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Pandora Green
Captain

Aged Gaian

PostPosted: Tue Feb 21, 2012 11:09 am


The Shinsetsu Clan

Born from the arctic frost


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H i s t o r y:
Long ago, in the northern most reaches of the world, twin clans of powerful yet peaceful peoples rested outside of the grip of war. Almost identical in tradition yet completely different in action- one clan stood out, no shame in their abilities, the other shy, reserved, and unnoticed.
When the world’s resources began to dimmer, the peoples of the center lands searched and searched, till at long last they had discovered the clans of the Glacial North.
For decades the clans were watched in silence, their onlookers lying in wait. In those many years of observation, those of the center lands witnessed in awe the power of the shameless clan. Their showoff nature resulting in the watchers’ complete understanding of their abilities. However, the self-secluded and reserved clan was given little attention. They boasted their power in minority, causing the watchers to abandon any desire for in-depth analysis.


When the time at long last came, those who had watched in the shadows for years appeared before the two clans- sword in hand and greed in eye. The clan who was shameless in the usage of their power was the first to fight back. Unfortunately, their resistance was for not- The watchers had seen every possible outcome brought forth by the clan’s abilities, and showed little effort in countering and conquering their efforts. In what seemed like an instance, the entire clan was obliterated, their land cultivated and made home for the center land’s miners.
However, the sect of watchers sent to take out the shy clan was met with a defensive they had no idea how to deal with. Before they could even venture far into the village, the watchers were coiled within a deep freak blizzard- its origins mysterious at the time. After countless days of attempting to wait out the storm, it finally struck them- the shy clan was not going to allow them to do the same to their home.

The clan had conjured a storm that would sweep through the entire northern nation for years. The watchers of the center lands were forced to either retreat, or die a cold and grim death.
The shy clan was successful in defending their homeland, but they learned that so long as they stayed in one location, there would eventually be a day that their entire peoples could be obliterated, just as the shameless clan had been.
Because of this, families were sent from the clan to occupy various locations all around the world. All for a slightly increased chance of continuing their legacy.


T r a i t s:
• The Shinsetsu clan ninjutsu is a variation of Yukiton [ Snow ].
• All Shinsetsu have Yukiton [ Snow ] as a chakra element.
• All Shinsetsu are able to learn Yukiton [ Snow ] ninjutsu one [1] post faster.
• All Shinsetsu are born with a single attribute, listed below.


R e s t r i c t i o n s:
• The chakra of the Shinsetsu is a color variation of green or blue.
• Shinsetsu snow does not contain water and cannot be mimicked; it is the materialization of their chakra.


A t t r i b u t e:
• Tsumetai [ Cold to the Touch ]: The skin of each Shinsetsu clan member is chilled; producing a refreshing, almost intoxicating aura. This aura does not stretch far from one's person, and only the Shinsetsu and those in direct contact with him/her can truly appreciate the feeling. Because of this attribute, humidity is a foreign concept to the Shinsetsu, and only the most extreme of heats will cause those within tsumetai's effect to break a sweat. Additionally, this consistent cold has weathered their skin and innards, providing an internal and external resistance to freezing temperatures, unfortunately, the change in temperature makes them easier to find. Although not exactly topical, it should be noted that thanks to their relaxing aura, the Shinsetsu are considered some of the most desirable lovers in the world.


B a s i cs:
Hatsuyuki [ First Snow ]

Rank E
The basis technique of the Shinsetsu clan.
This technique allows the user to release their unique snow chakra from their body in order to create a pure white cloud which can be manipulated freely in the air. The only restriction is that this white lump must always be within 2 yards of the original user. This lump is the size of a human adult's torso, and can be spread out and twisted like a sheet of sand.
The cloud, in essence, is nothing but snow, but further examination would prove it to be something more. Although it holds snow's basic characteristics (cold, flakey, small) it is actually the materialization of the user's frigid chakra. As thus, it contains no water, but can still be melted.
• Must learn before proceeding to other techniques.
• Whence a cloud is modified, it is no longer a Hatsuyuki, and can be replaced.
• As you rank up, more clouds are released with each usage.
Genin : Two Clouds
Chuunin : Three Clouds
Jounin : Four Clouds
Konin : Five Clouds
Sannin : Six Clouds

S n o w f a l l:
Kousetsu [ Snowfall ]

Rank D
This technique allows the user to send their [ Hatsuyuki ] lump high into the sky, where it will puff out, split, and become two full blown clouds. These newly produced clouds are a rough diameter of 10 yards each. At the whim of the user, these clouds can be broken open in order to sprinkle down their snowy contents. One thing should be noted- The snow that falls from these clouds is a typical sprinkle. No real lethality.
• At Chuunin rank, a single usage can be applied to multiple clouds.
• Lasts [8] posts.


Oosetsu [ Heavy Snowfall ]
Rank C
Just as [ Kousetsu ], this technique allows the user to send their [ Hatsuyuki ] into the air where it expands and becomes a pair of full blown clouds. These newly produced clouds have a rough diameter of 10 yards each, but are a light gray rather than white. At the whim of the user, this cloud can be broken open, allowing its ivory flakes to fall to the field below.
Unlike Kousetsu, the snow of this technique is slightly larger and falls at a much faster pace.
• At Jounin rank, a single usage can be applied to multiple clouds.
• Lasts [6] posts.


Gousetsu [ Tremendous Snowfall ]
Rank B
Just as [ Kousetsu ], and [ Oosetsu ] this technique allows the user to send their [ Hatsuyuki ] into the air where it expands and becomes a full blown cloud. The cloud produced has a diameter of roughly 10 yards, but is dark gray rather than white. With a simple signal from the creator, this cloud breaks open- allowing its heavy flakes to fall to the ground below. The flakes fall at the same pace as Oosetsu, but are now accompanied by white winds that push and pull most everyone in its area.
• At Konin rank, a single usage can be applied to multiple clouds.
• Lasts [6] posts.


T e c h n i q u e s:
Yukimari [ Snowball ]

Rank E
A very simple technique that initially has little battle purpose.
The user will press either hand against their [ Hatsuyuki ] clump, and pulse some of their chakra out of their palm. Through this simple surge, the user launches a perfectly tight, round, hand-sized ball of snow from the Hatsuyuki.


Ooyukimari [ Heavy Snowball ]
Rank D
By feeding it additional chakra during its construction, the user is able to make a [ Yukimari ] much larger and heavier. Almost perfectly imitating a ten pound bowling ball. Because of its altered dimensions, this is actually a fairly effective and simplistic projectile.


Koyukimari [ Great Snowball ]
Rank C
By feeding it a large amount of additional chakra during its construction, the user is able to make [ Yukimari ] a very useful weapon. Although it fully consumes the [ Hatsuyuki ], the end result is a ball of snow roughly the same weight and size as a cannonball.


Kake no Yuki [ Fragment of Snow ]
Rank C
At any point during one of their techniques, the Shinsetsu clan member is able to woft out their hand, sending an immediate cease and desist signal. When this signal is given, the technique will break apart into a gust of white wind. Although still cold, and the winds able to push people back, the end result is almost always less damaging. ( Of course, the larger the technique is, the more wind produced. )


Zouge Seppun [ Ivory Kiss ]
Rank C
The user will assume a comfortable position, loft their hands to a wound, and force their [ Hatsuyuki ] cloud to hover around that area. After a slight amount of preparation (1 post), the Hatsuyuki will be lowered to the wound, and then pressed against it for a brief healing period (1 post). After being removed from the wound, the aches and pains that were there a few moments ago should fade, and any torn skin should now be repaired. Of course, the healing properties of this technique have its limits.
• Cannot heal any wound caused by something above Rank B.


Setsuzou [ Snow Sculpture ]
Rank C
A substitution technique which makes uses of the [ Hatsuyuki ] lump. Just as the traditional substitution technique, the user will manipulate chakra to briefly increase their speed in order to switch positions with an object- in this case -the Hatsuyuki. When the actual swap occurs, the Hatsuyuki lump will take the form of the original user in order to make a convincing replacement. This technique uses up a Hatsuyuki cloud, so another must be formed.


Fuyu no Iki [ Breath of Winter ]
Rank C
By channeling chakra to their upper body, and holding a single handsign, the user is able to let loose a wide cone of twisting white wind and fractal frost from their mouth. The cone is roughly as wide as the user, and travels about 10 yards before diminishing. Because the winds contain lumps of snow, it deals a minor amount of blunt damage in addition to sheer cold force.


Youkai Yuki [ Snow Phantom ]
Rank B
By twisting and molding their [ Hatsuyuki ], the user is able to produce a sturdy replica of any person or beast (so long as the user has seen it). Able to cause actual damage, this phantom is more of a clone than a ghost. Because of its snowy composition, it is very easy to tell that the phantom is, in fact, the phantom. Thusly, unless this is used in conjunction with a [ Snowfall ], or [ Clone ] technique, its only purpose is attacking. This technique uses up a Hatsuyuki cloud, so another must be formed.


Fubuki Hira [ Snow Storm Palm ]
Rank A
Similar to [ Fuyu no Iki ], the user will channel chakra to their upper body- their arms, to be specific. By holding out their arms, opening their hands, and taking aim, the user will unleash two cones of twisting wind and snow pieces. The cones are roughly as wide as the user, and travel about 12 yards before diminishing. Because the winds contain lumps of snow, it deals a minor amount of blunt damage in addition to sheer cold force.


Hyou [ Hail ]
Rank A
Rather than being an attack on its own, [ Hyou ] is a modification technique that makes the snowflakes within Shinsetsu abilities as hard as stone.
( Rather than costing [80] chakra to perform, each modified technique costs an additional [20] chakra. )


Kogarashi [ Wintry Winds ]
Rank A
An advanced form of [ Fuyu no Iki ].
After performing a string of handsigns, the user will take a deep breath, clearing their thoughts, and humming their chakra. They will then lift both of their hands to their face, cupping their mouth but also spreading their fingers to leave a small gap. Shortly after doing so, the user will let loose the earlier held breath, casting out a cone shaped gale of white winds with enough cold force to freeze water on contact, needless to say what it could do to a person. The cone is roughly as wide as the user, and travels about 12 yards before diminishing.


Hyouga Reiki [ Glacier Aura ]
Rank S
A manipulation of the Shinsetsu attribute [ Tsumetai ].
By surging chakra throughout their entire body, the user is able to momentarily girth their cold disposition. Anything within a 5 yard radius of the user is struck by a flash wave of sheer arctic power. Instantly freezing water, dwindling fire, and coating people and animal alike in a thick frost. The strength of Hyouga Reiki is self-evident...

Shinsetsu Members





 
PostPosted: Tue Feb 21, 2012 10:15 pm


The Naga Clan

Flexible, Fast, and Deadly


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H i s t o r y:
An old line hunted to near extinction, this clan hails from Kusagakure no Sato (Village Hidden in the Grass). A very secretive group in themselves, members of this clan seem to be very quick tempered. The brightest of this group tended to become excellent shinobi and their highly flexible bodies made them well suited for taijutsu. This clan reveres the majority of snakes and tends to mimic them in combat. Lightning fast strikes and envenomed bites tend to overtake their opponents quickly.



T r a i t s:
• Highly flexible, members of this clan can pop their limbs in and out of their sockets to move them in odd ways. Limbs can extend and retract by a foot at will to aid in taijutsu. (Flexibility enormously increased.)
• Members of this clan can extend and retract their necks mid-combat a great speed to bite at will. The range can be several times the length of their body. Retracting takes time but is near instant.
• Members of this clan are excellent in Ninjutsu receiving a +1 to Ninjutsu.
• Members of this clan develop fangs as they mature. By the age of 14 their fangs are full grown.
• Members can extend their arms and legs a good two feet but not in multiple directions.
• Members eyes have slit pupils and tend to be yellow in color.
• Most clan members skin is pale and sickly looking.
• Members of this clan tend to be aggressive.
• Members of this clan are immune to their own venom but not from another members. Each venom is slightly different and is very hard to build immunity to due to this.

Restrictions:
• New characters of this clan must start at genin
• If a clan member obtains a summon other than snake it will attempt to kill them any time it is summoned. The boss summon will be automatically called instead of its lesser, and will upgrade the chakra to its cost.
• Clan members are never of large body size.


Venoms
Naga venom
B rank
Utilizing previous techniques the user channels their chakra into the salivary glands, causing their saliva to turn into a venom of sorts. This venom can be used by spitting into the eyes of their opponent, into an open wound, or through their bite. Effects of this chakra infused saliva is hallucinations, vomiting, dizziness, and rare cases of narcolepsy. This venom is very rarely fatal.

Vipers Venom
A rank
Another venom made by channeling chakra into the saliva, this toxin acts more on the vascular system, bringing about coagulation of the blood and clotting of the pulmonary arteries The pain of the wound is severe, and is speedily followed by swelling and discoloration.The bite is immediately followed by local pain of a burning character; the limb soon swells and becomes discolored, and within one to three hours great prostration, accompanied by vomiting, and often diarrhea, sets in. Cold, clammy perspiration is usual. The pulse becomes extremely feeble, and slight dyspnea and restlessness may be seen. In severe cases, the pulse may become imperceptible and the extremities cold. The patient may pass into coma within 4 hours if not treated.


Proteroglyphous Venom
S rank
The effect of the venom of proteroglyphous snakes is mainly on the nervous system, respiratory paralysis being quickly produced by bringing the venom into contact with the central nervous mechanism which controls respiration; the pain and local swelling which follow a bite are not usually severe.

The bite of all the proteroglyphous elapids, even of the smallest and gentlest, such as the Elaps or coral snakes, is, so far as known, deadly to humans. Anyone receiving such a bite will need to vacate the battlefield immediately and seek medical attention.
1 post: Breathing becomes labored
3 post: Breathing becomes nearly impossible
5 post: Breathing requires assistance
6 post: Death

Techniques:
Vipers grasp

D rank
Utilizing their flexibility the user is able to extend their necks up to several times the length of their body and bite anything in reach of their mouths. Does not require hand seals.

Piercing fangs
D rank
Passive
Channeling chakra into their mouth one time to create permanent effect, specifically the teeth, the users canine teeth elongate and become as hard as steel and as sharp as senbon.
(May be used to inject venom from above list.)

Pit viper
C rank
Channeling chakra to their eyes the user blinks once and their vision will change. They will see in thermal vision like certain vipers for a short time (4 posts) to their normal sight range. They cannot end this early.

Hebi Bunshin (Snake Clone)
B rank
The user summons a clone comprised of snakes. Follows the same rules as other high ranking bunshin but when dispersed instead of a cloud of smoke or an elemental blast, this clone falls apart into a mass of medium sized venomous serpents.

Twin Snakes Mutual Death Technique
A Rank
This forbidden technique is a murder-suicide attack, killing both the user and the target. The user makes a one-handed seal with both their hand and the intended victim's. Two snakes are then summoned from the user's sleeve, biting both their wrists and killing them with deadly venom.

Movement of the Snake
Rank - A
By once again performing the Snake seal the user is able to then make their body as flexible and agile as a Snake, making dodging, and attack from unconventional angles a walk in the park. Of course some attacks can't be dodge. But this jutsu does allow the user to stretch their body parts at about 5 meters. [Stay active for the entire fight once activated. Flexibility enormously increased. Agility greatly increased.]

Snake Nature
Rank- A
This passive technique comes from the study of snake nature. Snakes themselves move extremely quickly and strike with unbelievable accuracy. Through studying the snake nature and becoming one with their snake side the user receives a great increase to speed and agility although they receive a decrease to strength.

Orochimaru's Regeneration Replacement Technique
Rank: S
Requirements: Must Be A Saanin or Higher!
This unnamed technique allows Orochimaru to experience a near total rebirth of his physical form at the cost of a large amount of chakra. Should a significant portion of his body be damaged in battle, he can emerge from his mouth and cast off the skin of his former body. This new body will not bear the damage of the previous incarnation. Unless totally disintegrated, the user can regenerate from any flesh of them remaining.

This jutsu can also be used as a form of Kawarimi, allowing Orochimaru to avoid an attack by leaving his previous skin behind. This approach was used by Uchiha Sasuke after he absorbed Orochimaru. Sasuke emerged from the chest of his cast off body after being hit by Amaterasu.
(Does not require hand seals)

Original writeup of this clan belongs to Holy Rinaku. Please ask before use elsewhere.



The Naga Clan
___• Metal Trsu [ Nagato Yuu, Kumo ]
___
___
 

Pandora Green
Captain

Aged Gaian


Pandora Green
Captain

Aged Gaian

PostPosted: Wed Feb 22, 2012 2:04 pm


Seirei no Hogosha
A bond deeper than blood.

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__S t o r i e s ○ o f ○ P a s t ○ S o u l s:
The group of families known as the Miyamoto clan, name meaning "base of the shrine", are descendants of the great monks who worshiped at the temples standing atop the tallest mountains of the eastern continents. The early Miyamoto believed that the higher they could reach, the closer to God they would become. Although they had no intention of receiving any gifts or otherworldly gratification through their prayers; a minor genetic mutation, which allowed them to control a pseudo-element they know as reikon ( soul ), had unexplainably developed. Due to their peaceful and understanding nature, rather than using the element to impose on others, the Miyamoto used it to reverse injury- mending bones and knitting flesh. It wasn't too long after they began their healing ways that they realized reikon ( manipulated as konton - soul release ) could be used to invigorate and temper flesh, as well as repair it. However, in time, the simple connection between healer and wounded, supporter and supported, was found to be deeper than something as simple as one person assisting another. With faith and dedication, it was something that could become a powerful bond; one that the Miyamoto could hold firmly, and shoulder pain with. A link amongst the very soul.


___T r a i t s:
• All members of this bloodline come from a branch of the Miyamoto clan.
( It does not mean you are from the same family, however. )
• Most techniques of the Miyamoto clan are known as konton [ soul release. ]
• All techniques of this bloodline do not require handseals.
• Miyamoto clan members have somewhat fragile bodies. ( Moderate physical defense. )

___B e n e f i t s:
• Miyamoto clan members have deep chakra pools. ( Chakra pool maximum +40. )
• Miyamoto clan members can perform eiseijutsu ( medical techniques ) with one hand.

___R e s t r i c t i o n s:
• It is impossible for a Miyamoto clan member to link to his/herself.
• Miyamoto clan members cannot learn Rigorous taijutsu or bukijutsu styles.
• Up to two [2] ability increasing techniques can be active on a single target at once.
• The same ability increasing technique cannot be active multiple times on a single target.
• Please keep in mind the modifier of increases ( in ascending order ):
___Slight increase, moderate increase, sharp increase, great increase, and significant increase.

___C o n n e c t i n g:
Mukei Enko [ Spiritual Connection ]
Rank: E
Description: The most basic technique of the Miyamoto clan in which all other techniques are derived and operated. Through a whim and moment of physical contact, the user creates a connection between themselves and the subject. This connection is the Miyamoto tactic; it opens a gate to healing, strengthening, and many other benefits that cannot be brought out by one person alone. Once a bond is formed, a tie with no true physical form is created between the parties. It cannot be seen or severed by any means. This connection can, however, be broken if the user runs out of chakra, becomes unconscious, or the connected party leaves the range of the connection. This connection can be forced on a subject if they touch the Miyamoto.
• Maximum connection range: One mile.
• As you rank up, you will be able to connect to more people.
___Genin: One.
___Chunin - Jounin: Two.
___Konin - Sannin: Three.

»Mukei Enchou [ Spiritual Extension ]
Rank: D
Description: By assuming a more meditative and immobile state, the Miyamoto is able to increase the range at which his/her bond can stretch. However, for each post of the connected party’s activity, [10] chakra is drained from the Miyamoto. ( Increases range of Spiritual Connection by one mile. This effect can be applied up to three times, but for each stack, [10] addition chakra is drained per post. )
• Learned when Spiritual Connection is learned.

Mukei Nokori [ Spiritual Residue ]
Rank: Passive
Description: As ability increasing techniques are continuously performed, the effects of those techniques seem to begin to last longer- though at a reduced potency. There is no real training regimen for this benefit; it simply becomes static after routine usage of any ability increasing technique. ( After an ability increasing technique’s duration ends, its effects continue for two [2] additional posts at 25% potency. )
• Learned after using ability increasing techniques twelve [12] times.

Mukei Riki [ Spiritual Strength ]
Rank: Passive
Description: As ability increasing techniques are performed on someone, the effects of those techniques seem to become less and less of a physical and mental burden. With time, a person is able to bolster his/herself, and can carry more spiritual weight- This adaption is proof of that evolution. ( Allows the assisted character to be affected by up to three [3] of the Miyamoto clan's ability increasing techniques at once. )
• This passive ability is awarded to those who have been affected by ability increasing techniques twelve [12] times.

___T e c h n i q u e s:
Mukei Joukei [ Spiritual Sight ]
Rank: E
Description: A fairly simple technique which allows the user to momentarily view the "strings" that bind a Miyamoto to those he/she is connected to. Aside being used to find connected allies, it can also locate any other person who may be under a different Miyamoto clan member's assistance. Unfortunately, during the duration of this technique, the user's eyes become a bit more sensitive to light. Although not typically detrimental, it can become a problem when dealing with flares. Duration: 2 posts.

Konton: Sou no Suji [ Soul Release: Layer of Muscle ]
Rank: D
Description: A link technique which increases the physical ability of multiple parties. The target(s)’s physical defense is moderately increased. Although it’s not incredibly noticeable, this technique lasts long and can help prevent cheap strikes from becoming severe injuries. Duration: 6 posts.

Konton: Usagi no Ashi [ Soul Release: Rabbit's Foot ]
Rank: D
Description: A simple and commonly used technique which increases the physical ability of multiple parties. The target(s)'s physical speed is moderately increased, allowing the affected to match or even outrace enemies of greater practice. Duration: 3 posts.

Jisan Itami [ Taking Pain ]
Rank: D
Description: A link technique that allows the Miyamoto to redirect the damage that a connected party would take to his/herself. However, the user takes slightly more damage than if the target would have taken the hit directly. Additionally, although the damage is redirected, stunting and obstacles formed by an attack cannot be redirected.

Bunpai Itami [ Sharing Pain ]
Rank: D
Description: A link technique that allows the Miyamoto to divide damage he/she takes to any number of connected parties. Unfortunately, not all damage can be given away; the user must retain at least 20% of the damage he/she is redirecting. Additionally, although the damage is redirected, stunting and obstacles formed by an attack cannot be redirected.

Go Itami [ Giving Pain ]
Rank: C
Description: A link technique that allows the Miyamoto to divide the damage a connected party takes amongst themselves and/or any other connected party. Additionally, although the damage is redirected, stunting and obstacles formed by an attack cannot be redirected.

Kizu Tsuukou [ Wound Passing ]
Rank: C
Description: A link technique that allows the Miyamoto to transfer the existing wounds of a connected party to his/herself. This skill was developed sometime after the art of damage redirection was mastered, and its effects are proof of its complex nature. If a deep cut is present on a connected party's shoulder, the Miyamoto will "heal" that person's wound by transferring it to the same position on their own body. Unfortunately, some time and focus is needed to perform this technique ( 2 posts ).

Konton: Wanryoku [ Soul Release: Brute Strength ]
Rank: C
Description: A link technique which increases the physical ability of a single party. The target’s physical strength is greatly increased. Please keep in mind that this can only be applied to a single target. Duration: 5 posts.

Konton: Chikyuu no Gaman [ Soul Release: Earth's Endurance ]
Rank: C
Description: A link technique which increases the physical ability of multiple parties. The target(s)'s physical stamina is sharply increased, allowing them to absorb more damage and ultimately push their body beyond normal limits. Duration: 4 posts.

Konton: Tannaru Chisoku [ Soul Release: Sheer Speed ]
Rank: B
Description: A link technique which increases physical ability, though it forces the Miyamoto to kneel in order to sustain its effect. The target(s)’s physical speed is sharply increased and minor wounds are repaired, almost as if new life has been brought into their legs. Because this technique requires the user to channel energy to the connected, it has no duration, but is instantly severed if the Miyamoto breaks stance. ( This technique can only be applied to those within the original one mile range, no exceptions. )

Konton: Butai Engi [ Soul Release: Element Amplification ]
Rank: B
Description: A link technique which increases the elemental ability of multiple parties. The potency of the target(s)'s elemental chakra attacks are sharply increased. Duration: 4 posts.

Konton: Konki Keiro [ Soul Release: Energy Path ]
Rank: B
Description: A link technique which allows the Miyamoto to transfer any amount of their own chakra to a connected party. This effect cannot be reversed, and Miyamoto clan members cannot grant chakra to one another. Please also remember that if the user runs out of chakra / becomes unconscious, all connections are severed.

Konki Sanmai [ Energy Absorption ]
Rank: A
Description: Rather than forming any number of solid connections to a select few individuals, this technique releases hundreds of chakra strands which create passive links to the surrounding flora and fauna. While assuming a meditative state, the user's chakra strands slowly collect chakra from the willing surroundings, rejuvenating him/her. In a sense, this is a very primitive form of senjutsu, or sage techniques. ( Restores [50] chakra every active post. All other active links are severed upon usage. )

Konton: Kouken Element [ Soul Release: Guardian Element ]
Rank: S
Description: A very powerful link technique that can only be performed when a single connection is formed between strong and well versed allies. For as long as the Miyamoto remains in a meditative state, he/she is able to channel his/her elemental affinities to the connected party. This force feed of power not only moderately increases all aspects of the ninja, but also allows the ally access to the elemental knowledge of the Miyamoto clan member, and envelops them in an aura of white spiritual chakra. While active, a similar thick spiritual aura surrounds the user, protecting them while they channeling energy- though a severe enough attack could still pierce through. Maximum duration: 10 posts.


Miyamoto clan members:
___
___
___


© Copyright 2011. Produced and created by Yukiko Masaki.
 
PostPosted: Tue Mar 13, 2012 8:29 pm


Bukigura no Ketsueki
Akabane Clan
Our blood is death...

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The Akabane clan’s history is brief. Their clan is originated in the Land of Wind. The harsh conditions that can be found within its boarders has let to the overall number of members. The clan is relatively small and dying due to their genkai, which favors natural selection, and as a result the infant mortality rate within the clan is high, and if they can survive infancy they have a 75% of dying from illness or disease before the age of 10 as their genkai can leave the young weak against them. Though if members are able to survive long enough they will have a large range of resistances and immunities to illness, disease, and poison guaranteeing a long, healthy life, if to die of natural causes.

The originator of their genkai was a medical ninja whose work eventually led to the development of a blood control genkai though the price for it was a sub-par immune system, at first.

As shinobi the clan itself has favored a supporting rule for generations, their proficiency with medical techniques are above average, due to it be a necessary skill for survival, and after the founding of the Hidden Sand the clan found a home, though not to their advantage, as medicinal herbs are harder to grow in the desert.

Info: The members of this clan are born with the blood flowing through their veins being black. The users are able to manipulate their blood in a variety of ways. The members of this clan bodies have roughly the same amount of blood in their body as the average human would, and the average recovery time to physical injury as a normal human. The majority of the bodies’ processes are the same as the average human except clotting. Due to the genkai their blood clots as fast as the user desires. They also have a slower recovery time to illness, but this is due to how the body fights infectious disease and illness.

Though they have an abnormal antibody production and until this is mastered death is almost assured. Through the mastery of this members are able to survive past the age of 10. They are able to generate antibodies at a faster rate then the normal person. It is because of this they tend to be sicker longer, as so to build up a better immunity to their inflictions.

The genkai itself works through the manipulation of cell groups in the blood to produce varying effects.

Cell Properties:

White blood - Due to the genkai white blood act differently then in a normal body. These cells take on a toxic property depending on the number of anti-bodies that can be found in the body. The more numerous the more fatal they can become to someone outside the clan.

Black blood - The neutral medium, depending on the will of the user it can take on one of or multiple properties.

Platelets - can harden to the consistency of a solid with hardness much like steel by using iron in the blood as a catalyst, also responsible for clotting and the number of cells can be manipulated by the user.

Methods of Use:

Acidic- Through the use of manipulating the number of white blood cells the blood can take on the properties of a corrosive acid. Depending on what types of anti-bodies are found within the body will determine what the blood can eat through.

Toxic- Through manipulating the antibodies in the blood stream the blood can take on a more hazardous property to others than its original. The type of toxin can be controlled by burning up antibodies in the blood stream. Once exhausted the user then become highly receptive to that type of toxin or illness.

Metallic- Through solidifying the black blood the resulting solid will have a regular hardness of steel though can be manipulated to be harder by drawing from vital minerals and nutrients found in the blood stream.


Misc:

Due to the abnormality of their blood it is physically impossible for non-clan users to receive blood from a member of the clan. The black blood would circulate and pool in the heart causing heart failure within a limited time ranging on the amount of blood in the system, and due to a similar reason members of this clan can only receive blood from members of the clan, though the effects of receiving normal blood is non-lethal.

Members of the clan are usually prone to sickness in younger years leading to a high infant mortality rate this acts as a form of natural selection within the clan ensuring the surviving clan members have a built up resistance to many illnesses and poisons, but as a result the majority of its members become specialized medical ninja.


Weakness:
- Fatigue easily due to chronic blood loss (That leads to such a wide range of problems that it is best to just call it that and save space).
- Slower recovery time to illness or poison

Rules:
- Akabane do not come with toxic or acidic properties. Must be acquired through conditioning.
- Takes Akabane 5 posts to develop anti-bodies for the new types of poisons or sickness. If anti-bodies are already present then takes 2 posts.
- Akabane are immune to poisons if anti-bodies are present
- Akabane also have a blood pool in addition to chakra pool

Blood pool works much like a the chakra system but only applys to techniques that requires the blood to leave the body such as tools and projectiles. Your blood pool will be equal to what ever your chakra pool is.

Small (up to 5 inches in length) :: [5] Blood each
Medium (6 inches – 2 feet)[10] blood each
Large (2 feet – 5) :: [20] blood each
Ridiculous (anything over 5 feet):: [60] blood .

Each time Kaifuku is used it creates 1 anti-body point. In order to add certain abilities anti-bodies have to be consumed. For the blood to become poisonous they have to state the anti-body type they are burning (see list of poisons and drugs for possible effects that could be added to the blood)
2 - antibodies for Acidic



Attribute:
Vampirism – Drinking of blood from others restores 10% of Akabane blood pool.

Kaifuku (recover from illness)
Rank: E
The most basice techniques of the Akabane. It is the techniques used to create anti-bodies. Requires concentration to preform. New toxins in the body take 5 posts create anti-bodies for. If anti-bodies are present then it takes 2 post. Jutsu is unusable during combat.

Utsu Yoroi (Bruising Armor)
Rank: D
Blood rushes to the surface of the flesh creating purplish-black spots that act more like armor with a varying hardness.

Ketsueki Jotai (Blood Shaping)
Rank: D
A tool is created from blood. Depending on amount will depend on the size of said tool.

Ketsueki Shuriken (Bloody Shuriken)
Rank: C
Range: Short to Mid
Type: Offensive
Info: Varying amounts of blood is used to create and launch a projectile varying in shape and size.

Ketsueki Tate (Blood Shield)
Rank: C - A
Cost: 50 (rank C) 70 (Rank B) 100 (Rank A)
Using his blood from an exposed wound the Akabane will create a shield ranging in size depending on how much blood is used. Once the shield is formed it will become like that of a steel wall protecting him from oncoming attacks. The more blood used the thicker and more powerful the shield becomes.

Ketsueki fuseimyaku (Irregular Blood Pulse)
Rank: C
justu cause the heart to beat harder, causing the blood in the body to circulate through the body faster and thus increasing the power of bloody projectiles fired from the body by 1 rank (ex C rank becomes a B) this jutsu tends to bring fatigue rather quickly do to the strain it puts on the heart, (turn of post roll a 6 sided dice, the result will be the duration of the effects, 1-3 = minimal strain 4-6 = fatigues sets)

Ketsueki Kasumi (Blood Illusion Haze)
Rank: B
Cost: 30 blood per clone
Akbane will create clones through a combination of his blood and black cloth, the clones are the same as normal clones. The only difference is that Akabane can detonate the clones making a large explosion turning the clones into puddles of blood.

Ketsueki Daku (Blood Clasp)
Rank: B
Cost: 80 Blood
Using blood on the floor Kurai can concentrate his chakra into it in order to create cuffs out of his blood grasping his opponent into place. This can be done by the blood becoming sticky gluing his opponents to the ground or manipulation to where the blood will grasp hold of his opponent and instantly solidify becoming as hard and thick as steel.

Megurushi Hasu (Lotus Mark)
Rank: B
After the correct hand signs are performed a lotus mark will appear on the abdomen. While this mark is on the flesh the body will produce blood three times faster than normal. After a certain amount of time passes the petals will disappear and the mark wears off once the last petal vanishes (time is determined by posts. The number of post the mark will appear will be determined by 6 sided dice roll, and counts down for every post after).

Akurei Ketsueki Shikon (Demon Blood Destruction)
Rank: A
Cost: 100 blood
Making contact with the large quantities of blood on the ground the user will use his chakra to control the blood and have the blood come up in rapidly solidifying spires. These spikes come up from the ground in every which way and continues to grow more spikes from the ones that have merged from the ground. These spires may be controlled as long as physical contact made.

Ketsueki Shigure (Bloody Rain)
Rank: A
Cost: 100 blood
By using a large amount of blood the user generates a hanging mist. The blood can than be manipulated into projectiles and rained down on a target.

Ketsueki Yoroi no O-kami (Bloody Armor of the Great God)
Rank: S
After a certain amount of damage is taken to a certain part of the body, the users blood will start to react in such a way to defend itself creating a very powerful armor around that part of the body. For instance if the users arm is severely damaged the blood will react and create a full armed blood gauntlet to defend itself. This will continue until the body is fully covered in this armor. The armor will goes as far as to replaced severed limbs. After the armor has been withdrawn back into the body if the user is not cared for they will die within 4 posts unless they receive immediate medical attention and multiple blood transfusions. This techniques also reduces anti-bodies count to 0.

Hakkekkyuu no O-Kami (White Blood of the Great God)
Rank: S+
Cost: 400 blood
A technique that is suppose to pour the soul of an Akabane. The blood burns all its remaining anti-bodies and becomes both poisonous and acidic. The blood changes from black to white. While in this state the blood can be mixed with other liquids to extend the over all reach of any technique. This jutsu can only remain active for 7 posts. After which the blood will turn black again. Exhausted and fatigued the user must seek immediate medical attention or death will occur in 3 posts.

- Bukigura no Ketsueki -
• Codekasu [ Sora, Kiri ]
• Lord Takamatsu [ Yuri Autsomoro, Suna ]


~Open~
 

Pandora Green
Captain

Aged Gaian


Pandora Green
Captain

Aged Gaian

PostPosted: Tue Mar 13, 2012 8:38 pm


Meiton
Nothing escapes the abyss...

User Image


The Dark Release (冥遁, Meiton) is a kekkei genkai that can be used to absorb, manipulate, and release chakra taken from an opponent. The user has marks on either hand. This mark resembles two diamonds, one overlapping the other. Chakra is absorbed through the upper square, while it is released and manipulated through the lower.


___Traits: User Image
• Meiton users steal [25] charka when their palms physical touch another individual
• Meiton users learn Ninjutsu [1] post faster
• Meiton users have deepened chakra pool [+50] chakra
• Meiton Chakra absorption techniques require a third less chakra to activate
• Meiton Users are only able to hold double their chakra pool


___Restrictions:
• Meiton users learn Taijutsu and Genutsu [2] post slower
• Meiton users have slightly more vulnerable to Genjutsu
• Meiton is unable to absorb solid state chakra such as rock, metal, etc..


Meiton: Kokuuzou [ Darkness Release: The Receptacle of the Void ]
Rank: E
The most basic technique for Meiton users. It allows the user to absorb up rank C jutsu by point both hands at incoming Jutsu. They are also unable to stock chakra elements not of their own and must immediately use it with either Meiton jutsu or a the same jutsu used against them.

Meiton: Haji no Yomi [ Darkness Release: Grasp of the Underworld ]
Rank: E
The second most basic technique for Meiton users. By grabbing someone and making contact with their palm the user drains [ 50 ] chakra.

Meiton: Jajimento [ Darkness Release: Judgment ]
Rank: D - S
The user converts chakra that was absorbed into pale blue flames, turning it back on thier enemies with amplified strength (increased one rank the differences comes out of the uer's chakra). The flames are expelled through the lower square of the mark on either hand.

Meiton: Aoandon [ Darkness Release: Blue Lantern ]
Cooldown: 1 Post
Rank: C
the user is able to absorb up rank A jutsu by point both hands at incoming Jutsu. They are also unable to stock chakra elements not of their own and must immediately use it with either Meiton jutsu or a the same jutsu used against them.

Meiton: Fushibi [Darkness Release: Lain Fire ]
Rank: C
After absorbing a rank D or higher jutsu the user thrust their palms into the ground causes a web of pale blue chakra around them self with a radius of roughly 10 feet. If someone steps on it they lose [ 50 ] Chakra and a pillar of pale blue flame below them.

Meiton: Hitodama Bushin no jutsu[ Darkness Release: Spirit Flame Clone technique ]
Rank: B
After absorbing a B rank or higher jutsu the user bring their palms together and begin to form clones from the Chakra absorbed. The Chakra absorbed is divided among the clones evenly and the clones act much like shadow clones, but once a clone uses all their Chakra it disappears. The user can also mix their chakra into the clones giving them deeper Chakra pools.

Meiton: Yomi Senbon [ Darkness Release: Underworld Needle ]
Rank: B
After absorbing a rank C jutsu or higher the user is able to spray black needles made of Chakra roughly 4 inches long. If a needle hits the target looses [ 25 ] Chakra. The user of this Jutsu does not gain that Chakra.
Rank C: 20
Rank B: 30
Rank A: 40
Rank S: 50

Meiton: Kurohitsugi [ Darkness Release: Black Coffin ]
Rank: A
After absorbing a rank B or higher jutsu the user presses their palms together and when they open their hands they release a wave of black Chakra. Anything that touches the wave are encased in a black box. The user can collapse the box by paying [ 50 ] Chakra crushing the captive within.

Meiton: Kurotenkyuu [ Darkness Release: Black Celestial Sphere ]
Rank: A
After absorbing a rank A jutsu or higher the user creates a black sphere of energy. The user then fires this slow moving sphere. What ever is struck by the sphere are absorbed inside out into the sphere. If what was absorbed living then their face will appear on the sphere and let loose a ghastly howl before the sphere disappears. Unfortunately due to its slow speed it is seldom effective in mid - long range combat.

Meiton:Kyūketsukō [Darkness Release: Inhaling Maw ]
Cooldown: 2 Post
Rank: S
The most advance form of chakra absorption technique. The user is able to absorb up to S rank jutsu or when applied with direct contact can steal [ 400 ] Chakra. This technique unlike its predecessors can absorb rocks, sand, ice but is unable to absorb metal. Chakra absorbed can either be added to the user's Chakra pool or used for Meiton follow up jutsu.

Meiton: Ikiryō no Jutsu [ Darkness Release: Soul Manifestation technique ]
Requirement: This technique takes 15 posts to learn
Cooldown: 10 Post
Rank: S+
After the user absorbs a rank S jutsu they thrust their palms on their chest and rip their spiritual form from their body. While in this form their body is made up of pale blue fire with the double diamond structure on their chest (they can only remain in this form for 5 posts). While in this form the user's body is left defense but the spiritual body is immune to most physical attacks. Any ninjutsu used against the spiritual body is reduced by 2 ranks and if the jutsu drops to D or lower it is absorbed. If its a C or higher half the chakra is absorbed an the other half can is fired back as Meiton technique.

- Meiton -
• Kazuraii [ Kaz Meiton ]


 
PostPosted: Tue Mar 13, 2012 8:42 pm


Kamizuru Clan
Insects, Sweet, un-bee-lievable
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Kamizuru

The Kamizuru clan (Kamizuru Ichizoku?, "Kamizuru family") was once a prominent clan of Iwagakure who's most infamous member was the first Tsuchikage. The clan lost its social status after a failed surprised attack against Konohagakure which was repelled by their rivals the Aburame.

Unlike the kikaichū, the insects used by the Kamizuru's rival, the Aburame clan, the bees are summoned into battle, which is done by a simple handseal, and costs no chakra.




Traits:
• The Kamizuru have a deep hatred for the Aburame
• Members of the Kamizuru clan's name end in "bachi"
• They do not need to form hand signs to perform the lower level techniques or supplementary ones due to connecting to their insects easier.
• The Kamizuru have an affinity for bugs and various insects thus knowing and gaining a rare knowledge of antidotes and poisons.
• Members of the Kamizuru have honey colored eyes

Rules:
Members are prideful of their clan so much so to become enraged at the idea of someone disgracing. •
Members must establish bond and breed new insects to counter weaknesses. •


Clan Jutsu:

Hachimitsu Bushin no Jutsu [ Bee Honey Clone Technique ]
Rank: D
The user will create a clone of honey that when struck with sufficient force will melt into globs of stick honey. The honey is a powerful adhesive that in enough quantities can immobilize an attacker.

Hakidasu Hachimitsu [ Spitting Honey ]
Rank: D
After a series of hand signs the user will spit globs of sticky honey. It can be used capture or slow. Also makes a handy sweet snack!

Shibaku Wakkusu [ Spraying Wax ]
Rank: D
The user begins spitting balls of wax or spraying. When hardened it can strike with varying force or restrain within a mound of wax. Put it on a string and you got a candle!

Hachi Bakudan no Jutsu [ Bee Bomb Technique ]
Rank: C
The clan member can generate bees with exploding tags attached to attack their target. It is unknown if the bees will explode when they reach their target. But due to their name, this result seems likely.

Hachimitsu no Jutsu [ Bee Honey Technique ]
Rank: C
The clan member can generate bees made of honey to attack their target or spew it from their mouth. If the bees are hit or are cut by their target, they will fall apart into globs of honey. The honey is a powerful adhesive and can bind their target if it lands on them. The clan member can then release a real bee with a drug capable of knocking the target unconscious if it stings them.

Hijutsu: Hachinosu [ Secret Technique: Bee Hive ]
Rank: C
This unique jutsu is a secret technique that allows the user to increase the speed of insects' development. As the user's body is already a hive of sorts for the insects, the user will encase himself in an actual honeycomb structure to further aid the insects. This is an extremely useful move for Kamikuru clan members, since their attacks mainly focus on the usage of bugs. However, using this in the midst of a battle can be potentially dangerous as it leaves the user static and vulnerable. With this jutsu the user can replenish their little army in almost no time.
• Mitsubachi - 1 Post
• Suzumebachi - 1 Post
• Ō-Suzumebachi - 3 Posts
• Atsui Mitsubachi - 4 Posts

Kabe no Wakkusu [ Wax Wall ]
Rank: B
By having the bees secrete wax to form a solid wall in front or around the user to protect them. Because the wax solidifies into a tough wax that is mildly flexible the shield can weather a variety of attacks but melts against jutsu one rank lower.

Hachi Senbon no Jutsu [ Thousand Bee Stings Technique ]
Rank: B
After forming the needed hand seals, the clan user will command their bees to fire their stingers as projectiles at their opponents. These stingers can be poisoned, increasing their deadliness to their foe.

Hachi no Muragaru [ Swarm of Bees ]
Rank: B
The Kamizuru Clan member summons fourth thousands of bees which combine into two spear-like formations that spiral towards the enemy and carries them into the air, where they brutally stung before dropping them onto the ground.

Shichuudama [ Larva Sphere ]
Rank: A
The member of the Kamizuru clan causes thousands of chakra devouring larva that encase a target and feed on the chakra accelerating their growth and development causing them to mature one post later.

Yudoku na Kafun [ Posionous Pollen ]
Rank: A
Range: Close
After forming the needed hand signs the user will release bees covered in toxic pollen. If inhaled it may cause one of the following effects depending on dice roll:
1] Knock out - sleepy time for davy (2 post)
2] paralysis - going down down (2 posts)
3] Sensory disruption powder - slower reaction time, dizziness, disorientation (4 posts)
4] Deadly toxin - 8 post before you go under

Ō-Suzumebachi [ Great Hornet ]
Rank: S
Requirement: Hijutsu: Hachinosu, takes 15 posts to learn
After using Hijutsu: Hachinosu the user will call forth thousands of hornets that are 4 inches long and are highly toxic. Able to not only sting but spit venom these larger bugs are able to sting though up to 1 inch of plate armor. Jutsu used with these insect increase by [2] rank.

Atsui Mitsubachi [ Hot Honey Bee ]
Rank: S+
Requirement: Hijutsu: Hachinosu, takes 20 posts to learn
After using Hijutsu: Hachinosu the user will call forth thousands of these special breed of honey bees. They barely an inch long and are distinguished from other honey bees by have three red eyes between their compound eyes. Despite their size their body in able to generate considerable heat when the begin vibrating their bodies. Thought venomous their sting is not potent. Instead causing intense burning sensation at the injection site.

Tenpihatchi no Jutsu [ Bee Oven Technique ]
Rank: S
Requirement: Atsui Mitsubachi
After summoning a particular species of Honey Bees the bees will swarm onto a target restraining them and begin vibrating at high speeds causing their temperature to sky rocket slowing roasting the target.

Mitsubachi Eikoudan [ Honey Bee Flare Bomb ]
Rank: A
Requirement: Atsui Mitsubachi
The bees swarm around a target then begin vibrating intensely causing their body to self destruct casing a chain reaction of explosion causing all the bees to explode generating a white light.

Atsui Hachimitsu Bakudan [ Hot Honey Bomb ]
Rank: B
Requirement: Atsui Mitsubachi
The bees begin vibrating raising their body temperature. Then the collide releasing boiling hot honey onto a target. Though it is sticky it is not restrictive.


Members:





~Open~
 

Pandora Green
Captain

Aged Gaian


Pandora Green
Captain

Aged Gaian

PostPosted: Sun Apr 08, 2012 3:26 pm


Saiketsu Clan
"Blood Mendors"

User Image

___H i s t o r y:
The Saiketsus date back over several centuries, being one of the oldest clans still in existence. The original clan was comprised of a dozen members of the founders who first discovered their abilities and began passing it on to others. As members grew within the clan they also honed their abilities Sharing them with the core members they lived in harmony for a time. After many years a strange incident occurred that ended in a member sampling the blood of another. This gave that member a rush of energy, chakra and strength. Once this was discovered he made it a point to break away from the clan and took some followers with him. This initially split the clan into two. The founders and the outcasts.

Within the original core a mutagen seemed to arise within the blood of the Saiketsus. Black blooded individuals were starting to be born with what they called cursed blood. This blood worked much different from the Saiketsus as it had toxic properties in it opposed to Saiketsus healing properties. The main clan saw these instantly as blasphemous and cast them out into the world. Misunderstood they ended up forming a pact with the Sanguin outcasts. The core of the Saiketsus started learning of the outcasts as they were slandering the name of the Saunguinsts by raising terror around the land while using the name in their wake.

This caused so much termoil that the core clan took up arms and proceeded to wage war against the outcasts.Far too proud to work with the Akabane which now has so many members they acted as their own clan they found themselves quickly outnumbered by the outcasts. Many of both sides died before things finally calmed down due to the ranks being thinned out so greatly that these both became small clans opposed to the legions they were once before.

The two great halfs to this clan became fractions of what they once were. The haelers of the Saiketsus became legendary among that of normal villages, and much more rare. The original core of the clan quickly became discriminatory towards outsiders of their precious abilities. Their abilities gave them a great edge over the medical jutsu, being that they could seal wounds, manipulate blood within their patients and remove poisons. The other side of the clan turned more violent after events had brought outsiders in. This caused a small civil war within which scattered most of their factions into the wind. Turning about a poor turn of events for a clan that had been alive and prosperious for so long. Now there are much more sanguinsists that have banded together under one leader which do whatever they please. The last founding member of

○ Throughout the Saiketsu technique descriptions the word "Dehydration" will arise a few times. Dehydration simply means that the limb which it applies to has been utterly drained of blood. However, because of the practice of the Saiketsu jutsu, this state of dehydration typically only lasts a moderate amount of time (4 posts). If the Saiketsu were to transfer the "Dehydration" to a target that is non Saiketsu the Dehydration would last twice as long considering the inferior blood regeneration.


___T r a i t s:
All Saiketsu users have Suiton [ Water ] as one of their chakra elements.
Saiketsu users sense of smell is increased each rank.
Saiketsu users rely heavily on Suiton [ Water ] ninjutsu. ( Learning requirement for Suiton ninjutsu -1 post. )
Saiketsu users can perform Suiton [ Water ] ninjutsu with a single handsign.
Saiketsu users regenerate blood very quickly. This causes wounds to heal faster.

Saiketsu blood is type - x Their blood is unique to the point where it is accepted by all blood types. Their body also welcomes all blood types.

___R e s t r i c t i o n s:
Saiketsu usage isn't available until puberty ( Character age must be 11+. )
Raiton [ Lightning ] elemental attacks can reduce the Saiketsu user's control over their techniques. ( As blood is a conduit for electricity. )

___B a s i s:

Akaishi [ Red Crystal ]
Rank D
The act of crystallizing one's own blood. After drawing blood in anyway, the user will shape it then pump additional chakra through it, in order to make it as hard as steel and as sharp as a typical blade. This basic form of Saiketsu is really only good for small amounts of blood, with which one can form small projectiles.
• Must learn before proceeding to other techniques.


___T e c h n i q u e s:
Sasu no Hari [ To p***k with a Needle ]
Rank E
The user draws a small amount of blood from their pours, allowing them to create a very small blood crystal needle. This needle is thin and only stretches about 3 inches- basically a sewing needle. Its main purpose is simply to pierce the user in order to draw additional blood.

Arei no Hari [ Array of Needles ]
Rank D
The user takes aim with a single hand and then launches 15 crystal red pin needles from the pours of that hand.

Shinku Wa [ Crimson Ring ]
Rank D
With a flick of the hand, the user draws their own blood and flings a sharp ruby disc roughly the size of the palm.

Ketsueki shōhi [ Blood consumption ] (Forbidden Art)
Rank C
This is a taboo art of the outcasts of the Saiketsus. The user has a chain reaction that requires a bit of chakra to perform correctly. This will temporarily increase the users strength, speed and agility. Lasting 5 posts. Every time this technique is used the addiction for the taste of blood increases it. Also must be blood from another RPC character. (NPC's not allowed unless being controlled by a mod)

Ketsueki rīchi [ Blood Leech ]
Rank C
The user after causing the opponent to bleed places a hand over the wound. Having even the smallest of openings in the skin from the palm. The users draws out the blood from the target while hydrating his own limb. At the same time dehydrating the opponents limb or said body part.

Ken no Rubi [ Blade of Ruby ]
Rank C
Draining a good amount of blood from either hand, the user is able to create a red crystal sword of any shape they choose. The usage of this technique results in the dehydration of the drained hand.

Ikatsui Tsume [ Grim Claw ]
Rank C
The user surges blood from either of their hands, resulting in dehydration of the chosen. The blood will wrap around the fingers of the user, crystallizing whence they've stretched out about eight inches.

Chi Pa-ji [ Blood Purge ]
Rank B
The user places a hand over an open wound, slowly funneling any foreign or poisonous agents. Unfortunately, this process takes a good amount of time (4 posts).

Aka Kouseki Keppei [ Red Crystal Clot ]
Rank B
Whenever a severe wound is dealt to the Saiketsu user or a patient, they are able to almost instantaneously crystallize this wound to prevent excessive blood loss. For a patient they must let their own blood run over the wound so that they may crystallize it, Dehydrating one hand.
• Can only be used three times per battle.

Aka Harinezumi no Sujou [ Birth of Red Porcupine ]
Rank B
From any conscious position, the user will flood their body with chakra, pressing small amounts of blood from every pour. In a flash moment, the user will then crystallize every single strain of blood inching from their flesh. This hasty maneuver offers a wonderful defensive retaliation. It should be noted that this technique does not have very impressive range, stretching only about 6-7 inches.

Tsumi no jisshi rei [ Embodiment of Sin ]
Rank B
The user slices one of their own arteries infusing their chakra into the spraying blood. Creating an embodiment of blood. This begins to react on its own and eventually take on its own consciousness. This mindset that it takes on is anything but sane. It will lash out at anyone except the user if they approach. The creature will attack who the user currently is against, but afterwards it will continue to attack anyone nearby until it is dispelled. Since the body of this being is entirely composed of Saiketsu blood, all clan techniques can be used off of any part of the creatures body at will. (Normal cost)

Kyuuketsu [ Donation of Blood ]
Rank A
This allows the user to force a large amount of blood into a patient from both arms. The chakra infused Saiketsu blood speeds the healing process exponentially. These healing effects continue to last for a total of five (5) posts, putting poison effects on hold for the duration of the healing. This will dehydrate both arms


Ketsueki saisei [ Blood regeneration ]
Rank A
The user pulses chakra throughout their body in order to recuperate lost blood. Simply put, this is a way to re hydrate multiple limbs in exchange for chakra.
• Can only be used three times per battle.

Sabi Kougake [ Rust Colored Gauntlet ]
Rank A
By forcing all of the blood from a single arm to rise and wrap, the user is able to generate a protective and offensive armament. A full arm length hunk of crystallized armor. The tip of the gauntlet is typically twisted and divided into a trio of drill-like fingers, while the length is a series of five platted discs. It should be noted that behind the gauntlet, the user's arm is dehydrated. This gives fist taijutsu or formless the ability to defeat B rank ninjutsu and lower.

Daiyamondo chi [ Diamond Blood ]
Rank A
Realizing that crystal wasn't exactly the strongest of weapons, the Ketsueki clan developed a method to increase the strength and durability of their techniques. By applying additional chakra to their jutsu in thin twisting layers, the Saiketsu user is able to make their end product as tough as diamond and sharp enough to cut glass.
( Rather than costing [80] chakra to perform, each modified technique costs an additional [20] chakra. )


Ketsueki hason [ Blood Corruption ]
Rank A
During the crystallization of the blood techniques the Saiketsu have developed a mutagen from their chakra. They can implant this into their techniques once it leaves their body. What the technique does is upon striking or drawing blood from a target and coming into direct contact with the technique a paralysis starts to take effect. Slowly the blood within the target begins to crystallize starting from where the wound was touched to throughout their whole body. This does not kill the target but put them into a state of shock. This effect takes 3 posts to fully crystalilize the target, and 3 posts to reverse back afterwards. This process can canceled reversed by medical jutsu.
( Rather than costing [80] chakra to perform, each modified technique costs an additional [40] chakra. )


Kurimuzon chibashi~tsu [ Crimson Bloodshot ]
Rank X
The user will place a hand onto their shoulder of the chosen arm channeling a small to massive amount of chakra through the limb to the very tip of the fingers. The rank of the attack is based on the amount of blood used for the shot. With a small wound or p***k exposing blood at the end of a hand or finger, the user may discharge a small to significant amount of blood from within the arm into a high velocity shot of blood. This blood however is not yet crystallized but can still cause tremendous damage due to the speed of the shot. C rank will fire a shot the size of a baseball, dehydrating the hand being used. B rank will fire a shot the size of a cannon ball, dehydrating the arm being used. A rank will fire a shot the size of a wrecking ball, dehydrating the arm and torso. S rank will fire a much more focused blast of blood, becoming very pointed and accurate. The speed of this attack would leave very little room for evasion. It takes the size of a small missile. The S rank will dehydrate most of the body. Once any of these attacks miss or hit the user has the option to crystallize the attack, causing the many drops of blood that would splatter turn into razor sharp shards, causing massive damage in the immediate area. C rank 5 meters, B rank 15 meters, A rank 40 meters. S rank 50 meters

Kekkon Shinryu [ Divine Dragon Stained with Blood ]
Rank S
Making total use of the blood within the arms, the user releases a harsh straightforward torrent of blood- shaped like a menacing eastern dragon -upon the target. Rather than causing direct damage, if this dragon manages to make contact with its target, it will attempt to drive itself into the enemy's veins. Traveling throughout the body, the dragon will attempt to reach the heart chamber of its victim where it will begin to slowly close its maw upon the heart itself. As the dragon's fangs sink into the enemy's heart, the deliverance of the final bite is controlled fully by the whim of the user. Needless to say, this technique could easily be used for torture or blackmail. It should be noted that both arms and nearly the entire upper torso region become dehydrated after usage.

Shisha no ame [ Rain of the Dead ]
Rank: S+
The user launches a substantial amount blood from a major artery into the sky. The light begins to dim and a small storm of rain begins to downpour. The rain however is not water but the users blood itself. Once one post of the rain has accumulated on the ground, Undead like entities will attempt to reach out from the puddles of blood to the target/targets. Once grabbed will drag the target with incredible strength into the blood where they will attempt to drown them. After two (2) posts of the rain accumulated the ground will be drenched in blood. The entities can now rise from the bloody pools and pursue the targets (one to ten entities max) These entities aren't particularly hard to defeat, but when one is slain another can rise from the blood. To dispel this jutsu the blood must be washed away by an S rank or greater jutsu that can wash away, bury or burn the blood so it is unusable.
• If the user does not receive medical attention or stops the bleeding on their own from the major artery within 1 post. The user will bleed out and become unconscious.


Saiketsu Users:
___ Kiko_Alacran (Koneko Charlemagne - Kumo)
___ Kazuraii (Malakai Charlemagne - Kumo)
___ Nyx_Nightshade_7656 (Mitsuko Akeldama - Konoha)
___
___
___
Masters
(Charlemagne Family)
 
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