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Posted: Wed Jul 30, 2008 7:21 pm
Jericho Wing ITS AN RPG NOT AN RP! if you want an RP go to the plains. THIS IS AN RPG think final fantasy, dragon quest, DUNGEONS AND DRAGONS! I do know what you mean. Yet i was only saying that sub-classes may be flexible. I was thinking along the lines of Magic the Gathering. And i've never played D&D.
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Posted: Wed Jul 30, 2008 7:28 pm
A healer class would be good. I'm sure the centaur's have knowledge of many magical remedies. Though I'd probably rather be a seer or some sort of mage...
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Posted: Wed Jul 30, 2008 7:42 pm
]-[ermes Jericho Wing ITS AN RPG NOT AN RP! if you want an RP go to the plains. THIS IS AN RPG think final fantasy, dragon quest, DUNGEONS AND DRAGONS! I do know what you mean. Yet i was only saying that sub-classes may be flexible. I was thinking along the lines of Magic the Gathering. And i've never played D&D. I don't think subclasses would fit, but you will be able to customize classes/
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Posted: Wed Jul 30, 2008 9:03 pm
]-[ermes Jericho Wing ITS AN RPG NOT AN RP! if you want an RP go to the plains. THIS IS AN RPG think final fantasy, dragon quest, DUNGEONS AND DRAGONS! I do know what you mean. Yet i was only saying that sub-classes may be flexible. I was thinking along the lines of Magic the Gathering. And i've never played D&D. Neither have I. rofl
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Posted: Wed Jul 30, 2008 11:30 pm
Well then Jericho you seem to know what your doing.
Good luck with your project. biggrin
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Posted: Thu Jul 31, 2008 12:59 pm
I would love to be in a class highly based on ranged damage (archery especially), with more emphasis on speed than durability. Like I cannot take many hits at all, but I specialize more in doing ranged attacks and moving on the outskirts of a battle or skirmish.
Almost like an assassin/ranger combo, I guess.
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Posted: Thu Jul 31, 2008 2:07 pm
Houyhnhnm I would love to be in a class highly based on ranged damage (archery especially), with more emphasis on speed than durability. Like I cannot take many hits at all, but I specialize more in doing ranged attacks and moving on the outskirts of a battle or skirmish. Almost like an assassin/ranger combo, I guess. That's actually a very good idea.
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Posted: Thu Jul 31, 2008 2:40 pm
Jericho Wing Houyhnhnm I would love to be in a class highly based on ranged damage (archery especially), with more emphasis on speed than durability. Like I cannot take many hits at all, but I specialize more in doing ranged attacks and moving on the outskirts of a battle or skirmish. Almost like an assassin/ranger combo, I guess. That's actually a very good idea. «×¤ψ¤×»
More hits than a caster, less than heavy melee.
We shouldn't stress our hearts out trying to come up with anything overly intricate, a lot of the currently existing games have good concepts. What I'm mostly against is directly borrowing entire classes and/or trademark aspects of those classes from any games.
«×¤ψ¤×»
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Posted: Thu Jul 31, 2008 3:06 pm
I'm actually planning on creating a decent list of 6-9 classes that are completely original and have never been used in an online game before, dont worry favorite skils inspired by previous RPG games will be there.
Anyway once this thread hits 10 pages I'll most likely have decided on the classes and will post them all here for you guys to enjoy.
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Posted: Thu Jul 31, 2008 3:15 pm
This is going ot be dice rolled? thats a little tough online but not impossible obviously. Your using D&D stats to determine rolls?
If I'm off on this no biggy just wondering lol. having only a certain ammount of points to choose what skills you have and natural traits makes people specialize in certain areas and will create more rounded characters.
I play Exalted myself and I like the way their character creation is set up. attributes determine natural ability, physical, mental, and social. Then your abilities determine more specific skills you are good at. You combine two of these to make a roll in the appropriate scene. Dex + martial arts if I am punching or kicking for example, Strength and the previous success for damage.
As for classes it definitely needs to be something interesting and new, determined by something different then other 'races' may be. Another example for this would be, different types of powerful beings in the game take thier attacks and special abilities from different areas then others, Solars form skill, Lunars from traits, fair folk from virtues. If you get that >>
breed and or status could be an interesting way to determine things
I have a feeling I am waay off from anything thats been thought of or decided already though >.>
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Araiia rolled 1 20-sided dice:
18
Total: 18 (1-20)
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Posted: Thu Jul 31, 2008 3:18 pm
Elec Darkholm This is going ot be dice rolled? thats a little tough online but not impossible obviously. Your using D&D stats to determine rolls? If I'm off on this no biggy just wondering lol. having only a certain ammount of points to choose what skills you have and natural traits makes people specialize in certain areas and will create more rounded characters. I play Exalted myself and I like the way their character creation is set up. attributes determine natural ability, physical, mental, and social. Then your abilities determine more specific skills you are good at. You combine two of these to make a roll in the appropriate scene. Dex + martial arts if I am punching or kicking for example, Strength and the previous success for damage. As for classes it definitely needs to be something interesting and new, determined by something different then other 'races' may be. Another example for this would be, different types of powerful beings in the game take thier attacks and special abilities from different areas then others, Solars form skill, Lunars from traits, fair folk from virtues. If you get that >> breed and or status could be an interesting way to determine things I have a feeling I am waay off from anything thats been thought of or decided already though >.> «×¤ψ¤×»
Thank god for computer dice ... lol xD'
«×¤ψ¤×»
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Posted: Thu Jul 31, 2008 3:23 pm
lol yea but it'd be a bit slow.
anyway I just suggest that since its the only thing I know. But an interesting way to determine where abilities come from is what Im thinking. Specific classes ought to somehow represent this. Since Centaurs are connected to the earth, or at least form my understanding of what has been said here for a plot, maybe classes based on elemental ideas or something simular.
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Posted: Fri Aug 01, 2008 10:42 am
Meh I lied, HERE ARE HOOF's CHARACTER CLASSES THERE ARE 9 CLASSES AND 1 MORE DEPENDING ON YOUR COAT COLOR.
1. Rabid Skirmisher (a user of dual blades and dual maces, low on defense but can deal multiple blows in one turn with a large amount of action points and their skills combo well with most others in a party.)
2. Iron Back (a heavy defender class in charge of using lances and sheilds while pretty slow and not the best attacker these tanks were made to be up frount and soaking all the damage.)
3. Spirit Medium (those who channel the spirits from the greater plains, they can use plenty of necrotic attacks and have the ability to heal and raise the dead.)
4. Werewolf Chimera (half centaur half werewolf these brawlers ride up in the back of the party, they use great swords and other heavy weapons to deliver punishing blows they also have the ability to regenerate and grant abilities to other teammates using their "bite" ability, however they lack High HP and high defense.)
5. Hawk Eye (the bow/ranger attack users, although they specialize in ranged weaponry they can also defend themselves up close using a large variety of one handed weapons, they are the fastest class and with their "greater shot" ability they can double the attack power of ranged weaponry in a party by reducing their max HP by half until the end of a battle.)
6. Primal Medium (using the powers of the primordial spirits these spellcasters control the elements by using a large variety of totem staves as well as the ability to shapeshift into "Ghost Beasts" at greater level they can summon elemental spirits to do their bidding at the cost of them being unable to cast other spells while controlling one.)
7. Pit Fiend (these sly little mongrols are weak in combat but can land great deals in local stores as having the ability to shapeshift into a rat allowing them to sneak into small places, in battle they can easily inflect status ailments onto their enemies as well as having the ability to steal. they get around using dirks and daggers.)
8. Astral Channeler (the main healer has the ability to channel divine forces into an ally or use the same forces to turn over undead, with their beautiful orbs of light and glorified presence this class can easily persuade anyone with their glorified pressence as long as deal is made for the greater good.)
9. Living Armory (this class lacks spells and abilities bt makes for it with high strength and the ability to use almost any melee weapon including exotic, divine, magical and even weapons that belong to the orient or any other realm. Their abilites while few focus on combos and gaining multiple attacks they are also known to learn some bits of magic from certain weaponty.)
Coat Exclusive Classes:
Black: Necrotic Priest (with the ability to turn undead and summon the great Dracolich this class was born to feared, they can also summon mongrols and minions to perform minor actions at the cost of the caster's HP. be warned with practice the user can gain a vampiric curse and turn into a dark horror known as the lich.)
Bay: Witch Doctor (these herbalists combine simple ingreidients to create explosives, antidotes potions and plenty of other brews, but becareful you can either throw your concoctions or drink them, with a large variety of blasts, transformations and healing? you'll never guess what they're gonna go next just be warned you'll never know what you'll get its all in the luck of the draw.)
White: Castle Keep (great knights that roam the land castle keeps wear magical armor, while not providing much defense this armor can create barriers and other adverse auras around its user, this class can be classified as a mix of the iron back and the primal medium but not specializing in either breed of skill, at greater level these beings can use the power of unicorn ancestry to have a small chance of instantly ressurecting yourself after death, but only once per battle.)
I hope you enjoy the classes you've helped me create!
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Posted: Fri Aug 01, 2008 11:20 am
sweet bay + primal medium is exactly what I wanted my character to be xD
very good by the way.
Question there though is can you combine class + coat? >.< My understanding from what you wrote is that being said coat you have a natural affinity to those things and classes are what you've chosen to learn. While you don't have to stay true to your coat it'd be something you could always delve into later.
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Posted: Fri Aug 01, 2008 11:21 am
«×¤ψ¤×»Totem Staves and Ghost Beasts


...........
.......................
DOT DOT DOT
...............yeah.............
oh well, good enough for me. My char's derived from a Shaman anyways. I know what class I'm gonna be in this RPG. If allowed to pick additional classes I'm going for Castle Keep and Skirmisher.
The Hawk Eye is overpowered. Since I don't know how HP/healing works in this RPG yet I can't say anything for sure but as long as a healer's spamming heals on the HE and they don't go down, it's like they're doing criticals EVERY SINGLE HIT until the end of battle. No wai. Since you already decided with the PM, why not make it so HE's can't use their ranged weapons if the enemy is melee range ;D«×¤ψ¤×»
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