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Posted: Sun Aug 14, 2011 6:58 pm
Dg: Accepted
Urban: hiro's got this so contact him for further edit/approval
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Posted: Sun Sep 18, 2011 4:06 pm
RPC Name and Rank: Dom Vaughn Vanderlaske Machine Amount: 1 (Why do we even have this? All machines are 1, unless your trying to trick people into thinking it's bartering for better machines, cause it's not better. Just saying.) Name of Machine: Big Red Machines Rank:C Description: Big Red is a simple robot, a bit bigger then the size of a man. Currently, he has no functions, aside from being larger, stronger, and more durable then a human. He can use a weapon such as a gun or a sword, but has no specializations. He has a single eye, which sees in color, and can pan backwards to see what's behind him. Made of Iron. 6/4 Stats. Stands at 6'0, and 500 LBS RP Sample: It's like having another RPC on the field. One who has no knowledge of anything. Picture: Do you think I will accept it: Not really.
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Posted: Sun Sep 18, 2011 4:09 pm
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Posted: Sun Sep 18, 2011 4:59 pm
If you'd have approved my Profile, you'd know it's Novice trainee. I don't plan to make it right off the bat. I want to learn a few things before I go doing wild.
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Posted: Mon Jan 23, 2012 2:06 pm
Username:RPC Name and Rank: Vivien, Adept Machine Amount:1, but due to the small size of the myrs, 5 myrs take up 1 machine space in combat [at least 2 must be plain Myrs] Name of Machine:Myr Machines Rank:D-rank, but not all are built at once Description:The myrs are small humanoid/insectoid machines standing at about 1ft tall. They are modelled after the Wurms of Luray and as such, gain the abilities of other Myrs around them. At a base level, Myrs have stats of 0/5, making them useless when used alone. They live by the phrase "Strength in numbers." Myrs and abilities in order of the pictures Myr D-rank 0/5 The basic Myr warrior. Made of a strong alloy made from combining metals found in the tunnels of Luray. It has no special Qualities. HoverMyr D-rank 0/5 A Myr equipped with wings and increases the speed of other Myrs by 1 PlagueMyr D-rank 0/5 The PlagueMyr lets off a noxious gas that clouds the battlefield, dropping the stats of those caught in the fumes by 1 for 5 posts, and an additional 1 for the duration of the battle. Increases the strength of all Myrs by 3 TrapMyr D-rank 0/5 The TrapMyr Has the ability to project 6inch spiked from it's body, taking those who engage it in close combat by surprise. In addition, it increases the strength of Myrs by 3. BladeMyr D-rank 0/5 The limbs of Myrs become covered in sharp, razor blades, allowing for slashing damage. FlashMyr D-rank 0/5 The FlashMyr releases a blast of light, blinding it's opponents for their next post. This ability may only be used once every 3 posts. SpellMyr D-rank 0/5 The SpellMyr has the ability yo use the basic level of one element up to D-rank FleetMyr D-rank 0/5 The FleetMyr is far more agile and grants a speed boost of +2 to other Myrs Myr Titan C-rank 5/5 The Myr Titan is in a class of it's own. While it grants no bonuses, it can receive the abilities of other Myrs, much like any other. The Myr Titan does not fall under the rule of 5=1, but instead takes up 2 of the mechanist's machine slots in combat. RP Sample: (Optional but seriously recommended if you can't wow me with description) Picture:         Do you think I will accept it:yes
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Posted: Mon Jan 23, 2012 6:09 pm
And what character are these for?
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Posted: Tue Jan 24, 2012 9:12 am
SorceressJacklyn And what character are these for? Vivien, in Luray
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Posted: Tue Jan 24, 2012 1:58 pm
Snuffins SorceressJacklyn And what character are these for? Vivien, in Luray They look good but will the bonuses some of them give stack or highest applies?
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Posted: Tue Jan 24, 2012 2:05 pm
SorceressJacklyn Snuffins SorceressJacklyn And what character are these for? Vivien, in Luray They look good but will the bonuses some of them give stack or highest applies? The bonuses stack, meaning if I have both the PlagueMyr and the TrapMyr out, Myrs will have a strength of 6, which is still relatively small compared to what most people can achieve. Though the abilities stack, since I can only have 3 ability giving ones out at a time, it makes them a "weak, but with many perks" or "strong but basic" type of force.
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Posted: Tue Jan 24, 2012 2:13 pm
Snuffins SorceressJacklyn Snuffins SorceressJacklyn And what character are these for? Vivien, in Luray They look good but will the bonuses some of them give stack or highest applies? The bonuses stack, meaning if I have both the PlagueMyr and the TrapMyr out, Myrs will have a strength of 6, which is still relatively small compared to what most people can achieve. Though the abilities stack, since I can only have 3 ability giving ones out at a time, it makes them a "weak, but with many perks" or "strong but basic" type of force. I'm alright with the strength ones stacking by type, not by how many of the 5 force is such and such. But the speed ones shouldn't.
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Posted: Tue Jan 24, 2012 2:17 pm
SorceressJacklyn Snuffins SorceressJacklyn Snuffins SorceressJacklyn And what character are these for? Vivien, in Luray They look good but will the bonuses some of them give stack or highest applies? The bonuses stack, meaning if I have both the PlagueMyr and the TrapMyr out, Myrs will have a strength of 6, which is still relatively small compared to what most people can achieve. Though the abilities stack, since I can only have 3 ability giving ones out at a time, it makes them a "weak, but with many perks" or "strong but basic" type of force. I'm alright with the strength ones stacking by type, not by how many of the 5 force is such and such. But the speed ones shouldn't. oh, only one variant of a myr, with exception to the basic myr, may be active at a time. That's why I added 2 strength boosters. I can't have 2 FleetMyrs out at a time, so there is no chance for them to stack speed
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Posted: Tue Jan 24, 2012 2:37 pm
Snuffins SorceressJacklyn Snuffins SorceressJacklyn Snuffins SorceressJacklyn And what character are these for? Vivien, in Luray They look good but will the bonuses some of them give stack or highest applies? The bonuses stack, meaning if I have both the PlagueMyr and the TrapMyr out, Myrs will have a strength of 6, which is still relatively small compared to what most people can achieve. Though the abilities stack, since I can only have 3 ability giving ones out at a time, it makes them a "weak, but with many perks" or "strong but basic" type of force. I'm alright with the strength ones stacking by type, not by how many of the 5 force is such and such. But the speed ones shouldn't. oh, only one variant of a myr, with exception to the basic myr, may be active at a time. That's why I added 2 strength boosters. I can't have 2 FleetMyrs out at a time, so there is no chance for them to stack speed but a hovermyr and a fleetmyr is possible...
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Posted: Tue Jan 24, 2012 2:38 pm
SorceressJacklyn Snuffins SorceressJacklyn Snuffins SorceressJacklyn They look good but will the bonuses some of them give stack or highest applies? The bonuses stack, meaning if I have both the PlagueMyr and the TrapMyr out, Myrs will have a strength of 6, which is still relatively small compared to what most people can achieve. Though the abilities stack, since I can only have 3 ability giving ones out at a time, it makes them a "weak, but with many perks" or "strong but basic" type of force. I'm alright with the strength ones stacking by type, not by how many of the 5 force is such and such. But the speed ones shouldn't. oh, only one variant of a myr, with exception to the basic myr, may be active at a time. That's why I added 2 strength boosters. I can't have 2 FleetMyrs out at a time, so there is no chance for them to stack speed but a hovermyr and a fleetmyr is possible... ya, yes...but even then, they'd be at speed 8, and only have a max strength of 3
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Posted: Tue Jan 24, 2012 2:45 pm
Snuffins SorceressJacklyn Snuffins SorceressJacklyn Snuffins SorceressJacklyn They look good but will the bonuses some of them give stack or highest applies? The bonuses stack, meaning if I have both the PlagueMyr and the TrapMyr out, Myrs will have a strength of 6, which is still relatively small compared to what most people can achieve. Though the abilities stack, since I can only have 3 ability giving ones out at a time, it makes them a "weak, but with many perks" or "strong but basic" type of force. I'm alright with the strength ones stacking by type, not by how many of the 5 force is such and such. But the speed ones shouldn't. oh, only one variant of a myr, with exception to the basic myr, may be active at a time. That's why I added 2 strength boosters. I can't have 2 FleetMyrs out at a time, so there is no chance for them to stack speed but a hovermyr and a fleetmyr is possible... ya, yes...but even then, they'd be at speed 8, and only have a max strength of 3 so only 3 special myrs are gonna be able to be out at a time?
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Posted: Tue Jan 24, 2012 2:48 pm
SorceressJacklyn Snuffins SorceressJacklyn Snuffins SorceressJacklyn I'm alright with the strength ones stacking by type, not by how many of the 5 force is such and such. But the speed ones shouldn't. oh, only one variant of a myr, with exception to the basic myr, may be active at a time. That's why I added 2 strength boosters. I can't have 2 FleetMyrs out at a time, so there is no chance for them to stack speed but a hovermyr and a fleetmyr is possible... ya, yes...but even then, they'd be at speed 8, and only have a max strength of 3 so only 3 special myrs are gonna be able to be out at a time? Yes, under machine amount, the final part says that 2/5 of the myrs must be normal Myrs, if I threw out 5 of the effect Myrs that'd be way OP....they'd be like, flying 8/8s with all sorts of abilities
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