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RIP IN PEACE RIP Vice Captain
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Posted: Thu Oct 25, 2007 2:47 pm
Just get an all to mp3 converter, and convert to to an mp3.
So, also further putting on the pressure with side projects, I've started ripping fight scenes from anime to start a series of vids called "Enough Talk". In which I will make a site, well, more appropraitely, have Bob make a site, and host all the fight scenes from anime.
Because I mean, who else is tired of seeing a good fight ruined with diolauge breaks? Naurto, DB series, Makai Senki Disgaea, and so many more have great fight scenes, but get the greater effect reduced for a nice chat. So, I started with what anime I have on my comp already (Innocent Venus, and Disgaea, first two eps for both) and plan on downloading as best qulity as I can get my hands on to rip out the fight scenes, and ONLY the diolauge that impacts the fight itself.
And I dont mean like when their taking a pause to taunt their abilities, I mean like when there is a very brief moment when they talk that has to do with the fight and coninues on.
If anyone would like to lend a hand, just point me in the direction of some good DLing places, right now I'm just hit and missing on bit comet.
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Posted: Fri Oct 26, 2007 1:13 am
Vain, post your mechs.
Cat, I have some issues with your mechs. They seem weighted. I'll run down your technical issues right now.
Lamia - The missiles are worthless. In a close range highly maneuverable fight, in a radioactive area where the molecules in the air are more dense than the metals used in the mechs, those missiles are just weighing it down. If it's a close range fighter, there's no need for them. Also, those bays being concealed means more unnecessary weight, which means it's slower. Specially when facing something that can go, depending on the mech, 125km/h in a walk. The boosters on my mechs get to around 300-500km/h and the over boost, depending on the mech, 1000km/h. The special boosters on them also make it so your mechs would have to be highly fast and maneuverable to keep up. Thus you need to cut the weight.
Greyon - Those 7000 missile volleys are way over powered. The missiles would have to be the size of bullets for anything to carry that many. And at that size they would be worthless. If they're gonna be normal or even small missiles at most 70 should be on the mech at once. 7000 and you'd have to have it dropped directly into battle from space and hauled back up by the vessel that dropped it. It wouldn't be able to move under it's own power it would be so heavy. And what's the point of having 7000 missiles anyway? Even my star ships with missiles don't carry that many. A massive volley would be wasted if one machine gun or shotgun was present, seeing as how it would take forever and a day to get a lock on with all of those, too many easy to hit targets for spread or rapid fire weapons.
Main issue with the last one is the fact it has concealed missile bays. If it's made for low altitude combat, it needs to be light. Gravity is at play. And you're gonna need to post the weapons of it. You can't just say host and make them up as you go. Also, prototypes of anything, don't usually see combat. unless it's not a prototype, but a first gen of it's class.
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Posted: Fri Oct 26, 2007 10:17 pm
Wow,today has been hella slow.
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Posted: Sat Oct 27, 2007 8:13 pm
Well over the past couple of days I have finished editing the ships of my fleet in paint.net that I've drawn so far. That's one Assault Frigate, 3 Corvettes, and one Super Dreadnought.
What's everyone up to today?
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RIP IN PEACE RIP Vice Captain
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Posted: Sun Oct 28, 2007 2:39 am
Tired. Yesterday was fast as hell at work (worked 8 hours with no sleep within the last 2 days, my ******** insomnia is back) then today was parctially fast (managed to get a couple hours sleep before hand), and I dunno what it was, but I was ******** hauling a** today. Busting out the chicken fast, and even getting the place clean in record time. It was madness (Please, no 300 jokes)
But I found something at Borders that surpised me: Hagakure. It was the book that served as a central theme of insperation in the movie Ghost Dog: Way of the Samurai (My second favorite live acting movie). I didn't know it was a real book till I saw (and bought) it today. I haven't really sat down to read it yet, but I know what to expect.
And I promise I'll get my Wanzers posted soon, their nothing fancy; just a Sniper (That chick from Zafta), Combat Medic (Hermes), Dual Weider (Elsa), Missler (Zead), and I forgot what Bosch and that other guy were set up as.
Obviosuly, I'll make some new pilots inplace of the actual characters.
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Posted: Sun Oct 28, 2007 12:50 pm
Hey Vain, make sure to get the permissions from Konami, Yu-Gi-Oh!, and the like, to post that pic as well as the cards, the technicalities would cite these pics as compyright infringements, and that could make a federal offense. And believe me, you are3 not safe from those idiots, they arrested the guy who made TV Links and shut the site down, saying he was "Hosting pirated content" despite the fact, that all of his content was not even hosted by him, but simply links to actual content from chinese fan hosting sites which are legal over there.
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Posted: Sun Oct 28, 2007 1:36 pm
As long as he doesn't sell them as his own intellectual property, he should be fine. All he has to say is it's a hobby and they are for his own private use. I know a guy here on Gaia who does the same thing and is actually thinking about attempting to sell some of his ideas to Konami.
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Posted: Sun Oct 28, 2007 1:59 pm
And now for the greatest pokemon picture of all time.
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Posted: Sun Oct 28, 2007 3:13 pm
OMG that is so wrong! Yeah, but youc an never be too careful nowadays, with the anti-piracy Web Police arresting 26 yr-olds for posts LINKS on his site....god, when did it become illegal to LINK with permission from the host? Those cards are pretty cool, though if you want them to truly look official, use the correct japanese spelling of Tabris's human name, Kaoru, as most Eva fans known him by that name spelling. And wouldn't Rei be better suited to high-def low atk, and shinji be thewell rounded same atk and def guy? Rei is usually the defensive, being used as a shield and such, asuka is always the haotheaded attacker type, and shinji kinda stand between as well-rounded who can kick the most a** when boosted. As for the Rei Dummy Plug, it doesn't seem very practical. Typically, a card like that, would be used to gain Monster tokens, which is basically what it is doing more or less. Since it is a trap, it can only be treated as one or the other at any given moment, it cannot be used as a monster card and still be a trap. Hence why Monster tokens are so useful, because usually the trap comes with some usefulness that is not ruined by having to make it a monster card instead. which would be pretty useful, as tokens can be used as tributes like that A.T. Field is really nice, though you could also add another like it as a Quick-play magic card(Would do the same thing, but would be a magic card thereby immune to a trap counter for the most part) They are really cool though, you are amazing to make them look so nice and sleek. Youmight want to raise the stats though, nowadays lvl 4 monsters have 2000 attack and def typically, making cards like Shinji and the crew pretty damn weak. And the high lvl cards now have like 3000 or more usually and have cheap effects that make the game pointless(Like the BLS Envoy card, it has such an overpowered and cheap effect)
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Posted: Sun Oct 28, 2007 3:41 pm
Actually, in terms of each characters personality, and in their Eva's, its the reverse for Shinji and Rei.
See, while it's true Rei is often used as a shield, like in the fight with Ramiel, she is often seen on the offense as well, like when she sacrificed herself both for Shinji when the 16th angel was trying to fuse with them, as well as charging at the other Angel with an N2 mine in hand.
As for Shinji, Shinji is more often then not on the defense, and act out of reaction. The only reason he continues to pilot, is to protect, and because he feels he has no other choice. The only time he went onto a serious offensive of his own accord, is after Bardiel was killed, and Toji crushed, in which he attempted to assult NERV.
As for Kowaru, true, that it is spelt kaoru, but I also plan on fixing it to say Tabris Dummy Plug. I plan on tweaking all my cards a bit, just to get the extra does of perfection needed in them.
For Rei Dummy Plug, its highly useful when played right. I got the idea from one card I have like it, begins with an A I think, and it makes a great card when you need some extra protection, or need to tribute something.
Quick Play magic is faster then trap, yes, but in a battle situation, it makes a tad more sense for it to be a trap. Why have a simple magic card laying about, when you already are set with a trap. I just always viewed quick plays as desperation, so I dont make them much myself.
As for the stats, I am not changing them. I design all my cards with perfect balance in mind. There is a reason for the monthly ban list, to keep cheap cards out of a duel for those whom want a fair duel.
Posting my wansers now, expect them soon.
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RIP IN PEACE RIP Vice Captain
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Posted: Sun Oct 28, 2007 4:00 pm
Then you have my support, I was hoping you wouldn't stoop to cheapness with cheap high power cards....for the longest time, I had a deck from back when strategy was actually involved, my "Hungry Burger Combo" was what I called it, and it kicked a**, despite having very few monsters with atk or def above 1500, I easily beat people using BE-U, RE-BM, and Cosmo queens and Wingweavers. It use to piss my little bro off, when I'd beat his crab turtle, Blue eyes ultimate, and redeyes black metal with Hungry Burger. It was all in my strategy, and how I played out my cards. That and the fact Swords of Revealing light greatly helped. Back then, you actually had to plan and make decisions to win, not like nowadays when it is just who gets their BLS envoys and such on the field first. Nowadays there is no strategy involved, just the use of overpowered and cheap cards. As for the Quickplay, I didn't say to replace the trap, but to perhaps ADD a magic card doign the same, that way, figure: You have one of each on the field, you activate the trap, then someone activates a counter to stop your trap. Then you activate your quick play to save your a** because your opponent just got rid of your trap that was originally going to save you. Yes, though there are soem cards that can counter both, a lot of cards only stop either one or the oher. So if someone negates your trap, you have a magic to backit up, and if they negate your magic, you ahve a trap to back it up. Besides, it could work, since there are 2 different A.T. Fields: the one of the Eva's and the one of the AngelsAs for the Rei Dummy Plug, i do like it,b ut using Monster Tokens just still, to me at least, seams more practical. Besides, you ahve a card that works with spell counters, why not have a few monster token cards to add tricks up your sleeve. And perhaps add the effect that, the tokens cannot be destroyed as a result of battle, but only if the trap is removed from the field, either to your hand, your deck, the graveyard, or removed from play.
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Posted: Sun Oct 28, 2007 4:38 pm
I spent 20 minutes laughing at that picture last night. I'm not much for Yugioh. I was much much better at Pokemon. I had a deck that scared so many people someone actually resorted to stealing it. I guess Rend was just too scary a move.
I'm going to upload what I have of my fleet so far.
Corvette Class:
SPC 15 AA http://i22.photobucket.com/albums/b346/Ryuondo/SPC15-AA-1.jpg
SPC 17 Gunship http://i22.photobucket.com/albums/b346/Ryuondo/SPC17Gunship.jpg
SPC 20 http://i22.photobucket.com/albums/b346/Ryuondo/SPC20.jpg
Frigate Class:
AF 7 http://i22.photobucket.com/albums/b346/Ryuondo/AF7FireDragon.jpg
Super Dreadnought:
Black Hole Class Imperial Flagship http://i22.photobucket.com/albums/b346/Ryuondo/ImperialFlagship.jpg
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RIP IN PEACE RIP Vice Captain
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Posted: Sun Oct 28, 2007 4:45 pm
Bardok was more into Pokemon too. He usually used a fire deck, while I always used a mix of psychic and grass. Here are my Wanzers: Style: Duel Wielder Type: Assault Armor: Impact Resistant Body: Avenir 2 Left Arm: Cicada II Right Arm: Cicada II Legs: TYPE 90X Weapons: 2 Girino Shotguns  Style: Missiler Type: Heavy Assault Armor: Fire Resistant Body: Valiant G3 Left Arm: Valiant G3 Right Arm: Vampire Legs: TYPE 90X Weapons: Vampire Machine Gun, Vampire Missile Launcher, Thrush Missile Launcher  Style: Combat Medic Type: Support Armor: Impact Resistant Body: Avenir 2 Left Arm: Cicada II Right Arm: Valiant f Legs: TYPE 90X Weapons: Grave S-II Machine Gun, RP9-Avbade Repair Backpack  Style: Sniper Type: Support Armor: Piercing Resistant Body: Avenir 2 Left Arm: Grille 6 Horn Right Arm: Stork Mk.V Legs: Grille 6 Horn Weapons: Ziege Rifle  Style: Mixed Duel Wielder Type: Heavy Assault Armor: Piercing Resistant Body: Avenir 2 Left Arm: Cicada II Right Arm: Valiant G3 Legs: TYPE 90X Weapons: Grave S-II Machine Gun, F-5 Hand Rod. EMP 104-Kirin Backpack  Style: Missiler Type: Support Armor: Fire Resistant Body: Avenir 2 Left Arm: Zeder T Right Arm: Zeder T Legs: Zelt Weapons: Thrush Missile Launcher, RD7A-Soleil Radio Backpack
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Posted: Sun Oct 28, 2007 4:53 pm
Hey Vain, any plans for Zero right now? cuz if not, I had planned on Demon Sword Medium helping egg him on into a nice battle against Xiaeriene...one where she canot turn to others for help, trapped in a one on one battle sort of. But I needed to know what you planned on doing with him for now. This is part of an idea I have for furthering her trip down the road of self-destructive emo-ness
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Posted: Sun Oct 28, 2007 5:04 pm
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