Welcome to Gaia! ::

Final Fantasy VII: Neo Midgar City

Back to Guilds

The worlds of Final Fantasy collide and new warriors join the fray. 

Tags: Final Fantasy, Video Games, Midgar, Crossover, Anime 

Reply [Character Profiles]
Limit Breaks (Made-Up Characters) Goto Page: [] [<] 1 2 3 4

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

bulbasaur27

Girl-Crazy Lover

10,875 Points
  • Invisibility 100
  • Swap Meet 100
  • Tipsy 100
PostPosted: Fri Nov 23, 2012 9:26 pm


khoko' limit breaks (aka choco breaks)

1st level limits

choco feather-- allows all allys to have the haste status and cannot be removed untill the end of battle can only be used when khoko's hp and mp are at half or below

quick regen-- can only be used when khoko's allys are at critcal status it allows khoko to use her own health to restore her allys health (khoko can be koed by this limit break)

2nd level limits

choco charge -- allows Khoko and one ally to attack together Khoko dons chocobo armor for this limit and grants a small defence boost
PostPosted: Sat Feb 16, 2013 10:26 pm


Rhuadhrí Deora Domírhan's Limit Breaks


Level One:

xxxxx* Dhorn Máthair Domhan - The powers of Earth, Ice, Lightning, Fire, Aqua, and Wind gather in Rhuadhrí's fist. This powerful punch bypasses all defense, but can be weakened/completely negated if the opponent halves damage/absorbs the different elements.

xxxxx* Shníomh De Chineál - The magic infused with Rhuadhrí's scythe double in damage output, temporarily.

Level Two:

xxxxx* Léir Deora - Rhuadhrí uses his hands and auras to make a kanji in-front of him. Then, upon activating said-kanji, a beam consisting of Earth, Ice, Lightning, Fire, Aqua, and Wind energy is directed upon a single foe. Status ailments are also inflicted onto the foe, except for stun, stop, sleep, and petrify. This attack bypasses all defense, but can be weakened/completely negated if the opponent halves damage/absorbs the different elements. Status ailments are inflicted as normal.

xxxxx* Azerus - Cura, Haste, Barrier/MBarrier, and Reflect are simultaneously cast onto Rhuadhrí. There's a 50% chance of getting either Barrier, or MBarrier. Upon acquiring both Level Three Limit Breaks, Cura is replaced with Curaga, and Barrier and MBarrier are replaced with Wall. Upon acquiring the Level Four Limit Break, Curaga is replaced with Curaja.

Level Three:

xxxxx* Wrath Ar Bacáin - Kanji-adorned circles appear around Rhuadhrí's target(s). Each circle represents a different element: Earth, Ice, Lightning, Fire, Aqua, and Wind; each with their own appropriate attack. Only one of each element can appear during this Limit Break. There are no exceptions to bypassing defense.

xxxxx* ((NOT YET ACQUIRED))

Level Four:

xxxxx* ((NOT YET ACQUIRED))

Sabatouer

Aged Noob

7,150 Points
  • Person of Interest 200
  • Flatterer 200
  • Citizen 200

Sabatouer

Aged Noob

7,150 Points
  • Person of Interest 200
  • Flatterer 200
  • Citizen 200
PostPosted: Tue Feb 19, 2013 9:07 pm


Aveluthara Ka'drimme's Limit Breaks


Level One:

xxxxx* Dragon's Breath - Aveluthara emits the flames of dragons from the tips of her lances.

xxxxx* High Braver - A charged strike of her weapons.

Level Two:

xxxxx* Rider's Unison - Can only be used when Aveluthara is riding Kamoria. Kamoria's speed is increased, as well as her power. Aveluthara is able to cast support magic that influences the both of them. This Limit Break ends early if the two are separated.

xxxxx* - The Rider's Pursuit - Red and black hued auras start to converge on Aveluthara's person. When it forms into energy, a shock wave is emitted and Aveluthara's gains Reflect that affects both magical entities and physical objects.

Level Three:

xxxxx* The Point of the King and The Queen's Blade - Increases the overall effective-range of her weapons in the form of concentrated auras. Essentially, this power creates a magnified version of Aveluthara's weapons (e.g., the Bahamut's Pierce heavy lance has the tip at the end of it, during the use of the power the tip will reach farther; the Targaryen's Straight bladed lance will not only have the tip reach farther, but the bladed edge will reach the same distance, like how it was before the use of the power.) Only works with the Bahamut's Pierce heavy lance and the Targaryen's Straight single-edged, heavy lance.

xxxxx* ((NOT YET ACQUIRED))

Level Four:

xxxxx* ??? - Although Aveluthara hasn't used it completely, she has used it partially. So far, red and black hues of aura converge around her body before becoming unleashed in the form of energy that shoots toward the sky. Then, the apparition of a Dark Dragon takes form from her back and roars. The two times this has happened, Aveluthara has collapsed from energy exhaustion.
PostPosted: Thu Jan 16, 2014 1:26 pm


Flint's Limit Breaks

Level One:
*Leopard Strike - Calls fourth a Leopard to cause Earth Damage to a single opponent. may cast petrify.

*Feline Slash - A super fast kick

Level Two:
*Electric Panther - Calls fourth a panther to attack multiple opponents causing Electrical damage.

*Frozen Pride - A attack that summons many ice shards attacking multiple opponents.

Level Three:
*Cat's Meow - An attack that casts mini, petrify, slowga and sleep to one opponent.

*Feline Grace - A attack that casts Wall, Regain, Hastega and Vanishga to allies.

Level Four:
*Call of the Wild - Calls fourth a Leopard, Panther and a Cheetah to attack all opponents with a non-elemental damage attack

*Feline assault - An attack that encases his katana in a green aura what this dose no one knows.

Tim the Wolf


Razer Breeze

5,650 Points
  • Treasure Hunter 100
  • Befriended 100
  • Friendly 100
PostPosted: Thu Apr 03, 2014 8:46 am


Level 1
Jump: Knight takes two steps back, spinning his lance once and leaps up in the air, impelling his weapon into his enemy as he lands on top of his target.
Rally:
[Prerequisite: Needs to have at least one friend fighting next to him]Knight embeds his lance into the ground and begins glowing blue with Mako energy. He roars out to cheer the team on, increasing everyone's defense.
Level 2
Hyper Jumping
Prerequisite; Meet Cid Highwind
Knight places his lance behind him as he hypes himself up and leaps into the air, pouncing on his enemy five time repeatedly.
Frenzy
Prerequisite: Need to use Rally 10 times
Flowing crimson from Mako energy, Knight spins his lance around his head and slams it down onto the ground, roaring a battle cry increasing team mates attack
Level 3
Dragoon Jump
Prerequisite: Meet Kain Highwind
Gathering the pride of the few Dragoons left in the worlds, Knight leaps over the biosphere and gathers the light from the sun into his lance. After a few seconds, the head of the lance sparks with light as he dives down and creates a concussion way around him, blasting all of his enemies with light and may cast Bio2
Mako Reactor
Prerequisite: Become Mako poisoned
By tapping into his Mako energy and the life stream, Knight begins glowing an arrange of colors. After a flash, Knight dashes forward and explodes with Mako, knocking him unconscious but also damages all enemies, and causes his teammates to become faster, stronger and tougher.
Level 4
Ascension
Must meet Bahamut, Neo Bahamut and Bahamut Zero
Gathering the power of the first Dragoon, Knight throws his lance up and ascends to the sky. After a moment, the spirit of the Dragoons gather around over the planet and focus their energy upon Knight. With stern glairs, they look down upon the enemy, and jump into Knight, who jumps back onto the planet. Once he lands, the Dragoons land around him, attacking all of the enemies, a concussion wave attacks a second time and Knight spins his lance around attacking his enemy, dealing damage a third time.
Reply
[Character Profiles]

Goto Page: [] [<] 1 2 3 4
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum