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Posted: Fri Jul 16, 2010 4:47 pm
『Try using goldenrod rather than yellow for a color
Erm... Add that the hurricane has a radius of like... Erm... 10 yards, or so, and it's all good I know you put giant for a size, but for an A ranked lightning jutsu, I think 30 feet works xP
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Posted: Wed Jul 21, 2010 4:00 pm
Character: Sotaru Okazi Technique Name: Guujin Shishou Kajou (Puppet Masters Clause) Rank: E-S Type: Varies, closest to Genjutsu Element: Ninpo Description: A technique developed by Sotaru purely from his mental skill and observations, he uses what he learns of an opponent in battle along with his quick mind to copy their moves and attacks as well as fighting style. Its effects are similar to the Sharingan though not as efficient, he can copy an opponents attack or move by combining his observations with his quick reflexes and thought patterns. The first copy is slightly flawed but if seen twice he can copy it perfectly like a mirror. He cannot use this technique to use an opponents moves again in another battle, once leaving the fight he cannot reproduce the attacks like the Sharingan. This attack can allow him to learn an opponents ninjutsu technique if it is from one of his elements, either earth or fire. It is passive allowing him to use it on contact with an opponent allowing them to witness his skill first hand, he has since been nicknamed The Human Sharingan. (Cannot mirror ninjutsu of any elements he cant use, cannot mirror bloodline techs he does not have.) Can Copy: 5 Taijutsu Techniques, any fire or earth Ninjutsu, 1 Genjutsu, 1 Medical Jutsu, 5 Bukijutsu.
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Posted: Thu Jul 22, 2010 6:01 pm
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Posted: Fri Jul 23, 2010 5:16 pm
-Learning Custom Jutsu Numbers Have Been Updated-
These numbers now reflect a much more friendly and realistic manner of making your own jutsu
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Posted: Fri Jul 23, 2010 6:08 pm
Character: Akari Kyuto Technique Name: Cloak of Light Rank: B Rank Type: Ninjutsu Element: Hikari (Light) Description: Info: Using the light from around himself, Akari can cover his entire body with light to make himself invisible. The light reflects the surroundings instead of reflecting light off of Akari making himself invisible to others. Unless they have a doujutsu to sense chakra, that's the only way they will sense that Akari is there.
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Posted: Fri Jul 23, 2010 6:23 pm
Well, that's rather nifty :V
Approved...
But, you might wanna add a duration or something...
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Posted: Thu Jul 29, 2010 12:44 pm
Character: Akihiko Hikaru Technique Name: Lightning Javelin Rank: A Type: Ninjutsu Element: Raiton Description: The user does the correct handsigns and slaps his hands together puuling them apart to make a javelin of pure lightning, the user will throw it at his/her target and upon impact it will explode in a sphere of lightning
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Posted: Thu Jul 29, 2010 2:15 pm
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Posted: Tue Aug 31, 2010 6:06 am
Character: Kazuki Shishigami Technique Name: Flesheater Technique Rank: D-S Type: Ninjutsu Element: N/A Description: The user must be able to make contact with the target in order for the Flesheater Technique to work. The contact must be made with the palms of the hands. The user will charge chakra to their hands, and try their best to run their hands along the opponents body. Their chakra will then begin to cause small cuts and bruises, only superficial wounds at first. As the user grows in rank and power, so does the technique.
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Posted: Sat Sep 04, 2010 11:44 am
Character: Kirin Tatsuka Technique Name: The West Gate. Rank: C Type: Ninjutsu Element: None. Description: The user makes the correct handsigns, (horse, rabbit, dog, rabbit, rooster.) and places his hand on the ground, summoning a gate that protects from most attacks. The gate is large and silver with the emblem of a tiger and many thunderbolt is oriental form. Any jutsu higher than C-rank will break it. High resistant against Raiton. D-Rank Douton can break easily.
Character: Kirin Tatsuka Technique Name: Otakebi no Byakko (Roar of Byakko) Rank: D Type: Bukijutsu Element: None. Description: The user ruins at his opponent at high speed; he then draws his blade while dashing past the opponent. If the opponent is hit or is even close to the slash, they will be flung as it they were knocked away.
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Posted: Sun Sep 05, 2010 12:15 pm
@ Angelo: I'll approve it, but you need to be careful with the Gate one...it seems easlily god-modded...
@ Lament: There needs to be a reversal of some sort, untill then sorry.... crying
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Posted: Sun Sep 05, 2010 12:18 pm
I added the Douton thing if you didn't see. I'll be really careful with it. biggrin
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Posted: Wed Sep 08, 2010 6:44 pm
Character: (Must Be Bushin Squad Leader) Technique Name: Bushin Linking Seal Rank: E Type: Sealing Art Element: None Description: A Bushin leader forms a seal and plants it on one of the squad members. This allows the squad member and leader to become mentally-linked, meaning that they can read each other's thoughts. It is one of the few arts that is considered sacred in the Bushin. Also this art will strip the Bushin Leader, and the squad member it was given to of their Bushin Instincts skill.
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Posted: Fri Sep 10, 2010 11:12 pm
Character: Itsurichi Kokudo Technique Name: Seal of the Sloth Rank: B Type: Fuuinjutsu Element: Null Description: The user will place a seal mark on a surface comprised of chakra. The seal will spread and have a hollow center about 2 meters in circumference. When the target steps into the hollow center the seal becomes visible and instantly binds itself to the target completely negating their ability to move. This seal can allow other seals to be integrated into it but takes more time to do so.
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Posted: Fri Sep 10, 2010 11:14 pm
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