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Posted: Thu Jul 02, 2009 12:14 pm
On the topic of drill ORPs....
INPUT NEEDED! <333333333333333
So I was discussing some possible methods to make these ORPs as hilarious realistic as possible with some folks, and a few ideas sprang up.
1- A set list of 'things that go right' and 'things that go wrong' which players use during actions to add in the 'unknown' element.
(aka: Lyv and Rui dive, I randomize a #1, which is 'get's nailed badly by a faux thread string' I then can write where it hits them and how they deal with it. Keeping in mind that it is a BAD nailing. xD! ) This way, what you roll is what you do, no chance to evade.
2- Leave the scenarios open, but a mod (elected by us... perhaps someone who doesn't want to participate for some reason or has a sick dragon etc....) randomly tosses out stuff.. like getting hit badly with a faux thread string. Only we have the option to roll 1-10, with rolling the bigger number being an evade, and the lesser getting it square. Everything in between is a degree of those two.
3- A combo of 1 and 2.
4- Winging the whole thing. (no pun intended.. lol)
That is all I've got, but I'd love to hear what everyone else may have~!
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Posted: Thu Jul 02, 2009 12:41 pm
I like option number 1. Predetermine things that can happen. We'd have to come up with different interactions to be randomized between.
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Posted: Thu Jul 02, 2009 12:42 pm
Mm...well 1 and 2 seem to have a chance element. If there is already a preset 1-10...1-20 elements of good to bad stuff for the flight then 1 probably would work just fine. Maybe post an OOC list from 1-10 or 1-20... before the thread starts of major things that could happen. Then everyone can just random roll their post then edit and write what happens.
Of course the 3 option always works but it doesn't offer the chance element.
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Posted: Thu Jul 02, 2009 12:46 pm
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Posted: Thu Jul 02, 2009 1:37 pm
Man.
So this is how lame I am. I didn't even know we had an OOC forum, never mind a plotting thread for our wing! Oh dear. XD
But, I backread - and I am excited too! And happy! And many other emotions not excluding embarrassment, but... moving on...
I like option #1 best, but I'd be happy with any option just as long as there's some element of pre-determined actions involved ^^
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Posted: Thu Jul 02, 2009 2:28 pm
My only concern/suggestion/whatever is that the rider and dragon's experience and personality should be taken into account. As far as I can tell, some pairs would be more inclined to make mistakes then others.
'course, accidents happen. That's just my two cents. o.O
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Posted: Thu Jul 02, 2009 3:01 pm
Holy: I thought about that, but then I realized that those 'stats' would be reliant upon a standard measure we don't actually have for every dragon. For instance I could be all 'mahahaha Rui ish supah green and she'll have super agility... ' but that would just be my opinion. Without a shop-wide reckoning of skill and experience, there just really isn't a 'fair' way to take those factors into account.
Though, if we all decided to roll for stats, that would mitigate it... but then you'd still be dealing with "oh but my rider has been flying for XYZ years more then yours and you have greater stamina?!? GRR DICE!"
*ponders as she types*
'Course, we could always harass lovingly ask Tsu and Sou for their opinions on how to best translate what we have written in profiles into numerical stats that would be fair for everyone. So, if say Ruinnth has long wings, she'd have -1 whatever I roll for agility but +2 for whatever I roll for stamina... etc...
edit: Gah, but then we'd get into numerical stat limits on the physical attributes of the colors... cause a green rolling as high as a bronze on stamina would be a bit weird (if a YAY for Rui >___>! *bricked*)
edit 2: That, and as a side note...I totally do not think intelligence should be a stat. ='( !
*ponders some more*
Does any of that even make sense? XDDDDD!
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Posted: Thu Jul 02, 2009 6:41 pm
Perhaps we could have two different sets of "expecations", one set for bronzes + browns and one set for blues + greens. Then within those two fields, greens like Ruinnth would clearly do generally better than a newbie like Hallianth - but bronzes and browns would just be on a totally different level. That way you're only comparing within similar classes...
Ummm, if that makes any sense at all XD
edit: Also, maybe rather than agility/endurance we could just have a question of "how well does the dragon avoid thread/others?" As far as stamina goes, the size differences are so big that I feel like all greens are going to have roughly the same stamina, as are all blues, etcetera. Right?
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Posted: Thu Jul 02, 2009 8:34 pm
Maybe we should avoid making this too complicated because then it just gets hard to play. It might be good to have the random roll results be more general then folks can "elaborate" the really wrong or the really skillful way things are done.
Like if our 1 - 10 has things like this with examples.
1 - Something goes Horribly wrong - (Examples - blindside another dragon, full hit of threadfall...etc)
5 - Performs Well as you've been trained to do. ( Examples - Standard stuff - sticking with your wingman, following thread down and catching it before it burrows...etc)
10 - Super Cool - You've got Skillz, Baby (Examples - Aerobatic maneuvers that help you save another rider from threadfall they didn't see, kill 3 thread streams with one firey breath...etc.)
Then folks can come up with something that fits their dragon's color and works with the roll they made.
Just an idea... smile
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Posted: Thu Jul 09, 2009 1:14 pm
So far the general consensus is for a loose number draw thing with pre-set (generalized) actions? If no one objects, once I can jump back in here all gung-ho again (middle/end of July) I'll draft up a few actions for the first drill and y'all can add/subtract whichever you want before we get started. (Unless someone would like to volunteer to do it now? =O )
Also, I think Hurricane Wing is winning, but I'll leave the poll up until we get that 11/12 number we got last time. <333
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Posted: Wed Jul 15, 2009 6:55 pm
ORP Drill Practice Numero Uno ~! The Forward V Formation. Randomize a number 1-?? and your following post must include the action you have rolled. Action List (First Draft) 1- You rock! You and your dragon have just completed your mid-air adjustments perfectly! 2- Oops, your timing was a little off! Don't worry about it too much, no one noticed! 3- ASLDLJAHFAJFH!)@*$&*!!! You just scraped the wings of the dragon to your right/left! Expect a reprimand after this drill! 4- Fantastic! Your dragon kept perfect spacing during the trip between while in formation. 5- Not too shabby! You and your dragon were a little behind the motion, but that can be fixed easily enough! 6- What was that? Was it a bird/bug/sneeze? Whatever it was, you just missed the last order/blink between. Better ask your dragon what just happened and expect a query from Lyveana about what happened to you. 7- Great Job! Your formation flying is a great example for the rest of the Wing to follow! Whoever just rolled a bad scrape should emulate you! 8 - That was a mediocre jump between while in formation, but not bad enough to warrant a stern lecture. Expect to meet with either Lyveana or R'than about ways to improve your timing. 9- Your dragon just sneezed some residual flame, uh oh! Expect a query from Lyveana about THAT one. This is a close quarters drill. Why didn't you double check to make sure your dragon had cleared it all from their system? 10- You are doing exceptionally well! Sleep well tonight on job well done. (And if you've done anything bad before or after this roll, your lecture has just been lessened) 11- That was a nasty wind shift, but you and your dragon handled it perfectly! Good job! 12- That was a nasty wind shift, and you and your dragon got jostled a bit. Not too bad, but there is room to improve. 13- That was a nasty wind shift, and you and your dragon just got blown out of formation. Correct it quickly! 14- The sun as in your eyes for a moment, but you recovered well enough. I'm thinking we should put in more good things then bad things, that way not everyone is in the gutter if we all have horrible randomizer luck. XD! If anyone thinks of something or wants to delete something on this list, quote, make your adjustments, and we'll all decide what stays/goes. <3! ORP will go up not long after we have a final list we all agree on.
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Posted: Wed Jul 15, 2009 9:29 pm
I will have to think about the list a little because I don't know if I'd add the "punishments or good jobs" into these rolls. I think they should only be about the flight themselves and what comes after depends on the RP. Not saying that some things shouldn't be reprimanded...or praised but I think that should be part of a RP after the fact interpreted by the RP itself.
Not sure about number 9. How's a rider suppose to check to see if a residual flame is in his system? Not like a rider can climb over his dragon's nose in flight with a kleenex and tell the dragon to blow. LOL!!
I noticed one thing, since Lyv and her dragon will be rolling on the same lists, the parts where the Reprimands/praises and bad stuff come in don't really work for her. LOL.
Another thing I was thinking...on the RP aspect if this list is used for the Wing on a regular basic, how do we manage for example says a dragon/rider does poorly on something and thru RP works to improve?? Not sure how that would affect this list but I would think that something should occur.
I almost think that the list should be put one end extreme good...the other end extreme bad. Then if you needed to do a modifier roll... towards the positive end as your rider improves thru RP it could be done.
Just thoughts and ideas... smile
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Posted: Wed Jul 15, 2009 11:08 pm
*rubs chin*
So you're thinking go even more generic then that? Like ... " Wind blows furiously and you handle it poorly?" or just "Wind blows furiously" ??
As for the residual flame, dragons have a second stomach for that stuff, I'm sure if a rider asked them they could belch in a safe direction to double check nothing is left. ^___~ I haven't seen my Dragonsdawn or White Dragon in awhile, but I vaguely recall them going into detail about how the dragons deal with the firestone stomach. If they 'think' about it.. they can deal with it? Perhaps I am wrong? Figure if the practice of stoking your dragon before a Threadfall/drill is true, then the reverse must also be practiced to avoid random fireburps?
Also, the lists would constantly change as time goes on. We could conceivably doctor the odds as everyone improves (which is the point of group work ICly) by having fewer negatives on the list at all. I have no problem making up new stuff for everyone to keep or throw away each time we do this. But as far as improvement goes... tbh I don't want to start factoring that until we find out how the staff runs a threadfall. ( Cause y'know.. we totally HAVE to kick butt at it. XDDD! ) The system will change in order to mirror whatever they do when the time comes, kind of like how the IC system would change once the dragonriders actually experience Fall and change their drills to better prepare. Adding more rolls and factors would, however, mitigate the simplicity of a one-roll system. We'd start getting into the complex stuff we already tossed out earlier. Rolling once for positive or negative and then again for the modifier would mean a 'rp' thread full of dice rolls.
On the punishment/good job thing. That sort of stuff occurs in real time, with the extremes of it (aka a severe lecture or a battle star of ubar courage) happening after wards. Chance dictates what happened, but the RP dictates how one handles it. I'd hate to see that go because then the RP would be less group oriented and would probably morph into a bunch of people rolling for their own actions and just typing up personal responses all on their own. It was my thinking that by adding scenarios that included other players (like the 3 and the 7) it would foster group roleplay. If, however, having rolled-for reprimands and deserved praise included is too objectionable, then by all means let us ax it.
On an aside, these first two or three drills will be run kind of like how a drill sergeant runs his new recruits through the basics to better know their strengths and weaknesses. He knows everyone knows how to do a push-up, but by watching everyone do it all at once, he can figure out who is good and who needs extra help. Lyv would expect that everyone has drilled in a V formation before, since they've been doing it since they were Weyrlings. She and R'than would be hanging back on this one to better acquaint themselves with their wingmates.
Likewise, any extreme accidents would be hard to come by in this case, since everyone should be fairly good at it yes? The same will be said of most drills until The Real Deal (aka Thread) shows up and folks start getting hurt. Also once the wing starts the serious Faux Thread drills, I expect there will be accidents when things get more dangerous. At those points Lyv and R'than will be subjected to the same rolls as anyone else whenever they are actually flying with the wing. So basically, the only time those two would be exempt is if they are observing, as they will be in this drill. ('Cause... how can they mess up if they are observing? XDD!) Same goes for wounded riders and what not. If you have an IC reason to attend a drill, but not to participate, they would not have to roll.
And rofl, no need to clarify Kai, thoughts and ideas are the purpose of this thread. XDDD!
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Posted: Wed Jul 15, 2009 11:48 pm
Side note; 12 counts in the poll! Looks like Hurricane wins! 8DDD!
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Posted: Fri Jul 17, 2009 12:04 pm
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