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Posted: Sat Dec 17, 2005 4:39 pm
Okay, thanks dude. Now, I know you're all going to advise me against it, but I really want to resolve this, because I think it's a stupid arguement, so I'm gonna try and talk to him about it on MSN, completely non-abusive.
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Posted: Sat Dec 17, 2005 4:41 pm
Scratch that. I can't be bothered, and I need to go get ready for my trip. I'll see you guys on Wednesday, hopefully.
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Posted: Sat Dec 17, 2005 4:44 pm
Good luck, and enjoy.
I'm sorry, in general, that things like this had to come up.
So, opaj... we've got 3 robots left, one of which hasn't been bothered yet. 2 of which ran off, and got complaints against them, and one of those having no player.
You want to field it tomorrow or should I?
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Posted: Sat Dec 17, 2005 4:53 pm
themightyjello You want to field it tomorrow or should I? I'm not entirely sure what you mean by that, but I wouldn't mind help figuring everything out. Arch's out. That means that there are two remaining robots with no players. I can take both of them, but if you (or someone you trust) took the other one, I'd be extremely grateful.
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Posted: Sat Dec 17, 2005 5:00 pm
opaj Arch's out. That means that there are two remaining robots with no players. I can take both of them, but if you (or someone you trust) took the other one, I'd be extremely grateful. That's what I wasn't sure on. I didn't know if Arch would be back or not. Yeah, I'll take one of those for you, you decide which. I guess I was thinking it would be a bit more hectic than it was, and from how I am in the thread right now, it's been rather slow posting due to team vs team conflict. xd I should be able to handle both well enough, if not, I'll take my character out of the game for a little bit and concentrate on the robutt. 3nodding It's important to make the game fun for everyone, and not just one person. domokun
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Posted: Sat Dec 17, 2005 5:06 pm
Much obliged.
Since you still have a character in it, maybe you should take CR32-B. That was Arch's robot, and is pretty heavily damaged already, so more likely to go down early on.
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Posted: Sat Dec 17, 2005 5:15 pm
I guess PM me the specifics on the damage and the robot's abilities... and I'll take it from there.
Likely, if it's damaged, it won't be charging head-on into any groups... ^^;
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Posted: Sat Dec 17, 2005 9:25 pm
I am a judge waiting for someone in need. XD
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Posted: Sun Dec 18, 2005 2:59 am
I'll still be here tomorrow for the event.
And hopefully, someone will drop by my location...
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Posted: Sun Dec 18, 2005 2:49 pm
Alright. :: exhales :: What I want to know is when Sey can cast next. My Character has done nothing but sit there and cower for 123 (THAT'S ONE HUNDRED AND TWENTY THREE razz ) Posts. All she needed was a breather before she could cast again. If she hasn't gotten back her ability to cast yet she's weaker then she was when I played her 3 years ago for Grand Wish.Dear Joshua, who can't Judge for Sey since he's in Team RAIF, said she'd basically be out for the rest of the event. Which I essentially have wasted being useless, which has resulted in the waste of a LOT of time for Team RAIF, since Sey could have just barriered them and not have been a cowering damsel in distress for 123 posts. I want to know if Sey can get her casting ability back. Because with out that she's just as useless in this melee as a normal human being. Which she isnt - she's a White Mage. Sey cast 2 offensive spells that would have taken up more then a bit of energy from her: Sey's Spells arrow Tears of Falis - A maximum of 20 spheres (volume of a sphere = 2 gallons) of Holy Energy appear above and around Sey and are under her control; able to speed at multiple targets at blinding speeds and cause holy damage or form a gigantic wall, effectively blocking any strong magic spell, attack etc. from breaking past. arrow Starry Night - 2 dozen (24) spears of holy energy form above the caster and fling towards a/multiple targets, causing massive holy damage. The spears are 6 feet in length and are 2 inches in diameter. Each of these she cast once. The remaining spells she cast were barrier spells: Sey's Spells arrow Luminescent Shield - A transparent bubble forms around the target and lessens the amount of damage a target takes from melee attacks for a duration of 15 minutes. The Shield can deflect weak sword slashes, thrusts and punches but unless the caster focuses her aura directly to the area of the shield that will connect with a strong physical attack, the barrier will be overpowered and broken. arrow Barrier of the Saints - Deflects small projectiles (Non-magical arrows, knives, etc.) aimed at a target for a duration of 10 minutes till overpowered or broken. arrow Curtain of Light - In a spray of sparks, a Barrier forms around the target and lessens the amount of damage a target takes from magic attacks and telekinesis (Magic missiles, explosions, mind blasts etc.) for a duration of 10 minutes or until overpowered and broken. Curtain of Light can not hold up against strong magic/telekinetic attacks and is dispelled after a major hit. The Shield can deflect weak spells or the aftershock of one but unless the caster focuses her aura directly to the area of the shield that will bear the brunt of a strong magical attack, the barrier will be overpowered and broken. arrow Curse Refraction - A holy shield forms around a target, reflecting status effect causing spells/telekinetic attacks back at the caster. Curse Refraction cannot reflect area based status effect spells; only spells focused solely at the target which Curse Refraction has been cast. Curse Refraction is dispelled after a major hit from an offensive spell or telekinetic attack. Spell duration 5 minutes arrow Rune Refraction - A holy barrier forms around a target, reflecting offensive spells and telekinetic attacks back at the caster. Rune Refraction cannot reflect area based spells; only spells focused solely at the target which Rune Refraction has been cast. Rune Refraction is dispelled after a major hit from an offensive spell or telekinetic attack. Spell duration 5 minutes Each of these spells was cast once, during their stay at the Manbu Seido Building, and once more. After that, Sey merely adjusted the power of the barriers - REDUCING the power of her own, and strengthening the power of her team mates before they were hit by missiles, Artillery's last attack. Now. As a support character, BEING COMPLETELY USELESS AND SLIGHTLY MAD right now... When can I actually RP my Sey?
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Posted: Sun Dec 18, 2005 2:56 pm
You said yourself, that's the most continuous, stressful casting Sey's done for a long period of time.
That said, I think it's fair for Sey to be once again able to cast her lesser spells. In game, it hasn't been so very long (I'd expect at least a full day before she could pull another Starry Night, for example), but minor healing should be possible now.
So speaketh the 'pajster. Unless someone else has a point of which I'm unaware... sweatdrop
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Posted: Sun Dec 18, 2005 2:58 pm
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Posted: Sun Dec 18, 2005 2:59 pm
opaj You said yourself, that's the most continuous, stressful casting Sey's done for a long period of time. That's true. crying But they weren't letting me cast ANYTHING.
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Posted: Sun Dec 18, 2005 3:07 pm
No, honestly you weren't really listening... but, hey, I can't judge. I'm on your team.
And obviously you're racist against ordinary humans. I'll keep that in mind the next time I'm asked to grade one of your bios.
I honestly can't really believe that in ALL your obsessive white mage playing in MMORPGs you've never once run across the situation in which your party is completely swamped and you run out of MP because you cast way too damn many spells.
It happens. Just like gunners running out of ammo. Or swordsmen fighting against a flier. Or a fire mage going against a fire elemental. Sometimes there just isn't anything you can do, and you have to live with it.
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Posted: Sun Dec 18, 2005 4:07 pm
It has. Ho trust me it has.
But someone was always prepared and brought some MP nummy juice - whether it was grapes, ethers or poop off the street.
But for 123 posts? I'm not even sure if it's that many - I didn't count some of mine - ... Rargh.
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