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Posted: Sun Apr 06, 2008 8:08 am
Master of Gladiators The right and left leg only have 19 CP; do you want to add a few points to them, or leave them as is? O_O I didn't know they only had 19 CP. I must have somehow counted wrongly. sweatdrop I'll leave the stats as they are, I think they are strong enough on their own with additions.
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Posted: Sun Apr 06, 2008 10:10 am
Well, I should probably submit the two more ((I got heck of a lot)) to make the 5 set... Seeing how there's no way I'd win >.<... Dude....
Globster Overwatch [24] Attack- 0 Defense- 0 Combat Dice- 0 Magic- 0 Equip- 0 Life- 40 [8] Abillities- Mirror Damage, Healing Aura [5], Buff Stat -Combat Dice [5] Actions- plink, stunning blow, punch Spells- N/a
The 'controller' of a group of globsters. Whether it be a scavanging group, a war party, or a scouting force, there is always atleast one of these controlling the lower classes; making sure they do the job right. Unlike the other globsters, these have no armored parts and know some form of psonic communication. The outer membrane is a brilliant silver dome. Underneath are ten spindly legs. Slow and steady, these 'brain bugs' have really no need for the armor or spikes, as they have the strange abillity to reflect almost every attack.
With treatment in special oils, the outer membrane can be used to create light armor, and be used as a spell creation reagent.
((Inspiration comes from the Fedaration Droid Control Ships mrgreen ))
Healing Aura affects your party-member's regen right? Or did you change it to affect only the character's.
Globster Bezerker [24] Attack- 6 Defense- 1 Combat Dice- 1 (1d3) Magic- 0 Equip- 0 Life- 35 (6) Abillities- fast actor [4], regeneration [3], Fury [4] Actions- smash, pounch, retaliate, stunning blow, power-up Spells- N/a
Better, faster, stronger, and heck of a lot harder to kill, the Globster Bezerkers are the second generation of the battle-class. These 'bezerkers' as they are called, are slightly autonomos, although they still listen to the Overseers and the even more independant 'Valkyries' for orders. Sleeker than the average soldier, they shed regenerative and defensive properties for a lighter frame. This extra speed allows the Bezerker to deal quick hit-and-runs, as well as become the war party's scouts. Most globster 'raiding partes', as they are described, consists of six soldiers, two bezerkers, one overseer, and a valkyrie.
They have been known to canabalise the weaker globster soldiers and workers in times of need... Or when one annoys a bezerker. They will never stand up against overseers, valkyries, or anything else higher up. They use an extra sent of legs at the front which have evolved into razer sharp claws to attack.
((Inspiration: Super Battle Droids 3nodding ))
There was a misprint in the worker character sheet. The regen should be 3
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Posted: Sun Apr 06, 2008 2:08 pm
Your creature has been added to the contest list.
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Posted: Sun Apr 06, 2008 2:13 pm
random mistakes Well, I should probably submit the two more ((I got heck of a lot)) to make the 5 set... Seeing how there's no way I'd win >.<... Dude.... There was a misprint in the worker character sheet. The regen should be 3Creatures addedd and mistake corrected.
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Posted: Sun Apr 06, 2008 8:07 pm
~Voting~ Please vote for the Monster that you would most like to see actively used within the Guild. And if you absolutely must use your mules, try to spread the votes accordingly, so that we can get as honest a representation as possible of what the Guild truly wants. I'm not saying you can't vote multiple times; just try to avoid unfair ballot stuffing.
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Posted: Mon Apr 07, 2008 7:41 am
Do I get to vote for my loveable, hive-minded squishy squid-lobster-goo buddies?
Or no self-voting allowed? Just curious
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Posted: Mon Apr 07, 2008 4:27 pm
You may vote for whomever you wish, including yourself. mrgreen
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Posted: Sat Apr 12, 2008 8:36 am
What happens in the event of a tie?
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Posted: Sat Apr 12, 2008 9:36 am
I don't know; if it happens then I will deal with it as appropriate. mrgreen
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Posted: Sun Apr 13, 2008 8:37 pm
And the Winner is... Trickster, with 4 votes! The Globster series and the Triad were a close second, with 3 votes each, while the Mini-Independent Armor received 1 vote. Congratulations to Jordan Windsfury for his submission, the battle for the reward Token is pending.
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Heirophant_of_the_Broken Crew
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Posted: Mon Apr 14, 2008 5:27 am
Warmonger Elite [75] Attack: 10 Defence: 10 Combat: 0 Life: 75 [15] Magic: 10 Equip: 0 Abilities: Fast Caster [4], Skilled Caster [4], Speedy Caster [2], Fast Actor [4], Skilled Actor [4], Speedy Caster [2], Fighter Mage [4], Regeneration [1]SA-Dessicate [5] Actions: Pounce, Power Up, Shield Bash, Smash, Stunning Blow, Supreme Strike Spells: Energy Burst, Fireball, Stunbolt
War is the mortal form that the Horseman of War assumes as it travels the mortal realm. It has amazing capabilities in battle, being known to dessimate entire parties of adventurers within the span of a single round. None have defeated this creature yet, and with its powers it seems unlikely that any one person ever could...
With the ability to cause up to 40 attacking damage, 40 magic damage and 10 special damage Warmonger Elite's can cause around 90 damage a round and can easily dessimate most unexperienced parties in a round. Not to mention that he has 3-count 'em...3-abilities to render your party useless as he chips away at your life. And, those three could be used in any combination to (at the very least) stun the attacks of up to 4 characters while still being able to cause a stable 10-30 damage a round. It's...so......BEAUTIFUL...
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Posted: Fri Jul 25, 2008 10:31 pm
The next submission competition is drawing nigh; have YOU decided which submission your going to enter? Be sure to post your final submission before August 6th, so that the bugs can be beaten out of it before voting begins on the 9th. Who knows, this time the winner could be you!
Monster submission rules:
-No single monster may have more than 24 CP, and no more than 1000 chips worth of Equipment.
-Must use existing Abilities, Items, Spells or Actions within the Guild. Nothing that has not already been approved by the Major DM's.
-If submitting a complete series of a Monster Type, no more than 5 monsters in a series.
-One submission per Adventurer. And please, control your mules, okay?
Winning Prize: the winner of this submission contest will gain the opportunity to engage in single combat with their submission. If they can defeat their creation, they will receive a charge token (die 1/1) of their creation. The battle WILL be scaled appropriately to be a challenge to the competitor, so this is NOT a guaranteed win for anyone, regardless of how powerful they may be.
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Posted: Wed Aug 06, 2008 12:11 pm
Death Crier [24] Attack: 0 Defence: 0 Combat: 0 Life: 45 [9] Magic: 0 Equip: 4 Items: Scythe Abilities: Status Undead x2 (8 ) Special pull (3), Magic pull (3), regenration (1) Actions: Taunt
This shadowy wraith calls out for death, drawing any attacks going on around it on to it self in a vain hope it end its tormented existence.
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Posted: Sat Aug 09, 2008 5:06 am
Kowsauni Death Crier [24] Attack: 0 Defence: 0 Combat: 0 Life: 45 [9] Magic: 0 Equip: 4 Items: Scythe Abilities: Status Undead x2 (8 ) Special pull (3), Magic pull (3), regenration (1) Actions: Taunt This shadowy wraith calls out for death, drawing any attacks going on around it on to it self in a vain hope it end its tormented existence. I believe status undead can only be purchased once. I do not see how it could be used twice, since it's effect is to keep you alive with less than 1 hp, and you will stay that way, and check every round, untill your hp is raised above 0. If you purchased it in attempts to give your creature a greater chance to stay alive... that is a question that would be nice for FARGORE to answer, though I believe, unleass you are Death, the only way to do as such is the scythe. I Do not believe your creature will recieve a 100% chance to stay alive this way, it just does not seam fair. Meanwhile: Vampire Bat (24) Attack: 5 Defense: 5 Combat: 0 Magic: 5 Life: 25 (5) Equip: 0 Abilities: Status Undead Actions: Screech (Distract), Dive Bomb (Pounce), Squeal (Stunning Blow), Snatch (Pressure Point), Rake (Smash) Spells: Feed (Life Drain), Swoop (Magic wings) (The first name is what the Bat calls the move, and in parentesis is what the move really is.) A undead minion of an ancient Lich, awaiting the moment when he will be free of his master's controll, and able to feed at will again.
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Posted: Sat Aug 09, 2008 9:41 am
[rant-ish]he already put the status undead on the stats; that second status undead is from the scythe. A lot of people highlight an abillity or stat to signal that it is an item affect, not a CP paid abillity [/r]
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