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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

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[Mini-game] The Sword within the Stone Goto Page: [] [<] 1 2 3 ... 4 5 6 7 [>] [»|]

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Daughter Inferior rolled 1 6-sided dice: 4 Total: 4 (1-6)

Daughter Inferior

PostPosted: Tue Apr 01, 2008 10:01 pm


Dice Foo...
PostPosted: Tue Apr 01, 2008 10:10 pm


Daughter Inferior
Di returns the following day, to attempt to further impress the Holy Sword with her suitability as a prospective wielder.

Di's dice for Attack
Spell: Lesser Heal
Action: None
HP: 40/40
AP: 1
MP: 6


Little Bunny Foo Foo
HP: 30/30
Dice for Attack
Heal twice for 7 points each.
Magic Shield twice for 5 points each.

Angelic Pact: -5 HP
Angelic Ties: regen 3 points
The Ghostly Sword strikes, inflicting 3 Normal, 3 Special, and 3 Magic damage to Di. It then heals her for 5 points.

Di: 40/40
Attack: 3
Combat: 5

AP: 1
MP: 6

Foo Foo: 30/30

Your point total for this round is:
Normal Damage: 20 point
Support Ability: 10 points
Healing/Regen: 53 Points
Penalties: -5 points
Round Total: 78

Master of Gladiators

l.a.v. rolled 3 6-sided dice: 1, 6, 2 Total: 9 (3-18)

l.a.v.

Versatile Vampire

7,400 Points
  • Tycoon 200
  • Millionaire 200
  • Inquisitor 200
PostPosted: Tue Apr 01, 2008 10:14 pm


*Djanni strikes again, determined to catch up with her opponents*

Dice: Attack
SA: Shadow Scythe for 20 Special
Action: none
Spell: Frost
Regen: 5 points
HP: 30/30 Pre-Regen
AP: 1
MP: 3
PostPosted: Tue Apr 01, 2008 10:19 pm


l.a.v.
*Djanni strikes again, determined to catch up with her opponents*

Dice: Attack
SA: Shadow Scythe for 20 Special
Action: none
Spell: Frost
Regen: 5 points
HP: 30/30 Pre-Regen
AP: 1
MP: 3
The Ghostly Sword strikes, inflicting 3 Normal, 3 Special, and 3 Magic damage to Djanni. It then heals her for 5 points.

Djanni regenerates 4 points.

Djanni: 30/30
Combat Dice: 7 (3d6)
Magic: 3

AP: 1
MP: 3

Your point total for this round is:
Normal Damage: 11 points
Magic Damage: 8 points
Special Damage: 10 points
Healing/Regen: 15 Points
Penalties: -5 points
Round Total: 39

Master of Gladiators

Eryka_Deathfold rolled 1 12-sided dice: 7 Total: 7 (1-12)

Eryka_Deathfold

PostPosted: Wed Apr 02, 2008 7:30 am


Eryka walks around the sword, hopeing that a new location would give her better acess, and allow her more damage. She starts with the empowerment of her physical capibilities. Once her attack score is increases, she launches her fury of blows, beginning with her Backlash special attack, following it up with a regular attack.

Action: Power up - Attack
(Atk 4) Physical Attack
SA: Backlash
Dice for atk.
Mp:1
AP:0

(would I be able to buy an action and use it here, or would I have had to done that at the start of the event? I mean it is a daily thing, so in essence I could leave, and return the next day.)
PostPosted: Wed Apr 02, 2008 2:50 pm


Eryka_Deathfold

(would I be able to buy an action and use it here, or would I have had to done that at the start of the event? I mean it is a daily thing, so in essence I could leave, and return the next day.)
I had considered that when I initially created this Mini-game, and have since discarded the idea. The stats are changing enough as it is without the added hassle of item purchases or equipment changes. Besides, this encourages everyone to find creative ways to maximize what they brought into the competition. Keep it up, your doing great! mrgreen

Master of Gladiators


Master of Gladiators

PostPosted: Wed Apr 02, 2008 2:56 pm


Eryka_Deathfold
Eryka walks around the sword, hopeing that a new location would give her better acess, and allow her more damage. She starts with the empowerment of her physical capibilities. Once her attack score is increases, she launches her fury of blows, beginning with her Backlash special attack, following it up with a regular attack.

Action: Power up - Attack
(Atk 4) Physical Attack
SA: Backlash
Dice for atk.
Mp:1
AP:0
The Ghostly Sword strikes, inflicting 2 Normal, 3 Special, and 3 Magic damage to Mistress V. It cannot heal you as you are beyond it's power.

Your Vindictive flares, dealing 26 points of Special Damage.

Demonic Sacrifice: -1 HP
Demonic Regeneration: 16 Points

Mistress V: 20/20
Combat Dice: 4
Attack: 4

AP: 0
MP: 1

Your point total for this round is:
Normal Damage: 11 points
Special Damage: 15 points
Healing/Regen: 48 Points
Penalties: -5 points
Round Total: 69
PostPosted: Wed Apr 02, 2008 7:27 pm


Master of Gladiators
Eryka_Deathfold

(would I be able to buy an action and use it here, or would I have had to done that at the start of the event? I mean it is a daily thing, so in essence I could leave, and return the next day.)
I had considered that when I initially created this Mini-game, and have since discarded the idea. The stats are changing enough as it is without the added hassle of item purchases or equipment changes. Besides, this encourages everyone to find creative ways to maximize what they brought into the competition. Keep it up, your doing great! mrgreen

*sigh* not well enough. I need just 1 simple action from the item shop... crying

Eryka_Deathfold

Daughter Inferior rolled 3 4-sided dice: 4, 1, 1 Total: 6 (3-12)

Daughter Inferior

PostPosted: Wed Apr 02, 2008 10:02 pm


Di returns the following day, to attempt to further impress the Holy Sword with her suitability as a prospective wielder.

Di's dice for Attack
Spell: None
Action: Power Up (Magic +3)
HP: 40/40
AP: 0
MP: 8


Little Bunny Foo Foo
HP: 30/30
Dice for Attack
Heal twice for 7 points each.
Magic Shield twice for 5 points each.

Angelic Pact: -5 HP
Angelic Ties: regen 2 points
Daughter Inferior rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Wed Apr 02, 2008 10:03 pm


More from the Foo...

Daughter Inferior


l.a.v.

Versatile Vampire

7,400 Points
  • Tycoon 200
  • Millionaire 200
  • Inquisitor 200
PostPosted: Wed Apr 02, 2008 10:13 pm


*Djanni spins, catching her second wind as she moves into another set of attacks. Filled with new power, she activates a charge on her energy sword.*

Dice: Attack
SA: Shadow Scythe for 20 Special
Action: Power Up Attack; uses 1 Charge on the Energy sword
Spell: None
Regen: 5 points
HP: 30/30 Pre-Regen
AP: 0
MP: 4
l.a.v. rolled 3 6-sided dice: 4, 1, 5 Total: 10 (3-18)
PostPosted: Wed Apr 02, 2008 10:14 pm


oops...dice... sweatdrop

l.a.v.

Versatile Vampire

7,400 Points
  • Tycoon 200
  • Millionaire 200
  • Inquisitor 200

Master of Gladiators

PostPosted: Wed Apr 02, 2008 10:24 pm


Daughter Inferior
Di returns the following day, to attempt to further impress the Holy Sword with her suitability as a prospective wielder.

Di's dice for Attack
Spell: None
Action: Power Up (Magic +3)
HP: 40/40
AP: 0
MP: 8


Little Bunny Foo Foo
HP: 30/30
Dice for Attack
Heal twice for 7 points each.
Magic Shield twice for 5 points each.

Angelic Pact: -5 HP
Angelic Ties: regen 2 points
The Ghostly Sword strikes, inflicting 3 Normal, 3 Special, and 3 Magic damage to Di. It then heals her for 5 points.

Di: 40/40
Attack: 3
Combat: 5
Magic: 5

AP: 0
MP: 8

Foo Foo: 30/30

Your point total for this round is:
Normal Damage: 17 point
Support Ability: 10 points
Healing/Regen: 48 Points
Penalties: -5 points
Round Total: 70
PostPosted: Wed Apr 02, 2008 10:27 pm


l.a.v.
*Djanni spins, catching her second wind as she moves into another set of attacks. Filled with new power, she activates a charge on her energy sword.*

Dice: Attack
SA: Shadow Scythe for 20 Special
Action: Power Up Attack; uses 1 Charge on the Energy sword
Spell: None
Regen: 5 points
HP: 30/30 Pre-Regen
AP: 0
MP: 4
The Ghostly Sword strikes, inflicting 3 Normal, 3 Special, and 3 Magic damage to Djanni. It then heals her for 5 points.

Djanni regenerates 4 points.

Djanni: 30/30
Combat Dice: 7 (3d6)
Magic: 3
Attack: 6

Energy Sword (c2/3)
AP: 0
MP: 4

Your point total for this round is:
Normal Damage: 17 points
Special Damage: 13 points
Healing/Regen: 15 Points
Penalties: -5 points
Round Total: 40

Master of Gladiators

cat_girl_nukunuku rolled 9 4-sided dice: 2, 2, 1, 2, 2, 2, 2, 3, 4 Total: 20 (9-36)

cat_girl_nukunuku

PostPosted: Thu Apr 03, 2008 1:10 am


I’m a little late but I’m going to give it a little try. For the purposes of this Elaine is going to swap her Scythe for the basted sword.

Character name: nukunuku (35) Shopkeeper, Tournament Leader, Tournament Champion
Attack: 5 (6)
Defense: 2
Combat Dice: 3d4 (5)
Magic: 4
Life: 25 (5) 30 (6)
Equip: 5
Abilities: Fury (4), Tamer+ x2 (2), Tamer (3)
Items: Dagger, Rage Amulet, Seal Charm
Spells: Energy Burst, Living Mist
Actions: Smash, Pounce, Stunning Blow, Call Mist, Chi Cannon, Shield Bash
Special Locations: SOM School for girls, Mecha Heavy Industries, Tournament Lounge
Money: 80

~Pets~

Elaine: [8] attack: 0 (5), defense: 0, combat: 0, life: 5(1) 10(2), magic: 0 (1), Equip: 7, Actions: none; Spells: Call Spirit Mouse; Items: b*****d sword, Dagger, Apprentice Amulet, Seal Charm, Spirit Bracer (c 10/10)

Ether Bot, Blaze: [2] attack 0, defense 0, combat 0, life 5(1) magic: 1, Equip: 0;
Actions: Power Up, Stunning Blow; Spells: Frost

Attack Bot, Lance: [2] attack 1, defense 0, combat 0, life 5(1) magic: 0, Equip: 0, Action: Pounce, Punch

Elaine: attack and call spirit mouse
Lance: attack and punch
Spirit mouse: attack
Nuku: activate rage amulet, attack three times (dice for attack) and smash

First round of attack should be Elaine, Lance, spirit mouse and Nuku = total attack power of 16
Against a defense 0 that would be 64 damage for the team up
Next two attacks from Nuku do base damage of 12
Total rolled damage is 20
special damage is 9
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