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Posted: Thu Sep 22, 2011 8:31 pm
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Posted: Thu Sep 22, 2011 8:40 pm
This is a hard hat to pull off......
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Hermit Omega Vice Captain
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Posted: Thu Sep 22, 2011 9:00 pm
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Posted: Thu Sep 22, 2011 9:02 pm
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Hermit Omega Vice Captain
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Posted: Thu Sep 22, 2011 9:08 pm
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Posted: Thu Sep 22, 2011 9:13 pm
Holy hell, this is one tough door!
XP
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Hermit Omega Vice Captain
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Posted: Thu Sep 22, 2011 9:17 pm
I have to agree.
Also, you don't add your damage roll to your attack roll. Your attack would be just 1 +2str. So three. And in general rolling 1 means auto failure in any attempt. and rolling 20 is auto hit.
Sorry if i am just confused.
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Posted: Thu Sep 22, 2011 9:30 pm
XP Sorry, I was just trying something for the lulz. Figured he could use his weapon to force entry. That doesn't work though, apparently.
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Hermit Omega Vice Captain
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Posted: Thu Sep 22, 2011 9:35 pm
Yea, but it is still attack to see if you damage it, and then damage. though, i suppose in the fact you are using an axe versus rotted wood you would have probably had some sort of conditional bonus.
Ahh, but it doesn't matter anyway haha. Its all for shits and giggles and the trap door remains trapped.
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Posted: Thu Sep 22, 2011 9:38 pm
Just don't let one of your teammates s**t his weight in eaten leather armor all over you and knock you out for five turns. /bitter
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Posted: Thu Sep 22, 2011 10:02 pm
I think I misunderstood then.... >_>
I try to think of the rolls in terms of their purpose. I was thinking that the initial roll was to see whether the strike penetrates something's armor. Since wood doesn't have armor I figured that would be a guaranteed hit, thus moving right to the damage roll, and then the second roll would be to determine whether that damage had an effect.
So since it's just sitting there and doesn't bleed or anything, it's going to be damaged either way, but the second roll determines whether or not its structural integrity would be compromised by that damage. If it succeeds then it breaks, if it fails then it doesn't.
That's what I was thinking anyway. Also, I think if it were to have any conditional bonus for being rotten wood then it would be effective no matter how you tried to force the door. Since it was a 15 I just figured it was really, really sturdy rotten wood.
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Posted: Thu Sep 22, 2011 10:15 pm
Well it is still a matter of if you hit the thing, if you hit it correctly, and if you do damage to it.
Though, now that you point it out, the whole thing wouldn't be a combat situation anyway.
It would be
This item is 15 to break. So i roll a strength check, 1+2 str. Then you would add the conditional modifier, say +5 for an axe on rotted wood. still only 8. So i did not hit it properly, weather i just missed it, or glanced off of it, or hit the wrong spot to break through it.
In breaking down a door, it is either you do it, or you don't.
But i was saying that in a combat situation, then it's attack+mod vs armor then damage.
Then in an attempted action in the enviroment. It would be Stat (or stat plus Skill depending on situation), vs DC (difficulty Challenge) and if you pass the DC you sucessfully just do whatever it was you wanted to do. Only one roll needed.
I hope that clears things up. Sorry if i was just mucking things up. I hope that clarifies.
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Hermit Omega Vice Captain
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Posted: Thu Sep 22, 2011 10:19 pm
It does clear things up significantly. I just couldn't help feeling an orc swinging a giant axe had a better chance of getting a door open than a gnome jumping up and down on it and I was trying to have my roll reflect that.
We'll say his Int wasn't high enough to know that's not how rolls work.
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Posted: Thu Sep 22, 2011 10:20 pm
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Hermit Omega Vice Captain
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Posted: Thu Sep 22, 2011 10:51 pm
It goes well. bedtime though
Am currently 750 words into chapter one of Rinkle Arc....
once done with the chapter i must move to
The Old Wanderer and Dog Arc
Then Doombrush Arc
then Porcelain Arc
Then Serivio arc
Then back to Rinkle.
Hope it is good.
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