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Daughter Inferior rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Tue Apr 01, 2008 10:01 pm
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Posted: Tue Apr 01, 2008 10:10 pm
Daughter Inferior Di returns the following day, to attempt to further impress the Holy Sword with her suitability as a prospective wielder.
Di's dice for Attack Spell: Lesser Heal Action: None HP: 40/40 AP: 1 MP: 6
Little Bunny Foo Foo HP: 30/30 Dice for Attack Heal twice for 7 points each. Magic Shield twice for 5 points each.
Angelic Pact: -5 HP Angelic Ties: regen 3 points The Ghostly Sword strikes, inflicting 3 Normal, 3 Special, and 3 Magic damage to Di. It then heals her for 5 points. Di: 40/40 Attack: 3 Combat: 5AP: 1 MP: 6 Foo Foo: 30/30 Your point total for this round is: Normal Damage: 20 point Support Ability: 10 points Healing/Regen: 53 Points Penalties: -5 points Round Total: 78
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l.a.v. rolled 3 6-sided dice:
1, 6, 2
Total: 9 (3-18)
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Posted: Tue Apr 01, 2008 10:14 pm
*Djanni strikes again, determined to catch up with her opponents*
Dice: Attack SA: Shadow Scythe for 20 Special Action: none Spell: Frost Regen: 5 points HP: 30/30 Pre-Regen AP: 1 MP: 3
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Posted: Tue Apr 01, 2008 10:19 pm
l.a.v. *Djanni strikes again, determined to catch up with her opponents* Dice: Attack SA: Shadow Scythe for 20 Special Action: none Spell: Frost Regen: 5 points HP: 30/30 Pre-Regen AP: 1 MP: 3 The Ghostly Sword strikes, inflicting 3 Normal, 3 Special, and 3 Magic damage to Djanni. It then heals her for 5 points. Djanni regenerates 4 points. Djanni: 30/30 Combat Dice: 7 (3d6) Magic: 3AP: 1 MP: 3 Your point total for this round is: Normal Damage: 11 points Magic Damage: 8 points Special Damage: 10 points Healing/Regen: 15 Points Penalties: -5 points Round Total: 39
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Eryka_Deathfold rolled 1 12-sided dice:
7
Total: 7 (1-12)
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Posted: Wed Apr 02, 2008 7:30 am
Eryka walks around the sword, hopeing that a new location would give her better acess, and allow her more damage. She starts with the empowerment of her physical capibilities. Once her attack score is increases, she launches her fury of blows, beginning with her Backlash special attack, following it up with a regular attack.
Action: Power up - Attack (Atk 4) Physical Attack SA: Backlash Dice for atk. Mp:1 AP:0
(would I be able to buy an action and use it here, or would I have had to done that at the start of the event? I mean it is a daily thing, so in essence I could leave, and return the next day.)
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Posted: Wed Apr 02, 2008 2:50 pm
Eryka_Deathfold (would I be able to buy an action and use it here, or would I have had to done that at the start of the event? I mean it is a daily thing, so in essence I could leave, and return the next day.) I had considered that when I initially created this Mini-game, and have since discarded the idea. The stats are changing enough as it is without the added hassle of item purchases or equipment changes. Besides, this encourages everyone to find creative ways to maximize what they brought into the competition. Keep it up, your doing great! mrgreen
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Posted: Wed Apr 02, 2008 2:56 pm
Eryka_Deathfold Eryka walks around the sword, hopeing that a new location would give her better acess, and allow her more damage. She starts with the empowerment of her physical capibilities. Once her attack score is increases, she launches her fury of blows, beginning with her Backlash special attack, following it up with a regular attack. Action: Power up - Attack (Atk 4) Physical Attack SA: Backlash Dice for atk. Mp:1 AP:0 The Ghostly Sword strikes, inflicting 2 Normal, 3 Special, and 3 Magic damage to Mistress V. It cannot heal you as you are beyond it's power. Your Vindictive flares, dealing 26 points of Special Damage. Demonic Sacrifice: -1 HP Demonic Regeneration: 16 Points Mistress V: 20/20 Combat Dice: 4 Attack: 4AP: 0 MP: 1 Your point total for this round is: Normal Damage: 11 points Special Damage: 15 points Healing/Regen: 48 Points Penalties: -5 points Round Total: 69
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Posted: Wed Apr 02, 2008 7:27 pm
Master of Gladiators Eryka_Deathfold (would I be able to buy an action and use it here, or would I have had to done that at the start of the event? I mean it is a daily thing, so in essence I could leave, and return the next day.) I had considered that when I initially created this Mini-game, and have since discarded the idea. The stats are changing enough as it is without the added hassle of item purchases or equipment changes. Besides, this encourages everyone to find creative ways to maximize what they brought into the competition. Keep it up, your doing great! mrgreen *sigh* not well enough. I need just 1 simple action from the item shop... crying
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Daughter Inferior rolled 3 4-sided dice:
4, 1, 1
Total: 6 (3-12)
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Posted: Wed Apr 02, 2008 10:02 pm
Di returns the following day, to attempt to further impress the Holy Sword with her suitability as a prospective wielder.
Di's dice for Attack Spell: None Action: Power Up (Magic +3) HP: 40/40 AP: 0 MP: 8
Little Bunny Foo Foo HP: 30/30 Dice for Attack Heal twice for 7 points each. Magic Shield twice for 5 points each.
Angelic Pact: -5 HP Angelic Ties: regen 2 points
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Daughter Inferior rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Wed Apr 02, 2008 10:03 pm
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Posted: Wed Apr 02, 2008 10:13 pm
*Djanni spins, catching her second wind as she moves into another set of attacks. Filled with new power, she activates a charge on her energy sword.*
Dice: Attack SA: Shadow Scythe for 20 Special Action: Power Up Attack; uses 1 Charge on the Energy sword Spell: None Regen: 5 points HP: 30/30 Pre-Regen AP: 0 MP: 4
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l.a.v. rolled 3 6-sided dice:
4, 1, 5
Total: 10 (3-18)
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Posted: Wed Apr 02, 2008 10:14 pm
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Posted: Wed Apr 02, 2008 10:24 pm
Daughter Inferior Di returns the following day, to attempt to further impress the Holy Sword with her suitability as a prospective wielder.
Di's dice for Attack Spell: None Action: Power Up (Magic +3) HP: 40/40 AP: 0 MP: 8
Little Bunny Foo Foo HP: 30/30 Dice for Attack Heal twice for 7 points each. Magic Shield twice for 5 points each.
Angelic Pact: -5 HP Angelic Ties: regen 2 points The Ghostly Sword strikes, inflicting 3 Normal, 3 Special, and 3 Magic damage to Di. It then heals her for 5 points. Di: 40/40 Attack: 3 Combat: 5 Magic: 5AP: 0 MP: 8 Foo Foo: 30/30 Your point total for this round is: Normal Damage: 17 point Support Ability: 10 points Healing/Regen: 48 Points Penalties: -5 points Round Total: 70
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Posted: Wed Apr 02, 2008 10:27 pm
l.a.v. *Djanni spins, catching her second wind as she moves into another set of attacks. Filled with new power, she activates a charge on her energy sword.* Dice: Attack SA: Shadow Scythe for 20 Special Action: Power Up Attack; uses 1 Charge on the Energy sword Spell: None Regen: 5 points HP: 30/30 Pre-Regen AP: 0 MP: 4 The Ghostly Sword strikes, inflicting 3 Normal, 3 Special, and 3 Magic damage to Djanni. It then heals her for 5 points. Djanni regenerates 4 points. Djanni: 30/30 Combat Dice: 7 (3d6) Magic: 3 Attack: 6Energy Sword (c2/3)AP: 0 MP: 4 Your point total for this round is: Normal Damage: 17 points Special Damage: 13 points Healing/Regen: 15 Points Penalties: -5 points Round Total: 40
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cat_girl_nukunuku rolled 9 4-sided dice:
2, 2, 1, 2, 2, 2, 2, 3, 4
Total: 20 (9-36)
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Posted: Thu Apr 03, 2008 1:10 am
I’m a little late but I’m going to give it a little try. For the purposes of this Elaine is going to swap her Scythe for the basted sword.
Character name: nukunuku (35) Shopkeeper, Tournament Leader, Tournament Champion Attack: 5 (6) Defense: 2 Combat Dice: 3d4 (5) Magic: 4 Life: 25 (5) 30 (6) Equip: 5 Abilities: Fury (4), Tamer+ x2 (2), Tamer (3) Items: Dagger, Rage Amulet, Seal Charm Spells: Energy Burst, Living Mist Actions: Smash, Pounce, Stunning Blow, Call Mist, Chi Cannon, Shield Bash Special Locations: SOM School for girls, Mecha Heavy Industries, Tournament Lounge Money: 80
~Pets~
Elaine: [8] attack: 0 (5), defense: 0, combat: 0, life: 5(1) 10(2), magic: 0 (1), Equip: 7, Actions: none; Spells: Call Spirit Mouse; Items: b*****d sword, Dagger, Apprentice Amulet, Seal Charm, Spirit Bracer (c 10/10)
Ether Bot, Blaze: [2] attack 0, defense 0, combat 0, life 5(1) magic: 1, Equip: 0; Actions: Power Up, Stunning Blow; Spells: Frost
Attack Bot, Lance: [2] attack 1, defense 0, combat 0, life 5(1) magic: 0, Equip: 0, Action: Pounce, Punch
Elaine: attack and call spirit mouse Lance: attack and punch Spirit mouse: attack Nuku: activate rage amulet, attack three times (dice for attack) and smash
First round of attack should be Elaine, Lance, spirit mouse and Nuku = total attack power of 16 Against a defense 0 that would be 64 damage for the team up Next two attacks from Nuku do base damage of 12 Total rolled damage is 20 special damage is 9
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