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Posted: Mon Jan 05, 2009 6:56 pm
Thank you both very much for your suggestions ^^
I added a bit more about my clothing and personality. I changed my background around, and also used some of Baylu's ideas. (Thanks again) I also added my weapons.
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Posted: Mon Jan 05, 2009 7:39 pm
Again, fascinating history. You're almost set, Kristof, but there's just one more thing. Academy students are given one kunai and 5 shuriken to start off with. You'll be doing quests to earn or even make your jo once the RP gets started.
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Posted: Mon Jan 05, 2009 7:46 pm
Fixed biggrin And thank you. Anything else?
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Posted: Mon Jan 05, 2009 7:57 pm
Everything looks good. Go ahead and post your profile in the Profile Thread and then make an entry post in the Shoreline. Someone will come find you and introduce you to the Game System.
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Posted: Mon Jan 05, 2009 8:46 pm
UPDATED 1.6.09 (9:51pm EST)
Gaia Name: Zac Senpai Character Name: Yamashiro Ryouta Clan: None Element Affinity: Earth Age: 13 Sex: Male Birthday: Winter 2 Theme Song: None Physical Description: Ryouta stands five foot and nearly seven inches. He weighs in around 137lbs or so. He is lean, yet muscular in a sense. He has tone muscle from working on the pirate ship, but the muscles are not large due to his lack of a good diet. Ryouta’s long, brown, matty hair covers his determined green eyes.
Clothing: Ryouta wears a Torn Grey Undershirt made from rags and Grey ripped Pants. He has Black Bandages covering his wrist, ankles, and other injured body parts. Some major injuries are his right shoulder, where he was slashed by one of the pirates in an early escape attempt. Another injury is his left arm, which was badly ripped up from trying to escape his chains. He also wears an old leather belt with a small belt pouch.
Personality: Ryouta is usually quiet, but voices his opinion when needed. His mouth sometimes gets him into trouble though. He is friendly to those he trusts, however, his trust is hard to come by. He uses a logical way of thinking, but won’t back down from a fight even when clearly outmatched. Ryouta is very stubborn at times and argumentative. He also tends to do things his own way, like when instructed to do something one way; he may try an alternate path. However, his job is always completed on time and to the best of his abilities.
Background: Ryouta grew up in a massive plantation near the coastline of the Fire Country. His family was that of a great merchant company and thus, his family was very rich. The plantation spanned multiple acres, and the mansion at the center of the estate, where he lived, was also unnecessarily huge. Almost every single one of the rooms of the mansion was empty, and the only people to pass through most of them were Ryouta and the many maids. His parents were never really around; they mostly be gone on week long business trips, or else be to busy. Ryouta’s neglecting parents never really cared for him, and would rather talk business than tell bedtime stories to their lonely child. Ryouta only had one person he could connect to, his mentor, father figure, and only friend Akira. Akira taught him everything he knew: from his swordsmanship, to surviving lost in the dead of winter.
At the age of ten, a fleet of marauding pirates attacked the Yamashiro plantation. The pirates attacked with strange jutsu that manipulated swarms of wasps and hornets. They identified themselves as the Kurohachi. Every single one of their ships bears a black flag, with a red distorted hexagonal shape. The Kurohachi stormed the mansion, taking the life of anyone who stood in their way, and enslaving everyone else. When they reached the room in which Akira and Ryouta were, Akira refused to let them continue their tirade and the Kurohachi killed him. Ryouta was devastated, but knew fighting back would be futile. They took him onto one of their ships, and after taking everything they needed from the Yamashiro plantation, they left.
Ryouta was stripped of his nice clothing and was given grey, rag cloths to wear. He was then put to work upon the ship. The work was painful, and often left him with large gashes and cuts, either from his mistake or getting beat by a Kurohachi for a mistake. After years more of sailing and raiding, the Kurohachi attacked a massive ship, with hundreds of sails. The ship contained many Shinobi who were constantly sending blasts of wind at the Kurohachi fleet. Ships were going down fast, and some of the Kurohachi started to flee. A gigantic cyclone sent out from the sail ship destroyed the ship Ryouta was on. By some small chance, Ryouta survived. The sail ship chased after the remaining Kurohachi fleet, and left behind Ryouta and the wreckage of the battle, stranded in the middle of a cold ocean. The current dragged Ryouta and the wreckage for a day until land was reached. An island came into sight. At that moment something stirred in the wreckage, almost a couple hundred feet away, closer to the island. Someone else survived the battle and they had used some ability to propel themselves towards the island, something Ryouta couldn’t do. He waited until the current brought him closer, and then paddled into the snowy shore. Here he discovered the hidden village of Shimagakure.
Other: Ryouta has an obsession with watermelon. It’s his favorite food.
-Abilities-
Rank: Academy Student LV: 1 HP: 11 CP: 5 XP: 0 / 50
Chakra: 10 (+0) Charisma: 12 (+1) Endurance: 12 (+1) Agility: 12 (+1) Intelligence: 12 (+1) Strength: 14 (+2)
-Skills-
Chakra Mod Ninjutsu: Control:
Charisma Mod Persuade: 2 Lie: Seduce: Handle Animal: Sing: Disguise: Intimidate:
Endurance Mod Focus: Blacksmith: Fortitude: Rope: Swim:
Agility Mod Dodge: 1 Sprint: Escape: Sneak Attack: Balance: Hide: Dance: Spy: Tumble:
Intelligence Mod Genjutsu: Detect: Sense: Fuuin: Trap: Knowledge: Alchemy:
Strength Mod Taijutsu: Grapple: 2
Weapons Sword: 1 Staff: Melee: Ninja: Throwing: Range: Heavy:
-Techniques- Taijutsu Genjutsu Ninjutsu
-Equipment-
Items: Weapons: Kunai x1 -Damage: 5 to 9 + Strength Modifier + 1 per 10 ranks in Melee -Damage: 4 to 8 + Strength Modifier + 1 per 10 ranks in Throwing Shuriken x5 -Damage: 4 to 9 + Strength Modifier + 1 per 10 ranks in Throwing Valuables:
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Posted: Mon Jan 05, 2009 9:14 pm
Ryouta's quite tall for his age. You'll have to adjust his weight too.
Try to write your physical description in paragraph form. Also remember that you cannot write too much. Maybe describe some of his injuries?
Try to expand more on your personality. There are lots of examples in the profile scroll.
The pirate background theme is a bit overdone. Try and come up with a more creative background for how your character got on Shima. Maybe Akira encouraged Ryouta to travel somewhere he could better himself in the ninja arts? You can talk to Baylu for good history ideas. I do like the rich, but uncaring parents idea, though.
You don't need the mods after your ability. It would look like: Chakra: 10 instead of Chakra: 10 (+0).
You added one extra skill point.
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Posted: Tue Jan 06, 2009 4:45 am
Aznka Ryouta's quite tall for his age. You'll have to adjust his weight too. Duly noted...I will change this after school today. Aznka Try to write your physical description in paragraph form. Also remember that you cannot write too much. Maybe describe some of his injuries? I like that idea... *jots down on paper* Aznka Try to expand more on your personality. There are lots of examples in the profile scroll. Got cha! smile Aznka The pirate background theme is a bit overdone. Try and come up with a more creative background for how your character got on Shima. Maybe Akira encouraged Ryouta to travel somewhere he could better himself in the ninja arts? You can talk to Baylu for good history ideas. I do like the rich, but uncaring parents idea, though. Err...Kris and my stories intertwine a bit...Which is why I went with the pirates...So uhh...Yea... sweatdrop Aznka You don't need the mods after your ability. It would look like: Chakra: 10 instead of Chakra: 10 (+0). Got cha! Thanks! Aznka You added one extra skill point. Did I? Isn't it 6 (Basic starting) + Int. Mod? (+1)
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Posted: Tue Jan 06, 2009 2:50 pm
I think it's about time I get this done so it can get co-approved.
CREW: Since the partner profile has less skills than the human profile, I cropped points here and there to better try and suit the system. I took a few freedoms with the master and near-master skills allowed for a normal lv 45 human (1 and 3 respectively) and would like feedback. Please keep in mind Mayoka will be Natamo's partner, and that he is, as Eifer and I agreed (and several others in the crew thread) a demon horse. I assume that touches of power here and there will not greatly bother everyone? However, I wanted to make it difficult for Natamo to tame the beast, and this is why I chose Sense as his Master skill - to support his background as untameable, and to make it a heck of a fight when Natamo does her mission. Feedback please!
Gaia Name: Tategami Maya
Character Name: Mayoka
Clan: [Meho Guardian]
Element Affinity: Fire / Earth
Age: Unknown
Sex: Male
Birthday: Unknown
Theme Song: "Flameheart" - Two Steps From Hell
Physical Description: Mayoka is a thick, sturdy horse seemingly descended from the horses used by the Mongol hordes in ancient times. His body is covered in tattoos that serve as the seals that keep the legendary Meho axe under control. He has two sharp, short tusks that protrude from the side of his mouth, though by no means do they limit Mayoka's eating habits. His tail is long and dark, and his mane is shielded with highly defensive armor plates that serve to protect his neck from attackers from above. The sharp points are dangerous and deadly, and when Mayoka was 'younger', they were coated daily in different types of poisons to ward off the many attackers trying to get at the axe. His coat is an ashen gray color speckled with red (essentially, roan coloring), and he has a white blaze trailing down his face. Mayoka's lower legs are engulfed in soft, whispery flames that erupt when he is angry or in battle. Mayoka's black eyes are intelligent and ancient, but his body shows no signs of weakness.
Personality: Mayoka is smart and had a problem with aggressive authority figures. He is less affectionate than an angry wolverine mother and snaps constantly at anything around him that moves. He is not nervous, simply overly hostile. Mayoka, however, recognizes when he is beaten (which has yet to happen) and recognizes that the whole world isn't out to keep him in a cage. Mayoka tends to deviate and play pranks on the inhabitants of Meho island - though they are pranks that often result in fatalities. Mayoka had a small chunk of a conscience, but ignores it in favor of the greater evil of amusing himself.
Background: Mayoka was 'created' by Meho elders when he was but a colt. Infusing him with immense amounts of chakra, Mayoka grew quickly to a high level of power only controllable by the strongest Meho warriors. Among these, Dhan was the only one with at least a modicum of control over the animal - Mayoka still had the ability to fight fire with fire, however, and escaped from Meho custody to roam Haha Island on his own terms.
Other: Mayoka can survive on berries and grass, but is an omnivorous horse and will not hesitate to snap up anything that scurries around him - he can devour, by himself, animals as large as adolescent wolves, though he prefers moderately easier prey like foxes and hares.
-Abilities-
Rank: [Guardian] LV: 45 HP: 1040 CP: 880 XP: 0 / 490
Chakra: 46 [18] Charisma: 40 [15] Endurance: 44 [17] Agility: 50 [20] Intelligence: 60 [25] Strength: 60 [25]
-Skills-
Chakra Mod[18] Trick: 400 Control: 400
Charisma Mod[15] Befriend: 75 Intimidate: 200
Endurance Mod[17] Focus: 75 Fortitude: 200 Swim: 50 Dig: 50
Agility Mod[20] Dodge: 200 Sprint: 100 Escape: 75 Sneak Attack: 40 Balance: 50 Hide: 75 Spy: 50 Tumble: 50
Intelligence Mod[25] Coordination: 50 Detect: 150 Sense: 500 Smell: 100
Strength Mod[25]
Fight: 200 Grapple: 75
Damage: 1 to 5 + Strength Mod + 1 per 10 ranks Fight/Grapple
Tricks Damage: 1 to 5 + Chakra Mod + 1 per 10 ranks Trick
Rage By utilizing one's own chakra to burst through the body, animals can command their adrenaline to kick into gear when they most need it. This burst of adrenaline helps the animal deal damage and further pump itself up with every attack. However, it does cause them to lose focus and become a little sloppy since they've turned so aggressive. Commanding the animals becomes harder. CP: 20 + 5 per holding post. Damage: Normal Fight + Chakra Mod + 1 per 10 ranks Trick Pet Requirements: Control 10, Trick 10 Avoid: Dodge / Fly / Slide Special: - Chakra Mod to Coordinate skill while Rage is in effect.
Companion Size Increase Pet and owner work together with chakra to increase the size of the pet - and causing more damage than when your pet is normal sized! This is a useful trick if you're a small animal, and need to pack a little extra punch! CP: 30 [Divided - 15 CP pet, 15 CP human] Damage: + Human and Animal Chakra Mod to damage Pet Requirements: Level 5, Control 20, Trick 20, Coordinate 20 Human Requirements: Level 5, Ninjutsu 20, Focus 20, Handle Animal 20
Call of the Beasts By sending out a call through whatever means your animal communicates; roar, squawk, or hiss, The animal can call others stop what they're doing and recognize the user as 'King of the Jungle'. This will also confuse or disorientate any other animals in the area that you are facing against. They will become intimidated and wary of you. CP: 80 Damage: Stop Fighting for one post. Requirements: Trick 50, Intimidate 50 Avoid: Sense Special: -Chakra Mod to all attacking checks towards user.
Firestorm With training, your pet's affinity for the element of fire can be worked with at a higher level. Using a special oil that can be kept within the mouth or even in the oils of your pet's fur, your pet can use its saliva and chakra to make a constant stream of flame that will cause the enemy to be burned severely. The attack often stirs out of control, and for that reason this technique requires a higher level of training than usual. CP Cost: 45 Damage: 39 - 45 + Chakra Mod Pet Requirements: Control 30, Trick 35 Human Requirements: Handle Animal 40 Avoid: Dodge / Fly / Slide
Molten Rock The animal digs its claws or scales deep into the ground, sending its chakra as far down as it can, breaking through the layers upon layers of rock until it hits a magma deposit. Once its chakra hits, the animal pushes up the magma to the earth's crust, sprouting like geyser's into the air, creating many lava geysers that cover quite a range and can not be normally dodged. Cp Cost: 200 Damage: 100 to 160 + Chakra Mod + 1 per 10 ranks Trick Requirements: Earth and Fire affinity, Trick 160, Control 100 Avoid: Ninjutsu
Quake With this trick your pet can learn to channel its chakra into its feet and stomp the ground, hard! No worries - even slithery snakes can learn this one - they just use their tails instead. Using the channeled chakra, your pet can cause the earth to shake under the feet of the opponent, and cause them to lose balance. However, this also can cause damage to your partner. CP Cost: 30 + 10 per holding Damage: 25 to 30 + Chakra Mod + 1 per 10 ranks Trick Pet Requirements: Control 10, Trick 10 Avoid: Tumble, NO DODGE Half Damage: Balance Special: - Chakra Mod to target's agility skills while holding.
-Equipment-
Weapons / Valuables: The Meho Demon Axe is sealed within the demon's body.
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Posted: Tue Jan 06, 2009 4:03 pm
If its a Meho guardian, it should possess the Meho affinities (Water/Ice).
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Posted: Tue Jan 06, 2009 4:57 pm
That's true - when Eif and I first discussed it we had just thought fire, basing it off the demon horse in Ninja Gaiden II. I'll prod and work with Water/Ice though. Gonna take me a while though - that changes his temperament completely.
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Posted: Tue Jan 06, 2009 7:53 pm
Updated my Char. Please re-read and tell me what to add / take away, and / or any suggestions you have! smile Thanks! wink
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Posted: Tue Jan 06, 2009 8:11 pm
Make it an angry unicorn. xp
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Posted: Tue Jan 06, 2009 8:17 pm
Baylu Eras Make it an angry unicorn. xp Umm...I will take that as a, "Sure it fine...Nothing to add. Good as is." lol xp
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Posted: Tue Jan 06, 2009 8:22 pm
I believe she was talking to Maya. sweatdrop
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