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JamesVonJames

PostPosted: Sun Jan 08, 2006 8:23 am


Mana Clash and Krark's thumb.

Can't get a better crap combo than those.
PostPosted: Sun Jan 08, 2006 12:01 pm


Darthspanky
Blair Phoenix
Ember shot xd 3 damage and a card for..... 7 mana! xd

ya that one is bad... but it can be used in a deck that is mainley ment for that set. besides that he is useless. there is also the 1/1 blue critter for 7 mana... i forgot his name...
it's a 1/1 for eight, blue wizard. only ability is morph (U). it's good. like dispersal shield

Ember Shot. works fine in red. after all, not too much red draws cards, but over all i found it to be pretty useless, sinc there are so many cards that instead of drawing cost 5 less

wellwisher


wellwisher

PostPosted: Sun Jan 08, 2006 12:10 pm


240sxforever
blue:
Psuchic vortex and ice cave
extra card drawing? and then you can alter your graveyard? (remember that nice onslaught card Reminisce?)

Ice Cave- ...ok i've got a little trouble working this out, but i'll consider putting it in, although a elf deck would make mincemeat out of an opponent with this.

Timber wolves, umm...Banding Is Awesome!
Runes of Protection, they are good, like the circles.

Sea troll...........no idea. turn everything to blue?

Orgg.. honestly i can't think of anything (will add to list soon)

Numai Outcast ok, yeah, ya know. this card is pretty limited, i can't think of anything here except as a 3/3 in black for 4 is still ok.

Takeno's Calvary, well. i can think of a lot of samurai based cards that are good, and in the block spirits were a big problem, especiallythe little ones with abilities.

Mana Clash. Oh come on, that card could end the game on the first turn! for either of you, or it could deeply damage both of you, or do absolutely nothing. thats a good card.

Krark's Thumb. yes it is good comboed with the clash, reminds me of Goblin Bookie from Unglued.
PostPosted: Mon Jan 09, 2006 8:46 am


User Image<********!

Skunch
Crew


2053031o

PostPosted: Mon Jan 09, 2006 11:13 am


Mudhole and Okk for the win.
PostPosted: Tue Jan 17, 2006 8:46 pm


Skunch
User Image<******** class="clear">
.... sweatdrop ...... sweatdrop .... sweatdrop .... stressed must...think...up...worthy...combo.

or, i could just use it for it's cycling effect. and skip the whole thing. cycling is good. yep. cycling, the effect printed on the card, thats what i'm going with 3nodding

wellwisher


wellwisher

PostPosted: Tue Jan 17, 2006 8:56 pm


Sylamando
Mudhole and Okk for the win.
Mudhole. ok pretty useless, but beats a crucible based deck. like my goblin LD.
and, pardon my lack of knowledge, what is the Okk?
PostPosted: Tue Jan 17, 2006 9:31 pm


haha....good ol' okk...the useless 4/4 for 2...well, one of them. haha, it can only attack if a creature with greater power also attacks, and it can only block if a more powerful creature blocks. 4/4 on the second turn...seems like it should be able to be worked with....but no. maybe for a combo that needs strong creatures to sacrifice or whatever.

Tricastelin


wellwisher

PostPosted: Sun Jan 22, 2006 6:50 pm


Tricastelin
haha....good ol' okk...the useless 4/4 for 2...well, one of them. haha, it can only attack if a creature with greater power also attacks, and it can only block if a more powerful creature blocks. 4/4 on the second turn...seems like it should be able to be worked with....but no. maybe for a combo that needs strong creatures to sacrifice or whatever.
whats that 12/12 artifact that when it comes into play sacrafice creatures that have power and toughness totaling 12 for power and 12 for toughness? and some cards can weaken your creature. like -2/-2. then remove the weakness as a fast effect to damage step.

oh right, add in the fog elemental. 4/4 flyer for 4, when it allacks or blocks sacrafice it at the end of combat. same thing here.
PostPosted: Sat Jan 28, 2006 12:01 pm


One With Nothing.
Sorrow's Path.
Zephyr Spirit.

DInfiltrator


Mad Hatt3r

High-functioning Phantom

PostPosted: Mon Jan 30, 2006 6:45 pm


wellwisher
Skunch
User Image<******** class="clear">
.... sweatdrop ...... sweatdrop .... sweatdrop .... stressed must...think...up...worthy...combo.

or, i could just use it for it's cycling effect. and skip the whole thing. cycling is good. yep. cycling, the effect printed on the card, thats what i'm going with 3nodding


it could work good against a creature land deck, like stalking stones

also you could use it for land that do damage like ancient tomb, or those two colored ones that do damage to you
PostPosted: Mon Jan 30, 2006 7:34 pm


DInfiltrator
One With Nothing.
Sorrow's Path.
Zephyr Spirit.

it's jsut the further form of the Black Lotus. first there was the Lotus, then that artifact where you discard your hand to add three of any color....but umm, theres madness, Threshold, Dredge.

Sorrow's Path..i think that one was already done sweatdrop
but anyways, theres a card that negates damage to you from your own sources.

Zephyr Spirit. umm, wow, a bit on the expensive side, but other then it's initial casting cost, i'ts not that bad, if only you could reduce the cost. i'll get back to this card

wellwisher


Megamanxlink

PostPosted: Fri Feb 03, 2006 6:01 am


User Image - Blocked by "Display Image" Settings. Click to show.
I know its not the worst card out there and they are trying to take power away from counterspells but, its the worst uncommon in guildpact.
PostPosted: Fri Feb 03, 2006 12:39 pm


Ergoth Raiders, (I think that is the name).

saiyamike


wellwisher

PostPosted: Fri Feb 03, 2006 1:41 pm


Megamanxlink
User Image - Blocked by "Display Image" Settings. Click to show.
I know its not the worst card out there and they are trying to take power away from counterspells but, its the worst uncommon in guildpact.
but it's better then that card that costed 1U to counter a spell that shares a color with a permenant you control. besides, non blue? thats still really good.
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