|
|
|
|
|
|
Posted: Mon Apr 21, 2014 11:39 am
Hmm, I hadn't considered the field supports. I should have, considering how much I don't like them. But I do think that I will change my vote for best to Awakening.
You had me at "Chapter 10 fapping."
FE7 is still definitely among the better ones for newbies, though.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Apr 21, 2014 11:51 am
Oh... right. I forgot about the Gaiden chapters in FE11. Yeah, I'm changing my vote for worst now.
(And while this is totally just my opinion, I found FE12 much more enjoyable than FE11, so it didn't really take much to change my opinion.)
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Apr 21, 2014 2:30 pm
Best: FE8 or FE13 I'd argue against FE8 for the same reasons FD gave for FE7-- difficulty in obtaining supports, shopping in battles, etc-- but the plot is relatively easy to follow, the characters are memorable, and the difficulty jump isn't too steep for those who aren't used to SRPGs or games with the character death real switch turned on and then broken off. Say what you will about the plot, the story is more or less complete (there isn't much that's brought up and then abruptly dropped, anyway), the characters contribute to what's going on (probably aided by the fact that you have so many royals in your party), and the characters, while not infinitely memorable, are entertaining while they last.
And having any degree of post-game helps.
I'd offer up FE13 for the same reason; it trades some of the plot interest in favor of easier combat and much easier supports. It'll probably also appeal to a lot of people with the marriage system, Avatar creation, and thus marrying You The Player to the hunk/babe of your choice within the game.
And again, post-game.
Worst: FE10/FE11 FE10 because it's a sequel, it's bizarrely difficult (difficulty rename shifting whoo), and the new characters are largely unimportant in favor of SUPER POWERFUL GREIL'S MERCENARIES WHEE. FE11 because having a game where you're required to keep your roster thin to get Gaidens, especially with a newbie who might need to keep a large roster on hand to buffer possible tactical slips later... Not a good idea.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Apr 21, 2014 9:49 pm
Best: Awakening.
Let's go down the list, first we have the accessible difficulty, reclassing and customization, relatively decent story, and replayability that makes Awakening fairly welcoming and comfortable for new players. With the marriage system, it's a nice little addition and a warm-up for FE4 should they decided to take that leap of faith at some point. Though one point, which might be a negative in some books, is the lack of chapter variety. It's fairly straightforward in that regard, and it doesn't offer map dangers such as fog of war. It's nice FE vanilla to get them into the groove before it's mixed up.
[It's actually for that reason why I recommended Awakening followed by Sacred Stones, it lets them experience a bit more variety in complete requirements while under the safety banner of an open map before taking the easy mode gloves off. On top of that, both are fairly available.]
Worst: As much as I want to say a Jugdral game or Shadow Dragon, I'd honest have to go with the Tellius series as a whole. Radiant Dawn for it being a sequel and the aforementioned difficulty spike, but also for one unfortunate reason: availability/price. The GBA games are easily emulated, and Shadow Dragon teeters off the list as strictly passable and aged, but the Tellius series are priced up to 150 dollars for just one. On top of that, Gamecube/Wii emulation isn't exactly available to everyone.
As much as I love the Tellius games, there's a reason why I haven't been able to revist them.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Apr 22, 2014 7:45 am
I don't really see accessibility arguments holding much ground. It's supposed to be about the game. People don't have to buy a game to play it, they can rent it or borrow it- heck even us, the one recommending the game, who probably has it, and can easily let them borrow it. Don't have the game? Well you played it somehow and so can they. Problem solved.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Apr 22, 2014 8:02 am
I got a fair amount of people into FE using FE9. I invited them to my house and they played it while I enjoyed watching someone else play my then favorite game. Man, highschool... My first experience with FE7 was my friend and fellow FE nut lending it to me for an extended period of time so that I could beat Eliwood and Hector mode. I got my own copy a year or two later as a gift.
I do think that accessibility should be considered to a degree (it's a chunk of my argument for Shadow Dragon, though in a different way). But it shouldn't hold sway over the games themselves.
Lewan referring to Awakening as FE vanilla is interesting. Like was stated by FD, when Awakening came out we couldn't stop talking about our favorite parts and the less favorable things came out later (though of course there are some people who just plain dislike the game, but there aren't many of those here). It has bits and pieces from all over the series, and it is very approachable with its inclusion of casual mode and a very easy to use system that has many facets and lots of replayability. I do have an admitted bias towards FE7 and even FE9 for first-time players (FE9 was even the game who introduced base supports, how 'bout that?).
Darnit Nintendo, release these games on virtual console already!
Incidentally, I hope I didn't sound like I was harping on casual players in my initial post, because I hate when people do that and I don't want to sound like I am doing it myself. Lots of people who have played Awakening and started with casual mode, at least from who I have seen, want to play classic later on (In the case of my best buddy who finally tried the series out through Awakening, I told her "Hon, try classic, it's the way to go if you really want to feel for these guys," and she did, and she agreed.). The US ads for Awakening even advertise it in a way that prefers classic mode "because EVERY DECISION COUNTS."
Plenty of people are into FE for the gameplay only, the story only, the pairings, and any combination of whatever the series has to offer. Awakening offers a totally customizable experience. Great for newbies to come in and latch on to whatever interests them.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Apr 22, 2014 8:11 am
Nomad Rath I don't really see accessibility arguments holding much ground. It's supposed to be about the game. People don't have to buy a game to play it, they can rent it or borrow it- heck even us, the one recommending the game, who probably has it, and can easily let them borrow it. Don't have the game? Well you played it somehow and so can they. Problem solved.  Here we are, We Know it's Too Late. Hoping only to find some closure..! Silently waiting, Hear the calling..! Look into the wanting eyes, my Cherished!
A big issue is systems, they're expensive. Very rarely will a system be lent. And not everyone is open to Piracy- and nor can everyone pirate games on stronger systems.
Accessibility is pretty big.
Now we are here, We know its too late! Hoping only to find some closure, Silently waiting, Hear the calling! Look into the wanting eyes, My Cherished!
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Apr 22, 2014 8:46 am
No, it's not. Like I said before, if a person is looking to play any game of a series based on our suggestion, then they should be prepared to get what they need, somehow. We do not know what the theoretical person we are suggesting a game to may or may not have, therefore we must assume that they either have every system/method or none of them and that they will get it.
It's about the game.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Apr 22, 2014 11:26 am
Nomad Rath No, it's not. Like I said before, if a person is looking to play any game of a series based on our suggestion, then they should be prepared to get what they need, somehow. We do not know what the theoretical person we are suggesting a game to may or may not have, therefore we must assume that they either have every system/method or none of them and that they will get it. It's about the game. The game itself is a fairly large chunk of my recommendation, but these days renting previous generation games is out of the question, and with a hefty price tag at even first glance, suggesting something like the Tellius games is going to be a huge deterrent for people hoping to get into the series. Even people willing to make the recommendation might either A. not own the game for said price tag (as they, as you said, rented it at some point) B. might not be willing to lend it out because of how expensive a replacement would be. Accessibility is a large factor in what I recommend to people, especially in this case. As much as I enjoy the Tellius games, even the people I know that are fans around me don't have a copy to just hand out to people wanting to jump on the bandwagon. Accesibility matters, and I'm not about to expect someone to drop 150 dollars just on my word alone. That sort of thing expects a foundation to go on, which is why Awakening gets my vote on this one.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Apr 22, 2014 11:53 am
150 dollars for the Tellius games is way too much. >.>
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Apr 22, 2014 12:36 pm
Well then, it's a good thing this round isn't about price tags and instead about the games then, huh? We're talking about theoretical people. Nobody is actually going out to buy something. My previous points still stand. This round has derailed into deeply irrelevant territory. Let's get back to talking about the actual games like the round is about.
The only accessibility argument that I can think of that holds validity is that Awakening is actually still in stores and being sold on the e-shop, while none others are, but even then, that is super small.
Like I've said and has been ignored; we found a way to play, and so will they. It's just our responsibility to recommend what we think would be the best game to begin with. Regardless of all else, what would be the BEST introduction to the series based on the games themselves? Then if the person wants to talk accessibility, we can do that. But that's not this round.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Apr 22, 2014 2:42 pm
I think what Rath means is that if we ignore price tags and just look at the games themselves, the Tellius saga (or at least, certainly not FE9) is not the worst place to begin in terms of the Fire Emblem games. They're good games. They'd be interesting enough for people to want to play. And as much as I want to dislike FE10 and don't recommend FE10, I can step back enough to see why someone would want to recommend it. Admittedly-vast story, lots of characters that the game allows you to play with (instead of making it easy to just use the same 10-12), etc.
But if we consider availability or access to the games, they're harder to get. But in that same vein, FE4/5/6 are also bad options on sheer availability because they're not available in English legally. FE7 is actually more expensive than you'd think; a used copy of FE7 costs about $43 on Amazon, and buying a new copy is virtually outside of reasonable limits, unless you're a collector. FE8 is honestly one of the only games I can think of that you could recommend on the basis of availability outside of FE13 and maybe FE11 because it was provided for free to Nintendo 3DS Ambassadors... back in 2011. It's also cheaper on Amazon, priced at around $21 used.
Point is, accessibility on its own is not the best option for determining what to introduce people to. Maybe it's the tipping factor for someone to decide between FE7 and FE8 later, but it's certainly not going to be the ultimate reason for someone to not pick, say, FE5 as their starter game.
(They're going to not pick it because it hurts you constantly with how difficult it is eyyyy)
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Apr 22, 2014 5:14 pm
Indeed. Rath does make a good point. The game should be the focus for this round and not the availability of the pricing of said game. That could be an interesting topic to discuss for the future, but let's leave that for another round.
Still, I can totally see where people are going with awakening. The game itself is still pretty good. There's still a ton of great things about it. I used to be against the whole casual mode thing, but I don't really mind it anymore. It's a good direction IS went with the series. Having to work your way up from casual, and get the confidence to eventually play on classic mode is a good idea. I am fond very fond of the first half of awakening especially chapter 10.(Everyone probably knows that by now.) There's DLC, gaiden chapters are unlocked automatically, a customizable avatar. There's a lot to love for a new fans getting into the series.
But I'm sticking with FE7 as best. Everyone experience things differently. I'm probably the only one that feels this way, but I actually liked getting supports in FE7. I also, liked the unlockables for getting the music and that wonderful CG art.. If anything, the limitations of armories and shops seemed more of a challenge to teach the player to conserve their things At least that's how I saw it..The only supports I found to be frustrating to acquire is Renault and I guess Geitz for some reason. Though, Renault's does take a very loooong time to activate and the player must have lots of patience to wait for them. Honestly, most of them aren't really all that difficult to obtain really. And it's understandable that not many people are going to wait that long.
On the other hand, I think the conversations tend to be much more memorable and enjoyable in FE7 compared to awakening. Like, I do like most of the conversations in awakening. Truth be told, I find a lot of them to be well... Forgettable. There's a fairly hefty roster for support conversations and I guess one could argue that it's good for replay ability. Most of are them are great, so don't get me wrong there.To me, it felt like an achievement every time I got a support in FE7, I remember getting really excited to find out what's going to happen next. True, the max is only 5 supports and with awakening it's unlimited. But maybe that's what part of FE7's charm and why it's so special to me. There's always something new to discover every time you'd play the game again over and over again. I really didn't feel the same way with awakening..
The gaiden chapters in FE7 I can't really defend... Some of them aren't thought out too well. I missed just a few of them because of the cryptic requirements. Such as chapters 19xx, 22x, and 30x. At least 30x does make some sense, as you practically need to finish chapter 30 in hector's mode as quick as possible.Though, I mostly am speaking about Chapter 19xx in hector's mode, and Chapter 22x in particular... How are you supposed to know to level up Nils to level 7 and defeat kishuna in chapter 19x to get obtain it? Or with Ninian giving her 700 experience in the desert chapter. But I got through the game just fine without those chapters. It's just optional stuff, so it's not like you need to get them right away. But yeah, the requirements for some of them did take things a little too far.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Apr 22, 2014 9:30 pm
Good game design allows for new things to be discovered upon multiple playthroughs as well as making you work for them. Gaiden chapters rock this. Defended.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Apr 22, 2014 11:06 pm
Nothing sells the high points of the series like pressing "End Turn" a hundred times in a row for a single support conversation!
Just kidding! …Except not really.
But really, FE7 isn't a bad choice, by any means.
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|