-Seal Speed:
This often determines how fast you can perform seals and thus is used as a requirement for certain Jutsu, to determines accuracy with Ninjutsu and Genjutsu, or as a method to counter Jutsu.
http://www.gaiaonline.com/guilds/viewtopic.php?t=18335685it's in there i think :0
more specifics here:
http://www.gaiaonline.com/guilds/viewtopic.php?t=18342717-Activating a Jutsu:
Activating a Jutsu follows the text on the Jutsu as to what happens.
As a general rule of thumb if the Jutsu is a beneficial effect targeting yourself or an ally it just goes off and that's that. However if it's an attack or de-buff effecting a target, then you immediately jump to a contested defense check in the re-action phase.
-When using an attack you determine whether your using a "Taijutsu", "Ninjutsu", or "Genjutsu" technique.
-If you used a Ninjutsu or Genjutsu technique you then pay it's cost, which is equal to the Jutsu's levelx10.
......Taijutsu techniques never have a Chakra Cost. Instead they' have a fatigue cost where you gain they're levelx3 in fatigue. (See Fatigue for more info).
-Once you've determined the type you must figure out the power.
...For Taijutsu techniques, you simply add your Agility(x2) + Agility Buff(x2) + Accuracy + Jutsu Acc Buff + Item Acc Buff.
...For Ninjutsu or Genjutsu techniques, you simply add your Seal Speed(x2) + Seal Speed Buff + Accuracy + Jutsu Acc Buff + Item Acc Buff.Once you have set a Jutsu's "power" in this manner you move to the defense step where your target will roll to avoid or counter said attack. Depending on there roll they may or may not succumb to the attacks effects. At this point your turn is over and we move to the next person in the initiative.