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Final Fantasy VII: Neo Midgar City

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The worlds of Final Fantasy collide and new warriors join the fray. 

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Brave Restoration King
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PostPosted: Wed Jan 19, 2011 6:20 pm


(( ninja ))

Name: Squall Leonheart
Age: Seventeen
Height (If Possible): 5’9”
Birthplace/Home World: Balamb Garden/Final Fantasy 8
DOB: August 23
Weapon(s): Lionheart
Love Interest: Rinoa
Biography: Squall was born to Raine Loire in the village of Winhill, but she died shortly after his birth. His father, Laguna Loire, never knew that Raine was pregnant, as he was in Esthar saving his adopted daughter Ellone from the clutches of Adel, a malevolent sorceress. After Raine passed away, both Squall and Ellone, who Laguna sent back to Winhill, were sent to an orphanage on the Centra continent. As Squall himself theorizes, he was never adopted due to his already difficult personality, so sometime around age six, Squall was admitted into Balamb Garden to train as a SeeD. He chose to train with the gunblade, which is a difficult weapon to master and takes years of training. This was not a factor as Squall kept to himself and trained whenever he could. He quickly found a rival in Seifer, who mirrored him in many ways including the use of a gunblade and a remarkable aptitude for combat. Eleven years later Squall has been known as a "lone wolf" among his peers. His superiors, such as his teacher Quistis Trepe, regard him as difficult to deal with but greatly respect his natural talents. The rivalry between he and Seifer has grown to become common knowledge amongst the Balamb students. Also, due to his use of Guardian Forces Shiva and Quezacotl, his memory has weakened, remembering only the feelings of abandonment he felt when Ellone left, but no longer remembering Ellone herself. In the game's beginning Squall is near the end of his education and, after an eventful field exam, graduates along with Selphie, Zell and Nida. During the inauguration ball, Squall meets Rinoa when she forces him to dance with her. He later learns that she is his first employer, and he works as part of a hired group with Selphie and Zell to assist the Forest Owls, freedom fighters devoted to freeing Timber from Galbadia's control. His first mission with the Forest Owls ends in failure, when, in an attempt to kidnap the Galbadian President Vinzer Deling, they end up capturing a body double posing as the President. Having issues with the level of "professionalism" in the Forest Owls, Squall asks to see the terms of employment the SeeD group is under. He finds out that they are under the Owls' employment until "Timber gains its independence". Far from satisfied the group nonetheless follows with the Forest Owls' plans to intercept the President's Timber based broadcast, the first world-wide broadcast in 17 years. Just short of invading the studio, however, Rinoa lets slip her views of the way SeeD live and Squall remarks about her group's competence in turn. After the two exchange words, Rinoa abandons the plan and leaves. A few minutes after the President begins broadcasting, however, Seifer, with Quistis in hot pursuit, takes the President hostage over the air. Under Quistis's request, Squall, Zell, and Selphie rush to the studio to find Seifer backing away with the President into another room. At this point, the President's new ally whom he was meant to announce on live TV, the Sorceress, appears, and convinces Seifer to come away with her. Seifer is announced executed. With the Forest Owls' base destroyed, Squall and the others lie low for a while. Contemplating Seifer's fate leads Squall and Rinoa into another argument over their views on life before they are given word it is clear to leave town. On their way to Galbadia Garden the two argue again, this time about Squall's cold attitude towards his team mates. The group makes it to the Garden and receives new orders. They are to assassinate the Sorceress during her inauguration ceremony as the ambassador of Galbadia. A new team member, Irvine Kinneas, is assigned to help them. With Squall as their leader the group takes a train to Deling City to meet with their contact, General Caraway, and run directly in the middle of a father-daughter feud between Caraway and Rinoa. As the ceremony begins Sorceress Edea kills the President and claims Galbadia as her own. Discovering Seifer alive and standing next to the Sorceress as her Knight, Squall takes his position with Irvine as the rest of the SeeDs takes theirs. Irvine chokes however and forces Squall to reason with him, resulting in the Sorceress deflecting his bullet. Squall is then forced to face Seifer and Edea head on, resulting in Edea casting Ice Strike, in which went through Squall right shoulder rendering him unconscious and the teams getting arrested. Squall wakes up to find himself imprisoned and tortured by Seifer in the D-District Prison. It is during Seifer's interrogation/torture, that Squall learns Edea has ordered a missile strike against both Balamb and Trabia Gardens. Squall, with the help of his team mates, escapes, and immediately informs them of what is to happen. They divide into two groups: One, led by Squall, to warn Balamb of the missile strike, and the other, led by Selphie, to sabotage the missile base and stop the launch. Squall then races to Balamb Garden to warn of the impending missile attack from the Galbadian forces as retaliation on the attempt on Sorceress Edea's life. However, as he arrives, the Garden is in the midst of chaos, as a mysterious faction with allegiance to Garden Master NORG, Balamb Garden's founder, has staged the revolt against Headmaster Cid. While helping those he could Squall searches for the Headmaster to warn him of the missiles, finally finding him bunkered in his office. The Headmaster instructs Squall of the Garden's past status as a mobile bunker of Centra make. Upon the activation of the ancient system, the Garden transforms into a mobile fortress and narrowly avoids destruction by moving away from the spot the missiles were programmed to target. Cleaning up loose ends due to the rebellion of the Master faction the Garden, now seaborne, is met by the White SeeD ship and are requested to hand Ellone (who was hiding in the Garden) over into their protection. When the Garden crashes into Fisherman's Horizon due to a lack of a steering device, Squall and his group are ordered to act as ambassadors and enact a formal apology. Mayor Dobe, the leader of the pacifist city, tells them to leave immediately, as their presence can only cause destruction. Galbadian soldiers eventually invade the town, and Dobe heads off to discuss peacefully with the soldiers. However, the soldiers do not listen, and Squall is forced to fight the soldiers in order to save Dobe's life. During the fight, Squall and his team reunite with the Missile Base team, of which they had no word until then. In a rare display, Squall shows himself very happy that they are alive and well, something that Rinoa does not fail to notice. After the battle, Dobe grudgingly accepts the team's apology, and orders the city's technicians to restore Balamb Garden to full functionality. Shortly after that, Cid reveals he is indeed Sorceress Edea's husband, and presents his resignation as Director of Balamb Garden, appointing Squall as the Garden's Commander and leader, a decision that Squall is not at all pleased with. To show him their support, Selphie and Irvine organize a concert in Squall's honor, and Rinoa has an eventful chat with him, encouraging him to trust in them as they trust in him, and letting him know that they will be backing him up. After the Garden is fixed, he sets course to the town of Balamb, only to discover it is currently occupied by the Galbadian Army. Squall and his team end up freeing Balamb after defeating Fujin and Raijin. They eventually head to Trabia Garden, Selphie's home Garden. While waiting for Selphie's return and due to a segment in Rinoa's conversation, Irvine starts telling everyone about their past together in the orphanage which they had all forgotten (except for Irvine, of course) due to a Guardian Force usage side effect: memory loss. Remembering everything about their childhoods, the team recognizes Sorceress Edea as their Matron. The team decides to defeat Edea in spite of the past, and the Garden next embarks to the old orphanage in search for clues, but is intercepted by the similarly mobile Galbadia Garden. The Battle of the Gardens ensues. Squall leads Balamb's defense, at one point giving a heartfelt speech to Balamb's SeeD and cadets, encouraging them to fight on. Squall and his team then infiltrate Galbadia Garden, defeating Seifer once more and challenging Edea to a final battle, ending in Sorceress Edea's release and Rinoa becoming comatose. Concerned over Rinoa's state Squall decides to search for Ellone who he thinks might be able to help Rinoa. Edea revealed to them the sorceress they had been fighting was not her but Ultimecia, a sorceress from the far future trying to merge time into a single existence through Time Compression, using Edea as a puppet. Being from the future, Ultimecia had no way of accomplishing her goals without a vessel to exist within. Therefore, she used Edea's body as a vessel to house her mind and spirit. After learning from the White SeeD that Ellone was now in Esthar, Squall and his party found their way into Esthar together with Edea, who was now freed from possession, and from there they finally end up at the Esthar spacestation. It was then that Ultimecia had taken possession of Rinoa and used her to free Sorceress Adel from her space-bound tomb. After releasing Adel, Ultimecia left Rinoa to die in space. The station was then evacuated as the Lunar Cry began, but Squall decided to save the re-awakened and freed Rinoa. Coming across an abandoned spaceship called Ragnarok, the couple use it to return to the planet. The land base then informs them that Rinoa is to be seized upon returning to Esthar due to her becoming a Sorceress. Squall lets Esthar take her into custody, but after being forced into reason by his friends, he breaks into the Sorceress Memorial where Rinoa was held. He frees her and the team heads back to Edea's Orphanage, where they both promise to meet there in case they should be parted. They then return to Esthar by request of Laguna, who has developed a plan to stop Ultimecia once and for all with Dr. Odine. Using Ragnarok, they invade the Lunatic Pandora. After Fujin and Raijin unsuccessfully try to convince Seifer to stop serving Ultimecia, Squall and his friends are forced to fight through Seifer and shortly after, Adel. With no other body to possess, Ultimecia went towards Rinoa once again, which gave Ellone the opportunity to send Ultimecia's mind into all periods of time. With her mind in all eras of time, Ultimecia casted Time Compression, which allowed for Squall and his friends to enter the future. After defeating Ultimecia's most powerful minions and making it through the puzzles and traps of her castle, the group was finally able to confront Ultimecia. After an epic final battle that traversed time and space, Ultimecia finally met her demise. Upon the conclusion of the final battle, Ultimecia and Squall are taken back in time to Edea's Orphanage. It is there that Squall implanted to Edea the ideas of SeeD and Garden. After witnessing the moment in which Ultimecia passed on her Sorceress Power to Edea, he fell back into compressed time where he nearly died; fortunately, though, Rinoa found him and brought him back alive. During the party at Balamb Garden to celebrate SeeD's victory over Ultimecia, Squall smiled at Rinoa for the first time and kissed her at the balcony.
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PostPosted: Thu Jan 20, 2011 3:54 pm


Name: Snow Villiers
Age: Twenty-One
Height (If Possible): 6’7”
Birthplace/Home World: Bodhum/Final Fantasy XIII
Weapon(s): Save the Queen
Love Interest: Serah (Fiancee)
Biography: Snow is overjoyed to meet the older sister of his beloved Serah, but Lightning is far from impressed. She had never approved of him or his group's unsanctioned activities. She wants Snow to forget about dating her sister, but the young man just laughs away her demands. His flippant attitude does nothing but reinforce her original impression of him. When Serah suddenly tells Snow that she is breaking up with him, he asks her if she is joking, before imploring her to tell him if he did anything wrong for her to want to break up with him. She eventually reveals her painful secret to Snow that she has become a l'Cie. Snow kneels to the ground in shock and disbelief before Serah runs away in shame. However, Snow chases after her, finding her at the beach. He vows that he will help her complete her Focus, whatever it may be, if she will only let him. Serah is fearful that the Sanctum will find out, but Snow reassures her that he will be by her side as they have come too far to quit now. Three days later while out shopping for Lightning's birthday present with Serah, Snow slips away to buy engagement necklaces; two metal sculptures of Cocoon, under the premise of giving Serah 'the whole world'. During the annual Bodhum fireworks display, Snow proposes to Serah and she says yes. Then he drives her closer to the spectacle on a motorbike, but the couple's happy moment is still overshadowed by Serah's pending fate as a l'Cie. The next day, Lightning's birthday, Serah reveals she has become a Pulse l'Cie, and has accepted Snow's proposal for marriage. Thinking that her sister is joking, Lightning does not listen to Serah but instead shuts her out with harsh biting words. Despite Snow's attempts to ammend the situation with his future sister-in-law, Lightning is resistant, and Snow leaves, determined more than ever to save Serah now that her sister has turned her back on her. He takes Serah to the Bodhum Vestige to see the fal'Cie who had branded her, Anima, in hopes of revealing her Focus and therefore convince Lightning to believe her. However, things go horribly wrong, as they are chased by PSICOM soldiers. Snow and Serah fly to the Pulse fal'Cie within the Vestige while under attack. The vehicle gets shot and damaged, forcing Snow to tell Serah to jump onto a ledge on the Vestige while he tries to steer; but he sees a silver liquid substance emerge from the Vestige begin to surround and engulf her after she lands. He tries to reach her but only their fingers touch, and Serah is dragged into the Vestige as the fal'Cie's prisoner. Snow explains the situation to Lightning before rushing off to rescue his future wife. As Snow makes his way to the Hanging Edge to track down the Pulse Vestige, Lightning and her ally of convenience, pilot Sazh Katzroy, derail the Purge evacuation train with the same end-destination in mind. Snow and NORA rescue the remaining Purgees, who aid them in their fight against the Sanctum. One of the Purgees, Nora Estheim, saves Snow's life from a Sanctum warmech, before another destroys the bridge they were standing on and plunges the other Purgees to the levels below. Snow manages to hold on long enough to grab Nora's hand and the end of the bridge. Unfortunately, the explosion that destroyed the bridge severely injured Nora, and she falls from Snow's grip. Unknown to Snow, her son, Hope Estheim is watching the entire scene from afar on a skyrail, and immediately blames Snow for his mother's death. Snow miraculously awakens in the ruins below, alongside his childhood friend, Gadot. The two make their way back to the surviving Purgees and the other members of NORA on the overhead skyrail, on Sanctum motorbike models similar to Snow's own. As they land, Snow is quick to ask after the safety of the Purgees, but Gadot ensures him he will look after them himself, as Snow has to reach the Vestige and rescue Serah. Before Hope has a chance to confront Snow about his mother's death, Snow uses one of the remaining motorbikes to travel to the Vestige. Hope and his companion, Vanille, hijack Gadot's motorbike and follow him there. Wandering the Vestige, he eventually finds Hope and Vanille, saving them from a group of Cie'th, before allowing them to stick with him for their safety. They make their way to Anima's Throne to find Lightning and Sazh already there, with an unconscious Serah. Serah tells Lightning she has to save Cocoon, but Snow intervenes and tells Serah that he can save everyone before she crystallizes before their eyes. Snow's view of the situation only serves to anger Lightning, but he remains optimistic, sure that his fiancée can wake up from her crystal slumber somehow. Snow begs with Anima to return Serah, but Lightning and Sazh - who has his own motives for hunting down the fal'Cie - choose a more aggressive approach and attack it. Snow joins their plight only to be branded a l'Cie himself, and cast down into the crystallized Lake Bresha, below. After dreaming about the night he proposed to Serah, Snow awakens with the rest of the group, unscathed, in Lake Bresha. They try to work out their Focus, but cannot piece it together from their hazy visions. For Snow, their Focus is clear: to save Cocoon, just as Serah asked them to before she was crystallized. Now enemies of the state, they evade pursuing PSICOM troops by crossing the frozen lake, when they come across Serah's crystallized form lodged in a formation. He attempts to free her with Vanille and Sazh's aid, but without tools, they are helpless. The rest of the party propose they move forward to stay out of the Sanctum's clutches, but Snow vows to stay with Serah, much to both Lightning and Hope's chagrin. As the others leave him behind, Snow resolutely continues to dig Serah's crystal out, when PSICOM forces locate him and attack. In desperation, he inadvertently summons his Eidolon, the Shiva Sisters. After taming them both, he is apprehended by another l'Cie, Fang, and taken aboard the Cavalry airship, the Lindblum, along with Serah. Aboard the ship, Snow meets the leader of the Cavalry, Cid Raines, who reveals his premise to free the world of the fal'Cie and the Sanctum's clutches. Raines reveals that the new l'Cie have been sentenced to public execution should they be caught, which angers Snow. Fang and Raines need to track down the other l'Cie, and with Serah's crystallized form now aboard the Lindblum, Snow has no choice but to comply and help them. Lightning and Hope are tracked down in Hope's hometown of Palumpolum, where Snow and Fang intercept PSICOM's assault on them. To avoid capture, they are forced to separate - Snow with Hope, and Fang with Lightning - though they remain in communication with a wireless device, upon which they decide on a rendez-vous point of Hope's home in Felix Heights. As Snow and Hope travel through the town, evading PSICOM, Snow remains oblivious to Hope's fury and hatred for him. Snow inadvertently continues to fuel the boy's rage by obliviously saying things such as that it is foolish to fight if you die, and that one must only look out for themself. It is only when Hope is alone with Snow by a building's edge in Rivera Towers that Hope finally loses control and blasts Snow off the edge. Much to Snow's surprise, Hope approaches Snow with Lightning's pocket knife, ready to kill him, finally revealing himself to be Nora's son, when his intent is prevented by a PSICOM missile attack from afar. Knocked out, Hope falls off the roof of the building, and Snow lets go of the ledge to catch him, shielding the teenager and ultimately breaking his fall to the streets below. Despite being critically injured by this feat, the indomitable Snow goes on to carry an unconcious Hope on his back, ignoring both his own potentially life-threatening injuries and the fact that Hope tried to kill him, out of desperation to fulfil his promise to Nora: to get her son home. When Hope wakes up, Snow apologises for putting his mother in danger and being ultimately unable to save her, even giving him back the knife and offering him a second chance to take revenge, but Hope refuses, saying "She's gone, Snow. You can take the blame... but it won't bring her back." Finally putting his hatred to rest, Hope tells Snow that he never really wanted to kill him, but rather used that goal as the motivation he needed to survive. As they talk, however, they are ambushed by the Ushumgal Subjugator they fought earlier, who knocks Snow unconcious as he trys yet again to protect Hope. After Hope defeats the creature with help from Lightning and Fang, Lighning helps a barely concious Snow to his feet, claiming he will be all right ("He's too stubborn to die."), and the group heads to Felix Heights, to Hope's home. At Hope's apartment, Snow is laid to rest in one of the bedrooms, whilst Lightning looks over him, tending to his wounds. When he awakens, Lightning explains her guilt for not believing Serah and how much pain it caused her. Then Lightning asks Snow to forgive her, which Snow does, teasingly asking for Lightning's real name. Lightning tells Snow to ask Serah when she returns, with them both making amends. Once recovered, Snow apologises to Hope's father, Bartholomew Estheim, for his hand in Nora's death, before PSICOM attacks the apartment. Furious, a still healing Snow heads outside to face the troops, imploring them to realise he is a human and they all wish to save Cocoon, when he is rebutted by Yaag Rosch, who claims the l'Cie's lives are not worth the risk of sparing. The troops infiltrate the house and the party are forced onto the roof, where they are swiftly collected by Rygdea leading the Cavalry, and taken back aboard the Lindblum. They head to the PSICOM airship the Palamecia upon learning that Sazh and Vanille are being held captive there. They reunite with the prisoners, and are forced to face Galenth Dysley in his true form, the fal'Cie Barthandelus. Barthandelus reveals their Focus to them, to become the beast Ragnarok and destroy Orphan, therefore making Cocoon fall from the sky. Snow is shell-shocked, disbelieving Dysley's claim that Serah's Focus was simply to assemble them all together to bring about Cocoon's destruction. Under Barthandelus' manipulation, they escape the airship down to the Fifth Ark, where Snow is still in disbelief over the revelation of Serah's Focus, and Lightning is quick to console him. Near the end of the Ark, they face Sanctum l'Cie Cid Raines, who is determined to defy Barthandelus's wishes and save Cocoon, even if it means killing the party. They defeat him, but are inspired by his sacrifice, realizing they can defy their fate and still complete their previously perceived Focus of saving Cocoon at any cost. Though they are unsure how, they descend down to Gran Pulse in hopes of finding answers. Yet as the party rest for days in their Vallis Media base camp, despair begins to set in at their task ahead. Snow's optimism fades as he sees Hope struggle to recover from facing his Eidolon, and the lack of human presence anywhere on Pulse. In a last attempt, they head to Fang and Vanille's old village of Oerba. As they travel there, they cross the Mah'habara Subterra, and the Sulyya Springs, where Lightning and Snow discuss Serah in the Skyreach, and they promise to see Serah again together. The dilapidated ruins of Oerba hold little answers for them, until they reach an old abandoned bridge, upon which Serah seems to miraculously appear, reciting the legend of Ragnarok. Snow suspects something is wrong and pushes Serah away, as she tells the party to destroy Orphan and save the world. He tells Serah that they are all trying to reach the same goal, at which Serah's form reveals itself to be another illusion of Dysley's. After the second battle with Barthandelus, they resolve to protect Orphan and fly back to Cocoon, where Dysley has a resurrected Cid Raines creating utter chaos. Upon arriving in Eden, Sazh manages to pilot the airship straight into the Eden Grand Prix. The Shiva Sisters save a racer and Snow announces that the hero has saved the day. He accidentally shows his l'Cie brand to the cheering crowd causing chaos. He jumps onto a transformed Shiva and tells incoming PSICOM forces to catch him if they can, as the rest of the party manage to escape the circuit and infiltrate the city, reaching its heart, Orphan's Cradle. After the party defeats Orphan after it tortures Fang and Vanille, Cocoon begins to break down and descend. Lightning implores the party to hold onto to one another, but Fang and Vanille drift below, intending to become Ragnarok in a last attempt to save Cocoon. With their Focus officially completed, Snow is crystallized down on Gran Pulse alongside the rest of the party. However, they awaken from their crystal stasis briefly after, to see the shell of Cocoon held up by a crystal pillar, with a crystallized Fang and Vanille holding it at its center. On the horizon, Serah appears with Sazh's son, Dajh Katzroy, and Snow is finally reunited with her. As Lightning is apologizing to Serah, Snow cuts in saying that they have a wedding to plan as long as Lightning is going to allow it. He promises her that he will make Serah happy before finally getting her approval.
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Brave Restoration King
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Skuld HJG

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PostPosted: Thu Jan 20, 2011 9:13 pm


User ImageGaia name: Skuld HJG

Character Name: Rikku

Age: 17

Alignment: Good

Hair: Blonde [Waist length, worn in braids]

Eyes: Green [Al Bhed swirl on irises]

Height: 5' 2''

Gender: Female

Laterality: Right handed

Home: Biknel Island

Race: Al Bhed

Weapons: Duel Blades

Powers: Dressphere Use:

Thief, allows the player to steal items (among other things) from enemies. As such, she has high speed, agility, and fair luck. The stronger moves like Master Thief have a long wait. Thief is the fastest dressphere and gets two attacks in one command. The Thief's most useful abilities include Flee, Steal, Pilfer HP, Pilfer MP, Pilfer Gil, First Strike and Master Thief.

Gunner, allows the player to shoot an enemy from afar. The dressphere has excellent accuracy and fair speed. The Gunner's most useful abilities include Scatterburst, Tableturner, Enchanted Shot, Trigger Happy and Cheap Shot as it ignores target's defense.

Warrior, allows the player to attack an enemy with strong elemental strikes. Warriors have good strength and high defense and their most useful abilities include Power Break, Armor Break, Magic Break, Mental Break and the elemental attacks.

Gun Mage is quite weak in all areas except Magic. Fiend Hunter abilities, which deal 4x damage to specific fiend types, are where she really shines. Gun Mages also have the Blue Bullet skill, which works like traditional Blue Magic.

Alchemists can use several items from a limitless "stash" and mix items together to make stronger items. This is basically the same as Rikku's Overdrive from Final Fantasy X. The Alchemist's most useful abilities include Mega-Potion, Elixir, Phoenix Down, Mix, Chemist, Elementalist, and Items Level Ups.

Samurai has high attack and is useful for dispatching large groups of enemies with abilities like Fireworks and Zantetsu. It also has the useful ability Clean Slate, which heals the user and removes harmful status effects.

Dark Knight has great HP, attack and defense, and also has fair magic and magic defense, but has low speed. Dark Knights have abilities such as Poison and Break. They also have attacks which drain the user's HP in order to cause damage, similar to the Darkside attack from previous games; and Black Sky, a powerful multi-hit attack. It is also notable that the Dark Knight has more status-proof abilities than any other dressphere.
The Berserker has low defense, but is balanced by great HP, strength and evasion. Equipping the Berserker with a Haste-inducting accessory and Berserker is one of the best attackers. Berserkers can double their max HP with Howl, and can inflict Berserk on themselves.

Songstress relies on the wearer's dancing and singing skills to inflict status ailments on enemies or to support her group. The songstress cannot attack or defend herself in the normal sense. Some of the dances are useful, and the songs can boost the party's stats. The dressphere was created from Lenne's memories.The only way to attack is to have Berserk on.

The Black Mage dressphere allows characters to cast devastating spells. A Black Mage wields elements such as Fire, Water, Lightning, and Ice. She can also utilize an Osmose-like ability called MP Drain. The spells are limited to the basic elemental magic, and higher level Black Magic such as Flare and Ultima can only be gained by equipping a relevant Garment Grid. The Black Mage dressphere was created from Maechen's memories.

White Mages equip rods, however, they cannot attack. They work similar to White Mages in past games, casting White Magic and healing, higher level White Magic such as Auto Life and Holy can only be gained by equipping a relevant Garment Grid. The White Mages' HP is pretty low, but they have excellent magic defense.

Lady Luck is the equivalent of the Gambler job, and has abilities similar to those of Setzer from Final Fantasy VI.

The Trainer is a version of the Mediator from past games. Trainers attack by giving orders to pets. Rikku uses a monkey.

The Mascot is capable of a wide range of functions in battle, and can be considered the ultimate dressphere. Rikku is a Cait Sith.

Machina Maw is the special dressphere for Rikku. An advanced Al Bhed machina weapon, Maw resembles a large Helm-type fiend. [Abilites too numerous to list at this time *]

Talents: Master in Capoerira, Wushu, and bladed weaponry, Acrobatics, Tumbling

Personality:
Due to their familial bond as cousins, Rikku is completely loyal to Yuna – whom she affectionately calls "Yunie" – and the most vocal opponent against the ongoing pilgrimage that would have eventually claim Yuna's life. She also forms a close bond with Tidus and looks up to him as a brother (and treats him rather better than her own), perhaps because of their similar personalities and devotion to Yuna; their friendship is so close that Tidus is the first one of Yuna's guardians to whom Rikku reveals that she and Yuna were biologically related. She also turns to him for comfort, when she collapses on the ground with fright, crawls towards him and grabs his leg.

Rikku is kind-hearted, very spirited and energetic. Child-like and playful in many ways, Rikku tries to maintain a positive outlook and often refers to gloomy or annoying people as "big meanies". Her cheerful outlook often makes a stark contrast, however, when she is sad or upset and despite her outwardly happy exterior she seems to carry some insecurities, particularly when it comes to her own future and what she wants to be. When voicing these worries to Yuna she is reassured that her own adventure would arrive one day.

Rikku is also known to be highly intelligent, speaking two languages and being skilled in chemistry. She also suffers from astraphobia, the fear of lightning, after a mishap involving Brother and a stray Thunder spell in her youth. She starts to deal with this fear and eventually overcomes it, by camping out in the Thunder Plains for a week. She also reveals a fear of snakes, sometimes shouting "Snake! Snake! Snaaake!"

History:
Rikku is a lively, kind-hearted Al Bhed who's father is Cid, the leader of the Al Bhed faction, and she has a brother, aptly named, Brother. Her mother died before the events of Final Fantasy X, having been killed by a faulty machina. Cid's sister, Rikku's aunt, married High Summoner Braska, Yuna's father, making Rikku and Brother Yuna's biological cousins.
Strong willed, she makes numerous attempts to disrupt Yuna's pilgrimage; knowing that at the end Yuna would die, eventually she joins the pilgrimage in an effort to ensure that that doesn't happen.

When Tidus gets trapped in the Underwater Ruins, he is "rescued" by a group of Al Bhed. Rikku, as the only member who can speak both Al Bhed and Spiran, objects when her fellows think Tidus is a fiend in human disguise and wanted to kill him. Rikku stops them but knocks Tidus unconscious with a punch to the gut to stop his protesting.

She then enlists Tidus to help reactivate an underwater power plant - doing a much better job than her brother's rather comical pantomiming - in which the Al Bhed then find a sunken airship and salvage it. Striking up a friendship with Tidus (although rather surprised by his claims of hailing from Zanarkand) she promises to take him to Luca so that he can try and find someone he knows. However, the two are separated when Tidus is washed overboard by a surprise encounter with Sin.

In Luca, Tidus tries to ask the Al Bhed Psyches Blitzball team about Rikku, but because of the language barrier - Tidus cannot speak Al Bhed and the Psyches cannot speak Spiran - he receives no answer. When the Psyches kidnap Yuna and hold her for ransom, Tidus initially suspects their ship, on which Yuna is being held, is the same as the one which rescued him, but it turns out that it was not.

Rikku herself is later encountered when the group is crossing the Moonflow, piloting an underwater machina in hopes of kidnapping Yuna and stopping her Pilgrimage. However, her machina is beaten by Tidus and Wakka, and she is washed ashore.

She is then thrown into Via Purifico with Tidus and Wakka and helps them escape from Bevelle. As they hid in the Macalania Woods, she was hoping that Yuna would give up her pilgrimage now that they knew the truth about Yevon and its corruption. She felt like she could not stop her cousin since the pilgrimage was so important to her, so she convinces Tidus to go talk her out of it. After coming back from the spring, Tidus could not convince her to quit. When arriving in the Calm Lands, she and Tidus desperately try coming up with a plan on how to save Yuna from being killed but cannot think of anything. During the group's ascent to the Zanarkand Ruins, she becomes increasingly distraught over Yuna's fate and argues repeatedly with Tidus over other possible courses of action. She is then overjoyed when Yuna decides to decline the Final Summoning and put a permanent end to Sin.

After Sin's defeat, Tidus started to fade away and say goodbye to everyone. Rikku, however, would not accept any goodbyes from him and says that they will meet again.

Two years have pass, Rikku founded the Gullwings, a sphere hunting group, with the help of Brother's friends Buddy and Shinra. They are soon joined by a young woman named Paine, who has a mysterious past known only to her. During one of their hunts, Kimahri tells them of a sphere he found on Mt. Gagazet which shows a man bearing a strong resemblance to Tidus. Rikku rushes to Besaid and shows the sphere to Yuna who immediately leaves her island home and joins the motley crew on their airship, the Celsius.

The group travels throughout Spira and encounter many old and new friends, including the three most influential Spirans: Nooj, Baralai and Gippal. Gippal, a ladies' man and an old friend of Rikku, called her "Cid's girl", and embarrassed her with a crack about the two of them having "made quite the couple."

They also get into many scuffles with rival Sphere Hunter Group The LeBlanc Syndicate. LeBlanc and her team frequently seek the same treasure the Gullwings do. Eventually, the two groups end up putting aside their differences and start to work together to defeat Vegnagun.
As more is learned about Shuyin and Lenne from Maechen, Rikku expresses her pity for Shuyin, as two years ago she too went to great lengths to try and save Yuna from a tragic fate. There is a cutscene where Rikku feels that people are always leaving her behind. Yuna eventually thanks her for "kidnapping" her and letting her join the Gullwings. Concerned about her future, she asks Yuna if she can have her own story. Yuna comes up with a story for her and is asked if she will get a hunky boy in her story (pretty much referencing Tidus). Yuna says if anyone could come up with a story, Rikku can.

Three months later, the Gullwings are called back together at Yadonoki Tower. Here, they travel to the top of the tower, where they find a broken machina. Paine reveals she was the one who brought them back together, to show them that even though they are technically going their separate ways, they shall always be together.
User ImageUser Image
PostPosted: Fri Jan 21, 2011 1:27 am


User Imagename: Luso Clemens
age sad well if any one has a better estamite) 16
Job class: parivir
weapon: murasama
job ability: flair; attacks from flair adds status effects
Wind Slash Murasame Wind damage to a single target. 4 200
Iai Blow Osafune Half damage; May KO. Requires a bladed weapon. 1 300
Blade Bash Weak damage and Immobilize.
Shimmering Blade Inflicts Fire damage and causes Confuse.
Hoarfrost Blade Inflicts Ice damage and causes Slow.
Skyfury Blade Inflicts Thunder damage and causes Berserk.
Lifethread Blade Inflicts Dark damage and causes Doom.
bio: Luso Clemens, is a boy who is told by his teacher that he will spend the rest of the afternoon helping the school librarian Mr. Randell clean the library for things such as turning up to class late, etc. Luso feels that this is unfair as school ends that afternoon for summer vacation. His teacher tells him that he has to earn his vacation and he has a "lot of earning to do". Luso goes to the library but Mr. Randell is not there; he then finds an old book. The book abruptly becomes blank in the middle. After this, the book commands that the reader should tell/write the person who should fill in this blank. He then writes his own name on the blank page, "Luso Clemens," after which he is transported into the world of Ivalice. After dropping into the middle of a forest right in front of a infamous large Crushatrice called "Klesta", he is told by a warrior named Cid that if he wishes to live he should join his clan. Luso does so, and swears fealty to the clan in front of a judge, after which he magically transforms into a soldier, complete with appropriate clothing.
Luso tells Cid that he probably should be looking for a way home, as his aunt will no doubt be worried about him. Cid agrees to help him find a way home, and Luso agrees to help other people and see the world of Ivalice until he finds a way home. Along his journey he meets Adelle, a thief known as "The Cat" and Hurdy the bard. Together they face off against Khamja, a mysterious organization that specializes in illegal activities and assassinations. They also meet the great mage Lezaford who tells Luso that the book he carries is the key to going back to his world, and that since Luso wrote his name in the book, the book has focused its power upon him. Lezaford then goes on to say that the more Luso experiences and learns, so does the books' power, meaning that if he grows enough, he will be able to go home. While adventuring Luso comes up against Khamja several times, with one of these times being against an enemy who works a magic to bar judges from battle, making it possible to die and be killed. Luso also meets up with the infamous sky pirates Vaan and Penelo at different points as well. The tension between Luso and Khamja escalates when Khamja steals back a silver piece of magicite that Luso had found in the rupie mountains after a fight with Khamja. Luso's clan is then invited to the ruins by quest, only to discover it is Khamja.
There Luso meets Illua, a powerful agent in the Khamja ranks. Luso manages to defeat Illua; however the journal he carries with him glows and Illua recognises it as a grimorie and tries to attack it, only to have the book deflect her attack. The attack however transports the clan to the forbidden land and faces the hand of a powerful demon. After defeating it Lezaford shows the way back to the main land which is found inside Lezaford's cottage. There Lezaford reveals that the book Luso carried around with him is named the Grimorie of the Rift, and it is named so for opening rifts to other places, this is said to be dangerous as powerful things lay dormant on the other sides of the rifts and can destroy the world if they are allowed to come through the rifts. The book also has the power to close the rifts, which would hinder Illua as she seeks the power that is held beyond the rifts. This is what the secret organization targets Luso for, they see him as a threat to both Illua's schemes and their illegal operations including assainations and black market operations.
Luso finally confronts Illua and defeats her for good, however the confrontation allows the barrier between places and a rift opens, allowing the demon from before to come fully through the rift. After he and the clan defeat the monster he finally feels he can go home. Luso bids farewell to Cid, Adelle, Hurdy, and Lezaford before finally returning home....or so he thought.
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Lucian Strife

Enduring Gekko


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PostPosted: Fri Jan 21, 2011 10:57 am


User Image


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•.❤`•.¸¸.•´´¯`••.¸¸.•´´¯`•´❤
I
t's impossible to find
someone who will
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hurt you...
•. ❤`•.¸¸.•´´¯`••.¸¸.•´´¯`•´❤


╔════════════════════╗


User Image User ImageUser Image


User Image
Character Name: Kairi

Brief Character Profile:

Appearance:
Age: 15
Eye color: Violet blue
Hair color: Dark red
Clothing: Peach colored dress like shirt with purple shoes.

Other info:

Powers: Has to the power to open the final keyhole.
Can hold back darkness.
Has the ability to sense darkness.

Weapons: Wields a keyblade
Quote: "Don't ever forget, wherever you go...I'm always with you. "
Bio: Kairi is caring, kindhearted and not afraid to speak her mind. However, she is determined and courageous when someone she cares about is in danger, often risking her own safety to help that person. She's also become slightly more withdrawn because of Sora's absence, having obtained wisdom usually beyond someone of her age. She's not as brash and bold as she was in the first game, but she's still pretty sociable. Kairi also makes friends easily, quickly befriending Hayner, Pence, and Olette in Twilight Town before being kidnapped by Axel. She's usually always very cheerful and upbeat and seems to be bit of a tomboy as well. In contrast to Sora and Riku, who were both bothered by not knowing about Kairi's hometown, she took it in stride and was able to look at the positives about living in the Destiny Islands. She is loyal and headstrong, and she can be rather stubborn sometimes. While the bond of friendship between Sora, Riku, and Kairi is very strong, Kairi seems to be particularly important to Sora, and vice versa.

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Role Playing Sample: "Awaken..Kairi." A unfamiliar voice had answered as Kairi began to push herself up, wondering what that was. She seemed to be deep in thought as she just stood around, standing as still as a statue and silent as a fly. Once all had been thought over, she began walking out the door to the outside world. Opening it slightly to only see a glimpse of it, she gasped. She had sensed darkness outside and had seen a ton of heartless who were outside of her home, surrounding the entire area. She sighed before she began opening the door faster after feeling motivated to fight remembering her friends had been in danger. Kairi took hold of her keyblade, running outside as fast as she could and attacking all heartless she could. Killing as many as he could who jumped above her, she began to feel a bit tired. There were way too many to keep fighting. With every attack she threw, she hadn't noticed one jump above her as she focused on the ground.
It clawed her on the head, forcing her to the ground on her stomach. Wimping from the pain, she noticed her keyblade had been thrown quite a few meters away. Aiming to get up, many other heartless had jumped at her. She knew this had to be the end for her. She prayed for a miracle to happen knowing she could not beat the rest. When all of a sudden, she wakes up from her sleep. "It was only a dream.." She thought to herself as she silently got up. Reaching for the door and opening it just a crack once more, it was as safe as any other day could be. She began to journey once more to find her friends.


╚════════════════════╝

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•.❤`•.¸¸.•´´¯`••.¸¸.•´´¯`•´❤
You just have to find the one
Who will make all the
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worth it...
•. ❤`•.¸¸.•´´¯`••.¸¸.•´´¯`•´❤
PostPosted: Sat Jan 22, 2011 7:39 pm


Wait Knight, Is Ventus and Vanitas two different people? o.O Never played Birth By Sleep, so just making sure.

Aerith Gast Gainsborough
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Aerith Gast Gainsborough
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Blessed Guildswoman

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PostPosted: Sat Jan 22, 2011 8:19 pm


The Fall is Inevitable - Sorry to say, but , Since you haven't posted for anyone yet I'm going to let someone else who wanted to play Sora have him, okay? I think maybe the best character for you would be maybe an original so you don't have to worry about pressure in not being able to post. ^^ Were pretty much a very active guild, like to have anyone playing a actuall character to be on or post at least a few times a day. I hope you understand!
PostPosted: Sat Jan 22, 2011 8:44 pm


Aerith Gast Gainsborough
Wait Knight, Is Ventus and Vanitas two different people? o.O Never played Birth By Sleep, so just making sure.


well tech. they are the same person but ven is the light while vanitas is the darkness just split in 2

Lucian Strife

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PostPosted: Sat Jan 22, 2011 9:00 pm


Name: Sora

Age: 14

Height (If Possible): 5' 4" (estimate)

Birthplace/Home World: Destiny Islands

Weapon(s): Keyblade

Abilities: He learns different abilities as they appear to him, visiting different world and meeting different people help him learn and grow.
-High jump
-Glide
-Quick Run
-Dodge Roll
-Aerial Dodge
-Different Drive Forms: Valor, Wisdom, Limit, Master, Final, and Anti form.
-Abilities attached to different Keyblades
-Changes appearance in different worlds. (Lion, merman.)

Personality: Sora’s personality is rather magnetic and he tends to make friends very easily no matter what world he is in. Sora is kind hearted towards everyone and is eternally loyal to his friends. Sora’s journey continues as he searches for his best friend, Riku.

Love Interest: Kairi (or Riku XD)
Biography: Sora is the courageous and lively 14-year old, who had traveled roads of twists and turns, ups and down just like every other hero that ever existed in the video game world. Unlike previous Final Fantasy heroes such as Cloud and Squall, Sora, who grew up in the small world of Destiny Islands, has a more upbeat attitude and is not reluctant to meet and interact with new faces.
He has an innate ability of a swordsman which make it possible for him to grew up with his Keyblade in no time and become a Keyblade Master. He has both speed and strength that let him move around his enemies and strike with great force. He’s is also well-versed in chanting magic spells and even had the great honor of being trained by Merlin, himself.
Sora is very loyal to his friends and is very fierce in protecting them hero that is he, he has a very strong sense of justice and urge to sacrifice himself for others. He once turned into the same creature their our fighting off just to save his friend and love interest. Of course, love moves in mysterious ways and brought his back to the good side.

Appearance: User Image - Blocked by "Display Image" Settings. Click to show.
PostPosted: Sun Jan 23, 2011 2:11 pm


Name: Tifa Lockhart

Age:21

Height sad Unknown)

Weapon:Fists

Abilities: Swift attacks

Personallity: Tifa is always worried about others, not herself. Tifa has a strong heart.

Love Interest:Unknown.

Biography: Tifa had fought by Cloud for 7 years, but died trying to save Marlene, from Kadja. (I'll edit and add more later)

Apperiece: (Posting templet)

Tifa Lockhart of Midgar

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PostPosted: Sun Jan 23, 2011 6:10 pm


Name: Auron
Age: 35
Eye Color: Brown
Hair Color: Black with white streaks
Race: Human
Weapon: Katana
Biography:As a young man of twenty-five years, Auron was a devoted warrior monk of Bevelle, well-regarded by Yevon's upper echelons, and being groomed for a high-ranking position within the clergy. His personal convictions ultimately put a stop to any career ambitions he might have had when he refused to marry the daughter of a high-ranking priest. Auron fell quickly out of favor with the Yevon elite, and the promotion instead went to his friend Wen Kinoc, who would eventually become a Maester of Yevon. Shortly afterward, Auron was enlisted by Braska to serve as a guardian on Braska's upcoming pilgrimage to fight Sin. Auron found himself drawn to Braska due to his noble character and honest intentions to vanquish Sin for the sake of Spira's people, developing a fierce devotion to Braska and his cause, consistently addressing him with honor, and defending him to any detractors.
Prior to departing for the pilgrimage, Auron and Braska paid a visit to a holding cell in Bevelle, where Jecht was being held, having heard that a man claiming to be from Zanarkand was interred within. The other monks dismissed Jecht's proclamations of hailing from Zanarkand as the ramblings of a drunkard, but Braska took him seriously, telling Jecht that if he joined the pilgrimage, Braska should be able to find him a way home. Though Auron protested and thought Jecht would make an unfit guardian, Braska thought it perfect irony: a disgraced monk, a summoner with a "heathen" Al Bhed wife and "half-breed" daughter, and a drunk from Zanarkand, saving Spira together. Auron relented, and the three outcasts began their pilgrimage. Contrasting sharply with the patient Braska and the laid-back Jecht, Auron was focused solely on the pilgrimage, insisting that the trip "is no pleasure cruise" when Jecht attempts to record a travelogue to one day show to his family, and he constantly reprimands Jecht for his reckless behavior. Over the course of the pilgrimage, however, Auron grows to trust Jecht in spite of his perceived flaws, and the three become close friends.

After finally arriving at the ruins of Zanarkand, the three men are debriefed by Lady Yunalesca, who can bestow upon them the Final Aeon to defeat Sin. However, as with all previous summoners and previously unknown to the three, one of Braska's guardians must volunteer to become the Final Aeon. Auron protests, claiming that Sin will only return again and their sacrifices will be in vain. Braska, however, holds onto the hope that this time, Sin may be gone for good. Jecht volunteers to becoming the Aeon as he has accepted that he will never be able to go home, but asks Auron to promise that he will find a way to his own Zanarkand so that he might look after his son Tidus in his stead. Jecht and Braska ultimately lost their lives fighting Sin, and as Auron thought, Sin revived and the cycle continued with Jecht, as the Final Aeon, becoming the new Sin.
Auron returned to Yunalesca, outraged at the sacrifices Braska and Jecht made, and attacks her. Yunalesca strikes him down, scarring Auron on the face and blinding him in one eye. Heavily wounded, Auron flees down Mt. Gagazet to the Calm Lands, resting in a travel agency owned by Rin, then continuing on to Bevelle. Auron collapsed just outside the city, and was found by Kimahri Ronso. Dying, Auron asks Kimahri to protect Braska's daughter Yuna and take her to Besaid. Auron then dies, but due to his strong emotional ties to the world remains as an Unsent. Now composed of pyreflies, Auron rides Sin out to sea where he finds the Dream Zanarkand Jecht hailed from, and enters it to find Tidus and take care of him as Jecht asked.

Ten years later, Jecht returns to the dream Zanarkand, speaking to Auron and telling him to bring Tidus to Spira. Auron helps Tidus fight off Sinspawn as Zanarkand is destroyed by Sin, and eventually the two are drawn into Sin. Tidus surfaces in the Submerged Ruins, but Auron is nowhere to be found.Auron resurfaces in Luca during a fiend attack arranged by Seymour Guado, joining Yuna on her pilgrimage. At this time, Tidus, blaming Auron for all that has happened, demands answers. Auron tells Tidus that Jecht is Sin, but Tidus does not believe him. Auron keeps the truth of Yevon and the pilgrimage from the group as they travel, and while Tidus comes to accept Jecht's fate, Auron explicitly instructs him not to tell the others. No one suspects Auron's is an Unsent, though hints exist - when Yuna performs the Sending for Jyscal Guado, Auron doubles over in pain, and shortly before, Seymour remarks he smells of the Farplane, foreshadowing the revealing of his true nature. Auron provides other the party members with advice and encouragement in a calm, focused manner. Along the way through the Thunder Plains; the party regroups in a traveling agency. Rin, who treated him had doubts that someone could walk with such a large wound the next day.When the party reaches Zanarkand, the pyreflies in the air replay moments of Braska's journey through the city. During one particularly painful memory, Auron physically attacks the specter of his past self speaking to Braska. Confronting Yunalesca, now much more informed on the true nature of Sin and Yevon, Yuna refuses to use the Final Aeon, not accepting false hope for Spira. Yunalesca prepares to engage the party as Auron spurs them on, telling them to choose their own fates. With Yunalesca dead, Auron tells Tidus he is an Unsent, and how he was killed by Yunalesca and arrived in Tidus' dream Zanarkand.

During the final battle, Auron and Tidus meet Jecht one final time before he becomes Braska's Final Aeon. After Yu Yevon is defeated, Yuna performs the Sending for the fayth. Auron once again is affected, but tells her to continue, now able to rest peacefully with Braska and Jecht avenged and the cycle of Sin's rebirth broken. Auron dissolves into pyreflies, sent to the Farplane. As Tidus fades from existence with the fayth no longer dreaming him, he leaps off the deck of the airship and is met by the spirits of Jecht, Braska, and Auron in the Farplane.
PostPosted: Wed Jan 26, 2011 7:47 pm


Name: Namine
Age: unknown
Height (If Possible): unknown
Birthplace/Home World: Twilight Town
Weapon(s): her skechpad
Abilities: to decide Soras future, and connect his heart and his friends.
Personality:Namine is a one of a kind nobody. She is honest and hates having secrets. Namine is a witch.
Love Interest: Roxus in a way.
Biography: Namine, kept in a mantion, was summoned somewhere, when she was telling Roxas that he wasn't suppose to exist. Now that Roxas is back, Namine can go back to doing her duty of keeping Soras heart safe.
Role Playing Sample: ^-^ Allready did this.
Appearance:User Image

Tifa Lockhart of Midgar

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