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wolf4life13

Eloquent Lunatic

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PostPosted: Mon May 16, 2011 9:07 pm


Okay, I tried to fix everything so let me know if I missed anything or if any of the new stuff to replace out right denials is messed up.

Five Deadly Venoms
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--The five deadly venom style uses gene X and ki to greatly expand on the ancient concept of making a person poisonous by repeated exposure to toxins. This style at the earliest stages focuses mostly on learning Atemi and beginning to poison oneself than on direct offensive techniques. But as it progresses a practitioner is able to poison with a touch and gains immunity to most poisons. It is suspected that honing it to the highest levels will make the person’s ki itself toxic creating an untraceable assassination style.--


Stage 1
-- To begin training a recruit must endure the poison sands training for two weeks (IRL). This involves plunging their hands and arms into sand coated with poisons produced from many different animals until they can no longer continue after which they soak their arms in an antidote solution. This causes intense pain and makes them unable to put up a fight if attacked by others during this period of daily training. Once the basic training is completed the user learns how to poison others with a touch though at this stage the effects are minor.--

--Enter Skills Here--


Scorpion Claws
Rank:E
Description: This is actually very similar to the Muay Thai clench however by sending ki into the hands when gripping an opponent the grip becomes vice like and painful. Each hand is considered separate for this technique meaning it is possible to grab two people but to use both hands the skill must be paid for twice.

Lizard Rush
Rank:D
Description: This technique relies on using ki to alter the user’s center of gravity allowing them to move faster than they normally would. This is normally only used to improve reflexes for two posts making dodging more likely. However it can not be used more than twice a day without resulting in overstimulation of the muscles and cramps.



Centipede Fist
Rank:D
Description: User strikes at high speed with each hand using agility to get near an opponent, The punch is accelerated by ki and results in a ghost punch occurring at the same time as the user feints with the right arm before striking with the left, then strikes with the right and feints with the left. Despite the feints not reaching the target as the user’s arms move back the target will feel four punches landing as the ki filled feints release energy to become actual hits.

Snake Bite
Rank: D
Description: Forming one hand into a snake mouth using the index finger, middle finger, and thumb, the user strikes at an opponent and attempts to send toxic ki into the opponents body disrupting their own ki for two posts and preventing them from using techniques unless they exert C rank ki to cleanse the toxin. This is useful because even if an opponent knows how to flush out the toxic ki they will waste more energy doing it than the user did striking.

Toad Skin
Rank:C
Description: This is a technique based on the concept of the iron shirt, however instead of directly enduring an attack the user secretes a ki over their body that directs physical attacks C rank and lower off the user's body. The ki released for this technique helps push the attacks away but must be released forcefully making it also dispel quickly. Only lasts for one post. This like all but the supreme technique of the toad path is a defensive technique used to protect the practitioner. However in learning this style this only works on the arms and head at level one, the legs are included at level two, and only those level three or higher may cover their entire body.

Spider Climb
Rank:D
Requires:Level 2 and all other Stage 1 techniques.
Description: The spider climb technique lets the user stick to walls and ceilings with their ki and despite needing D rank energy to begin using only costs E rank to continue using unless broken.






Stage 2
--For the second stage of the five deadly venom style the user must endure further poisoning by ingesting toxic bugs and plants in place of a normal diet. The results in a week of severe pain as the antidote is only drank after the poisons are ingested. This stage focuses on different aspects of the poisonous animals it studies than the first stage and many of the techniques relate to flexibility and mobility.--

--Enter Skills Here--

Scorpion Tail
Rank:C
Description: A powerful kick coated with toxic ki that is capable of paralyzing anyone of a lower level for one post. Even as the paralysis wears off someone struck will begin to feel feverish unless they use B rank ki to flush the toxins from their body. Those that do not flush the toxins that are struck a second time by this attack will become nauseous and if struck in the stomach without flushing out the ki will vomit uncontrollably for one post. Those of equal or higher level will not be paralyzed but will begin feeling feverish immediately. For higher level opponents it is able to cancel out the poison by simply exerting C rank ki instead of D rank.

Lizard Lash
Rank:D
Description: The user learns how to use their ki to relax their muscles granting them the flexibility of a contortionist and making circular strikes hit harder as they move like a whip instead of a bat. This increases the damage rank of all normal kicks or arm strikes by one if they go in a circular motion but reduces the damage rank by one if they are direct punches or kicks. This technique must be paid for each post it remains in use.


Centipede Bite
Rank:C
Description: User strikes with a series of fast knife hand strikes that are coated with ki so that they can actually puncture flesh. If they successfully puncture the flesh they inject their ki causing a burning sensation as the targets ki is eaten away by one D rank per turn unless they use a B rank of ki to flush it out. The burning of the target’s ki being consumed by toxic ki results in severe pain.

Spitting Cobra
Rank: C
Description: One of the few long range attacks of this technique the user flicks their hand at an opponent projecting toxic ki that burns like acid. This is usually used at close range and aimed at the face to blind a foe but can be used from a range of up to twenty feet. After five feet though it spreads from a burst into a mist. This technique burns like acid on any animal or metal, but does not effect plants.

Toad Touch
Rank:B
Description: User focuses toxic ki into their hands and when coming in contact with an opponent slaps their skin at some point, on the next post the opponent will begin hallucinating as their vision begins to alter and they essentially are put on an acid trip. Roll dice 1 or 2 causes a nightmare, 3 or 4 causes good hallucination, 5 results in perceiving friends as foes and vice versa, 6 results in failure of the technique. A person can clear this from their system by using an A rank of Ki.

Spider’s Web
Rank:B
Requires:Level 3 and all other Stage 2 techniques.
Description: This stage of the spider form allows the user to manipulate their ki to form threads that can be used to bind something or attach to it. Because the 5 deadly venom style has so few long range techniques being able to attach these ki threads to an opponent and prevent their escape is a signature of the school. They can also be used as a garrote or to link to weapons to recall them. They are invisible to those that are not actively trying to sense the ki from them.



Stage 3
--In this stage the user begins learning how to not just use the toxins in their body or in their ki to poison others but how to combine them and interchange them. It also becomes possible to control their poisons to the extent of touching others without poisoning them. The poison sand training is repeated with the legs at this stage and meditation is used instead of an antidote to cure it.--

Scorpion Spray
Rank:C
Description: User converts ki in their body into an actual poison that coats their hands, feet, and the saliva in their mouth with a hemotoxin. This can then be spit, flicked, or directly placed in an opponents wounds to cause severe pain and necrosis to the area it hits. In the eyes it can cause blindness, in the nose difficulty breathing, and in wounds gradual weakening and loss of strength to the limb it is applied to. The true power of this technique is that the resulting poison is not actually ki and can not be easily flushed from the body as ki toxins can.

Basilisk run
Rank:B
Description: This technique involves a series of fast kicks aimed at pressure points in a limb or the torso. Each kick releases a burst of ki that is projected through an opponent resulting in internal damage to that area. This causes shortness of breath if the torso is hit and if targeting a limb numbs the limb for one post. The strength of this technique is that it can be projected past ki defenses C rank or lower though it does not break them.



Centipede Trample
Rank:B
Description: This combines punches and kicks with piercing ki like the centipedes legs, however like most techniques in the venom style it is more insidious than it first appears as when used the range of the poison ki extends one foot from each hand and foot creating a range that even a near miss can poison. This is an acidic poison that eats away at the targets body.

Neurotoxic touch
Rank: B
Description: Any strike by the user becomes able to paralyze a person of lower level for two posts and those of equal level are stunned for one. This technique literally converts ki into a contact poison and can even be extended to weapons. Must pay for the technique each round it is sustained.

Toad Leap
Rank:C
Description: A powerful ki leap that can carry a person up to thirty feet vertically or horizontally. It is very quick to execute and is used for quick escapes. However it can only be used once per five posts.

Spider Affinity
Rank:A
Requires:Level 4 and all other Stage 3 techniques.
Description: This technique is an extension of Spider's web that causes the attached threads to release acidic ki that burns what it is attached to each post. This makes the threads easily detectable but can still do damage before the threads are severed. Has no effect on waxes, lead, or titantium. Minimal effect on other metals.



Stage 4
--In Stage 4 of the style the users learn techniques to negate the advantages of an opponent and come one step closer to the pinnacle of assassination. To train for this stage it is no longer enough to simple take in poisons, now the user must craft new poisons to absorb from their very own ki.--

Scorpion’s Wrath
Rank:A
Description: An acidic poison technique that actually creates a coating on the user out of toxic ki that burns anyone that strikes them and blocks out damage from techniques of level C or under for five posts. This coating burns like acid for the full five posts resulting in damage for those striking or struck by the user. However the ki coating only spreads through a victim or attacker's skin and not through inorganic materials.

Lizard Tail Loss
Rank:S
Description: This is a technique that allows the user to actually detach a limb severing and sealing both ends with ki to gain an advantage on an opponent. However the limb must be recovered and reattached or it will be lost permanently.



Centipede Dart
Rank:B
Description: User is able to create toxic needles which are then sent at opponents limbs to paralyze them. This is often used to disrupt the techniques of an opponent instead of completely disable them. If this does hit the opponent still uses the ki for the targeted technique but does not get the result. These darts take time to craft as does the poison that coats them. User must make a B rank post to create and poison 10 darts. It is theorized that if a new poison were found or created it might alter the way the darts effect a target but this has yet to be proven.

Snake Venom
Rank: S
Description: One of the strongest of the venom techniques, the user is able to move with the speed of a striking snake to cease an opponent, when they do toxic ki is injected from both hands into the opponents ki instead of the opponent themselves. This technique cancels any ki technique of equal rank or all of lower rank protecting an opponent so long as the user pays cost equal to each technique beyond the first that is canceled.

Toad Field
Rank:B
Description: This technique focuses ki to the user’s vocal chords which then produces a deep rumbling sound as the ki fills the air in a five foot radius of the user and negates anything up to an A rank ki attack. This can be enhanced to prevent anything under S rank from working by paying S rank worth of energy.


Spider Hide
Rank:A
Requires:Level 4 and all other Stage 4 techniques except spider bite.
Description: This technique while sustained hides the user’s ki completely making them invisible to anything other than a person’s eyes. It even creates silence around them making them potent assassins.


Spider Bite
Rank:A
Requires:Level 4 and all other Stage 4 techniques.
Description: This technique fills the user’s saliva with an enzymatic poison that literally breaks down a targets ki much like a spider’s bite breaks down cells. The result is a steady draining of B rank of power unless an S rank of power is used to flush it out. Worse though the target will not recover their ki normally until the toxin is removed meaning an opponent suffering from this that exhausts all ki will not regain ki until a third party flushes the poison out for them. Even if it is days or weeks later.



Stage 5
--In the final stage of the Five Deadly Venoms the user learns some of the most advanced and normally believed impossible feats of the style. The techniques require high amounts of ki for most but give impressive benefits as well. In this stage the user must meditate deeply and achieve a true state of being one with nature and the universe. For even assassination and death are simply a part of a cycle of life.--

Scorpion Tri-strike
Rank:B
Description: A simple technique where in an instant the user ceases an opponent with both hands and kicks them. However the hands are coated with cutting ki resulting in a scissor like grip and the kick can pierce a tree.

Lizard gland
Rank:S
Description: The pinnacle of the lizard’s path, the user is able to alter their overall ki reserve so that all techniques contain poison ki. This is a passive technique that allows the user to pay 50% more for a normal technique to change it into a poison technique. The effect of the poison varies based on the rank of the skill.* This has a 3 post cool down.
E - Mild dizziness
D - Nausea
C - Vomiting for 1 post for equal level and 2 posts for lower level.
B - Palsy/ weakness of either arms or legs for 1 post for equal level and 2 for lower.
A - Paralysis for 1 post for lower level and vomiting for two posts for equal level.
S - Blindness for one post for equal level and 2 posts for lower.
* This has no effect on people of higher level.



Centipede Rush
Rank:A
Description: The user forms four arms out of ki and proceeds to launch into a fast punch assault that makes any fist technique hit 3x more than usual for the next three posts. These arms can only be used for strikes and not grabbing or blocking.

Snake Charmer
Rank: B
Description: By moving the hands rhythmically and locking eyes with an opponent the user can mesmerize their opponent causing them to forget what they were going to do and drop their guard. This can allow the user to approach a target and is not broken for those of equal or lower level until someone acts hostilely towards them. This means that anything that is not performed in a violent manner will not break the spell.

Toad’s Rage
Rank:S
Description: The sole offensive attack of the toad stage, the user is able to actually create a large amount of toxic ki which then explodes outward causing acidic burns to anyone in the area. This ki can cover an area up to twenty feet. Those within five feet of the blast take damage for two posts and those beyond that take normal damage. However as this ki eats at flesh like an acid it can cause difficult to treat damage to those caught off guard. The amount of toxic ki used for this technique must be built up gradually as a reserve and as such this may only be used once a week.

Spider the Glutton
Rank:S
Requires:Level 5 and all other Stage 5 techniques except Spider Realm.
Description: User is able to drain poisons from a foe or that they produced for other attacks to recover ki equal to 1/2 the attacks effecting the target or consumed. This can also be used to simply steal S+C rank energy from a paralyzed opponent. Limit 2 uses a fight.

Spider Realm
Rank:SS
Requires:Level 5 and all other Stage 5 techniques.
Description: The spider realm is a technique that is hoped to be the pinnacle of assassination, it allows the user to truly erase their existence for a short time. This means not just hiding their ki but negating any ki that comes in contact with theirs by making it pass through them or around them. However this technique eats up ki quickly and as such is used sparingly and rarely continuously. This technique must be stopped to attack. This technique allows even light to pass through or around the user essentially hiding them from all senses.



PostPosted: Tue May 17, 2011 1:14 am


crimson: All of the changes were made except the Lunar Blast. I still need you to edit in that the user has to stand still while they use it and that it can only be fired in one direction.

wolf: two last things

scorpion's wrath- take out the bit about defending against all C-rank and under techniques. Sorry but I didn't notice it before, and you already have the Toad's Skin for defense. Any more wouldn't be right considering how stealth is supposed to be the other main focus of the style, not brute defense.

neurotoxic touch- Take this skill out. With the addition of the lizard gland it isn't necessary, and is also a little too powerful for its stage.

Lastly, and I swear this is the last thing, organize the skills for the final version so that the ranks of the skills within each stage are in order from least to highest. I'm being picky, I know, but it would just make the style look a lot better.

Fist of the Bro Star
Captain

Shirtless Seraph


Crimsondot

PostPosted: Tue May 17, 2011 4:55 am


Crimsondot
Crimsondot
Lunar Dance
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This style uses Ki to allow users to harness extra combat ability and energy attacks. When Gene-X is injected, the Ki of the user starts to have a liking for the moon, especially the light bouncing off of it. As a result, Ki techniques in this style seem to glow like moonlight. For an unknown reason, the Ki of the user once they gain this style turns to either black or white, and sparkles. This style is usually a hand to hand style, but it can be used with a weapon, usually a scythe, which is best suited for the style.


Stage 1
The first stage is all about getting in tune with ones Ki, because the style focuses mainly on materializing it for destructive or support effects. The user does nothing in this stage as far as training other than meditating, and at least on the training posts must be done meditating under the moon’s light. Once the user is more in tune with their Ki, they can start to perform some of the techniques.

Lunar Basics: Strike
E rank
The user punches at the foe, and their Ki takes physical form, striking the foe in a ball shape, about 2 feet in front of the fist, or shorter if the foe is closer. This attack causes painful bruises

Lunar Basics: Swipe
E rank
The user holds their palm out towards their foe, fingers up, and makes a sweeping motion in front of them with that arm. Their Ki follows suit, and creates an arc of energy, which for a split second can block any attack of E rank or any weapon or martial art basic attack.

Lunar Basics: Low Thrust
E rank
The user stands sideways towards the target, and raises their back leg up so their knee is about at their waist, and performs a palm strike downwards with their front arm, causing their Ki to form into a spike like shape and thrust downwards as well, for about up to three feet and causes painful bruising on contact.

Lunar Basics: Stomp
E rank
The user stomps with one foot, and their Ki takes a material form, starting about at the user’s waist, and thrusts downwards to block a strike or hit the foe’s foot hard. The Ki can strike about 2 feet in front of the user. It causes bruises and can defend against basics strikes.

Lunar Basics: Rise
E rank
The user performs a rising knee strike, and a circle of Ki is created on the ground. The circle can be anywhere from right in front of the user to about 2 feet away. At the same time as the strike, a spike shoots up from the circle at a 60 degree angle, and causes painful bruises on contact.

Lunar Basics: Chop
E rank
The user performs a karate chop, and their Ki follows the path of their hand, but up to 2 feet out in front of them, and causes painful bruises on impact

Stage 2
Once the Lunar Basic skills are learned, the user now has the basic tools of combat for this style. They still cannot do much harm to foes stronger than them, but they can get the jump on foes of their level. As far as training goes for the second stage, the user must meditate still, for at least two posts in moonlight. But they also have to practice going through the Lunar Basics, to become familiar with manipulating their Ki for combat.

Lunar Gauntlets
D rank
The user covers their arms in Ki, allowing them to hit harder, and block much harder strikes. This attack can block a weapon or martial arts strike from somebody of the same rank. Lasts three posts.

Lunar Greaves
D rank
Like Lunar Gauntlets, except they are formed around your legs.

Clap
D rank
The user claps, and for a 50 foot radius, a shockwave of Ki spreads out, and the user is able to detect all organisms of roughly human size or larger using their Ki, but only for a split second. This can be used to scout out how many enemies are in a specific area, but not much more.

Disc shields
D rank
The user holds both their hands out, and two circles of Ki are formed in front of them, each 4 feet in diameter. The only last for that post, but they can block on D rank attack each, or one C rank attack together.

Lunar Hammerfist
D rank
The user balls one hand into a fist, and up to 5 feet away, and fist of Ki is created, about the size of a basketball, and a string of Ki attaches it to the fist. It can be swung around like a flail, and the fist feels like it’s made of stone, so getting hit with it hurts.

Illuminate
D rank
The user creates moonlight out of Ki in their palm. This can light up and area within a 10 foot radius, like a torch.

Stage 3
At this stage, the user is becoming comfortable with using Lunar Dance. To train for this stage, the user must meditate for at least 2 posts in moonlight, and also undergo some intense endurance and cardio training. It is also a good idea to train speed and strength. Someone who has reached this stage has a new option as well. By retraining in any of the ‘Lunar Basics’ but treating them as C rank skills, they now have the option to do an upgraded version of that skill, which can block up to D rank attacks for the defensive ones, and can break bones for the offensive ones.

Encouragement
C rank
The user places there hand, glowing with sparkly moonlight, on an ally. For their next turn, the ally treats any skill the use as one rank lower in terms of Ki cost. Does not go lower than E rank. Does not work for A or higher rank skills.

Dance of the Moon
C rank
The user performs what looks like a quick martial arts chain of attacks. For the next two turns after the one used on this skill, the user performs like their speed and strength are a rank higher. If one other Lunar Dance user does this with the user, they both only pay D Ki cost. If three other users perform it with the user, they all pay E rank Ki cost.

Moon Slash
C rank
One of the most used attacks in the style. The user makes a sweeping motion with their hand across their body in an arc in front of them. A wave of Ki then follows the arc, and flies at the foe. If something is hit by this attack, there will be a nice, nasty gash in them. Can be fired with a scythe, in which case the arc is the length of a scythe slash, so it is much larger.

Moon Beam
C rank
The user holds out their palm, and fires a laser of Ki from it. It goes up to 15 feet, and leaves a very bad burn on anything it touches.

Stage 4
At this point, the user is strong in the ways of using their moonlight Ki to their advantage. They have done enough meditating, and are now one with their Ki. They are now focused on vigorous physical training, trying to max out their strength, speed, and stamina. Once they deem themselves fit enough, they move on to some of the more complex techniques in the style, showing their how skilled they are at this stage.

Lunar Healing
B rank
The user holds out there hand to a wound, and it glows with moonlight. Any wound up to a large gash or a third degree burn is healed like it never happened. This can only be done once a day in RP time. It also requires the moon to be out.

Lunar Blade
B rank
The user creates a katana out of their Ki that lasts for 3 turns. It is stronger than a steel sword, and can put dents in it.

Lunar Claymore
Requires Lunar Blade
B rank
The user creates a Claymore sword out of their Ki. When contact is made with a foe, the user can will the sword to explode, which causes in more damage. The explosion is small, and does not affect the user. But it is still very intense and can cause tthe foe to be thrown back sevral feet and in considerable pain. It is as strong as the Lunar Blade.

Reverse Moon Slash
A rank
Requires Moon Slash
The same as “moon slash” only stronger. The color is reversed, so that if normally the user has black Ki for the style, it is white, and vice versa. The Ki also has a shiny coat around it instead of sparkling. This attack can cut steel.

Reverse Moon Beam
A rank
Requires Moon Beam
Similar to Reverse Moon Slash, only for Moon beam. It can leave a hole in steel if it makes full contact.


Stage 5
By this stage, the users have mastered the style, and there is not much left to learn. Training is done by training physically for long periods on end, pushing their bodies to the limit. They must also meditate in moonlight for 7 posts, but what makes this different, is the must be extremely close to the moon, usually at the top of a very high mountain, so the moonlight can reach them easier. There are very few skills in this stage, as most skills are discovered by masters making their own attacks.

Lunar Blast
S rank
The user holds both hands out, one hand glows white, the other black. They smash both their hands together, and a blast of black and white Ki shoots itself at the foe like a laser. It can go through armor or metal without any difficult and keep going, vaporizing anything unlucky enough to get in its path. When using this attack, the user must stand still, and it can only be fired in one direction.

Moonlight flash
S rank
The user holds out both hands, and focuses their Ki. There is a powerful flash of moonlight following, and everybody who sees the flash is blinded for two posts. The flash has a 40 foot radius.

Seven Blade Strike
Requires Lunar Blade
S rank
The user makes a Lunar blade and charges a foe, disappearing. Using their Ki, they are able to augment their muscles to move extremely fast, and they launch seven powerful cutting strikes, while moving faster than anybody below their fighter level can see, unless they have a style which improves reflexes greatly.
PostPosted: Tue May 17, 2011 1:11 pm


Carbon death
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Once the user is injected with Gene-X they gain the ability to manipulate, and move the carbon in their body. Also enhancing it to act as a natural armor. The skin of the user will turn black where the carbon had been manipulated and the skin transforms and acts as an armor, and weapon. Though the user is only able to maintain the transformation for a set time. When the skills are used the skin lights up bright white for a second before showing the black coating of carbon that now coats the skin of the user.

Lv.1- 3 posts
Lv.2- 4 posts
Lv.3- 5 posts
Lv.4- 6 posts
Lv.5- 7 posts
Lv.6- 8 posts
Lv.7- 9 posts
Lv.8(and up)- 10 posts

^^^^^^^^^^^^^^^^^^^^^^^^^^^
This applies to all skills, of this style. Unless otherwise stated in the skill.

Stage 1
In stage one, they gain basic manipulation of the carbon in their body. Their skin even when no skills are activated is about as strong as leather.
At this point when they manipulate the carbon in their body enough to cover a limb. But in order to even gain this small stage of manipulation they must meditate, and focus on moving the carbon in their body to the designated limb. Once they have completed a ten post meditation they may begin learning the basic skills of this style.

Passive- Hardened skin.
the skin of the user even without skills being used is as durable as leather.

Carbon limb (D-rank)- The user is able to manipulate the carbon in their body moving it to a designated limb. Though it would only go from elbow down, or knee down depending on which limbs they choose.. The arm, or leg will turn a black color, also The limb is able to withstand
C-rank and below attacks Anything above will shatter the armor revealing the skin below. For each level the limb can maintain the carbon limb a little longer. Don't misunderstand this skill. It isn't just for defense. The punches from this can deal great blunt force damage. One punch may feel like you were hit by a sledge hammer.


Carbon claw(C-rank)- The user instead of manipulating carbon and making it form around one arm. Covers both hands. Or Feet. Or one hand, one foot. Whatever the user prefers. In the carbon and instead of focusing on defense, this attack is purely for offense. Anything C-rank or above will shatter them upon impact. The claws go on each finger or two each protruding five inches. It is impractical to use a weapon in a hand with this skill active because you couldn't possibly grip it.
This only covers the hands, or feet. Arms and legs are still open to attack.

Stage 2
At this stage the user has become able to manipulate twice as much carbon. So they are able to cover twice as much space. Though they are at this point still limited to certain ways of manipulation. They gain this stage through physical training and meditation. Together totaling to twenty posts.

Advanced Carbon Limb(A.K.A Duel Carbon Limb.) -(C-rank)- The whole limb is covered in the carbon. As in, shoulder down to finger tip of an arm. Or hip down for a leg.
This does in fact make a big difference. Because twice the space is covered allowing for them to guard more. It still blocks C-rank or below attacks.
Where as you could only cover one of the limbs before, you can now cover two.

Carbon Blade(C-rank)- The carbon forms a one foot long double edged blade that, is extended from the knuckled of the user. The carbon armor forms down to the elbow (Allowing for more of a defence when fighting with this skill). Only one of these can be made. It is as strong as The carbon limb skill.


Stage 3
Stage three consists of meditating for 15 posts. Undisturbed, while the user focuses on their core muscles, they must tense them, and relax them. In a process to learn how to move the carbon to the chest, and stomach of the user.

Carbon breast (A.K.A Carbon torso)(B-rank)- This is when the carbon forms around the users body. This skill covers the shoulders, back, chest, crotch area, and stomach of the user in the carbon armor. Can resist B-rank and below attacks.

Spikes of Carbon (B-rank)- This skill has the users body to create 1-3 four foot, long, 4 inch wide spikes. They can be produced from practically anywhere on the users body, almost instantly. Though unlike other skills these fall off after the initial post.
Stage 4
The neck and up prior to this stage were unable to be covered. Making it one of the few weakpoints. This stage consists of more meditation and focusing on moving the carbon to the ucers neck, and head. Once the users head is covered it becomes much like the picture. Once it breaks the users real face, and hair will be visible once more.

Mask of damnation(A-rank)- This skill is used to cover the head, and neck (as depicted in the picture) of the user. This skill is able to withstand up to A-rank attacks. It lasts two posts less than any other skill in this style. But it is also the second most durable. And it protects one of the most vital points of the body.

Finger spear (A-rank)- The user condenses the carbon in their body, and produces more and then points one finger at a target. Making it extend at extreme speeds. To pierce a target. This breaks after the initial piercing. Possibly staying inside the pierced target.


Stage 5
While all other stages seemed to focus on one or two body parts, this focuses on the whole body.


Carbon death (S-rank)- The users body becomes completely covered in the carbon, with the use of one skill. Claws for each finger that are 4 inches form. And 2 inch long ones for each toe. It takes A-rank or above to break, the armor. At this point the user will also have glowing red eyes. They truly look like they have taken the form of a demon.




FullbusterOrleans


Silencematters

PostPosted: Tue May 17, 2011 1:18 pm


(I know it's not done yet still working on it)

align=center]Koshiki Ninjitsu
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Koshiki Ninjitsu is a fighting style created to test the very physical limits of any fighter. Often mistaken for basic self defense, this style uses every part of the human body. This style doesn't focus on one set of rules or laws, nor does it focus on mainly kicks or punches to fight with. This style is about adapting to the fighting situation, and then changing your self to meet the needs of your fight. Although this style often does not use weapons, they can be used if the situation calls for it. This style is not a violent style, but one that focuses on defending yourself, and peace with your body, mind, and spirit.


Stage 1
Stage one is little more than research. In this stage you are to work on becoming more open in all ways. the training for this stage requires you to try new things such as reading something new, sparing with someone or talking to someone you usually don't interact with. Anything a person can think of that usually isn't like them is something they should try doing. Doing at least three of these things works best for this training.

--Enter Skills Here--


Stage 2
.The second stage is about getting in touch with your mind ,body, and soul. The training for this is very stressful on a person and for new people to the style it can be painful as well. The training consists of the basic exercising as well as deep meditation in which the person must completely become one with their mind and soul. Blocking out sound and presence of everything around you is key to meditation. During training one must work on becoming fluid in their movements while improving their balance simultaneously. Often done with a partner this training can be done alone

--Enter Skills Here--

Stage 3
.Now that the user has learned to become one with the body, mind, and soul it is time for them to come to turns with more external things. This stage focuses on being able to deal with pain and the effects of a battle. This training consists of painful exercises, in which the user stands with their arms behind their head while their partner hits their stomach and ribs repeatedly. This is to build up a resistance to outside, and sudden pain. Other exercises include dueling, or sparing with someone until one either passes out, or can no longer get up. That is to help them also to build up a resistance.

--Enter Skills Here--


Stage 4
Stage fourconsists of improvisation. In this stage, the user practicing changing their routine when fighting. When sparing or in an actual fight fighting styles will often be different than your own or something that you are used to fighting. This training consists of fighting multiple people with different styles, or who can use different style to help teach you how to change what you are doing to help best aid you in your battle. The user fights these people until they win at least two battles.
--Enter Skills Here--


Stage 5
Now that the user has done the most important things for this style it is time they move on to extending their knowledge of the moves they have. This training requires redoing most of the earlier moves learned, as well as the ones required for this stage. By practicing what you know then you are prepared to get ready to learn new moves and can easier improvise.

--Enter Skills Here--

 
PostPosted: Tue May 17, 2011 3:05 pm


Kato-flameking
Carbon death
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Once the user is injected with Gene-X they gain the ability to manipulate, and move the carbon in their body. Also enhancing it to act as a natural armor. The skin of the user will turn black where the carbon had been manipulated and the skin transforms and acts as an armor, and weapon. Though the user is only able to maintain the transformation for a set time. When the skills are used the skin lights up bright white for a second before showing the black coating of carbon that now coats the skin of the user.

Lv.1- 3 posts
Lv.2- 4 posts
Lv.3- 5 posts
Lv.4- 6 posts
Lv.5- 7 posts
Lv.6- 8 posts
Lv.7- 9 posts
Lv.8(and up)- 10 posts

^^^^^^^^^^^^^^^^^^^^^^^^^^^
This applies to all skills, of this style. Unless otherwise stated in the skill.

Stage 1
In stage one, they gain basic manipulation of the carbon in their body. Their skin even when no skills are activated is about as strong as leather.
At this point when they manipulate the carbon in their body enough to cover a limb. But in order to even gain this small stage of manipulation they must meditate, and focus on moving the carbon in their body to the designated limb. Once they have completed a ten post meditation they may begin learning the basic skills of this style.

Passive- Hardened skin.
the skin of the user even without skills being used is as durable as leather.

Carbon limb (D-rank)- The user is able to manipulate the carbon in their body moving it to a designated limb. Though it would only go from elbow down, or knee down depending on which limbs they choose.. The arm, or leg will turn a black color, also The limb is able to withstand
C-rank and below attacks Anything above will shatter the armor revealing the skin below. For each level the limb can maintain the carbon limb a little longer. Don't misunderstand this skill. It isn't just for defense. The punches from this can deal great blunt force damage. One punch may feel like you were hit by a sledge hammer.


Carbon claw(C-rank)- The user instead of manipulating carbon and making it form around one arm. Covers both hands. Or Feet. Or one hand, one foot. Whatever the user prefers. In the carbon and instead of focusing on defense, this attack is purely for offense. Anything C-rank or above will shatter them upon impact. The claws go on each finger or two each protruding five inches. It is impractical to use a weapon in a hand with this skill active because you couldn't possibly grip it.
This only covers the hands, or feet. Arms and legs are still open to attack.

Stage 2
At this stage the user has become able to manipulate twice as much carbon. So they are able to cover twice as much space. Though they are at this point still limited to certain ways of manipulation. They gain this stage through physical training and meditation. Together totaling to twenty posts.

Advanced Carbon Limb(A.K.A Duel Carbon Limb.) -(C-rank)- The whole limb is covered in the carbon. As in, shoulder down to finger tip of an arm. Or hip down for a leg.
This does in fact make a big difference. Because twice the space is covered allowing for them to guard more. It still blocks C-rank or below attacks.
Where as you could only cover one of the limbs before, you can now cover two.

Carbon Blade(C-rank)- The carbon forms a one foot long double edged blade that, is extended from the knuckled of the user. The carbon armor forms down to the elbow (Allowing for more of a defence when fighting with this skill). Only one of these can be made. It is as strong as The carbon limb skill.


Stage 3
Stage three consists of meditating for 15 posts. Undisturbed, while the user focuses on their core muscles, they must tense them, and relax them. In a process to learn how to move the carbon to the chest, and stomach of the user.

Carbon breast (A.K.A Carbon torso)(B-rank)- This is when the carbon forms around the users body. This skill covers the shoulders, back, chest, crotch area, and stomach of the user in the carbon armor. Can resist B-rank and below attacks.

Spikes of Carbon (B-rank)- This skill has the users body to create 1-3 four foot, long, 4 inch wide spikes. They can be produced from practically anywhere on the users body, almost instantly. Though unlike other skills these fall off after the initial post.
Stage 4
The neck and up prior to this stage were unable to be covered. Making it one of the few weakpoints. This stage consists of more meditation and focusing on moving the carbon to the ucers neck, and head. Once the users head is covered it becomes much like the picture. Once it breaks the users real face, and hair will be visible once more.

Mask of damnation(A-rank)- This skill is used to cover the head, and neck (as depicted in the picture) of the user. This skill is able to withstand up to A-rank attacks. It lasts two posts less than any other skill in this style. But it is also the second most durable. And it protects one of the most vital points of the body.

Finger spear (A-rank)- The user condenses the carbon in their body, and produces more and then points one finger at a target. Making it extend at extreme speeds. To pierce a target. This breaks after the initial piercing. Possibly staying inside the pierced target.


Stage 5
While all other stages seemed to focus on one or two body parts, this focuses on the whole body.


Carbon death (S-rank)- The users body becomes completely covered in the carbon, with the use of one skill. Claws for each finger that are 4 inches form. And 2 inch long ones for each toe. It takes A-rank or above to break, the armor. At this point the user will also have glowing red eyes. They truly look like they have taken the form of a demon.




And, finished!

FullbusterOrleans


wolf4life13

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PostPosted: Tue May 17, 2011 4:56 pm


Five Deadly Venoms
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--The five deadly venom style uses gene X and ki to greatly expand on the ancient concept of making a person poisonous by repeated exposure to toxins. This style at the earliest stages focuses mostly on learning Atemi and beginning to poison oneself than on direct offensive techniques. But as it progresses a practitioner is able to poison with a touch and gains immunity to most poisons. It is suspected that honing it to the highest levels will make the person’s ki itself toxic creating an untraceable assassination style.--


Stage 1
-- To begin training a recruit must endure the poison sands training for two weeks (IRL). This involves plunging their hands and arms into sand coated with poisons produced from many different animals until they can no longer continue after which they soak their arms in an antidote solution. This causes intense pain and makes them unable to put up a fight if attacked by others during this period of daily training. Once the basic training is completed the user learns how to poison others with a touch though at this stage the effects are minor.--

--Enter Skills Here--


Scorpion Claws
Rank:E
Description: This is actually very similar to the Muay Thai clench however by sending ki into the hands when gripping an opponent the grip becomes vice like and painful. Each hand is considered separate for this technique meaning it is possible to grab two people but to use both hands the skill must be paid for twice.

Lizard Rush
Rank:D
Description: This technique relies on using ki to alter the user’s center of gravity allowing them to move faster than they normally would. This is normally only used to improve reflexes for two posts making dodging more likely. However it can not be used more than twice a day without resulting in overstimulation of the muscles and cramps.

Centipede Fist
Rank:D
Description: User strikes at high speed with each hand using agility to get near an opponent, The punch is accelerated by ki and results in a ghost punch occurring at the same time as the user feints with the right arm before striking with the left, then strikes with the right and feints with the left. Despite the feints not reaching the target as the user’s arms move back the target will feel four punches landing as the ki filled feints release energy to become actual hits.

Snake Bite
Rank: D
Description: Forming one hand into a snake mouth using the index finger, middle finger, and thumb, the user strikes at an opponent and attempts to send toxic ki into the opponents body disrupting their own ki for two posts and preventing them from using techniques unless they exert C rank ki to cleanse the toxin. This is useful because even if an opponent knows how to flush out the toxic ki they will waste more energy doing it than the user did striking.

Spider Climb
Rank:D
Requires:Level 2 and all other Stage 1 techniques.
Description: The spider climb technique lets the user stick to walls and ceilings with their ki and despite needing D rank energy to begin using only costs E rank to continue using unless broken.

Toad Skin
Rank:C
Description: This is a technique based on the concept of the iron shirt, however instead of directly enduring an attack the user secretes a ki over their body that directs physical attacks C rank and lower off the user's body. The ki released for this technique helps push the attacks away but must be released forcefully making it also dispel quickly. Only lasts for one post. This like all but the supreme technique of the toad path is a defensive technique used to protect the practitioner. However in learning this style this only works on the arms and head at level one, the legs are included at level two, and only those level three or higher may cover their entire body.




Stage 2
--For the second stage of the five deadly venom style the user must endure further poisoning by ingesting toxic bugs and plants in place of a normal diet. The results in a week of severe pain as the antidote is only drank after the poisons are ingested. This stage focuses on different aspects of the poisonous animals it studies than the first stage and many of the techniques relate to flexibility and mobility.--

--Enter Skills Here--


Lizard Lash
Rank:D
Description: The user learns how to use their ki to relax their muscles granting them the flexibility of a contortionist and making circular strikes hit harder as they move like a whip instead of a bat. This increases the damage rank of all normal kicks or arm strikes by one if they go in a circular motion but reduces the damage rank by one if they are direct punches or kicks. This technique must be paid for each post it remains in use.

Scorpion Tail
Rank:C
Description: A powerful kick coated with toxic ki that is capable of paralyzing anyone of a lower level for one post. Even as the paralysis wears off someone struck will begin to feel feverish unless they use B rank ki to flush the toxins from their body. Those that do not flush the toxins that are struck a second time by this attack will become nauseous and if struck in the stomach without flushing out the ki will vomit uncontrollably for one post. Those of equal or higher level will not be paralyzed but will begin feeling feverish immediately. For higher level opponents it is able to cancel out the poison by simply exerting C rank ki instead of D rank.

Centipede Bite
Rank:C
Description: User strikes with a series of fast knife hand strikes that are coated with ki so that they can actually puncture flesh. If they successfully puncture the flesh they inject their ki causing a burning sensation as the targets ki is eaten away by one D rank per turn unless they use a B rank of ki to flush it out. The burning of the target’s ki being consumed by toxic ki results in severe pain.

Spitting Cobra
Rank: C
Description: One of the few long range attacks of this technique the user flicks their hand at an opponent projecting toxic ki that burns like acid. This is usually used at close range and aimed at the face to blind a foe but can be used from a range of up to twenty feet. After five feet though it spreads from a burst into a mist. This technique burns like acid on any animal or metal, but does not effect plants.

Toad Touch
Rank:B
Description: User focuses toxic ki into their hands and when coming in contact with an opponent slaps their skin at some point, on the next post the opponent will begin hallucinating as their vision begins to alter and they essentially are put on an acid trip. Roll dice 1 or 2 causes a nightmare, 3 or 4 causes good hallucination, 5 results in perceiving friends as foes and vice versa, 6 results in failure of the technique. A person can clear this from their system by using an A rank of Ki.

Spider’s Web
Rank:B
Requires:Level 3 and all other Stage 2 techniques.
Description: This stage of the spider form allows the user to manipulate their ki to form threads that can be used to bind something or attach to it. Because the 5 deadly venom style has so few long range techniques being able to attach these ki threads to an opponent and prevent their escape is a signature of the school. They can also be used as a garrote or to link to weapons to recall them. They are invisible to those that are not actively trying to sense the ki from them.



Stage 3
--In this stage the user begins learning how to not just use the toxins in their body or in their ki to poison others but how to combine them and interchange them. It also becomes possible to control their poisons to the extent of touching others without poisoning them. The poison sand training is repeated with the legs at this stage and meditation is used instead of an antidote to cure it.--


Toad Leap
Rank:C
Description: A powerful ki leap that can carry a person up to thirty feet vertically or horizontally. It is very quick to execute and is used for quick escapes. However it can only be used once per five posts.

Scorpion Spray
Rank:C
Description: User converts ki in their body into an actual poison that coats their hands, feet, and the saliva in their mouth with a hemotoxin. This can then be spit, flicked, or directly placed in an opponents wounds to cause severe pain and necrosis to the area it hits. In the eyes it can cause blindness, in the nose difficulty breathing, and in wounds gradual weakening and loss of strength to the limb it is applied to. The true power of this technique is that the resulting poison is not actually ki and can not be easily flushed from the body as ki toxins can.

Basilisk run
Rank:B
Description: This technique involves a series of fast kicks aimed at pressure points in a limb or the torso. Each kick releases a burst of ki that is projected through an opponent resulting in internal damage to that area. This causes shortness of breath if the torso is hit and if targeting a limb numbs the limb for one post. The strength of this technique is that it can be projected past ki defenses C rank or lower though it does not break them.

Centipede Trample
Rank:B
Description: This combines punches and kicks with piercing ki like the centipedes legs, however like most techniques in the venom style it is more insidious than it first appears as when used the range of the poison ki extends one foot from each hand and foot creating a range that even a near miss can poison. This is an acidic poison that eats away at the targets body.

Spider Affinity
Rank:A
Requires:Level 4 and all other Stage 3 techniques.
Description: This technique is an extension of Spider's web that causes the attached threads to release acidic ki that burns what it is attached to each post. This makes the threads easily detectable but can still do damage before the threads are severed. Has no effect on waxes, lead, or titantium. Minimal effect on other metals.



Stage 4
--In Stage 4 of the style the users learn techniques to negate the advantages of an opponent and come one step closer to the pinnacle of assassination. To train for this stage it is no longer enough to simple take in poisons, now the user must craft new poisons to absorb from their very own ki.--



Centipede Dart
Rank:B
Description: User is able to create toxic needles which are then sent at opponents limbs to paralyze them. This is often used to disrupt the techniques of an opponent instead of completely disable them. If this does hit the opponent still uses the ki for the targeted technique but does not get the result. These darts take time to craft as does the poison that coats them. User must make a B rank post to create and poison 10 darts. It is theorized that if a new poison were found or created it might alter the way the darts effect a target but this has yet to be proven.

Toad Field
Rank:B
Description: This technique focuses ki to the user’s vocal chords which then produces a deep rumbling sound as the ki fills the air in a five foot radius of the user and negates anything up to an A rank ki attack. This can be enhanced to prevent anything under S rank from working by paying S rank worth of energy.

Scorpion’s Wrath
Rank:A
Description: An acidic poison technique that actually creates a coating on the user out of toxic ki that burns anyone that strikes them for five posts. This coating burns like acid for the full five posts resulting in damage for those striking or struck by the user. However the ki coating only spreads through a victim or attacker's skin and not through inorganic materials.

Spider Hide
Rank:A
Requires:Level 4 and all other Stage 4 techniques except spider bite.
Description: This technique while sustained hides the user’s ki completely making them invisible to anything other than a person’s eyes. It even creates silence around them making them potent assassins.


Spider Bite
Rank:A
Requires:Level 4 and all other Stage 4 techniques.
Description: This technique fills the user’s saliva with an enzymatic poison that literally breaks down a targets ki much like a spider’s bite breaks down cells. The result is a steady draining of B rank of power unless an S rank of power is used to flush it out. Worse though the target will not recover their ki normally until the toxin is removed meaning an opponent suffering from this that exhausts all ki will not regain ki until a third party flushes the poison out for them. Even if it is days or weeks later.

Snake Venom
Rank: S
Description: One of the strongest of the venom techniques, the user is able to move with the speed of a striking snake to cease an opponent, when they do toxic ki is injected from both hands into the opponents ki instead of the opponent themselves. This technique cancels any ki technique of equal rank or all of lower rank protecting an opponent so long as the user pays cost equal to each technique beyond the first that is canceled.

Lizard Tail Loss
Rank:S
Description: This is a technique that allows the user to actually detach a limb severing and sealing both ends with ki to gain an advantage on an opponent. However the limb must be recovered and reattached or it will be lost permanently.

Stage 5
--In the final stage of the Five Deadly Venoms the user learns some of the most advanced and normally believed impossible feats of the style. The techniques require high amounts of ki for most but give impressive benefits as well. In this stage the user must meditate deeply and achieve a true state of being one with nature and the universe. For even assassination and death are simply a part of a cycle of life.--


Scorpion Tri-strike
Rank:B
Description: A simple technique where in an instant the user ceases an opponent with both hands and kicks them. However the hands are coated with cutting ki resulting in a scissor like grip and the kick can pierce a tree.

Snake Charmer
Rank: B
Description: By moving the hands rhythmically and locking eyes with an opponent the user can mesmerize their opponent causing them to forget what they were going to do and drop their guard. This can allow the user to approach a target and is not broken for those of equal or lower level until someone acts hostilely towards them. This means that anything that is not performed in a violent manner will not break the spell.

Centipede Rush
Rank:A
Description: The user forms four arms out of ki and proceeds to launch into a fast punch assault that makes any fist technique hit 3x more than usual for the next three posts. These arms can only be used for strikes and not grabbing or blocking.

Lizard gland
Rank:S
Description: The pinnacle of the lizard’s path, the user is able to alter their overall ki reserve so that all techniques contain poison ki. This is a passive technique that allows the user to pay 50% more for a normal technique to change it into a poison technique. The effect of the poison varies based on the rank of the skill.* This has a 3 post cool down.
E - Mild dizziness
D - Nausea
C - Vomiting for 1 post for equal level and 2 posts for lower level.
B - Palsy/ weakness of either arms or legs for 1 post for equal level and 2 for lower.
A - Paralysis for 1 post for lower level and vomiting for two posts for equal level.
S - Blindness for one post for equal level and 2 posts for lower.
* This has no effect on people of higher level.

Toad’s Rage
Rank:S
Description: The sole offensive attack of the toad stage, the user is able to actually create a large amount of toxic ki which then explodes outward causing acidic burns to anyone in the area. This ki can cover an area up to twenty feet. Those within five feet of the blast take damage for two posts and those beyond that take normal damage. However as this ki eats at flesh like an acid it can cause difficult to treat damage to those caught off guard. The amount of toxic ki used for this technique must be built up gradually as a reserve and as such this may only be used once a week.

Spider the Glutton
Rank:S
Requires:Level 5 and all other Stage 5 techniques except Spider Realm.
Description: User is able to drain poisons from a foe or that they produced for other attacks to recover ki equal to 1/2 the attacks effecting the target or consumed. This can also be used to simply steal S+C rank energy from a paralyzed opponent. Limit 2 uses a fight.

Spider Realm
Rank:SS
Requires:Level 5 and all other Stage 5 techniques.
Description: The spider realm is a technique that is hoped to be the pinnacle of assassination, it allows the user to truly erase their existence for a short time. This means not just hiding their ki but negating any ki that comes in contact with theirs by making it pass through them or around them. However this technique eats up ki quickly and as such is used sparingly and rarely continuously. This technique must be stopped to attack. This technique allows even light to pass through or around the user essentially hiding them from all senses.



PostPosted: Tue May 17, 2011 10:19 pm


crimson: Accepted

wolf: Accepted

kato and avedis: Still processing...

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wolf4life13

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PostPosted: Wed May 18, 2011 2:23 pm


This might be a bit much but here goes.


Kusarigama



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The kusarigama is actually a hybrid weapon that crosses the hand sickle, chain, and weight to create a single deadly weapon. The normal usage for this is to swing the weight on the chain to distract, strike, or entangle opponents then use the hand sickle close up to kill them. However with the use of energy there are dozens of new variations that have become common and more are added as time passes. Some kusarigama actually have two sickles instead of a sickle and a weight but regardless of the design the weapon is deadly.




Ankle Biter/ Breaker
Rank: E
Description: A low sweep with the sickle portion of the kusarigama or the weighted end. If the sickle is used it’s referred to as an ankle biter and if the weight is used it becomes an ankle breaker. This move is deceptive because those that move forward to avoid the end often end up with the chain wrapping around their leg and possibly still have the blade or weight strike them as it wraps.



Toe Crusher
Rank: E
Description: A technique to slow opponents the goal is to strike their foot with the weight and can be done in a circular motion sending the weight overhead or near the ground or a linear motion that sends the weight directly at the foot. Often a broken toe or fractured foot or ankle will slow an opponent and prevent them from getting too close.


Snake Bite
Rank: D
Description: The user throws the hand sickle towards an opponent aiming to stab them with the point instead of the weight causing piercing damage.


Snapless
Rank: D
Description: This technique can also be called snapper and refers to using the weighted end of the kusarigama to strike an opponents hand to break the fingers making wielding a weapon difficult or impossible. The name refers to either the fact a target has trouble snapping their fingers afterwards or the sound made by their fingers breaking.


Wrap
Rank: D
Description: This is the ability to wrap either end of the chain around a person’s limb(s) to slow them or prevent them from using the limb fully/ at all.


Constrict
Rank: D
Requires: Wrap
Description: This is the name of the technique of using the chain to choke an opponent either by looping it around their neck directly and pulling it or throwing one end around the opponent’s neck from a distance.



Reaping
Rank: D
Description: A three part technique involving the sickle side of the weapon being spun to attack high, low, and middle in quick succession. This uses energy to accelerate the spinning of the weapon making all three slashes happen in an instant potentially cutting the lower legs, and stomach at once.



Extension
Rank: D
Description: This is an energy technique that extends the blade of the kama by several inches making it so that narrow dodges can result in serious wounds without the actual blade having to strike the opponent.



Shield Spin
Rank: C
Description: Flowing energy through the chain of the kusarigama the user is able to spin it at high speed creating an energy shield that can block most C rank and lower attacks save those designed to break C rank shields. However while the technique can be used on any one side it only defends from attacks from a single direction and drains energy each post it is used.




Chain Control
Rank: C
Description: A technique that allows the user to manipulate the chain of the kusarigama with their energy. This allows it to move in unpredictable manners as though it were a living animal.


Side Splitter
Rank: C
Requires: Chain control
Description: Simply throw the hand sickle portion of the weapon at an opponent but slightly to the side. If the kama misses use chain control to stop it, twist it so the blade faces the opponent’s side and pull it back to cut their side. This is a deceptive move that often works against opponents that have never encountered it but is useless against a knowing opponent.



Chin up
Rank: B
Description: When an opponent charges the user or moves into close range the user focuses energy into the weight of the kusarigama and drops it as though focusing on the hand scythe for defense. As it falls they move their foot under it and using their energy cause it to shoot upwards suddenly towards the opponent’s chin. This is a good surprise attack as it comes from the blind spot right below a person’s chin. Though it is called chin up the user can aim for genitals, the knees, or arms with the weight. .



Sky Crusher, Hell Sweeper
Rank: B
Description: The user channels their energy into the chain causing it to temporarily lengthen as they swing the weight up and over towards an opponent’s head then send the kama side in a sweep towards an opponents legs. Most people are unable to see both motions at once and clever use of chain control can cause harm to even those that dodge both strikes.



Wind cutter/ Rock splitter
Rank: A
Description: A technique that places energy into the area around the kama or weight and creates a swirling force that makes the kama so sharp it is said to cut the wind and the weight so heavy it can split rocks. This is actually not an exaggeration as the spinning of the energy can neutralize lower ranked wind attacks and the weight can shatter lower ranked earth attacks.


Armor piercer/ Breaker
Rank: A
Description: This attack consists of sending energy either into the weight or kama and after spinning the section at high speed strikes at an opponent with it. The momentum combined with the energy can result in devastating damage that can break through any defense of a lesser rank and weaken those of the same rank.


Chain Saw
Rank: A
Description: Using their energy the user is able to alter the chain section of their weapon into a bladed chain allowing attacks done while energy is spent on this technique to cause much more damage and making wrap and constrict attacks capable of severe lacerations and dismemberment much like a chain saw would cause.



Tornado cutter
Rank: S
Description: User first activates chain saw then using their energy causes the links of the chain to disconnect as it’s swung in a circle creating what seems to be a swirling wind around their bodies but is in fact small blades spinning at high speed. This can cause significant damage to anything that walks into it or can be directed away from the user and towards an opponent. Best used in confined spaces where dodging is not easily feasible. The down side to this technique is that it can only last for up to three posts (costing energy each post) and afterwards the user must gather the links to remake their weapon and will only have the weight and kama until the links are reconnected.
PostPosted: Wed May 18, 2011 3:28 pm


Fenrir Graveheart
crimson: Accepted

wolf: Accepted

kato and avedis: Still processing...

alright <.<..

FullbusterOrleans


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Shirtless Seraph

PostPosted: Wed May 18, 2011 4:57 pm


Avedis Kageryuu
Piezo Force

Through the Gene-X injection, the subject will begin to exhibit strange abilities that seem to deal with the vibrations of the earth. This manipulation is done by the Piezoelectric vibrations in solid objects, which is electricity created from pressure, but it is actually high vibrations. These vibrations are manipulated in many ways, the higher the stage of this style, the stronger the vibrations will become. The thing about this is that it requires the user to have constant contact with the ground. With few exceptions to this rule.

Stage 1
At this stage, the beginning of the style, the subject will begin exhibiting the simplest form of manipulation of the vibrations which they are given. The vibrations effect them as well as the opponent, as they seem to be limited to bodily contact.

Force Strike: The user pulls the vibrations created by the earth's piezoelectrical properties through their body and into their upper limbs, or something they are holding. This gives their next strike a little extra power to it.
[D Rank]

Force Kick: Similar to force Strike, this move is simply that but focused into the lower limbs giving a kick extra power.
[D Rank]

Stage 2
At this stage, the user seems to show slightly higher manipulation properties, allowing them to use the vibrations created, and make them travel through the ground slightly.

Seismic Sonar: This skill is through the use of vibrations sending them through the ground at a small rate, allows them to feel things touching the ground, able to know how they are moving, where they are moving, and what not. Harmless vibrations, and still, if you aren't fast enough to react, you won't be able to react to what you see with this technique.
Once Activated this lasts five posts
This skill becomes passive upon learning stage three.
[C Rank]

Shake: Stomping, Punching, or Slamming something into the ground, the fighter can create a small tremor, and cause the direct area to shake a little. This isn't anything serious, and at most will slightly unbalance the opponent.
When Used, lasts 3 Posts
[D Rank]

Stage 3
By this stage, the manipulation of the vibration stems into slight manipulation of it in the air. Though the users still must be on the ground to use them, during this time there is an exception to the rule during this stage of manipulation.

Levitate: The fighter manages to manipulate the vibration along the ground, reversing the polarity using the vibrations and piezoelectricital movements. This causes the user to levitate in the air, as long as they have the energy to keep it up. This is the exception of the rule, specifically because the levitation is caused by the vibrations, meaning that the vibrations are on the ground despite the fighter being in the air, allowing them to use the techniques of this style even in the air.
Please note, this doesn't mean you can manipulate vibrations while in mid air, you MUST be on the ground before using this, and then once using this being in the air will be standing on vibrations you can use for your techniques.
[C Rank]

Force Palm: The user must use their palm for this. The vibrations they use and transferred from the ground to their palm, and then through pushing forwards releases the vibrations in a pulse of sorts, which can harm, and push people.
[C Rank]

Force Wave: The User creates a wave of vibrations around them, and then by spinning the vibrations are pushed outwards slightly into a five foot radius. This can push people a little bit like a gale of wind, though it's not harmful as a technique in general.
[D Rank]


Stage 4
At this stage, the fighters seem to begin exhibiting higher vibrations use through the air. Allowing them to affect more area of the air that they are in. This also allows them to cause indirect muscle damage with previous skills by using one extra rank of energy into the skills.

Shift: The user changes the polarity of the area, around them, causing anyone within a 20 foot radius of the fighter to experience a heavy force pushing on them, similar to an increase in gravity, preventing them from jumping, as well as lowering their speed by one level. This can affect allies as well.
[B Rank]

Air Shake: The user applies this technique by swinging in the air. The air around them will suddenly begin to shake, as if they had created tremors in mid air, able to disorient or unbalance those in the area.
[B Rank]

Advanced Sonar: This move requires the fighter to know the technique Seismic Sonar. Following similar properties of the technique, this is better, because it sends the vibrations through the air, allowing practically no blind spots in their sight, though still, if they are unable to react to something they see, they can still be hit.
Once Activated this lasts five posts
This skill becomes passive upon learning stage five.
[B Rank]

Stage 5
The highest, and most dangerous stage of the style. The user's manipulation of the vibrations become extremely high, though it still requires being on the ground. Vibrations can cause internal injuries, at this point of the style, and also they can put extreme pressure on the air.

Rupture Barriar: The user is able to punch into the air, this is not exactly an attack, but this punch is packed with vibrations. There are so many vibrations, and so high of vibrations that the punch can literally crack the air under high pressure, and block strikes, of Ki, and what not.
If this comes in contact with something physical, it will likely break.
[A Rank]

Tear: The user grabs onto the air, packing their hands with high vibrations, the user will make it seem as if they are grabbing at a layer of the air. The user forces down, tearing the air from the high pressure vibrations and create shock waves which fly in the direction they were facing.
[A Rank]

World Tilt: This technique is extremely dangerous. The user will stomp, or hit the ground one way or another. Through this they crack the earth under pressure, and also create an earthquake in the area they are in. The ground being forced up from pressure of doing such, and the air even ripples from the pressure being used. If they are near water, this can create tidal waves.
The Quake lasts for two posts
When this is used, they can not use any of their Main Style techniques for five posts.
[S Rank]
PostPosted: Wed May 18, 2011 5:52 pm


tsukino: Denied. This style falls under the category of one that tries to do everything and anything instead of sticking to its unique nature. I know you probably used xmen as a base for a lot of this, which is fine because I love xmen, but it literally takes from other styles already present in the guild. This style creates daggers out of energy which can be thrown, taking from Kinetic Weaponry, it casts illusions which should really be a whole other style in and of itself, and its uses sound attacks like screams which takes away from the multiple sound-styles currently being made, and it even uses mind control and basically everything else in the book from mind reading to body control to even healing techniques.

Fist of the Bro Star
Captain

Shirtless Seraph


Fist of the Bro Star
Captain

Shirtless Seraph

PostPosted: Thu May 19, 2011 9:33 am


avedis: You need a lot more detail in your stage descriptions. They should not be ONE freakin' sentence! Give us description on what the focus of the stages are and how we should train for them.

Seismic Sonar- This should only become passive at stage 5. How far can the vibrations be sensed?

Shake- Why should this last any longer than one post? Its only D-rank and is just used to push somebody in close combat off-balance.

Advanced Sonar- This can never be passive.


kato: Same problem as avedis, you need more description on your stages, including methods of training, and you need to put your skills in the format that literally every other style and skill in this whole guild is in.

Now with that in mind I need to ask how many times can a user swap back and forth between a carbon form and their normal form. You say they can only hold this form for so many posts, but if they go back then does the amount reset itself? Or is this the max number of times/posts they can use these skills period?

Carbon Limb- Too powerful for a stage 1 skill. Most stage ones barely have any C-rank skills and absoluely no B-rank skills so instantly this skill is able to defeat any other stage 1 style because they wouldn't be able to break through. Reduce it to D-rank and below attacks instead.

Carbon Death- While this skill is active the user cannot use any of the other skills in this style. Thats the drawback I'm making for this.


wolf: Toe Crusher- This should be D-rank.

Reaping- should be C-rank

Extension- Should be C-rank

Sky Crusher, Hell Sweeper- How does Ki physically lengthen an object connected at both ends?

Tornado Cutter- While this takes S-rank ki to cost it should only deal about B or C rank damage due to its large coverage area.

PostPosted: Thu May 19, 2011 12:16 pm


Devil's Rhapsody
User Image

--Style Overview and History Here--
By being infused with the Gene-X Devil's Rhapsody, the user is able to turn musical instruments into tools of destruction.
The style came about after Mr. Akasun heard an enchanting melody at a show. The sound of the music moved not only him, but
others in the crowd. He found the music to be so powerful, that he vowed to enhance it to see how it would fit among the
other Gene-X created styles. Subjects of this style will find the power of music something which sways them emotionally.
It is not uncommon for this to trigger certain mood swings within those who use this as their main style. AS such, those
who have this as their style will often come out with a pink or blue ki. The side effects of this skill however, is that if
two users of the Devil's Rhapsody get into a battle, they will play until their fingers bleed, as musicians do not wish to
be beaten in a battle of music.

Stage 0
The basic skill for learning any sound style skills. It IS necessary for you to learn this skill before learning any other stages.

Sound control (Skill thanks to Snuff)
E-ranked
The user focuses Ki into the air, and attempts to shift the sound waves created by all things. Once mastered, the user can redirect sounds to mimic ventriloquism.

Stage 1
--In the first stage of this style, the user must seal themselves off from everyone else and listen to six different songs.
It seems like a light way of training, but while listening to these songs, the user must become one with the music. Feel it
flowing through their bodies, and then replicate these songs with their chosen instrument.

--Enter Skills Here--

Ranna
Rank E
Description: By strumming the lowest cord possible, you cause the victim's bowel to release, making them crap their pants in a very horrible manner.

Harpy's Screetch
Rank E
Description: By hitting a sour note, you cause a horrible sound to come from your instrument. This sound will stop the user from hearing normally for 3 posts.

Sonet
Rank D
Description: Allowing your Ki to flow into the song you play, the sound travels to the ears of the listener and begins
filling them with emotions of happiness. Often, this causes a good memory to spring forth in their minds. The tune makes the
victim focus on the memory, throwing them off their game and allowing the user to strike.

Sound Burst v1 (Skill thanks to Snuff)
D-ranked
The user punches outwards, but intentionally misses the target. A sound wave is released from the hand and hits the target, leaving them feeling a little disoriented for a few seconds, but still able to function fully.

Slicing Sound (Skill thanks to Snuff)
D-ranked
The user Focuses sound waves on the edge of their hand. They then make a chopping motion at the target. At this level, it will only leave a deep scratch, but at higher levels it is capable of cutting though bone.

Balance Destruction (Skill thanks to Snuff)
C-ranked
The user creates a large sound wave close to the opponent's head. This scrambles the user a bit and makes balance very difficult. On a direct hit, the target will stumble around like a drunk for 1 post, this is not true paralysis, as movement is still possible, but precise and accurate movements are very difficult.

Muffle (Skill thanks to Snuff)
D-rank
The user controls the movement of sound waves around their ear, making it so only certain sounds can get in. This skill is used to protect the user from any negative side effects from their own skills. This lasts 3 posts.

Step Lightly
Rank D
Description: Applying Ki to the bottom of your feet will allow you to move gracefully, but cause the ground beneath you to rupture with fissure's. As you dance around the opponent, you create different fissures which heads to them, knocking them off balance.


Stage 2
Practice makes perfect. You must now play 12 songs in succession in order to gain the second part of this style. During
this time you must not be interupted. So keep your focus and play, play play!

--Enter Skills Here--

Kibeth
Rank C
Description: By inspecting the weapon of the user for three posts, you are then able to determine the frequency it will take to cause the weapon to vibrate uncontrollably in the user's hand. Having the users weapon vibrate in their hand will make it hard for them to keep hold of it. Should they choose to continue holding onto their weapon, it will continue to vibrate until their hands go numb.


Sound Burst v2 (Skill thanks to Snuff)
C-ranked
The same action is performed as before, only this time, the damaged is stepped up. The target feels very dizzy and nauseous. This throws off opponent's movements and makes them less accurate.

Pulse (Skill thanks to Snuff)
C-ranked
The user thrusts out their hand at the enemy and releases a pulse wave of sound. The wave will travel 20feet, but drops a rank in power every 10ft it travels, making it great for close to mid ranged attacks. When hit, the target receives a loud and sharp ringing in their ears to slow them down and impair movement.

Spiral Sound (Skill thanks to Snuff)
C-ranked
The user creates a wave of sound around their hand, usually by snapping. they then focus their ki into a sort of vibrating drill. The sound from the drill is extremely loud, and causes hearing loss and dizziness in both the user and the target for 2 posts.

Song of Agony
C Ranked
Description: By watching the opponent, the user can create a tune that will start causing little pin pricks to appear on the skin. This lasts for 3 posts. In the first post, the pin pricks are small and few, only a small annoyance. In the second post, more of them start to pop up all over the body. By the third post, the pain becomes agonizing. The victim can fight through the pain if they choose, but it will be the equivalent of trying to fight while you're getting a tattoo.

Stage 3
By stage three you have practically mastered the instrument and the notes. However you still have a long ways to go.
Now you not only can use your instrument, but if you find yourself without it, you can simply whistle. You'll need to whistle
16 times. However, you don't need to go uninterupted this time. You can simply whistle tunes when you have the free time.
(Just make sure to keep numbering your posts whenever you do it.)


--Enter Skills Here--

Mosrael
Rank C
Description: A strange ability indeed and most often used when someone is near death. The user whistles or plays a high
note in order to help their fallen friend. This note will bring the listener closer to life (as if they are severly wounded
and in a coma or near death. It's not going to help someone's character if they are already dead), while the musician feels
their own life force being sucked away. One could liken it to a transfere through sound.


Sound Burst v3 (Skill thanks to Snuff)
B-ranked
This stage of sound burst is a very dangerous one to be hit by. If the attack lands, the target loses motor functions for a few seconds [you get stunned for 1 post]. After the stun effect is up, the target has some hearing loss and still has a little trouble moving.

Thunderous Stomp (Skill thanks to Snuff)
B-ranked
This is a wide spread, defensive attack. It is a very powerful, but short ranged defensive move. The user builds up an enormous amount of ki into their foot. When they stomp, a powerful sound wave explodes 5ft around them in a circle. Anyone caught in this blast will be greatly dazed and have issues moving with precision. The powerful sound waves will dizzy and disorientate the user if the muffle skill is not active.

Seismic Blast (Skill thanks to snuff)
B-ranked
The user focuses a large sound wave into the ground by slamming their palm on the surface. The vibrations caused are so intense that they rip apart the ground withing a 30meter diameter around the user. The user will be stunned for 1 post if the muffle skill is not active.

Dyrim
B-Ranked
Description: An upgraded version of Kibeth. By studying the weapon of the victim for four posts, the user is able to determine the correct frequency that would be needed in order to shatter the weapon. This has a 3 post cool down.


Stage 4
By stage 4, you are able to make music however you like. But you aren't done yet. Now you can use your body as well to enhance
your musical abilities. The user must post 22 differnt dance steps in order to attain this stage. Again, you don't need to
do it all at once. You can do this gradually.

--Enter Skills Here--




Sound Burst v4 (Skill thanks to Snuff)
A-ranked
The sound burst is now a flurry of 5 light and fast punches, each aimed at major points in the body. The objective of this move is to shut down as much of the body as possible. Depending on the amount that hit, the target's body will completely shut down, knocking them out, or cause them to be near unable to stand due to dizziness. Hits stun the target for 1 post.

Sonic Boom (Skill thanks to Snuff)
A-ranked
The user builds up a large amount if ki in their voice box. They then yell at an opponent. The sound wave zips at the target with amazing speed. A direct hit from this attack will stun the target for 1 post, a glance will set off a loud boom that will shake and daze the opponent. This attack can travel over long distances without losing power. This is an attack with a wide range.

Siren's Song
Rank: A
Description: The Siren's Song lures people to you. This skill works best if you are in hiding, but if you are out in full view it works as well. The Mysterious tune you sing will cause curiosity and force anyone within ear shot to move closer to you.

Saraneth
Rank S
Description: A tune rumored to have been created by the devil himself. Upon playing this tune you have a chance of binding
another to your will through the music you play. This is not a toy and if played incorrectly, will result in the user not being able to play another song for the next 8 posts. (Random number 1-6. 1,2,3,6, mean the tune fails. Numbers 5 and 6 means the tune succeeds. )


Stage 5
By stage five, you've learned to use your music and your body to create something that others would envy. However, you know music isn't just about the sound it makes. It is about life or death. To achieve this last stage, you must punish yourself. Your Ki will permanently bind you and the music together. You must post 32 times (can be done at different times, just make sure you number your posts.) During this course, each time you listen to a song you will find yourself staring to loose your mind. You must get through this in order to successfully harness the power of music.

--Enter Skills Here--

Astarael
Rank: S
Description: A demonic tone that, if played correctly, will send the listener close to death's cold embrace. In order to achieve this you must do a random number 1-6. 6 is the only number that will cause the victim to be thrown into a near death state. All the other numbers that come up (1-5) will take down the users Ki count by 50 points. This has a 4 post cool down.

The Devil's Trill
Rank SS
Description: By playing this demonic tune, you are able to unleash all of the users fears at once. The music will overtake the listener. Such an overwhelming amount of fear will probably cause some mental damage. The effects will last for 7 posts. This song will effect anyone under level 5 immediately. All other users must do a random number 1-7: Numbers 1,3,4,5,6 will result in the skill being nulled while numbers 2, and 7 will cause a hit on the player.

Sound Burst v5 (Skill thanks to Snuff)
S-ranked
The sound burst is now a flurry of 10 incredibly fast punches. Each is targeted at major points in the body, chest and head, to knock them out, stun them, or even shut off their ki. If this attack lands, the target will be paralyzed for 1 post, and after that will be unable to use Ki moves for 2 posts.
This move isnt without draw backs though. The strain from this move is so intense that it slows the amount of ki flowing through a person, making so they can only perform C and below ranked moves for 3 posts after the initial attack.

Death Strike (Skill thanks to Snuff)
SS-ranked
While the opponent is dazed, stunned, or held still by any means, the user runs up behind the target and slams their hands over the targets ears, sending extremely powerful sound waves into their head, turning the brain into mush, and killing the target. This move may only be used on a stationary target, and locks your Ki is used, weather is is successful or a failure all ki is locked for 5 posts.

(Made by Isis and Snuff)

Cherry Lovette

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