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r0guish

Hilarious Raider

PostPosted: Thu Aug 01, 2013 9:48 pm


Well I took y'alls advice as best as I could and I came up with a 2k list - untested, but looking good.

Tell me what you think.

HQ - Creed, Kell, Astropath, Officer of the Fleet, Master of Ordnance, Vox Caster, Carapace Armour in a Chimera with Camo Netting and a Heavy Flamer.

Platoon Command Squad - Power Fist, Vox Caster, Plasma Guns x3 ( kinda risky but.. Meh. )

Heavy Weapons Team - Mortars and Autocannons

Troops - 60 Vets, Forward Sentries, Vox Caster, Plasma Gun, 2 Heavy Flamers, and 4 Meltaguns

Heavy Support - Leman Russ', Punisher - Camo Netting and Heavy Bolter Sponsons. Eradicator - Netting and Multi meltas. Executioner - Netting and Multi meltas.

That took longer than I thought. Any input would be appreciated. Going into detail about what I have seemed like a waste just now.
PostPosted: Thu Aug 01, 2013 10:55 pm


Frenzy of Death
Well I took y'alls advice as best as I could and I came up with a 2k list - untested, but looking good.

Tell me what you think.

HQ - Creed, Kell, Astropath, Officer of the Fleet, Master of Ordnance, Vox Caster, Carapace Armour in a Chimera with Camo Netting and a Heavy Flamer.

Platoon Command Squad - Power Fist, Vox Caster, Plasma Guns x3 ( kinda risky but.. Meh. )

Heavy Weapons Team - Mortars and Autocannons

Troops - 60 Vets, Forward Sentries, Vox Caster, Plasma Gun, 2 Heavy Flamers, and 4 Meltaguns

Heavy Support - Leman Russ', Punisher - Camo Netting and Heavy Bolter Sponsons. Eradicator - Netting and Multi meltas. Executioner - Netting and Multi meltas.

That took longer than I thought. Any input would be appreciated. Going into detail about what I have seemed like a waste just now.
Your infantry platoon is not right. It must consist of a platoon command squad and at least two infantry squads. You cannot take a command squad and just a heavy weapons team. Also, if you take six veteran squads, you've filled up your Troops choices to max capacity. Unless you assumed that you could fill out your platoon with veteran squads, which is not the case.

In regards to the platoon command squad, I'd leave the power fist off and instead give the officer a plasma pistol, thus optimising the squad for ranged encounters, maybe put in a medic for when weapons get hot and fail their armour saves.

I'm also not sure why you are putting camo netting on every vehicle when you could easily use those points for other upgrades or even extra units instead.

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r0guish

Hilarious Raider

PostPosted: Thu Aug 01, 2013 11:06 pm


Ah. I'm still new to Warhammer. But your points do make alot of sense. I wasn't sure about the troop choice and combinations

The camo netting points could be better spent. Hm.. Gotta relearn everything now. Haha.

Hm...
PostPosted: Fri Aug 02, 2013 1:16 am


Frenzy of Death
Ah. I'm still new to Warhammer. But your points do make alot of sense. I wasn't sure about the troop choice and combinations

The camo netting points could be better spent. Hm.. Gotta relearn everything now. Haha.

Hm...


While the netting provides better cover for the tanks, the purpose of dedicated transport is to get the inhabitants to where you want them to go. Just as before, don't sink to many points into stuff (unless you Know it's going to pay off). Im new to build lists and gaming as well, and am constantly getting advise from Winnie smile .

when you sit down to rethink this list, I would balance your points and sink your leftovers into more basic infantry. When in doubt, "shoot it, shoot it up, bring it, bring it down"

More guns the better smile

ArletaMagic

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NoUsedAnymore

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PostPosted: Fri Aug 02, 2013 3:14 am


ArletaMagic
While the netting provides better cover for the tanks, the purpose of dedicated transport is to get the inhabitants to where you want them to go. Just as before, don't sink to many points into stuff (unless you Know it's going to pay off). Im new to build lists and gaming as well, and am constantly getting advise from Winnie smile .

when you sit down to rethink this list, I would balance your points and sink your leftovers into more basic infantry. When in doubt, "shoot it, shoot it up, bring it, bring it down"

More guns the better smile

Regretfully I must disagree, and DarkElf can either love me or hate me for my thoughts. Hell, I told you how I always run Elite Guard. So it just depends on how people want to play their armies.

In my case, I run mostly Veterans, except one platoon to give extra fire power. My veterans are normally very pricey but I make their moneys worth by making them do things people don't expect a Guard player to do. I also run Stormtroopers to keep to the theme of 'Elites' for that lovely AP-3 stopping power.

People will always learn to how to play their Armies in the ways they want to. Even if it suicidal or insane.
PostPosted: Fri Aug 02, 2013 8:34 am


Lady Blodwynn

I'm also not sure why you are putting camo netting on every vehicle when you could easily use those points for other upgrades or even extra units instead.
I'd agree with this point, camo netting is best used on artillery which will stay parked behind cover the whole game, and make the most of the upgrade. Transports are supposed to cross open ground, where the netting will be of least use.

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PostPosted: Fri Aug 02, 2013 8:48 am


Dark Master Steel
ArletaMagic
While the netting provides better cover for the tanks, the purpose of dedicated transport is to get the inhabitants to where you want them to go. Just as before, don't sink to many points into stuff (unless you Know it's going to pay off). Im new to build lists and gaming as well, and am constantly getting advise from Winnie smile .

when you sit down to rethink this list, I would balance your points and sink your leftovers into more basic infantry. When in doubt, "shoot it, shoot it up, bring it, bring it down"

More guns the better smile

Regretfully I must disagree, and DarkElf can either love me or hate me for my thoughts. Hell, I told you how I always run Elite Guard. So it just depends on how people want to play their armies.

In my case, I run mostly Veterans, except one platoon to give extra fire power. My veterans are normally very pricey but I make their moneys worth by making them do things people don't expect a Guard player to do. I also run Stormtroopers to keep to the theme of 'Elites' for that lovely AP-3 stopping power.

People will always learn to how to play their Armies in the ways they want to. Even if it suicidal or insane.


People learn this game by asking for advice, and nobody is telling anybody how to to play their armies. However, on paper, busting points into fewer models may look good because hey, better saves/armor, whatnot, but in the end, its just a points waste. I've done that, and ended up changing my list a few times because I realized there were features I was paying for that I wasn't using, and was able to take way 5 useless models, and put in two tanks. It was a much better use of points, provided cover for another model more crucial, and gave me a better HQ. All that was said was that points were being wasted on the camo-netting when they could be better served elsewhere, such as more infantry.

Frenzy, if one of your tanks is going to be sitting back and just shooting large booms at squishies (infantry), Netting would be wise, because you wanna keep that tank around a little more. DarkElf has a Griffin that shoots a heavy mortar (pie plate template) that I can't stand, but it never moves. (I hate it). In situations like that, keep the netting smile It would be helpful.
PostPosted: Fri Aug 02, 2013 9:23 am


ArletaMagic
Dark Master Steel
ArletaMagic
While the netting provides better cover for the tanks, the purpose of dedicated transport is to get the inhabitants to where you want them to go. Just as before, don't sink to many points into stuff (unless you Know it's going to pay off). Im new to build lists and gaming as well, and am constantly getting advise from Winnie smile .

when you sit down to rethink this list, I would balance your points and sink your leftovers into more basic infantry. When in doubt, "shoot it, shoot it up, bring it, bring it down"

More guns the better smile

Regretfully I must disagree, and DarkElf can either love me or hate me for my thoughts. Hell, I told you how I always run Elite Guard. So it just depends on how people want to play their armies.

In my case, I run mostly Veterans, except one platoon to give extra fire power. My veterans are normally very pricey but I make their moneys worth by making them do things people don't expect a Guard player to do. I also run Stormtroopers to keep to the theme of 'Elites' for that lovely AP-3 stopping power.

People will always learn to how to play their Armies in the ways they want to. Even if it suicidal or insane.


People learn this game by asking for advice, and nobody is telling anybody how to to play their armies. However, on paper, busting points into fewer models may look good because hey, better saves/armor, whatnot, but in the end, its just a points waste. I've done that, and ended up changing my list a few times because I realized there were features I was paying for that I wasn't using, and was able to take way 5 useless models, and put in two tanks. It was a much better use of points, provided cover for another model more crucial, and gave me a better HQ. All that was said was that points were being wasted on the camo-netting when they could be better served elsewhere, such as more infantry.

Frenzy, if one of your tanks is going to be sitting back and just shooting large booms at squishies (infantry), Netting would be wise, because you wanna keep that tank around a little more. DarkElf has a Griffin that shoots a heavy mortar (pie plate template) that I can't stand, but it never moves. (I hate it). In situations like that, keep the netting smile It would be helpful.


if you field an army thats fully mounted, i guess half the army can be keep in the rear inside of chimeras hidden by netting to keep them safe until you need to use them. is that legal? i know i use netting for my shadowsword and basilisks and my tank hunting tanks that have range.

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DarkElf27
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PostPosted: Fri Aug 02, 2013 11:15 am


commissar ibram gaunt


if you field an army thats fully mounted, i guess half the army can be keep in the rear inside of chimeras hidden by netting to keep them safe until you need to use them. is that legal? i know i use netting for my shadowsword and basilisks and my tank hunting tanks that have range.


It's legal, but basic infantry don't do much good sitting in Chimeras, and keeping the squads separated (and with individual transports) will make you very vulnerable to loss by casualties in Purge the Alien missions. I usually reserve Chimeras for Veterans and command squads, because they have more special weapons available, and can make better use of the 5-man firepoint.
PostPosted: Fri Aug 02, 2013 11:32 am


DarkElf27
commissar ibram gaunt


if you field an army thats fully mounted, i guess half the army can be keep in the rear inside of chimeras hidden by netting to keep them safe until you need to use them. is that legal? i know i use netting for my shadowsword and basilisks and my tank hunting tanks that have range.


It's legal, but basic infantry don't do much good sitting in Chimeras, and keeping the squads separated (and with individual transports) will make you very vulnerable to loss by casualties in Purge the Alien missions. I usually reserve Chimeras for Veterans and command squads, because they have more special weapons available, and can make better use of the 5-man firepoint.


Sorry, im think more along the lines of catachan from the days of codex: catachan where you can set up you generic and special infantry into ambushes pre set on the field. shame they discontinued it. guess they felt it made the catachan to powerful?
for my self, my whole army is mounted up in chimeras, with 6th platoon being mounted in valks. the whole goal in mind is to deploy solid tank formations and have 6 platoons of infantry mounted up to be more mobile and able to adopt to any change on the battle filed. chimera do move faster thin infantry on foot right? it also helps with adding extra fire to my squads. the haul mounted heavy bolters and pentil mount heavy stubbers have saved my butt more then once. (keep in mind most of the time i have fought manly chaos and the player loved getting into close combat with my imps. the extra 6 shots along with 9 lasguns and a las pistol can, with good rolls, chew up charging chaos units. only thing i had to worry about was his demon prince. more then once that thing had shredded my leman russ tanks like there where protected by tissue paper.. and i only ever killed it once with yarrick, back when he had that laser hidden in his false eye, and the over powered personal shield. his infantry how ever hardly did any damage and he never deployed tanks, saying "chaos lost the keys to 'um".

thats just my view for useing chimera any ways. any thing wrong with it you can point out? id love to know before i finish the army while i still only have 3 chimera at this time

commissar ibram gaunt

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PostPosted: Fri Aug 02, 2013 2:03 pm


commissar ibram gaunt
Sorry, im think more along the lines of catachan from the days of codex: catachan where you can set up you generic and special infantry into ambushes pre set on the field. shame they discontinued it. guess they felt it made the catachan to powerful?
for my self, my whole army is mounted up in chimeras, with 6th platoon being mounted in valks. the whole goal in mind is to deploy solid tank formations and have 6 platoons of infantry mounted up to be more mobile and able to adopt to any change on the battle filed. chimera do move faster thin infantry on foot right? it also helps with adding extra fire to my squads. the haul mounted heavy bolters and pentil mount heavy stubbers have saved my butt more then once. (keep in mind most of the time i have fought manly chaos and the player loved getting into close combat with my imps. the extra 6 shots along with 9 lasguns and a las pistol can, with good rolls, chew up charging chaos units. only thing i had to worry about was his demon prince. more then once that thing had shredded my leman russ tanks like there where protected by tissue paper.. and i only ever killed it once with yarrick, back when he had that laser hidden in his false eye, and the over powered personal shield. his infantry how ever hardly did any damage and he never deployed tanks, saying "chaos lost the keys to 'um".

thats just my view for useing chimera any ways. any thing wrong with it you can point out? id love to know before i finish the army while i still only have 3 chimera at this time
Six platoons? How many points are you going for?
PostPosted: Fri Aug 02, 2013 2:16 pm


Lady Blodwynn
commissar ibram gaunt
Sorry, im think more along the lines of catachan from the days of codex: catachan where you can set up you generic and special infantry into ambushes pre set on the field. shame they discontinued it. guess they felt it made the catachan to powerful?
for my self, my whole army is mounted up in chimeras, with 6th platoon being mounted in valks. the whole goal in mind is to deploy solid tank formations and have 6 platoons of infantry mounted up to be more mobile and able to adopt to any change on the battle filed. chimera do move faster thin infantry on foot right? it also helps with adding extra fire to my squads. the haul mounted heavy bolters and pentil mount heavy stubbers have saved my butt more then once. (keep in mind most of the time i have fought manly chaos and the player loved getting into close combat with my imps. the extra 6 shots along with 9 lasguns and a las pistol can, with good rolls, chew up charging chaos units. only thing i had to worry about was his demon prince. more then once that thing had shredded my leman russ tanks like there where protected by tissue paper.. and i only ever killed it once with yarrick, back when he had that laser hidden in his false eye, and the over powered personal shield. his infantry how ever hardly did any damage and he never deployed tanks, saying "chaos lost the keys to 'um".

thats just my view for useing chimera any ways. any thing wrong with it you can point out? id love to know before i finish the army while i still only have 3 chimera at this time
Six platoons? How many points are you going for?


well a lot, but not to field them all in one stranded match. but each platoon is 55 men with 6 chimeras, and no fancy up grades. just the stranded. each squad has 9 guardsmen, and 1 sergeant, with a vox-caster, 1 las pistol, 1 heavy weapon team, 1 flamer and 6 lasguns. no special weapons except for one in each command squad. no heavy weapon squads, no conscripts, no special weapon squads. just one platoon command squad and 5 infantry squads. the reason for 6 platoons, is so i can be ready if ever i should take part in an apoc battle. (that and i have themed the army of the 7th U.S. cavalry and so i want a full company for display )

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PostPosted: Fri Aug 02, 2013 4:51 pm


Lady Blodwynn
commissar ibram gaunt
Sorry, im think more along the lines of catachan from the days of codex: catachan where you can set up you generic and special infantry into ambushes pre set on the field. shame they discontinued it. guess they felt it made the catachan to powerful?
for my self, my whole army is mounted up in chimeras, with 6th platoon being mounted in valks. the whole goal in mind is to deploy solid tank formations and have 6 platoons of infantry mounted up to be more mobile and able to adopt to any change on the battle filed. chimera do move faster thin infantry on foot right? it also helps with adding extra fire to my squads. the haul mounted heavy bolters and pentil mount heavy stubbers have saved my butt more then once. (keep in mind most of the time i have fought manly chaos and the player loved getting into close combat with my imps. the extra 6 shots along with 9 lasguns and a las pistol can, with good rolls, chew up charging chaos units. only thing i had to worry about was his demon prince. more then once that thing had shredded my leman russ tanks like there where protected by tissue paper.. and i only ever killed it once with yarrick, back when he had that laser hidden in his false eye, and the over powered personal shield. his infantry how ever hardly did any damage and he never deployed tanks, saying "chaos lost the keys to 'um".

thats just my view for useing chimera any ways. any thing wrong with it you can point out? id love to know before i finish the army while i still only have 3 chimera at this time
Six platoons? How many points are you going for?


oh, and i should also mention that with my bad luck at rolling dice, 1 or 2 platoons of 25 men each wouldn't last very long... with a 5+ save i tend to fail the save rolls 9 out of 10 times. its normal for me to lose as many as 20 to 30 guardsmen per turn starting at round 3 or 4. i do just fine at range. but once close combat starts my troops tend to get cut to peaces pretty quick.
PostPosted: Tue Aug 06, 2013 3:47 pm


commissar ibram gaunt
Lady Blodwynn
commissar ibram gaunt
Sorry, im think more along the lines of catachan from the days of codex: catachan where you can set up you generic and special infantry into ambushes pre set on the field. shame they discontinued it. guess they felt it made the catachan to powerful?
for my self, my whole army is mounted up in chimeras, with 6th platoon being mounted in valks. the whole goal in mind is to deploy solid tank formations and have 6 platoons of infantry mounted up to be more mobile and able to adopt to any change on the battle filed. chimera do move faster thin infantry on foot right? it also helps with adding extra fire to my squads. the haul mounted heavy bolters and pentil mount heavy stubbers have saved my butt more then once. (keep in mind most of the time i have fought manly chaos and the player loved getting into close combat with my imps. the extra 6 shots along with 9 lasguns and a las pistol can, with good rolls, chew up charging chaos units. only thing i had to worry about was his demon prince. more then once that thing had shredded my leman russ tanks like there where protected by tissue paper.. and i only ever killed it once with yarrick, back when he had that laser hidden in his false eye, and the over powered personal shield. his infantry how ever hardly did any damage and he never deployed tanks, saying "chaos lost the keys to 'um".

thats just my view for useing chimera any ways. any thing wrong with it you can point out? id love to know before i finish the army while i still only have 3 chimera at this time
Six platoons? How many points are you going for?


oh, and i should also mention that with my bad luck at rolling dice, 1 or 2 platoons of 25 men each wouldn't last very long... with a 5+ save i tend to fail the save rolls 9 out of 10 times. its normal for me to lose as many as 20 to 30 guardsmen per turn starting at round 3 or 4. i do just fine at range. but once close combat starts my troops tend to get cut to peaces pretty quick.
With IG, you really have to make the most of cover and orders; going to ground behind cover for a 3+ cover save, followed by a "Get back in the Fight!" order from your company commander can be a lifesaver, especially for objective holders.

But to put it in scale, without upgrades, 6 full mechanized platoons (meaning 330 infantry and 36 tanks) is at a -minimum- 4000 points, and that's all troop choices. The other downside is that transports are useless for squads over 10 people, and with 6th ed rules on Purge the Alien missions as well as morale, it's best to mob your guardsmen into groups of 20 or 30.

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