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Which control scheme are you using? |
Wiimote |
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6% |
[ 9 ] |
Wiimote + Nunchuk |
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27% |
[ 39 ] |
Classic Controller |
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10% |
[ 15 ] |
GameCube controller |
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55% |
[ 77 ] |
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Total Votes : 140 |
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Posted: Wed May 23, 2007 1:18 pm
felix385 Meta_Fish Not what I'm saying. I'm saying that if it doesn't use the only thing that sets the Wii apart (it's controller), then it might as well be on another console, where it has a controller better suited to that, and better online play. the wii allready has 2 controler suited for it though. GCN and retro. I'm still not following what you are saying at all. Not every game on the Wii has to have motion sensetivity to be good on the Wii. GCN controllers are used as a secondary control scheme for some Wii games, and the retro controllers are used for retro games. The thing that sets the Wii apart from the other consoles is it's motion sensitive controller. Without that, it's just a weak machine with no online play thus-far. The whole philosophy is that the industry needs fresh air to be revitalized, else we have another debacle.
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Posted: Wed May 23, 2007 1:54 pm
why exactly does brawl have to prove that point?
why cant the wii show that not only can it be innovative with controls (such as COD3, really any FPS game, elebits, etc.) but also at the same time still be old school (VC, paper mario, etc.)
why cant brawl show that the Wii is versatile and can have a variety of great games with different controls? why does brawl need motion sensetivity to set it apart? why should it conform to that new standard in Wii games?
I still dont follow what you are trying to say. it makes no sense really. Having brawl on the Wii makes infinatley more sense than it being on the 360 or PS3. really.
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Posted: Wed May 23, 2007 2:09 pm
felix385 why exactly does brawl have to prove that point? why cant the wii show that not only can it be innovative with controls (such as COD3, really any FPS game, elebits, etc.) but also at the same time still be old school (VC, paper mario, etc.) why cant brawl show that the Wii is versatile and can have a variety of great games with different controls? why does brawl need motion sensetivity to set it apart? why should it conform to that new standard in Wii games? I still dont follow what you are trying to say. it makes no sense really. Having brawl on the Wii makes infinatley more sense than it being on the 360 or PS3. really. You took what he said too literally, He means that the wii has only one unique aspect over the other consoles, and they might as well have that aspect in quite possibly the biggest game that the wii will see this year. And if it didnt use the motion control it takes away the wii aspect out of it and would be better suited on the 360 or PS3 because of the proovenly great online play as opposed to what Nintendo has going for them.
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Posted: Wed May 23, 2007 2:14 pm
felix385 why exactly does brawl have to prove that point? why cant the wii show that not only can it be innovative with controls (such as COD3, really any FPS game, elebits, etc.) but also at the same time still be old school (VC, paper mario, etc.) why cant brawl show that the Wii is versatile and can have a variety of great games with different controls? why does brawl need motion sensetivity to set it apart? why should it conform to that new standard in Wii games? I still dont follow what you are trying to say. it makes no sense really. Having brawl on the Wii makes infinatley more sense than it being on the 360 or PS3. really. im sorry but i agree with Felix on this point.
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Posted: Wed May 23, 2007 2:17 pm
Sauvie felix385 why exactly does brawl have to prove that point? why cant the wii show that not only can it be innovative with controls (such as COD3, really any FPS game, elebits, etc.) but also at the same time still be old school (VC, paper mario, etc.) why cant brawl show that the Wii is versatile and can have a variety of great games with different controls? why does brawl need motion sensetivity to set it apart? why should it conform to that new standard in Wii games? I still dont follow what you are trying to say. it makes no sense really. Having brawl on the Wii makes infinatley more sense than it being on the 360 or PS3. really. You took what he said too literally, He means that the wii has only one unique aspect over the other consoles, and they might as well have that aspect in quite possibly the biggest game that the wii will see this year. And if it didnt use the motion control it take as away the wii aspect out of it and would be better suited on the 360 or PS3 because of the proovenly great online play as opposed to what Nintendo has going for them. just because the Wii is a motion based console does'nt mean that it should be for every single exclusive for Wii. And for brawlers such as Smash id rather play with some im really comfortable with. i understand Fishs idea about "well you will become comfortable" but whos to say im not going to want to use the GCN controller. if the control mechanics are'nt broken then they dont need fixing.
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Posted: Wed May 23, 2007 2:19 pm
[R]ed Sauvie felix385 why exactly does brawl have to prove that point? why cant the wii show that not only can it be innovative with controls (such as COD3, really any FPS game, elebits, etc.) but also at the same time still be old school (VC, paper mario, etc.) why cant brawl show that the Wii is versatile and can have a variety of great games with different controls? why does brawl need motion sensetivity to set it apart? why should it conform to that new standard in Wii games? I still dont follow what you are trying to say. it makes no sense really. Having brawl on the Wii makes infinatley more sense than it being on the 360 or PS3. really. You took what he said too literally, He means that the wii has only one unique aspect over the other consoles, and they might as well have that aspect in quite possibly the biggest game that the wii will see this year. And if it didnt use the motion control it take as away the wii aspect out of it and would be better suited on the 360 or PS3 because of the proovenly great online play as opposed to what Nintendo has going for them. just because the Wii is a motion based console does'nt mean that it should be for every single exclusive for Wii. And for brawlers such as Smash id rather play with some im really comfortable with. i understand Fishs idea about "well you will become comfortable" but whos to say im not going to want to use the GCN controller. if the control mechanics are'nt broken then they dont need fixing. I by no means want to stop using the cube controller, but the wiimote should be an alternate control scheme
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Posted: Wed May 23, 2007 2:21 pm
Sauvie [R]ed Sauvie felix385 why exactly does brawl have to prove that point? why cant the wii show that not only can it be innovative with controls (such as COD3, really any FPS game, elebits, etc.) but also at the same time still be old school (VC, paper mario, etc.) why cant brawl show that the Wii is versatile and can have a variety of great games with different controls? why does brawl need motion sensetivity to set it apart? why should it conform to that new standard in Wii games? I still dont follow what you are trying to say. it makes no sense really. Having brawl on the Wii makes infinatley more sense than it being on the 360 or PS3. really. You took what he said too literally, He means that the wii has only one unique aspect over the other consoles, and they might as well have that aspect in quite possibly the biggest game that the wii will see this year. And if it didnt use the motion control it take as away the wii aspect out of it and would be better suited on the 360 or PS3 because of the proovenly great online play as opposed to what Nintendo has going for them. just because the Wii is a motion based console does'nt mean that it should be for every single exclusive for Wii. And for brawlers such as Smash id rather play with some im really comfortable with. i understand Fishs idea about "well you will become comfortable" but whos to say im not going to want to use the GCN controller. if the control mechanics are'nt broken then they dont need fixing. I by no means want to stop using the cube controller, but the wiimote should be an alternate control scheme thats what im trying to say! alternates! but some people are refusing to want this. o.o; -- i think Felix is trying to say that Fish used a lil to much sarcasm. just because you take 1 aspect out of the console does'nt mean a game should be brought to a whole other console. (but hey im not trying or going to put words in other peoples mouth)
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Posted: Wed May 23, 2007 2:25 pm
[R]ed Sauvie [R]ed Sauvie felix385 why exactly does brawl have to prove that point? why cant the wii show that not only can it be innovative with controls (such as COD3, really any FPS game, elebits, etc.) but also at the same time still be old school (VC, paper mario, etc.) why cant brawl show that the Wii is versatile and can have a variety of great games with different controls? why does brawl need motion sensetivity to set it apart? why should it conform to that new standard in Wii games? I still dont follow what you are trying to say. it makes no sense really. Having brawl on the Wii makes infinatley more sense than it being on the 360 or PS3. really. You took what he said too literally, He means that the wii has only one unique aspect over the other consoles, and they might as well have that aspect in quite possibly the biggest game that the wii will see this year. And if it didnt use the motion control it take as away the wii aspect out of it and would be better suited on the 360 or PS3 because of the proovenly great online play as opposed to what Nintendo has going for them. just because the Wii is a motion based console does'nt mean that it should be for every single exclusive for Wii. And for brawlers such as Smash id rather play with some im really comfortable with. i understand Fishs idea about "well you will become comfortable" but whos to say im not going to want to use the GCN controller. if the control mechanics are'nt broken then they dont need fixing. I by no means want to stop using the cube controller, but the wiimote should be an alternate control scheme thats what im trying to say! alternates! but some people are refusing to want this. o.o; -- i think Felix is trying to say that Fish used a lil to much sarcasm. just because you take 1 aspect out of the console does'nt mean a game should be brought to a whole other console. (but hey im not trying or going to put words in other peoples mouth) I understand that, and I really dont want to see manditory wiimote controls, and sure I would try them, but I am getting really used to the gamecube control map, and as for the 360 stuff, we can just say that they have very good online but that means nothing yet so all of this is pretty much pointless
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Posted: Wed May 23, 2007 2:29 pm
Sauvie [R]ed Sauvie [R]ed Sauvie felix385 why exactly does brawl have to prove that point? why cant the wii show that not only can it be innovative with controls (such as COD3, really any FPS game, elebits, etc.) but also at the same time still be old school (VC, paper mario, etc.) why cant brawl show that the Wii is versatile and can have a variety of great games with different controls? why does brawl need motion sensetivity to set it apart? why should it conform to that new standard in Wii games? I still dont follow what you are trying to say. it makes no sense really. Having brawl on the Wii makes infinatley more sense than it being on the 360 or PS3. really. You took what he said too literally, He means that the wii has only one unique aspect over the other consoles, and they might as well have that aspect in quite possibly the biggest game that the wii will see this year. And if it didnt use the motion control it take as away the wii aspect out of it and would be better suited on the 360 or PS3 because of the proovenly great online play as opposed to what Nintendo has going for them. just because the Wii is a motion based console does'nt mean that it should be for every single exclusive for Wii. And for brawlers such as Smash id rather play with some im really comfortable with. i understand Fishs idea about "well you will become comfortable" but whos to say im not going to want to use the GCN controller. if the control mechanics are'nt broken then they dont need fixing. I by no means want to stop using the cube controller, but the wiimote should be an alternate control scheme thats what im trying to say! alternates! but some people are refusing to want this. o.o; -- i think Felix is trying to say that Fish used a lil to much sarcasm. just because you take 1 aspect out of the console does'nt mean a game should be brought to a whole other console. (but hey im not trying or going to put words in other peoples mouth) I understand that, and I really dont want to see manditory wiimote controls, and sure I would try them, but I am getting really used to the gamecube control map, and as for the 360 stuff, we can just say that they have very good online but that means nothing yet so all of this is pretty much pointless we cant really tell our fully aspected opinions until we actually have it in our own consoles playing it 3nodding
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Posted: Wed May 23, 2007 2:30 pm
[R]ed Sauvie [R]ed Sauvie [R]ed just because the Wii is a motion based console does'nt mean that it should be for every single exclusive for Wii. And for brawlers such as Smash id rather play with some im really comfortable with. i understand Fishs idea about "well you will become comfortable" but whos to say im not going to want to use the GCN controller. if the control mechanics are'nt broken then they dont need fixing. I by no means want to stop using the cube controller, but the wiimote should be an alternate control scheme thats what im trying to say! alternates! but some people are refusing to want this. o.o; -- i think Felix is trying to say that Fish used a lil to much sarcasm. just because you take 1 aspect out of the console does'nt mean a game should be brought to a whole other console. (but hey im not trying or going to put words in other peoples mouth) I understand that, and I really dont want to see manditory wiimote controls, and sure I would try them, but I am getting really used to the gamecube control map, and as for the 360 stuff, we can just say that they have very good online but that means nothing yet so all of this is pretty much pointless we cant really tell our fully aspected opinions until we actually have it in our own consoles playing it 3nodding Right, Complaining about an unreleased games controls is just stupid
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Posted: Wed May 23, 2007 2:34 pm
Sauvie [R]ed Sauvie [R]ed Sauvie [R]ed just because the Wii is a motion based console does'nt mean that it should be for every single exclusive for Wii. And for brawlers such as Smash id rather play with some im really comfortable with. i understand Fishs idea about "well you will become comfortable" but whos to say im not going to want to use the GCN controller. if the control mechanics are'nt broken then they dont need fixing. I by no means want to stop using the cube controller, but the wiimote should be an alternate control scheme thats what im trying to say! alternates! but some people are refusing to want this. o.o; -- i think Felix is trying to say that Fish used a lil to much sarcasm. just because you take 1 aspect out of the console does'nt mean a game should be brought to a whole other console. (but hey im not trying or going to put words in other peoples mouth) I understand that, and I really dont want to see manditory wiimote controls, and sure I would try them, but I am getting really used to the gamecube control map, and as for the 360 stuff, we can just say that they have very good online but that means nothing yet so all of this is pretty much pointless we cant really tell our fully aspected opinions until we actually have it in our own consoles playing it 3nodding Right, Complaining about an unreleased games controls is just stupid which could or could'nt be that far away. I think we will learn alot at E3. they might even have a playable demo
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Posted: Wed May 23, 2007 2:36 pm
[R]ed Sauvie [R]ed Sauvie [R]ed thats what im trying to say! alternates! but some people are refusing to want this. o.o; -- i think Felix is trying to say that Fish used a lil to much sarcasm. just because you take 1 aspect out of the console does'nt mean a game should be brought to a whole other console. (but hey im not trying or going to put words in other peoples mouth) I understand that, and I really dont want to see manditory wiimote controls, and sure I would try them, but I am getting really used to the gamecube control map, and as for the 360 stuff, we can just say that they have very good online but that means nothing yet so all of this is pretty much pointless we cant really tell our fully aspected opinions until we actually have it in our own consoles playing it 3nodding Right, Complaining about an unreleased games controls is just stupid which could or could'nt be that far away. I think we will learn alot at E3. they might even have a playable demo possible, I really think that the screens on the site and the video look really good, it seems like it is very close to completion
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Posted: Wed May 23, 2007 2:40 pm
40th page! w00t! domokun
edit : damn.... xp
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Posted: Wed May 23, 2007 2:43 pm
Sauvie [R]ed Sauvie [R]ed Sauvie [R]ed thats what im trying to say! alternates! but some people are refusing to want this. o.o; -- i think Felix is trying to say that Fish used a lil to much sarcasm. just because you take 1 aspect out of the console does'nt mean a game should be brought to a whole other console. (but hey im not trying or going to put words in other peoples mouth) I understand that, and I really dont want to see manditory wiimote controls, and sure I would try them, but I am getting really used to the gamecube control map, and as for the 360 stuff, we can just say that they have very good online but that means nothing yet so all of this is pretty much pointless we cant really tell our fully aspected opinions until we actually have it in our own consoles playing it 3nodding Right, Complaining about an unreleased games controls is just stupid which could or could'nt be that far away. I think we will learn alot at E3. they might even have a playable demo possible, I really think that the screens on the site and the video look really good, it seems like it is very close to completion thats why i added "playable demo" ^^
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