GrnGriff


[A.V.]


Dangerous Hunter

Grifferie rolled 1 6-sided dice: 1 Total: 1 (1-6)


Grifferie

Crew

Deus Sherry

PostPosted: Fri Feb 22, 2013 5:00 am


Sherry followed close behind the Death trainee turned minipet.

"Alright. Hopefully we won't run into too much trouble," she looked around cautiously, ears perked. What was it the book had said? Large and unfriendly monsters running around?

"Did you hear that?"
PostPosted: Fri Feb 22, 2013 5:03 am


One shadow creature was already out of the question, but two?
Jake was already running the opposite direction.

"Abort, ABORT!"
There was no way he was dying as a minipet. No chance in hell.

[ Exit ]


[A.V.]


Dangerous Hunter



Grifferie

Crew

Deus Sherry

PostPosted: Fri Feb 22, 2013 5:05 am


Sherry was right on Jake's heels.

There was no way with these little bodies that they were going to be able to handle those monsters. None.

They would just...have to try again in a little bit...and hope they went unnoticed.

[Exit]
[A.V.] rolled 4 20-sided dice: 16, 9, 17, 20 Total: 62 (4-80)
PostPosted: Fri Feb 22, 2013 5:07 am


Jake: 25
Sherry: 37

gaia_crown [ Round 1: ]

- All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
- This initial roll does not cost stamina!


[A.V.]


Dangerous Hunter

[A.V.] rolled 1 6-sided dice: 2 Total: 2 (1-6)


[A.V.]


Dangerous Hunter

PostPosted: Fri Feb 22, 2013 5:11 am


[ Enter ]

This time, Jake made sure he was prepared.
... By bringing a pendant with him, which was tied around his leg

How on earth he managed to do so, and how he managed to get a pendant without any techs noticing him would be a mystery.
Grifferie rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Fri Feb 22, 2013 5:18 am


[Enter]


Once again, Sherry was right on Jake's heels. "Ok," she was whispering, "if we can just get back to the palace..." She trailed off, scanning the area. She had no idea how they were going to fix this. None at all.


Grifferie

Crew

Deus Sherry



[A.V.]


Dangerous Hunter

PostPosted: Fri Feb 22, 2013 5:23 am


gaia_crown [ Round 2: ]

- All players must now navigate the labyrinth. Roll 1d100.
- If you roll 75 or higher you have found the palace gates, perhaps only through a stroke of luck. That's odd, you could have sworn your friend was with you...
- If you did NOT roll 75 or higher you still need to keep on searching the area, full of traps and dead ends. You need to continue rolling until you roll 75 or higher.
- For ever time you do not roll 75 or higher (each reroll), you must subtract one of your given stamina points. If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out.
- If you made it past this round, you can proceed to round 3:
[A.V.] rolled 3 100-sided dice: 84, 35, 72 Total: 191 (3-300)
PostPosted: Fri Feb 22, 2013 5:26 am


Well, no shadow creatures. That was already a bonus.
Not even bothering to answer Sherry or look at his surrounding, he dove into the labyrinth head-first.

...and somehow, made it right to the end.
He apparently just really REALLY wanted to get out of here.

Stamina: 22 (last two roll negated)


[A.V.]


Dangerous Hunter

Grifferie rolled 3 100-sided dice: 35, 67, 64 Total: 166 (3-300)


Grifferie

Crew

Deus Sherry

PostPosted: Fri Feb 22, 2013 5:36 am


So far, so good. They just had to...

And then Jake was gone.




Hush. Sherry shook her head, and stepped into the maze.


The first trap she found was some kind of blade thing, that she walked right under. For once, being a minipet wasn't too bad. The next trap was not nearly as fun...but fire never is. The third trap....well. Shells were wonderful things.


Stamina: 34
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