User-name: phoenix112390
Posting: as often as I can
Time zone: Central US (-6?)

~Character Data~


Name: Nigawa Tatsu (Tatsu is his first name)
Village: Sunagakure (hopefully)
Clan/Bloodline: none
Element Affinity: Earth
Age: 14
Gender: male
Rank: Genin

~Appearance~


Headband: blue fabric, wears as a bandana.
Height: 5'8"
Weight: 121 lbs.
Hair: Tatsu dyes his hair a teal color. It's naturally a light brown shade. It is straight and reaches the top of Tatsu's shoulders with his bangs being shorter. Occasionally Tatsu messes with his dying a bit and his hair has tips or streaks of either blue or green. When he wears his headband, his hair stays pretty much the same except for his bangs, which stick out.
Eyes: Tatsu's left eye is a royal blue hue, and his right is an emerald green.
Physical Description: Tatsu is tall for his age. He's lean, but other than his hair, eyes, and height, not much makes Tatsu stick out of the crowd. He's got scars on his hands from years of hard work.
Clothing: Tatsu wears a long sleeved T-shirt with a sweatshirt hood. The sleeves and hood are black and the torso on the shirt is navy. He also wears a pair of pants that look like zip-off blue jeans, except they aren't mad of denim, but a lighter fabric. He also wears a pair of black fingerless gloves that cover up the scars on his hands.
Background: Tatsu grew up on the edge of the country of Sand in a remote, peaceful village, with his foster-parents. When he was 10 he showed signs of developing ninja abilities, but his foster-parents did not want to lose Tatsu as a farm hand and kept him there for 4 more years, at which point they let him go to Sunagakure, thinking that he would be too old to be accepted as a student and they would get to keep Tatsu as a worker.
Personality: Tatsu is easily impressed by any kind of jutsu because of his lack of exposure to the ninja world growing up. He is an innocent soul, and is fiercly loyal to his friends. He tries his best all the time, but messes up sometimes because he tries so hard.
Other: Tatsu is an avid manga reader and will use any opportunity given to him to read manga.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Henge no Jutsu (Transformation Technique):
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kawarimi no Jutsu (Replacement Technique):
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 2
Experience: 0/110
Hp: 24
Cp: 10
MHp: 24

Strength: 8+6 | mod = +2
Dexterity: 8+8 | mod = +3
Constitution: 8+6 | mod = +2
Intelligence: 8+2 | mod = 0
Wisdom: 8+6 | mod = +2
Charisma: 8+2 | mod = 0
Chakra: 8+6 | mod = +2
Dodge Bonus: 10+3+2

Base Attack Bonus: +2
Attack Melee: +4
Attack Ranged: +5

Base Save Bonus: 1
Fort: 1+2=3
Rex: 1+3=4
Will: 1+2=3

Damage:
Taijutsu: 1-6 + mod
[any other weapon you use]

~Skills~


Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)
Perform Puppet Play: (Dex)

Concentration: (Con)

Chakra Control: (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo: 0

Equipment: none

Valuables his headband