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The Scars of Oblivion

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Millenium Joker

Hilarious Lunatic

PostPosted: Fri Jan 22, 2010 10:21 pm


Math isn't exactly my strong suit, so... get Brax to do it- she's smart. stressed
PostPosted: Fri Jan 22, 2010 10:23 pm


If this system is going to be the go-to for the guild, I'd really rather everyone start at base rank. Since we all pretty much joined this guild simultaniously, it's unfair for administrative rank to determine relative power IC, Savvy?

LeonDecimus


Millenium Joker

Hilarious Lunatic

PostPosted: Fri Jan 22, 2010 10:34 pm


I know what you mean, but we chose ranks of power so we could establish 2 things.
1: no in-fighting over who deserves a promotion in guild- that's up to the leader of a faction.
2: so if we should ever feel like it, or if another member thinks they are suitable for the position, they can challenge the current faction leader for the power and title.

Besides- some people characters are modeled a certain way that kind of NEEDS them to be high-leveled in a faction.

Take my character for instance. He's meant to be played as a total badass archer/assassin. Hence why he is Listener of the DB and a Champion of the Arena. But I also set limits- in the Fighter's Guild and Thieves guild he's barely worth noticing.
PostPosted: Fri Jan 22, 2010 10:41 pm


Yes but your character now is more powerful than the bulk of members.
Faction leaders do not need to be there as a filler spot. If the prior system of experince is implemented then there would be no issues. It would be a simple moderation affair.

To the modeling of a character. Start slow. Making someone a badass from the jump is pretty disheartening for other members. It undermines the entire process if we can simply give our characters all of these powers from the start. I also think we should put a limit on the amount of guilds we can join. Two simultaniously is plenty. If it's really an issue a seperate character could be in the others. It just stacks the stats a little high if we let a person join as many factions as they want.

Not trying to start anything, Just trying to make a few points.

LeonDecimus


Millenium Joker

Hilarious Lunatic

PostPosted: Fri Jan 22, 2010 10:46 pm


Naw, I get what you're saying, it's just that I have something planned for my current character. Something that anyone who finds him too beefed up will enjoy.

Something involving a term I call "Daedroth Bait"

But that's for the future.


Now, as to the "Multiple factions" thing, I understand what you are saying. HOWEVER, I don't think it's much of a problem if your character is in multiple factions but is low-leveled. Not only does this cause that character to have to work AT THE VERY LEAST 2 times harder to level up in rank, but it means he can't go on "Battle" type missions- the ones where factions will war against each other (Say if someone's in Fighter's AND Mage's he'd have to side with both, which means losing his affiliation in one, if not both, guilds.)
PostPosted: Fri Jan 22, 2010 10:51 pm


While they would have to work twice or three times as hard I just don't see the logical reason why a person in the Mages guild and the Fighters guild and the Thieves guild and the...Well it continues, I don't see how that would realisitcally happen. People devote their entire lives to a single guild. Note in the game the only person who really has multiple faction alliances is the PC. Two seems like plenty to me.

A jack of all trades is a master of none. I think if we do allow more than two factions per character we should definately put some limitations in place. Like they can pick a main guild/faction and in all others they can only reach a certain rank. Something like that.
Thoughts?

LeonDecimus


Millenium Joker

Hilarious Lunatic

PostPosted: Fri Jan 22, 2010 10:52 pm


Now, solving ANOTHER problem that I'm sure someone has asked before, NO, we ARE NOT allowed to use certain canon items like the Grey Cowl of Nocturnal- it would make that player TOO powerful. It's like giving the leader of the Fighter's Guild 3 separate items- Say, the Mace of Molag Bal (Or Volengdrung if they prefer big weapons), Spellbreaker AND Mehrune's Razor. AT THE MAX, we can have 3 canon mystical items on any one character, end even then there are restrictions in place to keep the player from spamming them.

Example- say I have a fighter who is good in heavy armor, block, and blade.

I'd give him enchanted Daedric Armor. Not bad on its own. But if I gave him Spell Breaker, that's still be acceptable. But it means his sword could be Glass at max- a weapon like Chillrend maybe, but if they wanted Goldbrand or the Ebony Blade, they'd be s**t out of luck.


And weapons that are WAY too powerful for any 1 person will be amended. Like.. take Umbra- even though it weight 40 pounds (post-patch) it is still the strongest weapon in the game. Now, we could EITHER NERF it (which we won't do because that's a s**t idea) OR we could give it a mind of it's own, say a curse (as Umbra should be, the sword taking over the host and the host being required to lug around heavy-a** weakened ebony armor (for some reason, Umbra's Armor is really weak in the def. attribute)) or we could have a little effect like "Umbra will wander from master to master every so often" in which case the player will lose Umbra and it will appear in the possession of an NPC somewhere in the world.
PostPosted: Fri Jan 22, 2010 10:54 pm


LeonDecimus
While they would have to work twice or three times as hard I just don't see the logical reason why a person in the Mages guild and the Fighters guild and the Thieves guild and the...Well it continues, I don't see how that would realisitcally happen. People devote their entire lives to a single guild. Note in the game the only person who really has multiple faction alliances is the PC. Two seems like plenty to me.

A jack of all trades is a master of none. I think if we do allow more than two factions per character we should definately put some limitations in place. Like they can pick a main guild/faction and in all others they can only reach a certain rank. Something like that.
Thoughts?


Seems acceptable.

Hmm........ I honestly don't think the Arena should count as a guild though- technically, it gives no bonuses like a guild does, and ANYBODY that plays ANY type of character could potentially become Grand Champion.

Millenium Joker

Hilarious Lunatic


LeonDecimus

PostPosted: Fri Jan 22, 2010 10:55 pm


I'm not fond of using canon gear at all to be frank. Leads to superiority battles.

I say that a person needs to meet certain critera and must have good relations with the mages or a mage and the mage would enchant something for them. Even the Arch Mage can't produce anything of legendary proportion so all of the enchants would be sensible enough.

Thoughts?

Edit: Yeah, the Arena should only be a fame oriented things.
PostPosted: Fri Jan 22, 2010 11:02 pm


I agree- being able to enchant weapons and armor is a good idea, but easily spammed. I think that for higher-level enchantments, not only do you need a more skilled mage, but that there should be limits on the number of enchants or the effectiveness.

Say you with to enchant 2 things- a Glass Shortsword and a Daedric Claymore. You want both to have fire damage, say in 5 feet for 1 second. Well, the fire damage would be scaled MUCH differently depending on soul gem and type of item being enchanted. The shortsword could have a damage output of 25 dmg in 5 feet for 1 second, while the claymore (most powerful non-mystic blade in the game) could only muster about 3-7. And that's with a Black Soul Gem (I'm pretty sure that Black soul gems tend to have higher enchanting capabilities than regular Grand soul gems)

Millenium Joker

Hilarious Lunatic


LeonDecimus

PostPosted: Fri Jan 22, 2010 11:07 pm


I've come up with a system!
>.>

Lemme lone. I like doing this kinda s**t.

I'd say that every so often at the end of an RP when EXP is totaled up, the DM rolls a 10 sided die. Even rolls would yeild a SoulStone.
Then the DM would roll again to determine what the soul stone was. Petty, Lesser, Common, Great, Grand or maybe Black.

Then they would roll...AGAIN to determine who gets it.

Then depending on the stone, it would cost so much XP to use it.

Say: I have 40 XP. Instead of leveling, I spend it on enchanting my blade.


I can flesh it out more, thoughts?
PostPosted: Fri Jan 22, 2010 11:08 pm


I say, so far, so good. A formal write-up would be nice to see, regarding this system--well-thought out guidelines for character balance, as I'm starting to see and believe. It wouldn't require too much math, as there isn't a primary dice mechanic. Occasional rolls to decide chance of treasure is very simple to implement.

Ironically, I'm not very good at math, but I married an accountant and I've been having him check on my work as I go. I'll be crediting him in the end of my projects, that's for sure!

Bog Lord

Friendly Lunatic


LeonDecimus

PostPosted: Fri Jan 22, 2010 11:21 pm


I'll make and PM a grading scale for RPs to the Captain and Vice Captains. This way it doesn't get out into the guild and people start making RPs to yeild max EXP. I'll get to it later. For now, treasure system.

At the end of a roleplay a 10-sided die is rolled. Even numbers yeild a Soul Gem. The creature contained within is unimportant so long as the Gem can contain it. Meaning no Dremora in Petty Soul Stones.

So, if a roll for treasure is successful. Now the DM will roll a 20 sided die for quality of the Gem:

Petty:1-5
Lesser:6-10
Common:11-14
Greater:15-17
Grand:18-19
Black:20


Now, experince required to use each would be as follows:
Petty: 10
Lesser: 15
Common: 20
Greater: 40
Grand: 80
Black: 200


Common sense should dictate what each stone is capable of.

Finally, depending on how many characters FINISHED the roleplay, a die would be rolled with each User getting an equal chance. If a person is playing two characters in the RP then they must choose one to be in the drawing.
PostPosted: Fri Jan 22, 2010 11:24 pm


Leon- I like it. Lemme see a draft of it first, then we'll talk.

Brax- I leave it to you to crunch the numbers, maybe try to improve on some of the systems we've implemented as of now.


ATTENTION: Soon, I will call a meeting of the Heads to discuss important issues about the guild, the least of which are about the combat system and the leveling.

Leon (again)- keep it up. I'm telling you right now, the way you're on fire about all these changes and potential ideas, you just might see a promotion to Crew some time soon.

Millenium Joker

Hilarious Lunatic


LeonDecimus

PostPosted: Fri Jan 22, 2010 11:25 pm


You mean that system I just posted.
>.O
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The Scars of Oblivion

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