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Oryn

PostPosted: Mon Mar 15, 2010 1:24 pm


So who's picked up Battle Missions and gone over the new Kill Team rules? I find the new version very lacking. It's easier to run, and it's much like Necromunda-Lite, with victory determined by bottle rolls, but it's so loosely written than it's incredibly easy to break the game. It's going to take extensive house ruling and homebrew FAQ's to make it workable and fair.

For instance, Azimaith and I were discussing the most horrible Kill Teams we could field. The two worst are thus:

Tyranid Kill Team
Doom of Malantai - (Eternal Warrior)
+ Anything else that fits in the points.

I think this one is pretty self explanatory. Doom kills units in the radius, every model in the new KT is a separate unit, Doom sucks wounds out of nearby models, can't be instant killed by a krak missile or power fist, nonsense happens.

Ork Kill Team
Nob - Shoota Choppa (Scout)
Nob - Shoota Choppa
Nob - Shoota Choppa
Battlewagon - 3x Big Shootas, Deffrolla, Armor Plates, Grot Riggers (Move Through Cover)

This one is pretty much the same only instead of hitting a radius, the Battlewagon Tank Shocks, and nails multiple units with the Deffrolla. Armor Plates and Grot Riggers to keep it moving after damage, and the Deffrolla and MTC keep it from getting hung up on the Terrain heavy board. (2d6 take the higher with a re-roll, looking for anything but a one. Gonna need to roll snake eyes twice to immobilize yourself.) The three Big Shootas are for soaking up damage results, and in the event that everyone retreats up to third story terrain, shooting at them. The Nob with Scout is always inside the Battlewagon, thus conferring Scout onto the Battlewagon, so it can be in a position to strike ASAP.

We also thought it would be horrible and ridiculous to give either the Battlewagon or Doom the Turboboosters USR, but it looks like the actual rule is for Bikes and Jetbikes only.

I think personally, I'd probably restrict anything with an AV over 12 (or possibly any AV), as well as anything with psychic powers. I'd restrict Special Characters, but that would mean that Snikrot and Marbo would be ineligible for Kill Team, where they'd probably be most likely to show up.
PostPosted: Mon Mar 15, 2010 2:47 pm


I have lost faith.

Hoxtalicious

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Oryn

PostPosted: Mon Mar 15, 2010 3:42 pm


Lt. Brookman
I have lost faith.


In what exactly? GW? God? Me? People in general? Note, I AM proposing that house rules be enacted when running Kill Team to avoid these sorts of shenanigans.
PostPosted: Mon Mar 15, 2010 7:22 pm


A pretty common house rule on small games (initially posted for 40k in 40 Minutes):

Nothing with more than 3 Wounds
Nothing with a 2+ Save
Nothing with a Total Armor over 33

Caleidah

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PostPosted: Tue Mar 16, 2010 1:46 am


Kill Team is horribly broken, but I doubt that's going to stop some of my group regulars from coming up with those lists that will make for some very intense fights.
PostPosted: Tue Mar 16, 2010 2:08 pm


my idea of the kill team would be to exclude all vehicles and monstrous creatures, leaving only infantry/jump infantry/bikes - and possibly excluding even jump infantry/bikes to avoid "genestealer chasing jetbike" scenario

Van Evok

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PostPosted: Tue Mar 16, 2010 2:11 pm


Oryn
Lt. Brookman
I have lost faith.


In what exactly? GW? God? Me? People in general? Note, I AM proposing that house rules be enacted when running Kill Team to avoid these sorts of shenanigans.
GW. It should come as no surprise, but alas, I am naive. crying
PostPosted: Wed Mar 17, 2010 12:49 am


In Emperor I trust, everybody else needs to pay in cash, and adeptus GW need pay double - anonymous Rogue Trader

Van Evok

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PostPosted: Wed Mar 17, 2010 3:37 am


I'll probably take a squad of Elysian veterans backed by one or two Drop Sentinels, or a Valkyrie minus rocket pods.
PostPosted: Wed Mar 17, 2010 4:30 am


Wolf Guard. Or a pack of Grey Hunters.

A nice and fitting squad for the game would be Sternguard veterans, complete with as many upgrades as you can humanly possible squeeze into a squad.

Lady Blodwynn

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PostPosted: Tue Apr 13, 2010 1:05 am


Space Wolf Venerable Dreadnought with an assault cannon, DCCW with heavy flamer, extra armour and a Wolftooth Necklace. Risky but totally worth it. All I need now is a proper USR! pirate
PostPosted: Tue Apr 13, 2010 7:49 am


Why not a Blood angel dreadnought with the blood claws i think thats what its called but get two blood claws.

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Darkweaver66

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PostPosted: Tue Apr 13, 2010 8:12 am


xXAkito-senpaiXx
Why not a Blood angel dreadnought with the blood claws i think thats what its called but get two blood claws.

most likely because she doesnt play blood angels...
PostPosted: Tue Apr 13, 2010 8:33 am


Aww okay then but it would be cool though. A dreadnought that never stops attacking in the assault phase thats just insane.

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PostPosted: Tue Apr 13, 2010 1:40 pm


I'm not a fan of the handsome marines. I prefer mine rugged. blaugh

Not that I play Space Wolves, I'm just looking at this as both a fun gaming possibility and the perfect excuse to finally get a Venerable Dreadnought boxed set.
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