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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

Tags: Naruto, roleplay, d20 system, semi-literate, literate 

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Karite The Reaper

Dapper Hunter

PostPosted: Sun Apr 27, 2008 7:32 pm


do you have permission from Kouri to be a chunin?
PostPosted: Mon Apr 28, 2008 3:56 pm


No, not really. i planed on asking her after the profile was approved.

Simpashia


Reclaimer9213

PostPosted: Mon Apr 28, 2008 4:18 pm


so this is the place i need to post all my profiles in order to get them redone?
PostPosted: Mon Apr 28, 2008 4:48 pm





User-name: Reclaimer9213 aka Zanza
Posting: yeah, we do this somethimes when we want to say something
Time zone: Eastern

~Character Data~


Name: Souzou, Seta
Village: Otogakure
Clan/Bloodline: None
Element Affinity: Fire
Age: 25
Gender: Male
Rank: Jounin/Medical ninja

~Appearance~


User Image

Headband: Forehead or Bandana on missions, Black, Custom symbal (Seta wanted to stand out as a proud member or the medical core, so he customised his headband with a circle around the inital sound symbal, and is planing to present the idea of it becomeing customary at a village gathering.)
Height: 5'11
Weight: 139
Hair: Blue, spikey
Eyes: Blue
Physical Description: Slim
Clothing: Commonly found in loose fitted T'shirts
Background: Seta was born to a crule father, and a careing mother here in otogakure. Luckily, his father was a common shinobi and was often sent on long missions. When he was a teenager, his mother became ill and passed away, leaveing him to his fathers care. Seta began to follow in his fathers footsteps, but with a different goal in mind. He had a dream of finding a cure for his mothers illness, so other chilldren wouldn't need to go through the same torment he did. His father thought this was foolish and weak of him, and atempted to persuad him out of joining the medical core. This didn't stop Seta from doing what he dreamed of however. He became a chunin medical core assistant at age 16. At the same time, his father began cutting off ties with him out of " shame ". Seta carried on though, and by the time he was 18, his father had nothing to do with him. At 19 he became an offical officer of the medical core, and at age 21, he developed the cure, or sugery rather, for stages one through four of the "heavy lung " syndrom that killed his mother. With one major acomplishment under his belt, he moved on to improve the medical core further, but the cure was his last well known acomplishment.

Personality: Seta isn't shy to speak his mind, but he is typicly quiet. He tends to think before he speaks, but normaly has to be spoken to in order to get a responce from. He is very proud of the acomplishments of the medical core, and most of his goals are linked with it. Seta is a careing person and often fails to hide his feelings, despite his emotional training.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Genjutsu Kai: Release
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 10
Training: 5 days
Special: Add chakra mod to Will Save

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Meisai Gakure no Jutsu (Hiding Camouflage Technique)
This jutsu renders the user invisible to the naked eye. Abilities such as the Sharingan, and even the Byakugan, can see through it however.
Cp cost: 10 + 1 per round the jutsu is holded.
Damage: N/A
Requeriments: N/A
Training days: 20
Roll: d20 + Chakra Control vs d20 + Spot

Kanashibari no Jutsu (Temporary Paralysis Technique)
A Ninjutsu technique where the ninja stares down their opponent, causing them to become completely frozen in their tracks. Perfect for escaping a dire situation, or for stalling a target in an assassination, or for creating an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 30
Damage: N/A
Requirements: Chakra 20+ Level 15+
Will Save DC: 10 + 1/2 Character level + 1/2 Chakra modifier + 1 per 10 ranks in Intimidation.
Training days: 10 days
Special: This jutsu is broken upon impact.

Medical Technique: Minor Chakra Heal
By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.]
Cp Cost: 10 per round
Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal.
Requirements: Treat Injury (10), Knowledge: Life Sciences (5), Chakra Control (12)
Training: 8 days

Chikatsu Saisei no Jutsu (Healing Resuscitation Regeneration Technique)
A very advanced healing technique. Chikatsu Saisei uses a part of the casualty's body as a medium to heal the casualty's wounds. It requires an almost room-wide seal, and a lot of time. Unfortunately, this treatment's success rate isn't very high.
Cp cost: 50 per person, minimum 3 people
Damage: N/A
Requirements: Treat Injury 80 Ranks, Chakra Control 80
Training days: 25 days
Special: Revives a person who has been Dead (-10 Hp) for half an RP day or under

Inyu Shometsu (Secret Healing Wound Destruction)
The user can concentrate their chakra to a prepared area on their body and begin the cell recreation process the very moment the targeted area becomes damaged. This ability activates dead cells and create new ones.
Cp cost: 60 + 10 per turn held
Damage: N/A
Requirements: Treat Injury 80 Ranks, Chakra Control 50+
Training days: 15 Days
Special: Heals 50 + user's chk mod + 2 per 10 ranks user has in Chakra Control.

Ranshinsho (Important Body Points Disturbance)
By attacking the base of the brain stem with chakra converted to electricity, the user is able to flip the brain's movement signals to the arms and legs. For example, if one tried to move their right arm, their left leg would move in the way they wanted their right arm to move.
Cp cost: 20 per hit
Damage: Normal Taijutsu hit damage.
Requirements: Knowledge anatomy 65 ranks.
Training days: 20 days
Special: Opponent must roll 1 d4 per turn. If the result is a 2 the opponent is unable to function for that turn.
*Effect lasts for 2 rounds. If user continues to hit with this jutsu, rounds compound.

Shosen Jutsu
By concentrating chakra to the hand, the user is able to cure wounds by focusing their own chakra to where the critical injuries lie, healing them in the process. This jutsu, however, uses up a high amount of chakra. This may also be utilized as the Chakra Enjintou and Chakra no Mesu, or the chakra scalpel for that matter - in order to sever the opponent's muscle fibers at the point of contact.
Cp cost: 60 + 10 per 20 Hp healed
Damage: N/A
*Combat scalpel: Same as common taijutsu damage but adds chakra modifier instead of str modifier. Affected victim must roll a reflex save (DC: your attack roll) to avoid inner bleeding, should the inner bleeding check fail the victim shall lose 3 Hp per round per time hit. Also depending on the area you are hit you might receive extra penalties. Such as -10 attack roll and damage for arm and leg wounds.
Requirements: Treat Injury 50 ranks, Chakra Control 70
Training days: 15 days.
Special: If used as a combat Scalpel, user must beat defendants’ Dodge Bonus by at least 10 points to cut muscle fibers in area hit. Defender cannot use affected area until healed or for 10 turns.

Katon: Haisekishō, (Fire Release: Ash Product Burning)
Unlike other fire-based jutsu, this jutsu allows the user to breathe out a cloud of superheated ash capable of causing third-degree burns. Because it is ash and not flame, the ash remains in the air around the target, and therefore remains potent for a longer period.
Cp cost: 50
Damage: 50 - 80, then 20 per turn (for two turns)
Requirements: Fire Affinity
Training: 7 days
Special: Due to the cloud of ash its effects linger for 3 rounds (same as smoke bomb)

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 30
Experience: 0/3000
Hp: 900
Cp: 870
MHp: 630

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Strength: 12 + 6 + 0 = mod = 4
Dexterity: 12 + 20 + 0 = mod = 11
Constitution: 12 + 38 + 0 = mod = 20
Intelligence: 12 + 12 + 0 = mod = 7
Wisdom: 12 + 20 + 0 = mod = 11
Charisma: 12 + 2 + 0 = mod = 2
Chakra: 12 + 50 + 0 = mod = 26
Dodge Bonus:

Base Attack Bonus: 30
Attack Melee: 34
Attack Ranged: 41

Base Save Bonus: 15
Fort: 35
Rex: 26
Will: 26

Damage:
Taijutsu:


~Skills~


>>>PLEASE INCLUDE ONLY THE ONES YOU ARE SUPPOSED TO HAVE AS YOU HAVE A LIMITED AMOUNT OF SKILLS. FOR MORE INFORMATION CHECK THE 'SKILLS' SECTION OF THE STEP BY STEP THREAD. ALSO PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.<<<

Str: 4
Swim: (Str)

Dex: 11
Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)
Perform Puppet Play: (Dex)

Con: 20
Concentration: (Con)

Int: 7
Chakra Control: 80(Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: Life Sciences: 5(Int)
Knowledge: Anatomy: 65(Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Wis: 11
Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: 80(Wis)

Cha: 26
Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: 5(Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken: 5
Senbon: 5
Jitte: 5
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:

Jitte: The jitte is a small piercing weapon that was barely ever used as an attacking weapon, the jitte main use is to disarm the opponent as well as break bone with it by catching the enemy arm in the jitte opened part and twisting it with ease.
Damage: 1 - 2 or 1 - 2 + Dex. mod.
Range: Melee or 10 feet
Special: Can be used to make disarm checks with +2 in the check total.
Amount: 1, sheathed on right hip


Senbon: The senbon was first used by doctors in acupuncture, it was then adopted by ninja and Hunter-nins to hit points on the body to cause death, deaden limbs or cause their target to fall unconscious.
Damage: 1 - 2 + Dex. mod.
Range: 30 ft.
Special:
Amount: 12, three in either outside sleeve pocket, 6 on left hip.

Shuriken: The shuriken is a traditional Japanese concealed weapon that was used for throwing, and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal.
Damage: 1 - 2 + Dex. mod.
Range: 40 ft.
Special: Can throw six shuriken per turn. "In other words 3 from each hand."
Amount: 6, on left hip.


Zouketsugan: (Blood Formation Pill) A special pill, which is used to create more blood when it is lost from a wound or injury
Amount: 3

Blank Scrolls: Scrolls remain one of the most important pieces of equipment in a ninja's arsenal. Because of their size, multiple scrolls can be carried into battle in the front pouches of a flak jacket or in a pouch. This will save space and not sacrifice a much needed piece of equipment which may be required later. The scroll allows the ninja to summon creatures, people and items to their aid.
Amount:2

Medeical scroll: a rather long, skinny scroll by Seta's design. It has several different parts containing his medical supplise and each can be activated seperately or all a once to release supplise for treating one or many at the same time.

The following are contained inside the medical scroll and will only be used for roleplay. Nothing will effect hp, cp, or mhp unless duely noted and highlighted.


Remedys for: common aches and pains, heart burn, upset stomach, headache, diareia, constapation, nasuea, common colds, cramps, limited burns, and other common illnesses (nothing that could heal a battle wound)

Bandages for small, medium, and large wounds

Plastic boards of verying sizes and shapes, used to secure different parts of the body (ex: a small peice of wood to secure a broken finger or a large one to secure a broekn arm)
Two stretchers with secureing straps made of light weight plastic for high speed emergency travel. May be used by 2 or more people.

Valuables
 

Reclaimer9213


Reclaimer9213

PostPosted: Mon Apr 28, 2008 4:49 pm


(would you mind pming me about what to do with my wolf?)


User-name: Reclaimer9213 / Zanza9213
Posting: once a day minmum
Time zone: Eastern standerd

~Character Data~


Name: Kenkomishi, Hiei
Village: Konoha/Iwagakure
Clan/Bloodline: Kenkomishi
Description of Limit: able to hear high frequency noises and copy those noises to analyze the enemy and other useful things
History: the kenkomishi clan originally formed in konohagakure no sato but later moved one of its lesser branches to kumogakure no sato the clan is very small due to the recent drop in the birth rate inside clan homes. the clans true power is the use of there keriitsu witch allows them to become human tape recorders,as in they can hear a sound and copy it to analyze and reuse it when they are ready.the kekkai genkai has three levels, the first level started when the child enters the acadamy,this is the weakest of the three stages, the user is not yet well enough to use there keriitsu so they are required to wear a piece of cloth or headband over there eyes to attune theyre sense of hearing, the second level of the clans keriitsu involves the user only covering one eye this part of the mastery allows the user to see what he/she is analyzing and more effectivly able to copy the targets movements and sound vibrations this phase of the trait is normally started when the user is chuunin,the third stage of the trait involves the users eyes to be completely uncovered at this stage the user is of jounin rank and has the full mastery of his/her keriitsu and can completely recognize a sound vibration and remember it for a longer period of time and has the full advantages of his/her kekkai genkai
In game Stats:
Listen +5
Ranged Attack -2, at level 20 -1, at level 30 -0.

Element Affinity: Water
Age: 9
Gender: Male
Rank: Student

~Appearance~

User Image
Headband: Non-exeistant
Height: 5'1"
Weight: 112 pounds
Hair: Light brown
Eyes: Blue
Physical Description: Short, Scrawny, Slim.
Background: Hiei is the son of Daisuke & Leylia, and Grandson of Yai on his fathers side. He originaly was born in Konohagakure with the main branch of the family, but he and his family left with the elemental masters apeared. He was seven when they moved, so he longed to stay with his grandfather at the main familys house hold. Instead, he and his parents now live Iwagakure and keep close ties with the homeland. He Has been in Iwa for little more than a full year and unfortuently, due to his late birthday, He had to wait a full year before joining the academy. So while the other students have been in the academey, he has used a little of his time to work with his pet and paretner, Baylonka.

Personality: Hiei is pretty play full and energetic. He loves to run, play tag, or chace things. He's kind and compeditive and even though he's not a genuis, he is a good problum solver.
Missions:

S:
A:
B:
C:
D:

Jutsu:

Compleated wall walking exercise: 4/24/08
Page: 53 Iwagakure academey

Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.


Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.


Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position


Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~



LV. 1
Experience: (0/100)
Hp: 10
Cp: 3
MHp: 10
Strength: 6 + 0 + 0 mod = -2
Dexterity: 6 + 4 + 0 mod = 0
Constitution: 6 + 0 + 0 mod = -2
Intelligence: 6 + 8 + 0 mod = 2
Wisdom: 6 + 0 + 0 mod = -2
Charisma: 6 + 4 + 0 mod = 0
Chakra: 6 + 4 + 0 mod = 0
Dodge Bonus: 8

Base Attack Bonus: 1
Attack Melee: -1
Attack Ranged (-2): -1

Base Save Bonus: 0
Fort: 0
Rex: 0
Will: 0

Damage:
Taijutsu: 1 - 6

~Skills~




Swim: (Str) 0 + 0 = 0

Balance: (Dex) 0 + 0 = 0
Escape Artist: (Dex) 0 + 0 = 0
Hide: (Dex) 0 + 0 = 0
Move Silently: (Dex) 0 + 0 = 0
Sleight of Hand: (Dex) 0 + 0 = 0
Tumble: (Dex) 0 + 0 = 0
Use Rope: (Dex) 0 + 0 = 0

Concentration: (Con) 0 + 0 = 0

Chakra Control: (Int) 0 + 0 = 0
Craft: (Int) 0 + 0 = 0
Disable Device: (Int) 0 + 0 = 0
Forgery: (Int) 0 + 0 = 0
Knowledge: (Int) 0 + 0 = 0
Repair: (Int) 0 + 0 = 0
Research: (Int) 0 + 0 = 0
Search: (Int) 0 + 0 = 0

Alchemy: (Wis) 0 + 0 = 0
Listen: (+5)(Wis) 0 + 0 = 5
Read Lips: (Wis) 0 + 0 = 0
Sense Motive: (Wis) 0 + 0 = 0
Spot: (Wis) 0 + 0 = 0
Survival: (Wis) 2 + 0 = 2
Treat Injury: (Wis) 0 + 0 = 0

Bluff: (Cha) 0 + 0 = 0
Diplomacy: (Cha) 2 + 0 = 2
Disguise: (Cha) 0 + 0 = 0
Gather Information: (Cha) 0 + 0 = 0
Handle Animal: (Cha) 6 + 0 = 6
Intimidate: (Cha) 0 + 0 = 0
Innuendo: (Cha) 0 + 0 = 0
Perform: (Cha) 0 + 0 = 0
Seduction: (Cha) 0 + 0 = 0

Ninjutsu: (Chk) 2 + 0 = 2
Genjutsu: (Int) 0 + 0 = 0
Taijutsu: (Str) 0 + 0 = 0
Fuuin Jutsu: (Int) 0 + 0 = 0
Kawarimi: 0 + 0 = 0
Kunai: 0 + 0 = 0
Shuriken: 0 + 0 = 0
Ninja Weapons: 0 + 0 = 0
Sneak Attack: 0 + 0 = 0

~Possessions~


Money:

Ryo:

Equipment:

Kunia - 3
Shurikin - 6

Valuables





~Pet Data~


Name: Baylonka(Means: "White Blaze" in english.)
Species: Wolf
Size: Tiny
Element Affinity: Earth
Age: 10 months
Gender: Male

~Appearance~

User Image
Height: Standing on all fours: 1'3"
Weight: 29lb
Fur: Snow White
Eyes: Golden
Physical Description: Small, Slim.
Background:
Baylonka was born in the far north from a pack of wolves that had been liveing outside of Kumogakure. When the village was destroyed the wolf pack was forced to scater. Part of the pack reached Iwagakure, where Baylonka's pregnant mother was aided by Hiei for over the course of a few weeks. When Baylonka was born, He took to Hiei natraly, and stayed with him while his mother and a many others moved on.
Personality: Byalanka is very atached to Hiei. He is like a best freind that follows him around all the time and sleeps curled up next to him. Though sometimes he misunderstands the comands, He is pretty obedent and helps Hiei with what he can.


Missions:

S:
A:
B:
C:
D:

Jutsu:

Compleated wall walking exercise: 4/24/08
Page: 53 Iwagakure academey

Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.


Henge no Jutsu (Transformation Technique)

The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.


Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position


Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Genjutsu-

Taijutsu-

~Stats~

LV. 1
Experience: (0/100)
Hp: 6
Cp: 2
MHp: 6
Strength: 4 + 0 + 0 mod = -3
Dexterity: 8 + 4 + 0 mod = +1
Constitution: 4 + 0 + 0 mod = -3
Intelligence: 4 + 4 + 0 mod = -1
Wisdom: 8 + 0 + 0 mod = -1
Charisma: 4 + 0 + 0 mod = -3
Chakra: 4 + 4 + 0 mod = -1
Dodge Bonus: 10

Base Attack Bonus: 1
Attack Melee: -2
Attack Ranged: 2

Base Save Bonus: 0
Fort: 0
Rex: +1
Will: 0

Damage:

Bite: 1 - 2 + str mod
Claws: 1 - 1 + str mod

~Skills~



Swim: (Str) 0 + 0 = 0

Balance: (Dex) 0 + 0 = 0
Escape Artist: (Dex) 0 + 0 = 0
Hide: (Dex) 0 + 0 = 0
Move Silently: (Dex) 0 + 0 = 0
Tumble: (Dex) 0 + 0 = 0

Concentration: (Con) 0 + 0 = 0

Chakra Control: (Int) 0 + 0 = 0
Search: (Int) 0 + 0 = 0

Listen: (Wis) 0 + 0 = 0
Sense: (Wis) 0 + 0 = 0
Spot: (Wis) 0 + 0 = 0
Survival: (Wis) 0 + 0 = 0
Track: (Wis) 0 + 0 = 0

Diplomacy: (Cha) 0 + 0 = 0
Intimidate(+1): (Cha) 0 + 0 = 1
Perform: (Cha) 0 + 0 = 0

Ninjutsu: (Chk) 0 + 0 = 0
Genjutsu: (Int) 0 + 0 = 0
Taijutsu: (Str) 0 + 0 = 0
Fuuin Jutsu: (Int) 0 + 0 = 0
Sneak Attack: 0 + 0 = 0

~Possessions~


Equipment:


Valuables
PostPosted: Mon Apr 28, 2008 4:51 pm


User-name: Reclaimer9213
Posting: Overactive
Time zone: Eastern standerd (USA)

~Character Data~


Name: Hyuuga , Tetta
Village: Konohagakure
Clan/Bloodline: Hyuuga
Element Affinity: Fire
Age: 15
Gender: Male
Rank: Chunin

~Appearance~


User Image

Headband: Normal Forhead Protection. White.
Height: 5' 9"
Weight: 181 Lbs
Hair: Black. Long. {see picture}
Eyes: Hyuuga's Evil (white). {see picture}
Physical Description: Muscular. Slinder. Confedent Facial Exspresion.
Clothing: Differs. Thin Chunin Vest.
Background: Tetta Hyuuga is Nephew to the Head of the clan as well as the older cousin of Elruda. When he was young, it was said that he would never become a strong shinobi because of his inability to consentrate his chakra, as well as the fact that he was very clumsy. He often triped over objects that weren't there, and it wasn't unheard of for him to walk directly into a wall.

It was desided that, inspite the fact that he was careless from time to time.....or most of the time, he would still join the acdemey because of his athletic ability and his constant nagging to do so. Once in the academey, people began looking at him differently. He soon exelled pass the majority of students in chakra control, and became very strong in tiajutsu as well.

After graduating on his first try at the age of 12, Tetta was set up with an adverage genin team where he stayed for 17 months, after nearly a year and a half, the team was entered into the the chunin exams. His squad made it to the second round where he and anouther of his team mates were knocked out. The remaining one made it to the final round, where he lost.

The squad countinued to train hard and compleat mission for six more months. They entered the exams once more where they dominated. The three of them made chunin rank. Tetta was 14 at the time.

The three of them stayed close for a couple months, but as the fifth dawn began to move in, they weren't able to stay in touch. One was able to escape to Iwa with her family. The other wasn't quite as fortunent. The third member of the squad was anounced to be MIA shortly before the Iwa. refuge left.

Tetta desided to stay with some of the others in Konoha in the final days before the rise of the fifth dawn. Now 15, Tetta considers himself to be nothing more than a soldier for the village, and he would fight side by side with anyone else who stayed.

Personality: Tetta is an individual who is easy to work with. Though he is normaly not one to be the life of the party, he is very laid back. Though not one to joke, Tetta dosen't get mad very often. He is cool, calm, and colective. When he talks people can gather his feelings just from the slight difference in his voice. Even if he isn't the most freindly guy, once you get to know him, you'll never need a better freind.

Other:

Nindo:
(credit to pillar)
We are soldiers. Stand or Die.
I'ts not like I'm walking alone into the valley of the shadow of death
Stand beside one another, 'cause it ain't over yet
I'd be willing to bet that if we don't back down
You and I will be the ones that are holding the Crown in the end
When it's over, we can say, "Well done"
But not yet, 'cause it's only begun
So, pick up, and follow me, we're the only ones
To fight this thing, until we've won
We drive on and don't look back
It doesn't mean we can't learn from our past
All the things that we mighta done wrong
We could've been doing this all along
We'll be carrying on, until the day it doesn't matter anymore
Step aside, you forgot what this is for
We fight to live, we live to fight
And tonight, you'll hear my battle cry
We live our lives on the frontlines
We're not afraid of the fast times
These days have opened up my eyes
And now, I see where the threat lies
We've got to lead the way


Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.


Henge no Jutsu (Transformation Technique)

The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.


Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.


Jibaku Fuda: Kassei, (Exploding Tag: Activate)
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Damage: Exploding tag damage [10-20]
Requirements: Chakra Control 5

Suiton: Mizuame Nabara (Water Release: Syrup Capture Field)
Using this jutsu, the user can spit a stream of extremely sticky syrup that covers the ground and holds opponents in place. Any ninja capable of walking on water can avoid being stuck in the syrup, but needs to do so before being caught.
Cp cost: 40
Damage: N/A
Requirements: Chakra Control 20
Special: Ninja cannot move.
Escape Artist DC: 50
Training: 8 days


Taijutsu-

Juuken Kempo Ryuu (Gentle Fist)
Description: This is the opposite of the Tekken (Iron Fist) Taijutsu style. The attacks are softer, more open palm, and cause damage by flowing chakra into the opponent's inner coil system of chakra veins and tenketsu (chakra holes). Attacking through the inner coil system allows them to cause damage to their opponent's internal organs, which nobody can train, as the chakra veins surround all the chakra producing organs, most notably the heart.

Also, by sealing the three hundred and sixty-one tenketsu in the human body, the ninja can cut off their opponent's ability to control their chakra, limiting their means to attack, and possibly even killing them. First performed by Hyuuga Neji and Hyuuga Hinata in chapter seventy-nine. Only members of the Hyuuga Clan can use this style, as one must have the Byakugan to see the inner coil system of the human body.
Rank: C
Cp Cost: Byakugan must be activated.
Damage: 4 - 16 + Chakra mod.
Requirements: Hyuuga Clan
Training: 7 days
Special: When using the Juuken you do not add your Strength mod. to your attack bonus, you add your Dexterity mod. instead. Juuken depends on graceful attacks and not on powerful ones. (This is applied to all Hakke techniques.) When using Juuken to break out of certain, physical, chakra-based restraints (like the Spider bloodlimit's special webs), add Chakra mod. + 2 per 10 Chakra Control ranks.

Hakkeshou Kaiten (Eight Divination Palms of the Hand: Heavenly Spin)
Description: Hakkeshou Kaiten is a Taijutsu technique unique to the Hyuuga bloodline using the Jyuuken. Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye. Byakugan gives the clan member an almost complete 360 degree view of their surroundings. This allows the member to see all angles of attack.

If an attack is near, the clan member will release a large of amount of chakra from their tenketsu. The member then begins to spin like a top, creating a whirling vortex that can nullify almost any attack.
Rank: B
Cp Cost (Offensive): 60 Cp per round + 2 per extended feet
Cp Cost (Defensive): 30 Cp per round + 2 per extended feet
Damage (Offensive): 30 - 60 + Chakra mod. + 1/2 Chakra used (to all surrounding enemies within range) + 2 per 10 Taijutsu ranks
Damage (Defensive): Chakra mod. + 1/2 Chakra used (to all surrounding enemies within range)
Requirements: Hyuuga Clan, Juuken Kempo Ryuu
Training: 12 days
Special: Double damage dealt to all those in close range to the user. Provides full cover as long as it’s maintained (whether used in offensive or defensive combat against taijutsu and ninjutsu techniques), unless the opponent rolled a 20, thus being unable to counter with Juuken in time. Those in range to the Kaiten user are pushed/blown back considerably and are stunned for the following turn.



~Stats~

LV. 10
Experience: 0/250
Hp: 110
Cp: 195
MHp: 180


Strength: 10 + 2 | mod = +1
Dexterity: 10 + 16 (+4) | mod = +10
Constitution: 10 + 2 | mod = +1
Intelligence: 10 + 10 | mod = +5
Wisdom: 10 + 16 | mod = +8
Charisma: 10 + 2 | mod = +1
Chakra: 10 + 20 | mod = +10
Dodge Bonus: 28

Base Attack Bonus: 10/5
Attack Melee: 20/15
Attack Ranged: 20/15

Base Save Bonus: 5
Fort: 5
Rex: 9
Will: 9

Damage:
Katana: 1 - 10 + 1 (Str mod.) = 2 - 11
Juuken Kempo Ryuu: 4 - 16 + Chakra mod.
Kunai: (stabbing) 1 - 3 + Str mod. / (throwing) 1 - 3 + Dex mod.
Shuriken: 1 - 2 + Dex mod.

~Skills~


Str: +1
Swim: (Str) +1 |

Dex: + 10
Balance: (Dex)
Escape Artist: (Dex) +1 |
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Con: +1
Concentration: (Con)

Int: +5
Chakra Control: (Int) +20 |
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Wis: +8
Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Chk: +10
Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha) +2 |
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)



Chk: +10
Int: +5
Str: +1
Ninjutsu: (Chk) +5 |
Genjutsu: (Int)
Taijutsu: (Str) +15 |
Fuuin Jutsu: (Int)
Kawarimi: +1 |
Kunai: +1 |
Shuriken: +1 |
Ninja Weapons(Katana smile +8 |
Sneak Attack: +5 |

~Possessions~


Money:

Ryo: 360

Equipment:

Kunai: The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be throw to a distance of 50 ft. The kunai is a piercing weapon that can be used to stab but not to cut.
Damage: 1 - 3 + Str. mod. In melee
Range: Melee or Ranged 50 Ft.
Special: Can be used in both melee and ranged combat.
Amount: 16

Katana: The katana is the most artistic and well crafted sword in all the world. The curve of the katana's blade allows the user to draw the sword at faster speed than any other sword created by man, the sword itself is both hard and light and can cut through almost anything with ease. Unfortunately it is large and so is cumbersome to fight with in small rooms.
Damage: 1 - 10 + str. mod.
Range: Melee.

Shuriken: The shuriken is a traditional Japanese concealed weapon that was used for throwing, and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal.
Damage: 1 - 2 + Dex. mod.
Range: 40 ft.
Special: Can throw six shuriken per turn. "In other words 3 from each hand."
Amount: 12

Hikari Dama: A ball which emits a tremendous flash of light that can temporarily blind an opponent. It will also extend any shadows, which can be beneficial for techniques such as the Shadow Copy Skill (Kage Mane no Jutsu).
Effects: First round:
Blind: character attack roll is reduced by -30, character loses all dex bonus to his dodge bonus also attacker receives a +10 bonus on his attack rolls.
Next 10 rounds:
Blurry vision: Character penalty is reduced to -10 attack roll for 10 rounds, however this penalty acts like a count down that is reduced -1 every round. His dodge bonus suffers the same penalty however he can adds half of his dex modifier to his dodge.
Amount: 2

Kibaku Fuda: [exploding tag] A piece of paper marked with the character "Explode" (Baku). The tag can be placed on various objects and will detonate after a certain amount of time.
Damage: 10 - 20
Amount: 8

Hyourougan: (Soldier Pill) A special medicine that allows an individual to fight for three days and three nights without resting. It is full of protein and contains a special stimulant.
Effect: Hp increases by 10% for 100 rounds (10 minutes)
Amount: 1
 

Reclaimer9213


Reclaimer9213

PostPosted: Mon Apr 28, 2008 4:53 pm


User-name: Reclaimer9213
Posting: Yeah, you kinda haft to do this in order to roleplay.
Time zone: Eastern Stand. (USA)

~Character Data~


Name: Zanza Zee
Village: Kusagakure no sato
Village (Current): Iwagakure no sato
Clan/Bloodline: Zee
Element Affinity: Lightning
Age: 16
Gender: Male
Rank: Genin

~Appearance~

User ImageUser Image
User Image

Headband: Blue, Around Neck
Height: 6' 0"
Weight: 190
Hair: Black
Eyes: Brown
Background:

- 7 years before the Time Skip -


On the outskirts of grass country, there was a small village known as Current. Named after the river running threw it, this town barely held 1100 people. It was here where Zanza was born and raised before the insedent that would cause his life to change forever.

Zanza's family was well respected for their work. They we're the Head family in charge of village protection. All the armed forces of the village fell under direct comand of Zanza's father. His wife and Zanza's mother was head of training the village guard, and his sister, whom was perhaps the most important thing in the world to him, was training to take over the family's dutys, and teach Zanza to do the same.

Though te village didn't have an army to say the least, the small village guard the family managed was still a big acmplishment for the village. This placed the family in the upper class, makeing them one of the most important and well known familys threw out the intire village.

- 6 years before the Time Skip -


A few weeks after Zanza had just turned ten years old, the village was attacked by the fearsome Koindia bandit clan . They attacked in the dead of night with out raiseing an alarm when they broke threw the village protetions. The local Guard didn't have the time nessisary to make any counter messures before the town was lit in flames.

The grusome Bandits tore threw the town causeing whatever harm they could. The bandits lotted the buildings, then burnt them to flames. Women were violated then executed, and Bodys droped by the second. Fuled by a massive bounty on the heads of the main village leaders, and even more so, the fear of sowing weakness in front of their leader, Kain, the spread massive chaos all threw the town.

Zanza stoud in terror as the bandits aproched the only house in the village not scorched. His father would have taken the family and ran, but his 8 month pregnant wife would have had no chance in makeing it, and he wouldn't leave her for anything.

He told Zanza to head for the river and use the current to swim as fast as he could downstream. His sister would be soon to follow as son as she'd given him enough time to make a good head start.

Zanza did as he was told. He ran for the river. Just before jumping into the river he heard a shriek come from the house. He turned in fear and saw his mother standing, peiced threw the stomach with a arrow lit aflame. His father, in con cern for his spouce, turned to help her. but to no avail, for as soon as he turned his back, he too was stricken down.

Zanza's sister prepaired to make a run for the river in hopes of escapeing. Just as she began her sprint, the bandit leader, Kain , apeared in her path. She raised her blade to strike him. but he knocked it away with his fist as if it were a toy.

Two bandits on either side of Zanza's sister reached for her arms and pulled them as far apart as they could, ripping her shirt and exsposeing her chest. Kain then walked up to her and pulled a silver kunia out from a slot on his jacket. He pointed it to her breast and slowly pushed it into her skin. She had tryed to show no weakness untill the blade peirced her skin.

She Cryed out to the four winds and Kain pulled the blade threw her chest, from one side to the other. He then withdrew it and licked it clean as he listened to the girl Beg for death to take her. He then fullfilled her wish and shot the the blade threw her throat. This silenced her once and for all.

Zanza fell weak at the site of his familys murder, and he fell into the river, bearly keeping his head above the water and it thrashed him far down stream.


He drifted untill day emerged and he was well miles away from ashy remains of his home. He pulled himself to shore with all his might. Just as he did so, a large man, 7 foot or so tall, picked up the small ten year old and threw him over his shoulder. Zanza thought he would face a similar fate to the of his sister.

They Traveled threw the woods for a few hours before comeing to a clearing that seemed to be a small farm. Zanza was realived to find the man was a farmer whom had seen te flames the night before and gone to the river to try and help anyone escapeing.

The man's name was Kazikune. He and his wife lived in seclusion deep in the forest on the western side of grass country. They had a simple life as a farmer. Here they offered Zanza the second story of their cottage as a home. With no where else to go, Zanza gladly took their genorus offer.

- 3 years before the Time Skip -


On Zanza's 13th birthday, he desided it was time to move away from his country life and follow his own path. The path of a ninja. Less than a week passed before Zanza had packed his things and left for Kusagakure. Kazi claimed to be good freinds with the Kage there and said she would set him up with ninja training.


Zanza arived carrying everything he owned in a blue duffle bag. He spoke with the kage, known at that time as "Mamakage" and she agreed to train him in the way of the shinobi. She also granted him permsion to use of an apartment and a small salery for as long as he was a student or worked for the village.


Zanza trained hard for two years in the acdemy. Often devoteing his extra time to extra training, Zanza workd hard to match up to the genin that had graduated just before he'd arived in the village. After two years of intence training, and the stats he'd built up working on Kazi's farm, he was ready to take the Genin Exam.

- 11 months before the Time Skip -


On the day of the exam, Zanza arived realiseing he hadn't learned one of the mandatory jutsu. After spending the intire day training with the high ranked ninja, yahiko, he finaly learned the technique.

When he went to take the exam that same day, he was exosted and had very little chakra left to preform jutsu. He was also suprised to find that one of the judges was yahiko. And even more so that Yahiko turned out to be his best freind and crush, Sora's older brother. Even stumbleing threw two jutsu tests, he managed to pass the exam.


Zanza had advanced to the level of genin and been placed on team two along with sora, and anouther girl he'd known from the academy, myubi. It was a treat to be on team two because they were under the direct comand of the kusakage, Konpaku. Zanza now found it harder than ever to stay in touch with his freinds from the acdemey. It wasn't long before he wasn't able to make plans with them because of an intence training scedule. the only place he was really able to hang out was at specal events in the village.

- 2 months before the Time Skip -


Few months passed after the genin exams before Zanza found that he had been signed up for a tournament in Kirigakure, the land of mist. After a training exersize with his sensei, Zanza headed off to the tournament waiting room. There he got in a fight with his team mate and crush, sora. Leaveing her in the waiting room, Zanza awaited his match to apear on the veiw screen from the roof.Thats when unluckily for him, he was paired up with sora in a match.

With out hesitation, Zanza defeated her with out even breaking a sweat. The match ended with a single hit. Proud that he'd won his match, he rushed to find his sensei, whom was no where to be found. Shortly after, the remainder of the tournament was cancled and Zanza headed back to the village. After getting comfortable and getting some rest from the tournament, Zanza noticed that most hadn't returned from the tournament.


- Last day before the Time Skip -


Zanza went to the kusakage to request a mission, for he'd been a genin for quite a while, but because of the shortage of people, he'd been stuck doing grunt work ever seince. Konpaku understoud his plea for some action and sent him deep into the mizu falls to stop a rabid bear from destroying the hot springs any further.



- 1 day into the Time Skip -



Haveing compleated his first mission in the depths of the mizu falls hot springs, Zanza returned to the kusakages office with a quickened haste. it was late in the afternoon only a few days following the end of the tournament in kirigakure. They never released why the tournament ended so eairly and quickly; but the genin of the village had come to the conclution that a high level ninja from anouther village had been murderd and the killer was on the lose.

Once ariveing at the kusakage's office, He came in surprised to find that many people had gatherd there. One of which was shinichi, a genin zanza had known seince he started his training in the acdemey. The kage assigned them a new mission in which they would leave asap. With the village haveing been scatered after the tournament, it seemed that odd teams of shinobi were teaming up to get the work done.

Zanza went back to his apartment to gather his suplise. There he waited for shinichi for several hours, then a full day. Becomeing conserned, he left in serch for shinichi. He looked for him at his house and the kages office. Finaly he figured something must have come up so he left on the mission by himself. After combat aginst the sea sage, Zanza fled, leaveing him wounded. He was nearly defeated by the alsome power of the sages water jutsu.

Feeling defeated, Zanza lead to under go more intence training. The village was quieting with each passing day. The exitement of the tournament drifted away and the days became filled with average missions with more petty task that seemed to waste his time. With his freind sora still not talking to him, Zanza countuied to train by himself. Staying in the woods for hours or days on end, returning only to feed and check for new missions, he devoted sixty percent of his time to training.

- 6 months into the Time Skip -


The days rolled past as zanza searched for what he wanted to do with his life. He moved away from his freinds and became a solitary man. Odd thing it was to be at the age of 14. His mind wandered what was to become of his roots, the ones he couldn't seem to trace.

Zanza desided that when he became of age, he would search the remains of his village and try to find out what he could about his past. He felt that his family deserved to live on. He pressed on with his life and training, doing a few missions for the kage.

With his birthday comeing up, The kage desided to teach zanza a new technique. He took Zanza and trained him for a little over a week deep in the Bamboo forest. When they emerged, Zanza had learned the inner decapitation jutsu. At this point, Zanza began takeing on more pressing missions aginst stronger opponents.

Team 2 had still not regrouped nearly 9 months after the tournament and Zanza had yet to hear from either of the other two people he had been asigned with. A few times he'd asked the kage about their where abouts, but aparently the village was short of shinobi and they had been placed else where.

- 1.6 years into the Time Skip -



Zanza was headed home after compleating a mission in the northern area of the contenent, escorting some cargo from the mountains back to the village. He was aproching his aparetment when he was suprised to meet with two ninja with a strange symbal on their head bands.

As Zanza came closer to his home, he discovered it was actualy burning. One of the ninja aproched Zanza with a katana in his hand. Zanza drew his own blade and charged forth at the shinobi. Before he could make contact, He was hit by a stange jutsu that knocked him off his feet.

The Man came close and raised his blade, ready to stike Zanza down for good, when another stranger apeared from seemingly no where and blocked the attack. With out saying anouther word, Zanza rolled out from beneth the blade and ran after the further enemy.

Mear seconds went by before zanza's savor defeated the opponet with a combonation of a peralasis jutsu and what apeared to be a blade made of wind. The man carring the katana droped to the ground and Zanza had a clear veiw of the person now. The first thing he noticed was that the head band had been rapped around her stomach, and it had the grass symbal on it.

That was all he needed to know at the moment as he turned back to the remaining shinobi. He drew three kunia and threw them as soon as he reached point blank range.But his opponet was fast enough to only be hit by one. Zanza slid on his knees to the side of the man and picked up the two kunia that had missed.

The women that had saved zanza apeared to be analiseing how zanza fought as he did so. Seconds passed as zanza took a deep breath before being grabed from behind by what he soon found to be a bushin. Zanza reversed the direction in which his blades pointed and slit the bushins hands, causeing it to evaporate.

Zanza threw one of the kunia into the air as a distraction. As his enemy raised his blade to avoid the hit, Zanza sprang forward and cut deeply into the man, then reached for anouther kunia to finish him off. The man fell to the ground and knocked his head on the pavement, causeing his headband to fall off.

Zanza pulled his kunia from the man and placed them back in his bag. He then picked up the head band of his enemy and looked it over closely. I had an odd symbal he had never seen before. Zanza stoud and faced the stranger whom had saved him. They spoke for a moment, introduceing themselfs. The women told Zanza her name, which was Suzume Kobayashi.

They spoke breifly of the situation at hand. Then Zanza ran into the burning house to gather the few things he owned that could not be replaced; mostly pictures of his family and freinds. Zanza naroly escaped before the roof topled in and wasted all that had remained.

As hard as it seemed to beleive, the village was falling apart and being evacuated in the area that Zanza lived due to effectively planed attacks. Zanza feared what could have happened to his freinds and teachers. But now was a time to make haste and get while the getting was good.

Two days of nearly non-stop traveling took place before the two reached Amegakure. The village was much larger than he'd intisipated. Its large buildings and Massive walls were a sight to behold. Never before had Zanza seen such large masses, other than mountains.

Upon arival in the new village, Zanza headed to an area that seemed to be covered by refuge's from many countrys. In the chaos, Zanza found it hard to determin who was in charge. With all the confusion being prossed, Zanza thought it to be a golden opertunity to search for the remain's of his clan.

First consulting his parentner in the escape, Suzume, Zanza headed westward, back to the grass country. He had no idea that she would be following him only a few days later. His destination was set. The destroyed village of Current. Zanza's Home before escapeing kusa, before becomeing a genin, before loseing his family.

- 1.8 years into the Time Skip -


Upon reaching the area where he grew up, he was suprised to find that almost no remains of his home were to be found. Only a single cottage stoud where his intire village once thrived. Zanza walked to the front of the small building and knocked twice. A man came to the door. He invited Zanza in and Introduced himself as Sax.The hospitable man and Zanza talked for a while before Zanza noticed someting he'd had not before. In the Rear of the house was a second building made of small oval stones. This was a trait that only curent's people had practiced.

These stone building were desinged to protect i'm portant documents. Zanza asked about it instantly. Sax told that he'd never been able to open it because the only entrance was blocked by a large rock. too large to move by a man with only one hand.

Zanza rushed to open it. But sadly, the task proved too much for one person to acomplish.


- 1.8 years & 1 day into the Time Skip -


As it turned out, Sax had been a blacksmith in the village when it was attacked. Thought he specalised in farming equipment and not wepons. He was able to make safe passage for his family to escape. He stayed to fight, which resulted in the loss of his hand. He'd only survived by running ing the riverand letting it drag him down stream.

Zanza spent te days trying to find away to move the giant rock, but to no affect. then on the thrid day after ariveing at current, Zanza was suprised to find suzume had come after him. He refused to leave untill he could move the rock and claim its records. She was happy to make that possibal.

Useing a strange jutsu Zanza had never seen before, she moved the easily out of the way. Zanza rushed in and began searching threw the records.

Zanza had to stay in shape while looking threw the records. to his suprise, Suzume desided to teach a secod jutsu to add to his arsonal. So by day he trained and by night he researched. Finaly he learned the technique "body flicker" .

But in contrast, he also found the records of his past. But that wasn't intirely a good thing. When Zanza read the title, he instantly Remembered his true name.

Zanza Zee

Though that was good news, Zanza countuied to read threw his records. He first found the truth. After the village was attacked (due to a bounty put on the heads of the village clans) He had went to live wwith a farmer. There he lived for two years before running off to seek vengence for his family. The farmrs who were his guardians at the time told him to go to kusagakure to learn the way of the ninja before attack the bandits. They claimed to be long time freinds of the kusakage.

But in truth they had never met the kusakage, and never planed to have zanza become a ninja. What they did know was that if he'd had went to seek revenge, he would have perished surely.

In order to protect him, they sent a sealed scroll with him, and said the kusakage would not beleive it was from them if he'd opened it before giveing it to her, and there for she wouldn't train him.

Zanza left with the sealed message and headed for kusagakure. upon arival, he'd pleaded that he had a message for the kage and he was permitted to see her.

She sat with zanza and read the message.

It told of zanza's impossibal intentions, and begged her to find a way to protect him from attacking the bandits. The kusakage told him she would teach him starting on the following day. She also offered him a permanet bad and low income for each day he stayed.

Zanza was quick to take the offer. Though as he lay asleep that night nearly 3 years ago, she slipped into his aparetment room and altered his memorys. First, she caused him to forget his name, so that even if he looked for his name in the records, he wouldn't find anything relateing to the truth.

Now only remembering his name as " Zanza ", she replaced all his memorys of farm work with intence ninja training.This would lead to the final change. She replaced him comeing to kusagakure first with a memory of haveing already destroyed the koindia bandit clan.

With the thought of an already destroyed bandit clan in his head, why would he seek vengence? But she had witnessed how strong the farm work had made him, so she desided to keep him here in kusagakure and to go ahead and train him to become a respected shinobi.

Zanza was crushed by the records. Now haveing the truth, Zanza was blinded from asking the questions about "how did these records even get here after the village was burnt down?" Zanza wasted no time in sitting around and makeing small talk. He picked up all his belongings from the house, thanked Sax for his hospitality, but insisted that he and suzume leave this moment.

With his records and every other thing he owned in a small blue duffle bad, Zanza and Suzume left for Iwagakure. Zanza now felt that seince he knew his name and his past, it was time to look to the future. He would go where ever needed and help how ever possibal.

- 1.98 years into the Time Skip -


As they neared the village entrance, Zanza stoped and told Suzume to go ahead. He said that he needed to be alone for a while to think things over. Suzume said she understoud and would make sure he'd made it alright with in a few days.

Zanza built a fire and stayed in the woods for nearly three and a half days before finaly clearing his head and moveing forward. Zanza entered te village for the first time and began looking for a government offical to ask where he should report to.

- 1 day after the Time Skip -


Zanza met up with his new team mates, houka and Ame. houka was a freshmen genin, and ame was displease to be on this team instead of her own.

Their new sensei, Horaku, was a bit lacking in the age devision. Zanza developed a dislikeing for him instantaniusly because he wouldn't exept someone with less exsperence than his old sensei, the Kusakage.


Personality:

Zanza has become used to realing only on himself. This makes it hard for him to trust others and make freinds. Though he hates feeling alone, he has become so used to it that it is natraul instinct to beleive no one will stay around long enough to take a likeing to them.

Though most of the time he can be headstrong, Zanza knows his limits, and is able to choose his fights wisely. He may act like he realise on instinct alone, but beneath his skin, Zanza in an exspert stratigist, and if he is unable to take on an enemy with brute stregth, He is know for useing basic ideas in much more complex plans of attack.

Nindo:

Missions:

S:
A:
B: 1
C: 3
D: 1

Jutsu:

- E - Rank -


Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.


Henge no Jutsu (Transformation Technique)

The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.


Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.


Kawarimi no Jutsu (Replacement Technique)

This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.


Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.




Ninjutsu-

- D Rank -


Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique)
After performing a series of hand seals and raising his chakra, the ninja is buried underground using his chakra. He can then move freely inside the ground, as if he was outside, due to the chakra which "makes way" for him/her. After the ninja feels he is below his opponent, he just raises his hand and grabs his opponent's feet, then buries him underground, leaving his head on the surface. This leaves a normal Shinobi open for a powerful attack, but a powerful one can use Chakra and raise himself up to the ground, preventing the attack. An experienced shinobi can also predict the attack, by sensing the opponent's chakra, so this move is really effective on younger ninjas, such as Genins or Chuunins.
Cp cost: 6
Damage: N/A
Requirements: Genin or higher rank. Must be trained to learn the jutsu, ie. you cannot learn it yourself.
Training days: 5 days, 3 days with Earth Affinity
Special: If caught, the Escape Artist DC is 50.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

- C Rank -

- B Rank -

- A Rank -

- S Rank -



Genjutsu-

- D Rank -

- C Rank -

- B Rank -

- A Rank -

- S Rank -


Taijutsu-

- D Rank -

- C Rank -


Jutsu Name: Zee Style, Chakra Tia-jutsu
Description of Jutsu: Zee style Tiajutsu is the foundation of the intire clan. Combining the users chakra with the body, It can produce attacks that are twice as strong as their normal ones. The user Must chanel their chakra into all four limbs of their body. This way, when they hit the target, it will create a visable electric discharge causeing major damage. Working on Quick Foot Work and Aireial Movements; this is the basic focus of clan members training at a young age.
Cp Cost: -12 per attack
Damage: 2-10 + half chak mod + half str mod
Requirements: Lightning Affitancy, Chakra control +20
Training: Constant Training
Special: Must be known in order to use any clan technique.
Owner: Briar "Zanza" Zee/ Username: Reclaimer9213

- B Rank -

- A Rank -

- S Rank -




~Stats~

LV. 7
Experience: (68/160)
Hp: 119
Cp: (+15)148
MHp: 112

Due to technical difficultys (my dumb a**) all stats in this section achived before Dec, 5, 2007 will be refferd to as earned training points...mostly because untill now I haven't bother to keep them seperate. So all the Level points I got from leveling up levels 1-7 are now mixed in with the others.


Stat. Bace | Level Up Points | Trained points: Total | mod =


Strength: 8 | 0 | 48 | Total: 56 mod = 23
Dexterity: 8 | 0 | 26 | Total: 34 mod = 12
Constitution: 8 | 0 | 16 | Total: 24 mod = 07
Intelligence: 8 | 0 | 16 | Total: 24 mod = 07
Wisdom: 8 | 0 | 14 | Total: 22 mod = 06
Charisma: 8 | 0 | 10 | Total: 18 mod = 04
Chakra: 8 | 0 | 34 | Total: 42 mod = 16
Dodge Bonus: 28

Base Attack Bonus: 7
Attack Melee: 29
Attack Ranged: 19

Base Save Bonus: 3
Fort: 10
Rex: 15
Will: 10

Damage:
Taijutsu: 23 - 28
Shurikin: 13 - 15
Kunia: 23 - 25

~Skills~


Due to technical difficultys (my dumb a**) all skills in this section achived before Dec, 5, 2007 will be refferd to as earned training points...mostly because untill now I haven't bother to keep them seperate. So all the Level points I got from leveling up levels 1-7 are now mixed in with the others.


Swim: (Str) +1


Balance: (Dex) | +2
Escape Artist: (Dex) |
Hide: (Dex) | +1
Move Silently: (Dex) | +1
Sleight of Hand: (Dex) |
Tumble: (Dex) |
Use Rope: (Dex) |


Concentration: (Con) |


Craft: (Int) |
Disable Device: (Int) |
Forgery: (Int) |
Knowledge: (Int)
(Art)
(Behavioral Science)
(Business)
(Civics)
(Current Events)
(Earth and Life Sciences)
(History)
(Ninja Lore)
(Popular Culture)
(Streetwise)
(Tactics) +3
(Theology and Philosophy)
Repair: (Int) |
Research: (Int) |
Search: (Int) | +6


Alchemy: (Wis) |
Listen: (Wis) |
Read Lips: (Wis) |
Sense Motive: (Wis) |
Spot: (Wis) | +7
Survival: (Wis) |
Treat Injury: (Wis) | +2


Bluff: (Cha) |
Diplomacy: (Cha) |
Disguise: (Cha) |
Gather Information: (Cha) |
Handle Animal: (Cha) |
Intimidate: (Cha) |
Innuendo: (Cha) |
Perform: (Cha) |
Seduction: (Cha) |


Chakra Control: (Int) +14
Ninjutsu: (Chk) | +21
Genjutsu: (Int) |
Taijutsu: (Str) | +9
Fuuin Jutsu: (Int) |
Kawarimi: | +1
Kunai: | +7
Shuriken: | +5
Ninja Weapons: |
Sneak Attack: | +4

~Possessions~


Money:

Ryo: 75

Equipment:

Shuriken: The shuriken is a traditional Japanese concealed weapon that was used for throwing, and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal.
Damage: 1 - 2 + Dex mod
Range: 40 Fts.
Special: Can throw six shuriken per turn. "In other words 3 from each hand."
Amount: 12

Kunai: The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be throw to a distance of 50 fts. The kunai is a piercing weapon that can be used to stab but not to cut.
Damage: 1 - 3 + Str mod. In melee
Range: Melee or Ranged 50 Fts.
Special: Can be used in both melee and ranged combat.
Amount: 11

Blue Duffle Bag: Just a plain blue duffle bag Zanza uses to carry all of his belongins. It also has shoulder straps so it can be worn as a book bag.

Links of Rope:
Two Links of 5 yard rope
Two links of 15 yard rope
One Link of 50 yards rope

Lantern:
Metalic Lantern
Two small 12 ounce bottles of lighter fluid
6 paper lanterns. (knows how to make more


Valuables
 
PostPosted: Tue Apr 29, 2008 3:36 pm


User-name:Crazy Al-kun
Posting:I try to get on every day
Time zone:EST

~Character Data~

Name:Ishii(Last), Arashi(First)
Village:Takigakure(Not yet permitted, so subject to change), but initially from Yukigakure
Clan/Bloodline:N/A
Element Affinity:Water
Age:12
Gender:Male
Rank:Academy Student

~Appearance~

Headband:Above his elbow, on his right arm, right where his jacket sleeve cuts off(only apply after he becomes a genin)
Height:4'10"
Weight:100 lbs
Hair: Light Blonde
Eyes: Black, with gray swirls in the iris(Family Trait)

Physical Description: He's short for his age, and his body is built in a way that emphasizes strength and speed, but takes a toll on his defense. His head is round on the top, and his chin comes to a point. He has a scar right next to his right eye, that's in the shape of a slash. Both of his ears are pierced, the left with 2 rings on the lobe, the right with one. His nose is small, but pointy.His skin tone is somewhat tan, but not much, because of the years of cold that he had in Yukigakure.
Clothing: He wears a fur-collar jacket with the sleeves rolled to just above the elbow, and a net-woven shirt underneath. His jacket has a big pocket in the lower bottom, that holds all his shuriken. He wears a necklace with the same pattern as his eyes, and never takes it off. He has a tanto hanging around his hips, and wears black capris, with the Kunai pouch strapped on. His sandals are different from normal sandals, because they were designed like tennis shoes. There's a tounge, and 2 laces crossing each other. But at the end of the shoe, the top is open. The soles of his shoes are a tad taller than normal, simply because he's self-concious about his height.He wears a bandanna on his head, with his bangs curling out of it.

Background:
Pre-academy
When he was a child, he lived in the big Ishii family house. His parents were Ishii Hanako and Ishii Ichigo. The Ishii Family house is in Yukigakure, the native village to the Ishii clan. He was taught how to read and to write there, and how to do arithmetic, too! He was without worry. When he was very little, his older sister, Minako, gave him a necklace. She told him, "This necklace bears the curse that we all must carry. If you ever need help, call upon the necklace, and it will guide you. And if you call on me, I will always be here to help." She had crouched down, and smiled at him. A beautiful woman of 17, with brown hair, fixed in the back with hairpins. He was only 4 at this time, and his father had already left the house by then, leaving only his sister and his mother. So, he wore the necklace every day. For the next 2 years, he grew tremendously, and the necklace had to be refitted many times. Over this time, they had moved out of the Ishii Family house and into a small house that suited their needs. The mother got a job, and so did Minako. One day, when Arashi was 6 years old, he and Minako went for a walk through the training grounds, into the woods.

He hadn't worn his necklace that day.

Minako had taken the day off to look over Arashi. He remembered her being in a happy mood. She was going to be wed in the next few weeks.So they were walking, and holding hands.There was a man there, practicing, whom they hadn't seen. He threw a Kunai at a target, and Minako walked in front of it. She heard metal zinging through the air, and turned around to see what it was. It went straight through her chest, and she fell to the ground. Arashi watched in horror as she fell face-first into the ground, and the man who threw the kunai rushed over to her. He flipped her over, and looked at her pulse. The man began to cry, and Arashi saw who it was.

It was her fiance.Tears streamed down his face, but he didn't notice them. For he was already grabbing Minako's fiance by the collar, screaming into his face.

"You didn't even bother to look, did you!"

"I hadn't considered there might be someone walking out!"

Arashi let go of him, as he realized something. His sister's words had ehoed through his head: "This necklace bears the curse that we all must bear." It was his fault. He spent several hours, in the snow, and once the cold was unbearable, he went back into his little house. When his mother found out, they went and got the body. They burned it, and his mother mourned for the next day entirely. That day, Arashi swore to always wear the neklace, as remembrance that his sister is always there for help.

His mother, Minako's Fince, and Arashi all moved to Takigakure in order not to become depressed at the sights that made them remember Minako.Her fiance, Hiroshi, lives right next to them. He entered the academy at Takigakure 2 years later, where Arashi got a tanto for his birthday, and a scar right next to his right eye. They were practicing shuriken throwing, and a badly aimed shuriken swung back at him and slashed his face.However, the rest of his academy years were uneventful.All his spare time was devoted to training,eating, and sleeping. He was average in his class, but he worked the hardest. Eventually, he went up to the mid-high range of skill in his class.He's currently in his last year of the Academy.

Personality:Usually a fairly cheerful person, he never dwells in the past.When he has a goal, he keeps at it until it is certain that he should move on. He has pride, but not enough not to run away when a battle seems hopeless.People who are selfish, who are troublesome, or just plain annoying piss him off to the point that his personality is completely opposite of his normal, calm, cheery person.When he is surprised, he is also very irritable,Training is essential to him, and he spends most of his spare time training, although he may do vigorous training occasionally, it is uncommon to see him trying to run up a mountain and back down.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~
LV. 1
Experience sad 0/100
Hp:10
Cp:1
MHp:10

Strength:9 | mod =-1
Dexterity:7 | mod =-2
Constitution:10 | mod =+0
Intelligence:8 | mod =-1
Wisdom:10 | mod =+0
Charisma:11 | mod =+0
Chakra:7 | mod =-2
Dodge Bonus:8

Base Attack Bonus:1
Attack Melee:0
Attack Ranged:-1

Base Save Bonus:0
Fort:0
Rex:-2
Will:0

Damage:1-6
Taijutsu: 1-6
Kunai:1-2
Shuriken:1
Tanto:
[any other weapon you use]

~Skills~

~Possessions~

Money:

Ryo:

Equipment:
Kunai
Shuriken
Tanto


Valuables: The Necklace given to him by his sister


Crazy Al-kun


Crazy Al-kun

PostPosted: Tue Apr 29, 2008 3:40 pm


Quote:

User-name:Crazy Al-kun
Posting:I try to get on every day
Time zone:EST

~Character Data~

Name:Ishii(Last), Arashi(First)
Village:Takigakure,but initially from Yukigakure
Clan/Bloodline:N/A
Element Affinity:Water
Age:12
Gender:Male
Rank:Academy Student

~Appearance~

Headband:Above his elbow, on his right arm, right where his jacket sleeve cuts off(only apply after he becomes a genin)
Height:4'10"
Weight:100 lbs
Hair: Light Blonde
Eyes: Black, with gray swirls in the iris(Family Trait)

Physical Description: He's short for his age, and his body is built in a way that emphasizes strength and speed, but takes a toll on his defense. His head is round on the top, and his chin comes to a point. He has a scar right next to his right eye, that's in the shape of a slash. Both of his ears are pierced, the left with 2 rings on the lobe, the right with one. His nose is small, but pointy.His skin tone is somewhat tan, but not much, because of the years of cold that he had in Yukigakure.
Clothing: He wears a fur-collar jacket with the sleeves rolled to just above the elbow, and a net-woven shirt underneath. His jacket has a big pocket in the lower bottom, that holds all his shuriken. He wears a necklace with the same pattern as his eyes, and never takes it off. He has a tanto hanging around his hips, and wears black capris, with the Kunai pouch strapped on. His sandals are different from normal sandals, because they were designed like tennis shoes. There's a tounge, and 2 laces crossing each other. But at the end of the shoe, the top is open. The soles of his shoes are a tad taller than normal, simply because he's self-concious about his height.He wears a bandanna on his head, with his bangs curling out of it.

Background:
Pre-academy
When he was a child, he lived in the big Ishii family house. His parents were Ishii Hanako and Ishii Ichigo. The Ishii Family house is in Yukigakure, the native village to the Ishii clan. He was taught how to read and to write there, and how to do arithmetic, too! He was without worry. When he was very little, his older sister, Minako, gave him a necklace. She told him, "This necklace bears the curse that we all must carry. If you ever need help, call upon the necklace, and it will guide you. And if you call on me, I will always be here to help." She had crouched down, and smiled at him. A beautiful woman of 17, with brown hair, fixed in the back with hairpins. He was only 4 at this time, and his father had already left the house by then, leaving only his sister and his mother. So, he wore the necklace every day. For the next 2 years, he grew tremendously, and the necklace had to be refitted many times. Over this time, they had moved out of the Ishii Family house and into a small house that suited their needs. The mother got a job, and so did Minako. One day, when Arashi was 6 years old, he and Minako went for a walk through the training grounds, into the woods.

He hadn't worn his necklace that day.

Minako had taken the day off to look over Arashi. He remembered her being in a happy mood. She was going to be wed in the next few weeks.So they were walking, and holding hands.There was a man there, practicing, whom they hadn't seen. He threw a Kunai at a target, and Minako walked in front of it. She heard metal zinging through the air, and turned around to see what it was. It went straight through her chest, and she fell to the ground. Arashi watched in horror as she fell face-first into the ground, and the man who threw the kunai rushed over to her. He flipped her over, and looked at her pulse. The man began to cry, and Arashi saw who it was.

It was her fiance.Tears streamed down his face, but he didn't notice them. For he was already grabbing Minako's fiance by the collar, screaming into his face.

"You didn't even bother to look, did you!"

"I hadn't considered there might be someone walking out!"

Arashi let go of him, as he realized something. His sister's words had ehoed through his head: "This necklace bears the curse that we all must bear." It was his fault. He spent several hours, in the snow, and once the cold was unbearable, he went back into his little house. When his mother found out, they went and got the body. They burned it, and his mother mourned for the next day entirely. That day, Arashi swore to always wear the neklace, as remembrance that his sister is always there for help.

His mother, Minako's Fince, and Arashi all moved to Takigakure in order not to become depressed at the sights that made them remember Minako.Her fiance, Hiroshi, lives right next to them. He entered the academy at Takigakure 2 years later, where Arashi got a tanto for his birthday, and a scar right next to his right eye. They were practicing shuriken throwing, and a badly aimed shuriken swung back at him and slashed his face.However, the rest of his academy years were uneventful.All his spare time was devoted to training,eating, and sleeping. He was average in his class, but he worked the hardest. Eventually, he went up to the mid-high range of skill in his class.He's currently in his last year of the Academy.

Personality:Usually a fairly cheerful person, he never dwells in the past.When he has a goal, he keeps at it until it is certain that he should move on. He has pride, but not enough not to run away when a battle seems hopeless.People who are selfish, who are troublesome, or just plain annoying piss him off to the point that his personality is completely opposite of his normal, calm, cheery person.When he is surprised, he is also very irritable,Training is essential to him, and he spends most of his spare time training, although he may do vigorous training occasionally, it is uncommon to see him trying to run up a mountain and back down.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~
LV. 1
Experience sad 0/100
Hp:10
Cp:1
MHp:10

Strength:9 | mod =-1
Dexterity:7 | mod =-2
Constitution:10 | mod =+0
Intelligence:8 | mod =-1
Wisdom:10 | mod =+0
Charisma:11 | mod =+0
Chakra:7 | mod =-2
Dodge Bonus:8

Base Attack Bonus:1
Attack Melee:0
Attack Ranged:-1

Base Save Bonus:0
Fort:0
Rex:-2
Will:0

Damage:1-6
Taijutsu: 1-6
Kunai:1-2
Shuriken:1
Tanto:
[any other weapon you use]

~Skills~

~Possessions~

Money:

Ryo:

Equipment:
Kunai
Shuriken
Tanto


Valuables: The Necklace given to him by his sister



Edited.....Please look at it!I also got permission from Rachel.
PostPosted: Sun May 04, 2008 7:13 pm


User-name: Night_wraith
Posting: As often as I can
Time zone: -7

~Character Data~


Name: Allura Trapt
Village: Oto
Clan/Bloodline: D'artegan
Element Affinity: Fire
Age: 17
Gender: Female
Rank: Chuunin

~Appearance~


User Image

Headband: Around her neck like a choker
Height: 5'7
Weight: 105 Lbs
Hair: Brown Shoulder length
Eyes: Blue
Physical Description: Allura is in a very fine physical shape. She is lean, and frail looking, Which gives her that princess look, but that could be deseptive. She is very thin for her age and thus she is much lighter then a lot of people.
Clothing: She wears cloth much like that of a french maid. A white and black gritel help keep her from looking to bony, she has a white and gold breast plate that covers her right breast. Her black lacy bra exposed on the otherside. Attacked to the breast plate is a long sleve that covers her hand much like the leave of a kimono. She wears a very short skirt, which comes to a point at both the front and back. She wears black knee socks which come up to around mid thigh. Her shoes are white high heels. And to finish off her outfit she wears a white headband to help tie back her hair.
Background: Trapt mansion, the birthplace of Allura Trapt. Alluras mother passed away when Allura graduated from being a student leaving just her and her father Olaf. Olaf is perhaps one of the greatest trap masters in the Naruto world, and designed Trapt Manner. Allura always loved watching her father build his traps and install them, she had learned so much from him. Such as how to angle a pendulum to swing at an unavoidable angle, else they fall into an Iron Maiden, or be crushed by an oblisk. But as she learned she became compeled by the sedistic part of the trade. She became more interested on ways to kill people, as opposed to a way to stop people from advansing into unwanted teritory. She began making plans when she was young. Plans for a house of death, a place where Allura could run to, and no one else could fallow. Well thats what she told her father, the truth was she was going to use to house to sacrafice souls.
Personality: She enjoys setting people up. You will find her quite charming, trustworth until the moment of betrayal.
Other: She has no problem backstabing someone

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Jutsu Name: Top Slice jutsu
Description of Jutsu: The user spins a top funneling chakra into it. After reaching a certain amount of chakra it is released into blades of spinning chakra. The top will continue to spin as long as chakra is being funneled into it.
Rank:C
Cp Cost: 4 cp per post
Damage: 10-15 per post
Requirements: chakra control 10, Concentration 10.
Training: 3 Days
Special: Blades pass harmlessly through user. You need to spin the top consecutively for five turns. Must be part of the D'artegan clan, or be taught by one in the D'artegan clan.
Owner:Night_wraith

Jutsu Name: Ball crasher Jutsu
Description of Jutsu: The user channels his/her chakra into a ball throwing it at an opponent ((Ranged attack.)) the ball releases the chakra once it hits another object.
Rank:B
Cp Cost: X ((Any amount not over 50))
Damage: X ((80% of chakra used.))
Requirements: Chakra control 30
Training: 1 week 2 days
Special: Amount of Cp can not pass half the amount of users total Cp.Must be part of the D'artegan clan, or be taught by one in the D'artegan clan.
Owner:Night_wraith
Jutsu Name: Dice shot jutsu
Description of Jutsu: User combines his chakra to a 6 sided dice. as it lands beams of focused chakra shoot out of holes carved into the dice. ((Aka if it lands with the one dot (1) faced up it shoots 1 beam if it rolls two dot (2) faced up 2 beams shot out.))
Rank:A
Cp Cost: 50cp
Damage: 40 per beam
Requirements: Chakra control 40, consentration 25
Training: 6 days
Special: Must be part of the D'artegan clan, or be taught by one in the D'artegan clan.

Jutsu Name: Yo-yo Cutter Jutsu
Description of Jutsu: User throws the yo-yo as if starting a "walk-the-dog". The user then channels his chakra through the string of the yo-yo causing it to spin and extreme speed. As long as the string is enchanted with chakra it is under complete control of the user.
Rank:C
Cp Cost: 15 + 6 per post
Damage: 10-20 damage per post
Requirements: Chakra control 15, Concentration 15.
Training: 5 Days
Special: To control the string the user must make a concentration check ((DC:25)) if failed the Yo-yo flails wildly ((Roll a d20 1-10 Hits the user, 11-19 Hits intended target but lose controll of yo-yo, 20 regains control of Yo-yo completely.)) Must be part of the D'artegan clan, or be taught by one in the D'artegan clan.

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 10
Experience:
Hp: 130
Cp: 130
MHp: 140

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

((Base | Distribute/level up | Training))
Strength: 10 | 6 mod = 3
Dexterity: 10 | 6 mod = 3
Constitution: 10 | 6 mod = 3
Intelligence: 10 | 8 mod = 4
Wisdom: 10 | 8 mod = 4
Charisma: 10 | 12 mod = 6
Chakra: 10 | 20 mod = 10
Dodge Bonus: 17

Base Attack Bonus: 10/5
Attack Melee: 13/8
Attack Ranged: 13/8

Base Save Bonus: 5
Fort: 8
Rex: 8
Will: 9

Damage:
Taijutsu:
Tessen: 1 - 3 + str. mod.
[any other weapon you use]

~Skills~


>>>PLEASE INCLUDE ONLY THE ONES YOU ARE SUPPOSED TO HAVE AS YOU HAVE A LIMITED AMOUNT OF SKILLS. FOR MORE INFORMATION CHECK THE 'SKILLS' SECTION OF THE STEP BY STEP THREAD. ALSO PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.<<<

10 points for distrabution in up to 14 skills

Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: 10 + 3 (Dex) = 13
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)
Perform Puppet Play: (Dex)

Concentration:8 + 3 (Con)= 11

Chakra Control: 11 + 4 (Int)= 15
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: 6 + 4 (Wis)= 10
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: 5 + 6 (Cha)= 11
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:
5 Top
3 6-Sided die
4 bouncy Balls
2 yo-yos
Small Bags worth of Makibishi ((60))
One Tessen made of paper

Valuables
Her house of death.
Oh and the Breast plate.

((I need no permision, just a formality at this point))

Nosfouratwo


Karite The Reaper

Dapper Hunter

PostPosted: Tue May 06, 2008 7:32 pm


Reclaimer9213



User-name: Reclaimer9213 aka Zanza
Posting: yeah, we do this somethimes when we want to say something
Time zone: Eastern

~Character Data~


Name: Souzou, Seta
Village: Otogakure
Clan/Bloodline: None
Element Affinity: Fire
Age: 25
Gender: Male
Rank: Jounin/Medical ninja

~Appearance~


User Image

Headband: Forehead or Bandana on missions, Black, Custom symbal (Seta wanted to stand out as a proud member or the medical core, so he customised his headband with a circle around the inital sound symbal, and is planing to present the idea of it becomeing customary at a village gathering.)
Height: 5'11
Weight: 139
Hair: Blue, spikey
Eyes: Blue
Physical Description: Slim
Clothing: Commonly found in loose fitted T'shirts
Background: Seta was born to a crule father, and a careing mother here in otogakure. Luckily, his father was a common shinobi and was often sent on long missions. When he was a teenager, his mother became ill and passed away, leaveing him to his fathers care. Seta began to follow in his fathers footsteps, but with a different goal in mind. He had a dream of finding a cure for his mothers illness, so other chilldren wouldn't need to go through the same torment he did. His father thought this was foolish and weak of him, and atempted to persuad him out of joining the medical core. This didn't stop Seta from doing what he dreamed of however. He became a chunin medical core assistant at age 16. At the same time, his father began cutting off ties with him out of " shame ". Seta carried on though, and by the time he was 18, his father had nothing to do with him. At 19 he became an offical officer of the medical core, and at age 21, he developed the cure, or sugery rather, for stages one through four of the "heavy lung " syndrom that killed his mother. With one major acomplishment under his belt, he moved on to improve the medical core further, but the cure was his last well known acomplishment.

Personality: Seta isn't shy to speak his mind, but he is typicly quiet. He tends to think before he speaks, but normaly has to be spoken to in order to get a responce from. He is very proud of the acomplishments of the medical core, and most of his goals are linked with it. Seta is a careing person and often fails to hide his feelings, despite his emotional training.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Genjutsu Kai: Release
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 10
Training: 5 days
Special: Add chakra mod to Will Save

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Meisai Gakure no Jutsu (Hiding Camouflage Technique)
This jutsu renders the user invisible to the naked eye. Abilities such as the Sharingan, and even the Byakugan, can see through it however.
Cp cost: 10 + 1 per round the jutsu is holded.
Damage: N/A
Requeriments: N/A
Training days: 20
Roll: d20 + Chakra Control vs d20 + Spot

Kanashibari no Jutsu (Temporary Paralysis Technique)
A Ninjutsu technique where the ninja stares down their opponent, causing them to become completely frozen in their tracks. Perfect for escaping a dire situation, or for stalling a target in an assassination, or for creating an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 30
Damage: N/A
Requirements: Chakra 20+ Level 15+
Will Save DC: 10 + 1/2 Character level + 1/2 Chakra modifier + 1 per 10 ranks in Intimidation.
Training days: 10 days
Special: This jutsu is broken upon impact.

Medical Technique: Minor Chakra Heal
By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.]
Cp Cost: 10 per round
Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal.
Requirements: Treat Injury (10), Knowledge: Life Sciences (5), Chakra Control (12)
Training: 8 days

Chikatsu Saisei no Jutsu (Healing Resuscitation Regeneration Technique)
A very advanced healing technique. Chikatsu Saisei uses a part of the casualty's body as a medium to heal the casualty's wounds. It requires an almost room-wide seal, and a lot of time. Unfortunately, this treatment's success rate isn't very high.
Cp cost: 50 per person, minimum 3 people
Damage: N/A
Requirements: Treat Injury 80 Ranks, Chakra Control 80
Training days: 25 days
Special: Revives a person who has been Dead (-10 Hp) for half an RP day or under

Inyu Shometsu (Secret Healing Wound Destruction)
The user can concentrate their chakra to a prepared area on their body and begin the cell recreation process the very moment the targeted area becomes damaged. This ability activates dead cells and create new ones.
Cp cost: 60 + 10 per turn held
Damage: N/A
Requirements: Treat Injury 80 Ranks, Chakra Control 50+
Training days: 15 Days
Special: Heals 50 + user's chk mod + 2 per 10 ranks user has in Chakra Control.

Ranshinsho (Important Body Points Disturbance)
By attacking the base of the brain stem with chakra converted to electricity, the user is able to flip the brain's movement signals to the arms and legs. For example, if one tried to move their right arm, their left leg would move in the way they wanted their right arm to move.
Cp cost: 20 per hit
Damage: Normal Taijutsu hit damage.
Requirements: Knowledge anatomy 65 ranks.
Training days: 20 days
Special: Opponent must roll 1 d4 per turn. If the result is a 2 the opponent is unable to function for that turn.
*Effect lasts for 2 rounds. If user continues to hit with this jutsu, rounds compound.

Shosen Jutsu
By concentrating chakra to the hand, the user is able to cure wounds by focusing their own chakra to where the critical injuries lie, healing them in the process. This jutsu, however, uses up a high amount of chakra. This may also be utilized as the Chakra Enjintou and Chakra no Mesu, or the chakra scalpel for that matter - in order to sever the opponent's muscle fibers at the point of contact.
Cp cost: 60 + 10 per 20 Hp healed
Damage: N/A
*Combat scalpel: Same as common taijutsu damage but adds chakra modifier instead of str modifier. Affected victim must roll a reflex save (DC: your attack roll) to avoid inner bleeding, should the inner bleeding check fail the victim shall lose 3 Hp per round per time hit. Also depending on the area you are hit you might receive extra penalties. Such as -10 attack roll and damage for arm and leg wounds.
Requirements: Treat Injury 50 ranks, Chakra Control 70
Training days: 15 days.
Special: If used as a combat Scalpel, user must beat defendants’ Dodge Bonus by at least 10 points to cut muscle fibers in area hit. Defender cannot use affected area until healed or for 10 turns.

Katon: Haisekishō, (Fire Release: Ash Product Burning)
Unlike other fire-based jutsu, this jutsu allows the user to breathe out a cloud of superheated ash capable of causing third-degree burns. Because it is ash and not flame, the ash remains in the air around the target, and therefore remains potent for a longer period.
Cp cost: 50
Damage: 50 - 80, then 20 per turn (for two turns)
Requirements: Fire Affinity
Training: 7 days
Special: Due to the cloud of ash its effects linger for 3 rounds (same as smoke bomb)

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 30
Experience: 0/3000
Hp: 900
Cp: 870
MHp: 630

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Strength: 12 + 6 + 0 = mod = 4
Dexterity: 12 + 20 + 0 = mod = 11
Constitution: 12 + 38 + 0 = mod = 20
Intelligence: 12 + 12 + 0 = mod = 7
Wisdom: 12 + 20 + 0 = mod = 11
Charisma: 12 + 2 + 0 = mod = 2
Chakra: 12 + 50 + 0 = mod = 26
Dodge Bonus:

Base Attack Bonus: 30
Attack Melee: 34
Attack Ranged: 41

Base Save Bonus: 15
Fort: 35
Rex: 26
Will: 26

Damage:
Taijutsu:


~Skills~


>>>PLEASE INCLUDE ONLY THE ONES YOU ARE SUPPOSED TO HAVE AS YOU HAVE A LIMITED AMOUNT OF SKILLS. FOR MORE INFORMATION CHECK THE 'SKILLS' SECTION OF THE STEP BY STEP THREAD. ALSO PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.<<<

Str: 4
Swim: (Str)

Dex: 11
Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)
Perform Puppet Play: (Dex)

Con: 20
Concentration: (Con)

Int: 7
Chakra Control: 80(Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: Life Sciences: 5(Int)
Knowledge: Anatomy: 65(Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Wis: 11
Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: 80(Wis)

Cha: 26
Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: 5(Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken: 5
Senbon: 5
Jitte: 5
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:

Jitte: The jitte is a small piercing weapon that was barely ever used as an attacking weapon, the jitte main use is to disarm the opponent as well as break bone with it by catching the enemy arm in the jitte opened part and twisting it with ease.
Damage: 1 - 2 or 1 - 2 + Dex. mod.
Range: Melee or 10 feet
Special: Can be used to make disarm checks with +2 in the check total.
Amount: 1, sheathed on right hip


Senbon: The senbon was first used by doctors in acupuncture, it was then adopted by ninja and Hunter-nins to hit points on the body to cause death, deaden limbs or cause their target to fall unconscious.
Damage: 1 - 2 + Dex. mod.
Range: 30 ft.
Special:
Amount: 12, three in either outside sleeve pocket, 6 on left hip.

Shuriken: The shuriken is a traditional Japanese concealed weapon that was used for throwing, and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal.
Damage: 1 - 2 + Dex. mod.
Range: 40 ft.
Special: Can throw six shuriken per turn. "In other words 3 from each hand."
Amount: 6, on left hip.


Zouketsugan: (Blood Formation Pill) A special pill, which is used to create more blood when it is lost from a wound or injury
Amount: 3

Blank Scrolls: Scrolls remain one of the most important pieces of equipment in a ninja's arsenal. Because of their size, multiple scrolls can be carried into battle in the front pouches of a flak jacket or in a pouch. This will save space and not sacrifice a much needed piece of equipment which may be required later. The scroll allows the ninja to summon creatures, people and items to their aid.
Amount:2

Medeical scroll: a rather long, skinny scroll by Seta's design. It has several different parts containing his medical supplise and each can be activated seperately or all a once to release supplise for treating one or many at the same time.

The following are contained inside the medical scroll and will only be used for roleplay. Nothing will effect hp, cp, or mhp unless duely noted and highlighted.


Remedys for: common aches and pains, heart burn, upset stomach, headache, diareia, constapation, nasuea, common colds, cramps, limited burns, and other common illnesses (nothing that could heal a battle wound)

Bandages for small, medium, and large wounds

Plastic boards of verying sizes and shapes, used to secure different parts of the body (ex: a small peice of wood to secure a broken finger or a large one to secure a broekn arm)
Two stretchers with secureing straps made of light weight plastic for high speed emergency travel. May be used by 2 or more people.

Valuables

fix you attacks level 30 you should have like five of them
PostPosted: Tue May 06, 2008 7:33 pm


Reclaimer9213
(would you mind pming me about what to do with my wolf?)


User-name: Reclaimer9213 / Zanza9213
Posting: once a day minmum
Time zone: Eastern standerd

~Character Data~


Name: Kenkomishi, Hiei
Village: Konoha/Iwagakure
Clan/Bloodline: Kenkomishi
Description of Limit: able to hear high frequency noises and copy those noises to analyze the enemy and other useful things
History: the kenkomishi clan originally formed in konohagakure no sato but later moved one of its lesser branches to kumogakure no sato the clan is very small due to the recent drop in the birth rate inside clan homes. the clans true power is the use of there keriitsu witch allows them to become human tape recorders,as in they can hear a sound and copy it to analyze and reuse it when they are ready.the kekkai genkai has three levels, the first level started when the child enters the acadamy,this is the weakest of the three stages, the user is not yet well enough to use there keriitsu so they are required to wear a piece of cloth or headband over there eyes to attune theyre sense of hearing, the second level of the clans keriitsu involves the user only covering one eye this part of the mastery allows the user to see what he/she is analyzing and more effectivly able to copy the targets movements and sound vibrations this phase of the trait is normally started when the user is chuunin,the third stage of the trait involves the users eyes to be completely uncovered at this stage the user is of jounin rank and has the full mastery of his/her keriitsu and can completely recognize a sound vibration and remember it for a longer period of time and has the full advantages of his/her kekkai genkai
In game Stats:
Listen +5
Ranged Attack -2, at level 20 -1, at level 30 -0.

Element Affinity: Water
Age: 9
Gender: Male
Rank: Student

~Appearance~

User Image
Headband: Non-exeistant
Height: 5'1"
Weight: 112 pounds
Hair: Light brown
Eyes: Blue
Physical Description: Short, Scrawny, Slim.
Background: Hiei is the son of Daisuke & Leylia, and Grandson of Yai on his fathers side. He originaly was born in Konohagakure with the main branch of the family, but he and his family left with the elemental masters apeared. He was seven when they moved, so he longed to stay with his grandfather at the main familys house hold. Instead, he and his parents now live Iwagakure and keep close ties with the homeland. He Has been in Iwa for little more than a full year and unfortuently, due to his late birthday, He had to wait a full year before joining the academy. So while the other students have been in the academey, he has used a little of his time to work with his pet and paretner, Baylonka.

Personality: Hiei is pretty play full and energetic. He loves to run, play tag, or chace things. He's kind and compeditive and even though he's not a genuis, he is a good problum solver.
Missions:

S:
A:
B:
C:
D:

Jutsu:

Compleated wall walking exercise: 4/24/08
Page: 53 Iwagakure academey

Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.


Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.


Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position


Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~



LV. 1
Experience: (0/100)
Hp: 10
Cp: 3
MHp: 10
Strength: 6 + 0 + 0 mod = -2
Dexterity: 6 + 4 + 0 mod = 0
Constitution: 6 + 0 + 0 mod = -2
Intelligence: 6 + 8 + 0 mod = 2
Wisdom: 6 + 0 + 0 mod = -2
Charisma: 6 + 4 + 0 mod = 0
Chakra: 6 + 4 + 0 mod = 0
Dodge Bonus: 8

Base Attack Bonus: 1
Attack Melee: -1
Attack Ranged (-2): -1

Base Save Bonus: 0
Fort: 0
Rex: 0
Will: 0

Damage:
Taijutsu: 1 - 6

~Skills~




Swim: (Str) 0 + 0 = 0

Balance: (Dex) 0 + 0 = 0
Escape Artist: (Dex) 0 + 0 = 0
Hide: (Dex) 0 + 0 = 0
Move Silently: (Dex) 0 + 0 = 0
Sleight of Hand: (Dex) 0 + 0 = 0
Tumble: (Dex) 0 + 0 = 0
Use Rope: (Dex) 0 + 0 = 0

Concentration: (Con) 0 + 0 = 0

Chakra Control: (Int) 0 + 0 = 0
Craft: (Int) 0 + 0 = 0
Disable Device: (Int) 0 + 0 = 0
Forgery: (Int) 0 + 0 = 0
Knowledge: (Int) 0 + 0 = 0
Repair: (Int) 0 + 0 = 0
Research: (Int) 0 + 0 = 0
Search: (Int) 0 + 0 = 0

Alchemy: (Wis) 0 + 0 = 0
Listen: (+5)(Wis) 0 + 0 = 5
Read Lips: (Wis) 0 + 0 = 0
Sense Motive: (Wis) 0 + 0 = 0
Spot: (Wis) 0 + 0 = 0
Survival: (Wis) 2 + 0 = 2
Treat Injury: (Wis) 0 + 0 = 0

Bluff: (Cha) 0 + 0 = 0
Diplomacy: (Cha) 2 + 0 = 2
Disguise: (Cha) 0 + 0 = 0
Gather Information: (Cha) 0 + 0 = 0
Handle Animal: (Cha) 6 + 0 = 6
Intimidate: (Cha) 0 + 0 = 0
Innuendo: (Cha) 0 + 0 = 0
Perform: (Cha) 0 + 0 = 0
Seduction: (Cha) 0 + 0 = 0

Ninjutsu: (Chk) 2 + 0 = 2
Genjutsu: (Int) 0 + 0 = 0
Taijutsu: (Str) 0 + 0 = 0
Fuuin Jutsu: (Int) 0 + 0 = 0
Kawarimi: 0 + 0 = 0
Kunai: 0 + 0 = 0
Shuriken: 0 + 0 = 0
Ninja Weapons: 0 + 0 = 0
Sneak Attack: 0 + 0 = 0

~Possessions~


Money:

Ryo:

Equipment:

Kunia - 3
Shurikin - 6

Valuables





~Pet Data~


Name: Baylonka(Means: "White Blaze" in english.)
Species: Wolf
Size: Tiny
Element Affinity: Earth
Age: 10 months
Gender: Male

~Appearance~

User Image
Height: Standing on all fours: 1'3"
Weight: 29lb
Fur: Snow White
Eyes: Golden
Physical Description: Small, Slim.
Background:
Baylonka was born in the far north from a pack of wolves that had been liveing outside of Kumogakure. When the village was destroyed the wolf pack was forced to scater. Part of the pack reached Iwagakure, where Baylonka's pregnant mother was aided by Hiei for over the course of a few weeks. When Baylonka was born, He took to Hiei natraly, and stayed with him while his mother and a many others moved on.
Personality: Byalanka is very atached to Hiei. He is like a best freind that follows him around all the time and sleeps curled up next to him. Though sometimes he misunderstands the comands, He is pretty obedent and helps Hiei with what he can.


Missions:

S:
A:
B:
C:
D:

Jutsu:

Compleated wall walking exercise: 4/24/08
Page: 53 Iwagakure academey

Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.


Henge no Jutsu (Transformation Technique)

The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.


Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position


Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Genjutsu-

Taijutsu-

~Stats~

LV. 1
Experience: (0/100)
Hp: 6
Cp: 2
MHp: 6
Strength: 4 + 0 + 0 mod = -3
Dexterity: 8 + 4 + 0 mod = +1
Constitution: 4 + 0 + 0 mod = -3
Intelligence: 4 + 4 + 0 mod = -1
Wisdom: 8 + 0 + 0 mod = -1
Charisma: 4 + 0 + 0 mod = -3
Chakra: 4 + 4 + 0 mod = -1
Dodge Bonus: 10

Base Attack Bonus: 1
Attack Melee: -2
Attack Ranged: 2

Base Save Bonus: 0
Fort: 0
Rex: +1
Will: 0

Damage:

Bite: 1 - 2 + str mod
Claws: 1 - 1 + str mod

~Skills~



Swim: (Str) 0 + 0 = 0

Balance: (Dex) 0 + 0 = 0
Escape Artist: (Dex) 0 + 0 = 0
Hide: (Dex) 0 + 0 = 0
Move Silently: (Dex) 0 + 0 = 0
Tumble: (Dex) 0 + 0 = 0

Concentration: (Con) 0 + 0 = 0

Chakra Control: (Int) 0 + 0 = 0
Search: (Int) 0 + 0 = 0

Listen: (Wis) 0 + 0 = 0
Sense: (Wis) 0 + 0 = 0
Spot: (Wis) 0 + 0 = 0
Survival: (Wis) 0 + 0 = 0
Track: (Wis) 0 + 0 = 0

Diplomacy: (Cha) 0 + 0 = 0
Intimidate(+1): (Cha) 0 + 0 = 1
Perform: (Cha) 0 + 0 = 0

Ninjutsu: (Chk) 0 + 0 = 0
Genjutsu: (Int) 0 + 0 = 0
Taijutsu: (Str) 0 + 0 = 0
Fuuin Jutsu: (Int) 0 + 0 = 0
Sneak Attack: 0 + 0 = 0

~Possessions~


Equipment:


Valuables


animals cant learn jutsus and the trick system is still in the works

Karite The Reaper

Dapper Hunter


Karite The Reaper

Dapper Hunter

PostPosted: Tue May 06, 2008 7:35 pm


Reclaimer9213
User-name: Reclaimer9213
Posting: Overactive
Time zone: Eastern standerd (USA)

~Character Data~


Name: Hyuuga , Tetta
Village: Konohagakure
Clan/Bloodline: Hyuuga
Element Affinity: Fire
Age: 15
Gender: Male
Rank: Chunin

~Appearance~


User Image

Headband: Normal Forhead Protection. White.
Height: 5' 9"
Weight: 181 Lbs
Hair: Black. Long. {see picture}
Eyes: Hyuuga's Evil (white). {see picture}
Physical Description: Muscular. Slinder. Confedent Facial Exspresion.
Clothing: Differs. Thin Chunin Vest.
Background: Tetta Hyuuga is Nephew to the Head of the clan as well as the older cousin of Elruda. When he was young, it was said that he would never become a strong shinobi because of his inability to consentrate his chakra, as well as the fact that he was very clumsy. He often triped over objects that weren't there, and it wasn't unheard of for him to walk directly into a wall.

It was desided that, inspite the fact that he was careless from time to time.....or most of the time, he would still join the acdemey because of his athletic ability and his constant nagging to do so. Once in the academey, people began looking at him differently. He soon exelled pass the majority of students in chakra control, and became very strong in tiajutsu as well.

After graduating on his first try at the age of 12, Tetta was set up with an adverage genin team where he stayed for 17 months, after nearly a year and a half, the team was entered into the the chunin exams. His squad made it to the second round where he and anouther of his team mates were knocked out. The remaining one made it to the final round, where he lost.

The squad countinued to train hard and compleat mission for six more months. They entered the exams once more where they dominated. The three of them made chunin rank. Tetta was 14 at the time.

The three of them stayed close for a couple months, but as the fifth dawn began to move in, they weren't able to stay in touch. One was able to escape to Iwa with her family. The other wasn't quite as fortunent. The third member of the squad was anounced to be MIA shortly before the Iwa. refuge left.

Tetta desided to stay with some of the others in Konoha in the final days before the rise of the fifth dawn. Now 15, Tetta considers himself to be nothing more than a soldier for the village, and he would fight side by side with anyone else who stayed.

Personality: Tetta is an individual who is easy to work with. Though he is normaly not one to be the life of the party, he is very laid back. Though not one to joke, Tetta dosen't get mad very often. He is cool, calm, and colective. When he talks people can gather his feelings just from the slight difference in his voice. Even if he isn't the most freindly guy, once you get to know him, you'll never need a better freind.

Other:

Nindo:
(credit to pillar)
We are soldiers. Stand or Die.
I'ts not like I'm walking alone into the valley of the shadow of death
Stand beside one another, 'cause it ain't over yet
I'd be willing to bet that if we don't back down
You and I will be the ones that are holding the Crown in the end
When it's over, we can say, "Well done"
But not yet, 'cause it's only begun
So, pick up, and follow me, we're the only ones
To fight this thing, until we've won
We drive on and don't look back
It doesn't mean we can't learn from our past
All the things that we mighta done wrong
We could've been doing this all along
We'll be carrying on, until the day it doesn't matter anymore
Step aside, you forgot what this is for
We fight to live, we live to fight
And tonight, you'll hear my battle cry
We live our lives on the frontlines
We're not afraid of the fast times
These days have opened up my eyes
And now, I see where the threat lies
We've got to lead the way


Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.


Henge no Jutsu (Transformation Technique)

The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.


Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.


Jibaku Fuda: Kassei, (Exploding Tag: Activate)
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Damage: Exploding tag damage [10-20]
Requirements: Chakra Control 5

Suiton: Mizuame Nabara (Water Release: Syrup Capture Field)
Using this jutsu, the user can spit a stream of extremely sticky syrup that covers the ground and holds opponents in place. Any ninja capable of walking on water can avoid being stuck in the syrup, but needs to do so before being caught.
Cp cost: 40
Damage: N/A
Requirements: Chakra Control 20
Special: Ninja cannot move.
Escape Artist DC: 50
Training: 8 days


Taijutsu-

Juuken Kempo Ryuu (Gentle Fist)
Description: This is the opposite of the Tekken (Iron Fist) Taijutsu style. The attacks are softer, more open palm, and cause damage by flowing chakra into the opponent's inner coil system of chakra veins and tenketsu (chakra holes). Attacking through the inner coil system allows them to cause damage to their opponent's internal organs, which nobody can train, as the chakra veins surround all the chakra producing organs, most notably the heart.

Also, by sealing the three hundred and sixty-one tenketsu in the human body, the ninja can cut off their opponent's ability to control their chakra, limiting their means to attack, and possibly even killing them. First performed by Hyuuga Neji and Hyuuga Hinata in chapter seventy-nine. Only members of the Hyuuga Clan can use this style, as one must have the Byakugan to see the inner coil system of the human body.
Rank: C
Cp Cost: Byakugan must be activated.
Damage: 4 - 16 + Chakra mod.
Requirements: Hyuuga Clan
Training: 7 days
Special: When using the Juuken you do not add your Strength mod. to your attack bonus, you add your Dexterity mod. instead. Juuken depends on graceful attacks and not on powerful ones. (This is applied to all Hakke techniques.) When using Juuken to break out of certain, physical, chakra-based restraints (like the Spider bloodlimit's special webs), add Chakra mod. + 2 per 10 Chakra Control ranks.

Hakkeshou Kaiten (Eight Divination Palms of the Hand: Heavenly Spin)
Description: Hakkeshou Kaiten is a Taijutsu technique unique to the Hyuuga bloodline using the Jyuuken. Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye. Byakugan gives the clan member an almost complete 360 degree view of their surroundings. This allows the member to see all angles of attack.

If an attack is near, the clan member will release a large of amount of chakra from their tenketsu. The member then begins to spin like a top, creating a whirling vortex that can nullify almost any attack.
Rank: B
Cp Cost (Offensive): 60 Cp per round + 2 per extended feet
Cp Cost (Defensive): 30 Cp per round + 2 per extended feet
Damage (Offensive): 30 - 60 + Chakra mod. + 1/2 Chakra used (to all surrounding enemies within range) + 2 per 10 Taijutsu ranks
Damage (Defensive): Chakra mod. + 1/2 Chakra used (to all surrounding enemies within range)
Requirements: Hyuuga Clan, Juuken Kempo Ryuu
Training: 12 days
Special: Double damage dealt to all those in close range to the user. Provides full cover as long as it’s maintained (whether used in offensive or defensive combat against taijutsu and ninjutsu techniques), unless the opponent rolled a 20, thus being unable to counter with Juuken in time. Those in range to the Kaiten user are pushed/blown back considerably and are stunned for the following turn.



~Stats~

LV. 10
Experience: 0/250
Hp: 110
Cp: 195
MHp: 180


Strength: 10 + 2 | mod = +1
Dexterity: 10 + 16 (+4) | mod = +10
Constitution: 10 + 2 | mod = +1
Intelligence: 10 + 10 | mod = +5
Wisdom: 10 + 16 | mod = +8
Charisma: 10 + 2 | mod = +1
Chakra: 10 + 20 | mod = +10
Dodge Bonus: 28

Base Attack Bonus: 10/5
Attack Melee: 20/15
Attack Ranged: 20/15

Base Save Bonus: 5
Fort: 5
Rex: 9
Will: 9

Damage:
Katana: 1 - 10 + 1 (Str mod.) = 2 - 11
Juuken Kempo Ryuu: 4 - 16 + Chakra mod.
Kunai: (stabbing) 1 - 3 + Str mod. / (throwing) 1 - 3 + Dex mod.
Shuriken: 1 - 2 + Dex mod.

~Skills~


Str: +1
Swim: (Str) +1 |

Dex: + 10
Balance: (Dex)
Escape Artist: (Dex) +1 |
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Con: +1
Concentration: (Con)

Int: +5
Chakra Control: (Int) +20 |
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Wis: +8
Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Chk: +10
Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha) +2 |
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)



Chk: +10
Int: +5
Str: +1
Ninjutsu: (Chk) +5 |
Genjutsu: (Int)
Taijutsu: (Str) +15 |
Fuuin Jutsu: (Int)
Kawarimi: +1 |
Kunai: +1 |
Shuriken: +1 |
Ninja Weapons(Katana smile +8 |
Sneak Attack: +5 |

~Possessions~


Money:

Ryo: 360

Equipment:

Kunai: The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be throw to a distance of 50 ft. The kunai is a piercing weapon that can be used to stab but not to cut.
Damage: 1 - 3 + Str. mod. In melee
Range: Melee or Ranged 50 Ft.
Special: Can be used in both melee and ranged combat.
Amount: 16

Katana: The katana is the most artistic and well crafted sword in all the world. The curve of the katana's blade allows the user to draw the sword at faster speed than any other sword created by man, the sword itself is both hard and light and can cut through almost anything with ease. Unfortunately it is large and so is cumbersome to fight with in small rooms.
Damage: 1 - 10 + str. mod.
Range: Melee.

Shuriken: The shuriken is a traditional Japanese concealed weapon that was used for throwing, and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal.
Damage: 1 - 2 + Dex. mod.
Range: 40 ft.
Special: Can throw six shuriken per turn. "In other words 3 from each hand."
Amount: 12

Hikari Dama: A ball which emits a tremendous flash of light that can temporarily blind an opponent. It will also extend any shadows, which can be beneficial for techniques such as the Shadow Copy Skill (Kage Mane no Jutsu).
Effects: First round:
Blind: character attack roll is reduced by -30, character loses all dex bonus to his dodge bonus also attacker receives a +10 bonus on his attack rolls.
Next 10 rounds:
Blurry vision: Character penalty is reduced to -10 attack roll for 10 rounds, however this penalty acts like a count down that is reduced -1 every round. His dodge bonus suffers the same penalty however he can adds half of his dex modifier to his dodge.
Amount: 2

Kibaku Fuda: [exploding tag] A piece of paper marked with the character "Explode" (Baku). The tag can be placed on various objects and will detonate after a certain amount of time.
Damage: 10 - 20
Amount: 8

Hyourougan: (Soldier Pill) A special medicine that allows an individual to fight for three days and three nights without resting. It is full of protein and contains a special stimulant.
Effect: Hp increases by 10% for 100 rounds (10 minutes)
Amount: 1

good
PostPosted: Tue May 06, 2008 7:38 pm


Reclaimer9213
User-name: Reclaimer9213
Posting: Yeah, you kinda haft to do this in order to roleplay.
Time zone: Eastern Stand. (USA)

~Character Data~


Name: Zanza Zee
Village: Kusagakure no sato
Village (Current): Iwagakure no sato
Clan/Bloodline: Zee
Element Affinity: Lightning
Age: 16
Gender: Male
Rank: Genin

~Appearance~

User ImageUser Image
User Image

Headband: Blue, Around Neck
Height: 6' 0"
Weight: 190
Hair: Black
Eyes: Brown
Background:

- 7 years before the Time Skip -


On the outskirts of grass country, there was a small village known as Current. Named after the river running threw it, this town barely held 1100 people. It was here where Zanza was born and raised before the insedent that would cause his life to change forever.

Zanza's family was well respected for their work. They we're the Head family in charge of village protection. All the armed forces of the village fell under direct comand of Zanza's father. His wife and Zanza's mother was head of training the village guard, and his sister, whom was perhaps the most important thing in the world to him, was training to take over the family's dutys, and teach Zanza to do the same.

Though te village didn't have an army to say the least, the small village guard the family managed was still a big acmplishment for the village. This placed the family in the upper class, makeing them one of the most important and well known familys threw out the intire village.

- 6 years before the Time Skip -


A few weeks after Zanza had just turned ten years old, the village was attacked by the fearsome Koindia bandit clan . They attacked in the dead of night with out raiseing an alarm when they broke threw the village protetions. The local Guard didn't have the time nessisary to make any counter messures before the town was lit in flames.

The grusome Bandits tore threw the town causeing whatever harm they could. The bandits lotted the buildings, then burnt them to flames. Women were violated then executed, and Bodys droped by the second. Fuled by a massive bounty on the heads of the main village leaders, and even more so, the fear of sowing weakness in front of their leader, Kain, the spread massive chaos all threw the town.

Zanza stoud in terror as the bandits aproched the only house in the village not scorched. His father would have taken the family and ran, but his 8 month pregnant wife would have had no chance in makeing it, and he wouldn't leave her for anything.

He told Zanza to head for the river and use the current to swim as fast as he could downstream. His sister would be soon to follow as son as she'd given him enough time to make a good head start.

Zanza did as he was told. He ran for the river. Just before jumping into the river he heard a shriek come from the house. He turned in fear and saw his mother standing, peiced threw the stomach with a arrow lit aflame. His father, in con cern for his spouce, turned to help her. but to no avail, for as soon as he turned his back, he too was stricken down.

Zanza's sister prepaired to make a run for the river in hopes of escapeing. Just as she began her sprint, the bandit leader, Kain , apeared in her path. She raised her blade to strike him. but he knocked it away with his fist as if it were a toy.

Two bandits on either side of Zanza's sister reached for her arms and pulled them as far apart as they could, ripping her shirt and exsposeing her chest. Kain then walked up to her and pulled a silver kunia out from a slot on his jacket. He pointed it to her breast and slowly pushed it into her skin. She had tryed to show no weakness untill the blade peirced her skin.

She Cryed out to the four winds and Kain pulled the blade threw her chest, from one side to the other. He then withdrew it and licked it clean as he listened to the girl Beg for death to take her. He then fullfilled her wish and shot the the blade threw her throat. This silenced her once and for all.

Zanza fell weak at the site of his familys murder, and he fell into the river, bearly keeping his head above the water and it thrashed him far down stream.


He drifted untill day emerged and he was well miles away from ashy remains of his home. He pulled himself to shore with all his might. Just as he did so, a large man, 7 foot or so tall, picked up the small ten year old and threw him over his shoulder. Zanza thought he would face a similar fate to the of his sister.

They Traveled threw the woods for a few hours before comeing to a clearing that seemed to be a small farm. Zanza was realived to find the man was a farmer whom had seen te flames the night before and gone to the river to try and help anyone escapeing.

The man's name was Kazikune. He and his wife lived in seclusion deep in the forest on the western side of grass country. They had a simple life as a farmer. Here they offered Zanza the second story of their cottage as a home. With no where else to go, Zanza gladly took their genorus offer.

- 3 years before the Time Skip -


On Zanza's 13th birthday, he desided it was time to move away from his country life and follow his own path. The path of a ninja. Less than a week passed before Zanza had packed his things and left for Kusagakure. Kazi claimed to be good freinds with the Kage there and said she would set him up with ninja training.


Zanza arived carrying everything he owned in a blue duffle bag. He spoke with the kage, known at that time as "Mamakage" and she agreed to train him in the way of the shinobi. She also granted him permsion to use of an apartment and a small salery for as long as he was a student or worked for the village.


Zanza trained hard for two years in the acdemy. Often devoteing his extra time to extra training, Zanza workd hard to match up to the genin that had graduated just before he'd arived in the village. After two years of intence training, and the stats he'd built up working on Kazi's farm, he was ready to take the Genin Exam.

- 11 months before the Time Skip -


On the day of the exam, Zanza arived realiseing he hadn't learned one of the mandatory jutsu. After spending the intire day training with the high ranked ninja, yahiko, he finaly learned the technique.

When he went to take the exam that same day, he was exosted and had very little chakra left to preform jutsu. He was also suprised to find that one of the judges was yahiko. And even more so that Yahiko turned out to be his best freind and crush, Sora's older brother. Even stumbleing threw two jutsu tests, he managed to pass the exam.


Zanza had advanced to the level of genin and been placed on team two along with sora, and anouther girl he'd known from the academy, myubi. It was a treat to be on team two because they were under the direct comand of the kusakage, Konpaku. Zanza now found it harder than ever to stay in touch with his freinds from the acdemey. It wasn't long before he wasn't able to make plans with them because of an intence training scedule. the only place he was really able to hang out was at specal events in the village.

- 2 months before the Time Skip -


Few months passed after the genin exams before Zanza found that he had been signed up for a tournament in Kirigakure, the land of mist. After a training exersize with his sensei, Zanza headed off to the tournament waiting room. There he got in a fight with his team mate and crush, sora. Leaveing her in the waiting room, Zanza awaited his match to apear on the veiw screen from the roof.Thats when unluckily for him, he was paired up with sora in a match.

With out hesitation, Zanza defeated her with out even breaking a sweat. The match ended with a single hit. Proud that he'd won his match, he rushed to find his sensei, whom was no where to be found. Shortly after, the remainder of the tournament was cancled and Zanza headed back to the village. After getting comfortable and getting some rest from the tournament, Zanza noticed that most hadn't returned from the tournament.


- Last day before the Time Skip -


Zanza went to the kusakage to request a mission, for he'd been a genin for quite a while, but because of the shortage of people, he'd been stuck doing grunt work ever seince. Konpaku understoud his plea for some action and sent him deep into the mizu falls to stop a rabid bear from destroying the hot springs any further.



- 1 day into the Time Skip -



Haveing compleated his first mission in the depths of the mizu falls hot springs, Zanza returned to the kusakages office with a quickened haste. it was late in the afternoon only a few days following the end of the tournament in kirigakure. They never released why the tournament ended so eairly and quickly; but the genin of the village had come to the conclution that a high level ninja from anouther village had been murderd and the killer was on the lose.

Once ariveing at the kusakage's office, He came in surprised to find that many people had gatherd there. One of which was shinichi, a genin zanza had known seince he started his training in the acdemey. The kage assigned them a new mission in which they would leave asap. With the village haveing been scatered after the tournament, it seemed that odd teams of shinobi were teaming up to get the work done.

Zanza went back to his apartment to gather his suplise. There he waited for shinichi for several hours, then a full day. Becomeing conserned, he left in serch for shinichi. He looked for him at his house and the kages office. Finaly he figured something must have come up so he left on the mission by himself. After combat aginst the sea sage, Zanza fled, leaveing him wounded. He was nearly defeated by the alsome power of the sages water jutsu.

Feeling defeated, Zanza lead to under go more intence training. The village was quieting with each passing day. The exitement of the tournament drifted away and the days became filled with average missions with more petty task that seemed to waste his time. With his freind sora still not talking to him, Zanza countuied to train by himself. Staying in the woods for hours or days on end, returning only to feed and check for new missions, he devoted sixty percent of his time to training.

- 6 months into the Time Skip -


The days rolled past as zanza searched for what he wanted to do with his life. He moved away from his freinds and became a solitary man. Odd thing it was to be at the age of 14. His mind wandered what was to become of his roots, the ones he couldn't seem to trace.

Zanza desided that when he became of age, he would search the remains of his village and try to find out what he could about his past. He felt that his family deserved to live on. He pressed on with his life and training, doing a few missions for the kage.

With his birthday comeing up, The kage desided to teach zanza a new technique. He took Zanza and trained him for a little over a week deep in the Bamboo forest. When they emerged, Zanza had learned the inner decapitation jutsu. At this point, Zanza began takeing on more pressing missions aginst stronger opponents.

Team 2 had still not regrouped nearly 9 months after the tournament and Zanza had yet to hear from either of the other two people he had been asigned with. A few times he'd asked the kage about their where abouts, but aparently the village was short of shinobi and they had been placed else where.

- 1.6 years into the Time Skip -



Zanza was headed home after compleating a mission in the northern area of the contenent, escorting some cargo from the mountains back to the village. He was aproching his aparetment when he was suprised to meet with two ninja with a strange symbal on their head bands.

As Zanza came closer to his home, he discovered it was actualy burning. One of the ninja aproched Zanza with a katana in his hand. Zanza drew his own blade and charged forth at the shinobi. Before he could make contact, He was hit by a stange jutsu that knocked him off his feet.

The Man came close and raised his blade, ready to stike Zanza down for good, when another stranger apeared from seemingly no where and blocked the attack. With out saying anouther word, Zanza rolled out from beneth the blade and ran after the further enemy.

Mear seconds went by before zanza's savor defeated the opponet with a combonation of a peralasis jutsu and what apeared to be a blade made of wind. The man carring the katana droped to the ground and Zanza had a clear veiw of the person now. The first thing he noticed was that the head band had been rapped around her stomach, and it had the grass symbal on it.

That was all he needed to know at the moment as he turned back to the remaining shinobi. He drew three kunia and threw them as soon as he reached point blank range.But his opponet was fast enough to only be hit by one. Zanza slid on his knees to the side of the man and picked up the two kunia that had missed.

The women that had saved zanza apeared to be analiseing how zanza fought as he did so. Seconds passed as zanza took a deep breath before being grabed from behind by what he soon found to be a bushin. Zanza reversed the direction in which his blades pointed and slit the bushins hands, causeing it to evaporate.

Zanza threw one of the kunia into the air as a distraction. As his enemy raised his blade to avoid the hit, Zanza sprang forward and cut deeply into the man, then reached for anouther kunia to finish him off. The man fell to the ground and knocked his head on the pavement, causeing his headband to fall off.

Zanza pulled his kunia from the man and placed them back in his bag. He then picked up the head band of his enemy and looked it over closely. I had an odd symbal he had never seen before. Zanza stoud and faced the stranger whom had saved him. They spoke for a moment, introduceing themselfs. The women told Zanza her name, which was Suzume Kobayashi.

They spoke breifly of the situation at hand. Then Zanza ran into the burning house to gather the few things he owned that could not be replaced; mostly pictures of his family and freinds. Zanza naroly escaped before the roof topled in and wasted all that had remained.

As hard as it seemed to beleive, the village was falling apart and being evacuated in the area that Zanza lived due to effectively planed attacks. Zanza feared what could have happened to his freinds and teachers. But now was a time to make haste and get while the getting was good.

Two days of nearly non-stop traveling took place before the two reached Amegakure. The village was much larger than he'd intisipated. Its large buildings and Massive walls were a sight to behold. Never before had Zanza seen such large masses, other than mountains.

Upon arival in the new village, Zanza headed to an area that seemed to be covered by refuge's from many countrys. In the chaos, Zanza found it hard to determin who was in charge. With all the confusion being prossed, Zanza thought it to be a golden opertunity to search for the remain's of his clan.

First consulting his parentner in the escape, Suzume, Zanza headed westward, back to the grass country. He had no idea that she would be following him only a few days later. His destination was set. The destroyed village of Current. Zanza's Home before escapeing kusa, before becomeing a genin, before loseing his family.

- 1.8 years into the Time Skip -


Upon reaching the area where he grew up, he was suprised to find that almost no remains of his home were to be found. Only a single cottage stoud where his intire village once thrived. Zanza walked to the front of the small building and knocked twice. A man came to the door. He invited Zanza in and Introduced himself as Sax.The hospitable man and Zanza talked for a while before Zanza noticed someting he'd had not before. In the Rear of the house was a second building made of small oval stones. This was a trait that only curent's people had practiced.

These stone building were desinged to protect i'm portant documents. Zanza asked about it instantly. Sax told that he'd never been able to open it because the only entrance was blocked by a large rock. too large to move by a man with only one hand.

Zanza rushed to open it. But sadly, the task proved too much for one person to acomplish.


- 1.8 years & 1 day into the Time Skip -


As it turned out, Sax had been a blacksmith in the village when it was attacked. Thought he specalised in farming equipment and not wepons. He was able to make safe passage for his family to escape. He stayed to fight, which resulted in the loss of his hand. He'd only survived by running ing the riverand letting it drag him down stream.

Zanza spent te days trying to find away to move the giant rock, but to no affect. then on the thrid day after ariveing at current, Zanza was suprised to find suzume had come after him. He refused to leave untill he could move the rock and claim its records. She was happy to make that possibal.

Useing a strange jutsu Zanza had never seen before, she moved the easily out of the way. Zanza rushed in and began searching threw the records.

Zanza had to stay in shape while looking threw the records. to his suprise, Suzume desided to teach a secod jutsu to add to his arsonal. So by day he trained and by night he researched. Finaly he learned the technique "body flicker" .

But in contrast, he also found the records of his past. But that wasn't intirely a good thing. When Zanza read the title, he instantly Remembered his true name.

Zanza Zee

Though that was good news, Zanza countuied to read threw his records. He first found the truth. After the village was attacked (due to a bounty put on the heads of the village clans) He had went to live wwith a farmer. There he lived for two years before running off to seek vengence for his family. The farmrs who were his guardians at the time told him to go to kusagakure to learn the way of the ninja before attack the bandits. They claimed to be long time freinds of the kusakage.

But in truth they had never met the kusakage, and never planed to have zanza become a ninja. What they did know was that if he'd had went to seek revenge, he would have perished surely.

In order to protect him, they sent a sealed scroll with him, and said the kusakage would not beleive it was from them if he'd opened it before giveing it to her, and there for she wouldn't train him.

Zanza left with the sealed message and headed for kusagakure. upon arival, he'd pleaded that he had a message for the kage and he was permitted to see her.

She sat with zanza and read the message.

It told of zanza's impossibal intentions, and begged her to find a way to protect him from attacking the bandits. The kusakage told him she would teach him starting on the following day. She also offered him a permanet bad and low income for each day he stayed.

Zanza was quick to take the offer. Though as he lay asleep that night nearly 3 years ago, she slipped into his aparetment room and altered his memorys. First, she caused him to forget his name, so that even if he looked for his name in the records, he wouldn't find anything relateing to the truth.

Now only remembering his name as " Zanza ", she replaced all his memorys of farm work with intence ninja training.This would lead to the final change. She replaced him comeing to kusagakure first with a memory of haveing already destroyed the koindia bandit clan.

With the thought of an already destroyed bandit clan in his head, why would he seek vengence? But she had witnessed how strong the farm work had made him, so she desided to keep him here in kusagakure and to go ahead and train him to become a respected shinobi.

Zanza was crushed by the records. Now haveing the truth, Zanza was blinded from asking the questions about "how did these records even get here after the village was burnt down?" Zanza wasted no time in sitting around and makeing small talk. He picked up all his belongings from the house, thanked Sax for his hospitality, but insisted that he and suzume leave this moment.

With his records and every other thing he owned in a small blue duffle bad, Zanza and Suzume left for Iwagakure. Zanza now felt that seince he knew his name and his past, it was time to look to the future. He would go where ever needed and help how ever possibal.

- 1.98 years into the Time Skip -


As they neared the village entrance, Zanza stoped and told Suzume to go ahead. He said that he needed to be alone for a while to think things over. Suzume said she understoud and would make sure he'd made it alright with in a few days.

Zanza built a fire and stayed in the woods for nearly three and a half days before finaly clearing his head and moveing forward. Zanza entered te village for the first time and began looking for a government offical to ask where he should report to.

- 1 day after the Time Skip -


Zanza met up with his new team mates, houka and Ame. houka was a freshmen genin, and ame was displease to be on this team instead of her own.

Their new sensei, Horaku, was a bit lacking in the age devision. Zanza developed a dislikeing for him instantaniusly because he wouldn't exept someone with less exsperence than his old sensei, the Kusakage.


Personality:

Zanza has become used to realing only on himself. This makes it hard for him to trust others and make freinds. Though he hates feeling alone, he has become so used to it that it is natraul instinct to beleive no one will stay around long enough to take a likeing to them.

Though most of the time he can be headstrong, Zanza knows his limits, and is able to choose his fights wisely. He may act like he realise on instinct alone, but beneath his skin, Zanza in an exspert stratigist, and if he is unable to take on an enemy with brute stregth, He is know for useing basic ideas in much more complex plans of attack.

Nindo:

Missions:

S:
A:
B: 1
C: 3
D: 1

Jutsu:

- E - Rank -


Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.


Henge no Jutsu (Transformation Technique)

The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.


Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.


Kawarimi no Jutsu (Replacement Technique)

This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.


Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.




Ninjutsu-

- D Rank -


Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique)
After performing a series of hand seals and raising his chakra, the ninja is buried underground using his chakra. He can then move freely inside the ground, as if he was outside, due to the chakra which "makes way" for him/her. After the ninja feels he is below his opponent, he just raises his hand and grabs his opponent's feet, then buries him underground, leaving his head on the surface. This leaves a normal Shinobi open for a powerful attack, but a powerful one can use Chakra and raise himself up to the ground, preventing the attack. An experienced shinobi can also predict the attack, by sensing the opponent's chakra, so this move is really effective on younger ninjas, such as Genins or Chuunins.
Cp cost: 6
Damage: N/A
Requirements: Genin or higher rank. Must be trained to learn the jutsu, ie. you cannot learn it yourself.
Training days: 5 days, 3 days with Earth Affinity
Special: If caught, the Escape Artist DC is 50.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

- C Rank -

- B Rank -

- A Rank -

- S Rank -



Genjutsu-

- D Rank -

- C Rank -

- B Rank -

- A Rank -

- S Rank -


Taijutsu-

- D Rank -

- C Rank -


Jutsu Name: Zee Style, Chakra Tia-jutsu
Description of Jutsu: Zee style Tiajutsu is the foundation of the intire clan. Combining the users chakra with the body, It can produce attacks that are twice as strong as their normal ones. The user Must chanel their chakra into all four limbs of their body. This way, when they hit the target, it will create a visable electric discharge causeing major damage. Working on Quick Foot Work and Aireial Movements; this is the basic focus of clan members training at a young age.
Cp Cost: -12 per attack
Damage: 2-10 + half chak mod + half str mod
Requirements: Lightning Affitancy, Chakra control +20
Training: Constant Training
Special: Must be known in order to use any clan technique.
Owner: Briar "Zanza" Zee/ Username: Reclaimer9213

- B Rank -

- A Rank -

- S Rank -




~Stats~

LV. 7
Experience: (68/160)
Hp: 119
Cp: (+15)148
MHp: 112

Due to technical difficultys (my dumb a**) all stats in this section achived before Dec, 5, 2007 will be refferd to as earned training points...mostly because untill now I haven't bother to keep them seperate. So all the Level points I got from leveling up levels 1-7 are now mixed in with the others.


Stat. Bace | Level Up Points | Trained points: Total | mod =


Strength: 8 | 0 | 48 | Total: 56 mod = 23
Dexterity: 8 | 0 | 26 | Total: 34 mod = 12
Constitution: 8 | 0 | 16 | Total: 24 mod = 07
Intelligence: 8 | 0 | 16 | Total: 24 mod = 07
Wisdom: 8 | 0 | 14 | Total: 22 mod = 06
Charisma: 8 | 0 | 10 | Total: 18 mod = 04
Chakra: 8 | 0 | 34 | Total: 42 mod = 16
Dodge Bonus: 28

Base Attack Bonus: 7
Attack Melee: 29
Attack Ranged: 19

Base Save Bonus: 3
Fort: 10
Rex: 15
Will: 10

Damage:
Taijutsu: 23 - 28
Shurikin: 13 - 15
Kunia: 23 - 25

~Skills~


Due to technical difficultys (my dumb a**) all skills in this section achived before Dec, 5, 2007 will be refferd to as earned training points...mostly because untill now I haven't bother to keep them seperate. So all the Level points I got from leveling up levels 1-7 are now mixed in with the others.


Swim: (Str) +1


Balance: (Dex) | +2
Escape Artist: (Dex) |
Hide: (Dex) | +1
Move Silently: (Dex) | +1
Sleight of Hand: (Dex) |
Tumble: (Dex) |
Use Rope: (Dex) |


Concentration: (Con) |


Craft: (Int) |
Disable Device: (Int) |
Forgery: (Int) |
Knowledge: (Int)
(Art)
(Behavioral Science)
(Business)
(Civics)
(Current Events)
(Earth and Life Sciences)
(History)
(Ninja Lore)
(Popular Culture)
(Streetwise)
(Tactics) +3
(Theology and Philosophy)
Repair: (Int) |
Research: (Int) |
Search: (Int) | +6


Alchemy: (Wis) |
Listen: (Wis) |
Read Lips: (Wis) |
Sense Motive: (Wis) |
Spot: (Wis) | +7
Survival: (Wis) |
Treat Injury: (Wis) | +2


Bluff: (Cha) |
Diplomacy: (Cha) |
Disguise: (Cha) |
Gather Information: (Cha) |
Handle Animal: (Cha) |
Intimidate: (Cha) |
Innuendo: (Cha) |
Perform: (Cha) |
Seduction: (Cha) |


Chakra Control: (Int) +14
Ninjutsu: (Chk) | +21
Genjutsu: (Int) |
Taijutsu: (Str) | +9
Fuuin Jutsu: (Int) |
Kawarimi: | +1
Kunai: | +7
Shuriken: | +5
Ninja Weapons: |
Sneak Attack: | +4

~Possessions~


Money:

Ryo: 75

Equipment:

Shuriken: The shuriken is a traditional Japanese concealed weapon that was used for throwing, and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal.
Damage: 1 - 2 + Dex mod
Range: 40 Fts.
Special: Can throw six shuriken per turn. "In other words 3 from each hand."
Amount: 12

Kunai: The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be throw to a distance of 50 fts. The kunai is a piercing weapon that can be used to stab but not to cut.
Damage: 1 - 3 + Str mod. In melee
Range: Melee or Ranged 50 Fts.
Special: Can be used in both melee and ranged combat.
Amount: 11

Blue Duffle Bag: Just a plain blue duffle bag Zanza uses to carry all of his belongins. It also has shoulder straps so it can be worn as a book bag.

Links of Rope:
Two Links of 5 yard rope
Two links of 15 yard rope
One Link of 50 yards rope

Lantern:
Metalic Lantern
Two small 12 ounce bottles of lighter fluid
6 paper lanterns. (knows how to make more


Valuables

you base bonus should be 7/2

Karite The Reaper

Dapper Hunter


Karite The Reaper

Dapper Hunter

PostPosted: Tue May 06, 2008 7:40 pm


Crazy Al-kun
Quote:

User-name:Crazy Al-kun
Posting:I try to get on every day
Time zone:EST

~Character Data~

Name:Ishii(Last), Arashi(First)
Village:Takigakure,but initially from Yukigakure
Clan/Bloodline:N/A
Element Affinity:Water
Age:12
Gender:Male
Rank:Academy Student

~Appearance~

Headband:Above his elbow, on his right arm, right where his jacket sleeve cuts off(only apply after he becomes a genin)
Height:4'10"
Weight:100 lbs
Hair: Light Blonde
Eyes: Black, with gray swirls in the iris(Family Trait)

Physical Description: He's short for his age, and his body is built in a way that emphasizes strength and speed, but takes a toll on his defense. His head is round on the top, and his chin comes to a point. He has a scar right next to his right eye, that's in the shape of a slash. Both of his ears are pierced, the left with 2 rings on the lobe, the right with one. His nose is small, but pointy.His skin tone is somewhat tan, but not much, because of the years of cold that he had in Yukigakure.
Clothing: He wears a fur-collar jacket with the sleeves rolled to just above the elbow, and a net-woven shirt underneath. His jacket has a big pocket in the lower bottom, that holds all his shuriken. He wears a necklace with the same pattern as his eyes, and never takes it off. He has a tanto hanging around his hips, and wears black capris, with the Kunai pouch strapped on. His sandals are different from normal sandals, because they were designed like tennis shoes. There's a tounge, and 2 laces crossing each other. But at the end of the shoe, the top is open. The soles of his shoes are a tad taller than normal, simply because he's self-concious about his height.He wears a bandanna on his head, with his bangs curling out of it.

Background:
Pre-academy
When he was a child, he lived in the big Ishii family house. His parents were Ishii Hanako and Ishii Ichigo. The Ishii Family house is in Yukigakure, the native village to the Ishii clan. He was taught how to read and to write there, and how to do arithmetic, too! He was without worry. When he was very little, his older sister, Minako, gave him a necklace. She told him, "This necklace bears the curse that we all must carry. If you ever need help, call upon the necklace, and it will guide you. And if you call on me, I will always be here to help." She had crouched down, and smiled at him. A beautiful woman of 17, with brown hair, fixed in the back with hairpins. He was only 4 at this time, and his father had already left the house by then, leaving only his sister and his mother. So, he wore the necklace every day. For the next 2 years, he grew tremendously, and the necklace had to be refitted many times. Over this time, they had moved out of the Ishii Family house and into a small house that suited their needs. The mother got a job, and so did Minako. One day, when Arashi was 6 years old, he and Minako went for a walk through the training grounds, into the woods.

He hadn't worn his necklace that day.

Minako had taken the day off to look over Arashi. He remembered her being in a happy mood. She was going to be wed in the next few weeks.So they were walking, and holding hands.There was a man there, practicing, whom they hadn't seen. He threw a Kunai at a target, and Minako walked in front of it. She heard metal zinging through the air, and turned around to see what it was. It went straight through her chest, and she fell to the ground. Arashi watched in horror as she fell face-first into the ground, and the man who threw the kunai rushed over to her. He flipped her over, and looked at her pulse. The man began to cry, and Arashi saw who it was.

It was her fiance.Tears streamed down his face, but he didn't notice them. For he was already grabbing Minako's fiance by the collar, screaming into his face.

"You didn't even bother to look, did you!"

"I hadn't considered there might be someone walking out!"

Arashi let go of him, as he realized something. His sister's words had ehoed through his head: "This necklace bears the curse that we all must bear." It was his fault. He spent several hours, in the snow, and once the cold was unbearable, he went back into his little house. When his mother found out, they went and got the body. They burned it, and his mother mourned for the next day entirely. That day, Arashi swore to always wear the neklace, as remembrance that his sister is always there for help.

His mother, Minako's Fince, and Arashi all moved to Takigakure in order not to become depressed at the sights that made them remember Minako.Her fiance, Hiroshi, lives right next to them. He entered the academy at Takigakure 2 years later, where Arashi got a tanto for his birthday, and a scar right next to his right eye. They were practicing shuriken throwing, and a badly aimed shuriken swung back at him and slashed his face.However, the rest of his academy years were uneventful.All his spare time was devoted to training,eating, and sleeping. He was average in his class, but he worked the hardest. Eventually, he went up to the mid-high range of skill in his class.He's currently in his last year of the Academy.

Personality:Usually a fairly cheerful person, he never dwells in the past.When he has a goal, he keeps at it until it is certain that he should move on. He has pride, but not enough not to run away when a battle seems hopeless.People who are selfish, who are troublesome, or just plain annoying piss him off to the point that his personality is completely opposite of his normal, calm, cheery person.When he is surprised, he is also very irritable,Training is essential to him, and he spends most of his spare time training, although he may do vigorous training occasionally, it is uncommon to see him trying to run up a mountain and back down.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~
LV. 1
Experience sad 0/100
Hp:10
Cp:1
MHp:10

Strength:9 | mod =-1
Dexterity:7 | mod =-2
Constitution:10 | mod =+0
Intelligence:8 | mod =-1
Wisdom:10 | mod =+0
Charisma:11 | mod =+0
Chakra:7 | mod =-2
Dodge Bonus:8

Base Attack Bonus:1
Attack Melee:0
Attack Ranged:-1

Base Save Bonus:0
Fort:0
Rex:-2
Will:0

Damage:1-6
Taijutsu: 1-6
Kunai:1-2
Shuriken:1
Tanto:
[any other weapon you use]

~Skills~

~Possessions~

Money:

Ryo:

Equipment:
Kunai
Shuriken
Tanto


Valuables: The Necklace given to him by his sister



Edited.....Please look at it!I also got permission from Rachel.

good to go
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