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Posted: Sun May 09, 2010 12:24 pm
Alright. It's fine Lilly. I can see what you mean by three posts being very fast. Maybe five? Sevenish? I just mean, it's supposed to be the signature technique. It'd be useless if it were like 10 - 15 posts.
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Posted: Sun May 09, 2010 7:31 pm
Defined By Spontaneity Supportive Basilisk Summoning !Rules! -> Must be from Otogakure -> Must be Medical Class -> Chakra Control must be primary strength -> Summons are designed to be one at a time
 Learning Summon: Bellatrix "The Watcher" (Must train ten attempts) Summon Rank: D-rank, Genin - Takes up one A-rank in chakra cost Description: Bellatrix is a female basilisk, nearly triple the size of an average human being. It is roughly fifteen feet long, and five feet wide. It's scaly form is shown clearly. It is an emerald color, with bluish scales. Natural Abilities: Bellatrix has a frail structure, and is easily defeated. She compensates her lack of strength with speed. Bellatrix acts in a similar matter to clones, capable of processing the information that it sees and transmitting it back to the summoner, when it dies. Duration: 15 of the user's posts Known Technique(s): Minor Rock Throw - Rank C. Bellatrix will pick up a large boulder and hurl it at the opponent. Burrow - Rank D. Bellatrix will take on a defensive jump and literally drill into the ground, for a defensive purpose. Healing Saliva - Rank D. Instead of producing a poison, Bellatrix emits a saliva with a weak healing property. This being the same as minor healing.
Major Summon: Klaxus "The Plague-bringer" (Must train 12 attempts) Summon Rank: Chuunin, C-ranked - Takes up five A-ranked chakra cost Description: Klaxus takes on the form of the 'alpha male' basilisk, being the strongest of the summons. He is dark red colored. Natural Abilities: Klaxus is known for an advanced poison production. His teeth are coated with deadly venom, made naturally. He is not very fast. His skin, is extremely thick, designed specifically to counter taijutsu users. It has rigid spikes that jut out when something nears physical contact. These spikes are like blades and cut into flesh like a meat grinder. Duration: 10 posts Known Technique(s): Venom Bullets - C-ranked. In a sense of rapid-fire similar to machine guns, very small raindrop-like bullets of weak acid are shot at an opponent. They are larger than senbon. Major Rock Throw - B-ranked. Klaxus is able to pick up three large boulders and hurl it at an opponent. Sleep Cloud - B-ranked. Exhaling a cloud that appears to be fog, is actually a neurological compound, that produces a "sandman" effect. Upon the eyes, and the lungs inhaling the smog, the body begins to enter a dazed state. It may seem like a genjutsu, but is an actual biological agent. It is capable of knocking out opponents inhaling for five posts. Corrosive Acid Blast - A-ranked. What humans consider phlegm, this compound is upchucked from the insides of this beastly summon, lobbed out in a thick form. It has the same affects of hydrochloric acid, and melts the skin rapidly.
 Boss Summon: Krysta "The Basilisk Goddess" (Must train in 15 attempts) Summon Rank: A-rank, Jounin - Takes up 1 S-rank and two A-rank chakra cost Description: Unlike the other summons, this takes on the form of a more human-life appearance. Krysta takes on the basilisk form of deceit. She is the most balanced of all summons. Her body, is that of one of the most seductive females in existence. She tends to act indifferently to others, especially other males, and is very independent in her actions. Her fragile and rather openly-dressed form is designed to fool opponents into thinking she's easy prey. Natural Abilities: Krysta has amazing defensive techniques, this being similar to dancing. Taijutsu users, are almost useless against her, being unable to make a successful strike due to her flawless countering maneuvers. She is also adapt at healing techniques. Krysta may also utilize deadly poisons. Duration: 12 posts Known Technique(s): Kiss of Affection - A-rank. Krysta is able to passionately kiss her master summoner, thus sexually arousing them. Additionally, this grants an advanced cellular healing affect. The master lives in Heaven. Kiss of Death - S-rank. In the opposite form, Krysta may seduce her opponent into staring into her eyes. Once locked, it is like a powerful genjutsu, that pulls them in. Upon kissing the opponent, she rapidly sucks the life out of them, causing cardiac arrest. They die in Heaven. Poison Bomb - B-rank. Forming a circular orb of green, a semi-explosive bomb is formed. Tossing it in the vicinity of an opponent it can cause burns as well as direct inhalation of fumes. Spear of Plague - A-rank. A long javelin is formed that appears in a metallic form. It is heaved or thrown into an opponent. The poison spreads like wildfires in California, taking only minutes. After three posts, if directly hit by the spear, they will die.
Sage Mode (Must train 20 attempts) -2x Maximum normal chakra -Medical techniques increased in power by one rank -Chakra sensory augmented severely [Abilities obtained permanently, even without Sage Mode active] -Advanced knowledge of poisons and medicinal use
Original Summoner: Aaron Rakatsui 1. 2. 3. I feel like this could use more before it's an official summoning.
I mean, so far, you only have 3. the first is an Genin summoning (taking an A-rank cost?) ... then a Chuunin summoning taking 5! A-rank costs?!?!? (You understand that this is 45 chakra points which is beyond the average Chuunin's capability.)
...and then a Jounin rank summon, which costs only 38. (still half a normal Jounin's chakra... and for some reason, less then the chuunin summon)
For Sage Mode: A passive ability which is obtained permanently is not the point of a sage Mode benefit. A medical nin should be able to attain this knowledge for themselves in the first place.
I think ti could use some more summons and a more careful examination of the chakra points required as well as the relative strengths of each summon.
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Posted: Sun May 09, 2010 8:09 pm
Well I actually had made this a LONG time ago. :/ I could do some work on it.
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Posted: Sat May 15, 2010 11:53 pm
Kitsune Summons Description: Kitsune (aka: foxes) are known for their trickery, cunning, and supernatural abilites. Some are known as the messengers of Inari while others appear in stories of wives that turned out to be kitsune in disguise. Even in this world, the nine-tailed demon Kyuubi is a nine-tailed fox. Although none of the regular summons come even close to matching the Kyuubi in either power or strength, they are still strong and useful in their own right, especially with the ability of most of the stronger summon to blend in flawlessly as humans by retracting their ears and tails in their demi-forms. While most kitsune don't excel in physical combat, they are often seen as the genjutsu, medical, and assassins of the summons with their wide variety of skills and talents in other areas. As a result, their trials for new summoners does not involve the head-on fights that other summons have. Instead, new summoners must live with, and survive/endure, an entire week of being surrounded by foxes. Foxes that are known for their cunning and, often painful and/or humiliating, sense of humor. Whether it's through just sheer tolerance or smart come-backs, only those would-be summoners that survive a week-long sleepover with hosts as hazardous as the kitsune can have the honor of summoning them. The only way to reach these elusive tricksters without being their summoner is to enter the world that they reside in, the spirit world. A feat that can only be accomplished by being led into the world by a current fox summoner or by opening a path to the spirit world by using the Eye of Michael and the Eye of Raphael together. Because kitsune naturally reside in the spirit world, their summoners are part of a group of summoners known collectively as spirit summoners and the summons are part of a group of summons known collectively as spirit summons.
Rules: -Chakra required for the jutsus of specific summons are deducted from the chakra reservoirs of the summons themselves. -A fox has three-fourths the amount of chakra as a shinobi of their rank (round up). -Kitsune have the same level of stealth and speed as an assassin of their rank unless it says otherwise. -Genjutsu and resistance to genjutsu is as strong as a genjutsu user of their rank. - While creating Kitsune-bi costs chakra, it does not cost chakra to maintain it or move it. When a kitsune summon disappears, all of the fox-fire that he/she used disappears with him/her. -All summons can instinctively sense the location of their fox-fire no matter how far away it is. -Kitsune-bi, while it is referred to as fox-fire, has no elemental affinity. It does not burn or spread when touched by anything flammable unless it is said so in the description. -The kitsune-bi of the various summons and even the summoner all look alike and cannot be distinguished from each other unless a skilled chakra sensor (ex: sharingan user, mind's eye of kagura user) is present. - All foxes are able to understand any form of communication related to either humans or foxes, be it morse-code or sign language or just regular speaking. - Unless it says otherwise, all foxes above rank C are able to talk in both human and fox. -All kitsune summons can use the basic Henge no Jutsu, Kawarimi no jutsu, Bunshin no jutsu, and Kai along with their own individual techniques. -Foxes have a natural resistance to genjutsu, fire jutsu, and fox-fire (which they are completely immune to no matter who created it) but--unless it is stated otherwise--they are not physically strong.
__________________________________________________________________________________________________________________________ Related Jutsus: Name: Stealth Rank: - Description: Fox summoners are often prized for their sneakiness and cunning. Even if they aren't an assassin, they can still sneak around as easily as one thanks to all of the time that they spend around the mischievous foxes, especially during their trial period. Stealth is a passive ability of fox summoners that is just as effective as the stealth of assassins and costs absolutely no chakra to activate.
Name: Kitsune-bi Rank: D Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. Fox summoner's are able to utilize this will-o-wisp blue fire in its most basic functions with just D-rank chakra: provide warmth, provide a light that can only be seen by a select few, and provide a momentary distraction.
Name: Fox tools Rank: D Description: The summoner is able to summon the weapons of any of the fox summons and use them for himself/herself without having to summon the actual kitsune. However, a fox's weapon cannot be summoned if the fox is already summoned (ex: you can't summon Aki's daggers if Aki is already using them after she's been summoned).
Name: Kitsune-bi (summon) Rank: D-S Description: By summoning the Kitsune-bi of certain summons, a summoner can utilize all of the effects of that version of fox-fire without having to summon the fox that the fire belongs to.
Name: Reverse summoning Rank: C Description: Instead of having the summon appear where they are, summoners can instead cause themselves to appear where their summon is by performing a reverse summoning themselves. It is also possible for summons to summon their summon themselves, which drains upon the chakra of the summon rather than the chakra of the summoner.
Name: Kitsune shop Rank: C Description: This jutsu summons up a replica kitsune udon cart of the B-rank kitsune udon shop summon. Anyone who sees the shop or comes close enough to smell the udon from it immediately falls into a genjutsu that makes the cart appear as a completely normal food cart with a completely normal cook and his assistant son. The illusion appears real in every sense, even chakra-wise, and completely hides the user from detection as he/she listens in on the conversation between the genjutsu created servers and the people that fell into the trap.
Name: Fox fur Rank: C Description: Fox fur is what protects foxes from fire jutsus and their own fire in particular. By summoning a cloak or some other form of this fox fur (ex: arm guards, etc.), the summoner gains the same resistance to fire as the fox summons. This technique is often used in preparation for attacks with the offensive version of the summoner's kitsune-bi.
Name: Kitsune-bi (attack) Rank: A Description: By putting more chakra into their fox-fire, summoners can increase the destructive power of the attack. Being a flame of purgatory that is belongs more to the realm of the spirits than to the realm of the physical, aggressive kitsune-bi, which is the only kind that summoners can make themselves, burns at the cellular level. While this fire can easily be shot out from the mouth like any other fire technique with absolutely no harm on the user seeing how the flame is created outside of the mouth, touching it after it is made will cause destruction on the cellular level, even to fox summoners. This becomes a problem to those who prefer to use it as a stationary flame-blade of shorts, and is often fixed by covering whatever part of the body that will touch the flame with fox fur.
Name: Spirit Arena Rank: S Description: By surrounding an area (maximum: 500 meter radius) with will-o-wisps, the user can transport everyone within the said area into an enclosed portion of the spirit world, whether they want to or not. The spirit energy in this closed-off arena, which cannot be escaped, is extremely dense and gives a boost to spirits; including kitsunes, nekos, bijuu/jinchuuriki, and ghosts. Spirit summons now need less chakra (minus one rank) to summon and can have as much chakra as a shinobi (multiply the original chakra by 1.333 for summons that are summoned in the arena and increase the chakra reserves of the summons that are already out by adding on an extra 33.3% of the original chakra amount). Additionally, it takes two less chakra points for the summons to use any of their jutsu. It also takes less chakra (minus four points) for summoners to use any jutsus related to the summons. As for ghosts (ex: the ghosts of Supekutoru Annaiyaku clan) they receive five extra chakra points and use up two less chakra points for all of their attacks. Bijuus and jinchuuirikis, meanwhile, gain ten extra chakra points. Spirit Arena lasts for up to fifteen posts and can be cancelled at any time by any spirit summoner. _________________________________________________________________________________________________________________________ Summonings: Name: Eye of Michael (aka: Mokona or Michael) Rank: E [Training rank: -] Description: The Eye of Michael isn't exactly a summon in the sense that he is brought into this world from the spirit world. When summoned, Michael is simply released from a seemingly lifeless red jewel to reveal his true form: a cute, white, bunny-egg animal with the stone that he was released from embedded in his forehead. The Eye of Michael prefers to be called by Mokona, but has nothing against being called by any of his other names, especially when around the other Mokona. When he is released without a host, Mokona will immediately choose the summoner that released him at that time as his new host and will embed his stone form into the summoner's hand. Normally, the stone will not be seen above the surface of the hand, but whenever a fox summon or a technique related to the fox summons is used by the host, the stone will surface and reveal itself. If the host does not want the stone, then he/she can always look for another spirit summoner to hold the stone. Just as he appears, Mokona tends to act very cute and even slightly mischievous at times. However, underneath all that fluffiness lies an observant and extremely loyal personality that is extremely saddened by the pain of any of his friends. Special Properties/Abilities: Mokona can understand any form of communication and communicate in any form of communication. While he is released, those around him can understand anything they hear, even animals. When he's summoned, the summoner and anyone that they wish to bring along automatically enter the spirit world. As soon as they exit the spirit world, Mokona will return to being a stone. In other words, Mokona can only be released while he is in the spirit world. If he's released while outside of it, he will either disappear or transport the summoner and co. to the spirit world. There are two ways to summon Mokona, either through his stone--which can be embedded into the hand of any spirit summoner--or his earring--which is worn by the kitsune sage or, if there is no such sage yet, the head fox summoner when Mokona is not summoned. As soon as the Eye of Michael is released by one method, the other artifact that he can be released from disappears for the duration of his release.Related Jutsus
Name: Resonanace Rank: - Description: When the Eye of Michael and the Eye of Raphael are brought together before they are released or embedded, the two will resonate together with a slight glow that will only be noticed when the stone is looked at directly. If neither of the two has an owner, then the Eyes will automatically open a path into the spirit world and forcefully bring whoever is touching them into the other realm. If at least one of the two is embedded into a summoner, then the summoner must charge their chakra through the stone that is embedded within them to allow it to resonate with the other stone.
Name: Henge no Jutsu (Transformation Technique) Rank: E Description: Mokona, once he's released, can willingly go back into his stone or earring (whichever one he was summoned from) and back out whenever he pleases. A useful technique should the summoner be attacked while in the spirit world.
Name: Will-o-wisp Rank: varies Description: While Mokona is not a fox, he is still a spirit, which gives him the ability to use will-o-wisps. Will-o-wisps look and act exactly like fox-fire, their only difference is their name and source. Mokona's will-o-wisp can be used to replenish the chakra of anyone that is in the vicinity. The amount of chakra that can be restored depends on Mokona's current amount of chakra, seeing how the chakra used to restore the chakra reserves of the target comes directly from the summon. This same ability can also be used to dispel genjutsus with chakra equivalent to the rank of the genjutsu that needs to be dispelled and to absorb chakra from one person to distribute or use to dispel the genjutsu of another person. Name: Fox Rank: D [Training rank: C] Description: The basic summon, these foxes resemble normal foxes in every form except for their ability to understand any form of human- or fox-related communication and their ability to use the basic techniques of fox summons. Regular foxes do not share a certain personality trait and can range from extremely shy to extremely aggressive and everything in between and off to the side. However, most of them are cunning and intelligent and tend to enjoy making pranks, whether or not they actually execute their ideas. Special Properties/Abilities: Understands writing, sign language, morse code, human speech, and animal speech. Cannot speak in human speech or use sign language. Can write, talk in fox, and tap out morse code.Related Jutsus
Name: Kitsune-bi (Fox-fire) Rank: D Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. Regular foxes can use their fox-fire to light up areas, provide warmth, and provide a distraction. Name: Inari's messengers Rank: C [Training rank: B] Description: Like the regular foxes, there are multiple Inari's messengers. However, these foxes are much stronger and larger than regular foxes. With their white fur, they don't exactly blend in with other foxes either. Inari's messengers are all about as large as a medium-sized horse and can travel by ground, air, and water. Behavior-wise the messengers tend to be extremely loyal and slightly humble, but there are a few that do not act the norm. Special Properties/Abilities: While Inari's messengers are fairly useful in combat and espionage, they are mainly used for transportation and escapes. With their Zone Diving abilities, these foxes are probably one of the fastest and sneakiest ways to travel or hide. In Zone Diving, all a passenger has to do to travel with the summon is to be touching the fox and be chosen by the fox to be their passenger. At any time, Inari's messengers are allowed to get rid of their passenger, effectively tossing them out of whatever material it is that they are zone-diving in.
Related Jutsus
Name: Zone Diver (solid) Rank: D Description: Zone Diver allows any messenger of Inari and one passenger per messenger to "dive" into (aka: meld and become part of) any object that the summon can touch. Depending on the properties of the object, different restrictions are present. While Zone Diving into a solid object, neither the messenger nor passenger can move. However, they can see and hear anything that is going around them as well as talk verbally with each other. Once the solid that is being used for the technique is severely damaged, the technique will end. The technique will also end when the summon and the passenger split up or when Inari's messenger runs out of chakra.
Name: Zone Diver (liquid) Rank: D Description: Zone Diver allows any messenger of Inari and one passenger per messenger to "dive" into (aka: meld and become part of) any object that the summon can touch. Depending on the properties of the object, different restrictions are present. While Zone Diving into a liquid, only the messenger can move freely. The passenger can continue to ride on the summon and so move through the summon. Zone Diving into a liquid allows both the passenger and Inari's messenger to hear and see what is going on outside, but they are unable to communicate with each other in any way. The technique will end either when Inari's messenger runs out of chakra or if all of the liquid that had been used for the technique is drained away or made inaccessible in some other manner.
Name: Zone Diver (gas) Rank: D Description: Zone Diver allows any messenger of Inari and one passenger per messenger to "dive" into (aka: meld and become part of) any object that the summon can touch. Depending on the properties of the object, different restrictions are present. While Zone Diving into a gas, only the messenger can move freely. The passenger can continue to ride on the summon and so move through the summon. Zone Diving into a gas allows both the passenger and Inari's messenger to move at impossible speeds, but they are unable to communicate with each other in any way or sense anything from the outside world. Unlike with other substances, using Zone Diver doesn't cause the summon and passenger to dissolve into the object seamlessly. Zone Diving into a liquid causes the passenger and summon to become a ball of bright, will-o-wisp blue light that shoots off with enormous speed to a specified location. The location must be a place that the passenger, summoner, or current summon had gone to and it can only be used for escapes during a battle.
Name: Kitsune-bi (Fox-fire) Rank: C Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. Like Kitsu's fire, the fox-fire of Inari's messengers have the added option of being seen only by those that the summon wants it to be seen by. The kitsune-bi of Inari's messengers can be used to store items and move them with little effort on the part of the summons. The items stored within the fire of Inari's messengers can also Zone Dive without any additional chakra into any object with the same restrictions as a regular Zone Dive. Only inanimate objects (ex: dead bodies, rocks, scrolls) can be stored in this fire. Name: Aki and Haru Rank: C [Training rank: B] Description: A pair of tricksters, Aki and Haru are extremely identical fraternal twins, with Aki being a girl (back) and Haru (front) being a boy. The younger siblings of Akira, the two of them look very much like her while in their fox form, despite their huge physical difference while in human form. Even more different than their human forms are their personalities. As much as Akira is calm and serious, Aki and Haru are hyperactive and happy-go-lucky. The two are constantly setting up traps on others and would even do it to each other if their telepathic connection wouldn't have given away the prank to the other. However, setting up pranks requires cunning and the ability to analyze a situation quickly, two things that the pair of them have lots of, just like their older sister. While in their human form or demi-human form, Haru and Aki both wield weapons that are immune to fox-fire and regular fire. Aki wields a set of throwing knives and a pair of close-range daggers. Haru wields a long chain with a scythe on each end. Special Properties/Abilities: Aki and Haru are both extremely fast and do extremely well at confusing the enemy all while dodging the attacks that are thrown at them. One of the few combat kitsune summons, they are the only ones that can fight equally well in both human and fox forms--despite their fox forms being fairly small, about a foot tall--and can change forms in an instant without having to break their movements. While they don't have the keen senses that Akira does, they do have the reflexes, agility, dexterity, and other traits that Akira uses to predict and dodge the opponent's moves. Their constant telepathic connection to each other lets the two of them move as if they shared one mind even when their miles apart from each other. Like the other summons, Aki and Haru only have three-fourths of the chakra of a shinobi of their rank while in the physical world with each individual having their own pool of chakra. In other words, Aki has three-fourths as much chakra as a chuunin and Haru has three-fourths as much chakra as a chuunin resulting in the two of them having 1.5 times more chakra than a chuunin if they manage to somehow pool their chakra together.
Related Jutsus
Name: Kai - Dispell Rank: E Description: A stronger version of the dispel technique that academy students learn. Thanks to the fact that they are twins who share a telepathic link to each other, Aki and Haru are able to kai themselves out of a genjutsu with much more ease, allowing them to dispel genjutsu one rank higher than their current rank.
Name: All academy-level genjutsu techniques Rank: E Description: Varies. The techniques that require hand signs can only be used in either the human or demi-human form.
Name: All genin-level genjutsu techniques Rank: D Description: Varies. The techniques that require hand signs can only be used in either the human or demi-human form.
Name: Synchronize Rank: D Description: A genjutsu that does not require any more chakra after being activated, Aki's and Haru's synchronize is very different from Kimi's synchronize. Once this illusion has been activated, any damage inflicted to one of the twins will appear on the other twin, as if they too had been hit. However, no physical damage or pain will be felt by the other twin other than what he/she feels through the connection that the two share.
Name: Support Rank: D Description: By using up a D-rank amount of chakra, either one of the twins can support and increase the strength of the other twin's attack, raising the rank of said attack up by one.
Name: Solstice Dance Rank: B Description: By combining their powers, each twin only needs to expend a C-rank amount of chakra to create a B-rank attack. Solstice has two main aspects: genjutsu and ninjutsu. The technique is set up by Aki and Haru circling the opponent in opposite directions, seeming to dance as they dodge the attacks sent at them and attack in retaliation while keeping to their general course. After one post of preparation, during which a genjutsu is cast as the target attempts to follow the confusing and unreadable motions of the twins, the movement finally stops and an invisible seal of chakra has been formed within the area of the circle that Aki and Haru danced out. Due to the genjutsu, only one twin can be seen and this one seemingly starts to charge up power. Meanwhile, the other twin, who is on the other side of the seal, is completely undetectable until the genjutsu is kaied out of. The invisible twin is also focusing energy, but for a different reason. While the visible twin focuses energy for a barrier/blast of fox fire, the invisible twin focuses energy for a chain of fox fire. This stage takes another post to complete. From here, the decisions of the target determine what will happen next. If the opponent does not attack the visible twin, chains will surround the target and a blast of searing hot fox fire (B-rank hot) will be blasted at him/her. If the opponent attacks the visible twin, a shield of fox fire will appear to protect the targeted summon and chains will surround the target, but no fox fire will be used as an attack. Instead, any attacks must be done through some other method such as Aki using her natural fox-fire or a physical attack with weapons. The chains last for a maximum of ten posts and keep the target within the seal that was marked out at the beginning of the dance. This allows them to move and dodge, but only in a limited space. A combination of genjutsu and ninjutsu strengthen the chains. While they are only strong enough, physically, to hold a C-rank Taijutsu user, the genjutsu cast over them makes the chains appear strong enough to hold in a B-rank taijutsu user.
Name: Kitsune-bi (both) Rank: C Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. Haru and Aki's kitsune-bi are both extremely distracting with screeching noises, obnoxious smells, the formation of weird shapes, random flashes of bright light, the habit of around extremely fast while causing slight sensations of being burnt whenever it touches the target, and anything else that causes a distraction emanating from it. Luckily, the effects of their fox-fire only affects those that they want it to affect, sparing their allies of the annoyance.
Name: Kitsune-bi (Haru) Rank: C Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. While the fox-fire of the twins do share an ability, they each have one additional ability that is theirs specifically. Haru's fox-fire creates a soothing sensation in those that he wants to show it to. While it is not enough to cancel a genjutsu like the shop-keeper's fox-fire, it is enough to cause the targets to significantly lower their guard, weakening their resistance to genjutsu by one rank and causing them to focus less on the fight while slowing down their reflexes, making them easier to hit.
Name: Kitsune-bi (Aki) Rank: C Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. While the fox-fire of the twins do share an ability, they each have one additional ability that is theirs specifically. Aki's fire is aggressive and, to put it shortly, explosive. With the ability to hide her fox-fire from detection until the moment they explode, Aki's dangerous ability is similar to mines, with one big difference: Aki can set her kitsune-bi anywhere she pleases within a 100 meters of herself without making any signs that she is setting up the mines. If she wants to, she can even have it stick to either her weapons or Haru's weapons and have them explode once the weapons come in contact with the target. However, the fox-fire mines are not instantaneous and take one post to set up before they can be detonated at will. After they are set up, though, the time between detonation and explosion is nothing more than a split second. Fox-fire mines can damage anything within a 1 meter radius, a distance that can be extended by fusing mines, but they do not blast away like normal mines. Actually, all they leave after detonation is a severely burned area that abruptly ends at the end up the blast-radius. The cause for this is while the mines do explode, they do not explode with force, it's just a sudden release of highly compressed fire: a purgatory flame that destroys at the cellular level, causing extreme harm at the slightest touch. Because the purgatory flame originates from the spirit world, it does not send out a shockwave of physical force when exploding out so suddenly. Name: Mugetsu- Pipe Fox Rank: C [Training rank: C] Description: A slightly more advanced summoning than a regular fox, the tube fox is actually only the first form of Mugetsu. As the form's name implies, as a tube fox, Mugetsu looks like a long, fuzzy mix between a snake and a fox. He is about the size of a small snake in this form. Mugetsu, in either of his forms, is extremely loyal to his summoner and will do anything to protect him/her. This protectiveness is often translated into clinginess, as the fox is always seen wrapped around his summoner whenever the two are near each other. Mugetsu also has a tendency to get fairly jealous whenever the summoner shows favor to other summons, animals, or even humans. Special Properties/Abilities: Extremely intelligent and understands any form of communication. Cannot speak in human speech or use sign language but can send general ideas to his summoner through telepathy, specific ideas are not possible. Can write and tap out morse code. Does not make any sounds. Moves by levitating.Related Jutsus
Name: Kitsune-bi Rank: C Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. As a tube fox, Mugetsu can use his fox-fire to provide warmth and provide a distraction. The will-o-wisps can also be used to light up dark places with the added effect of only letting certain people see the light, leaving enemies in the dark. Tube-fox -fire can also be used to heal minor wounds such as cuts and scratches in one post, heal deeper wounds such as gashes in two posts, and completely burn away any poisons in the body of the target in three posts. Name: Kitsune Udon Shop Rank: B [Training rank: B] Description: A group summoning, the Kitsune Udon Shop summons the owner of the shop, his son, and the cart that he sells kitsune udon from. Both the storekeeper and his son are human-like foxes that stand on two legs and wear traditional Japanese clothes and even sandals. The father of the two seems to be a middle-aged fox who is calm and kind, the perfect shop owner. The son, a young kit, is just as kind as his father but is also extremely shy and can often be seen hiding behind his father's leg whenever there are strangers. He can often be seen helping around his father's store. Special Properties/Abilities: Asides from the fact that he makes incredibly delicious udon, the storekeeper and his son are also fairly knowledgeable in medicine and healing. The two of them are often summoned to help tend to wounds that are too serious for Kitsu to handle in his tube fox form. However, they are not only summoned for their healing abilities. When "summoning" the shop, which operates and stays in the spirit world, a path from the real world to the spirit world is opened. The shop remains in the spirit world while the summoner and any others he/she wants to take with him crosses over from the natural world to the spirit world. Only those that the summoner wants to bring can cross over, all others will simply continue to run aimlessly forward as the summoner and the people that he/she chosen slowly fade away. That transition from the physical world to the spirit world, and vice versa, takes three posts. In the first post, the path has yet to be reached and the people going towards it can be stopped by simply being caught up to. In the second post, the path has been reached and the only thing that can be done is to attempt to damage them more with ninjutsu. By the third post, the path has been crossed and the udon shop has been reached.
Related Jutsus
b]Name: All academy-level medical techniques Rank: E Description: Varies
Name: All genin-level medical techniques Rank: D Description: Varies
Name: Chishio Tensou no Jutsu (Blood Transfusion Skill) Rank: C Description: Identical to the Chuunin-level Blood Transfusion Skill that medical-nin can learn.
Name: Chiyute No Jutsu- Ichidanto (Healing Hands Technique: Minor or Major) Rank: C or B Description: Identical to the Jounin-level and Chuunin-level Healing Hands Technique that medical-nin can learn.
Name: Kitsune-bi Rank: B Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. The kitsune-bi of the shop keeper is calm and soothing, able to erase the effects of any genjutsu and relieve stress. The restorative and relaxing effects of this fox fire can even extend the amount of time (by five posts) it takes for things such as poisons and certain illusions to take effect thanks to the mental support it gives to whoever sees it. Name: Akira Rank: B [Training rank: B] Description: A docile and analytical fox, Akira has the gift of always being able to think clearly, no matter what the situation is. This trait of hers makes her an excellent tracker. Like most of the stronger foxes, Akira has both a human form and a fox form, even though the colorations are slightly different. She is just as cunning as any other fox, maybe even more so, it's just that she chooses not to go overboard with the pranks like her younger siblibngs do. Like them, her fox form is fairly small, at about one or two inches larger than either Haru's or Aki's fox form. Like her younger siblings, Akira carries around a weapon that is resistant to both regular fire and fox-fire while in human form: iron knuckles that end in sharp, blade-like spikes that resemble short claws. Special Properties/Abilities: Her specialty lies in tracking, a specialization that stems from a number of unique talents. Out of all of the regular foxes, Akira is the fastest and sneakiest, with the ability to even hide her physical and spiritual presence along with her chakra and being able to run one rank faster than her current rank. Akira also has the best senses, with her nose and ears being able to pick up and specifically note anything within a 500 meter radius; she can hold on to a specific scent as long as it's within 1500 meters of her position. Her ability to sense chakra and track with that is also a huge help. However, that ability can only locate specific chakra signatures within 250 meter radius, track a chakra signature within 1000 meters of her current position, and sense general masses of chakra within 1500 meters of her current position.
Related Jutsus
Name: Kai - Dispell Rank: E Description: Akira's dispel is one rank higher than her current rank thanks to her constant focus. She is also able to figure out when she is under a genjutsu 50% of the time without any obvious piece of evidence (for every post that she is under a genjutsu, use a random number generator to figure out whether or not she has noticed the genjutsu before posting what she does).
Name: Chakra bullets Rank: D Description: By concentrating her chakra into the tips of the claws on her weapon, Aki is able to shoot out bullets of chakra with deadly accuracy. Every four bullets (there are four claws on each knuckle) takes up as much chakra as a D-rank jutsu. This price cannot be divided (ex: two bullets do not take only half the chakra cost). The bullets are as strong and as fast as the bone bullets used by the Kaguya clan, with the added effect of exploding with half the force of an exploding tag on contact.
Name: Kitsune-bi Rank: C Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. Akira's kitsune-bi can only be seen and sensed by those she chooses to see and sense it. Using her fox-fire, she is able to make herself completely invisible, soundless, and scentless--even more so than she naturally is. This aspect of her fox-fire makes it near-impossible to find her when she is simultaneously hiding her chakra and keeping absolutely still. Akira's fox-fire can also be used to follow after and automatically track numerous targets, extending the range at which she is able to keep track of her objectives. If her target were to use a clone jutsu or perform some other trick to evade the fox-fire, then the kitsune-bi would either choose the object that is most likely to be the target or Akira can create more kitsune-bi by using chakra (the same amount that was used to create the original one) to split the one fox-fire that was following the objective into multiple fox-fires that follow all of the diversion along with the real target. This particular characteristic of kitsune-bi can be executed with much more ease and precision by using her iron claws to shoot out the fox-fire at high speeds with her usual deadly accuracy. Name: Hagoromo Kitsune (aka: Kimi) Rank: B [Training rank: A] Description: Usually appearing as a small girl with fox ears and a tail, Kimi rarely appears as her actual self even while at home and never in the real world. Her second-most used form is that of a normal fox, simply because it is the easiest to blend in with. Slightly flirty, Kimi, nevertheless, knows when to change from her usual carefree attitude to a more serious one. However, she isn't exactly the best fighter and often gets injured while fighting, making her more of a support summon, like the majority of fox summons, then a combat summon. Contrary to this passive position, Kimi is wields a large scythe while in human form. Albeit, she is no expert at wielding it and is probably only half as good with her weapon as Aki, Haru, and Akira are with theirs. However, she does benefit from the small perk that the scythe is surprisingly light despite being able to cause as much damage as any normal scythe. Special Properties/Abilities: Hagoromo Kitsune specializes in disguises and is a flawless actor in every aspect. If she wants to, she can physically morph her body into other forms, be it human, animal, object, or demon. Because the change is physical, it cannot be dispelled by techniques like kai and has all the traces of the actual subject that is being copied. However, also because it is simply physical, Kimi cannot copy the jutsus/skills of her target.
Related Jutsus
Name: Henge no Jutsu (Transformation Technique) Rank: C Description: A much more complex transformation technique than that learned by academy students. Kimi's transformation technique involves physically shifting and changing the body, not just covering it in an illusion. The physical change creates the perfect disguise and copies perfectly any physical properties of the target. However, things such as memories, personalities, jutsus, etc. cannot be copied with this jutsu.
Name: Reflect Rank: C Description: While Kimi could use her scythe for attacking, she is bound to hurt herself more than the enemy if she ever tries. Instead, she uses her scythe to block off genjutsu. By twirling it in whatever direction the genjutsu is coming from (if it's from all directions, she'll need to twirl the scythe around her entire body), the fox can reflect any genjutsu that she has the ability to kai out of back at the opponent in a much more condensed form that ups the rank of the illusion by one. The problem here, though, is getting her to react fast enough to perform the move.
Name: Trance Rank: B Description: The second move that Kimi can execute with her scythe, Trance is performed in the same method as Reflect and can even be used while using reflect. However, it creates a genjutsu instead of simply sending it back. As the scythe spins in a circular motion, light is reflected off of it, whether it's from natural light of fox fire or artificial lighting or whatever. When the target catches sight of this light, he/she is caught by a genjutsu. Kimi can choose when to activate the illusion. Trance causes the target to simply go into a momentary trance in which his/her mind drifts off to things completely opposite of what he/she was currently focusing on. This mindless state leaves the opponent defenseless for a few precious seconds, during which an attack can be launched at the distracted target.
Name: Synchronize Rank: B Description: Kimi often uses this technique in conjunction with her Henge no Jutsu. By momentarily possessing the body of her target, she can learn everything that she needs to know about them within three posts. This includes behaviour patterns, memories, and the personality. However, she cannot learn any jutsus from the person. The possession is unnoticeable unless Kimi's spirit is directly seen entering her target; chakra sensing, eyes that are currently using a doujutsu, crystal balls, etc. will not be able to see the fox spirit. However, if her spirit is seen entering the target, the possession can be easily canceled out with a Kai no matter what rank the target is. If Kimi does possess her target successfully and without being noticed, the target will simply feel a slight sense of anxiousness and will roll a six-sided die at the beginning of the possession to determine whether or not his/her rpc will translate the anxiety as a genjutsu and use kai, ending the possession, or if the possession will go uninterrupted: 1 will end the possession immediately; 2, 3, and 4 will cause the user to continue suspecting and something and will lead to another dice roll on the next turn; 5 and 6 will cause the possession to go unnoticed for the entire 3 posts. While Kimi can learn everything she needs to know about her target through possession, she is only allowed to give away one piece of information every time she possesses a person. "Give away" refers to telling or communicating to someone a fact that they didn't know before.
Name: Kitsune-bi Rank: B Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. Hagoromo Kitsune's kitsune-bi reflects the thoughts of whoever it surrounds using a method similar to the interrogation technique that ANBU operatives use. It can also be released in smaller sizes and placed into the bodies of allies to enable voluntary telepathy between those with the fire within them. Kimi's fox-fire is one of the easiest, if not the easiest, to negate. While used for telepathy, the targets have the choice of letting their thoughts be known or not known and it is made obvious to the target by a slight burning sensation that something has just invaded their mind, giving them the chance to kai out of it. While it is used to interrogate others, it is slightly harder to negate its effects. While Kimi's kitsune-bi cannot be kaied out of or stopped in any other way in its huge interrogation form, it is also stationary, and can be simply walked out of if need be. As a result, the forced interrogation aspect of the Hagoromo Kitsune's kitsune-bi is often used while the target is restrained.
Name: Mugetsu- demon Rank: A [Training rank: A] Description: The only things that haven't changed about Mugetsu in this stage is his dominant fur color and his absolute adoration and loyalty to his summoner, with the last trait bordering on and over-protectiveness that can leak out into jealousy. However, unlike in his pipe fox form, Mugetsu is now more terrifying than cute when he gets jealous. Unlike most foxes, he still cannot transform into a human or even a demi-human and can only alternate between his demon form and his tube form. However, such a hindrance isn't much of a disadvantage to Mugetsu, seeing how he is the only fox that is oriented around damage-dealing combat. The few other fox summons that are focused on combat all deal with distracting the enemy long enough to get in a good hit. However, Mugetsu goes in directly for the attack and is probably the best guardian out of the regular summmons, especially with his ability to use all nine of his tails as weapons.. Special Properties/Abilities: While Mugetsu is still unable to talk, the telepathic link that he shares with his summoner (and others if he chooses to) is now stronger than ever and can be used to send things as varied as emotions, specific messages, images, and memories to each other. His ability to levitate in the first stage is now gone but he doesn't need it now that his legs can take him faster and farther than any levitation would. Unlike other foxes, Mugetsu is able to hold up to and knock off physical attacks of his rank fairly easily and is, overall, much more suited to direct battle then trickery. As if to prove this point, Mugetsu's demon form is the size of an extremely large wolf, but he is more than able to take down summons of his rank that are much larger than him.
Related Jutsus
Name: Henge no Jutsu (Transformation Technique) Rank: E Description: Mugetsu, when summoned in his demon form, can change back into his pipe fox form to use the abilities of his first stage. The same amount of chakra is required for Mugetsu to change back into his demon form.
Name: Faithful Guardian Rank: C Description: Always the faithful guardian, Mugetsu is able to teleport directly back to his summoner no matter what hindrances are set up.
Name: Tail-scythe Rank: B Description: By concentrating his chakra into each of his nine tails, Mugetsu is able to harden and shape the fur on the tip of each tail into a scythe-like blade. The blades are as strong as diamond in terms of being sliced and as a strong as steel in terms of being crushed. Surrounding these blades with kistune-bi makes Mugetsu even deadlier.
Name: Flame Reincarnation Rank: A Description: Mugetsu has yet another form besides the tube fox form and the demon form. By using up an A-rank amount of chakra, the fox can turn into a variant of his kitsune-bi and vice-versa. With the same aggressive properties of his kitsune-bi, Mugetsu's extreme loyalty manifests in this special variant with the effect that his flame form does absolutely no harm to his user. With this attribute of Flame Reincarnation and the telepathic link that this summon and his summoner share, Mugetsu 's flame form can be used as a controllable armor that can attack any nearby enemies at a moment's notice; of course, there are other ways to utilize this technique.
Name: Kitsune-bi Rank: A Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is usually for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. The second-strongest fox-fire in terms of damage done, Mugetsu's kitsune-bi has often been compared to the flame of the sharingan's Amaterasu in terms of its stubbornness. While it definitely can't burn through everything, this fox-fire is extremely persistent and will continue to burn despite the lack of any fuel or base. Possibly the fox with the fastest fox-fire, Mugetsu's kistune-bi is as fast as an assassin of his rank. In addition, Mugetsu has the most control over his fire, being able to form objects as simple as wall or as complex as intricate weapons should they be needed. In terms of strength, the fire has the heat of a completely blue flame and can spread as quickly as one if he want it to. Name: Kitsu Rank: A [Training rank: A] Description: Kitsu is a fox spirit, a pure-blood kitsune. As a spirit, he can go from being small enough to ride on a kid's shoulder to being as big as a slightly bigger than a fairly large horse. His natural coloration is the pure white fur of Inari's messengers and bright, will-o-wisp blue eyes. In his bigger forms, it looks as if his body is slightly flowing away like smoke. The effect is especially emphasized at his feet where the white fur looks as if it is flowing back even more solidly. Not wanting to stick out, he usually covers himself with an illusion that gives him the coloration of normal Hokkaido foxes, which lets him seem to be a normal fox when small. The only time that he'll dispel the illusion is when he is in the middle of a battle or if it is more practical to appear as a human, in which case he'll choose to appear as a completely normal human. He normally has five tails but, as with his fur coloration, he chooses to hide it as one unless in a battle. His personality is cunning but also slightly secretive in that he often dislikes revealing his true form unless it is absolutely necessary. Special Properties/Abilities: While Kitsu can use his teeth and claws to fight if needed, he specializes in utilizing genjutsu while using his speed to dodge most attacks. While he may not be as strong as other summons of his size, he makes up for this handicap thanks to his ability to quickly shift sizes, change appearances, cast various illusions, and other abilities. The same rules for regular genjutsus applies to Kitsu's genjutsus. Besides kitsune-specific jutsus, Kitsu can also use the basic skills of most spirits: become invisible, go through walls, read minds, and levitate. Being a demon spirit, Kitsu can also sense when bijuu are near. However, he can only sense if there is a bijuu nearby, not what the bijuu is specifically.
Related Jutsus
Name: Kitsune no yomeiri Rank: B Description: Kitsune no yomeiri (fox wedding) temporarily opens up a portal into the spirit world. It is impossible to go through the portal but the portal does effect a circular area with a ten meter radius around Kitsu, causing sunlight and rain to stream into the area. Because it is partly a different world, the people inside the circle cannot go outside and the people outside cannot come in, creating a barrier of sorts. The move can only be used twice a day and can only last for a maximum of five posts. To mark the boundaries and provide additional defense, the area is often surrounded by a ring of fox fire.
Name: Hoshi no tama Rank: B Description: After some concentration (1 post), Kitsu creates a will-o-wisp that melts away to reveal a small white pearl-like object at its center. The object, known as a Hoshi no tama (star ball) can be used even after Kitsu disappears. Only one Hoshi no tama can be created at a time. When broken, it can give the user 10 extra chakra points. It can also be used as a long-distance communication device with Kitsu. When the worst comes to worst, Kitsu can revive from his Hoshi no tama after being killed.
Name: Kitsunetsuki Rank: A Description: A possession genjutsu, Kitsunetsuki (fox possesion) is activated when a blue ball of fox fire touches the target. When possessing someone, Kitsu becomes unconscious. Unlike the Yamanaka technique, any harm done to the target will not be reflected on the user. However, the possession will break when the target is injured. The target must be in sight when using the jutsu and must remain within five miles of the user's body to maintain possession. It can only be used up to three times in a battle, counting failures. The being that is possessed must be alive. He can possess animals and humans. Name: Kitsune-bi Rank: A Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. Kitsu can choose who he wants to see his fire and who is affected with its genjutsu. As soon as the opponent notices the Kitsune-bi in any way with any sense, the illusion activates. The illusion can be anything, affecting any sense(s). Although Kitsune-bi is used to create most illusions, shape-shifting, size-shifting, becoming invisible, and going through walls do not require fox fire. The fox fire is bright blue in color. The will-o-wisps can also be used to light up dark places with the added effect of only letting certain people see the light, leaving enemies in the dark. If need be, the fox fire can move at very high speeds and change its form/shape. Because Kitsu is immune to his own fire, he can surround himself with it to give his offense/defense a boost.
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Posted: Thu Jun 03, 2010 11:09 pm
Name: Inari Rank: S [Training rank: S] Description: The leader of the foxes, Inari--though she is named after the god--is not a god herself. Yes," herself", Inari is a "her". Despite her appearance as a fairly young girl, or boy, Inari is, in truth, extremely ancient and powerful. If she had wanted to, she could unleash all nine of her tails to cause massive destruction on whatever she chose. However, she chose to seal all but one of those tails away long ago, the only remnant of her massive power being two wings that she decided to form before sealing the tails away. While the wings are not usually visible in her human form or even her demi-form, they can be seen clearly while she is in her fox form. Her fox form, or spirit demon form to be more accurate, is of a majestic, pure-white fox with black-tipped ears, pitch-black wings, and tufts of fur that have contrasting shades of white and black. Inari's fox form can instantly change from a cute little fox pup to a giant fox that is as big as Gamabunta. Of course, for conveniences sake, she tends to use an in-between size for most battles. Benevolent and kind at most times, Inari is definitely fit to be the head of fox summons. However, Inari didn't become the leader with just her personality. She is extremely strong and, as mentioned before, once had nine tails just like the Kyuubi. Actually, some of the older foxes say that she once rivaled even the Kyuubi when she was at her strongest. With great power, though, comes great struggle. Just as the Kyuubi is the personification of human malice, Inari was once the personification of something very similar, human anger. At least, unlike the Kyuubi, she fought against the attraction that such an emotion felt to the full power of her nine tails. However, at one point, the concentration of anger became so great that Inari would have been unable to control it if she had remained as she was for much longer. With that threat looming over her and both the spiritual and physical worlds, she sealed away all nine of her tails, only keeping one entire one and parts of two others, which formed the wings of her fox mode. However, even sealing away her tails into the depths of the abyss did not get rid of the anger she had involuntarily collected within herself. An anger that manifested itself as another darker side of her. Both identities look identical while in their natural form, but the moldable human form reveals which one is which. The usual Inari is her regular self, garbed in the white of the messengers that serve the deity that she was named after. However, Inari's other side takes on a darker and rougher color scheme that portrays the pent-up anger that is kept suppressed. Kai. Kai is the name that the darker side of Inari decided to give to herself. Although she is definitely more aggressive than Inari, Kai is by no means evil, despite common misconceptions by everyone, including Inari and the summoner when they first meet her, just constantly angry. She just has a much more brutal and straightforward way of handling things that many people might not exactly approve of. When Inari is polite and formal, Kai is rude and rough. When Inari hides her emotions and negotiates, Kai lets everyone know what exactly she is thinking and makes demands. When Inari is too modest to show off her wings in human form unless when it is necessary, Kai could care less and feels more comfortable with them out. One interesting fact to note is that while Kai knows about everything that happens when Inari is the dominant conscious, Inari blacks out completely when Kai is the dominant conscious. Special Properties/Abilities: Inari's switches to Kai are seemingly random phenomena that happen only when she is out in the physical world. While in the spiritual world, Inari has 100% control 100% of the time. Strange, but true. In terms of skills, the two personalities have a set of similar skills thanks to the simple fact that they share a body. However, the preferences and even chakra of the two identities also created another set of skills with different variations for the two of them. As the wings seem to explain by themselves, both Inari and Kai have the ability to fly with ease when the appendages are out. Another obvious fact is their ability to understand and reply in the human language.
Related Jutsus
Name: Aura (Inari) Rank: B Description: A peaceful aura that takes the physical form of nine pseudo-tails created from chakra, Inari can use these white tails as a solid defense against anything that attempts to attack her. Whether she decides to place the tails together to create a tightly woven shield or to move and extend the tails to try and protect and wider area of space, Inari is capable of using the tails for a wide variety of tactics in any form (ex: fox) that she chooses to be in. The tails can extend up to 10 meters in length.
Name: Aura (Kai) Rank: B Description: An aggressive aura that takes the physical form of nine pseudo-tails created from chakra, Kai can use these white tails as a wrathful offense against anything that dares to get close to her. Whether she decides to place the tails together to create a devastatingly concentrated attack or to move and extend the tails to try and attack anything within range, Kai is capable of using the tails for a wide variety of tactics in any form (ex: human) that she chooses to be in. The tails can extend up to 10 meters in length.
Name: Reflection (Inari) Rank: A Description: For this technique to be successful, the mirror has to be facing the target and Inari must be concentrating her chakra on the target. By creating a mirror out of a chakra, the size can vary, Inari is able to reflect and understand what her target is truly thinking and feeling. Although these characteristics make it a good interrogation technique, Reflection has many more uses than that. Inari, in particular, uses Reflection as a genjutsu attack by reflecting the hidden fears of the target, picking and choosing the worst to make the opponent realize and experience over and over again. This devastating psychological barrage, which lasts only a moment in real time but can seem much longer to the target, has often been compared to the Tsukiyomo and is very much like it in terms of its effects. However, it is neither as strong as nor as costing as the Tsukiyomo. At the very least, the shock presented by Inari's Reflection technique will keep the target from moving for one post (longer for those who have experienced more trauma). Reflection can only be kaied out of when the fears are brought to the surface.
Name: Reflection (Kai) Rank: A Description: For this technique to be successful, the mirror has to be facing the target and Kai must be concentrating her chakra on the target. By creating a mirror out of a chakra, the size can vary, Kai is able to reflect and understand what her target is truly thinking and feeling. Although these characteristics make it a good interrogation technique, Reflection has many more uses than that. Kai's Reflection can be categorized as a ninjutsu attack that materializes the negative emotions of her target into a mass of dark energy. One post is required to form this energy and, after that post, the energy will remain until it is either exploded into oblivion by Kai or Kai disappears (whether its by a personality switch with Inari or she returns back to the spirit world). Until the energy is exploded, an attack that has the force of five explosive tags, Kai can control the dark energy at will as a blade-like weapon that is able to attack from any position, whether its as a weapon in someone's hand or a levitating blade.
Name: Kitsune-bi Rank: S Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. Both Inari and Kai can choose who to reveal their fox-fire to, even when they're using the personality-specific kitsune-bi. This general kitsune-bi for Inari and Kai, which creates an instant portal to anywhere the spirit realm, is mainly used as an escape route. Of course, it can also be used to travel quickly from place to place, seeing how Inari's and Kai's kitsune-bi can create a portal to anywhere in the physical realm.
Name: Kitsune-bi (Inari) Rank: S Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. The sealing fire, Inari's kitsune-bi is what she used to seal her tails and what is keeping her tails sealed to this day. Because most of this power is used to keep her tails sealed, Inari is unable to unleash the full power of her kitsune-bi, but this does not keep her fire from rivaling an S-rank jutsu in terms of results. Inari's kitsune-bi has the ability to instantly seal anything that is B-rank or below and takes only one post to seal anything that is A-rank (this rank includes memories). S-rank techniques/items/etc. require five complete posts to seal completely, but their power goes down for each post of the sealing process during which they're partially sealed. In other words, an S-rank jutsu will automatically lose one-fifth of it's power when Inari's kitsune-bi is used on it and each post will cause it to lose another fifth of its power. Inari uses scrolls to contain the things that she's sealed and always leaves the sealed scrolls in the care of her summoner, being unable to take them to the spirit realm. Inari is unable to seal any living and animate objects (pieces of bones separated from a living body and beings like the bugs of the Aburame clan can be sealed). After something has been sealed, the fox-fire disappears.
Name: Kitsune-bi (Kai) Rank: S Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. The releasing fire, Kai's kitsune-bi has been known to break any seal save for the one that is used to seal away her tails. Because most of this power is sealed with the tails, Kai is unable to unleash the full wrath of her kitsune-bi, but this does not keep her fire from attaining the strength of an S-rank jutsu. Kai's seal can instantly release and break through seals and barriers that are B-rank or below. A-rank seals and barriers require one post to break through. S-rank seals and barriers need five posts to break through completely, but weaken bit by bit with each post. The initial attack on the barrier/seal will weaken it by one-fifth and each succeeding post will cause it to lose another fifth of its power until the fox-fire is either eliminated or the barrier/seal is broken through completely. Kai has another function for this seal breaking function that gives her an offensive move. While she cannot completely break the seal containing her tails and most of her power, she is able to create temporary cracks to release large chunks of the energy through her fox-fire in what appears to be huge and uncontrollable blasts of wrath that harms anything and anyone she chooses to harm within a 100 meter radius (note that Kai can choose who the attack effects). If she builds up the attack for two posts, during which the fox-fire must remain still and visible to everyone, Kai is able to create an S-rank attack with a blast radius of 250 meters. Surprisingly, while wrath can bring an enemy to the brink of death, it cannot kill the enemy or give him/her life-threatening wounds. Although, it could knock them unconscious for a very long time. __________________________________________________________________________________________________________________________ Sage Mode: Description: In sage mode, the summoner experiences an increase in both skill and physical abilities. The potency of and resistance to genjutsu, being a major skill of most foxes, is also increased while in sage mode. When the summoner enters sage mode, he/she experiences a slight burning sensation throughout the body, with the areas that are changing experiencing more of this sensation than areas that are not changing. The ears of the summoner will be replaced by fox ears and a tail will grow out of his/her tailbone. The pupils of the eyes will change into slits, and the nails on the hands will grow just enough to form sharp claws and the canines will increase in size to resemble fangs. The skin will seem to be surrounded by a wispy layer of will-o-wisp blue light that remains unnoticeable while the user remains unnoticed, but seems to glow when others notice it, making many wonder why they hadn't noticed the light before. The sage mode requires one post of preparation for every three posts of activation. The posts are cumulative (ex: three posts of preparation yields nine posts of activation). During the preparation, the user must remain completely still to focus on collecting natural and spiritual energy. As with any other sage mode, it is possible to collect the needed energy through a clone.
Abilities/Bonuses: - Ability to sense both natural and spiritual chakra (spiritual chakra refers to bijuu chakra and the chakra of spirits/ghosts). - Increase in analytical abilities and cunning, which allows for more accurate predictions of attacks. - Faster reflexes and overall speed increase. -Overall dexterity, agility, flexibility, and balance increase. -Kitsune-bi can be cast with less chakra (lower chakra cost by one rank). -Natural resistance to both regular fire (as if fire was the summoner's main element) and fox-fire (complete immunity). -Genjutsu is higher by one rank and resistance to genjutsu is higher by one rank. -Increased sense of smell, hearing, and night-vision. -Can attack with newly grown claws and teeth. -Ability to speak to and understand animals. -150% increase to chakra. -It is possible to access demon chakra and use the sage mode at the same time.
How to achieve: Just as they had done while working to become a fox summoner, those who wish to achieve the sage mode of kitsune must live with the foxes for an extended amount of time. This time around, though, the training will be purposeful instead of the everyday pranks that the kitsune pull. The training will span at least two weeks in real time and must have at least 40 posts, which will be distributed, roughly, in the following manner: -At least 2 posts to go to and ask Inari to begin the sage training. -At least 1 post of Inari explaining the sage mode. -At least 6 posts of just living with the kitsune for a day (similar to what was needed to receive the summon). -At least 2 posts of heading to the hidden sage training area with Inari. -At least 5 posts of fighting Inari (must lose overwhelmingly). -At least 5 posts of learning how to gather just spiritual energy (only cloak of will-o-wisp blue light appears). -At least 5 posts of learning how to gather just natural energy (only animalistic traits appear). -At least 3 posts of training to gather both spiritual and natural energy at the same time (cloak and animalistic traits for appear at the same time). -At least 4 posts of practicing how to move and attack in sage form. -At least 2 posts of getting used to drawing on demon chakra while in sage form (only applies to jinchuurikis). -At least 5 posts of fighting Inari in sage mode(must be ended by Inari with no clear victor). ------------------------------------------------------------------------------- Current Sage:
Summoners: - - -
Property of Kagetsukiko No other guilds were used in the making of this summon Ideas from XXXHolic, Tsubasa Chronicles, 07 Ghost, Psyren, and Nurarihyon no Mago
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Posted: Fri Jun 04, 2010 9:49 am
Samsaran Summons
History
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Description
Nearly immune to fire and magma Can thrive in aquatic enviroments Weak to Raiton and Fuuton Not very durable Able to see in Thermal vision and manipulate heat Able to sense their surroundings similarly to the Byakugan
In order to obtain the summoning contract the shinobi must trek to the Temples Location after Temples Immortal Leader sends a creature to deliver an invitation. Once within the Temple they are taken to the gate and transported to the Samsaran Realm, where their chakra is turned into a specific wavelength mixed in with other wavelengths. They must create their own physical form (3 posts), learn to recognize different chakra wavelengths within the Realm ( 4 posts), and interact with the Elder and Boss Summons (3 posts). With this done the Elder Summon grants them the summoning contract to take back to the material realm and deliver to the Immortal Monk who teaches the shinobi how to sign the contract.
After this they must learn how to summon the basic Samsaran within the Temple Grounds before leaving, now an official summoner.
Rules & Regulations -Every Summon has it's own supply of chakra to use it's jutsu, meaning that after their chakra is reduced to zero they are unable to perform any more jutsu and are greatly weakened. - -Each Summon, unless stated otherwise, is capable of speaking and interacting with humans. -You must gain the respect of every summon you learn after you summon them, often by appealing to their interests. -Most Summons are Highly Intelligent and have a level of Chakra Control that far exceeds that of a human. This makes it harder for Genjutsu to be effective one them. +1 rank resistence to Genjutsu. -Many of the Summons aren't used to getting hit so often so their endurance is lower than average. - -More to Come as time progressesRelated Jutsu
Name: Awareness Rank:-- Effect:
Name: Salamander Flame Resistance Rank: D Effect:
Name: Fire Lords Gut Rank: C Effect:
Name: Protection of Injured Flesh Rank: Effect:
Name: Samsaran Aura Rank: Effect: A special aura that allo
Summons
Name: The Basic Spirit Rank: E Description: These guys are nothing more than floating translucent orbs, not yet capable of properly materializing a physical shape in the real world. Because of their youth they focus more on surveillance skills and are vastly intelligent and aware, making excellent scouts and guards. They transfer and intercept thought waves for communication and are generally happy spirits.
They are summoned in packs of five and are all mentally linked to each other and the summoner. Their high intelligence allows them to locate and dispel genjutsu up to C rank with ease but are easily destroyed by a simple punch or kick. Capabilities -Detect & Dispel C rank Genjutsu -Extend their senses up to 15 meters and through solid matter -Telepathic communication - Jutsu
Name: Rank: Description: Capabilities Jutsu
Name: Bartamaeus Rank: B Description: One of the most memorable and experienced Samsaran summons, Bartamaeus was actually candidate for the status as a Boss Summon several times. Although his official rank is of an average summon Bartamaeus has one of the larger supplies of chakra coupled with a painfully sharp sense of wit. As an accomplished shapeshifter and Ninjutsu specialist Bartamaeus makes an excelllent addition to the summoners repertoire.
Although he can be quite rude it is in the summoner best interest to befriend him, some of his jutsu may be learned and he has vast experience and knowledge of Ninjutsu, Fuinjutsu, Juinjutsu, & Doujutsu. Bartamaeus commonly seals his power to remain an official B rank summon, so he can only access 100 chakra points. However if you subtract the cost of a B rank jutsu from an A rank jutsu and direct it to Bartimaeus he receives a boost in power for the duration of his stay. Capabilities -Deciphering the capabilities of Doujutsu related techniques -Performing a wide range of jutsu -Confusing & Distracting his opponents
Jutsu
Name: Mandrake Rank: Description: Capabilities -Allows the summoner to learn jutsu faster when in summoning Plane -Nearly infinite well-spring of chakra and knowledge - Jutsu
Name: Rank: Description: Capabilities Jutsu
Name: Rank: Description: Capabilities Jutsu
Name: Rank: Description: Capabilities Jutsu
Name: Rank: Description: Capabilities Jutsu
Name: Rank: Description: Capabilities Jutsu
Name: Rank: Description: Capabilities Jutsu
Sage Mode Description Traits How to Achieve Senjutsu ______________________ Sage ------ Summoners -------- -------- --------
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Posted: Sun Jun 27, 2010 3:17 pm
(OOC: Okay, these are the neko summons. I still need to finish up the sage mode, but I felt that it might be a good idea to just post this up so any mistakes with the summons can be fixed while waiting for the sage mode. Sorry, I needed two posts again sweatdrop .) Neko Summons  Description: Neko (aka: cats) are known for their sneakiness, intelligence, and supernatural abilities. Some appear in stories as evil spirits that eat humans alive while others are known to have protected their human friends and even bring them good fortune. Even in this world, the two-tailed bijuu, the nibi, is a nekomata (aka: two-tailed cat). Although none of the summons come close to matching the Nibi in either power or strength, they are still potent in their own ways. Most cats can blend in flawlessly as humans by retracting their ears and tails while in their demi-forms, allowing them to adapt to a variety of different situations without even having to access their individual abilities. While Neko are more suited to combat than kitsune, most of them are still physically weaker than summons of their rank. However, they make up for the physical weakness with extremely potent non-physical attacks, making themselves known as the ninjutsu, genjutsu, and puppet specialists of the summons. Just as they rely on unusual methods of fighting, the neko have an unusual trial for would-be summoners. Instead of involving head-on fights like other summoning contracts, a shinobi must live with the sly cats for at least a week before he/she is permitted to sign the contract and summon the neko to help him/her. The real challenge of this task lies in managing to keep up with their lies and uncanny ability to hide both themselves and the items necessary for the prospective summoner's survival. Even if the contract is signed without this week-long stay, the neko will not respect the summoner and will refuse to listen to him/her. The only way to reach these elusive cats without being their summoner is to enter the world that they reside in, the spirit world. A feat that can only be accomplished by being led into the world by a current cat summoner or by opening a path to the spirit world by using the Eye of Michael and the Eye of Raphael together. Because neko naturally reside in the spirit world, their summoners are part of a group of summoners known collectively as spirit summoners and the summons are part of a group of summons known collectively as spirit summons.
Rules: -Chakra required for the jutsus of specific summons are deducted from the chakra reservoirs of the summons themselves. -A cat has three-fourths the chakra of a shinobi of their rank. -Neko have the same level of stealth as an assassin of their rank. -Genjutsu and resistance to genjutsu is as strong as a genjutsu user of their rank. -Possession is considered a form of genjutsu. - While creating Neko-bi costs chakra, it does not cost chakra to maintain it or move it. When a neko summon disappears, all of the cat-fire that he/she used disappears with him/her. -All summons can instinctively sense the location of their cat-fire no matter how far away it is. -Neko-bi, while it is referred to as cat-fire, has no elemental affinity. It does not burn or spread when touched by anything flammable unless it is said so in the description. -The neko-bi of the various summons and even the summoner all look alike and cannot be distinguished from each other unless a skilled chakra sensor (ex: sharingan user, mind's eye of kagura user) is present. - All cats are able to understand any form of communication related to either humans or cats, be it morse-code or sign language or just regular speaking. - Unless it says otherwise, all cats above rank C are able to talk in both human and cat. -All neko summons have the ability to sense when danger is near and are able to locate hostile shinobi that are at their rank or below. -All cat summons are completely immune to any form of neko-bi. -All neko summons carry around a bottle of fish oil that can increase the power of both regular fire attacks and neko-bi by one rank. The rank of the summon determines how much fish oil he/she has. An E-rank summon has enough fish oil to use twice and each rank up gains enough fish oil for two more uses. Regular cats (the base summon) do not carry any fish oil. The fish oil cannot be taken away from a cat summon and each summon may only use his/her fish oil or extra fish oil that has been summoned separately by the user.
__________________________________________________________________________________________________________________________ Related Jutsus: Name: Stealth Rank: - Description: Fox summoners are often prized for their sneakiness and cunning. Even if they aren't an assassin, they can still sneak around as easily as one thanks to all of the time that they spend around the mischievous foxes, especially during their trial period. Stealth is a passive ability of fox summoners that is just as effective as the stealth of assassins and costs absolutely no chakra to activate.
Name: Neko-bi Rank: D Description: Able to take any shape and form, neko-bi (cat fire/will-o-wisp) is a neko's main weapon. The fire doesn't emit a scent or a sound but it does emit warmth and can be seen, but only by those the user chooses. Cat summoner's are able to utilize this will-o-wisp blue fire in its most basic functions with just D-rank chakra: provide warmth, provide a light that can only be seen by a select few, and provide a momentary distraction.
Name: Cat tools Rank: D Description: The summoner is able to summon the weapons of any of the fox summons and use them for himself/herself without having to summon the actual kitsune. However, a fox's weapon cannot be summoned if the fox is already summoned (ex: you can't summon Aki's daggers if Aki is already using them after she's been summoned).
Name: Neko-bi (summon) Rank: D-S Description: By summoning the neko-bi of certain summons, a summoner can utilize all of the effects of that version of fox-fire without having to summon the fox that the fire belongs to.
Name: Reverse summoning Rank: C Description: Instead of having the summon appear where they are, summoners can instead cause themselves to appear where their summon is by performing a reverse summoning themselves. It is also possible for summons to summon their summon themselves, which drains upon the chakra of the summon rather than the chakra of the summoner.
Name: Cat fur Rank: C Description: Cat fur is what protects cats from neko-bi. By summoning a cloak or some other form of this cat fur (ex: arm guards, etc.), the summoner gains the same resistance to cat-fire as the neko summons. This technique is often used in preparation for attacks with offensive versions of neko-bi. Cat fur also has the additional property of being able to cause the target to sneeze when he/she touches the fur while it is charged with chakra. The effect is actually a genjutsu originating from the fur itself that makes the target believe that he/she is allergic to cats. Because it is impossible to keep one's eyes open while sneezing, the illusion is a good way to catch the opponent off-guard.
Name: Fish oil Rank: C Description: The summoner has the ability to summon up a container with enough fish oil for one use to either power up his/her attack by one rank or to power up a summon's attack by one rank.
Name: Spirit Arena Rank: S Description: By surrounding an area (maximum: 500 meter radius) with will-o-wisps, the user can transport everyone within the said area into an enclosed portion of the spirit world, whether they want to or not. The spirit energy in this closed-off arena, which cannot be escaped, is extremely dense and gives a boost to spirits; including kitsunes, nekos, bijuu/jinchuuriki, and ghosts. Spirit summons now need less chakra (minus one rank) to summon and can have as much chakra as a shinobi (multiply the original chakra by 1.333 for summons that are summoned in the arena and increase the chakra reserves of the summons that are already out by adding on an extra 33.3% of the original chakra amount). Additionally, it takes two less chakra points for the summons to use any of their jutsu. It also takes less chakra (minus four points) for summoners to use any jutsus related to the summons. As for ghosts (ex: the ghosts of Supekutoru Annaiyaku clan) they receive five extra chakra points and use up two less chakra points for all of their attacks. Bijuus and jinchuuirikis, meanwhile, gain ten extra chakra points. Spirit Arena lasts for up to fifteen posts and can be cancelled at any time by any spirit summoner. _________________________________________________________________________________________________________________________ Summonings: Name: Eye of Raphael (aka: Mokona or Raphael) Rank: E [Training rank: -] Description: The Eye of Raphael isn't exactly a summon in the sense that she is brought into this world from the spirit world. When summoned, Raphael is simply changed released from a seemingly lifeless blue jewel to reveal her true form: a cute, white, bunny-egg animal with the stone that she was released from embedded in her forehead. The Eye of Raphael prefers to be called by Mokona, but has nothing against being called by any of her other names, especially when around the other Mokona. When she is released without a host, Mokona will immediately choose the summoner that released her at that time as her new host and will embed her stone form into the summoner's hand. Normally, the stone will not be seen above the surface of the hand, but whenever a fox summon or a technique related to the fox summons is used by the host, the stone will surface and reveal itself. If the host does not want the stone, then he/she can always look for another spirit summoner to hold the stone. Just as she appears, Mokona tends to act very cute and even slightly mischievous at times. However, underneath all that fluffiness lies an observant and extremely loyal personality that is extremely saddened by the pain of any of her friends. Special Properties/Abilities: Mokona can understand any form of communication and communicate in any form of communication. While she is released, those around her can understand anything they hear, even animals. When she's summoned, the summoner and anyone that they wish to bring along automatically enter the spirit world. As soon as they exit the spirit world, Mokona will return to being a stone. In other words, Mokona can only be released while she is in the spirit world. If she's released while outside of it, she will either disappear or transport the summoner and co. to the spirit world. There are two ways to summon Mokona, either through her stone--which can be embedded into the hand of anyspirit summoner--or her earring--which is worn by the kitsune sage or, if there is no such sage yet, the head summoner when Mokona is not summoned. As soon as the Eye of Raphael is released by one method, the other artifact that she can be released from disappears for the duration of her release.Related Jutsus Name: Resonanace Rank: - Description: When the Eye of Michael and the Eye of Raphael are brought together before they are released or embedded, the two will resonate together with a slight glow that will only be noticed when the stone is looked at directly. If neither of the two has an owner, then the Eyes will automatically open a path into the spirit world and forcefully bring whoever is touching them into the other realm. If at least one of the two is embedded into a summoner, then the summoner must charge their chakra through the stone that is embedded within them to allow it to resonate with the other stone. Name: Henge no Jutsu (Transformation Technique Rank: E Description: Mokona, once she's released, can willingly go back into her stone or earring (whichever one she was summoned from) and back out whenever she pleases. A useful technique should the summoner be attacked while in the spirit world. Name: Will-o-wisp Rank: varies Description: While Mokona is not a cat, she is still a spirit, which gives her the ability to use will-o-wisps. Will-o-wisps look and act exactly like cat-fire, their only difference is their name and source. Mokona's will-o-wisp can be used to replenish the chakra of anyone that is in the vicinity. The amount of chakra that can be restored depends on Mokona's current amount of chakra, seeing how the chakra used to restore the chakra reserves of the target comes directly from the summon. This same ability can also be used to dispel genjutsus with chakra equivalent to the rank of the genjutsu that needs to be dispelled and to absorb chakra from one person to distribute or use to dispel the genjutsu of another person. Name: Cat Rank: D [Training rank: C] Description: As expected, the generic summon of this contract are cats. While they may vary in color and size and a variety of other traits, they all look exactly like normal house cats and most of them act like normal house cats. Special Properties/Abilities: Nothing much other than the universal ability of summoned cats to understand writing, sign language, morse code, human speech, and animal speech. Cannot speak in human speech or use sign language. Can write, talk in cat, and tap out morse-code. Can sense when danger is near.
Related Jutsus
Name: Kawarimi no Jutsu (Substitution Jutsu) Rank: E Description: Identical to the substitution jutsu that academy students learn.
Name: Neko-bi Rank: C Description: Able to take any shape and form, neko-bi (cat-fire/will-o-wisp) is a neko's main weapon. The fire doesn't emit a scent or a sound but it does emit warmth and can be seen, but only by those the user chooses. Name: Happy Rank: C [Training rank: C] Description: Happy is, as his name suggests, constantly cheerful and outgoing. With an extreme fondness for fish, he'd do just about anything for it. Of course, he is able to forgo that little addiction when things turn serious. Extremely loyal and protective of his friends. Despite being small and weak, Happy will do anything to protect his nakama. He has a bit of a childish crush on Charle that is very funny to watch at times. Special Properties/Abilities: Usually resembling a regular cat in every way save his blue fur and ability to talk and stand on two feet, Happy sticks out of the crowd easily despite the minor differences. The reason: he's not exactly skilled in acting like someone he's not and will constantly go up to walking on two feet even when he's told not to. However, he does have one useful ability, which is the ability to suddenly sprout wings and fly for as long and as high as he wants.
Related Jutsus Name: All academy-level wind techniques Rank: E Description: Varies
Name: Helping Wings Rank: D Description: Although it does require a lot more effort to fly with a passenger than to fly by himself, Happy is able to act as the wings of his summoner or anyone else by using up a D-rank amount of chakra for each post that he's carrying someone. By carrying his target as he flies, Happy can help him/her make a quick get-away or even help him/her set up for an aerial attack of sorts. However, Happy isn't strong enough to use this technique on someone who is resisting.
Name: Nakama Rank: D Description: Other than the natural boost to fire jutsus that Happy gives whenever he's summoned, Happy can also give a boost (add one rank) to other jutsus by putting a bit more effort into his side-line cheering. This technique cannot be stacked with Charle's Nakama unless the jutsu being powered-up is a wind jutsu.
Name: Neko-bi Rank: C Description: Able to take any shape and form, neko-bi (cat-fire/will-o-wisp) is a neko's main weapon. The fire doesn't emit a scent or a sound but it does emit warmth and can be seen, but only by those the user chooses. Happy's neko-bi is one of the fastest cat fire of the summons. Moving as fast as the wind and with a slicing property that is very similar to many wind jutsus, Happy can use his offensive neko-bi to slice down any that dares to harm his friends. He can also use this fire to create a tornado-like shield without the drawbacks of suffocation that would have been present should actual wind have been used. Name: Charle Rank: C [Training rank: C] Description: Charle is calm and cool, the exact opposite of Happy. Always under control, she always seems to be serious. However, the one thing that she does share with the other cat is an extremely strong sense of loyalty and the willingness to do anything to protect her friends despite being small and weak. Charle constantly refuses to acknowledge Happy's childish crush on her in favor of more serious things--like doing her job--and blatantly rejects every attempt that the male cat attempts to make her happy, which often includes offering her fish. Special Properties/Abilities: Usually resembling a regular cat in every way except for her clothes and ability to talk and stand on two feet, Charle stick out of the crowd easily despite the minor differences. The reason: she refuses to demean herself and take off her clothes or get her front paws dirty for no reason. However, Charle does have one useful ability, which is the ability to suddenly sprout wings and fly for as long and as high as she wants.
Related Jutsus
Name: All academy-level medical techniques Rank: E Description: Varies
Name: Helping Wings Rank: D Description: Although it does require a lot more effort to fly with a passenger than to fly by herself, Charle is able to act as the wings of her summoner or anyone else by using up a D-rank amount of chakra for each post that she's carrying someone. By carrying her target as she flies, Happy can help him/her make a quick get-away or even help him/her set up for an aerial attack of sorts. However, Charle isn't strong enough to use this technique on someone who is resisting.
Name: Nakama Rank: D Description: Other than the natural boost to wind jutsus that Charle gives whenever she's summoned, Charle can also give a boost (add one rank) to other jutsus by putting a bit more effort into her side-line cheering. This technique cannot be stacked with Happy's Nakama unless the jutsu being powered-up is a fire jutsu.
Name: Neko-bi Rank: C Description: Able to take any shape and form, neko-bi (cat-fire/will-o-wisp) is a neko's main weapon. The fire doesn't emit a scent or a sound but it does emit warmth and can be seen, but only by those the user chooses. Charle's neko-bi is a passive fire that soothes and calms the target, releasing him/her from the effects of any genjutsu ranked at either B or below and slowing the effects of poisoning by five posts. Charle's fire can also act as a vacuum by creating a mini-tornado to suck in any jutsus/attacks that are C-rank or below.  Name: Toumei Rank: C [Training rank:B] Description: A passive and harmless cat, Toumei has absolutely no talent in offensive abilities and is about the size of a regular cat in her neko-form. However, she can be slightly conceited and talkative while still remaining calm and controlled. Special Properties/Abilities: While she may be severely lacking in offensive abilities, Toumei is definitely the hardest cat to hit or catch by surprise. With the ability to sense chakra, the best physical senses, a 6th sense that is only rivaled by Shini's, a small stature, and a speed that rivals the speed of a neko a rank above her; Toumei is definitely a hard target to hit making her perfect for distraction positions. However, her true usefulness lies in her honed 6th sense. While she cannot see the future, Toumei is able to see the actions of others in the present time. Although, even the clarity of that often depends on a number of factors.
Related Jutsus
Name: Scry Rank: C Description: If the summoner has seen a certain person/place/thing before, whether or not they paid particular attention to him/her/it, then Toumei is able to show what the target is doing and saying at the present on any surface, even the water molecules in the air if need be. From there, what she is able to show depends, once again, on what the summoner has seen. Using Scry, Toumei is only allowed to show what her summoner had seen (ex: if they've never seen the Akatsuki base, then they won't be able to see it even if the manage to Scry an Akatsuki member in the base). However, it is possible to make guesses by watching the movements of the targets body (ex: swimming through water), noticing the visibility of their body (ex: hard to see because of mist), hearing the sounds surrounding the target (ex: the subtle crunch of the rock beneath their feet), so on and so forth.
Name: Neko-bi Rank: C Description: Able to take any shape and form, neko-bi (cat-fire/will-o-wisp) is a neko's main weapon. The fire doesn't emit a scent or a sound but it does emit warmth and can be seen, but only by those the user chooses. Toumei's neko-bi reflects the thoughts of whoever it surrounds using a method similar to the interrogation technique that ANBU operatives use. It can also be released in smaller sizes and placed into the bodies of allies to enable voluntary telepathy between those with the fire within them. Toumei's cat-fire is one of the easiest, if not the easiest, to negate. While used for telepathy, the targets have the choice of letting their thoughts be known or not known and it is made obvious to the target by a slight burning sensation that something has just invaded their mind, giving them the chance to kai out of it. While it is used to interrogate others, it is slightly harder to negate its effects. While the cat-fire cannot be kaied out of or stopped in any other way in its huge interrogation form, it is also stationary, and can be simply walked out of if need be. As a result, the forced interrogation aspect is often used while the target is restrained. Name: Chesire Rank: C [Training rank: B] Description: A playful little cat about the size of normal house cats, Chesire is always up for a good game of hide-and-go seek, no matter what the stakes are. Of course, he usually wins. Known as the "secret-keeper" amongst the cats, Chesire is experienced in both finding out secrets and keeping them secret until the time is right. Be prepared for slightly late pieces of information that he just so happened to remember in the middle of a battle. Special Properties/Abilities: As in the picture, Chesire has two wings that he can fly with and often carries a ball of string around with him. By using his neko-bi with the string, Chesire is able to control it to attack in whip-like motions that leave first-degree burns wherever they hit.
Related Jutsus
Name: Kai - Dispell Rank: E Description: Identical to the dispell technique that academy students learn.
Name: Telepathy Rank: - Description: A passive ability of Chesire's, telepathy allows the cat to talk to others through their mind, even being able to sound like their conscious if he plays his cards right.
Name: Gibberish Rank: D Description: Anything outside of a 10 meter radius of Chesire will only hear gibberish when trying to listen in on something within a 10 meter radius of Chesire.
Name: Invisibility Rank: C Description: Chesire has a natural ability to turn all or parts of his body completely invisible in every way (ex: chakra, sight, scent, sound, heat). Using the amount of chakra required for a chuunin-level jutsu, the cat can turn himself for up to five posts. Staying invisible for more than five posts is possible, as long as chakra is continuously being invested in the technique.
Name: Persuasion Rank: C Description: By using a mixture of genjutsu and his natural charm, Chesire is able to persuade his target to choose a certain path or idea. Of course, the topic of persuasion must be reasonable and the technique requires at least two posts before it can take effect. While it is possible to use the technique and have it succeed regardless of whether or not Chesire appears in front of his target, the cat, being as sneaky as always, will often choose not to and will instead send subtle hints with his telepathy.
Name: Neko-bi Rank: C Description: Able to take any shape and form, neko-bi (cat-fire/will-o-wisp) is a neko's main weapon. The fire doesn't emit a scent or a sound but it does emit warmth and can be seen, but only by those the user chooses. Chesire can mold his cat fire and then cast a genjutsu over it to create solid doppelgangers of either himself or others. This same technique can also be used to disguise himself as something/someone else. Chesire can cause both the doppelgangers and disguise explode in a burst of blue flames, neko-bi, at will. The flames can cause up to second-degree burns on whoever/whatever they hit with absolutely no harm to Chesire no matter how close he is to the explosion.
Name: Neferpitou (aka: Pitou) Rank: B [Training rank: A] Description: With neither a cat form nor a human form, Pitou is only able to access a demi-form. However, he doesn't really suffer from this, seeing how his specialty is in combat rather than espionage, as with most other cat summons. Completely and absolutely loyal to his summoner, Pitou makes good use of his cunning and intelligence to carry out whatever his summoner orders. Special Properties/Abilities: Pitou is an interesting summon in that he is able to summon puppets to aid him in battle. These puppet can be summoned by either him or his summoner--even when Pitou, himself, isn't summoned--and take up chakra equivalent to their rank. All jutsus used by these puppets requires chakra from whoever summoned them unless it is stated otherwise. While anyone can summon and control the puppets, only puppet-masters can fully use them; others will only be able to drag the dolls around as portable shields or something. While Neferpitou isn't the strongest or fastest of the cat summons, he is definitely the most agile, flexible, balanced, and dextrous, all traits that make him the best dodger of the summons.
Related Jutsus
Name: Kawarimi no Jutsu (Substitution Jutsu) Rank: E Description: Identical to the substitution jutsu that academy students learn.
Name: Bunshin no Jutsu (Clone Technique) Rank: E Description: Identical to the clone technique that academy students learn.
Name: Kai - Dispell Rank: E Description: Identical to the dispell technique that academy students learn.
Name: Suicide dolls Rank: D Description: Exploding puppets that Pitou can summon when he needs to. Each puppet explodes with the force of two exploding tags and can be maneuvered as if they were regular puppets. The dolls all resemble Pitou in shape and, with the cost of an extra chakra point each turn, can be made to look exactly like her with a genjutsu. Exploding the dolls takes no chakra when Pitou performs it, but takes up a D-rank amount of chakra when the summoner performs it.
Name: En Rank: D Description: By expanding his aura throughout an entire area (maximum of 100 meters from her current location), Pitou is able to sense, locate, detect, and even identify everyone and everything that emits chakra within the area.
Name: Feral Rank: C Description: During his Feral mode, which lasts for a maximum of ten posts, Pitou is unable to use any of his puppets as he attacks wildly in a berserk manner. In return, though, he gains an incredible boost in all other areas. All of his physical attributes and Kai are increased by one entire rank. To complete this wild image, Pitou's hair grows messier and he prefers to attack on four feet with his newly grown nails and teeth. Despite his seemingly wild and thoughtless attacks, Pitou makes sure to stay away from his summoner and prevent any attacks to them; although, the safety of the summoner's teammates cannot be guaranteed. Feral can only be activated when Pitou is cornered and under immense pressure.
Name: Doctor Blythe Rank: B Description: A medical doll, Doctor Blythe cannot move from where it was summoned and is constantly connected to whoever summoned it (usually by the tail/tail-bone), restricting the puppet-summoner's movements as well seeing how its puppeteer must stay within ten meters of the doll. However, this can be a good thing by keeping the summoner anchored down against wind jutsus and such. Of course, Doctor Blythe's main purpose isn't as an anchor, but as a nurse. A fact that is made obvious by its ability to use all medical jutsus up to C-rank along with Hekirekite no Jutsu (Thunder Hands Technique), Hone Chiyu no Jutsu (Bone Healer Skill), and Chiyute No Jutsu: Ichidanto (Healing Hands Technique: Major). Doctor Blythe and Terpsichora cannot be controlled by the same being at the same time. Doctor Blythe can stand up to three A-rank attacks.
Name: Terpsichora Rank: B Description: Terpsichora is a doll focused around aggressive and relentless attacks. Like Doctor Blythe, though, it cannot move far from whoever brought it onto the field. Of course, the range is extended and it's not connected to its summoner in any way. Terpsichora may travel up to a maximum 10 meters away from its puppeteer. Terpsichora's strength and defense rivals that of a B-rank taijutsu user and its speed rivals that of a B-rank assassin. However, the constant creaking noises, even though they're very quiet, of its joints keep it from being as stealthy as an assassin. With it's physical prowess and poisonous claws and teeth, this puppet is a fearsome close-range fighter but lacks in long-range fighting. Its only long-range ability is shooting poison-tipped needles at the opponent (maximum of 500 every time it's summoned). Furthermore, a solid hit with two B-rank attack or higher at any of the joints will damage the puppet enough to keep it from moving the damaged joints.
Name: Neko-bi Rank: B Description: Able to take any shape and form, neko-bi (cat-fire/will-o-wisp) is a neko's main weapon. The fire doesn't emit a scent or a sound but it does emit warmth and can be seen, but only by those the user chooses. The neko-bi of Pitou can only harm living flesh and will do so no matter whose flesh it is, be it the summoner's flesh of Pitou's flesh. Despite these dangers, its ability to harm flesh on a cellular level, making healing any wounds caused by this cat-fire a great hassle, makes it a valuable technique in a fight and is often used to strengthen and support nonorganic objects like puppets. Name: Kirara Rank: B [Training rank: B] Description: A loyal guardian, Kirara is built to defend her summoner no matter what may happen. An excellent and portable bodyguard with her ability to shift easily between a smaller, doll-like form to a larger, demonic form, Kirara is suited for any situation. While in her smaller form, she is no taller than half a foot. While in her larger form, she is as large as a horse. Special Properties/Abilities:Large fangs and razor-sharp claws that she can retract to keep sharp are Kirara's main physical weapons. In addition, she is able to "run" through the air easily even when carrying a passenger despite the lack of any visible wings.
Related Jutsus
Name: Henge no Jutsu (Transformation Technique) Rank: E Description: Kirara is able to turn into a smaller version of herself for easy transportation and to remain less conspicuous when not in battle. The transformation is not an illusion and is completely real in every way. Turning back into the larger version requires the same amount of chakra.
Name: All academy-level fire techniques Rank: E Description: Varies
Name: All genin-level fire techniques Rank: D Description: Varies
Name: All chuunin-level fire techniques Rank: C Description:Varies
Name: Neko-bi Rank: B Description: Able to take any shape and form, neko-bi (cat-fire/will-o-wisp) is a neko's main weapon. The fire doesn't emit a scent or a sound but it does emit warmth and can be seen, but only by those the user chooses. Kirara's neko-bi has often been compared to the flame of the sharingan's Amaterasu in terms of its stubbornness. While it definitely can't burn through everything, this cat-fire is extremely persistent and will continue to burn despite the lack of any fuel or base and is as fast as an assassin of Kirara's level. In addition, Kirara is able to form objects as simple as wall or as complex as intricate weapons should they be needed. In terms of strength, the fire has the heat of a completely blue flame and can spread as quickly as one if he want it to. Name: Fai Rank: A [Training rank: S] Description: Usually appearing in his human form, there is really no difference in fighting strength or style between Fai's human form and his cat form. Although, he is slightly faster and more agile while as a cat, but that's only because he doesn't have a staff or cloak with him when in that form. Even in human form, Fai is able to withstand extremely cold temperatures no matter what he's wearing. Of course, that doesn't stop him from keeping an extremely large cloak for protection and to provide warmth to his summoner should the need arise. Although he may appear charming and kind, Fai is icy underneath his warm exterior. He doesn't like to talk much about himself and will always change the topic, cheerfully, whenever it starts heading towards him. Despite that, though, he can be trusted to do what needs to be done. Special Properties/Abilities: The most ninjutsu-oriented summon in this contract, Fai definitely has the largest range of attacks to choose from, but sacrifices physical strength for his wide array of techniques--although, he's still fairly fast and agile making him more than able to dodge a good number of attacks. As a result, he is about as strong as a genjutsu user of his rank. However, Fai does have a number of additional perks. When summoned, any wind, ice, and water jutsu--except for Fai's--is immediately strengthened by one rank. In addition, Fai is able to lower the rank of the chakra cost for any wind or water jutsu that he uses (this is already shown in the lowered ranks of the jutsus). While in his human form, Fai also dons a large coat and wields an intricate staff. The coat is able to deflect any ninjutsu attacks that are A-rank or below and the staff can reflect genjutsu attacks of B-rank or below back at the opponent without them being able to kai out of it for at least one post.
Related Jutsus
Name: Kawarimi no Jutsu (Substitution Jutsu) Rank: E Description: Identical to the substitution jutsu that academy students learn.
Name: Kai - Dispell Rank: E Description: Identical to the dispell technique that academy students learn.
Name: All academy-level water techniques Rank: E Description: Varies
Name: All academy-level wind techniques Rank: E Description: Varies
Name: All genin-level water techniques Rank: E Description: Varies
Name: All genin-level wind techniques Rank: E Description: Varies
Name: All chuunin-level water techniques Rank: D Description: Varies
Name: All B-rank water techniques Rank: C Description: Varies
Name: Frostbite Rank: C Description: When his staff comes directly in contact with his target's skin, Fai is able to give the opponent instant frostbite in the area that the staff touched. When used properly, this technique can cripple and even immobilize the opposing shinobi.
Name: Sealing Barrier Rank: B Description: A multi-purpose technique, Sealing Barrier can be used to both stop attacks and, should the need arise, escape from a battle to the spirit world. Escaping requires the barrier to have been up for at least one post. Sealing Barrier can withstand an unlimited amount of B-rank attacks and below, two A-rank attacks, and/or one S-rank attack. The barrier appears as an icy dome that completely surrounds, even underground, a sphere-like area with a ten-meter radius.
Name: Ice Puppets Rank: B Description: If any water is nearby, Fai is able to manipulate the water into dolls and freeze them to create ice puppets with complete mobility. This technique cannot be used on water that an enemy is currently using. The ice puppets are fairly fragile and can only withstand as much damage as a shadow clone. The jagged ice that they are created from can cause some physical damage, but the puppets are most damaging when they are destroyed, an event that causes them to explode and send out potentially deadly shrapnels of ice in all directions. Up to five ice puppets can be created at one time; in other words,it is possible to have more than five puppets but a B-rank amount of chakra can create five ice puppets maximum, less may be created at one time but the chakra cost will remain the same.
Name: Neko-bi Rank: A Description: Able to take any shape and form, neko-bi (cat-fire/will-o-wisp) is a neko's main weapon. The fire doesn't emit a scent or a sound but it does emit warmth and can be seen, but only by those the user chooses. Fai's neko-bi is able to drastically lower the temperature at an instant's notice, allowing him to freeze anything he chooses. However, he is unable to control ice so the timing must be precise when he chooses to use it to increase the power of his water techniques. While Fai is able to control when the temperature will freeze, it still doesn't take out the need to focus on timing with this cat-fire. Name: Nekomata (aka: Neko) Rank: A [Training rank: A] Description: A Nekomata (two-tailed cat spirit) with the ability to shift sizes and change shape, Neko can range from being small enough to ride on a kid's shoulder to being as big as a fairly large horse. Her natural coloration is pure black fur and bright, will-o-wisp blue eyes. In her bigger forms, it looks as if her body is slightly blowing away like smoke. The effect is especially emphasized at her feet, where the black bur looks as if it is flowing back even more solidly. When small, she resembles an everyday housecat; when big, she resembles a large panther. Although Neko could care less, she often hides the startling blue of her eyes in an illusion of golden topaz to appease the wishes of her summoners. She also uses her proficiency with illusions to make her two tails seem like one and only dispels the illusions when in a battle. Despite that habit, though, she could very well care less for being secretive, but she is loyal and will listen to her summoners. Special Properties/Abilities: Neko has access to the same abilities of most spirits: mind-reading, walking through walls, levitation, and invisibility. She has the ability to cast illusions, but they are nowhere near as diverse or strong as those of a fox summon of her level. Instead, her prowess lies in possession and animation or, in some cases, reanimation. In addition, her senses are much more sensitive and her spiritual intuition allows her to tell whether or not danger is near or something dangerous is about to happen. She is also physically stronger than Kitsu and more flexible. Being a demon spirit, Neko can sense when bijuu are near.
Related Jutsus
Name: Kai - Dispell Rank: E Description: Identical to the dispell technique that academy students learn.
Name: Nekostuki Rank: A Description: Like its counterpart, Nekotsuki (cat possession) is a possession technique. However, it can be used in more ways than the Kitsunetsuki. Neko can possess up to three living or dead beings at once through the same methods that Kitsu uses for Kitsunetsuki. Nekotsuki requires the target to be within Neko's sight and must remain within five miles of the user's body when possessed. The body can sustain minor injuries while possessed by Neko, but any life-threatening or major injuries will take her out of the body. When possessing two bodies or more, Neko becomes unconscious. She can remain conscious when possessing one being. However, if she chooses to become unconscious while possessing only one body, Neko can read the latest thoughts of the being (up to two hours ago). She can possess animals and humans. Nekotsuki can only be used seven times a battle, counting failures.
Name: Reanimation Rank: B Description: Neko can control inanimate objects and dead bodies by using Reanimation. Although it is similar to Nekotsuki, Reanimation has its differences. In Nekotsuki, the user can talk and sense through the person they are possessing and they can control living beings; however, Reanimation only works on inanimate and/or dead objects and does not allow Neko to speak or sense through the objects/bodies that she is controlling. Even then, the inanimate objects must resemble some living object (ex: a statue of a dog or a horse-shaped tree) and can only use the movements of the living object that it is based off of (ex: a bird-like stone statue can fly but a dog-like bush cannot) while maintaining the properties of the material it is made from (ex: a wax model will melt and a stone dog will sink). When the properties of the material and the living being that the object resembles crashes, the properties of the being are taken into account (ex: a stone dolphin can swim). The effects of the jutsu disappear once the object or dead body is disfigured so much that it is no longer recognizable.
Name: Reincarnate Rank: B Description: After being killed/dispelled, Neko can Reincarnate as a solid panther-like animal for up to fifteen posts. Her eyes change from a will-o-wisp blue to the topaz that she usually covers her eyes in. In this form, Neko maintains her original agility and speed along with an added boost in strength thanks to her solidification. She can no longer use any of her techniques except for a down-graded version of the Neko-bi: it can still cause major burns, explode, move at the same speed, shift forms, and light up dark places but it no longer causes nightmares and everyone can see its light. Neko also does not have the spiritual intuition that warns her of danger. She still maintains the ability to change size, but can no longer shape-shift. However, she can cause damage equivalent to an B-rank taijutsu technique, complete with claws and teeth. Furthermore, her ability to resist genjutsu remains the same and her physical senses (smell, taste, hearing, etc.) are enhanced. The enhanced senses allows her to see through the stealth of a Jounin-level assassin. The move can only be used once a day.
Name: Neko-bi Rank: A Description: Able to take any shape and form, neko-bi (cat-fire/will-o-wisp) is a neko's main weapon. The fire doesn't emit a scent or a sound but it does emit warmth and can be seen, but only by those the user chooses. Neko's fire is extremely destructive and will explode either on contact or when she wishes it to explode, depending on her preference at the time. Even when the flame doesn't explode, it can still burn. While it is not a purgatory flame, it is still as strong as an A-rank fire jutsu and can burn/explode through nearly everything. Because Neko is immune to her own fire, though, she can surround her body with it to give a boost to her offense or defense without having it explode. The fire must be seen by everyone for at least one post before its offensive properties can be used.
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Posted: Sun Jun 27, 2010 3:19 pm
Name: Shini Rank: S [Training rank: S] Description: Shini, the boss summon, is a boy. Yes, a boy. Not a girl despite what his human form may look like. He even acts like one, and has a habit of exploding with anger whenever he's mistaken as a girl. A very touchy cat, it's not even safe to call him a little kid, even though he technically is a kid. Albeit, a hundred year old kid. The child of the leader of the neko, Shini holds immense power, but his immaturity keeps him from being able to control the power properly and puts a limit on how much power he actually has. Despite the restrictions, though, he is still the strongest of the summons in most if not all aspects, especially in speed and dodging, and has the largest chakra reserves. In his demi-form, he is able to levitate and looks very much like a kid-sized ghost. In his neko-form, Shini becomes much more solid and grows to the size of a large house. Special Properties/Abilities: Shini's specialty lies in a technique called Menace, which is the basis for most of his jutsus. While there is a base form of Menace he can utilize in both forms, all of his other techniques (excluding his neko-bi) vary on the form that he is using. In his demi-form, Shini focuses on defensive abilities. In his neko-form, Shini focuses on offensive abilities.
Related Jutsus
Name: Menace Rank: - Description: A passive ability that's constantly active no matter what form is used, Menace allows Shini to immediately tell when an attack is about to hit him. With this sharingan-like ability, he can dodge and predict an opponent's movements. While it's results are similar to that of a sharingan's, it's concept is different. Whereas a sharingan guesses and predicts by analyzing the opponent's movements, Menace allows Shini to see danger as auras of different colors, allowing him to tell if something will kill him, if it was an accident, if it had killing intent, if it will simply injure him, etc. and react accordingly to each situation.
Name: Intangibility Rank: - Description: While in his demi-form, it is impossible to attack Shini directly and it is impossible for Shini to attack directly. While genjutsus still affect him, he will simply go through every other attack. Of course, all of his attacks will also go through his opponent. However, the attacks in which he turns an ability of his opponents against them is not handicapped in the same way and are able to hit. Intangibility is not available or active in his neko-form.
Name: Aura Rank: - Description: While in his neko-form, Shini is surrounded by a layer of destructive chakra that causes harm to anything alive that gets within one meter of his body. Inanimate objects are not harmed. Should an attack, such as a ninjutsu of some sort, manage to get past the chakra layer and hit Shini, the pain and menace within that attack is absorbed and used for later but the damage is done and the pain is felt. Aura is not available or active in Shini's demi-form.
Name: Redirect Rank: Varies Description: By grasping onto the Menace that Shini sees, he is able to redirect the Menace of his opponents to either stop their attack or turn it back on them at full force. The chakra required for doing this depends on the rank of the attack. B-rank attacks and lower take one rank more of chakra. A-rank attacks and S-rank attacks both take an A-rank amount of chakra. Redirect can be used by Shini in both of his forms.
Name: Neko-bi Rank: S Description: Able to take any shape and form, neko-bi (cat-fire/will-o-wisp) is a neko's main weapon. The fire doesn't emit a scent or a sound but it does emit warmth and can be seen, but only by those the user chooses. Shini's cat-fire is interesting in that he is only able to use it in his neko-form. With the ability to absorb the pain and menace of attacks that manage to hit him, Shini can combine it with his own chakra to create an extremely concentrated ball of neko-bi that adds on the strength of the attacks to an A-rank amount of power. Add an extra quarter rank of power for D-rank attacks and below, an extra half rank of powerC-rank to A-rank attacks, and an extra rank of power for S-rank attacks and above. __________________________________________________________________________________________________________________________ Sage Mode: Description:
Abilities/Bonuses: - Ability to sense both natural and spiritual chakra (spiritual chakra refers to bijuu chakra and the chakra of spirits/ghosts). - Development of a sixth sense that helps to sense whenever danger approaches. - Faster reflexes and overall speed/strength increase. Speed increase isn't as great as kitsune sage's. -Overall dexterity, agility, flexibility, and balance increase. -Neko-bi can be cast with less chakra (lower chakra cost by one rank). -Natural resistance to both regular fire (as if fire was the summoner's main element) and cat-fire (complete immunity). -Genjutsu is higher by one rank and resistance to genjutsu is higher by one rank. -Increased sense of smell, hearing, and night-vision. -Can attack with newly grown claws and teeth. -Ability to speak to and understand animals. -150% increase to chakra. -It is possible to access demon chakra and use the sage mode at the same time.
How to achieve: The trial to become a Neko sage is extremely brutal, a necessity to develop the sixth sense. Many stages require the to-be sage to have all of his senses blocked while attempting to dodge incoming attacks. -At least 2 posts to go to and ask Shini to meet up with his father and begin the sage training. -At least 2 posts of arguing with Shini until he finally agrees and teleports the summoner to his father. -At least
------------------------------------------------------------------------------- Current Sage:
Summoners: - - -
Property of Kagetsukiko No other guilds were used in the making of this summon Ideas from XXXHolic, Tsubasa Chronicles, 07 Ghost, Fairy Tail, Hunter X Hunter, Alice in Wonderland, Psyren, and Inu Yasha
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