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Reply 'Tendo Cult~
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Which control scheme are you using?
Wiimote
6%
 6%  [ 9 ]
Wiimote + Nunchuk
27%
 27%  [ 39 ]
Classic Controller
10%
 10%  [ 15 ]
GameCube controller
55%
 55%  [ 77 ]
Total Votes : 140


Allwing

PostPosted: Thu Oct 11, 2007 12:15 am


When Sonic was announced I had my suspicions and with todays update I feel a bit more justified in them. Odds are Sonic will become one of those who gets knocked fairly far, fairly easily. With the speed he's displayed in the trailer shown, and the evident height of his recovery move it seems to be the logical balancing point.
PostPosted: Thu Oct 11, 2007 12:17 am


Tatsuman
Wizard of Light1
Hmm, my theory is that when sonic is using Spindash, it's probably have the same control as jiggly puff when she rolls, which isn't very much. Then again, you saw how flexible Sonic was in the trailer. And Jiggly puff is a little rolleyes If you know what I'm saying.

Nah, his Spin Dash has virtually no charge time. That's what the Charge is for.
His B move is still a mystery though...

AND HOLY DAMN, DID YOU SEE THE HEIGHT OF HIS RECOVERY MOVE!!!!!!????

Wow. That's high... That would be scary, too: brings you that much closer to flying off the screen.

Jackolantirn

Newbie Noob


Dark Super Sonic

PostPosted: Thu Oct 11, 2007 12:17 am


Sonic is one of the best things to happen to the SSB legacy!
Edit: I haven't seen the Recovery move. Link please? Anyone?
PostPosted: Thu Oct 11, 2007 12:19 am


All of the recovery moves look over powered maybe sans Meta Knight and Kirby, but they have Multi jump

SESauvie

Girl-Crazy Businesswoman


Tatsuman

Dapper Genius

PostPosted: Thu Oct 11, 2007 12:19 am


Allwing
When Sonic was announced I had my suspicions and with todays update I feel a bit more justified in them. Odds are Sonic will become one of those who gets knocked fairly far, fairly easily. With the speed he's displayed in the trailer shown, and the evident height of his recovery move it seems to be the logical balancing point.

Yea, but the point would be to not get hit. If he's as fast as he looks, that should be easy enough.
PostPosted: Thu Oct 11, 2007 12:20 am


Maybe matches will last longer in Brawl because of better recoveries?
I think it's pretty obvious that Sonic won't be all that strong, and he'll be pretty light.

Meta_Fish
Captain


Dark Super Sonic

PostPosted: Thu Oct 11, 2007 12:22 am


Hmm, Sonic may be like Pikachu. Light, Strong, but not always being what you might want him to be.
PostPosted: Thu Oct 11, 2007 12:22 am


Tatsuman
Allwing
When Sonic was announced I had my suspicions and with todays update I feel a bit more justified in them. Odds are Sonic will become one of those who gets knocked fairly far, fairly easily. With the speed he's displayed in the trailer shown, and the evident height of his recovery move it seems to be the logical balancing point.

Yea, but the point would be to not get hit. If he's as fast as he looks, that should be easy enough.

Not when nubs like me control him. I could barely stay on the stage with Jigglypuff in Melee. xd

Jackolantirn

Newbie Noob


Tatsuman

Dapper Genius

PostPosted: Thu Oct 11, 2007 12:23 am


Meta_Fish
Maybe matches will last longer in Brawl because of better recoveries?
I think it's pretty obvious that Sonic won't be all that strong, and he'll be pretty light.

And the slowed gravity.
I like how this game is turning out, and we've still got basically nothing, info wise about it.
PostPosted: Thu Oct 11, 2007 12:24 am


As well, a question. Do you think the Original SSMB was better, or Melee?

Dark Super Sonic


Eggs.com

PostPosted: Thu Oct 11, 2007 12:24 am


Wizard of Light1
Yes! And once I have Pikachu and Sonic in my hands, who knows what will happen?! *Dreams of What will Happen*
User Image
*Comes Back To Reality, or Whatever This Is*
Yes! I must have it!
lol, I've seen this before.

This update is meh since we saw all this like 7 times in the video.

@Tatsuman: Yea but I'm sure it will be a lot lower in the air cuz there is no ground for the spring. [EDIT] I watched the cid again and when he does the spring it looks like it doesn't go as high when used in the air. Looked about as high as Game'n'watch's firemen jump, which is still pretty high.

Did you guys notice in the vid yesterday with all the characters that Yoshi's final smash fire gave like 20% a second? Looks like final smashes will truly be painful...
PostPosted: Thu Oct 11, 2007 12:24 am


Jackolantirn
Tatsuman
Allwing
When Sonic was announced I had my suspicions and with todays update I feel a bit more justified in them. Odds are Sonic will become one of those who gets knocked fairly far, fairly easily. With the speed he's displayed in the trailer shown, and the evident height of his recovery move it seems to be the logical balancing point.

Yea, but the point would be to not get hit. If he's as fast as he looks, that should be easy enough.

Not when nubs like me control him. I could barely stay on the stage with Jigglypuff in Melee. xd

Yea, but my best was Falco. He was fairly light. Plus, the Don uses Ganondorf :XP:. I've been pretty good at dodging attacks for a while.

Tatsuman

Dapper Genius


Meta_Fish
Captain

PostPosted: Thu Oct 11, 2007 12:28 am


Wizard of Light1
As well, a question. Do you think the Original SSMB was better, or Melee?
Melee, in every single aspect.
PostPosted: Thu Oct 11, 2007 12:28 am


Eggs.com

@Tatsuman: Yea but I'm sure it will be a lot lower in the air cuz there is no ground for the spring.

Yea, but holy s**t. He jumped higher than Falco or SSB Ness with all three of their jumps with just his Up B. That is really impressive.

Tatsuman

Dapper Genius


Dark Super Sonic

PostPosted: Thu Oct 11, 2007 12:28 am


The Shadow and Sonic Mini-Comic! (It rhymes!)
User Image
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'Tendo Cult~

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