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Will you join this RP? |
yes |
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100% |
[ 5 ] |
no |
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0% |
[ 0 ] |
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Total Votes : 5 |
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Posted: Mon Jun 15, 2009 12:36 pm
Our own Sector not Oversector. For example... The Chommel Sector (Yes Naboo is a Sector Capital) has 36 star systems. The Sepan Civil War was a sector wide war in the Colonies so a terrorist organization should be able to cause major problems within a single sector.
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Posted: Mon Jun 15, 2009 12:38 pm
True, but since what Des is going for is essentially an entire Oversector worth of ground to cover, it's just a tiny jump to full galaxywide conflict again.
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Posted: Mon Jun 15, 2009 12:41 pm
That's excessive an Oversector is a big area. Too big I'd say. Keep it to a sector and we'll be good... Maybe with occasional spill over into the sector next door.
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Posted: Mon Jun 15, 2009 12:43 pm
Well, I think we should open up at lest parts of the Outer Rim and the Mid, and keep certain planets available for travel too, such as Coruscant, Nar Shadda, Ord Mantell, etc. If it comes down to a character needed to venture to a certain planet for a reason, the player can partition for the right to travel outside the boundaries of the story. Of course with certain limits and whatnot based on how much time they waste outside of the boundaries.
Makes things simple and allows abit of flexibility beyond the RP mainly taking place in one or two sectors of conflict.
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Posted: Mon Jun 15, 2009 12:47 pm
So you want the right to wander far afield when nothing much is happening outside the sector. This is a period of stalemate so there's not much reason to go elsewhere save to pick up wares to smuggle across the New Republic - Imperial Border.
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Posted: Mon Jun 15, 2009 12:47 pm
Anyone who'd leave the sector probably wouldn't want to come back. That's self negatory. Jedi can recieve transmissions from coruscant, criminal rings are already evident in this system so nar shaddaa is out, Same with Ord Mantell, and so on and so forth. Unless you want to be in those sectors to start with, any reason to venture outside the system is a one way ticket because there would be no plot-driven reason besides to find a place outside the conflict.
You leave the sector, you're out of the RP. that's pretty much it. There is yet to be a good reason to allow anything else.
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Posted: Mon Jun 15, 2009 12:53 pm
Nelowulf Anyone who'd leave the sector probably wouldn't want to come back. That's self negatory. Jedi can recieve transmissions from coruscant, criminal rings are already evident in this system so nar shaddaa is out, Same with Ord Mantell, and so on and so forth. Unless you want to be in those sectors to start with, any reason to venture outside the system is a one way ticket because there would be no plot-driven reason besides to find a place outside the conflict. You leave the sector, you're out of the RP. that's pretty much it. There is yet to be a good reason to allow anything else. So what Sector(s)are we looking at using then?
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Posted: Mon Jun 15, 2009 12:55 pm
Where's Cale... we should at least wait for him to discuss this if he's going to be head of one of the factions.
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Posted: Mon Jun 15, 2009 12:56 pm
I like the idea of the setting being in a particular sector/star cluster.
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Posted: Mon Jun 15, 2009 12:59 pm
We make up our own.
My idea, as part of an effort to encourage people to participate in the RP, is to have those interested in playing create a star system each using the methods I did when making the Tett System. Hell, I'd even be willing to bring the Tett System up to the modern day to see how much has changed over the 1.5 thousand years since Stryder's time. Then, the Mods link the system together with some editing, fleshing out a sector of space with known worlds from which we can expand to the sector limits.
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Posted: Mon Jun 15, 2009 1:04 pm
Speak of the devil. It's like Cale became beetlejuice...
Anyways, i'm still sticking with weaponsmith.
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Posted: Mon Jun 15, 2009 1:05 pm
That works, but lets build something ourselves I think. It couldn't take that long, and it gives each world a purpose which can be used, even if it being a dried up world of ruins, usually that attracts certain kinds of characters, we don't need to go into quite the degree that Entropy did, perhaps a paragraph or more explaining each planets, and perhaps full bios on the planets more impotent to the story.
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Posted: Mon Jun 15, 2009 1:07 pm
Nelowulf Speak of the devil. It's like Cale became beetlejuice... Anyways, i'm still sticking with weaponsmith. I got a Bounty Hunter/Merc, and I'm toying with the idea of a Sector Ranger, if not then I go into that stranger idea i had.
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Posted: Mon Jun 15, 2009 1:09 pm
Nelowulf Speak of the devil. It's like Cale became beetlejuice... Anyways, i'm still sticking with weaponsmith. Be a baragwin!!
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Posted: Mon Jun 15, 2009 1:11 pm
Des Voh That works, but lets build something ourselves I think. It couldn't take that long, and it gives each world a purpose which can be used, even if it being a dried up world of ruins, usually that attracts certain kinds of characters, we don't need to go into quite the degree that Entropy did, perhaps a paragraph or more explaining each planets, and perhaps full bios on the planets more impotent to the story. Define "Ourselves", because basically I said everyone who is interested in playing should make a solar system to add to the sector, so that is "Ourselves" unless you're excluding someone.
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