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Feriku
Vice Captain

PostPosted: Sun May 06, 2012 6:13 pm


Silent Harry Mason
Feriku
Silent Harry Mason
Feriku
I finished Shattered Memories! mrgreen

And I will still defend it to the end. XD
Meh, keep liking the lies of the machine, that game still isn't that good. XD


The...lies of the machine??
Considering how badly SHSM has been received by the fanbase, wouldn't I be following "the machine" if I hated on it instead of giving my true feelings? wink
Noooo.... emotion_awesome (CRAP SHE'S ON TO US)

No but it was alright in some ways, they did some cool things, but there are too many things that make it unforgivable, if you could have any combat at all, maybe not a lot of ammo, but a gun to use occasionally, if some of the puzzles weren't so obvious. I got to dislike how it doesn't mark the map for you when you've been somewhere, and when you try to hide... you will get raped most of the time. XD Those are my main problems with it, those little things, and the being raped every five seconds by nearly identical monsters.

It's a cool concept, that if they revised a bit, could be a bit better.


xd

Lack of combat = more suspense/fear during the chase sequences. Plus.
Obvious puzzles = some trickier ones, but overall not up to the level of the old games. Minus.
Non-marked map = it...wasn't that easy to get lost, except in the chase sequences, when it did mark your map. Neutral.
Hiding is useless = ohgoshIdidn'tknowtheycoulddothatrunrunrun!!! Plus.

So of your complaints... only one I agree with. razz

But I do agree they could have done it better. Better puzzles (some were good, though) could have been polished up and made harder, and they could have expanded more deeply on the psychological aspects, to make it more varied and personally frightening.
Although I'll admit, when I first saw what the Raw Shocks had turned into for me, I was like: " gonk What the heck are those?? Run!"
PostPosted: Sun May 06, 2012 6:24 pm


Feriku
Silent Harry Mason
Feriku
Silent Harry Mason
Feriku
I finished Shattered Memories! mrgreen

And I will still defend it to the end. XD
Meh, keep liking the lies of the machine, that game still isn't that good. XD


The...lies of the machine??
Considering how badly SHSM has been received by the fanbase, wouldn't I be following "the machine" if I hated on it instead of giving my true feelings? wink
Noooo.... emotion_awesome (CRAP SHE'S ON TO US)

No but it was alright in some ways, they did some cool things, but there are too many things that make it unforgivable, if you could have any combat at all, maybe not a lot of ammo, but a gun to use occasionally, if some of the puzzles weren't so obvious. I got to dislike how it doesn't mark the map for you when you've been somewhere, and when you try to hide... you will get raped most of the time. XD Those are my main problems with it, those little things, and the being raped every five seconds by nearly identical monsters.

It's a cool concept, that if they revised a bit, could be a bit better.


xd

Lack of combat = more suspense/fear during the chase sequences. Plus.
Obvious puzzles = some trickier ones, but overall not up to the level of the old games. Minus.
Non-marked map = it...wasn't that easy to get lost, except in the chase sequences, when it did mark your map. Neutral.
Hiding is useless = ohgoshIdidn'tknowtheycoulddothatrunrunrun!!! Plus.

So of your complaints... only one I agree with. razz

But I do agree they could have done it better. Better puzzles (some were good, though) could have been polished up and made harder, and they could have expanded more deeply on the psychological aspects, to make it more varied and personally frightening.
Although I'll admit, when I first saw what the Raw Shocks had turned into for me, I was like: " gonk What the heck are those?? Run!"
Meh, it didn't make it suspenseful to have no means of defending yourself, now that would of worked in amnesia, and it did. But lets be honest here, think about the logic behind this, according to the story semi being based off of the bad ending of the first game, why does Harry dream originally that he has weapons, then now he doesn't have any real defense besides random torches lying around that have no logic. It isn't scary to be constantly chased by rape monsters who easily can find you, plus it the concept of you being able to be attacked in the other world, but not attacked when it isn't the other world, and the silly phone messages that replace the freak out moments like opening something up, and a body falls out, or whatever, those kind of moments they replaced did more injustice to me than other things. I mean you don't need to go overkill with it, but it kind of puts you in a peace of mind to know nothing can actually hurt you unless you are in the other world, so it loses some of the psychological moments. P:

Overall if I had to rate it, it would be 5.5-6.0 out of 10. Not terrible, but not good.

So Zetta SIow
Crew

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Feriku
Vice Captain

PostPosted: Sun May 06, 2012 6:31 pm


Silent Harry Mason
Meh, it didn't make it suspenseful to have no means of defending yourself, now that would of worked in amnesia, and it did. But lets be honest here, think about the logic behind this, according to the story semi being based off of the bad ending of the first game, why does Harry dream originally that he has weapons, then now he doesn't have any real defense besides random torches lying around that have no logic. It isn't scary to be constantly chased by rape monsters who easily can find you, plus it the concept of you being able to be attacked in the other world, but not attacked when it isn't the other world, and the silly phone messages that replace the freak out moments like opening something up, and a body falls out, or whatever, those kind of moments they replaced did more injustice to me than other things. I mean you don't need to go overkill with it, but it kind of puts you in a peace of mind to know nothing can actually hurt you unless you are in the other world, so it loses some of the psychological moments. P:

Overall if I had to rate it, it would be 5.5-6.0 out of 10. Not terrible, but not good.


I don't accept that theory. I much prefer the post-SH3 theory, convoluted though it may be.

It wasn't a SCARY game outside of the chases, not in the sense of the traditional series... but a lot of those messages/flashback things dealt with very real-life fears. From a gameplay perspective, not scary, but unsettling all the same.
PostPosted: Tue May 08, 2012 6:57 am


Feriku
Silent Harry Mason
Meh, it didn't make it suspenseful to have no means of defending yourself, now that would of worked in amnesia, and it did. But lets be honest here, think about the logic behind this, according to the story semi being based off of the bad ending of the first game, why does Harry dream originally that he has weapons, then now he doesn't have any real defense besides random torches lying around that have no logic. It isn't scary to be constantly chased by rape monsters who easily can find you, plus it the concept of you being able to be attacked in the other world, but not attacked when it isn't the other world, and the silly phone messages that replace the freak out moments like opening something up, and a body falls out, or whatever, those kind of moments they replaced did more injustice to me than other things. I mean you don't need to go overkill with it, but it kind of puts you in a peace of mind to know nothing can actually hurt you unless you are in the other world, so it loses some of the psychological moments. P:

Overall if I had to rate it, it would be 5.5-6.0 out of 10. Not terrible, but not good.


I don't accept that theory. I much prefer the post-SH3 theory, convoluted though it may be.

It wasn't a SCARY game outside of the chases, not in the sense of the traditional series... but a lot of those messages/flashback things dealt with very real-life fears. From a gameplay perspective, not scary, but unsettling all the same.
Either way, it still lacks any reasoning as to why he has no way of defending himself, suddenly Harry became a p***y who runs like Forrest Gump, and flings flares around to scare off enemies with light. It didn't really unsettle me either, I mean, some of the messages seemed decently disturbing, but I've gotten my fill of that from Bioshock, especially the part where you listen to the tape of the surgeon murdering the person on the operating table. Shattered Memories should have tried a bit harder with the scares, and to be honest, the chases didn't seem scary to me either, a neat concept with which some reformatting could be better, but more than anything it is annoying to run like heck while slamming stuff into enemies to slow them down.

So Zetta SIow
Crew

Dangerous Trafficker

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Feriku
Vice Captain

PostPosted: Tue May 08, 2012 7:37 am


Silent Harry Mason
Feriku
Silent Harry Mason
Meh, it didn't make it suspenseful to have no means of defending yourself, now that would of worked in amnesia, and it did. But lets be honest here, think about the logic behind this, according to the story semi being based off of the bad ending of the first game, why does Harry dream originally that he has weapons, then now he doesn't have any real defense besides random torches lying around that have no logic. It isn't scary to be constantly chased by rape monsters who easily can find you, plus it the concept of you being able to be attacked in the other world, but not attacked when it isn't the other world, and the silly phone messages that replace the freak out moments like opening something up, and a body falls out, or whatever, those kind of moments they replaced did more injustice to me than other things. I mean you don't need to go overkill with it, but it kind of puts you in a peace of mind to know nothing can actually hurt you unless you are in the other world, so it loses some of the psychological moments. P:

Overall if I had to rate it, it would be 5.5-6.0 out of 10. Not terrible, but not good.


I don't accept that theory. I much prefer the post-SH3 theory, convoluted though it may be.

It wasn't a SCARY game outside of the chases, not in the sense of the traditional series... but a lot of those messages/flashback things dealt with very real-life fears. From a gameplay perspective, not scary, but unsettling all the same.
Either way, it still lacks any reasoning as to why he has no way of defending himself, suddenly Harry became a p***y who runs like Forrest Gump, and flings flares around to scare off enemies with light. It didn't really unsettle me either, I mean, some of the messages seemed decently disturbing, but I've gotten my fill of that from Bioshock, especially the part where you listen to the tape of the surgeon murdering the person on the operating table. Shattered Memories should have tried a bit harder with the scares, and to be honest, the chases didn't seem scary to me either, a neat concept with which some reformatting could be better, but more than anything it is annoying to run like heck while slamming stuff into enemies to slow them down.


Do you even remember what theory I'm talking about? xd Of course Harry would be like that, because following this theory, Heather is convincing herself via a construct of Dr. Kaufmann that everything they experienced in Silent Hill was just a fantasy. So this Harry has to be a regular person who never really fought monsters, based on the new version of events being constructed.
But whether you follow that theory or a different one, anything that takes the ending of SHSM as something close to truth leads to the same conclusion--SHSM Harry can't defend himself because the entire battle is psychological and in someone else's mind.
I don't know, listening to the audio of a girl who may or may not be Cheryl (depending on your interpretation) about to be raped is disturbing enough to me. xd
As for the chase sequences, I found that having to keep running and try to go in the right direction without being caught, and knowing that every time I fail I'll have to start over from the beginning of the chase, was enough to make me anxious and tense, at least.
PostPosted: Tue May 08, 2012 8:38 am


Feriku
Silent Harry Mason
Feriku
Silent Harry Mason
Meh, it didn't make it suspenseful to have no means of defending yourself, now that would of worked in amnesia, and it did. But lets be honest here, think about the logic behind this, according to the story semi being based off of the bad ending of the first game, why does Harry dream originally that he has weapons, then now he doesn't have any real defense besides random torches lying around that have no logic. It isn't scary to be constantly chased by rape monsters who easily can find you, plus it the concept of you being able to be attacked in the other world, but not attacked when it isn't the other world, and the silly phone messages that replace the freak out moments like opening something up, and a body falls out, or whatever, those kind of moments they replaced did more injustice to me than other things. I mean you don't need to go overkill with it, but it kind of puts you in a peace of mind to know nothing can actually hurt you unless you are in the other world, so it loses some of the psychological moments. P:

Overall if I had to rate it, it would be 5.5-6.0 out of 10. Not terrible, but not good.


I don't accept that theory. I much prefer the post-SH3 theory, convoluted though it may be.

It wasn't a SCARY game outside of the chases, not in the sense of the traditional series... but a lot of those messages/flashback things dealt with very real-life fears. From a gameplay perspective, not scary, but unsettling all the same.
Either way, it still lacks any reasoning as to why he has no way of defending himself, suddenly Harry became a p***y who runs like Forrest Gump, and flings flares around to scare off enemies with light. It didn't really unsettle me either, I mean, some of the messages seemed decently disturbing, but I've gotten my fill of that from Bioshock, especially the part where you listen to the tape of the surgeon murdering the person on the operating table. Shattered Memories should have tried a bit harder with the scares, and to be honest, the chases didn't seem scary to me either, a neat concept with which some reformatting could be better, but more than anything it is annoying to run like heck while slamming stuff into enemies to slow them down.


Do you even remember what theory I'm talking about? xd Of course Harry would be like that, because following this theory, Heather is convincing herself via a construct of Dr. Kaufmann that everything they experienced in Silent Hill was just a fantasy. So this Harry has to be a regular person who never really fought monsters, based on the new version of events being constructed.
But whether you follow that theory or a different one, anything that takes the ending of SHSM as something close to truth leads to the same conclusion--SHSM Harry can't defend himself because the entire battle is psychological and in someone else's mind.
I don't know, listening to the audio of a girl who may or may not be Cheryl (depending on your interpretation) about to be raped is disturbing enough to me. xd
As for the chase sequences, I found that having to keep running and try to go in the right direction without being caught, and knowing that every time I fail I'll have to start over from the beginning of the chase, was enough to make me anxious and tense, at least.
Ah, yeah, but still... the anxiousness it gives you is the wrong kind of anxiousness... If it actually felt darker, and if the monsters weren't constantly chasing you, but could chase you, or find you or something, it would be a bit more creepy. And I didn't say the rape message wasn't disturbing, I meant that trying to go the Bioshock weird message route isn't nearly as scary as all the things like, *Locker slams open after opening empty locker, mirror room blood* Ya know what I mean?

So Zetta SIow
Crew

Dangerous Trafficker

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Feriku
Vice Captain

PostPosted: Tue May 08, 2012 9:19 am


Silent Harry Mason
Feriku
Silent Harry Mason
Feriku
Silent Harry Mason
Meh, it didn't make it suspenseful to have no means of defending yourself, now that would of worked in amnesia, and it did. But lets be honest here, think about the logic behind this, according to the story semi being based off of the bad ending of the first game, why does Harry dream originally that he has weapons, then now he doesn't have any real defense besides random torches lying around that have no logic. It isn't scary to be constantly chased by rape monsters who easily can find you, plus it the concept of you being able to be attacked in the other world, but not attacked when it isn't the other world, and the silly phone messages that replace the freak out moments like opening something up, and a body falls out, or whatever, those kind of moments they replaced did more injustice to me than other things. I mean you don't need to go overkill with it, but it kind of puts you in a peace of mind to know nothing can actually hurt you unless you are in the other world, so it loses some of the psychological moments. P:

Overall if I had to rate it, it would be 5.5-6.0 out of 10. Not terrible, but not good.


I don't accept that theory. I much prefer the post-SH3 theory, convoluted though it may be.

It wasn't a SCARY game outside of the chases, not in the sense of the traditional series... but a lot of those messages/flashback things dealt with very real-life fears. From a gameplay perspective, not scary, but unsettling all the same.
Either way, it still lacks any reasoning as to why he has no way of defending himself, suddenly Harry became a p***y who runs like Forrest Gump, and flings flares around to scare off enemies with light. It didn't really unsettle me either, I mean, some of the messages seemed decently disturbing, but I've gotten my fill of that from Bioshock, especially the part where you listen to the tape of the surgeon murdering the person on the operating table. Shattered Memories should have tried a bit harder with the scares, and to be honest, the chases didn't seem scary to me either, a neat concept with which some reformatting could be better, but more than anything it is annoying to run like heck while slamming stuff into enemies to slow them down.


Do you even remember what theory I'm talking about? xd Of course Harry would be like that, because following this theory, Heather is convincing herself via a construct of Dr. Kaufmann that everything they experienced in Silent Hill was just a fantasy. So this Harry has to be a regular person who never really fought monsters, based on the new version of events being constructed.
But whether you follow that theory or a different one, anything that takes the ending of SHSM as something close to truth leads to the same conclusion--SHSM Harry can't defend himself because the entire battle is psychological and in someone else's mind.
I don't know, listening to the audio of a girl who may or may not be Cheryl (depending on your interpretation) about to be raped is disturbing enough to me. xd
As for the chase sequences, I found that having to keep running and try to go in the right direction without being caught, and knowing that every time I fail I'll have to start over from the beginning of the chase, was enough to make me anxious and tense, at least.
Ah, yeah, but still... the anxiousness it gives you is the wrong kind of anxiousness... If it actually felt darker, and if the monsters weren't constantly chasing you, but could chase you, or find you or something, it would be a bit more creepy. And I didn't say the rape message wasn't disturbing, I meant that trying to go the Bioshock weird message route isn't nearly as scary as all the things like, *Locker slams open after opening empty locker, mirror room blood* Ya know what I mean?


I don't know, I found the chase sequences to work well. razz I mean, maybe they could be improved, maybe more along the lines of Amnesia...but for what it was, it worked well.
But what I'm trying to say is that they're different kinds of scary. Shattered Memories had...less of the supernatural approach, for obvious reasons.
PostPosted: Tue May 08, 2012 9:40 am


Feriku
Silent Harry Mason
Feriku
Silent Harry Mason
Feriku
Silent Harry Mason
Meh, it didn't make it suspenseful to have no means of defending yourself, now that would of worked in amnesia, and it did. But lets be honest here, think about the logic behind this, according to the story semi being based off of the bad ending of the first game, why does Harry dream originally that he has weapons, then now he doesn't have any real defense besides random torches lying around that have no logic. It isn't scary to be constantly chased by rape monsters who easily can find you, plus it the concept of you being able to be attacked in the other world, but not attacked when it isn't the other world, and the silly phone messages that replace the freak out moments like opening something up, and a body falls out, or whatever, those kind of moments they replaced did more injustice to me than other things. I mean you don't need to go overkill with it, but it kind of puts you in a peace of mind to know nothing can actually hurt you unless you are in the other world, so it loses some of the psychological moments. P:

Overall if I had to rate it, it would be 5.5-6.0 out of 10. Not terrible, but not good.


I don't accept that theory. I much prefer the post-SH3 theory, convoluted though it may be.

It wasn't a SCARY game outside of the chases, not in the sense of the traditional series... but a lot of those messages/flashback things dealt with very real-life fears. From a gameplay perspective, not scary, but unsettling all the same.
Either way, it still lacks any reasoning as to why he has no way of defending himself, suddenly Harry became a p***y who runs like Forrest Gump, and flings flares around to scare off enemies with light. It didn't really unsettle me either, I mean, some of the messages seemed decently disturbing, but I've gotten my fill of that from Bioshock, especially the part where you listen to the tape of the surgeon murdering the person on the operating table. Shattered Memories should have tried a bit harder with the scares, and to be honest, the chases didn't seem scary to me either, a neat concept with which some reformatting could be better, but more than anything it is annoying to run like heck while slamming stuff into enemies to slow them down.


Do you even remember what theory I'm talking about? xd Of course Harry would be like that, because following this theory, Heather is convincing herself via a construct of Dr. Kaufmann that everything they experienced in Silent Hill was just a fantasy. So this Harry has to be a regular person who never really fought monsters, based on the new version of events being constructed.
But whether you follow that theory or a different one, anything that takes the ending of SHSM as something close to truth leads to the same conclusion--SHSM Harry can't defend himself because the entire battle is psychological and in someone else's mind.
I don't know, listening to the audio of a girl who may or may not be Cheryl (depending on your interpretation) about to be raped is disturbing enough to me. xd
As for the chase sequences, I found that having to keep running and try to go in the right direction without being caught, and knowing that every time I fail I'll have to start over from the beginning of the chase, was enough to make me anxious and tense, at least.
Ah, yeah, but still... the anxiousness it gives you is the wrong kind of anxiousness... If it actually felt darker, and if the monsters weren't constantly chasing you, but could chase you, or find you or something, it would be a bit more creepy. And I didn't say the rape message wasn't disturbing, I meant that trying to go the Bioshock weird message route isn't nearly as scary as all the things like, *Locker slams open after opening empty locker, mirror room blood* Ya know what I mean?


I don't know, I found the chase sequences to work well. razz I mean, maybe they could be improved, maybe more along the lines of Amnesia...but for what it was, it worked well.
But what I'm trying to say is that they're different kinds of scary. Shattered Memories had...less of the supernatural approach, for obvious reasons.
Yeah, I get what you mean there.

So Zetta SIow
Crew

Dangerous Trafficker

11,450 Points
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