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Posted: Fri Jan 25, 2008 2:02 pm
"Alrighty then, let us go blast the crap out of this thing! With our power combined, nothing can stop us! For Santa!!!!"
Gerbo said as he ran back down the muddy hall to face the giant metal menace that had ransacked Santa's workshop.
HP:14/15 MP:5 AP confused ?? (doesn't matter....)
(Ok guys... When we fight this thing I'm going to need one MP from the party pool. So Perrian, are you going to tally up all that or are the pools wiped clean from the group reforming?)
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Posted: Fri Jan 25, 2008 7:59 pm
(You'll need the help against them, I know, so I'll give you a party pool with more than 1MP and 1AP. How about I give you a party pool starting with 6 of each, 2 for each of the groups? That should be plenty for you to kill this thing(s) with. Do you all agree with this or should I take my time to count the total party pools? I'd perfer doing it this way with just 6MP/6AP for the starting party pool, now.)
Here are the valid targets of attack for the machine:
Right leg, left leg, right arm, left arm, head.
A strange magical aura from the heavens surrounds all of you for a second, healing all of your wounds. It then leaves all of you.
Stats of Death Machine Parts (Yes, if both legs are dead is can still move and attack you):
Head (31) Attack- ??? Defense- ??? Combat Dice- ??? Magic- ??? Equip- 0 Life- 50 (10) Items- none Abilities- Skilled Caster, Vindictive(???), Vindictive(???) Actions- none Magic- ???, ???
Right arm- Sword (30) Attack-??? Defense-??? Combat Dice-??? Magic-??? Equip-0 Life- 35 (7) Items- ??? Abilities- Vindictive (???), Vindictive (???) Actions- none Magic-none
Left Arm- Shield (28 ) Attack-??? Defense-??? Combat Dice- ??? Magic-??? Equip-0 Life- 35 (17) Items-none Abilities- Magic Shield, Defender, Vindictive (???), vindictive (???) Actions- none Magic-none
Right Leg (22) Attack- ??? Defense- ??? Combat dice ??? Magic-??? Life- 35 (7) Equip-0 Items-none Abilities- Vindictive (???), vindictive (???), Skilled Actor Actions- Kick Magic- none
Left Leg (22) Attack- ??? Defense- ??? Combat dice- ??? Magic-??? Life- 35 (7) Equip-0 Items-none Abilities- Vindictive (???), Skilled Actor Actions- Kick Magic- none
((If anyone updated their stats from the beginning of the dungeon, please post them again. Sorry about this. I forgot to add it into my stat list I have on my computer to make calculations easier for me. sweatdrop ))
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Posted: Fri Jan 25, 2008 9:18 pm
"Let's go get 'em!" Fury screams, running full tilt down the tunnel. "Hey, save me a drumstick!" he yells at Gerbo, as the diminutive wizard goes running past.
HP: 25/25 AP: 4 MP: 8
Dancing Sword: 5/5 AP: 3 MP: 8
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Posted: Fri Jan 25, 2008 10:11 pm
((Sorry my internet was out.))
Bellamin came running from the back. "I call wing!" He drew his blade. "I mean..." Oh never mind. He tried in vain to catch up with the gnome and monk who've gotten a head start.
((Sorry, don't know AP/HP/MP numbers... And might be changing stats soon.))
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Posted: Sat Jan 26, 2008 12:16 am
Character name: Firu [32] Attack: 4 (7) Defense: 2 (4) Combat Dice: 1d12 (4) Magic: 0 Life: 30 (6) Equip: 5 Abilities: Regeneration x5, AP Fighter Mage Items: Long Sword, Shield, Fire potion, AP Nosferatu, Armor of Mist x3, Ring of Foresight, Steel Bracer, Potion of Endurance Spells: fireball, Call Spirit Mouse, Over Blast Actions: Smash, Guard, Spell Breaker, Meteor, Defensive Hold, Power Up, Call Mist, Retaliate, Chi Cannon, Pounce, Deflect HP:30 AP:4 MP:4
*Runing after the others sword and shield at the ready, Firu charges twords the unknown enemy that lies ahead.*
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Perrian rolled 3 12-sided dice:
8, 3, 9
Total: 20 (3-36)
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Posted: Sat Jan 26, 2008 10:11 am
Head will cast a spell. Right Arm will attack Dancing Sword Left Arm will use defender to protect the Right Arm Right Leg will kick and attack Tiggy Left Leg will kick and attack Firu
Petra-1 Darksun-2 Tiggy-3 Fury- 4 Gerbo-5 Yukia- 6 Daustua- 7 Dancing Sword-8 Firu-9 Bellamin-10 Kail-11 Di-12
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Firu Nicorusu rolled 1 12-sided dice:
10
Total: 10 (1-12)
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Posted: Sat Jan 26, 2008 11:09 am
*Seeing the giant leg atempting to kick him, Fiur braces him self for the impact and attempts to slash at it's tendons or mydrolicks in this case.(unless it moves by gears instead)*
(Attack Left Leg. Die roll for defense, and Defensice Hold=20 physical and special damage blocked)
HP:30 AP:3 MP:5
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Posted: Sat Jan 26, 2008 12:53 pm
I forgot to put up where I posted the boss that all of the machine pieces counts as a lieutenant. Sorry for forgetting to mention that earlier.
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Tigla Kayta rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Sat Jan 26, 2008 2:04 pm
Tiggy pulls her staff from her back and uses it to help block the giant leg from crushing her.
Dice: Defence Spell: None Action: None Potion: None
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Daughter Inferior rolled 3 6-sided dice:
6, 5, 2
Total: 13 (3-18)
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Posted: Sat Jan 26, 2008 10:18 pm
The new me:
User Name: Daughter Inferior Character name: Di Attack: 0 Defense: 0 Combat Dice: 1d6 (2) Magic: 2 Life: 20 (4) 40 [8] Equip: 4 Abilities: Fast Caster (4), Angel's Touch (x2) Summoner (6): ~Little Bunny Foo Foo~ A: 0 D: 0 C: 1d6 (2) M: 0 L: 30 (6) E: 0 Heal x2 (6), Magic Shield x2 (4) Items: *Blessed* Angel's Mark, Seal Charm (x4) 400 chips, Defense Potion (x2) 100 chips Spells: None Actions: Power Up 200 chips, Stunning Blow 100 chips Money: 0 chips Organization: The Angelic Choir *Angelic Pact--Automatically lose 1 HP per round of combat. For every round of combat where you inflict any type of damage, you lose 5 HP. *Angelic Ties--Whenever you use any Action, Ability, or Spell to Heal another, you regenerate 1 HP. Standard regeneration works normally, however.
Readying herself for the coming battle, Di summons the ever present Foo to her side. Using the innate talents granted her at birth, Di distracts the Giant Robot, stunning it into confusion with her amazing beauty. Little Bunny Foo Foo does what he does best, healing and protecting the gathered adventurers with his special nature.
Dice: Defense Summon: Little Bunny Foo Foo Action: Stunning Blow to Head HP: 40/40 AP: 1 MP: 2
Little Bunny Foo Foo Dice: Defense Heal 2 times for 7 points each to whoever needs it the most Magic Shield 2 times for 5 points each HP:30/30
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-A M P- generated a random number between
1 and 3 ...
2!
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Posted: Sun Jan 27, 2008 10:06 am
(Well ok, I may die on this cause of the vindictives... but here we go!) (so start with 5mp in reserve, +3 this round, +1 from party pool.)
Gerbo seeing the metal monstrosity, flaires with unequaled magical energy, never before witnessed by any of his friends. small rocks and pebbles begain to lift and float into the ground from the excess arcanic energy flowing around the room. Gerbos hair began to rise and stand straight up, as his eyes flashed with the power of two tiny suns. He began to speack ancient words, in a strange voice that was not his own.
"Arcanium nesusit um ultimous. Recarmium dieus et unair...."
Two orbs of pulsating red and black spiraling energy took form in his hands and began floating around him as he continued to speak.
"By the power of the defiled soul that lives inside of me, grant me the power to vanquish my enimies! ULTIMATE DOUBLE TWIN BLAST!"
As the words were forced out, the orbs both exploded into two seperate forces flinging four balls of emense energy at the metal thing. As the balls flew forward, gerbo pulled a small coin out of his pocket and said in his own voice.
"Magnium Critosis!"
The coin exploded and two of the monsterious balls of energy grew to twice there size. The massive flux of energy seemd to look like two smaller suns orbiting large suns as the burst rammed the metal thing causing an explosion so great it would most likey cause tempory blindness to those who looked directly at the center.
(Use 1mp for speedy magic, 8 for 2 twin bursts, and charge coin for magic critical. Dice for defense.)
Targets for spells: Super twin burst (48 damage each) -Head -left arm
Normal Twin Burst (24 damage each) -Head (to finish it off) -Left leg
HP:14/15 MP:0
(thats 144 magic damage.... Do I now have the most magic damage in one turn yet?)
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Posted: Sun Jan 27, 2008 10:49 am
((Gah! Curse this forgetfull mind... I know I have atleast 1 MP saved... Oh, and I lost energy-burst.))
Bellamin neared his target. Lifting the blade high, he was about to lurch and strike the right leg until a burst of radient light blinded him. The spellsword stumbled around before regaining his sight and hearing. Summoning his whisp, they charged at the untouched right leg.
((Summon, attack right leg, smash, dice for attack)) ((Attack right leg, heal lowest HP party-member after regen&other healings))
HP-20/20 MP- ? (-2) AP- ? (-1)
Character name: Bellamin Solan [32] Attack: 7 (3) Defense: 0 Combat Dice: 1d6 (2) Magic: 6 (4) Life: 20 (4) Equip: 8 Abilities: Fast Caster (4), resistance (attack) x2 Summoner (3) [A Spirit whisp with stats=9, 3 attack, 1 defense, 0 combat, 10 life (2 points), abillities: heal (3)] Items: b*****d sword, Conjurer's amulet, Wand (c.2/3), Spells: Singe, Energy Burst, Wings of Achilles,Stun Bolt, Greater Mana Shield, Twin Blast, Anti-Magic Wisps Actions: Smash, Taunt, Retaliate, Mana Block, Stunning Blow
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Posted: Sun Jan 27, 2008 8:08 pm
Currently here is the list of people in this battle. The ones in bold have posted.
Petra Darksun Tiggy Fury Gerbo Daustua Firu Bellamin Kail Di Nukunuku (Will not have actions done if this character doesn't post because of inactivity)
Once we have about 7-8+ out of 10-11 I will proceed to calculating damage.
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Wedry rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Sun Jan 27, 2008 10:21 pm
"Go get em, DS!" Fury howls, as his faithful companion dives at the Left Arm. Fury moves for the assist, hoping that his best will be good enough. Calling once again on the Spiritual Fist, Fury directs it to slam into the Left Arm as well, while joining it simultaneously with his own meager attack.
Dice: Attack Team Attack Left Arm +0 SA: Spiritual Fist to Left Arm for 10 Special Action: Power Up (Magic) Regen: 3 points Heal: Party member with lowest HP, post regen
HP: 25/25 AP: 3 MP: 9 Magic: 3
Dancing Sword: 5/5 Team Attack +5 to Left Arm Action: Smash Left Arm for 5 points Special
AP: 3 MP: 9
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Kowsauni rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Mon Jan 28, 2008 1:31 am
((Sorry its late and I have my first class of the spring semester tomorrow so I'll add rping later.))
Character name: Kail’igen [31] Attack: 0 Defense: 0 Combat Dice: 1d6 (2) Magic: 15 Life: 50 (10) Equip: 6 Abilities: Fast Caster (4) Items:Apprentice's Amulet x2, Heath Potion x2, Seal Charm x4 Spells: Overblast, Energy Burst, Lesser Mana Shield, Counter-spell, Life Drain, Greater Mana Shield Actions: Stunning Blow, Defensive Hold, Power Up, Taunt Special Locations: The Order of Preservation of Magic Money: 160 chips
((rp to be inserted here))
Dice: Defense Spell: Over Blast at right Arm (-3mp, 45 magic damage) Action: none
MP: 0 AP: 4 HP: 74/50
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