• Energy Javelin(Beam Cannon) [ B ] All shots from the Beam Cannon are infused with the user's energy. If they are in a certain armor that changes their energy set, the shots are changed to match that new energy form. The user can charge the Beam Cannon for a post while moving to create an S ranked shot with a 20 feet knockback, capable of sending the user through the wall. • Constant Fire(Beam Cannon) [ C ] The user can keep the pressure going with the Beam Cannon by keeping the beam on the foe without letting go. The first regular shot of the Beam Cannon deals B ranked damage and takes B ranked energy. A constant beam from the cannon deals C ranked damage while consuming B ranked energy, allowing for 7 consecutive hits, all hitting C ranked. • Refraction(Beam Cannon) [ C ] Shots fired from the Beam Cannon are all capable of being reflected off of a reflective surface(Polished Shields, Mirrors, and Reflecting Barriers). This can be a good thing and a bad thing as the shots can bounce off of most metals.
Enchantment? Enchantment! D-SS The art of enchanting is a centuries old art, perfected by the mages of Amaranthine who used incredible spells to enchant beautiful jewels to fit on hilts of weapons, armor, etc. Now, enchantments have become necessary in combat. With the demand for them rising, many Enchanters have taken to the field, instead of hiding behind shop stands. With this skill, you may skip the approval process for customs. Though this skill has its rules and limits as well. The skill is very useful because the Enchanter may enchant the most commonplace of objects. A stick they found, a rock, or even an army of broomsticks! Depending on how much energy they put into the spell, the user may choose from a list of enchantments to place on an object, or even a person. There are many skills labeled "on self", which means they can only be used on the user. Only one enchantment may be on at a time, the user may switch enchantments every post.
D Rank Enchantments: Floating Mind Controlled Weapons, Weightless (Small to Normal sized weapons or objects)