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Posted: Wed Apr 27, 2011 7:39 pm
Fast Attack really depends on what you need in your army.
Bikes are a good area denial unit. They're tough, they're fast, they can surge and deny an objective at the last moment if they need to. They can also tarpit enemy units thanks to their toughness and can be used to pre-emptively nuke high threat targets due to their high speed. Heavy Weapon bikes are just sugar on top.
Speeders are very, VERY fragile, but are incredible as anti-target. Use them to skirt through the sides of the enemy lines and get rid of your high value targets. Usually, heavy armor ranks up there for their marks due to the fact that they can get up close in a hurry with Multimeltas. Assault Cannons can tear up anything, and the Twin Link makes them nasty.
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Posted: Wed Apr 27, 2011 7:50 pm
Caleidah Fast Attack really depends on what you need in your army. Bikes are a good area denial unit. They're tough, they're fast, they can surge and deny an objective at the last moment if they need to. They can also tarpit enemy units thanks to their toughness and can be used to pre-emptively nuke high threat targets due to their high speed. Heavy Weapon bikes are just sugar on top. Speeders are very, VERY fragile, but are incredible as anti-target. Use them to skirt through the sides of the enemy lines and get rid of your high value targets. Usually, heavy armor ranks up there for their marks due to the fact that they can get up close in a hurry with Multimeltas. Assault Cannons can tear up anything, and the Twin Link makes them nasty. I think i would go with the speeders i all ready have a squad of scout bikes and soon it will become a full squad. All it would need then is some support from the speeders.By the way thx for your input
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Posted: Sat Jun 04, 2011 10:57 am
Lady Blodwynn Mat I thought you were going to pick a great company and roll with it? Next time we chat ill discuss some specifics on some dos and don't based off what Ive seen and played with / against I'm not a 100% sure yet which Great Company to side with. I might go with Bran Redmaw, but I'm waiting to see how his mini turns out. I'm doing Engir Krakendoom myself. Lots of bikers and transports. =) I want to try and paint some sea monsters on the side of my transports.
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Posted: Sat Jun 04, 2011 12:24 pm
I'm still waiting for Forge World to show off their Bran. If I fancy him I'll know which way to go. Until then I'm occupying myself with some other things, including a few packs of pre-Heresy armour sets. whee
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Posted: Sat Jun 04, 2011 8:07 pm
The Mark III, IV, and V are pretty cool. I have a squad of each. I also will be getting the Mk II and Mk V jump packs. I also have a squad of pre heresy pack equiped marines. I also have 10 Phobos Pattern , 10 Umbra Pattern, and 15 Umbra Ferrox Pattern Bolters.
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Posted: Tue Jul 19, 2011 4:17 pm
ok, simple question, im getting bored of my salamanders army, and im thinking of starting a more defined army of space-marines.
what are the strength's and weakpoints of the unique codex armys, and which is best overall in terms of looks, style, and combat ability.
black templars space wolves blood angels dark angels
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Posted: Tue Jul 19, 2011 8:58 pm
All three of course are very different. Unfortunately I'm more knowledgable about what they lack especially the Black Templars. The Black Templars are a close combat minded chapter. They do not have dedicated long range squads of devastators. You can have a few long-range weapons in your Sword Brethren squad. A neat thing about the Black Templars is that they have a squad that is similar to a Tactical squad that can contain 10 Initiates and can be further upgraded with up to 10 Neophytes (similar to scouts) but can not exceed the number of Initiates. One other major difference is that the Black Templars "DO NOT and WILL NOT" use psychers, so no Librarians.
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Posted: Wed Jul 20, 2011 12:35 am
Ashly Bloodmoon ok, simple question, im getting bored of my salamanders army, and im thinking of starting a more defined army of space-marines. what are the strength's and weakpoints of the unique codex armys, and which is best overall in terms of looks, style, and combat ability. black templars space wolves blood angels dark angels black templars - fanatical melee specialists - religious zealots with access to some forgotten 3rd ed l33t skillz (tank hunters or furious charge on assault termies for example), fearless in melee, and army wide bonuses at the cost of including emperors champion - lr crusader as fave tank - they invented it! space wolves - cunning melee specialists that do not hesitate to use firepower - and lately firepower based were most common... werewolf-based theme blood angels - berserker melee specialists - vampire themed - but still have loads of firepower to toy with - baal predator as fave tank dark angels - mostly similar to codex marines with few special units like deathwing (fearless terminators) and ravenwing (fearless bikers) - dark mysteries of the past and trying to redeem selves - theme
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Posted: Thu Jul 28, 2011 6:26 pm
Sean King One other major difference is that the Black Templars "DO NOT and WILL NOT" use psychers, so no Librarians. This also goes into account for team games. Black Templars cannot be allied with or fielded with any psyker units. If you choose the route of the Templar then you can expect yourself to be at an equal number of advantages and disadvantages. The example being that Matt Ward hasn't written a new codex for them. As Van said they have 3rd edition skills available. However seeing as they are a heavy melee focused army (they suffer a -1 when shooting) it may be more reasonable to go with Blood Angels. Blood Angels are, in my opinion, the current Templars. They're melee crazy and have access to a plethora of powerful commanders at their disposal. That mixed with their special rules make them really nasty to face off against. As far as 1D4chan is concerned, Blood Angels have become super cheesy thanks to Matt Ward. However, I can't confirm this, it'd be up to you. Dark Angels are more or less deep strike in loads of Termies or run your enemies over White Scars style. I can't say much on them but Van summed it up pretty good.
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Posted: Mon Aug 01, 2011 12:50 pm
Van Evok dark angels - mostly similar to codex marines with few special units like deathwing (fearless terminators) and ravenwing (fearless bikers) - dark mysteries of the past and trying to redeem selves - theme Midnight Ethereal Dark Angels are more or less deep strike in loads of Termies or run your enemies over White Scars style. I can't say much on them but Van summed it up pretty good. Codex: Dark Angels in a nutsell. smile Well... it´s more of a Codex: Deathwing & Ravenwing to be more accurate. sweatdrop
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Posted: Mon Aug 08, 2011 2:48 pm
Asmondai Van Evok dark angels - mostly similar to codex marines with few special units like deathwing (fearless terminators) and ravenwing (fearless bikers) - dark mysteries of the past and trying to redeem selves - theme Midnight Ethereal Dark Angels are more or less deep strike in loads of Termies or run your enemies over White Scars style. I can't say much on them but Van summed it up pretty good. Codex: Dark Angels in a nutsell. smile Well... it´s more of a Codex: Deathwing & Ravenwing to be more accurate. sweatdrop Well..... Codex: Ravenwing..... Grey´s got termies as troops and better ones as elites, with variaties of force weapons..... Standard Bearer on both units, apo on paladins....
Not the mention that Blood Angels got 3 model apothecarion unit that can work as solo unit and options for jump-pack and termie armor....
And yeah, Codex: SM has the option of having bike squad as troops choice with Captain & Kor´sarron Khan, but Ravenwing is better simply because of Fearless and a different unit composition + rule for it.
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Posted: Tue Aug 30, 2011 9:49 am
Asmondai Asmondai Van Evok dark angels - mostly similar to codex marines with few special units like deathwing (fearless terminators) and ravenwing (fearless bikers) - dark mysteries of the past and trying to redeem selves - theme Midnight Ethereal Dark Angels are more or less deep strike in loads of Termies or run your enemies over White Scars style. I can't say much on them but Van summed it up pretty good. Codex: Dark Angels in a nutsell. smile Well... it´s more of a Codex: Deathwing & Ravenwing to be more accurate. sweatdrop Well..... Codex: Ravenwing..... Grey´s got termies as troops and better ones as elites, with variaties of force weapons.....
Grey Knights and Deathwing are both good at all-Terminator forces, it really depends on what you want them to have. Edit: Not to mention Loganwing.
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Posted: Tue Aug 30, 2011 11:54 am
Logan Wing, now why didn't I think of that? ninja
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Posted: Tue Aug 30, 2011 7:29 pm
hey guys, i need your opinions. my friend is considering starting the whole 40K thing. he plans on becoming a space marine player. and is going with the ultrasmurfs until he find a better, space marine chapter to go with. know i want to know what kind of marines he should be using, his said he wanted his marine to be well rounded while numerous.
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Posted: Wed Aug 31, 2011 1:22 am
I'd advise loads of tacticals for start, they are easily available from starter box, easy to snap-fit, got acces to the essential transports, are scoring (which wins 2/3 missions), are flexible in both firepower and assault (though do not excel at either) plus as Ultras can take a good use of tactical retreat rule (combat tactics) allowing an unit caught in assault a chance to fall back and rest of the guys bring their firepower at hapless enemy stranded in front of the gunline. Then try out adding a single assault and devastator squad a few times to check what fits his style more, firepower or melee.
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