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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

Tags: Role Play, Fantasy, Dungeon, Adventure, System 

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OfficeMaster86

PostPosted: Fri Jan 25, 2008 7:19 pm


The golem grabs the skeleton with both hands and tears it apart finishing the fight.

Special Attack: Skeleton
Council Badge: Skeleton

hp: 30/30
ap: 1
mp: 3
PostPosted: Fri Jan 25, 2008 7:45 pm


The skeleton is destroyed effortlessly and you walk out of the ring without a scratch.

Your current rewards are 300 chips, Strength Potion, Defense Potion, Combat Potion, Goblin Patroller Token, Shop Ticket, 1CP, Goblin Juice, elixir, and a Spirit Bracer.

In the next room there is nothing of interest

People you may talk to:
Receptionist

Or you may start round 8

Round eight will be against Mimiru, Sierra and Freeman.

Character name: Freeman (24) counts as a lieutenant
Attack: 3 (5)
Defense: 4
Combat Dice: 1d12 (4)
Magic: 0 (2)
Life: 5 (25)
Equip: 4
Abilities: Fighter Mage
Items: Spell Sword (+2 attack, +2 Magic)
Spells: Chill, Stun Bolt, Living Mist
Actions: Stunning Blow, Taunt, Smash, Power Up, Call Mist

Character name: Mimiru (12)
Attack: 0
Defense: 3
Combat Dice: n/a
Magic: 0
Life: 3 (15)
Equip: 0
Abilities: Summoner (6) [Giant Salamander: stats=18, Attack: 4, Defense: 2, Combat: 1d6 (2), Life: 4 (20), Abilities: Fury]
Items: none
Spells: none
Actions: Stunning Blow

Character name: Sierra (12)
Attack: 0
Defense: 3
Combat Dice: n/a
Magic: 4
Life: 2 (10)
Equip: 0
Abilities: Healing
Items: none
Spells: Singe, Energy Burst, Living Mist, Stun Bolt, Lesser Mana Shield
Actions: None

Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200

OfficeMaster86

PostPosted: Fri Jan 25, 2008 8:00 pm


The golem walks straight to the next arena and stares at the new combatants. He then grabs a stone on his side and removes it, revealing a cavity from which he draws a solitary vial of liquid. Replacing the stone, the puts the vial in his mouth and eats it whole. Still crunching the bits of glass in his mouth, in reaches out and grabs Sierra and hurls her out of the arena.

Special Attack: Sierra
Council Badge: Freeman
Defense Potion (-1): +3 Defense

hp: 30/30
ap: 1
mp: 1
PostPosted: Fri Jan 25, 2008 8:11 pm


(Hold on, asking question about council badge. Sorry for the delay)

Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200

Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200
PostPosted: Fri Jan 25, 2008 8:44 pm


(I got my answer. Sorry for the delay)

The Freeman attacks you for no damage because of your council badge. He then sends a chill at you for 8 damage, reduced to 2 with resistance then 0 with regeneration.
Siera casts a lesser mana shield, saving her life by 2 life.
Mimiru does nothing this turn.

Mimuri- 15/15
Sierra- 2/10
Freeman- 25/25
Norlamin- 30/30
PostPosted: Fri Jan 25, 2008 8:59 pm


Ok, I don't care much anyway because of the result, but doesn't chill do 3 damage?

Seeing that his throw didn't make it as far as he had expected, the golem steps over to Sierra and punts her into the arena wall.

Special Attack: Sierra
Council Badge: Freeman

hp: 30/30
ap: 2
mp: 2

OfficeMaster86

Perrian rolled 2 6-sided dice: 4, 4 Total: 8 (2-12)

Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200
PostPosted: Fri Jan 25, 2008 9:00 pm


((Oh, true... sweatdrop I was thinking of a different spell, sorry. Still, causes no damage.))

Mimiru summongs her giant salamander.
The giant salamander attacks you twice for 8 damage, both are blocked by resistance.
Siera uses her ability to heal Freeman after damage.
Freeman uses taunt, redirecting the attack to him and uses living mist, which blocks 2 damage and causes 2 magic damage to you, which is quickly prevented by your resistance.


Mimuri- 15/15
Giant Salamander- 20/20
Sierra- 2/10
Freeman- 22/25
Norlamin- 30/30

Next round the giant salamander will attack you twice and freeman will attack you. Siera will heal freeman. Freeman will taunt the attack if you attack Siera. Siera uses energy blast on you.
PostPosted: Fri Jan 25, 2008 9:32 pm


Hate to be picky but I spotted a flaw. Taunt only works on normal attacks. This is stated in the Q&A thread on page 8 by random mistakes and verified by Grand_Commander13. Again I don't mean to be picky but it seems unfair.

OfficeMaster86


Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200
PostPosted: Fri Jan 25, 2008 9:44 pm


Oh, sorry. My mistake. Here is the correct round:

Mimuri- 15/15
Giant Salamander- 20/20
Sierra- DEAD
Freeman- 25/25
Norlamin- 30/30

Mimiru summongs her giant salamander.
The giant salamander attacks you twice for 8 damage, both are blocked by resistance.
Freeman uses power up on combat to 7 (3d6)
Freeman's attack is blocked by council badge.
Sierra dies.
Mimiru does nothing

Next round, Freeman will attack and the giant salamander attacks your twice.
Freeman uses smash if the attack is successful.
Freeman uses Living Mist.
PostPosted: Fri Jan 25, 2008 9:52 pm


No worries

The golem turns toward freeman and grabs him just like he had Bakasama. Throwing a punch toward his head he crushes the air slowly from Freeman's lungs.

Special Attack: Freeman
Council Badge: Freeman
Punch (-1ap): Freeman
hp: 30/30
ap: 2
mp: 3

OfficeMaster86

Perrian rolled 1 6-sided dice: 3 Total: 3 (1-6)

Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200
PostPosted: Fri Jan 25, 2008 10:00 pm


((rolling for salamander's two attacks...))
PostPosted: Fri Jan 25, 2008 10:02 pm


((My computer hates me tonight...I put on the action but it, somehow, deleted it...making another post with second roll after this. Sorry))

Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200
Perrian rolled 1 6-sided dice: 6 Total: 6 (1-6)

Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200
PostPosted: Fri Jan 25, 2008 10:04 pm


Right after I did this roll I realized it was useless to roll, your resistance+regen would take care of the damage.

They try to attack you, but their attempts fail. Freeman's Living Mist protects him from 2 damage.

Mimuri- 15/15
Giant Salamander- 20/20
Sierra- DEAD
Freeman- 14/25
Norlamin- 30/30

Unless you use the council badge on something other than the Freeman, no damage will be caused to you unless the Giant Salamander has many rounds with two 6s.

Next round the giant salamander will attack twice and Freeman will power up his magic and will attack you.
OfficeMaster86 rolled 1 4-sided dice: 3 Total: 3 (1-4)
PostPosted: Fri Jan 25, 2008 10:19 pm


Dice for stun

Seeing what Freeman was planning the golem slams his hand containing Freeman to the ground in an attempt to stun him.

Special Attack: Freeman
Council Badge: Freeman
Stunning Blow (-1ap): Freeman
hp: 30/30
ap: 2
mp: 4

OfficeMaster86

Perrian rolled 2 6-sided dice: 2, 6 Total: 8 (2-12)

Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200
PostPosted: Fri Jan 25, 2008 10:26 pm


((rolling for salamander's two attacks))
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