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fractalJester
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PostPosted: Sun May 15, 2011 12:13 pm


Quote:
User Image - Blocked by "Display Image" Settings. Click to show.Name: Xaldin
Gender: Male
HP: 32
MP: 15
ApP [Skill]: 2
ApP [Speed]: 2

Appearance:
  • Height: 6'2
  • Weight: 220 lbs
  • Body Type: Muscular
  • Skin type: Tan
  • Eye Color: Purple
  • Hair Color: Black
  • Hair Style: Long, Dreadlocked
  • Accessories: N/A
  • Unusual Markings: N/A
  • Clothing/Description:



Good/Evil/Other: Evil
Prominent Element: Wind
Weapon: 6x Lindworm Spears
Job Class: Dragoon
Stats:
  • Strength: 12
  • Defense: 9
  • Magic: 8
  • Resistance: 9
  • Skill: 10
  • Reflexes: 10
  • Speed: 10
  • Constitution: 8
  • Energy: 5


Attack Abilities:
  • Offensive Air- Xaldin is capable of using his natural Wind element in a variety of offensive attacks, such as razor wind blasts and tornadoes.
  • Jump- A common-yet-deadly ability, Xaldin vanishes into the air, only to descend upon an opponent moments later without warning.
  • Wrath of the Wind Dragon- Xaldin's spears grow exponentially and combine to form a large, serpentine 'dragon' form, capable of flying around and releasing intense bursts of razor winds from its 'mouth' capable of pushing back even the best defender.

Support Abilities:
  • Defensive Air- Xaldin is capable of using his natural Wind element in a variety of supportive abilities, such as a defensive barrier, a Float spell, and even a temporary Haste spell.
  • Dragoon Defense- Xaldin's 6 spears appear in front of him, forming a circular shield which essentially protects him from any assaults coming from that direction.

Passive Abilities:


    Limit Breaks:
    • Dragoon Storm- Xaldin's lances begin to spin around him rapidly, releasing powerful gusts of razor wind in all directions, damaging any targets still standing on the battlefield.


    • Fire - --------
    • Ice - --------
    • Thunder - --------
    • Water - HALVED 1/2
    • Wind - ABSORB
    • Earth - DOUBLED 2X
    • Nature - --------
    • Poison - --------
    • Space - --------
    • Time - --------
    • Light - --------
    • Darkness - --------


    Strengths: Strength, Speed
    Weaknesses: Magic
    PostPosted: Sun May 15, 2011 12:14 pm


    Quote:
    User Image - Blocked by "Display Image" Settings. Click to show.Name: Zexion
    Gender: Male
    HP: 40
    MP: 42
    ApP [Skill]: 2
    ApP [Speed]: 1

    Appearance:
    • Height: 5'3"
    • Weight: 120 lbs
    • Body Type: Thin
    • Skin type: Fair
    • Eye Color: Sapphire
    • Hair Color: Steel-blue
    • Hair Style: Medium, straight, swept over one eye
    • Accessories: A single locket hidden under his cloak
    • Unusual Markings:
    • Clothing/Description:



    Good/Evil/Other: 'Evil'
    Prominent Element: 'Illusion' / Non-elemental
    Weapon: Tome
    Job Class: Mime / Illusionist
    Stats:
    • Strength: 2
    • Defense: 10
    • Magic: 14
    • Resistance: 10
    • Skill: 9
    • Reflexes: 7
    • Speed: 5
    • Constitution: 10
    • Energy: 14


    Attack Abilities:
    • Research- Pages of Zexion's lexicon fly around the arena and 'strike' at random, doing no actual damage but returning to Zexion immediately. These pages cannot be damaged, and though they can be deflected, any form of contact would count toward the 'research'.
    • Maelstrom of Memory- Zexion envelopes himself in a large twister, with hundreds of pages flying around rapidly. Obtains data much faster than Research, but places Zexion at risk by locking him in place.
    • Playing God- By opening his book directly at an opponent, Zexion can send out a beam of light. If the target looks directly into the light for even a moment, they are sucked into a copy of his Lexicon, which remains floating in place. The target is brought into a realm of Zexion's total control, where Illusion is Reality. The only method of escape is to find the copy of Zexion within and destroy it, or for an ally to destroy the lexicon copy.
    • Counter-Argument- Zexion opens his book at an attacking opponent, absorbing the attack and reflecting it back instantly.
    • Theoretical Illusions- Zexion's natural 'element' is Illusion, and as such, he can trick the mind in many ways, including (but not limited to) manipulated the 5 senses, as well as possibly inflicting mental ailments.

    Support Abilities:
    • Gathered Results- Using the accumulated data from Research and Maelstrom of Memory, Zexion vanishes, placing a number of Lexicon copies around the battlefield with amalgams of combined data. Zexion-clones then appear with the gathered information; these clones are invincible, have the stats of the copied individual (or an amalgam of copied individuals), and can only be destroyed by destroying the books themselves.
    • Nobody Control- As a high-class Nobody, Zexion has control of certain subordinate Nobody classes. These are: Dusks, Creepers, and Reflectors (his own personal Blue Mage Nobodies).
    • Scent Detection- Zexion has the ability to detect scents, but for unknown reasons, his ability to do so far outclasses most Darkness-enhanced entities.
    • Theoretical Illusions- Zexion's natural 'element' is Illusion, and as such, he can trick the mind in many ways, including (but not limited to) manipulated the 5 senses, as well as other supportive necessities, such as masking his presence.

    Passive Abilities:

    Limit Breaks:
    • Meteor Mirage- Zexion hovers in the air, made completely invincible for a short period, while large spheres of dark purple energy rain down on the battlefield, causing wide-spread magic damage.


    Elemental Affinities:
    • Fire - --------
    • Ice - --------
    • Thunder - --------
    • Water - --------
    • Wind - --------
    • Earth - --------
    • Nature - --------
    • Poison - --------
    • Space - --------
    • Time - --------
    • Light - --------
    • Darkness - --------


    Strengths: Magical Attributes, Resistances
    Weaknesses: Physical Attributes, Speeds

    fractalJester
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    fractalJester
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    PostPosted: Sun May 15, 2011 12:28 pm


    Jeimuzu Kuro
    Name: Genesis Rhapsodos
    Gender: Male
    HP: 44
    MP: 30
    ApP [Skill]: 3
    ApP [Speed]: 3

    Appearance: Genesis
    • Height:6'0"
    • Weight: 175 lbs.
    • Body Type: Thin yet built
    • Skin type: pale
    • Eye Color: sky blue
    • Hair Color: Auburn
    • Hair Style: Shoulder length parted to the right
    • Accessories: Earring on his right ear
    • Unusual Markings: Black feathered wing on his left shoulder
    • Clothing/Description:Genesis wears a long red coat with black straps in net patterns on his left shoulder and hip. His right shoulder has a cauldron on it and he wears black pants and boots that go up to his knees. His pants have a bib on them that connects to straps that go over his shoulders with a logo on the bib. He wears red gloves that match the color of his coat.



    Good/Evil/Other: Evil
    Prominent Element: Non-elemental
    Weapon: Rapier
    Job Class: Dark Knight
    Stats:
    • Strength: 13
    • Defense: 10
    • Magic: 12
    • Resistance: 9
    • Skill: 12
    • Reflexes: 11
    • Speed: 11
    • Constitution: 11
    • Energy:10


    Attack Abilities:
    • Dancing Sword- Genesis unleashes a combination of two horizontal slashes, followed by three stabs and finishing up with a leap followed by a downward thrust.
    • Magic Sword- Four swords of energy form around a target or targets and slowly converge on them two at a time, coming to meet at their points.
    • Homing- Genesis swipes his hand or hands in a claw like motion, unleashing five blasts of homing fire per swipe. The more blasts he unleashes in succession though, the less effective they become.

    Support Abilities:
    • Detect Darkness- Due to Genesis' control of the darkness, he is able to able to sense other dark beings, though.
    • Dark Portal- Due to his control of the darkness, he is able to access the Corridors of Darkness.
    • Darkness Blade- Genesis emboss his sword with darkness, causing it to glow red. Adds +2 to Physical Strength.

    Passive Abilities:
    • Flight- Due to Genesis' one win, is able to fly.
    • Name- Details

    Limit Breaks:
    • Apocalypse- Genesis flies into the air and charges his sword with energy, unleashing a massive area of effect blast.


    Elemental Affinities:
    • Fire - --------
    • Ice - --------
    • Thunder - --------
    • Water - --------
    • Wind - --------
    • Earth - --------
    • Nature - --------
    • Poison - --------
    • Space - --------
    • Time - --------
    • Light - --------
    • Darkness - --------


    Strengths: Strong in terms of physical and magical attack
    Weaknesses: His temper tends to lead to rash decisions, and he has a lower magical defense.
    PostPosted: Sun May 15, 2011 12:29 pm


    Soryuju Ryutetsin
    User Image[UNDER CONSTRUCTION]
    Name: Celia / Lettie
    Gender: Female / Female
    Race: Unversed

    Appearance:
    • Height: 5'11"
    • Weight: 140 lbs.
    • Body Type: Slender
    • Skin type: Fair
    • Eye Color: Sapphire (Celia) / Crimson (Lettie)
    • Hair Color: Dirty Blond
    • Hair Style: Long, wavy, parted to the left / Long, straight, parted to the right.
    • Accessories: Various gold bangles, bracelets and necklaces, along with a ornate golden belt that drapes down the front. Celia has sapphire earrings; Lettie has crimson earrings.
    • Unusual Markings: N/A
    • Clothing: Celia and Lettie wear sleeveless, skin-tight tops that are cut just below the breasts, showing the entirety of their midriffs; they're legs are covered by a long, loose skirt that goes from the waist to just above the ankles, but allows for superior mobility. Celia wears this in sapphireand Lettie wears this in crimson. [[Concept Here]]



    Good/Evil/Other: Evil
    Prominent Element: Darkness
    Weapon: Fists
    Job Class: Assassin
    Stats:
    • Strength: 11
    • Defense: 8
    • Magic: 11
    • Resistance: 8
    • Skill: 13
    • Reflexes: 13
    • Speed: 12
    • Constitution: 7
    • Energy: 7


    Attack Abilities:
    • Assassination- Abilities granted by their given Assassin knowledge.
      • Rockseal- Celia/Lettie release a blast of energy toward the opponent; upon contact, the energy has a chance to cause Petrification. Can also be done in melee combat.
      • Shadowbind- Celia/Lettie can Stop a nearby enemy by punching at their shadow, sealing it in place. Can be done from a short distance, or on actual contact.
      • Enfeeble- Celia/Lettie launch a small blast of energy at the target; has a chance to cause either Deprotect or Deshell, depending on their intent.
      • Suffocate- Using their heightened reflexes and attack speed, Celia/Lettie can grab the opponent's throat with practiced ease, placing an intense amount of pressure on the wind pipe; has a chance to cause Auto-KO physically.
      • Allure- With a bit of magic, Celia/Lettie can Charm an opponent.

    • Ultima- Magic that damages with absolute energy. Can be used in a number of ways, but all are insanely potent.

    Support Abilities:
    • Scent Detection- Celia/Lettie can identify the scents of those nearby with great precision.
    • Scent Masking- Expending a small amount of magic, Celia/Lettie can completely mask their scents, making them undetectable via sense of smell.

    Passive Abilities:
    • Assassin's Creed- Celia and Lettie ignore all ailment difficulty penalties.


    Strengths: Speed | Power | Grace
    Weaknesses: Defense | Endurance

    Quote:
    User ImageName: Ultima Demons
    Gender: N/A
    Race: Unversed

    Appearance:
    • Height: 6'4"
    • Weight: 240lbs.
    • Body Type: Bulky
    • Skin type: Blackish-Gray
    • Eye Color: Violet
    • Hair Color: N/A
    • Hair Style: N/A
    • Accessories: N/A
    • Unusual Markings: Demon
    • Description: A large, well-built demonic Unversed, with mostly black-gray skin. It has black, bat-like wings with a wingspan of 7 feet; a black, pointed tail; two large, dark-purple horns sprouting from the front its head and angled to point almost directly backward; its face and abdomen are a light tan, contrasting with the black-gray. Made seemingly out of pure muscle, it has large, indigo gauntlets up to the middle of its forearm; even its feet were monstrous, appearing more like pointed hooves than anything.



    Good/Evil/Other: Evil
    Prominent Element: Darkness
    Weapon: Fists
    Job Class: Demon
    Stats:
    • Strength: 14
    • Defense: 12
    • Magic: 14
    • Resistance: 12
    • Skill: 5
    • Reflexes: 4
    • Speed: 4
    • Constitution: 13
    • Energy: 12


    Attack Abilities:
    • Nanoflare- The Ultima Demon unleashes a large blast of non-elemental energy with a relatively large blast radius.
    • Unholy Darkness- The Ultima Demon unleashes a devastating eruption of Darkness in a beam from the ground beneath a target.
    • Ultima- Magic that damages with absolute energy. Can be used in a number of ways, but all are insanely potent.
    • Twister- Unleashes a powerful, Wind-elemental tornado that covers about a 10-meter diameter.
    • Almagest- Unleashes a large explosion of non-elemental energy whose power is decided by the difference between his Max HP and his Current HP.

    Support Abilities:

      Passive Abilities:


        Strengths: Power | Defense | Magic
        Weaknesses: Speed | Evasion | Light

        fractalJester
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        fractalJester
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        PostPosted: Sun May 15, 2011 12:30 pm


        PostPosted: Sun May 15, 2011 12:31 pm



        fractalJester
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        PostPosted: Sun May 15, 2011 12:34 pm


        AldrickZearse
        User ImageName: Bal-Hur
        Gender: Male
        HP: 36 [42]
        MP: 33 [27]
        ApP [Skill]: 4 [2]
        ApP [Speed]: 4 [2]

        Appearance:
        • Height: 6'3"
        • Weight: 193lbs
        • Body Type: Atheletic
        • Skin type: Tan
        • Eye Color: Red
        • Hair Color: Black
        • Hair Style: Longish, kind of all over the place/tousled by the wind practically all the time.
        • Accessories: Four earrings. Two on left lobe, two on upper right ear.
        • Unusual Markings: Fangs
        • Clothing/Description: (See pic for clothing) Pants are crimson, and his mantle is poison green. Gloves are black, bandages on arms are white, and straps for mantle across chest and back are black.

          http://i102.photobucket.com/albums/m89/ByneNo1/Gargoyle.jpg <-- Monster form



        Good/Evil/Other: Evil
        Prominent Element: Wind
        Weapon: Fists and Feet[Tail and fangs as well in gargoyle form]
        Job Class: Unversed Fighter[Unversed Gargoyle]
        Stats:
        • Strength: 12 [14]
        • Defense: 6 [10]
        • Magic: 6 [8]
        • Resistance: 6 [8]
        • Skill: 14 [10]
        • Reflexes: 12 [8]
        • Speed: 14 [10]
        • Constitution: 9 [13]
        • Energy: 11 [9]


        Attack Abilities: {You can have less/more than three, if necessary}
        • Secret Blow- Bal-Hur sends a blast of air with a punch or kick, extending his range of his fists and feet.
        • Toss 'Em Away- Bal-Hur can grab and enemy and throw them a fair amount of distance, causing damage on landing(more so if the opponent in thrown into something like a wall or directly into the ground.)
        • Cordonazo (Wind Blade)- Bal-Hur focuses wind and air into a concentrated line, then fires the concentration of air at an enemy. Usually in the form of an arc, the wind acts like a blade, slicing into the enemy. Invisible to the (normal) naked eye, but experienced fighters and those good with their eyes will see the shimmering of the air being shifted by the blade.
        • Austru [Razor Repulse]- Bal-Hur spins in place any number of times, and for a few moments after the first spin, nothing happens; a few moments later, without warning, gusts of razor wind explode outward from Bal-Hur, the amount of which is equal to the amount of spins Bal-Hur makes.
        • Gusty Dash – Bal-Hur dashes across the battlefield at high speed, body encased in a mini tornado. Deals damage if he touches an enemy while doing it, and it repels projectile attacks as well as makes it hard for physical attacks to hit. While considered an attack ability, focuses mainly on guard/evasion.
        • Fang Crush- Bal-Hur bites down on an opponent, strong enough to crush bone. Can cause Disable if used on arms, or Cripple if biting a leg.
        • Simoon- Manipulating the dualities of his elements at their roots, Bal-Hur increases the heat of a single spot by orders of magnitudes within a single instant. This causes a sudden eruption of searing hot wind to expand outward, affecting a small area for both fire and wind damage.

        Support Abilities:
        • Flametongue: Bal-Hur creates what appears to be a short sword made of pure flames to use as a weapon. Short range, but deals fire elemental damage and has a chance to cause ignite when it strikes.

        Passive Abilities: {YOU CAN HAVE TWO MAXIMUM, if they are RELEVANT to you}
        • Projectile's Bane- Bal-Hur's natural aptitude for wind and air makes air tend to circulate him in battle, naturally making it harder for projectiles (and some magics) to hit him.
        • TBD later-

        Limit Breaks:

        Strengths: Fast, strong, brutal. [Exceedingly strong and defensive, flight]
        Weaknesses: Not very strong defensivesly or magically [Slower than normal form]
        PostPosted: Sun May 15, 2011 12:35 pm


        AldrickZearse
        User ImageName: Noku
        Gender: Male
        HP: 48 [56]
        MP: 33 [24]
        ApP [Skill]: 2 [4]
        ApP [Speed]: 2 [4]

        Appearance:
        • Height: 6'1"
        • Weight: 235lbs
        • Body Type: Muscular
        • Skin type: Furry(Gold fur with brown stripes and white undersides.) with bare spots slightly reddish brown(think native american, except slightly paler)
        • Eye Color: Greyish-green
        • Hair Color: Golden Blonde
        • Hair Style: Pretty much a slicked back mullet, reaches his shoulders at the very back.
        • Accessories: Six earrings. Two on right lobe, three on upper left ear, one on left lobe.
        • Unusual Markings: Fangs, stripes, tribal tattoos on chest and arms, Tail, scar on left side of face(under the eye, going across the cheek and slightly on nose)
        • Clothing/Description: (See pic)

          http://i102.photobucket.com/albums/m89/ByneNo1/weretiger_mode_pas_content_by_rinpoo_chuang.jpg ^ Monster form



        Good/Evil/Other: Evil
        Prominent Element: Fire
        Weapon: Fists, Claws, Feet, Fangs Bludgeon
        Job Class: Unversed Brawler[Unversed Weretiger]
        Stats:
        • Strength: 13 [14]
        • Defense: 14 [6]
        • Magic: 6 [6]
        • Resistance: 6 [6]
        • Skill: 9 [14]
        • Reflexes: 8 [8]
        • Speed: 10 [14]
        • Constitution: 12 [14]
        • Energy: 11 [8]


        Attack Abilities:
        • Disrupting Blow- Noku attempts to strike at his opponent's head with a powerful attack. If it connects, has a chance to cause Addle.
        • Outta The Park!- Noku swings his Bludgeon like a baseball bat, knocking his opponent far away. Powerful with large knockback effect.
        • Arm Lock- Noku grapples an enemy and pins their arms before attempting to lock them into place. Causes Disable as long as the hold stays.
        • Cross Leg Hold- Noku grapples an enemy and pins their legs before attempting to lock them in place. Causes Immobilize/Cripple(I don't remember what we're calling it) as long as the hold stays.
        • Instant Homerun – Noku picks up random debris(Large rocks, metal pieces, whathaveyou), tosses it into the air, then knocks it at an enemy with his bludgeon.
        • Fang Crush- Noku bites down on an opponent, strong enough to crush bone. Can cause Disable if used on arms, or Cripple if biting a leg.
        • Flame Shot- Noku creates a concentrated ball of fire and fires it from his fingertip. Upon contact with a solid object (be it person or ground) or Noku sets it off, it expands violently and explodes, causing fire damage and sending lighter enemies flying.
        • Flame Breath- Noku opens his mouth and begins spewing out a large stream of fire. Spreads out the farther it goes from him. Deals more damage the more concentrated the flames are(basically the closer you are to Noku, the more damage it does).
        • Flame Claws- Noku strikes out with his claws, wrapping them in flames to deal fire elemental physical damage.
        • Roar of the Tiger- Noku roars loudly, and all enemies in earshot of the roar have a chance of being stunned.

        Support Abilities:
        • Flame Lash- Noku creates a whip of pure fire, using it as a secondary weapon to either damage an enemy for flame-elemental damage, or constrict and bind(causing paralysis and ignite).

        Passive Abilities: {YOU CAN HAVE TWO MAXIMUM, if they are RELEVANT to you}
        • TBD later
        • TBD later-

        Limit Breaks:

        Strengths: Strong and Defensive. [Almost Berserker like Strength, fast and furious attacks]
        Weaknesses: Not very strong magically, not as fast as Bal-Hur [Practically no defense or magic]


        Je ne réclame aucun crédit pour cette peinture. Le crédit va chez l'artiste Kaiserflames.

        fractalJester
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        fractalJester
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        PostPosted: Sun May 15, 2011 12:38 pm


        Je suis a toi
        Name: Artemis
        Gender: Female
        Race: Unversed
        HP: 36
        MP: 27
        ApP [Skill]: 3
        ApP [Speed]: 3

        Appearance:
        • Height: 5’ 6”
        • Weight: 125
        • Body Type: Thin and very flexible
        • Skin type: Brown
        • Eye Color: Brown
        • Hair Color: Black
        • Hair Style: kept long and braided down the back with red and purple ribbons
        • Accessories: N/A
        • Unusual Markings: a black diamond painted over her right eye
        • Clothing/Description: A crimson red jumpsuit decorated with black and purple checkerboard patterns


        Good/Evil/Other: Evil
        Prominent Element: Darkness
        Weapon: Bow and glass arrows
        Job Class: Distance archer
        Stats:
        • Strength: 10
        • Defense: 8
        • Magic: 11
        • Resistance: 9
        • Skill: 11
        • Reflexes:12
        • Speed: 11
        • Constitution: 9
        • Energy: 9


        Attack Abilities:
        • Viscosity- Artemis has control over viscous materials, such as fire, water, air and glass. She may only control an element if no one else is currently controlling it.
          • Pyromancy- Artemis can manipulate existing fire.
            • Pyromagia- Artemis can create fire using her own mana.
          • Hydromancy- Artemis can manipulate existing water.
          • Aeromancy- Artemis can manipulate the air around her.
          • Hyalomancy- Artemis can manipulate existing glass, both solid and liquid.

        Support Abilities:
        • The Circus Act - Artemis uses tricks worthy of a circus show to maneuver around the battlefield and her opponents.
          • Contortionist - By bending and contorting her body, Artemis can fit through small spaces or move herself around an opponent.
          • Acrobat – Artemis has strong balance in the air, allowing her to swing or jump from high ledges or footholds.
        • Ink - Artemis can use darkness to blot out light (giving the effect of twilight or night) in a bubble with a radius of 100 feet.

        Passive Abilities:
        • Predator of the Night - Artemis’ bird-like qualities allow for incredible night-vision and keen hearing.


        Limit Breaks:

        Strengths: Extreme flexibility | Distance attacks during the night/in darkness | Keen hearing and night vision | Evasiveness
        Weaknesses: Distance attacks during the day/in light | Low pain tolerance
        PostPosted: Sun May 15, 2011 12:38 pm


        Enji_Chou
        Name: The Nameless
        Gender: Seems Female-ish
        Race: Unknown
        HP: 64
        MP: 12
        ApP [Skill]: 3
        ApP [Speed]: 4

        Appearance: User Image
        • Height: 5’7ft
        • Weight: Unknown
        • Body Type: Lean and Lithe
        • Skin type: Pitch Black
        • Eye Color: Crimson
        • Hair Color: Black
        • Hair Style: Messy and Wild
        • Accessories: Razor claws glove one hand, and belts bind it’s limbs.
        • Unusual Markings: A steel reflective mask covers half it’s face.
        • Clothing/Description:
        The Namesless’s most detailed part of its body would everything from the waist up. Everything below is a shape shifting mass of shadows that at times takes on a basic silhouette of legs, sometimes more than one pair, or a draping slip of darkness, it depends on the range of motion the Nameless needs at one moment to another. Above that is a humanoid torso, bound in various leather like straps that seem to serve the purpose of keeping the bodies’ shape together. A polished blackened steel plaiting protects the front. The Nameless has two arms; one which ends with a bladed hand, its fingers capped in sharpened razor tips, the other is attached to a b*****d sword with a hooked ragged edge, instead of a hand. Both arms share the similar clothing style of binding restraints.
        Following up from the neck; the Nameless has a head and face, but it’s all pitch black in coloring so it’s impossible to see any details of a facial features except for a singular crimson eye on the side of the face that isn’t covered by a steel half-mask. The body from head to toe holds a phantasmal state in which its form seems to waver, leaking darkness like a mist from its exposed hide and in-between the cracks of the binding straps.


        Good/Evil/Other: Evil
        Prominent Element: Darkness
        Weapon: Blades, it’s own body.
        Job Class: Assassin/Stalker
        Stats:
        • Strength: 15
        • Defense: 15
        • Magic: 3
        • Resistance: 1
        • Skill: 11
        • Reflexes: 10
        • Speed: 15
        • Constitution: 16
        • Energy:4


        Attack Abilities: {You can have less/more than three, if necessary}

        • Shriek Of Abyss - The Nameless lets out a massive scream that pierces the ears, and causes status effects. For every successive post that the Nameless screams (screams in first post, screams in second post, and so on), the Magic Strength of the scream increases by 3; after the 3rd scream, however, it starts over. Normally, the screams may cause Confusion or Silence for two turns; however, if the Nameless should reach its 3rd scream, it may cause Fear (two turns) or Petrification (end of battle).
        • Assailant From Below-The Nameless reaches into the shadow it casts upon the ground, and coming up through the corresponding shadow of its target, it releases a rapid slash attack from below through their own shadow.
        • Phantasmal Assault - A few straps on its body release and the Nameless’s visage seems to multiply into three, and a single target is attacked from all sides as they converge into a single Slash attack from 3 sides. Once the attack is done the 3 phantoms reunite and the straps snap back into place.
        • Piercing Taint - The Sword arm is imbued with a poisonous darkness that when transferred by a slice to skin it leaves a darkness that can spread like a rash. It taps strength gradually over a period of time, leading ultimately to a loss of all strength.

        Support Abilities: {You can have less/more than three, if necessary}
        • Traveler of the Darkness- The Nameless uses shadows to traverse. It can slip into any shadow and use it to pop up somewhere else.
        • Obsidian Regeneration & Absorption- If the Nameless is dealt a mortal blow it can recede into the darkness to heal and reconstruct any damage. This takes time so it would mean it's initial attack is over and it will return later. During Battle, it can however draw temporary healing from tapping into the darkness within it's own target. What looks like a simple stab, is it actually siphoning darkness from it's victim for itself. This form of healing is much faster but it can only last as long as it keeps contact with it's victim, so the healing is always minor in comparison.
        • Binding Pressure - More bindings appear on the Nameless’s body, the sounds of them tightening almost seems like it’s bones would break. It’s Defense is raised, and a Spring Pressure is building up in its Bladed arm for its next attack. Once it uses this pressure it’s Defense and Attack strength return to normal.

        Passive Abilities:

        • Full Range of Motion - The Nameless’s form is never truly solid on the inside, and is a constant state of flux, so it’s capable of bending it’s body in unnatural ways to serve its purposes. There are no bones in danger of breaking.
        • Corrosive Darkness - The Nameless is an insidious thing, its very being imbued with the intent to taint and leave behind lasting damage. It's bladed attacks are likely to leave scarring remnants. Unless magical healing is administered quickly, victims will be left with something to remember it by. [Healing resistant, requires Cura or higher]
        • Gifts of the Chosen- Story-Granted; Having become a 'Black Chosen', The Nameless is now immune to the following status ailments: Pain, Cripple, Disable, Slow/Frost, Sleep, Stop/Paralyze/Freeze, Old, Doom, Frog, Auto-KO.

        Limit Breaks: (((UNKNOWN for now)))

        Strengths: The Nameless’s strengths lie in stealthy, speedy, solid attacks. It makes up for lack of Defense against Magic in its endurance.
        Weaknesses: The Nameless is a twisted creature of Darkness, it flees from the Light. It is also weak against Magic based attacks.

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        PostPosted: Tue May 31, 2011 9:49 pm


        Kaegoe
        Name: Quina Quan
        Gender: Unknown
        Race: Unknown
        HP: 28
        MP: 21
        ApP [Skill]: 2
        ApP [Speed]: 1

        Appearance:
        • Height: 5'5"
        • Weight: 250lbs
        • Body Type: Mix between a frog and a fish like humanoid
        • Skin type: Pale, white
        • Eye Color: White dots
        • Hair Color: Has no hair
        • Hair Style: Again, no hair
        • Accessories: White chief's hat
        • Unusual Markings: Red stars around it's eyes
        • Clothing/Description: Red dress with white apron. Wears a pair of cloth shoes tied onto its feet.



        Good/Evil/Other: Good as long as there is food
        Weapon: Fork
        Job Class: Blue Mage
        Stats:
        • Strength: 10
        • Defense: 4
        • Magic: 10
        • Resistance: 4
        • Skill: 7
        • Reflexes: 8
        • Speed: 6
        • Constitution: 7
        • Energy: 7


        Attack Abilities:
        • Goblin Punch- Quina does a physical attack on an enemy that inflicts a moderate amount of damage to the enemy
        • Aqua Breath- Quina breathes a large stream of water from his/her mouth at the enemy to afflict water elemental damage.
        • Bad Breath- Quina uses casts a spell on a single enemy that has a chance of causing Confusion/Poison/Blind/Slow/Old
        • Roulette- Quina has a chance to inflict Auto-KO on one randomly chosen target. Costing a large amount of Quina's mana.(Enemy or Ally at the difficulty -3)

        Support Abilities:
        • White Wind- Quina heals 5 allies' Health. (Same level as a Cura spell)
        • Mighty Guard- Casts Protect and Shell on 5 allies within range.
        • Vanish- Makes one ally target disappear. The one effected will not be able to be hit by physical attacks, but will be able to attack unseen. The effect will wear off in 3 posts, or unless the target casts a spell or is hit by one.

        Passive Abilities:
        • The Clear Headed Insomniac- Quina can keep a relatively clear head in battle, dispute its obsession with food. It makes him immune to sleep and confusion.

        Limit Breaks:
        • Cook- Quina temporarily steals one randomly selected ability and uses it to either harm the enemy (If it is an attack ability) or help his allies (If it is support).


        Elemental Affinities:
        • Fire - --------
        • Ice - --------
        • Thunder - --------
        • Water - --------
        • Wind - --------
        • Earth - --------
        • Nature - --------
        • Poison - --------
        • Space - --------
        • Time - --------
        • Light - --------
        • Darkness - --------


        Strengths: Good Physical and Magic strength
        Weaknesses: Not very good defense
        PostPosted: Thu Jun 02, 2011 10:44 pm


        Soryuju Ryutetsin
        User Image - Blocked by "Display Image" Settings. Click to show.Name: Beatrix
        Gender: Female
        Race: Human
        HP: 36
        MP: 18
        ApP [Skill]: 2
        ApP [Speed]: 2

        Appearance:
        • Height: 5'2
        • Weight: 135 lbs
        • Body Type: Lean
        • Skin type: Fair
        • Eye Color: Blue
        • Hair Color: Brown
        • Hair Style: Long, mostly straight with curled ends
        • Accessories: Small pieces of armor
        • Unusual Markings: Lost right eye
        • Clothing/Description: White, sleeveless blouse, along with white, sleeveless coat; brown leather pants; heavy gauntlets and boots; white eyepatch over right eye.


        Good/Evil/Other: Good
        Prominent Element: Light
        Weapon: Save the Queen (Greatsword)
        Job Class: Paladin
        Stats:
        • Strength: 12 (11+1)
        • Defense: 8
        • Magic: 11
        • Resistance: 8
        • Skill: 7
        • Reflexes: 5
        • Speed: 7
        • Constitution: 9
        • Energy: 6

        Attack Abilities:
        • Seiken- Holy Sword techniques.
          • Thunder Slash- With the swing of her blade, she calls down an instantaneous bolt of Lightning upon her target.
          • Stock Break- Beatrix strikes the ground, releasing an intense pulse of non-elemental energy to all nearby opponents; does great damage normally, but has a chance to bring each enemy's health to 1.
          • Climhazzard- Beatrix swings her blade and releases powerful waves of non-elemental crimson energy to strike all enemies in the area for massive damage.
          • Shock- With a swing of her blade, she unleashes a devastating wave against a single target, using the average of her Magic and Physical strengths.
        • White Magic- Beatrix has access to White Magic due to her training as a Paladin.
          • Silence- Beatrix can cast Silence upon a single target.
          • Blind- Beatrix can cast Blind upon a single target.
          • Holy- Beatrix summons Light energy for a single, powerful blast.
        Support Abilities:
        • White Magic- Beatrix has access to White Magic due to her training as a Paladin.
          • Cura- Heals moderate damage.
          • Raise- For a moderate portion of MP, she may instantly raise one ally at 25% health.
          • Arise- For a large portion of MP, she may instantly raise one ally at full health.
          • Esuna- Beatrix cleanses an ally of the two most prominent status ailments.
          • Reflect- Beatrix can encase one ally in a protective aura that reflects all targeted magic back at the caster.
        Passive Abilities:
        • She Who Felled 100 Men- Permanent +1 to PS.
        • Save the Queen!- Beatrix is granted Bravery when forced into a Critical state.

        Limit Breaks:
        • True Climhazzard- Beatrix stabs the ground with her blade; underneath all of her opponents, streams of devastating crimson energy erupt, causing great destruction.


        Elemental Affinities:
        • Fire - --------
        • Ice - --------
        • Thunder - --------
        • Water - --------
        • Wind - --------
        • Earth - --------
        • Nature - --------
        • Poison - --------
        • Space - --------
        • Time - --------
        • Light - --------
        • Darkness - --------


        Strengths: Physically and Magically Strong | Good Resistances | High Endurance
        Weaknesses: Slow | Low Energy

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        PostPosted: Thu Jun 02, 2011 10:46 pm


        Soryuju Ryutetsin
        User Image - Blocked by "Display Image" Settings. Click to show.Name: Yuffie
        Gender: Female
        Race: Human
        HP: 28
        MP: 21
        ApP [Skill]: 2
        ApP [Speed]: 3

        Appearance:
        • Height: 5'2
        • Weight: 110 lbs
        • Body Type: Small
        • Skin type: Fair
        • Eye Color: Violet
        • Hair Color: Black
        • Hair Style: Short bob
        • Accessories: Long leather gauntlets
        • Unusual Markings: None
        • Clothing/Description:


        Good/Evil/Other: Good
        Prominent Element: None
        Weapon: Giant Shuriken
        Job Class: Ninja
        Stats:
        • Strength: 7
        • Defense: 6
        • Magic: 7
        • Resistance: 6
        • Skill: 10
        • Reflexes: 12 (11+1)
        • Speed: 11
        • Constitution: 7
        • Energy: 7

        Attack Abilities:
        • Steal - Yuffie subtly attempts to steal something from his target. Success is determined by Dexterity against target's Reflexes. If Dex is greater, something is stolen; if it is equal or less, it fails. If items are magically hidden, success is then determined by the average of Dex and Magic versus Reflexes and Resistance. This only costs mana in the second instance.
          • Mug - Yuffie physically assaults the target in the process of stealing.
        • Fuma Fatale- Yuffie's shuriken is enveloped in a green aura of magic, doubling its already-large damage range. Adds her MS to any strike made; lasts for two posts.
        • Shinobi Spinneret- Yuffie charges her giant shuriken with Fuma Fatale for a single attack; she overs off the ground for a few moments as the massive shuriken revolves around her at lightning speeds, damaging any opponents within 3 meters. While this attack is going on, she is unable to be interrupted or damaged.
        • Greased Lightning- Yuffie blurs through her opponents, striking once; however, the hit is guaranteed to be a critical hit, causing damage equal to double her normal PS.
        • Bloodfest- Yuffie speeds around the area at near-light-speeds, attacking ten times in quick succession. Uses a decent amount of mana, but does 2.5x as much damage, summed up, as a normal attack.
        • Gauntlet- Yuffie summons a small sphere of energy before throwing it at her opponents; the sphere explodes in a large dome of non-elemental energy, damaging anyone in a 6 meter diameter.
        Support Abilities:
        • Shadow Stalker- Yuffie can teleport around the battlefield for moderate distances instantly for an insignificant amount of mana. Leaves a large puff of smoke that obscures her and releases a small 'poof' noise upon reappearance.
        • Ninja's Call- Her Shuriken will fly back to her the moment she calls. Does not teleport, so it can be intercepted.
        • Clear Tranquil- Acts as a 'Healing Wind'; casts Cura on 3 allies; takes a large portion of mana.
        Passive Abilities:
        • Catch- Yuffie can catch any item thrown her way, no matter how big or small; even if thrown from behind, she will sense projectile and catch it (if possible) or deflect it.
        • Godo's Training- Permanent +1 to ER.

        Limit Breaks:
        • Landscaper- Yuffie strikes the ground, causing a powerful earthquake that does intense damage via the vibrations it causes. Will Stun all enemies on the ground at the time of the quake.
        • Doom of the Living- Teleports around the area at insane speeds, striking a total of 15 times with increased damage.
        • All Creation- Yuffie leaps into the air, glowing with violet energy, and stops to hover over the center of the battlefield. She then released a magnificent explosion of purple energy downward, enveloping the battlefield in destructive magical energy. Unavoidable.


        Elemental Affinities:
        • Fire - --------
        • Ice - --------
        • Thunder - --------
        • Water - --------
        • Wind - --------
        • Earth - --------
        • Nature - --------
        • Poison - --------
        • Space - --------
        • Time - --------
        • Light - --------
        • Darkness - --------


        Strengths: Speed | Evasion
        Weaknesses: Strength | Defense | Endurance
        PostPosted: Tue Jun 14, 2011 5:29 pm


        Mizu_Kage_Hikari
        Name: Demyx
        Gender: Male
        Race: Human/Nobody
        HP: 28
        MP: 33
        ApP [Skill]: 1
        ApP [Speed]: 1

        Appearance:
        • Height: 5' 0"
        • Weight: 120lbs
        • Body Type: Slim
        • Skin type: Fair
        • Eye Color: Blue
        • Hair Color: Blonde
        • Hair Style: Spiked upwards
        • Accessories: Shark tooth pendant on black cord necklace
        • Unusual Markings: n/a
        • Clothing/Description: Loose blue Hawaiian-print shirt opened over white tank top, tan Bermuda shorts, blue and white tennis shoes with white ankle socks, tan leather gloves



        Good/Evil/Other: Neutral
        Prominent Element: Water
        Weapon: Sitar
        Job Class: Nobody/Bard
        Stats:
        • Strength: 3
        • Defense: 4
        • Magic: 14
        • Resistance: 14
        • Skill: 5
        • Reflexes: 8
        • Speed: 6
        • Constitution: 7
        • Energy: 11


        Attack Abilities:
        • Geyser- Blast of water shoots up from beneath an enemy; can send the target flying if it's small/light enough
        • Splash- An orb of water is summoned and thrown at a single target. Depending on the size of the orb, it can have a splash radius of up to five feet
        • Water Spout- A weaker geyser is summoned to blast a single enemy, though the blast is horizontal rather like a water gun
        • Water Clones- Water forms multiple duplicates of Demyx, attacking any enemies while Demyx stays out of harm's way

        Support Abilities:
        • Water Wall- A Geyser spreads out into a sheet of water, forming a shield in front of Demyx
        • Purge- Casts Esuna on a single target
        • Name- Details

        Passive Abilities:
        • Æthecite Charm- Immune to Silence and Disable.
        • Name- Details

        Limit Breaks:

        Elemental Affinities:
        • Fire - --------
        • Ice - --------
        • Thunder - DOUBLED 2X
        • Water - IMMUNE
        • Wind - HALVED 1/2
        • Earth - --------
        • Nature - --------
        • Poison - HALVED 1/2 [Level 4]
        • Space - --------
        • Time - --------
        • Light - --------
        • Darkness - --------


        Strengths: Observation | evasion | magical offense and defense
        Weaknesses: Physical attack/defense | teamwork | taking initiative

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        PostPosted: Mon Jul 04, 2011 2:57 pm


        Mizu_Kage_Hikari
        Name: Nanaki (Red XIII)
        Gender: Male
        Race: Wolf-lion
        HP: 28
        MP: 15
        ApP [Skill]: 2
        ApP [Speed]: 2

        Appearance: User Image
        • Height: 4' at the shoulder
        • Weight: 120lbs
        • Body Type: Cross between a lion and a wolf
        • Skin type: Fur
        • Eye Color: Amber
        • Hair Color: Flame-red
        • Hair Style: Fur with a thin mane along his crest
        • Accessories: Tribal decorations such as feathers and beads, as well as golden bangles on his legs

        • Unusual Markings: XIII tattoo on left shoulder, various tribal markings
        • Clothing/Description: Something between a large cat and a wolf



        Good/Evil/Other: Good
        Prominent Element: Fire
        Weapon: Teeth/claws
        Job Class: Beast
        Stats:
        • Strength: 12
        • Defense: 9
        • Magic: 4
        • Resistance: 5
        • Skill: 10
        • Reflexes: 10
        • Speed: 10
        • Constitution: 7
        • Energy: 5


        Attack Abilities:
        • Rend- Leaps on an enemy and tears at them with teeth and claws
        • Rag-doll- Grabs a single enemy in his maw, and shakes his head violently, either breaking bones for smaller enemies or tearing flesh for larger ones
        • Headbut- Slams into an enemy head-first, knocking the opponent off-balance (or flying for a few feet if the enemy is small or weak)
        • Bullrush- A fast-paced rush at an enemy, turning at the last moment to slam into it with his shoulder, knocking the opponent off-balance (or flying for a few feet if the enemy is small or weak)
        • Fire/Fira/Firaga- A standard Fire spell, hurling a ball of flame at a specified target

        Support Abilities:
        • Howl- Nanaki lets out a high-pitched howl, with a 1/8 chance of causing Fear to enemies, and Bravery to allies for 3 posts.

        Passive Abilities:
        • Æthecite Charm - Increased resistance to Wind.

        Limit Breaks:
        • Lunatic Moon - Nanaki will let out a piercing howl, casting Valor and Haste on himself. He will rush at either a single large/powerful opponent, or several smaller/weaker opponents, using his claws and teeth to deal as much damage as possible in a short amount of time. After scoring a few hits, he will leap away and cast either Fire, Fira, or Firaga (depending on how often the same spell was used previously in battle) at the same opponent/group of opponents he had previously attacked.
        • Cosmo Memory - Nanaki will howl at the moon (or the sky if daytime), bringing down a non-elemental laser type blast to hit all opponents in a five-foot radius from his current position.


        Elemental Resistances:
        • Fire - IMMUNE
        • Ice - DOUBLED 2X
        • Thunder - HALVED 1/2
        • Water - --------
        • Wind - HALVED 1/2 [Charm]
        • Earth - HALVED 1/2 [Level 4]
        • Nature - --------
        • Poison - --------
        • Space - --------
        • Time - --------
        • Light - --------
        • Darkness - --------


        Strengths: Physical offense and defense | tactics | teamwork | agility
        Weaknesses: Magical offense and defense
        Reply
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