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The Wild Hunt
Crew

Shirtless Giver

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PostPosted: Sat Jan 12, 2013 4:16 am


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xxxxxxxxxxTHE MER
[ The rulers of the sea. ]



xxxxxHISTORY
The Mermaids and Mermen are one of the most common supernatural races. They're so very common, and yet so rarely seen, as they prefer the sea to the land. Some Mer are born away from the ocean, and decide to stay there for the majority of their life, but most stick to their ancestral roots. The Mer began as a very barbaric people, as they had a large amount of sea monsters to deal with day-by-day, forcing them to train for battle and fight constant wars rather than enjoy their existence. After their population began to grow, though, the monsters became less and less of a threat, and their dominance of the ocean brought over their new and improved personae; as playful, joyful people.

Their civilization, known as the Los Anthos Empire, began thousands of years ago, and stands strong today. While the royal line has changed, presided over by this king or that king, what never changes is their loyalty to this empire. The Mer are a very community-driven people, and as the ocean is a place for vast exploration, they can have the greatest times among their peers. Their cities are very similar to the land-fairer cities, although more organic than technological, as technology wouldn't survive underwater. The Mer rarely attempt to communicate with those who walk on land, but many of them find a fascination with them, and at least once in their long lives they will take an adventure beyond the shores. Many of them, however, are not prepared for what they face, and die away from their true home.

The Empire they belong to always grows, untouched by war, as their food supply is nearly endless and their land hasn't yet stretched near the girth of what it could. The Los Anthos are, in fact, the most powerful empire in the world, although they would never expand past the sea. Those who come to be the enemies of the Mer will always find themselves drowned and beaten against the coral, and the current enemy of these Mer... are the leaders of Uuma, land-fairers who expanded into their sacred sea.

The Mer do have a religious faith, they worship the goddess of the ocean, Kaminae. She is said to be the first Mer, christened by the ocean itself to rule over the waters for all eternity. She looks and fights just like other Mer, except she is extremely large. The thing about Kaminae is that she is really there. She's not some lost and unseen God, but rather someone who visits her people every day. She is about eight-hundred feet in height, and is classified as an SSS ranked monster. Anyone to have ever defied Kaminae, no matter how powerful, has met an extremely dreadful fate.



xxxxxDESCRIPTION
The Mer are similar to Draconians in essence. They're shapeshifters, who can switch between their humanoid bodies with two walking legs, and their sea-fairing bodies, with the lower body of a fish or a dolphin of sorts. They tend to favor one form for certain activities, whether in land or sea. For example, when reproducing, they will always enter their humanoid form, for obvious reasons. And, when sleeping, they will often prefer their 'Mer' form, even when resting on land. Their fighting is rather simple. They have mastered water magic to a fine point, so extensively that they can call rain from the sky and sharpen it into needles. The water will never leave them, always with them in some way, living inside of their body. Every Mer has a spiritual storage place for water, and they can pull it out with will via energy. The water fights to defend them, and can be hardened to specific properties at will. This is not their only method of fighting, however. The Mer are often called the ocean dragoon, fighting with very long spears and being capable of extremely potent aerial and underwater assaults.

xxxxxSTRENGTHS
• Water, blessed by Kaminae, lives to do battle for you. You can harden water to be as thick as corundum at higher ranks, and manipulate it very precisely. Mer armor and weapons are made of water, and they weigh almost nothing, yet defend better than the armor of others, and attack better than any other spear. Specifically, this is the hardness of the water dependent of your rank:
Trainee - as sturdy as iron
Novice - as sturdy as steel
Adept - sturdier than steel by a decent margin
Expert - as sturdy as corondum
Master - as sturdy as diamond
You may only manipulate up to forty gallons of water at once.
This water, while extremely hard, is made significantly weaker against energy-based attacks. Even at Master, a B rank or higher energy-based attack can pierce through the diamond-solid water, albeit a little slowly.
• Underwater, you are almost unbeatable. Even those of a higher rank will find it nearly impossible to defeat a Mer in their natural environment. As you can manipulate water, an enemy entering a body of water would be nearly suicidal. As well as this, while in the water, your stats are increased by +2/+2.
• Mer skills and water magic in general cost 1/2 as much energy as regular skills/spells


xxxxxWEAKNESS
• Lightning. You can imagine why. Lightning does one rank more of damage to them, and it can usually surge through their spells, though they can release their physical connection to their abilities before it can shock them.
• The Mer are incapable of many things that others are capable of. They can't use most weapon types; crossbows, guns (and most modern weaponry), axes, longswords, tonfas, chakrams, their own fists and battleaxes. They prefer to stick solely to the spear and shield, and limited other options. This disables them from becoming a paladin, berserker, gunslinger or mechanist.
• You cannot stay in areas with little water for too long, or you can get extremely sick. Once you begin to cough up polluted water, that's a sign that if you don't leave soon, you'll die. Areas such as central Nocturne can kill a Mer from over-exposure (you can still live in Nocturne if you reside in the coastal part of the city). Areas with simply NO nearby sources of water are easily fatal. Mer need to take a dip every now and then, or they'll begin to grow very exhausted, then frail, then their physical state will start to slowly decay.



xxxxxPASSIVE ABILITIES
Seashells
The Mer are capable of speaking to all sea creatures, although they have the closest connection to the small ones. Tiny little creatures like crabs, shrimp and the littlest of fish, they often reach out to the Mer to protect them from the predators of the sea. A young Mer will often form a powerful bond with one of these creatures, and this enables them to quite literally share their longevity with this creature. The lifespan of the small creature they bond with will increase, making them as long-lived as their Mer companion, although they will also die if their Mer dies (though the Mer will not die if the companion dies). This life-long companion counts as a pet rather than a summon, but at high ranks, it can become extremely deadly.

The creature grows with you in ranks, and will also rapidly grow in size, into something that is simply unusual for its species. It should be noted that this creature will evolve into being capable of breathing/walking on land. Some animals are obvious; a lobster, a crab, etc. Less obvious ones such as regular fish will evolve in highly strange ways, some of them even turning out to look nearly parallel to a Mer. These creatures can have their own movesets. Furthermore, they can eventually, if desired, take up the summon slot and the seashell slot -- which would enable them to grow in power immensely.

This is an example of a Seashell-bonded creature, once a regular sand crab:
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Of course, there is an alternative. By doing this, you would forsake the ability to ever gain a summon or a pet, but many believe it is worth it. Once you hit Adept rank is when you can perform this ability, and it is something of very grim nature that many Mer perform, but rarely speak of. It is rumored that this is the method which Kaminae extends her power and lifespan, although other Mer seem to be unable to do it more than once. By sacrificing their small, seashell acquired companion, they gain power and longevity. Not only do they physically grow in strength (+3/3 at adept, +4/4 at expert, +5/5 at master), but they also immediately grow in perception, enhancing their seashores ability. However, upon doing this, you become more of enemies to the small and helpless creatures of the sea rather than friends.

The small sea creatures will feel it when a nearby Mer has undergone this, and they will shun you forever. Other Mer also treat people who perform this rite with hostility (even if they've done it themselves), although only if they find out.

Seashores
The Mer are hyper-aware of everything around them, their five senses deeply active. They feel the light touching their shoulder, the running about of the small creatures, everything. They're very perceptive, moreso than most races. Furthermore, when listening through a conch (many Mer carry one everywhere), they can hear things for hundreds of meters around them.



xxxxxTECHNIQUES
The Ocean's Breeze D
An extremely potent ability of the Mer, and yet simple. Cheap. They can control a breeze using the water moisture inside of it, swaying it somewhere. Then, as the breeze encloses on its target, they can multiply the water moisture inside of the breeze and pull large quantities of water out of thin air. If used as a breeze passes by a foe, this can be used almost as assassination, bringing water around their bodies and solidifying it.

Kaminae's Glass Ball B
The Mer can lock all of the water surrounding them into a perfect sphere, and solidify it into pure ice, extremely thick. Even the most concentrated bullet would only go a foot in before stopping in its place. This ice can be manipulated psychically, and so can all of the water you used to create it, for two posts. It can branch off into thousands of ice shards, or water whips, whatever.

Final Day A
This can only be done with requirements. First, you must gain your opponent's blood, by any means necessary. Then, you must draw a line of their blood on your forehead, running down your nose, with a line running across each of your cheeks. With this preparation, you can cast this spell, an ancient and taboo Mermaid magic. You can control the water in their body, binding your spiritual water to their physical. You can inflict pain on them, hurt them. Even kill them. However, you will take 50% of the damage they take while you use this. So, if you completely crush their arm for example, yours will most likely be fractured. If you explode their heart or something like that, yours will be nearly mortally wounded, and you'll need emergency medical attention. With precision, you can take less damage to your body. For example, simply poking a hole through their heart would still damage you incredibly, but you might not die until days later. However, this takes more time than simply crushing the organ.
While their body is under control, they cannot move at all, but they can cast spells. Even the most powerful of spells will not be able to release you from this hold, however. Your demise is almost certain, unless you've done enough damage to the Mer to where they would die if they tried to kill you.
Attacking the opponent's brain is suicidal. You will take permanent brain damage if you do so.

The Arm of the Queen A
The vortex ability allows you to spiral a tower of water around yourself, which in essence allows you to float atop water as if you were a mobile fortress. The amount is miniscule, about as thick as yourself, but it can extend to a length of up to twenty feet, and provides you a great defense as well as a great amount of water to manipulate. However, your sight of the ground is decimated in this state, so you're vulnerable to attacks from below. And, it only lasts for three posts. Your passive ability can be used with this, as you're considered to be underwater.

Everyone Wants to Rule the World SS
This has the same ritualistic requirement of 'Final Day', but instead of physically hurting them... you exert spiritual power into the energy that's entered their body. Your soul-bound water enters their skin through the moisture of the air, and your will inhabits their vessel. You can force them to do one thing, and then this technique will end. It is as simple as that.



xxxxxADDITIONAL COMMENTS

As I Stare out into the Sea,
I can feel the soft oceans breeze
the warmth from the sun
the grass dances with the whistling wind
the ocean is filled with thoughts
and mysteries,
I feel the cool water
the ocean is alive filled with lost souls
washing emotions up onto the shore
My feet sink in the softness of the sand
The ocean is made up of dreams
and achievements,
My mind lies in the heart of the ocean
The rocks are bones
Out in the open the waves settle and
wait for their attack,
I feel as one with the ocean
as the ocean feels like one
with the world.

The Mer are extremely happy people. They find everything to be beautiful, including the land above them. The shore, the coastline, the smell of the sea using fresh air and the sound of the waves crashing against the shore... The light of the sun shining down into their eyes, and revealing everything around them... It's amazing to them. The way they see the world is like no other race, not even the Elves. To them, so little can be so very much. As such, they're very easy to impress. They have some of the lightest hearts out there, always wanting to have fun and explore whatever tiny crevice they can find. This also means they work at a slow pace, but that's acceptable, considering their life cycle. While they reach maturity at around the same age as regular humans, they age much more slowly beyond that point, and die at around the age of two hundred and fifty.

Kaminae Codex Entry
Kaminae
Rank: SSS
Strength/Speed: 26/19

Kaminae, often considered as a living deity, is simply put an extremely old and extremely powerful Mermaid Witch. She has been around for thousands of years, and no one knows her real origin. While very loyal to her people, she is also very conniving. In order to maintain her youth, she will often sneak away young Mermen and Mermaids, and sacrifice them to her demon God. She's highly malevolent in nature, twisted by years of war and power. Her arrogance is evident even among the Mer, although they would not dare speak of it except in thought. This "Goddess" is nearly a thousand feet in height, one of the most brutal and most colossal creatures in history. Her palace within the sea is said to extend ten thousand feet below the surface, and considering her size, that's barely even much room.

The ocean queen wields a trident, known as Derlahan, considered by historians as possibly the most legendary weapon known to man. The trident can spread its energy outwards and freeze the water around it very quickly, and even on land, it can freeze air particles and create massive ice structures, which it can magically fling at enemies. These structures act as icy explosions, and are capable of crushing even the most sturdy of structures, whether in land or sea. However, Kaminae, unlike her Mer brethren, cannot shapeshift into a humanoid form, so you'll never see her outside of the waters, unless for a short peak.

Kaminae is extremely territorial, making her just as ferocious as any other monster you'll find. Don't let her rather harmless looks fool you, she'll probably drag you into her palace and sacrifice you to her demon god. Her 'territorial' attitude is especially well-known by the residents of Aramil, as she often swims circles around their city and taunts them, horrifying many who don't trust in the protection of their city's barrier.

This monster knows every Mer spell, and a few of her own:

[WIP]

There is a series of highly comprehensive journal entries written over Kaminae, devised by the Dark Elves who, thousands of years ago, had a close working relationship with the Mer. However, the Elves who wrote these entries were never found, no copies of these were made, and they have been spread around the world. Surely, if anyone ever desires to defeat Kaminae and obtain her great treasures, they will need to discover these entries.


xxxxxRESTRICTIONS/RULES
• Your stats, at base, are 5/5. 7/7 in water.
Your Mer form is 4/6 (6/8 in water), as your lack of stance reduces your ability to make as powerful of strikes. It should be noted that the mer form cannot travel on land normally, only by assistance of certain spells.
• While your 'seashell' bond may grow substantially, be realistic. No super statistically, godly logistically monsters of the doom once you hit a high rank.
• Cannot live in Nocturne. The lack of a coast or any water nearby, the surrounding of mountains, and the industrialization of the city is quite literally enough to kill a Mer.
• Water must be your main element.



[ Bloodline created by Shane ]
PostPosted: Sat Jan 12, 2013 9:42 am


animae mortuae procusae
animae mortuae procusae
animae mortuae procusae


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xxxxxxxxxxTHE PROPHETS
All shall love me and despair!


xxxxxHISTORY
The history of the Prophets is indistinguishable from the history of each and every one of them. You can't claim that any single history is what drives the legendary group of chosen peoples. So, I will tell you the story of every known prophet to this day, in order of birth.

*Important to note; prior to becoming Prophets, gods cannot predict the fates of certain, rare people. Even if they can plot out the fates of regular people like a map, prophets are immune to this. This means gods simply have to hope that the prophet they choose works out, since they can only designate a new one for themselves every thousand years or so.

First Generation Prophets-
Hysteria: Before she was a God, she served God. She was once a human who served Saemus's every need. She was the prophet of Saemus, his agent in the world. Her life was spent battling many other tribes to gain superiority, a necessary step to securing Saemus's rightful throne. She lived in a neolithic era, where civilization was barely even a bud. It bloomed under her command, and she became the Queen and Prophetess to unite the West and bring them their true religion.

Tosho: Countering the spread of Saemus's religion in the west, Amaterasu, the First, planted an agent in the East. His name was Tosho, a high-born man already born into a more civilized world than the one Hysteria endured. However, it was still rife with war. He united his people for the first time since the beginning of time for a short moment to share Amaterasu's guidance. They lived in prosperity for quite the while, until the third prophet came.

Yu-mae: Yu-mae was the first Tengu prophet. Following the division between the Tengu and their old leader, Amaterasu, she was sent to break apart the flimsy Amaterasu cult that had devoured the east. With her legendary powers that were said to be beyond any of the five Kage today, she destroyed Tosho and his zealous army and brought a division into the east that was never really healed. The Tengu worship began at this point, as well as many bloodlines the "gods" had to pass down.

Lydia: Similarly, in the west, Lydia came to be. Hysteria had been an immortal and infallible queen, reigning for over two hundred years. This was when Takami and Saemus began to break apart, and when Takami started to feel a threat towards his life. As a legacy to leave behind, he created a daughter from his own flesh, and she became his Prophetess. She brought the creation religion to the borders between the west and the east, and many lands that were less inhabited. Although it's never been a strong or vast religion, Lydia left behind the word that her father wanted her to leave.

Second Generation Prophets-
Many years later, during the terrible and deathly era of the Jyuubi, other Prophets were created to keep the faith strong. Turbulence is one of the best times to instill religious belief, after all.

Dahaka: Dahaka, also known as Dahka (post Jyuuha status), was originally created as a Prophet of Hysteria. She had already been killed by Lydia thousands of years ago, and had obviously settled into her position as the goddess of fate and desire. Dahka seemed like a perfect fit, because he desired that the fate of his people be a long and plentiful life. He was the most diligent prophet ever known, literally devoting all of his life to bringing about the faith, and the happiness it could bring. It was in this crucial moment, and with this amazing prophet, that the Mad religion took superiority over every other one in existence. Because the other prophets were failures.

Leona: Leona was also an angel, although she wasn't noticed as a Prophet until much later in her life. She was the Prophet of Nova, a Creator god. But she was a failure. She spent her entire life having grudges and making wars with Evander. She used to be a good person, but her angelic power corrupted her into a vicious monster, only wanting the death of the Heiland's. She became hated later on, and was one of the first angels to be sealed, a major loss to the movement of an actual kind-hearted religious faith.

The Jyuubi (unofficial, sort of a mock prophet): Amaterasu likes to joke and say that her prophet at that time was the Jyuubi himself. Since it was a harbinger of infinite death and misery, she figured it aligned with herself. Amaterasu despises humans, so of course, she was really rooting for the one that was about to push them to extinction. In reality though, she had no prophet during this period; Amaterasu stopped caring about having followers the moment she could even care at all.

Kaito: The Tengu prophet at the time was a relative of Rikudo Sennin, Kaito. He was a very spectacular boy; he was a talented ninja, extremely well-done in academics and many other fields, but he ended up committing suicide at about twenty years old when his wife got killed by the Jyuubi.

Third Generation Prophets-
This is the current generation, and the prophets just ain't what they used to be.

Kleine: Kleine is the prophet of Lucas, a member of the Mad Pantheon. He has organized multiple groups under his banner that have brought the most terror to the world since the time of the Jyuubi. Not only was he the Jyuubi host himself before being recognized as a Prophet, but he has been a symbol of genocide and hatred for his entire life. He's slain thousands of people for really no legitimate reason. Kleine is extremely power-hungry, and power abusive. Considering the turn the Mad gods took in the recent times, though, this fits the agenda.

Lucifer: Lucifer has actually been a prophet of Amaterasu at some point, but he forsake her, and was instead taken under the banner of Dahka, the newest Mad God. He has assisted Kleine in recreating the Jyuubi, but has mostly remained latent so far; he is only a budding prophet. He is also the son of Kleine, although this is somewhat expected, since the Mad prophets have been running down in the Heiland line since the start.



xxxxxDESCRIPTION
The prophets all have one thing in common; they are born with a connection to a certain deity. They speak for this deity. They inherit the powers of this deity and their pantheon. The known deities they can connect to are the Tengu, the Mad, the First and the Creator. Each prophet fulfills the wish of their Gods. Each prophet was born with this birthright; they are the living messengers of their Gods, even if the Gods they follow are dead. Because even after death the Gods still have a plot, a purpose, and someone to bring out all of the cards and flip them into the right angle.


xxxxxRULES

    This bloodline requires Captain approval in order to join.

    In order to be a member of this bloodline you must have participated alongside a God or Goddess of a certain pantheon at least once in your life. For example, being a Bat Summoner gives you credibility as a Mad Prophet.

    Prophets must pledge their life to their God; they cannot fall in a path that strays from what their God desires. They, however, have a personal and close relationship with said God, so their God will most likely try to accept the route they take as long as it brings power to the belief.

    Prophets can enter their second stage at S-rank.



xxxxxWEAKNESSES
• Their main strength is their inability to be killed by normal means, once their weakness is found out, their bloodline is half-null.


xxxxxSTRENGTHS
• Prophets can cast a bright white-gold glow from their body that casts aside false truths; they can use this to destroy illusions that they recognize. It's effectively an advanced Kai. It costs 10 chakra.
• Prophets may alter the enemies perception slightly by adding images to their vision, changing small things like the lighting, the tone, the objects within the area, etc. They can effectively freely cast genjutsu on enemies, but only very small genjutsu that make minor differences.
• Prophets can mildly warp reality; they can put clothes on themselves instantly, they can change the way they look, and remove memories of themselves from people's minds, though they can't change the way people feel about them. For example, even if they removed bad memories from someone's mind about them, that person would still dislike the Prophet, even if they didn't remember why.



xxxxxPASSIVE ABILITIES
        Prophets have enhanced stats based on which God they serve under., along with a base boost of 15% to their chakra, and +2 distributable to their stats.

        1. Mad Prophets have enhanced perception; similar to the sharingan, they can predict movements. However, it's not as good as the sharingan at all.
        2. Tengu Prophets have [1] enhanced strength
        3. First Prophets have +15% extra chakra
        4. Creator Prophets have [1] enhanced speed

        Prophets have something known as protection through communion. Prophets cannot be slain like regular people. Each Pantheon has specific methods for the death of Prophets. Also, in order to assure that they may only die in this method, their body will totally regenerate (for 30-50 chakra, 30 if both arms are lost, 50 if totally destroyed) if it's completely annihilated or even destroyed to the point where they couldn't regenerate otherwise. They will regenerate anywhere near their current location.

        1. Mad Prophets can only be slain by burning or exploding to nothing in one round
        2. Tengu Prophets can only be slain by a stabbing in the heart by a silver weapon
        3. Creator Prophets can only be slain by removing the head and then taking out each of their vital organs, with the Creators able to re-attach their head manually before death.
        4. Prophets of the First must have their eyes gouged out



xxxxxTECHNIQUES

GOD IS MAD ❖
The Prophets of the Mad.

Put your hand in mine: 20 chakra
An extremely powerful genjutsu will leak out from your body; your eyes, your pores, every molecule of yours will radiate an illusion. The enemy will be cast under the vision of a bright, glowing light rising from the east and then falling down from the sky. The light shakes everything; all things are crushed, metal, glass, bones. Then, your eyes light on fire as does the rest of your body. Everything is burned and broken by the divine, merciful light of the Mad Queen.

A fleeting life: 20 chakra
A white-gold energy emits from your hand. A large and powerful glowing blade arrives in your arm, ready to be swung. Once you swing it, it disappears, but the swing itself can cut through almost anything and will molecularly combust anything it touches except for a more powerful jutsu. Even so, more powerful techniques than it will still be mostly destroyed.

A burning corpse: 20 chakra
Golden, glowing wings as bright as the sun will grow from your back and set fire almost instantly to anything around you within 30 feet except for yourself. The spreading of the wings is the only warning period and once they're spread, everything burns. The fire is not obvious; it infects people on a molecular level, meaning people cannot see it unless they're in the range of it and are burning themselves. It's very useful for... tricking enemies. You can pretend it's for show, but in reality they'll be burning to death quite instantly.

A red lectern: 20 chakra
A genjutsu used by Prophets for mind control. Simply by brushing up against someone, as long as you can manage to touch their skin, they will be seduced by you nearly indefinitely. Many Heiland Prophets have used this technique to seize kingdoms, and its power is evident. The target will not be completely under your control, but they will be influenced by you greatly. They will find themselves betraying their friends or their morals for you. They will start to revere you as a God; they'll take your position as prophet seriously. It'll be like they've become an apostle of yours. Infatuated with you. Absorbed in you. It ends after 40 posts.

I'm not like other men: 20 chakra
All Prophets can be spoken to in their mind by their Gods. Depending on which God speaks to you, you may use their Holy word as a power in combat:

Lucas's Holy Word is unleashed through your lips, and will turn enemies in front of you for 10 feet paralyzed for a mediocre time.

Hysteria's Holy Word is unleashed through your skin and sends out a blinding light that stops handsigns from being woven for 3 posts (20 foot radius) and disorients the enemy. It also pushes away other material objects within the radius.

Saemus's Holy Word is unleashed through your palms and sends a ray of light at the enemy. The only thing is, this is more than a ninjutsu; it's a ninjutsu and a genjutsu. If they dodge the light, they don't get burned. But if they even looked at the light coming from your hands, if they made real contact with the light using their eyes, they will be blinded completely for 4 posts.

Dahka's Holy Word is unleashed through your eyes, and will fix or re-attach any broken object or limb to a body simply by looking at it and wishing it back together. You can put back on your torn limbs or even put your head back on your body by looking at it.

I want to be God: 10 chakra
This ability allows you to make a judgment fit for a God. It allows you to warp reality; change things that happened to different things, in equal exchange. For example, say you lost your left leg. You can make the judgment to instead lose your right arm simply by commanding so in your mind. You lost your head? Instead, you can lose your heart. Did your friend die? You can choose for your other friend to die instead, with that friend's consent. It is the simple power of changing the story; changing what has happened into what will happen now. It cannot cure freely, however; it's all equal exchange. Only recent events may be altered. You may not change something that has happened long ago.

Mirror, mirror, on the wall: 30 chakra
The Prophet warps reality. As long as it's realistic, the Prophet can send them and anyone in the area to a religious battle of theirs complete with everything and everyone present. They could send the area to a battle between Dahka and the Jyuubi, the one between Lydia, Lucas and Saemus, or even the one against Nova back before society started. The enemy and caster both will have to deal with protecting themselves against the powers of the deities present as well as the opponent's. Deities will not pick sides; they'll equally target all enemies. However, this power is very useful if the Prophet is overwhelmed by a larger force of enemies. It's also incredibly useful if the Prophet knows he/she is to die, because it's easy enough to take someone with you in this alternate plane of life.

Who's the fairest... of us all? 30 chakra
This ability warps reality once again. It allows you to travel back in time to fulfill a purpose: change the future. There is only one way this technique may change the future, and that's by preventing birth. You can go back into the past and prevent someone from ever being born by killing their parent before they gave birth to them. However, in order for this technique to work, the person you want to prevent the life of must also be teleported to the time and must be informed of the reality and the rules of it. From then on the Prophet will narrate a sort of hunt between the Prophet and the target and the enemy must react and save their parent before their existence is prevented.

None, for none is fair- 30 chakra
The Prophet releases a black gust from their body that intensifies their Prophetic powers. For five posts, the genjutsu they freely cast on opponents intensify, they start to feel real and dangerous and can drive the enemy paranoid of their surroundings. The other Prophetic abilities like minor reality warping are extended; they can warp solid reality like removing water sources for jutsu or making rain stop. They can rot trees and spoil the ground; their powers over reality are almost more than their station.

For we are all black inside; 20 chakra
The Mad Prophet can travel through darkness as long as they're not currently fighting an opponent. They can simply vanish into the dark and appear where they are led, even past security and detection. This makes them valuable and powerful spies and assassins.

Blackened by Greed: 0 chakra
Mad Prophets can restore 20 chakra to themselves every 5 posts by clasping their hands together and praying for just a few seconds.

A Return to GOD (Smite!): 30 chakra
An extremely powerful technique performed by the Prophet. You point your hand at something, and focus for just about two seconds. If the enemy cannot move at least seven feet away from where they were standing when your hand just started focusing them, they will burst into a holy white flame that cannot be destroyed by any possible means. It is more potent than the Amaterasu; once you've been lit, it's literally impossible for you to live. It's over. This technique bypasses offensive jutsu. It can be stopped by defensive techniques; but only purely defensive ones. As an indication that this technique is happening, the users eyes will glow a fiery red and their fingertips will be lit with a holy flame. This cannot be concealed, except by genjutsu.

The Gates of HELL (Judge!): 75 chakra
A shadow will launch from your mind, shooting near-instantly to the location it's aimed at. If it can manage to touch the enemy, it will drain their soul entirely and send it straight to the depths of hell. It's a technique that prevents their revival no matter the circumstances. If it manages to kill the enemy it will grant you +1 to both stats for your entire next battle. The shadow itself launches at the enemies head, meaning it doesn't crawl on the floor or anything. It's kind of obvious when it's coming, so it's better used tactically.

The March of the MAD: 100 chakra
The skies darken. A dark shadow is cast upon the world. For just a moment, the Prophet is not the Prophet, but the God. The God uses the Prophet as a method of entering the mortal world, and although they do not possess even close to their true potency, they have the base features of their powers. For the Mad Gods, you will possess multiple abilities.

Omniscience - Although the real definition is infinite knowledge of everything, the tone-down of this ability means you can completely read the enemies mind as if it were your own thought-train. This is the highest realm of perception, beyond the Madking's Gaze in clarity.

Holy Fire - The Mad Pantheon can easily and quickly generate holy fire out of their body and hands for no chakra. They can manipulate this fire and launch it at locations in large concentrations. The fire is extremely hot and can easily burn through most if not all regular metals and even makes jutsu falter or completely disperse depending on the power of the technique.

Nuclear Growth - As part of reality warping, the Prophet can force the area around him/herself to grow into anything; forests, mountains, lakes, whatever. The kicker is that whatever they created will now fight for them, though they can't create anything ridiculous or unethical.

This power lasts for ten posts.


GOD IS BRIGHT ✷
She is my Goddess: 20 Chakra
-- This is the first of the techniques exclusive to any Prophet of the First; Amaterasu. After focusing chakra into their fingertips, five twisting, piercing beams of light about the width of the caster's finger will erupt from their fingertips. These beams have incredible piercing potential, but lack overall destructive power otherwise. They can be manipulated by the user after being shot.

Under Her Divine Light: 15 Chakra
-- This jutsu is based off one of Amaterasu's capital items, the Yata Mirror. When this technique is used, a dark, maroon barrier forms around the user. However, there is something very...interesting about this barrier. The stronger the attack that strikes it is, the stronger the barrier becomes in response. Meaning that if an SS-ranked attack strikes the barrier, it won't be affected. However, if someone were to come up and simply poke the barrier, it would shatter like glass.

In Her Right Hand: 10 - 30 Chakra
-- The second of Amaterasu's three capital items is the Kusanagi Blade. By extending one's fingertips and arm in general like a blade, the light around the user's arm will begin to twist and distort (If you've ever seen how the air seems to bend from high heat on a grill or stove, this is similar). Afterward, the user can make up to three slashes--each slash costing 10 chakra. From the arm motions, waves of near invisible energy move at notable speed toward the opponent, threatening to slash into them with the same equivalent force as a strong slash of a blade. As a standard, the blades can be blocked with a weapon, though they must be pushed aside lest the opponent wish to continue being pushed back while blocking. They do--however--slice through wood like butter.

Her Essence is with Me:
-- The third and final capital is the Celestial Paintbrush. When this jutsu is activated, an etheral paintbrush forms at the user's side. Summoning the paintbrush itself requires no chakra, but every technique used within the paintbrush's arsenal costs chakra afterwards. For each technique, there is a certain symbol (Kanji) that the user must draw in the air. Don't be mistaken; though the paintbrush is about three fourths as tall as the person using it, and six inches thick, it is weightless to the person wielding it. Their drawing speed is immense, and even complex symbols can be done quickly. Note: The Elemental Symbols do not apply to the elemental weaknesses/strengths chart. They are simply created from pure chakra, so they aren't weak or strong against any of the elements.

xxxWater: 10 Chakra
-- A jet of water erupts from the symbol, launching at the opponent with the strength to crack ribs. Max range 20 feet.

xxxFire: 10 Chakra
-- A flamethrower erupts from the symbol, threatening to give the opponent second degree burns. Max range 20 feet.

xxxLightning: 10 Chakra
-- A bolt of lightning erupts from the symbol, and is capable of piercing into and electrocuting a body.

xxxEarth: 10 Chakra
-- A wall of earth--three feet thick, five feet wide, and seven feet tall--forms in front of the user.

xxxWind: 10 Chakra
-- A gust of slicing wind--similar to the Wind Scythe Jutsu--erupts from the symbol.

xxxScreech: 15 Chakra
-- A terrible, metal-grinding screech erupts through the area, causing pain to anyone who the caster wills it to. Any metal caught within this screech will also vibrate violently, making it possible for the wielder to lose their grip.

xxxForce: 10 Chakra
-- After the user of this technique draws the symbol, they have choices to make. The force can be exerted on either side of the symbol. For many, this is a common way of launching objects at an opponent after the symbol has been drawn near them, or they may choose to repel an opponent with it. On average, it sends an object struck by the force of this symbol twenty five to thirty feet away from it.

xxxSlash: 15 Chakra
-- After drawing the Kanji, the user can launch a vicious slash formed from chakra at their opponent. This slash can cut through wood, and lightly cut into steel.

xxxStab: 15 Chakra
-- A sharp, stabbing burst of energy launches at the opponent. It's able to pierce the skin and puncture organs if well-aimed.

xxxCrush: 20 Chakra
-- The area in front of the symbol is weighed down with intense pressure. This can force even some higher-ranked ninja to halt their attacks from its potency.

Don't Touch Me: 20 Chakra
-- After using this technique, the Prophet is enveloped in a bright light. Within it is the force to repel incoming attacks of A-rank and lower, as well as most physically based attacks.
Enemies hit by this outward burst will experience stinging burns on any part of the body hit by the attack. This attack can also be used to protect anyone the caster doesn't wish to harm.


Stage Two: I will be Her Beacon (100 Chakra to activate)

This is the second stage of the First Prophet's power. After a short dialogue about how great the goddess is--or however the character in question chooses to preach about her--white and red robes will adourn their body, and they will gain a portion of the Goddess' true power. Around them, the three Regalia will take shape; the Emperor's Beads (Magatama), the Blade of Kusanagi, and the Yata Mirror. Each of the three regalia grant the prophet a special ability, and when they come together, the final technique of the First Prophet can be performed. This form costs 100 chakra to activate, and lasts a maximum of ten posts.

Kusanagi-no-Tsurugi
-- Known as the true blade of Kusanagi, this blade was given to Amaterasu from the god of sea and storms, Susanoo. When the Prophet wields this legendary blade, it takes the form of a glowing, white, ethereal katana at their right side, hovering in the air next to them. This blade has one very simple, yet potent ability; it has an almost unrivaled ability to slice through Ninjutsu techniques of A-rank and lower. The blade emits a special aura that repels chakra, meaning that a jutsu that is blocked with this blade will split widely enough for the Prophet to not take damage. This does not--however--mean that the jutsu is dispersed. It remains in two halves for it's full duration. If the user wants to split techniques higher than A-rank, they must spend 3/4 of the chakra used to create the technique.

Yata no Kagami
-- The Yata Mirror is the most well-known of Amaterasu's treasures among those who study the lore of gods. As with the first stage, the Yata Mirror's purpose is almost solely defensive. When an attack makes contact with the mirror's barrier, it will be weighed down by three times the weight of whatever struck it. Because of this, engaging in physical combat with this barrier is not recommended, as the barrier is also tremendously resistant to physical attacks. Additionally, the weight will continue to multiply with each strike. One hit is triple the weight, twice is nine times, ect. The Barrier has a weakness to Ninjutsu, however, and can only block jutsu up to B-rank. If the user wants to block stronger jutsu, they must pay the same chakra cost as the opponent did to cast the technique. In order to create the barrier, the Prophet must spend 10 chakra per barrier creation.

The Goddess' Paintbrush
-- Much like the first stage, the Celestial Paintbrush has the ability to interact with symbols to create potent effects against an opponent. However, this is more...potent in the second stage. For starters, the paintbrush takes a physical form in this stage. However, this does not change that it isn't heavy to the user at all. In fact, their painting speed is increased in the second stage, as they'll be painting more. In the second stage, the Prophet has the ability to chain multiple symbols together for various effects. For example, Combining 'Fire', 'Slash', and 'Crush' would create an incredibly dense wave of fire. These techniques--as stated--are much more potent than their original versions. In order to calculate chakra cost, you add up the total chakra cost of all three original symbols, and divide it by two.


With Her by my Side, we will Never Lose: 30 Chakra
-- This is the final ability of the First Prophet. The three items you obtain in the second stage disappear, and a spectral--yet real-looking--form of Amaterasu takes shape next to the caster. For five posts, she remains on the battlefield with you, being able to use all the abilities of the second and first stages of the bloodline. As a drawback, however, you cannot use any of the second stage abilities. They are all hers to use while she's on the battlefield. After the five posts are up--or if she's defeated prematurely--the three items will be returned to the Prophet.

While she is on the battlefield, the Prophet also has their weakness from the first stage; having their eyeballs gouged out will kill them instantly.

There is a way to defeat Amaterasu early, as well. She can withstand one direct hit from an SS-ranked attack without being defeated, but she will be weakened. After that, one more hit will repel her. While in battle, her stats are considered 8/8. When weakened, they go down to 6/6.


Weaknesses of the First Prophet:
- As with all Prophets, they have the protection of their respective god. Because of this, there is only one way to truly kill each prophet.
-- In the first stage, the only way to truly kill the First Prophet, you must gouge out their eyes.
--- In the second stage, you must shatter all of their three items. This can only be done when the First Prophet is using them. Otherwise, they have their first stage weakness when Amaterasu is assisting them in battle.
---- In order to destroy the three items, you must hit them with techniques of S-ranked power or more. Because of people claiming to have 'super beyond S-ranked strength', these techniques must almost always be Chakra-based in nature due to the tremendous amounts of abuse people to exploit through physical strength alone. An S-ranked, jutsu-charged fist would do the trick.


xxxxxSECOND STAGE

Once you've entered the second stage, you transcend what mortals are. You become the closest thing a mortal can be to a God; you become their avatar, their living form on earth. You, as their human life, gain a new form of protection from them, as well as multiple passive abilities.

LUCAS
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As the true prophet of Lucas, Kleine gains a new form of holy protection; any foes who would like to slay him must do so by shoving his head in water until he drowns; unable to breathe.


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xxxxxMEMBERS
True Mad Prophet: Kleine Heiland
• Mad Prophet: Lucifer Heiland





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PostPosted: Sat Jan 12, 2013 10:23 am


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MAIA X HERON

jinchuuriki.:

chakra/stamina rank.: 5th

strength rank.: 3rd

𝔰 𝖙 𝖔 𝖗 ӌ;
Maia was, at first, just a daughter. The beautiful and mysterious daughter of a little-known man. She captivated the people around her; she had a great love for life and the worldly things, and people related with her. Maia dedicated everything to the beauty of the world that she so wanted to preserve, and she tried time and time again to get into the project of the gems, and one day, her opportunity opened.

𝖕 𝔢 𝖗 𝔰 𝖔 𝔫 𝔞 𝖑 𝔦 𝔱 ӌ;
Time in this hateful world, trapped within all of her hosts, has turned her dark and without mercy or compassion. The girl that once sang with the birds and reached out to the sky with open arms has turned sour and lacking in compassion.

𝔞 𝖕 𝖕 𝔢 𝔞 𝖗 𝔞 𝔫 𝖈 𝖊;
Short red hair, green eyes ,and average height.
𝖚 𝔫 𝔦 𝔮 𝖚 𝖊 X𝔞 𝔟 𝔦 𝖑 𝔱 𝔦 𝔱 𝖊 𝔰; Plasma Manipulation: Manipulate Plasma as a regular element puts it to use through offensive, and defensive attacks

personal techniques .:

Name: Puraton • Pura Tsunami no Jutsu [Plasma Release - Big Wave Skill]
Rank: Jonin
Description: A technique using the liquid properties of plasma and taking the ideas from a couple other Suiton type jutsu. The user performing the necessary hand seals calls form a large amount of plasma having it form into a yellow wave of energy that crashes onto the opponent. Giving off random electrical discharges as well making it hard to dodge

Name: Puraton • Hitoshshirezu Baindo no Jutsu [Plasma Release • Hidden Binding SKill]
Rank: Chunin
Description: A technique where the user channels their chakra into the ground, creating plasma which circulates through the ground. Tearing through the ground, it takes one post to make it towards the opponent. It will then burst through the ground and wrap around the opponent preventing them from moving to give them a good shock to their system as well

Name: Puraton • Pura Fogu no Jutsu [Plasma Release • Plasma Fog]
Rank: Jonin
Description: A technique where the user infuses the air with their plasma chakra having it diffuse through the area as a large burst. This sending a general electric current throughout the entire area. As the users fight within the area, it builds up energy within the user which is eventually displaced by touching the opponent. Which can often be a very nasty shock. Can not use other jutsu while this is charging


Name: Puraton • Pura Suji no Jutsu [Plasma Release • Plasma String Skill]
Rank: Chunin
Description: A technique which can be used with metal projectiles or weapons created from plasma. The user can attach a string of plasma on the weapon and throw it towards the opponent. Being able to guide it towards the opponent, and even have it so that it can wrap around the opponent. The strings themselves can provide first degree burns, but can also provide a nice paralyzing shock


s t a g e s .:

Stage Zero (angelic cloak).: - The host eyes will turn a purple with a red tint, and will somewhat begin to glow. This angel is known for being clam and sly like a fox. The host will also have a purple with a red tint colored cloak around them, which covers them from their neck down. They will also get a chakra boast, by allowing them to tap into the angel’s chakra.


Stage One.: - In the next stage the host starts to take on more physical appearances of the angel. The host’s cloths will disappear and be replaced with long purple pants, purple boots, and a purple shirt with no sleeves. Their hair will start to change to purple, and have purple gloves. The powers of the angel begin to show to. The user now may create plasma from their palms by pressing them together they may make-shift weapons such as plasma kunai they are burning hot weapons that can do major damage even at low stages but these weapons don’t last long only about 2 posts this stage the user may only make small weapons. They will also get a larger chakra boast, by allowing them to tap more into the angel’s chakra


Stage Two.: – In the second stage, the host’s appearance changed even more as there shirt now becomes long sleeve which go all the way to the gloves. The host gets small wings on their back equal to their number. Flying isn't possible but the user can glide short distances and the host can jump farther than normal humans. The power of the angel also manifests itself in the form of a weapon. For this angel the weapon is a pair of gloves, which are fused with the power of plasma. The user is able to run a plasma stream between the two gloves making them able to create objects such as shields or spiked walls. The gloves also increases there punching power making their punches hit harder and stun the opponent for 1 post in the area they hit. Only the host can use the gloves or wear them. They will also get a larger chakra boast, by allowing them to tap more into the angel’s chakra.


Stage Three.: - This is the last stage of this angel is when the host has surely mastered the art of plasma based jutsu. The host will turn into the angel himself, the user now dawns a purple jacket which protects them from most fire and lightning based jutsu. In this new complete form the Angel’s wings grow to full size but still doesn’t mean they can fly. It increases there jump and ability to glide, these wings give off a glow because they are filled with plasma and may burn enemies merely by touching them with the feathers. Though they will take normal damage from Wind jutsu, and double damage from water jutsu. Also as a final show of power is that the host’s weapon now becomes a pair of Gauntlets and Greaves that is fused with the power of plasma. These allow the user to have their plasma weapons larger, last for 5 posts. Also any area touched by the plasma weapons, gauntlets, or Greaves will be paralyzed for 5 posts. The host will now have full access to the angel’s chakra. But holding this form longer then 20 posts will kill the user.


fighting style.: Sticks to Fighting at a midrange using long range attacks but ready to get into close combat at any second.


personal rules.:

Plasma manipulation requires no hand signs.

Lightning will still burn the user but has less damaging effects

Plasma must be intentionally controlled will not automatically jump to the users defense.

Fire will still burn the user.

PostPosted: Sat Jan 12, 2013 10:38 am


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LEONA X LYSSA

jinchuuriki.:

chakra/stamina rank.: 4th

strength rank.: 5th

𝔰 𝖙 𝖔 𝖗 ӌ;
As the head of the Lyssa family, passed down to her from her noble father, Leona always had a very strong connection to her people. She loved them with all of her heart and really did commit to the divinity gems in order to protect them. However, when the Jyuuha was killed, and the Heiland's started to attempt to break the division of the five houses and earn all territories, her heart was filled with hate and anger and she rebelled against them with all of her might.

𝖕 𝔢 𝖗 𝔰 𝖔 𝔫 𝔞 𝖑 𝔦 𝔱 ӌ;
She is a peace keeper will avoid fighting and try to befriend every person she meets. This can occasionally prove annoying or troublesome to the host.

𝔞 𝖕 𝖕 𝔢 𝔞 𝖗 𝔞 𝔫 𝖈 𝖊;
Wears unique clothing, clothes that were worn years and years ago, it's old fashion and very uncomfortable.
𝖚 𝔫 𝔦 𝔮 𝖚 𝖊 X𝔞 𝔟 𝔦 𝖑 𝔱 𝔦 𝔱 𝖊 𝔰; Solid Light -
The user has the ability to turn light into solid forms


personal techniques .:

Name: Light Orb
Rank: Genin
Description: A fairly simple jutsu , but effective. The user can create several orbs of light to illuminate an area. These balls of light are fragile and can be destroyed in one hit. Each orb takes 1 Genin rank jutsu , and disappears in 3 posts. So if you fighting in the dark you might want to make a lot of these or lose your power.

Name: Eyes of Light
Rank: Chunin
Description: Another simple but effect jutsu. This is a jutsu that can only be activated when the opponent looks in your eyes. Your eyes flash bright causing them to see a bright light for 10 posts, which basically makes them blind. This a good tactic to use against people who try to cast genjutsu with their eyes, since it messes them up.

Name: Heaven’s Forge
Rank: Jonin
Description: The user is able to make many types of different weapons in case of close combat, due to the fighting style of the angel this jutsu is rarely used. The effects of the weapons are extreme heat that can burn targets but the blades very blunt so clubs are usually the best choice for using this jutsu to its fullest potential.


Name: Body Light Conversion
Rank: S-Rank
Description: A very powerful jutsu that allows the user to turn their body into pure light. This makes the user so bright that even looking at them can blind you. Also because there mass is different, taijutsu and weapon attacks will go right though them. The user is only able to use light jutsu in this state, and must be in light to stay in the form. Any part of the user that is in a shadow will turn back to solid form. Leaving it wide open for attack, also because of how bright the user is shadows are all around them making a very deadly environment to watch out for shadows and enemies.


s t a g e s .:

Stage Zero (angelic cloak).: - The host eyes will turn a gold, and will somewhat begin to glow. This angel is known for being sweet and caring. The host will also have a gold colored cloak around them, which covers them from their neck down. They will also get a chakra boast, by allowing them to tap into the angel’s chakra.


Stage One.: - In the next stage the host starts to take on more physical appearances of the angel. The host’s cloths will disappear and be replaced with long gold pants, gold boots, and a gold shirt with no sleeves. Their hair will start to change to gold, and have gold gloves. The powers of the angel begin to show to. The host now gains the ability to create extremely bright flashes of light from their eyes this light may blind a target for 5 posts first 3 posts completely blinded and the last 2 blurred visions. They can also make squares of light that when looked at by the opponent will blur their vision for 2 posts, these squares can also be used as shields but will break after 1 hit. They will also get a larger chakra boast, by allowing them to tap more into the angel’s chakra


Stage Two.: – In the second stage, the host’s appearance changed even more as there shirt now becomes long sleeve which go all the way to the gloves. The host gets small wings on their back equal to their number. Flying isn't possible but the user can glide short distances and the host can jump farther than normal humans. The power of the angel also manifests itself in the form of a weapon. For this angel the weapon is a bow, which is fused with the power of light. The user is able to create arrows of light for this bow which fire at great speeds, and are able to cause burns also if shot in the eyes could blind an opponent for long periods of time. When the arrows hit an object though they cause a bright flash which is able to blind the target for 1 post if they look into it. Only the host can use the bow or ever hold it. They will also get a larger chakra boast, by allowing them to tap more into the angel’s chakra.


Stage Three.: - This is the last stage of this angel is when the host has surely mastered the art of light based jutsu. The host will turn into the angel himself, the user now dawns a gold jacket which lessens the damage of jutsu by 1 rank. In this new complete form the Angel’s wings grow to full size but still doesn’t mean they can fly. It increases their jump and ability to glide, the wings are brightly colored glowing an extreme bright this light is not blinding but it is very distracting, and can be seen from miles around.. Also as a final show of power is that the host’s weapon now becomes a long bow that is fused with the power of light. The user is able to fire up to 5 arrows at a time with the bow, the arrows are so bright that even looking at them can cause you to go blind. Which make them very hard to dodge since you cant see them coming. Being hit with an arrow can cause mild 3rd degree burns and the flash from them can cause blindness for 5 posts. If shot in the eyes can cause the opponent to go blind for days. The host will now have full access to the angel’s chakra. But holding this form longer then 20 posts will kill the user.


fighting style.: When using the angels abilities the user usually relies upon ranged fighting and avoids fighting in close range at all cost.


personal rules.:

User can control the light arrows but only for one post.

User is not easily blinded in fact it's almost impossible.

User must have a light source even if they create it.

Wings are bright but not bright enough to blind enemies.

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PostPosted: Sat Jan 12, 2013 10:46 am


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AMARANTHA X LYSSA

jinchuuriki.: Had0u

chakra/stamina rank.: 3rd

strength rank.: 7th

𝔰 𝖙 𝖔 𝖗 ӌ;
Amarantha was the younger sister of Leona, renowned for her skill with a blade and her killer cunning. She actually served as the main protector/bodyguard of the other eight inventors, doing very little of the brainwork, although with her brilliant mind she was often consulted.

𝖕 𝔢 𝖗 𝔰 𝖔 𝔫 𝔞 𝖑 𝔦 𝔱 ӌ;
Likes high places hates going underground, due to her angelic duties she feels like she's got no chance at a normal life so avoids relationships, such as with friendships or romance. Her normal personality is quiet usually speak only out of respect but hates authority figures.

𝔞 𝖕 𝖕 𝔢 𝔞 𝖗 𝔞 𝔫 𝖈 𝖊;
Dresses like a warrior. Golden blonde hair with bright red eyes that look as if they burn like the sun.
𝖚 𝔫 𝔦 𝔮 𝖚 𝖊 X𝔞 𝔟 𝔦 𝖑 𝔱 𝔦 𝔱 𝖊 𝔰; Razor Wind -
The user has an aura of wind that swirls around them and can nullifiy lightning jutsu that are lower rank then the user. But if fire hits the aura it will be twice as damaging.



personal techniques .:

Name: Hurricane Vacuum
Rank: S
Description: User expends all of their Fuuton chakra to create a large tornado around the opponent and self. Due to the spinning air around them, the air in the center is sucked out rapidly eventually leaving no air on the inside. The jutsu is used to suffocate an opponent and will suffocate the user if precautions aren't taken. This jutsu is limited to one usage per battle.

Name: Wind Technique: Wind’s arrow
Rank: Chunin
Description: By concentrating chakra around the user, three strong pockets of wind are formed. When the user forms the bear seal, the three pockets of wind harden, forming an arrow-like form. From there, the user can control where these ‘arrows’ travel. On contact, it can rip through certain areas of the body, although stronger futon techniques can negate this jutsu.

Name: Fuuton: Hishou Girochin - Flying Guillotine
Rank: Jonin
Description:. The user will pull the blade with both hands and swing it with considerable force while charging it with fuuton element chakra. The result will create a paper thin blade of chakra that shoots off in a linear path toward a target at an angle equal to the original swing. It is considered an advanced form of the 'Wind Sickle' technique, with the exception that it doesn't stop upon impact, but will simply continue to sever and slice objects in half until it has met the end of its predetermined range of 100 feet. It power remains the same till it gets to the end of its range then disappears.

Name: Dance of A Thousand Blades
Rank: Sannin
Description: This can only be done in stage 3. By taping further into the angels power the user is able to make up to 49 blades of wind. However by doing this the user is unable to perform any other jutsu until this one stops. The user is able to control all 49 blades to do as he pleases, each are able to travel at high speeds and can phase though solid objects such as though created by water and earth jutsu. But others such as wind, fire, and lightning they cannot pass though. These swords are as shard as normal blades, but if any are destroyed the user can make more at the cost of 1 Chunin jutsu per sword. So one at the rank of Sannin will have almost an endless arsenal.


s t a g e s .:

Stage Zero (angelic cloak).: - The host eyes will turn a green, and will somewhat begin to glow. This angel is hates being on the ground, she hates not having the wind under her feet to where she will float above ground. The host will also have a colored cloak around them, which covers them from their neck down. They will also get a chakra boast, by allowing them to tap into the angel’s chakra.


Stage One.: - In the next stage the host starts to take on more physical appearances of the angel. The host’s cloths will disappear and be replaced with long green pants, green boots, and a green shirt with no sleeves. Their hair will start to change to dark green, and have green gloves. The powers of the angel begin to show to, the user has an aura of wind that swirls around them and can nullify lightning jutsu that are lower rank then the user. But if fire hits the aura it will be twice as damaging. They will also get a larger chakra boast, by allowing them to tap more into the angel’s chakra


Stage Two.: – In the second stage, the host’s appearance changed even more as there shirt now becomes long sleeve which go all the way to the gloves. The host gets small wings on their back equal to their number. Flying isn't possible yet, but the user can glide for long periods of time on the air currents. Making it more like surfing on air. The power of the angel also manifests itself in the form of a weapon. For this angel the weapon is duel scimitars, which is fused with the power of wind. Also the weapon has a special ability. Whenever the user swings one of their scimitars, the air from the swing will form a sword made a wind and will fire in the direction of the swing. Only the host can wield or even hold the sword. They will also get a larger chakra boast, by allowing them to tap more into the angel’s chakra.


Stage Three.: - This is the last stage of this angel is when the host has surely mastered the art of wind based jutsu. The host will turn into the angel himself, the user now dawns a green jacket which protects them from most wind based jutsu. In this new complete form the Angel’s wings grow to full size, and they are able to fly and do pretty much whatever in the air. Though they will take normal damage from double damage from fire jutsu. Also as a final show of power is that the host’s weapon now grows to the size of twin katana’s that are fused with the power of wind. Also the weapon has a special ability; the wind swords are now made without having to swing the katana. The user can create up to 7 wind swords at a time and is able to fire them when he chooses. Only 7 wind swords can be out at a time. The katana’s are also able to cut though any wind or lightning based jutsu. Plus the wind aura around the user protects them for any lightning jutsu under their level, and lessens the damage of lightning jutsu there rank by 1 level. The host will now have full access to the angel’s chakra. But holding this form longer than 20 posts will kill the user.


fighting style.: Due to this angels specailty in wind jutsu uses ranged tatics flying upward or getting distance then attacks with long range wind jutsus or attacks.


personal rules.:

User can turn Razor Wind aura on or off

Jutsus that help with movment can use much stronger force to help move faster.

Wind Swords take the shape of the current weapon.
PostPosted: Sat Jan 12, 2013 10:56 am


XXXXXXXXXXXXXXXXUser Image

ACTAEON X GAMARELL

jinchuuriki.:

chakra/stamina rank.: 2nd

strength rank.: 2nd

𝔰 𝖙 𝖔 𝖗 ӌ;
As the original head of house Gamarell, Actaeon was a very well funded scientist back in his time and was also one of Dahka's closest friends. Because of his great friendship with Dahka, he quickly sided with the Heiland family during the war of the five houses, and the Heiland and Gamarell houses were quickly placed into an unbreakable bond that has shined through for many centuries. He was one of the most beloved angels, and even those who sealed him felt a deep guilt.

𝖕 𝔢 𝖗 𝔰 𝖔 𝔫 𝔞 𝖑 𝔦 𝔱 ӌ;
Chaotic, full of impulse, energy and desire; he constantly wants a change of pace, and even the smallest of things easily excite him. He's actually very sweet, though, just a bit too energetic.

𝔞 𝖕 𝖕 𝔢 𝔞 𝖗 𝔞 𝔫 𝖈 𝖊;
Let's just say he dresses... naturally.
𝖚 𝔫 𝔦 𝔮 𝖚 𝖊 X𝔞 𝔟 𝔦 𝖑 𝔱 𝔦 𝔱 𝖊 𝔰; The Shadows of the Moon -
Merely the presence of this angel turns day to night. It's no exaggeration; Actaeon is like a moving eclipse shrouding the sun in the beautiful light of the moon. Wherever he goes, the moon rises behind him. And he can use the light of the moon to destroy his enemies and defend his form. On the otherhand, with all light comes dark shadows. Anywhere under the moonlight can form these black terrors that, under his command, can come to life.

personal techniques .:

Moonlight *note; all moonlight techniques have a slight burn affect, which intensifies as they increase in rank; at S rank, it's extremely hot and painful, and at SS-rank, it's almost prone to setting things on fire
Selene and the Night Passive
Once you've entered the second stage, and can concentrate moonlight into specific areas, you can create a mirror image of yourself, totally of light. This mirror copy can use all of your moonlight techniques by subtracting your chakra, however, techniques used by the moonlight clone cannot generate shadows.

Yue's Tragedy C-A
Controlled simply by his mind, the angel can create arcs of solid moonlight that slash into enemies, specialized only in cutting. Depending on the rank, you can either cut into only low quality armor and flesh or hard steel, and quickly. The arc originates beside the body of the user, but can extend the entire range of manipulation if desired, making it a short, mid, and long-ranged weapon. Since the arc rises from the ground to a height, underneath the arc, shadows may be formed.

The Darkest Dance B each use
This technique is much like a targeted missile or an area of effect. You target an area, focus for a moment, and then all of the moonlight around you is transported to that area and concentrated. This can only be done by holding your spear with both hands and focusing. Enemies within that area are slowed while inside of the radius (20 feet, and by -2 speed) and are very vulnerable to shadow techniques, as they can almost freely be created inside of this 20 foot area. This area will last for 5 posts before the moonlight spreads outwards into insignificant levels of thickness.

Honor to Sin A
With this power, you can rush to any area with concentrated moonlight as if it were a magnet pulling you in at ridiculous speed. It's very similar to the assassin's rush technique, except any opponent bashed into with Honor to Sin will face cold burns across any afflicted area and will feel nauseous.

Maha's Dream B-S
By focusing your mind's energy into form, a forcefield of white moonlight circles your body like a bubble. It lasts for only a little while (1 post) but in this while can defend against any array of techniques even of its rank without breaking. Only techniques of higher chakra density (a rank higher or more) can destroy this field of condensed moonlight.

The Penance Walk SS
In the last moments before Actaeon's sealing, this technique was brought to life. Filled with guilt and grief over what his angelic brethren had done, Actaeon revealed his sorrows to the public and performed the historical penance walk. His guilt and grief became energy, and the moon that so followed him gifted him with a vast and destructive power before he was removed from the chain of life. Along with the disc of light protecting his back, two smaller discs will replace his spear and his shield and act as both his weapons and his defense. They can expand at will, up to the size of your average adult male. They do not need to be held, as they can be manipulated even more easily than moonlight. The two discs slice just about everything they can make contact with. They have been known to be able to rip boulders in half without hesitation in the sweep. They are weapons of pure cutting, beyond that of any other material in the world. Along with that, they can be broken into many glass-like shards and rained down on enemies, while being manipulated like puppets tugged by strings. They can deflect projectiles and defend against strong forces and the time before they disappear is ten posts.

Shadows
The Salt March Passive
Shadows can leap out of moonlight techniques and tie them together. Essentially, if you and your moonlight clone are both using a light technique, you can merge them together to make larger, quicker and more deadly bodies of light using shadows as a method of sewing them to one another. This can act as a method to extend your range or save dying techniques by adding on some more spunk.

On This Night D for 4 vines, C for 8 vines, B for 15
Vines of shadow can be formed under all moonlight, and above all moonlight. These vines whip and slash at the enemies near them, and in behavior act very similar to Venus Flytraps. They can also be forced into a solid and singular mass to either defend or bluntly strike the opponent.

The Song of the Shadows C-B; B shadows are much larger, almost as large as humans, and have tighter grips, quicker movement
Shadows may latch themselves to and form inside of certain concentrations of moonlight. The shadows will barely be visible before they are released, before that it's similar to something of a brown spot on an eyeball; it takes close examination to notice it, and either way you suspect little. The shadows lunge outwards extremely quickly when desired to, and attempt to grab onto the opponent. Their grip is extremely powerful and thick, and even when they're almost fully destroyed, they'll keep their grip. They usually try to pull the enemy into the thick of the moonlight or onto its sharp edges to either burn or cut the enemy.

The Night is Dark and Full of Terrors S, 45 chakra rather than 30
This technique is both a moonlight technique and a shadow one. First of all, the floor will become extremely hot (the area will quickly be covered with dense moonlight); just touching it is enough to inflict third degree burns on your skin. Wearing boots is enough to protect your feet, but after a while, the ground will only get hotter and shoes won't protect you, they'll just be burned through. However, to make matters worse, from the dense moonlight comes out many dark shadow arms that move at erratic and vicious speeds with a strong force pulling you in. If they can latch onto you, even just one, others will be able to grab you in, and you're pretty much boned. They'll pull you to the floor and... well, your body will be cooked and prime for serving. Essentially, you'll be microwaved alive. Fun times. The technique goes on for 3 posts before the moonlight subsides from the floor and the arms dissipate with it. The moonlight spreads as time goes. In the first post, it's 100 feet in radius (the range of stage 1 manipulation), in the second it's 300 (stage 2), and in the third it's 500. On the third post is where it's the most terrible, because it's also extremely hot and touching it will almost instantly set things on fire.

s t a g e s .:

Stage Zero (angelic cloak).: - The eyes of the host turn a pure white. They glow like the moon, and honestly can look terrifying just to imagine. The body of the host will be lightly wrapped with a velvet cloth floating around their body. The cloak is a bright white, although it's only seen when you're using a technique.


Stage One.: - The appearance of the host is starting to merge with that of the angel. Your hair has turned a black color, verging on dark brown. You've obtained a powerful shield with which you can defend yourself from the harshest of terrors. With the moon joining you, and your two beautiful silver/sienna wings rising from your back, just your form is enough to bring fear to those around you, but also rapture those around you with your profound beauty. Your energy has really started to come about; a light outline of white moonlight covers your skin, protecting you from weak blows and projectiles. Your manipulation of the moonlight can extend to about one-hundred feet now, where before you could only use the moonlight with jutsu.


Stage Two.: – The host's body is wrapped with a purple silk reminiscent of the ancient times. This acts as their only clothing to cover them, even in the cold dark night. They obtain the main weapon of the angel; his divine spear. The spear can manipulate the flow of moonlight and shadows, essentially allowing Actaeon's techniques to chase foes, as long as he can keep focused. This can also be used to pull still active techniques back to your body to work as a defense mechanism. Six of your eight wings are now present, although two work as accessories to your sandals (which help you to run quickly) and two are attached to his laurels. His manipulation now extends to three-hundred feet, and the moonlight has become dense and hard, which will weigh down enemies where the light is more concentrated. None of your angel techniques require handseals at this point.


Stage Three.: - You've become the angel. You've learned to control him and now you can bring him out to fight for you. You've totally taken on his form, a slender and tan body veiled by the silk wrap and nothing else. Four wings are present on your back, two beside your laurels, and two as a part of your sandals. A large and glowing white disc similar in look to the moon appears behind your body, protecting the back of your upper body from almost any harm. Backstabs, against Actaeon, are pointless; the disc is almost indestructible, only falling to S-ranked techniques before regenerating 3 posts later. Your body is constantly embraced by the moonlight, and as Actaeon, there's a constant look of glee crossing your expression; you love the feel of the night that constantly follows you. Your manipulation has extended to five-hundred feet, and your spear is now infused with the light of the moon, meaning all strikes from it can chain into powerful techniques. Your bones are filled with energy, your mind is set on nothing in particular, and you're the eight winged angel with little in the world that can put you down. The form can hold for 20 posts, any longer and you will die.


fighting style.: Long range fighter, he is able to attack at close range but doesn't since his explosions can damage him as well.


personal rules.:

Actaeon's energy can literally change the cycle of day and night around him. It's no exaggeration. Although, the cycle will reset after he's left the area, so it has no long-term effects. However, his sway over this cycle is so strong that other techniques that change the cycle will be banished without effect.

Although Actaeon may create endless amounts of moonlight and manipulate the flow of the light, the light is not in a solid form unless specified by a technique. Also, shadows cannot be generated freely, and all of them are linked to jutsu.

The user is immune to burning/cutting from their moonlight, and shadows will never attack them.

The Wild Hunt
Crew

Shirtless Giver

9,625 Points
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The Wild Hunt
Crew

Shirtless Giver

9,625 Points
  • Beta Citizen 0
  • Beta Explorer 0
  • Beta Critic 0
PostPosted: Sun Jan 13, 2013 12:22 am


XXXXXXXXXXXXXXXXXXXUser Image
XXXXXXXXXX;lXXXXXXXXXXXXXXXXXXXX

XXXXXXX вαsιc ιиғoямαтιoи

XXXXXXXName: Jace Agrippa
XXXXXXXAge: 3 (Shishon no Tenshi are born adults)
XXXXXXXEthnicity: Roman/Latin
XXXXXXXHeight: 6'4"
XXXXXXXWeight: 194 lbs
XXXXXXXPersonality: Curious, excited, joyful
XXXXXXXSexuality: Homosexual
XXXXXXXFamily: The other Shishon no Tenshi

XXXXXXXTheme Song: https://www.youtube.com/watch?v=fxofkW5iPpI
XXXXXXXQuote: "I want to be young forever."
XXXXXXXBackground Info:
The night had always brought him clarity. People like him, his real people, were such empty vessels. Every night when he wandered the halls of his make-shift reserve he saw nothing. In everyone else, just nothing. He had to be free of this place. When the moon rose and the night came in he had sudden strikes of imagination. His people slept very little, so their empty gazes stretched out dark into the night and they served as test subjects for his erratic mind. He imaged them as little dolls to dress in his head and shape any way he wanted. He was no longer on earth when the darkness came in. He was somewhere off in space where things were simpler than here.

He couldn't help but admit that sometimes he depicted people naked in his vivid imagination and he tried to set down the special details for every little speck on their body. Carliah wasn't fat, like people said she was, she was just legitimately big boned. The bones were in fact, so big, that when she died they were going to confuse her with a new species of dinosaur. That was what he saw in his head when he looked at her. Victor may have been the magnet to all of the ladies but deep down where it mattered there was little to look at. He saw things like that, too, and everything he imagined was followed with either sorrow, joy or laughter; the people around him tended to think he was quite crazy. And he was. Just a little crazy. It was what kept him loving himself, when all the tides around were pushing him back and the stares of his peers burned like ash against his soft skin. Jace was a Shishon no Tenshi, a disaster of an experiment where humans tried to shape themselves however they wanted. When they tried to play God and evolve into something they were never meant to be.

Everyone around him only saw punishment in what they were, but he was different. He was filled with joy and laughter even though he knew his time was short. The difference between Mister Agrippa and everyone else was that he was an angel host, the host of Actaeon. And they knew. But they were all so empty they couldn't even care. Deep in the night during the moment's reprieve when they were all finally asleep, and he himself was being tucked into bed waiting to close his eyes, he imagined the day when he'd finally be free of this place so that he could share his joy with everyone else in the world. He heard stories that in the real world, art wasn't just imagination, but a real thing that you were surrounded with. That humans had a unique beauty to them and it couldn't be mimicked like what the scientists tried to do with his people. Everything sounded so great to him. His life, before now, had been filled with an empty void that needed to be gauged, and then healed, and soon -- he'd be free.

In just a month, Jace was finally going to be put out into the bustling cities because of a contract he filed with the Western government. As an angel host, he was to be used as a weapon, always. A weapon to cast down terrorists or the mafia or... unruly citizens, or something. He never really understood that concept, though. Because of who he was, of course he was filled with power. But... what was death, really? And what was life? Why did everyone but his own people talk about the two concepts for so long, even though their time on the earth was so lengthy? He'd only be expected to live for about ten or fifteen years. Humans, though? A hundred. Some of them lived even longer, like the Uzumaki. How he would've liked to meet one of those.

All of the joy of life was hidden to him until now and he wasn't going to sunder it thinking about mortality. With the most grand smile, he waited for the time to pass and the moment to strike!

- - - - - - -

Only a little while had passed with the humans. They were so weird to him. They all talked so polite when they were so much better less tense and more full of energy. Maybe the fact that he had made no friends yet was attributed to how he always asked people if they'd like to try sex with him since he was so interested in it. None of them had said yes yet. He'd be sure to find a willing donor one day!

Also, they all seemed so intent on asking him the same question: whether he was a cosplayer. After a while he just started saying yes because he figured that must've been slang for his race name. Everyone seemed so perplexed by his wings. The ones who actually tried touching them realized quickly that they weren't fake. He had gotten asked if he was an alien, too. He must've been one, because he felt like this was such a foreign place. He said he was an alien from the land of the dead, where no one had any emotions or imagination or love and it was filled with sadness. A lot of people looked kind of depressed when he talked like that. He knew he was speaking the truth, though. The other people like him weren't gifted with life, really. They bled and breathed but... why were they all so lost? The workers at the reserve told him that he was different because he had an angel. He liked his angel, then. Because without it, he'd be dead inside too, so in a way it saved his life.

He wished he could talk to Actaeon again. He had been silent for so long. Jace hadn't seen him since he was just born. Which actually reminded him of how different he and the humans were. Jace was born already fully grown. Of course, he wasn't released from any sort of womb, that'd be painful. Shishon were made... spiritually, you could say. The angel was sealed inside of him not long after this moment of creation, and he told Jace to keep strong, and that he'd be okay, 'cause he'd always watch over him. When the boy looked at the moon, he felt like it Actaeon was looking back. He couldn't see a difference between the two; they inspired feelings inside of him but never ever did they speak. They remained as a silent guide that was necessary for his enlightenment and life.

After a few months in the West, Jace started to get used to the people. He never really fit in with them. They all spoke so strangely at first and then they always got really wild and sexualized. He felt like people were kind of like dogs. Obedient, until you threw a bone. Then their real self appeared. He didn't know how to deal with real humans. He started to prefer the fake ones that hid behind smiles and painted faces on a mask. They were so beautiful until they stopped being beautiful. Once it got to that point he was always so terrified. He may have been stronger than everyone around him, but their vast amounts of numbers intimidated him. He looked at them as all one group that could and would act against him if he ever did anything wrong. He tried to remain obedient and compliant. He had even given a man some of his money the other day. Almost all of it, actually. Actaeon hadn't had anywhere to sleep lately. His landlord kicked him out because he couldn't pay after that. The government didn't seem to care about him either, really. They always ignored his letters. Maybe it was because handing them to random storks across Sorren wasn't actually how it was done.

- - - - - - -

A few weeks ago he'd been sent East to live a new life. A lady in his old city found him on the streets, dirty and beaten. She was fascinated by him and his wings, and she discovered who he was. She was angered by the carefree government and the cruel world for the exploitation they had done to him, and she funded his education in the East where he could become a ninja, fighting for Grass, because Grass had a large amount of Western immigrants that were much like him. She was such a kind lady. Actaeon spoke to her, he thought. For just a moment, he heard a voice inside of him, and then it was outside of him. Her face was filled with shock but excitement, too. He thought she was a great mother. Better than his real one. He'd write to her often. And not with a stork. She taught him the real way to do it. With other, less pretty birds. He figured if storks delivered babies, why couldn't they deliver letters?

Even though it had been half a year since he was released from his home, Actaeon had still never spoken to him. He wanted him to open his voice, and share the joy of the world with him. Whether it be confiding in his sorrows, or letting him see things a new way, all he still knew was that he'd always wait for that voice to come back to him again.

XXXXXXXOther Info


XXXXXXX иιиʝα ιиғoямαтιoи

XXXXXXXStrengths: His angelic power. Being a Shishon no Tenshi, his angel's massive strength is increased even further and he fits into being a perfect host.
XXXXXXXWeaknesses: Pretty much anything that counters his angel will leave him almost useless
XXXXXXXXXXXX↬ Fears rejection, loneliness and abandonment
XXXXXXXVillage: Kusagakure
XXXXXXXRank: Chuunin
XXXXXXXClass: Medical
XXXXXXXBloodline: The Pi-Shishon no Tenshi
XXXXXXXXXXXX↬ The Masked Monster
XXXXXXXAngel: The Eight Winged Angel (2nd stage mastered)

XXXXXXXChakra Points: 150 (295 at full release)

XXXXXXXMissions Complete:
XXXXXXXS -
XXXXXXXA -
XXXXXXXB -
XXXXXXXC -
XXXXXXXD -
XXXXXXXE -

XXXXXXXOpponents Defeated:
XXXXXXXBattle Theme:


XXXXXXX ȿκɪʟʟ ιиғoямαтιoи

Quote:
Unknown summons


XXXXXXXJutsu List:
XXXXXXXXXXXX↬ Number learned:
XXXXXXXXXXXX↬ Number to be learned:
XXXXXXXXXNinjutsu
XXXXXXXXXXXXMedical
XXXXXXXXXXXXXXXa c a d e m y
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XXXXXXXXXXXXHachiha
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Selene and the Night
The Salt March
On This Night
XXXXXXXXXXXXXXXg e n i n
Yue's Tragedy
The Song of Shadows
XXXXXXXXXXXXXXXc h u u n i n
The Darkest Dance
Maha's Dream
XXXXXXXXXXXXXXXj o u n i n
Honor to Sin
XXXXXXXXXXXXXXXs a n n i n
The Night is Dark and Full of Terrors
The Penance Walk
XXXXXXXXXTaijutsu
XXXXXXXXXXXXXXXa c a d e m y
XXXXXXXXXXXXXXXg e n i n
XXXXXXXXXXXXXXXc h u u n i n
XXXXXXXXXXXXXXXj o u n i n
XXXXXXXXXXXXXXXs a n n i n
XXXXXXXXXGenjutsu
XXXXXXXXXXXXElement 1
XXXXXXXXXXXXXXXa c a d e m y
XXXXXXXXXXXXXXXg e n i n
XXXXXXXXXXXXXXXc h u u n i n
XXXXXXXXXXXXXXXj o u n i n
XXXXXXXXXXXXXXXs a n n i n
XXXXXXXXXXXXElement 2
XXXXXXXXXXXXXXXa c a d e m y
XXXXXXXXXXXXXXXg e n i n
XXXXXXXXXXXXXXXc h u u n i n
XXXXXXXXXXXXXXXj o u n i n
XXXXXXXXXXXXXXXs a n n i n
XXXXXXXOther Info: (regarding important shinobi info)


Quote:


XXXXXXXStyle: (if you have a certain style of fighting, write it down here)
XXXXXXXXXXXX↬ List
XXXXXXXXXXXX↬ It
XXXXXXXXXXXX↬ Here
PostPosted: Sun Jan 13, 2013 12:46 am



Inner Storm

User Image

Stage 1
The first part of training is to generate a center of ki in your body. The ki center is generally located in the lower abdomen. From there, the user will concentrate their energy and repeatedly purify it. This is done by meditating while staring at a common-day purifier such as a water cleaner. The point is that this becomes visual imagery for the user to 'cleanse' their ki. By purifying their energy, the user loses his ability to use elemental energy, but in its place the energy is instead given pure energy, which is interpreted as electricity. To keep up this electrical property, the user must at least meditate once every week (7 days irl) and purify their chakra once more. This might be interpreted as something like charging your battery after it gets low. If the training is not done at least once a week, then at master level the electricity will become significantly weaker, while beginners will lose their electricity powers completely.

Electric Eel
Rank: D
Description: User's body pulses with electricity to give anybody touching them a nasty shock. This will paralyze anybody with a strength rating less than 9 for one post, giving the user an opening for attack. Anybody else will just have difficulty moving around for the next couple posts.

Lightning Fist
Rank: D
Description: User builds up lightning into their fist and punches an opponent with a quick but powerful blow that can send them flying if the user so desires. This also has the ability to stun and paralyze an opponents body for one post if hit and slow them down for three. Berzerkers can use this technique with their feet as well.

Lightning Tackle
Rank: D
Description: This is the first instance where the user uses their electrical energy to enhance their own speed. By charging their body full of electricity for a split second the user flies off their feet and extends their arms to tackle an opponent with their palms facing towards them. The enhanced speed and the minor shocks from palms keep the opponent from breaking free or counterattacking as the user is free to push them into the nearest wall, or through it if they so desire.
^This is a mobility skill, and therefore is imperative to keep in the style (mobility skills are the meta)

Thunder Break
Rank: C
Description: A technique that looks just like the Lightning Fist, but isn't. This is a trap used against opponents who try to block the Lightning Fist or the Lightning Rider using their energy. However, the Thunder Break draws its power using the opponent's energy instead, turning their defense against them while bypassing it at the same time. For this reason the Thunder Break can get through all energy-related defenses and deal direct damage to their opponent equal in rank to the energy being used against them. Furthermore, unlike the Lightning Fist this technique does not stun or slow down the opponent when hit. However, by offensively sending the opponent's energy back through their body their ki channels become blocked, disabling them from using any skills for 3 posts. If this attack is used against somebody who doesn't use an energy defense against it, then this skill does nothing and becomes just a normal punch. Cannot be done with the feet.

Must alter^ (weaken)


Stage 2
This stage teaches the user on extending the lightning energy of user beyond their body. Thus, this stage focuses more on the ranged attacks of the style. This is usually done by splitting the user's own energy and using it to hone in on the energy of foreign objects. The user's pure energy clashes with the energy around it to create an explosion. By following this theory, things like streams of lightning can be created between a user and another object. Training is done through extensive purifying and meditation.

Lightning bolt
Rank: E
Description: User fires a single ball of condensed lightning from the palm of their hand. A hit can push even strong enemies back a few feet while leaving extensive burns and momentary loss of motor functions.

Electro-barrage
Rank: D
Description: User fires several Lightning bolts from their palm at rapid fire. This is usually less accurate from firing the single Electro-bolt, but still poses the threat of hitting an opponent multiple times from close to medium range.

Lightning Blast
Rank: C
Description: An upgraded version of Lightning Bolt, this spell works the same way except now it is a continuous blast of electricity. The blast can be ended prematurely by the user. A target hit by this technique will experience quite painful electric shocks, however they are still relatively minor.

Lightning Beam
Rank: B
Description: Here the power from Lightning Blast has been upgraded, making it into a beam twice as wide as before, and much more damaging. Targets hit head-on with this skill will experience a fantastic amount of pain and be stunned after the skill ends. Also, nearly missing with this skill also has some effect. Because of the high amount of voltage, small lightning bolts can arc from the beam to someone standing within a few feet of it, causing shocks a little bit more damaging than those of Lightning Bolt technique. This skill can be ended prematurely by the user.

Stage 3
In this stage the user learns control over the electrical powers in his body. This leads to easier manipulation and a new level of power as they learn to manipulate their electrical energy both through their body and outside of it. Training is particularly dangerous for this stage. The user must climb to a high place and wait for a real lightning bolt to strike them. Then the user struggles to redirect the lightning through their body and then back at the sky. Training for this stage must be done all at once. If there is any disruption during the lightning strike, or any distraction, then the user will lose focus and be electrocuted by the lightning, killing them instantly.

Redirect
Rank: E
Description: User extends one arm to absorb a lightning attack, courses it through his body, and then shoots it back out the other arm. This can be used to redirect real lightning, as well as ranged lightning attacks up to C-rank. Note: this does not work against electro-grenade, electro-barrage, or any berzerker only skills.

^This should scale; like it should go E-A or something. Not just redirect everything for E ranked energy.

Static Cloud
Rank E
Description: User shocks the air around them to create a small electromagnetic field. It only lasts for a few seconds, but it can be used for many purposes such as breaking a fall as well as being used as a stepping stone of sorts.

Lightning Rider
Rank: C
Description: User creates a lightning bolt under their feet to fly around at an extremely fast rate. Because it is created from the user it is not as fast as a real lightning bolt, but is still fast enough to easily dodge around just about any single long ranged attack or projectile. The user can also slam into their opponent with this bolt, which will have the same effect as being hit with a Thunder Fist.

Energy Surge
Rank: C
Description: User courses their electric energy through their muscles while standing still for one full post, loosening and strengthening them at the same time. This will increase their strength and speed ratings by 1 for five posts, and has a five post cooldown after those posts are over.

Thunder Quake
Rank: B
Description: User forms lightning into one of their fists like their going to use Lightning Fist, but then punches the ground instead, sending out a shockwave that shoots lightning up into anything within thirty feet of the user.

Chaos Shocker
Rank: B
Description: User grabs the opponent with both hands, and then by using negative charge in one arm and positive in the other they create a very powerful flowing current of electricity that can shatter bones, deal massive internal damage, and even electrocute people to death if the user holds them long enough. Berzerkers can use this skill with only one hand.

Lightning Cage
Rank: B
Description: The user unleashes the Electro Barrage, and similar to the Hellzone-collision technique, misses on purpose. Instead though, the balls of lightning become a circular cage around the target, limiting their movement greatly. At A-S rank, the cage also extends into the air above the target, becoming a dome entrapment. This technique is used to limit a target’s movements so that subsequent attacks are more likely to strike.

Charged Bindings
Rank: A
Description: User grabs their opponents’ hands and forces them together as they apply the equivalent of skin-tight handcuffs to tie them together, made entirely out of a constantly flowing solid current of electricity. These cuffs constantly jolt the victim’s body, and though it of a very small voltage it applies the same effect to the victim’s body as both the Lightning Fist and the Thunder Break, paralyzing their body while scattering their Ki at the same time to prevent them from using any skills. This skill is usually performed on opponents that’ve already been beaten, where user wants to capture or take them alive for possible interrogation rather than kill them.

Stage 4
In this stage the user learns what is arguably the most advanced form of lightning manipulation, magnetism. By using electric energy to spin electrons in materials (mostly metals) that contain unpaired electrons, magnetic attraction or repulsion can be artificially produced. Then after creating this attraction/repulsion with electricity, the user learns how to amplify the power of this effect through energy. By separating the pair of electrons through their electric energy, the user will also learn how to make their very bodies, or even the bodies of their opponents, magnetic as well. Often seen as an advancement in the progression of stage 3, we slowly grow away from using this electric energy internally and instead expand it outwards to bend the very environment to the user’s will. Training consists of going back to the basics of purifying your energy. This time you must do it while being surrounded by any metal that can be magnetized so that the user can feel the unpaired electrons in the environment around them.

Magnetize
Rank: D
Description: The basic skill for the Mechanist they would first need to come into contact with the metal object they desire to magnetize. They release some energy into it and then they may move it around as desired. They can only move the object, or stop it from moving they cannot manipulate it in any other way.

^Should be removed or heavily increased in rank

Magnetic Field
Rank: C
Requires: Magnetize
Description: Its quite simple, you emit a magnetic field around you to sense metal objects that are coming towards you. Every human has a small magnetic field because of the iron in their blood. At master rank you are able to detect that tiny field. Lasts two posts.

Magnetizing Punch
Rank: C
Requires: Lightning Fist
Description:
The counter for berserkers having opponents with long range weapons (bow or gun). They charge their left fist with negative electric charge, while charging their right fist with a positive charge. When both hands have struck the target, the target becomes a giant walking magnet that attracts all metal objects to them. This does not interfere with objects held in the target’s hand, but rather any projectile bits of metal (bullets or arrowheads) will fly towards the person who has been struck by this attack. Magnet effect lasts for four posts.

^Makes ranged attacks useless. Should be increased in rank or removed.

Magna-pulse
Rank: C
Requires: Magnetizing Punch, Novice Rank
Description:
This is a useful technique, though energy intensive. The Berserker energizes his/her fists with a positive and negative charge and begins spinning rapidly in place. The rapidly fluctuating electric charges knock any metal objects flying at them out of their intended trajectories. This is used as a defensive maneuver against projectile attacks such as bullets or arrows. Each rank has a limit on how many times they can use it in one fight. Projectiles remain magnetized for four posts afterwards, allowing the user to send them back at an opponent.
Limits:
Novice: 2 times
Adept: 4 times
Expert: 5 times
Master: 7 Times
Sage: 10 Times
^Not sure on this one. I think it's fine.

Magnetic Quake
Rank: B
Requires: Magnetizing Punch, Adept Rank
Description:
An easier way for Berserkers to counter long range rather than punching their target. With this technique, the Berserker charges his/her fists with opposing charges similar to the Magnetizing punch. The Berserker then brings their hands together and slams them into the ground. This causes the ground around the Berserker to become magnetized for a radius of ten meters.
^This could make close ranged mechs useless.

Magnetic Burst
Rank: B
Requires: Magnetizing Punch, EXPERT rank.
Description:
One of the only long range berserker techniques. This skill uses a punch identical to the Magnetizing Punch, but instead projects it outwards. It can travel ten feet from the user, and travels in the direction that the user punches. Targets are inflicted by this are magnetized for two posts.
^This is fine.

Magnetic Wave
Rank: A
Requires: Magnetizing Punch, Magnetic Burst, Master Rank
Description:
This is an upgraded version of the Magnetic Burst. The Berserker charges one arm with both positive and negative charges – this requires a high level of energy and a high level of skill to manage. The Berserker then swings their arm in an arc towards their target, and a wave of magnetizing energy sweeps outwards. This wave collects any metal objects it passes over, or through, and carries them along behind it. When it impacts a target, it makes the target magnetized for three posts.

Magnet Target
Rank: A
Requires: Magnetic Quake, Expert Rank
Description:
This is a technique that is similar to the Magnetic Quake. The Berserker slams their hands into the ground and pulls up a chunk of soil and stone. This mass becomes charged with a strong magnetic field. This is used either for combative purposes by throwing it at a target and having metal follow it, or defensively by throwing it away and having metal objects follow after it instead.

Magna-track
Rank: S
Requires: Magnetic Quake, Master Rank
Description:
This technique is ingenious and powerful. The Berserker slams their hands into the ground to create a Magnetic Quake field, only through this technique the field is thirty feet in radius (sixty feet in diameter), and magnetized with one charge. The Berserker then charges their feet with the opposite charge, something that makes them glide and enhances their speed greatly.
(While on Field, +2 to speed which doesn't count against the body's speed bonus rule since the field is pushing the user's body, not the body pushing itself. Field lasts for rest of the fight. )


Stage 5
The final stage of the style is of course where the most powerful techniques can be found. It ascends the artificial abilities of the third stage and grasps for the real deal, transforming the user from a simple fighter to a god of the element. Succeeding to conquer the final stage means that all of the style’s energy costs are cut in half up to one full day (rl) after recharging. However, because of its incredible power this style has a taboo that rules that this final stage can only be known to two fighters, and two fighters only. They are the master, and the disciple that will carry on the style after the master has passed. Training for the last stage is given not through meditation or practice, but battle. The master must battle their disciple with all of their strength, and if the disciple can defeat the master or survive long enough to naturally learn it then gain access for this final stage and all of its abilities.

Lightning Rod
Rank: D
Description: During a thunderstorm, or while using the Storm skill, the user charges themselves to cause a bolt of lightning to strike down on them instead of another target.
^This confuses me... it's obviously based off of Pikachu's move from SuperSmashBros, but why would you want to get struck by lightning? The odds of someone being above you for this is... really low. I assume it doesn't hurt you?

Summoning Storm
Rank: B
Description: User pushes their energy upwards to literally summon thunderclouds that stay in the sky for 10 total posts and rain down Lightning Blasts on random people in the area. Depending on how many characters are in the area will depend on the number in the generator but the idea is that each turn the players will roll a generator to see which person gets hit.

Deep Sunder
Rank: B
Limits: Must be done outside, or in a place that has a clear view of the sky.
Description: User lifts their hand up to the sky and calls down a lightning bolt to strike them. Instead of causing them harm the user harnesses power of the lightning in their hand, mixing it with their own energy to amplify its destructive power, and then punches the ground. Everything under the surface of the user is then struck with a powerful shockwave as the lightning tears through the area beneath them. This is particularly powerful against Earth and Water. The shockwave can up to half a mile from the user, and a whole mile if its traveling through earth or water. This attack does little damage to the surface. Crevices or small craters may appear where the user initially punches, and the shockwave may cause nearby buildings to tilt or push things off balance, but no significant damage will be seen.
^Half a mile? lol? A full mile? double lol?

Lightning Flash
Rank A
Description: The upgraded form of Lightning Fist. For this skill the user builds up a massive amount of energy into their arm and releases it in a single devastating punch that explodes with enough power to bring down entire buildings and leave large craters around the user for 15 meters. Anybody who is hit by this attack and actually survives will suffer the same paralyzing effects as Lightning Fist.

Lightning Brand
Rank: S
Description: “Focus on the point between a void and a void. Assimilate your Ki with the surrounding and balance the light and darkness around a point. “ Those are the words the user chants as the sky darkens above them before summoning a lightning bolt to strike down on a single opponent. At least, that’s what it may look like. In actuality the user is causing the lightning bolt to instantly be placed inside the opponent’s body. Its only because lightning travels at approximately 75 miles per second that it looks like they’ve been struck from the outside. This attack is impossible to dodge. User must stand still to use this skill.

^Okay, so shooting a lightning bolt from above is fine and all. Even though it's really fast, it's kind of also really obvious. But an impossible to dodge lightning death pregnancy? Ha. NO.
It should be edited, not removed.


No Name
Rank: S
Description: The ultimate skill of the style, that isn’t given a name because it is meant to be different for each user. During a one post charge the user gives one of their hands a positive charge and the other negative to create a flow of electricity between their palms. Next they force their palms together and let the energy between the two colliding forces power up. Then at the beginning of the next post the user can thrust their open palms at their target to unleash a ferocious beam of electrical energy at them. Four times as wide as the lightning beam and twice as fast, this ultimate wave of energy is incredibly difficult to dodge and can reach out for miles, making it capable of blowing up entire areas. If the user charges this attack for two posts it will deal SS-rank damage, but no more. This attack deals one rank more power for Berzerker, no matter how long they charge it.
^Surprisingly, I think No Name is fine. It's basically just an XXL lightning beam.


BERZERKER ONLY

Electric Shroud
Rank: C
Requires: Novice Rank
Description:
The Berserker wraps a limb in a blanket of electricity in a technique that is a stronger version of the Lightning Fist. This technique covers more than just the fist or feet though – on arms it extends to the elbow, and on legs it goes up to the knee, allowing for a greater striking area. Can stun an opponent for one post, but slows them down for six posts.

Electro-system Rewrite
Rank: B
Requires: Lightning Fist, Adept Rank Moderator observation
Description:
This is a fearsome attack that only berserkers can learn. They charge their fist with negative electric charge – as opposed to the neutral or positive charge that most of their techniques have. When they strike an opponent with this fist, the target’s nervous system goes haywire and they lose control. Random affects that are not what they are trying to do happen – for example, a target struck with this might try dodging an attack by bending backwards, but instead they swing their right arm up in an uppercut. If this technique is used on another berzerker who also knows this technique, then it lasts for 1 post. If it used against a berzerker who does not know the technique, it lasts for 2 posts. Against everyone else the effects of this technique last for 3 posts.

Note: The exact effects of this technique are controlled by a neutral moderator (guild crew). If no moderator is available, then this technique simply reverses the orientation of the bodies target (trying to move right arm moves left arm, left leg moves right leg, etc).

Static Movement
Rank E
Description: User forces their own body to move by using their energy to jolt the muscles. This is particularly useful for if the user has been paralyzed or immobilized. It doesn’t take much energy to jolt the user, after all using too much electricity would cause them to injure themselves, but it does need to be constantly provided and so this skill will only work for one post.

Zeus
Rank C
Description: User’s body charges their electricity all over their body and shoots their arm up before bringing it back behind them as they charge for one post. Then at the beginning of the next post, the user moves at the speed of an actual lightning bolt for up to ten meters to instantly strike their opponent with one punch of their choice. However, should the user misjudge the distance or miss then there is a brief moment where they are stuck in a standstill. This is from trying to brake and slow down from the burst of immense speed, but it does create an opening. Also, because the body expels the electricity and energy needed to match the speed of real lightning so suddenly, the body short circuits and the user will not be able to use any lightning techniques for 1 post.

Electro-grenade
Rank: C
Description: User condenses an electric ball of energy into their hand and then throws it at an opponent. Seconds later it explodes, dealing A-rank damage to anything within 5 meters of it. Will stick onto the first thing it touches after it leaves the user’s hand.
^Lol at plasma grenade from halo

Hellzone-collision
Rank: C
Description: After firing an Electro-barrage at an opponent the user purposely misses them to throw them off guard. Instead of hitting the opponent, the numerous balls of lightning simply stay suspended in the air around them. Then the user clenches their open palm into a fist and the electro-bolts pull themselves into the opponent in unison.

Chain Lightning
Rank B
Description: User uses both hands to perform a continuing beam of lightning that can branch off of one target to hit multiple others. The first target receives damage similar to Lightning Beam while the others receive the same amount of damage as Lightning Blast. The number of maximum targets this skill can hit increases with rank.
Adept 3
Expert 4
Master 5
Sage 10
^I like this skill and like the idea, but it needs to elaborate on how far the lightning can chain off of a target, and how fast it is

Iron Blood
Rank: A
Description: User stands still and points an open hand at their target in which they focus on magnetizing the natural iron in their blood. Then the user forms a fist with their hand to manipulate the iron to manipulate the opponents body in a way of their choosing. Only lasts for a single post, and has a cooldown of 3 posts. Though you can make them injure themselves, you cannot make your opponent kill themselves (sorry).

No. Just no. No. No. No.

Magnetic Crush
Rank: S
Description: The user focuses on a single magnetic or metal object and by applying powerful repulsing electromagnetic currents around them, instantly crushes it. This skill has a 5 post cooldown, during which the user also cannot use any other magnetic techniques. This only works on materials such as machines or armor, and cannot be used to kill a magnetized opponent.
^Heavily nerfed, yes. Instant kill? No. Maybe it should take a few seconds if anything.



Creator: Fenrir Graveheart

The Wild Hunt
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The Wild Hunt
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PostPosted: Mon Jan 14, 2013 11:23 am


User Image

xxxxxxxxxxTHE RINNEGAN
[ look into my eyes . . . ]


xxxxxHISTORY
The first person to possess the Rinnegan was the Sage of the Six Paths, the savior of the world and creator of all ninjutsu. Because of the Sage's mythical status, many people believed the Rinnegan was only a legend or a mutation.


xxxxxDESCRIPTION
The Rinnegan is characterised by a ripple-like pattern over the eyeballs, with a light purple iris and sclera. It is said to be the most powerful of the Three Great Dōjutsu (三大瞳術, San Daidōjutsu; Literally meaning "Three Great Eye Techniques"). It was admired as being able to bring forth all ninjutsu. The holder of these eyes can completely master all five basic nature transformations that form the basis of ninjutsu. It was said that in times when the world is in disorder, a person is sent down from the heavens to become either a "God of Creation" who will calm the world, or a "Destroyer" who will reduce everything to nothingness. It also allows the user to use all of the six paths techniques, as well as the seventh path - that is "beyond life and death". Like the Mangekyō Sharingan and Sharingan, the Rinnegan has shown the ability to control tailed beasts through the use of the Outer Path's ability with its chains and chakra receivers.


xxxxxRULES
• Rinnegan wielders may not have an angel/demon/cursemark

• The Rinnegan cannot be transplanted by normal means. There is also no applying for it; Captain approval only.
If your Rinnegan is transplanted (one eye only) you may only use three of the paths, and these three paths are already set; they will be Deva, Asura and Preta. Those with Rinnegan transplants do not need to close their eyes, however; they can almost act as if regular eyes. Rinnegan transplants will not remove your clan or bloodline, but they will remove any angels/demons/cursemarks you may have.
This transplant does not allow you any extra elements.

• There may only be one Rinnegan wielder per village. Rinnegan wielders can start as rogues. Only three Rinnegan wielders in total may exist.

• Rinnegan users having children will either result in their child becoming a sharingan wielder or mokuton user.

• Rinnegan users may choose their class, but they can't be a freelancer.



xxxxxWEAKNESSES
• All paths are weak to genjutsu except for the Deva Path.
• May only reside in one path at a time; cannot create more bodies that can enter more paths (the only exception is through the untapped power).



xxxxxSTRENGTHS
• Rinnegan wielders have a very, very in-depth sense of perception, similar to the sharingan. They possess great foresight and can sense chakra, see chakra, feel muscle movements, etc. This chakra sensing is akin to the ability to sense the vibrations of movement; to feel every movement and its location, and to sense its effects on the terrain, the wind, the ground. You can accurately pinpoint the location of the enemy and their movements with this, especially if they have a large amount of chakra. The larger their chakra is, the better you'll be at sensing their movements. Someone with 400+ chakra could be sensed from miles away.

• Each path of the Rinnegan is very powerful, and you may alternate between six. At first, you'll start off with 3, but for each rank (chuunin, jounin, S+) you'll gain another path to choose from. At Sannin/Kage, you'll be able to alternate between all six paths. The first path unlocked is the Deva Path, and you can freely choose between the other paths.

• This bloodline possesses something very similar to a classes "untapped power", a free ability that can be performed every now and then



xxxxxPASSIVE ABILITIES
• Path Shift
You may change your path twice each post, between the Deva, Asura, Human, Animal, Preta and Naraka paths. This makes you an extremely dangerous target because you can really flip the tables at any given time. However, switching between paths costs 5 chakra per switch (some exceptions).

• Energy of God
This passive ability gives the Rinnegan user an extra 25% chakra.


xxxxxTECHNIQUES

• Path One: Deva Path (10 chakra)
The Deva Path is the primary path. It focuses on the attractive and repulsive forces, along with gravity. It is often considered the strongest path, and for good reason. It possesses some of the most powerful techniques known to the Rinnegan's arsenal.

Bansho Tennin 20 chakra
The Bansho Tennin is a technique revolving around the idea of attraction. The Rinnegan wielder may aim their hand forward and will then proceed to pull the target towards them. This is a rather quick pull that almost no one can resist. However, it does leave you rather open. While using the Bansho Tennin, you may not move until your target is within a four foot vicinity from where you are standing. Against multiple targets, this can turn fatal, and so it's safest to use against an individual. The Bansho Tennin can only be used on one target at a time, and can only be used once every three posts.
You cannot simply stop this technique by coating your feet with chakra.

Shinra Tensei 20 chakra, 50 for a massive scale
By aiming your hand forward, you will create a barrier that can block any and all attacks and will repel objects outwards. This can be used offensively and defensively, but is primarily defensive. It focuses on the aspect of repulsion and can be crafted into a larger scale than its regular potency, which is then capable of destroying an entire village. However, it can only be used once every 3 posts, and the larger scale will prevent you from using another Rinnegan technique for 10 posts.
You cannot simply stop this technique by coating your feet with chakra.

Chibaku Tensei 75 chakra
Arguably the most powerful Rinnegan technique to exist. The Chibaku Tensei is a technique where you will release a ball of gravity into the air, similar to a black hole. This ball of gravity will suck everything except you into it, surrounding the tiny object. This tiny force of gravity cannot be destroyed, and you may control what is or isn't pulled into it. It can pull an entire forest into its massive stature and even the land surrounding it. At its full size, it resembles a miniature moon, and if anyone has been sucked into it, they have almost definitely been crushed to death. Using this technique prevents any other Deva Path skills from being used for 6 posts.

• Path Two: Asura Path (5 chakra)
The Asura Path focuses on futuristic combat, like guns, robotics and laser beams. Its body is very sturdy due to a stretching of almost metal armor across its limbs, and its instant mechanics are very deadly.

Chakra Explosion 20 chakra
The Chakra Explosion ability will create a large laser beam from any part of your body. Any. This laser beam can cut through almost any object like parchment and can even be focused into a simple strike of the fist, which would shatter most of someone's body. The laser strike explodes a few seconds after contact, finishing the job.

Chakra Propulsion 10 chakra
The Chakra Propulsion greatly increases someone's speed (+1 rank). It allows you to sort of glide in the air by a kind of "jetpack" effect on your feet, which sends you flying forward like a rocket. This effect can last for up to 5 posts and during this time, you can basically fly, with the ability to ascend or descend in the air.

Flaming Arrow Missiles 20 chakra
The Flaming Arrow Missiles allows you to launch one dozen rockets from any part of your body that will all home in on the enemy or enemies. Their explosive effect is powerful, but the homing effect is what they're really revered for, and their speed is proportional to yours (2/3rds your speed).

Flaming Arrow of Amazing Ability 20 chakra
This technique involves launching your hand forward as if it were a rocket. This hand will be protected by a vast amount of chakra that will prevent it from taking any harm, and it comes back to your body like a boomerang after it has reached its destination. It shoots forward at incredible speed and slams against the enemy with tremendous force, enough to shatter every bone in their body. If the hand is somehow destroyed, it can be recreated for 10 extra chakra.

• Path Three: Human Path (0 chakra)
The Human Path can read the minds of their targets, as well as pull away their soul from physical contact. However, if you read their mind, you must pull out their soul afterwards, as it is part of the technique. This prevents you from being able to take them as a hostage, or to simply read someone's mind for simple pleasures, as it'd just result in their death.

Soul Removal 50 chakra
The ability to read someone's mind and take their soul is obviously extremely powerful, so it costs a great amount of chakra. By placing your hand on said target, you will paralyze them until you can gain the intel you need. After you have recovered all of the necessary intel, lifting your hand from them will result in their demise, with their soul being ripped out and sent into your body. This can only be used once a battle, but contact will always result in the target's death.

• Path Four: Animal Path (15 chakra)
The Animal Path's ability is simple; it may choose any summon from any hierarchy and call upon it. The maximum amount of summons that may be used is 3 at a time, and switching from this path removes them. You may only use summons while inside of this path, so it's the ideal choice if you're in need of back-up or a distraction for the enemy. Each summon costs 20 chakra to call upon, but this can literally someone [any] of them, even ones that are only available to Head Summoners. There is also another option for the Animal Path. Instead of summoning 3 summons, they may summon only one but be able to use that hierarchy's sage mode, if it has one. This makes the Animal Path incredibly unpredictable as well as useful.

You can summon 2 at a time, until Jounin rank, when you can unlock three at a time as your maximum potential.

• Path Five: Preta Path (0 chakra)
The Preta Path is capable of absorbing any amount of chakra using a special technique.

Heavenly Technique Absorption Seal 30 chakra
This allows you to absorb all of the chakra behind a ninjutsu technique, or to absorb chakra from an opponent or even ally by placing your hands upon it/them. This technique will protect you from harm while it is being used so that you may carefully absorb the energy, but can only last for two posts and can only be used three times a battle. It absorbs 30 chakra from an enemy you manage to hold per post, and is clearly one of the more potent of the Rinnegan's abilities. It cannot absorb the chakra at all of an S-ranked jutsu or higher.

• Path Six: Naraka Path (5 chakra)
The Naraka Path can interrogate enemies or restore the user's body by summoning a large structure known as the King of Hell.

Interrogate 20 chakra
The first ability involves the user grabbing onto the opponent. It must retain a grasp of them. Once this happens, the King of Hell will be summoned behind them and will take over in the grappling of the enemy. It will paralyze them and ask them a question. If they lie or refuse to answer the question, it will grab onto their life force through their tongue and rip it off, killing them. This technique is similar to the Human Path's ability, but it is possible to survive it by answering the question truthfully.

Rejuvinate 30 chakra
This ability involves summoning yourself inside of the unbreakable King of Hell as it heals your wounds. This can heal all but fatal wounds and its only real downside is its high consumption of chakra.


xxxxxHIDDEN POWER
Although the wielder of the Rinnegan may not usually do this, it is possibly to summon bodies that have extra paths. You don't need to kill anyone to obtain these bodies, [in this guild] it's considered that you're born with these vessels of the Paths waiting for you to find them. They are connected to you by destiny. You can even talk to them out of battle, although they remain paralyzed eternally except for when you use this one technique. It's actually well-considered that they may be in a lot of suffering, and their paralysis is probably due to the fact that only Rikudo Sennin could control six bodies, with this bloodline's ability being almost useless for anyone but him. Well, usually.

Every 5 posts, you may summon one of your bodies from another path to not only use a single free jutsu but also fight for you for that entire post they've been summoned. After the enemy responds to their actions, they disappear, but this can be crucial to conserving chakra and whittling down the opponent. The extras cannot use the Deva Path, and the only animal path techniques they can use involve summoning a massive stone panda to defend against attacks.


xxxxxADDITIONAL COMMENTS
The Rinnegan Wielders may summon an infinite amount of rods from their body. They can also implant these rods into other people (not to take control of them) and will be capable of finding whoever possesses one of their rods. It is a method of tracking their allies in case they are in danger.


xxxxxRESTRICTIONS
• Rinnegan wielders may not have an angel/demon/cursemark


xxxxxMEMBERS
Head: Yamato Sennin Heiland
• Theos Sennin
• Adam Heiland




[ Revamped by --The Food Chain-- ]
PostPosted: Mon Jan 14, 2013 8:21 pm


XXXXXXXXXXXXXXXXXXXUser Image
XXXXXXXXXX;lXXXXXXXXXXXXXXXXXXXX

XXXXXXX вαsιc ιиғoямαтιoи

XXXXXXXName: Mark and Anton
XXXXXXXAge: 17, Anton is a few seconds younger
XXXXXXXEthnicity: German
XXXXXXXHeight: 6'6"
XXXXXXXWeight: 214lbs
XXXXXXXPersonality: Silent, calm, empty
XXXXXXXSexuality: Mark is homosexual, Anton is omnisexual
XXXXXXXFamily:

XXXXXXXTheme Song: https://www.youtube.com/watch?v=fxofkW5iPpI
XXXXXXXQuote: "..."
XXXXXXXBackground Info:


XXXXXXXOther Info


XXXXXXX иιиʝα ιиғoямαтιoи

XXXXXXXStrengths: Calm head in combat, calculating, precise, quick and deadly; beyond all enemies in physical combat
XXXXXXXWeaknesses: Strong ninjutsu, genjutsu
XXXXXXXXXXXX↬ Fears nothing; totally soulless and devoid of real emotion
XXXXXXXVillage: Kusagakure
XXXXXXXRank: Chuunin
XXXXXXXClass: Freelancer
XXXXXXXBloodlines: Evictus, Koushou
XXXXXXXXXXXX↬ Beginner stage

XXXXXXXChakra Points: 173

XXXXXXXMissions Complete:
XXXXXXXS -
XXXXXXXA -
XXXXXXXB -
XXXXXXXC -
XXXXXXXD -
XXXXXXXE -

XXXXXXXOpponents Defeated:
XXXXXXXBattle Theme:


XXXXXXX ȿκɪʟʟ ιиғoямαтιoи

Quote:
Unknown summons


XXXXXXXJutsu List:
XXXXXXXXXXXX↬ Number learned:
XXXXXXXXXXXX↬ Number to be learned:
XXXXXXXXXNinjutsu
XXXXXXXXXXXXKoushou
XXXXXXXXXXXXXXXa c a d e m y
XXXXXXXXXXXXXXXg e n i n
XXXXXXXXXXXXXXXc h u u n i n
XXXXXXXXXXXXXXXj o u n i n
XXXXXXXXXXXXXXXs a n n i n
XXXXXXXXXXXXEvictus
XXXXXXXXXXXXXXXa c a d e m y

XXXXXXXXXXXXXXXg e n i n

XXXXXXXXXXXXXXXc h u u n i n

XXXXXXXXXXXXXXXj o u n i n

XXXXXXXXXXXXXXXs a n n i n

XXXXXXXXXTaijutsu
XXXXXXXXXXXXXXXa c a d e m y
XXXXXXXXXXXXXXXg e n i n
XXXXXXXXXXXXXXXc h u u n i n
XXXXXXXXXXXXXXXj o u n i n
XXXXXXXXXXXXXXXs a n n i n
XXXXXXXXXGenjutsu
XXXXXXXXXXXXElement 1
XXXXXXXXXXXXXXXa c a d e m y
XXXXXXXXXXXXXXXg e n i n
XXXXXXXXXXXXXXXc h u u n i n
XXXXXXXXXXXXXXXj o u n i n
XXXXXXXXXXXXXXXs a n n i n
XXXXXXXXXXXXElement 2
XXXXXXXXXXXXXXXa c a d e m y
XXXXXXXXXXXXXXXg e n i n
XXXXXXXXXXXXXXXc h u u n i n
XXXXXXXXXXXXXXXj o u n i n
XXXXXXXXXXXXXXXs a n n i n
XXXXXXXOther Info: (regarding important shinobi info)


Quote:


XXXXXXXStyle: (if you have a certain style of fighting, write it down here)
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PostPosted: Mon Jan 14, 2013 9:05 pm



XXXXXXXXXXXXXXXXX They've been singing . . . XXXXXXXXXXXXXXXXXXX the wrong song all this time . . . XXXXXXXXXXXXXXXXXXXXX Elijah thinks he owns the world . . .
XXXXXXXXXXXXXXXXX When the world . . . XXXXXXXXXXXXXXXXXXX is really . . . XXXXXXXXXXXXXXXXXXXXX mine . . .

XXXXXXXXXXXXX______________________________________________________________________________________________________________
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XXXXXXXXXXXXXXXXXXXCan you hear XXXXXXXXXXXXXXXXXXXthe music, XXXXXXXXXXXXXXXXlXXXthe song of the dead?
XXXXXXXXXXXXXXXXXXXCan you hear XXXXXXXXXXXXXXXXXXXthe music, XXXXXXXXXXXXXXXXlXXXthe song of the dead?
XXXXXXXXXXXXXXXXXXXCan you hear XXXXXXXXXXXXXXXXXXXthe music, XXXXXXXXXXXXXXXXlXXXthe song of the dead?
XXXXXXXXXXXXXXXXXXXCan you hear XXXXXXXXXXXXXXXXXXXthe music, XXXXXXXXXXXXXXXXlXXXthe song of the dead?

XXXXX
XXXXXXXXXXXXXXXXXXX XXXX⤴⤴XXXX XXXX⤴⤴XXXX
XXXXUser Image
XXXXXXX"The ancient texts say there will be a day..."
______________________________________________________________
___________________{ TEXT TEXT TEXT TEXT }_________________________

______________________________________________________________
"...when no one but the spiders play."XXXXXXXXXXXXXXXXXXXXXXXXXXXX
PostPosted: Tue Jan 15, 2013 12:34 am


User Imagexxx


Planar Power 1 __Brotherly Bond The two twins, Mark and Anton, belong to both the Koushou bloodline and the Evictus bloodline, being Freelancers. As a part of this, they are spiritually connected. They share a deep and powerful, loving bond with each other that brings them beyond brotherhood, instead it's closer to a singular entity; a merged soul. They are two bodies sharing the same soul, and because of this, they know every feeling the other feels, even when they're far away. This also comes with benefit in combat. Mark and Anton can both awaken. However, they can never enter their awakened forms at the same time. They switch awakenings with each other. One will awaken, the other will sit back and control the others mind to prevent them from being unable to turn back to human. The second twin controlling the mind can still fight, although not as efficiently, as their mental stress will be increased while containing the soul of their sibling. The stats of the twin not currently awakened are reduced by 1 and 1, and their perception is slightly decreased, although the other twin can essentially see for them. The awakened twin will also be more perceptive and will move more quickly.

xxxNUTSHELL
xx >> freely awakening without actually awakening; you stay as a human until the day when you finally decide to surpass the limit
xx >> switching awakenings between the two twins; the twins cannot ever both be awakened at the same time
xx >> the second twin regulates the awakened form of the first, meaning they lose a bit of focus on combat while the other twin is awakened; however on the bright side this will also increase the combat effectiveness of the awakened twin, and they'll be more perceptive and agile


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Planar Power 2 __Mummy Dance Mark and Anton's bodies are relatively hollow. They contain no vital organs, although simply stabbing into them will still make them feel pain. The only way to actually kill them, of course, is to stab their vital Evictus point, just like with all of their brethren. However, to prevent sustained outer damage, the two twins have developed a special ability that is only possible due to their almost hollow insides. Their skin can peel off as if it were just mummified wraps and with this quick peeling, their body can essentially open so wide that attacks slip right through the cracks. If a kunai is going to lodge into you, it's very easy to make it slip right through the gap. A sword lunging through your body can easily slip through, and since your body still stays together even as it seems to pull apart, you can move away from the attacks after you've forced a missed attempt. The only real problem with this is that you can only peel one part of your body at a time, meaning if you're about to take two kunai, one on your left arm and one on your right, you can only save one. This peeling of the body can also be done offensively. For example, if an opponent manages to narrowly dodge your attack, peeling your arm outwards can actually grind the enemies flesh. The peeled skin is extremely sharp, like steel. If you could lodge your fist into someone's chest and release this, it'd grind them up like a smoothie. Using this while traveling also makes you lighter while you're doing it, increasing your speed (possibly past the cap) by 1.

If needed, this technique goes past that level, and their "skin" may extend very far; the skin essentially becomes a powerful weapon. Not only can the twisted, mummified skin cover an entire limb, but they expand outwards, extending to large and wide weapons similar to whips. These whips have a very long range (can shoot up to 40 feet), move very quickly, and chop and grind through enemies they can land on.

xxxNUTSHELL
xx >> skin can peel to dodge or attack
xx >> the evictus has hollow insides
xx >> using this will temporarily increase your speed by 1


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Planar Power 3 __Weightless Dance The Weightless Sword is simple; Mark and Anton's weapons feel literally weightless when this is released. During the time it's being released, they can strike extremely quickly with massive weapons as if they were swinging a feather. The strikes are not on the equivalent of being almost invisibly quick, but they're too much for many melee users to handle, if not all but the most powerful. The strikes are quick and also strong, considering the lack of weight allows for fuller strikes. It's extremely easy to become overwhelmed by this ability while it's active, but the planar points forbids its overuse if you don't want to prematurely awaken.

There's also a variation for hand-to-hand fighting; rather than a giant sword, a high multitude of long and quick tendrils will release themselves from your back and your arms and will barrage enemies near you.

xxxNUTSHELL
xx >> weightless weapon = quick strikes and deadly blows
xx >> costs a lot of chakra to maintain, as well as planar points; due to the nature of this awakened form, this generally means only the awakened twin will be using this, as if the second twin is reaching its limits it will become very difficult to control the other
xx >> can instead launch out dozens of long, quick tendrils to quickly strike and jab themselves into foes


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Planar Power 4 __Massacre Dance This technique is as simple as a near-instantaneous step forward or backward sending you 10-15 feet in either direction. It can only be used backwards with the help of the other twin, and the gap in time between the channeling of the ability and the backwards step is a vulnerable moment for them; they lose almost all concentration. Generally, if this is to be used offensively, it will almost always be used on a target that is disarmed, or simply doesn't have their weapon drawn. The attack is very fast, but relatively easy to dodge for a prepared foe. Its cutting/smashing potential, however, is beyond that of what is normally possible for even the strongest of swings/slams. If you could strike through the enemies flesh with this blow, it would almost definitely rip them in half from head-to-toe if used with a sword, or crush their bones and run through their body if done by a fist. During this nigh-instant step, your perception is maintained as regular due to the connected minds of the twins. In order to perform an offensive backwards strike, all you have to do is turn your body slightly angled right after you initially make the step. The technique can only be done every 3 posts and there's a rippling across your body right before you perform it. This movement moves at 75 feet per second, meaning the full distance is reached in 1/5th a second.

xxxNUTSHELL
xx >> a fast step launching you forwards or backwards almost instantly at a distance of up to 15 feet
xx >> the force of the step increases the power of your sword swings or punches, making the force of impact and the power of the slash/slam capable of ripping through almost anything


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Planar Power 5 __Chain Dance The power of the chain dance is not really from the chains itself. The twins have the ability to turn into something similar to... a hunk of metal, or a statue, when they use this. It makes them nearly invulnerable to physical damage, and techniques are severely dampened as well. However, this will often leave them vulnerable for a series of attacks, so to counter that the twin can pull them in with a spiritual chain that seems to constantly be connected between the two. The chain pulls the other twin in on the location of the non-solidified one quickly, and that about sums it up. To clarify on how quickly they're pulled, it's about 3/4ths of their speed stat.

xxxNUTSHELL
xx >> the twins can harden significantly and turn into a statue-like state where they're very difficult to damage
xx >> the twins can pull each other with a spiritual chain at high speeds to bring the other out of danger


THE AWAKENED FORM

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As a practitioner of the Shuurai Tekken Do, the beast's swipes are very, very fast and forceful. Its movements are very fluid, rather than rough and rash. It still, however, gives off the look of something very primal and dangerous, and this is an accurate assumption. Generally, the beast will pounce and run at high speeds while the man on its back will swing his sword. It essentially allows for that one consciousness of the body to focus while the other lives as a highly mobile mount with entirely synchronized thinking and stratagem with the mounted warrior. The second twin will also influence the form; they have shared sight and thoughts, as usual, but considering they can almost instantaneously switch forms, just expecting this beast to run around while guided by its helpless "maiden" would only be wishful thinking. The beast's form can grow small wings, and it can glide short distances with these. Furthermore, it can grow tendrils from its body that will strike you if you get too close. Generally it will only use this if an enemy were to get under it or something. The tendrils can only extend a maximum of ten feet. They generate themselves quickly though, and can barrage foes viciously if they overstep their reach.

The body on the back will generally wield very long swords that can reach about fifteen feet on average. The blade can extend and grow in width, but only when using the Weightless Dance. It can extend to a maximum of twenty-five feet. The blade will almost freely pass through the beast if they were to collide; the beast's skin simply allows it to pass through without inflicting any harm. That's one of the benefits of the twins spiritual connection; this couldn't be done with regular Evictus, and it takes this heavy concentration to be able to assert such spiritual influence in the awakened form. Finally, the awakened form is capable of turning much, much harder to pierce nearly at will. However, in this state, it can barely move. The thing is, the twin has the ability to grab the other awakened twin on a chain and pull it to their location while this defensive power is being released, so that they don't get caught in a bad situation.

xxxBASE INFO
xx >> defensive type
xx >> weak spot is underneath what would be the human heart by about six inches. the weak spot while awakened is between the man's body and the beast's head. it rests about three feet behind the beast's head
xx >> there's hesitation when striking into the arms, legs and antlers of the Evictus and its beast form, meaning even with 10 strength it's not a clean swipe and could take a few moments to go through. higher strength than that and it's much easier.
xx >> the beast form focuses on fast lunges, long pounces and high speed. the strength of it is also admirable, and it's easily enough to hold down pretty much anyone under its massive weight
xx >> the beast is about the size of your average full, adult hippo, although its legs are less long and its third eye can see 260 degrees around it, to prevent it from being easily flanked. the beast can also stand up, at which point the third eye will close, but the beast can wield a sword.

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PostPosted: Fri Jan 18, 2013 6:51 am


XXXXXXXXXXXXXXXXXXXUser Image
XXXXXXXXXX;lXXXXXXXXXXXXXXXXXXXX

XXXXXXX вαsιc ιиғoямαтιoи

XXXXXXXName: Lilith, the true Queen
XXXXXXXAge: The oldest living Widow
XXXXXXXEthnicity: Arachies
XXXXXXXHeight: 6'
XXXXXXXWeight: 122 lbs
XXXXXXXPersonality: Destructive, hungry, ambitious
XXXXXXXSexuality: Asexual
XXXXXXXFamily: Elijah the Spider King (son)

XXXXXXXTheme Song: http://www.youtube.com/watch?v=zob5O3nyqYI
XXXXXXXQuote: "I've been waiting for this moment for a long time."
XXXXXXXBackground Info:


XXXXXXXOther Info


XXXXXXX иιиʝα ιиғoямαтιoи

XXXXXXXStrengths: Everything
XXXXXXXWeaknesses: Unknown
XXXXXXXXXXXX↬ After thousands of years locked in a prison, fear is the least on her mind
XXXXXXXVillage: Amegakure
XXXXXXXRank: Beyond Kage
XXXXXXXClass: Puppet Master
XXXXXXXBloodlines: The Black Widows
XXXXXXXXXXXX↬ Final Stage

XXXXXXXChakra Points: 500

XXXXXXXMissions Complete:
XXXXXXXS -
XXXXXXXA -
XXXXXXXB -
XXXXXXXC -
XXXXXXXD -
XXXXXXXE -

XXXXXXXOpponents Defeated:
XXXXXXXBattle Theme:


XXXXXXX ȿκɪʟʟ ιиғoямαтιoи

Quote:
Unknown summons


XXXXXXXJutsu List:
XXXXXXXXXXXX↬ Number learned:
XXXXXXXXXXXX↬ Number to be learned:
XXXXXXXXXNinjutsu
XXXXXXXXXXXXThe Widows
XXXXXXXXXXXXXXXa c a d e m y
XXXXXXXXXXXXXXXg e n i n
XXXXXXXXXXXXXXXc h u u n i n
XXXXXXXXXXXXXXXj o u n i n
XXXXXXXXXXXXXXXs a n n i n
XXXXXXXXXXXXEtc
XXXXXXXXXXXXXXXa c a d e m y

XXXXXXXXXXXXXXXg e n i n

XXXXXXXXXXXXXXXc h u u n i n

XXXXXXXXXXXXXXXj o u n i n

XXXXXXXXXXXXXXXs a n n i n

XXXXXXXXXTaijutsu
XXXXXXXXXXXXXXXa c a d e m y
XXXXXXXXXXXXXXXg e n i n
XXXXXXXXXXXXXXXc h u u n i n
XXXXXXXXXXXXXXXj o u n i n
XXXXXXXXXXXXXXXs a n n i n
XXXXXXXXXGenjutsu
XXXXXXXXXXXXElement 1
XXXXXXXXXXXXXXXa c a d e m y
XXXXXXXXXXXXXXXg e n i n
XXXXXXXXXXXXXXXc h u u n i n
XXXXXXXXXXXXXXXj o u n i n
XXXXXXXXXXXXXXXs a n n i n
XXXXXXXXXXXXElement 2
XXXXXXXXXXXXXXXa c a d e m y
XXXXXXXXXXXXXXXg e n i n
XXXXXXXXXXXXXXXc h u u n i n
XXXXXXXXXXXXXXXj o u n i n
XXXXXXXXXXXXXXXs a n n i n
XXXXXXXOther Info: (regarding important shinobi info)


Quote:


XXXXXXXStyle: (if you have a certain style of fighting, write it down here)
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PostPosted: Mon Jan 21, 2013 5:25 am


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xxxxxxxxxxNENSHO TOREIRU [ 燃焼トレイル ]
[ instantaneous, deadly, unpredictable ]


xxxxxHISTORY
Originally named the Seki-Reigan, the Nenshō Toreiru are a small and elite family possessing one of the world's most powerful eyes. The wielders of this eye move faster than any other people in the world, so quick that it appears that multiple of them are present when they move. These after-images are different than clones, because they're simply made from the chakra residue released from the active eye. The clones can, however, attack enemies near them with formidable strength and speed. They're not the real strength of the bloodline, though. It's pure speed, savage and impossible to keep up with.

The people of the bloodline are an anomaly. Their personalities are kind of... dull. They've always been disciplined and filled with ideas of honor. They all possess, however, a great lust for the power that their eye can give them.



xxxxxDESCRIPTION
The Nensho Toreiru, or the Seki Reigan, all revolves around its powerful dojutsu, that when activated, gives them immense speed. The eye itself is either black with a white star in the center, or white with a black moon in the center, and the difference between the two is significant.


xxxxxRULES
• You are not a fat lady who jumps into a puddle
• Implanted Nensho Toreiru eyes increase the cost of the eye being active by 3 points per post, and all jutsu by 5 points
• Those with the White Toreiru eye are able to keep their eye active longer (8 posts before you need a 3 post rest from using it), but they generate only half as many after-images and the after-images are less intelligent
• Those with the Black Toreiru eye keep their eye active for a relatively short time (5 posts before you need a 3 post rest from using it), but they generate twice as many after-images as the White Toreiru and their after images are smarter (meaning they react faster, coordinate better)



xxxxxWEAKNESSES
• There is a relatively high chakra cost involved with the Seki-Reigan. The eye costs 5 points per post while active, about the cost of a Jounin rank weapon style
• There's little diversity in this bloodline; it's pure speed. If you're in a situation where mobility won't matter, your bloodline is useless
• When your eye is active and you make a quick dash, your body is either covered in a white or black thick, dense energy, based on which color your eye is (black moon = black field, white star = white field). This makes it significantly more difficult to be stealthy, considering there's a big colorful field of energy whenever you start running.



xxxxxSTRENGTHS
• The Nensho are naturally faster than other humans, probably due to the connection of the eye and their body. Not only do they have a constant +1 point in speed, but their eye gives them another +2 while active, which may extend past the cap by both digits. They're the fastest ninja in the world. An assassin with a Seki Reigan can almost instantly transport around the field.
• The after-images are almost constantly generating freely around your body while your eye is active, and they can attack enemies before disappearing. They move very quickly too, so it's easy to overwhelm your opponents.



xxxxxPASSIVE ABILITIES
• +1 boost to speed, even when the eye isn't active

• The Seki-Reigan have honed control of their speed over time, meaning their perception is relatively untouched even while they're moving beyond the limit. It also means they can halt themselves even at ridiculous speeds.

• Depending on rank, a certain number of after-images may form at one time. It has to be noted that after-images cannot be constantly generated every post, there is a one minute reprieve before more are made

Gennin can make 3 at a time (1 for white-eyed)
Chuunin can make 5 at a time (2 for white-eyed)
Jounin can make 7 at a time (3 for white-eyed)
Sannin can make 8 at a time (4 for white-eyed)
Kage can make 10 at a time (5 for white-eyed)



xxxxxTECHNIQUES

The Dark Dancer 10 chakra
This technique is meant to fool the enemy. Using the after-images, you convince the foe that you're dashing at them from one direction. The after-image will have your glow of energy shrouding it, and it will look just like you. You on the other hand, will be dashing from the opposite side, much quicker than comprehension. It's a simple tactic using the after-images to create openings.

The White Diamond 15 chakra
For a few moments, you can transfer all of the additional speed gained from your eyes being active onto one single limb. It will either glow like the sun or be shrouded in a thick darkness. The movement at which that one limb will strike is incomparable to anything human. It's the fastest strike any bloodline has. However, it cannot be used with a common weapon (like a sword), because the weapon would absorb too much of the speed and it'd spread out un-evenly, making the strike go off badly. Weapons like brass knuckles do work, though. The force of the blow intensifies thanks to the thick energy and the fast speed, and could easily damage bones, or break them.

Grey Mercury 30 chakra
The field around the user will dense and intensify so strongly that enemies who touch it can actually feel it. It becomes a powerful armor that not only absorbs all physical force that would collide with your body (for example, if you were to be knocked back from a collision normally, it'd prevent it), but shields you from even some of the most powerful attacks. Also, everyone bashed by this thick "armor" around you is hit with so much force their bones can break. You're basically a bulldozer. It lasts for five posts.



xxxxxADDITIONAL COMMENTS
The Empire needs you.


xxxxxRESTRICTIONS
• Freelancers cannot be born with one Nensho and one other dojutsu; it's not genetically possible


xxxxxMEMBERS
Head:
• Christian Uzumaki (implanted)





[ Revamped by --The Food Chain-- ]

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PostPosted: Mon Jan 21, 2013 6:19 am


User ImageXXXX{ P S }
ll from this world I consume all darkness
XX and make it MINE ■ □x
XX LUCASKLEINEone body ━━

XXXXXXXXX THE PROPHET | OF FAMINE ┇┆ A N D P E S T I L E N C E
▬▬▬▬▬▬ ▬▬▬▬▬ ▬▬▬ ▬ ▬

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                                                                              XXXXXXXXXXXXXX⋅⋅ ⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅ ⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅ ⋅⋅XXXXXXXXXX

                                                                              The Prophet... or the Heiland, or whatever he was... wasn't very fond of what was being said here, and thought here. He always had a talent for snooping into people's heads. He could read Hiro's thoughts like images drawn across an old cinema. He knew what he was thinking. And he didn't understand the hate. But he accepted it. "I don't want to have to correct you..." His arms, once crossed, fell back to his sides. His face? It was still smiling, faintly. "But you're wrong. I don't think you get something, Hiro. I could have anyone in the world, if I just wanted sex from them. If you can't remember the past with the same clarity that I can, then let me help you recall everything that happened. You acted like you were falling in love with me. You told me you'd come back for me. And then you just died without even sending a pigeon or some s**t to tell me." So...

                                                                              That was where the mistake came in, right? "I wanted a chance. I even sacrificed someone very special to me to bring you back from the grave. I felt things for you. Strong things. And you just betrayed me, over and over. Did my father die so that you could have your pretty little romance with Aki? Where do I fall into this? No one seems to get that I try to make amends for the things that I've done, and all that does for me is break me even more. The people I try to help all betray me. I let you do whatever you wanted as my Edo, when I could've just chained you to a leash and kept you at my side. The reward for all I've sacrificed for you? You went off with someone I used to think was my friend. I'm sorry Aki, but you're profiting off of someone else's misfortune. You wouldn't have your "hun" if not for my sacrifices. And yet you guys think you have the right to be upset with me for such trivial s**t like a bloody rug?" He didn't want it to come to this...

                                                                              But he knew it would eventually. If Hiro treated him with any hostility, like he was doing. He couldn't even imagine how betrayed he felt. He thought about all of the stories, whether written, imagined or real... where people who saved the life of another would become irreplaceable friends and companions. They didn't just get tossed aside, or used as a stepping stool. Kleine was so done with being the guy everyone else ignored after using him fully. Or even worse than ignored; berated. He had to have his time where he could stick up for himself. Even if it was just in this small little apartment in his small little life.

                                                                              xx


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