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notmuch_23

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PostPosted: Sun Jan 08, 2012 7:15 pm


I'm actually working towards a heavily treaded 2000 point IG army. I'd have 1 vanilla Lord Commissar and 2 vet squads in 2 Vendettas, 2 squadrons of 3 Leman Russes (each with a Vanquisher, Punisher, and Demolisher, no sponsons but with hull-mounted lascannons), and 2 Bane Wolves (with hull-mounted multi-melta).

Have there been any successes with a heavily mechanized list as this?
PostPosted: Sun Jan 08, 2012 11:25 pm


notmuch_23
I'm actually working towards a heavily treaded 2000 point IG army. I'd have 1 vanilla Lord Commissar and 2 vet squads in 2 Vendettas, 2 squadrons of 3 Leman Russes (each with a Vanquisher, Punisher, and Demolisher, no sponsons but with hull-mounted lascannons), and 2 Bane Wolves (with hull-mounted multi-melta).

Have there been any successes with a heavily mechanized list as this?
For the squads of Russes, I'd work to specialize them, have one anti-tank squad and one anti-infantry squad (one with lascannons, one with heavy bolters, put both Punishers in the same squad), so the points don't go to waste. Chimeras are a ridiculously good transport platform, so I would think about tossing some in there. Mac knows all about mechanized Guard, so hopefully he's got some input.

DarkElf27
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PostPosted: Mon Jan 09, 2012 3:32 am


DarkElf27
notmuch_23
I'm actually working towards a heavily treaded 2000 point IG army. I'd have 1 vanilla Lord Commissar and 2 vet squads in 2 Vendettas, 2 squadrons of 3 Leman Russes (each with a Vanquisher, Punisher, and Demolisher, no sponsons but with hull-mounted lascannons), and 2 Bane Wolves (with hull-mounted multi-melta).

Have there been any successes with a heavily mechanized list as this?
For the squads of Russes, I'd work to specialize them, have one anti-tank squad and one anti-infantry squad (one with lascannons, one with heavy bolters, put both Punishers in the same squad), so the points don't go to waste. Chimeras are a ridiculously good transport platform, so I would think about tossing some in there. Mac knows all about mechanized Guard, so hopefully he's got some input.
I'm more airborne these days, but aye, if you want a solid mechanized list specializing your tracks helps, even more so if you split up the squadrons into three components, each with its own pattern. Personally I'd drop the Vanquishers, as they are a bit too underperforming when it comes to tackling anti-armour. You might boost one with messer Pask, though personally I'd take two Exterminators or vanilla Russ tanks.

Chimeras are the best transport in the game in my humble opinion. Decent armour, good fire power and some nice rules to boot. The vanilla multi-laser + heavy bolter combo worked best for me, good little helper for dealing with hordes of orks.

As the army stands right now, eh, it could work, but it could do with both more anti-personal and anti-armour weapons.
PostPosted: Tue Jan 10, 2012 7:12 am


Doesn't the Vanquisher get 2d6 for its armor pen rolls?

And I'v I'm going to even consider the Exterminator and its twin-linked autocannons, I'd rather get a Hydra.

I agree with the Chimeras though, but I'm actually trying to minimize infantry to minimize the effectiveness of close-combat oriented lists.

I also think my proposed list has a lot of anti-armor. The Vendettas have 3 twin-linked lascannons, the Vanquishers get 2d6 armor pen (as far as I understand it), and the Demolishers will tear the hell out of anything that falls under the blast (or under the hole for vehicles), as well as my Bane Wolves' hull-mounted multi-meltas.

notmuch_23

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PostPosted: Tue Feb 28, 2012 4:01 am


Okay you lugs, listen up, next month I might have a 500 - 750 pts game coming up and if all goes well, I'll be fielding my Elysians. Here's the campaign rules so far:

Quote:
- Stel een leger samen van 500 punten.
- Minimaal 2 Troops en 1 Hq
- Geen voertuigen met een AV (Armour Value) van 34 of meer.
- Geen 2+ Armour saves.
- Geen Monstrous Creatures.
- De standard regels zoals beschreven in het laatste “Rulebook warhammer 40.000”.


So, 500 pts., 1 HQ & 2 Troops, no vehicles with a combined AV of 34+, no 2+ armour saves, no Monstrous Creatures and no fancy-pancy custom s**t.

We'll be playing Recon missions for the most part, meaning I need to be fast and light. As much as I'd like to take a pile of Valkyries, they're a hundred each, soo I'll leave my babies home for the time being, instead going for a small and perhaps, underarmed force of veterans supported by a trio of heavy bolter Sentinels and a Tauros ATV with its flexible grenade launcher.

500 pts.
HQ - Commander with power weapon, medic, vox caster and plasma gun. (115 pts)

Veterans squad with shotguns, 2x meltagun and vox caster (105 pts)

Veterans squad with 3x sniper rifle, vox caster and Forward Observers (130 pts)

3x Drop Sentinel w. heavy bolter (105 pts)

Tauros w. grenade launcher (45 pts)

Total: 500 pts.

I might strip away the vox casters, but seeing as I'm going for WYSIWYG.. Oh well.
PostPosted: Tue Feb 28, 2012 8:24 am


Lt. Brookman
Okay you lugs, listen up, next month I might have a 500 - 750 pts game coming up and if all goes well, I'll be fielding my Elysians. Here's the campaign rules so far:

Quote:
- Stel een leger samen van 500 punten.
- Minimaal 2 Troops en 1 Hq
- Geen voertuigen met een AV (Armour Value) van 34 of meer.
- Geen 2+ Armour saves.
- Geen Monstrous Creatures.
- De standard regels zoals beschreven in het laatste “Rulebook warhammer 40.000”.


So, 500 pts., 1 HQ & 2 Troops, no vehicles with a combined AV of 34+, no 2+ armour saves, no Monstrous Creatures and no fancy-pancy custom s**t.

We'll be playing Recon missions for the most part, meaning I need to be fast and light. As much as I'd like to take a pile of Valkyries, they're a hundred each, soo I'll leave my babies home for the time being, instead going for a small and perhaps, underarmed force of veterans supported by a trio of heavy bolter Sentinels and a Tauros ATV with its flexible grenade launcher.

500 pts.
HQ - Commander with power weapon, medic, vox caster and plasma gun. (115 pts)

Veterans squad with shotguns, 2x meltagun and vox caster (105 pts)

Veterans squad with 3x sniper rifle, vox caster and Forward Observers (130 pts)

3x Drop Sentinel w. heavy bolter (105 pts)

Tauros w. grenade launcher (45 pts)

Total: 500 pts.

I might strip away the vox casters, but seeing as I'm going for WYSIWYG.. Oh well.
Your men will die a lot. emotion_donotwant

I can't see this going well, at all. But I've been wrong before. emotion_awesome

Lady Blodwynn

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PostPosted: Wed Feb 29, 2012 11:58 pm


Lady Blodwynn
Lt. Brookman
Okay you lugs, listen up, next month I might have a 500 - 750 pts game coming up and if all goes well, I'll be fielding my Elysians. Here's the campaign rules so far:

Quote:
- Stel een leger samen van 500 punten.
- Minimaal 2 Troops en 1 Hq
- Geen voertuigen met een AV (Armour Value) van 34 of meer.
- Geen 2+ Armour saves.
- Geen Monstrous Creatures.
- De standard regels zoals beschreven in het laatste “Rulebook warhammer 40.000”.


So, 500 pts., 1 HQ & 2 Troops, no vehicles with a combined AV of 34+, no 2+ armour saves, no Monstrous Creatures and no fancy-pancy custom s**t.

We'll be playing Recon missions for the most part, meaning I need to be fast and light. As much as I'd like to take a pile of Valkyries, they're a hundred each, soo I'll leave my babies home for the time being, instead going for a small and perhaps, underarmed force of veterans supported by a trio of heavy bolter Sentinels and a Tauros ATV with its flexible grenade launcher.

500 pts.
HQ - Commander with power weapon, medic, vox caster and plasma gun. (115 pts)

Veterans squad with shotguns, 2x meltagun and vox caster (105 pts)

Veterans squad with 3x sniper rifle, vox caster and Forward Observers (130 pts)

3x Drop Sentinel w. heavy bolter (105 pts)

Tauros w. grenade launcher (45 pts)

Total: 500 pts.

I might strip away the vox casters, but seeing as I'm going for WYSIWYG.. Oh well.
Your men will die a lot. emotion_donotwant

I can't see this going well, at all. But I've been wrong before. emotion_awesome
Gee, thanks for the morale boost..
PostPosted: Fri Mar 02, 2012 12:48 am


Lt. Brookman
Lady Blodwynn
Lt. Brookman
Okay you lugs, listen up, next month I might have a 500 - 750 pts game coming up and if all goes well, I'll be fielding my Elysians. Here's the campaign rules so far:

Quote:
- Stel een leger samen van 500 punten.
- Minimaal 2 Troops en 1 Hq
- Geen voertuigen met een AV (Armour Value) van 34 of meer.
- Geen 2+ Armour saves.
- Geen Monstrous Creatures.
- De standard regels zoals beschreven in het laatste “Rulebook warhammer 40.000”.


So, 500 pts., 1 HQ & 2 Troops, no vehicles with a combined AV of 34+, no 2+ armour saves, no Monstrous Creatures and no fancy-pancy custom s**t.

We'll be playing Recon missions for the most part, meaning I need to be fast and light. As much as I'd like to take a pile of Valkyries, they're a hundred each, soo I'll leave my babies home for the time being, instead going for a small and perhaps, underarmed force of veterans supported by a trio of heavy bolter Sentinels and a Tauros ATV with its flexible grenade launcher.

500 pts.
HQ - Commander with power weapon, medic, vox caster and plasma gun. (115 pts)

Veterans squad with shotguns, 2x meltagun and vox caster (105 pts)

Veterans squad with 3x sniper rifle, vox caster and Forward Observers (130 pts)

3x Drop Sentinel w. heavy bolter (105 pts)

Tauros w. grenade launcher (45 pts)

Total: 500 pts.

I might strip away the vox casters, but seeing as I'm going for WYSIWYG.. Oh well.
Your men will die a lot. emotion_donotwant

I can't see this going well, at all. But I've been wrong before. emotion_awesome
Gee, thanks for the morale boost..
I think she's asking to be used as pinup art for one of your birds. wink

Vikki Stardust

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PostPosted: Fri Mar 02, 2012 10:00 am


Kaori Kapoigne
Lt. Brookman
Lady Blodwynn
Lt. Brookman
Okay you lugs, listen up, next month I might have a 500 - 750 pts game coming up and if all goes well, I'll be fielding my Elysians. Here's the campaign rules so far:

Quote:
- Stel een leger samen van 500 punten.
- Minimaal 2 Troops en 1 Hq
- Geen voertuigen met een AV (Armour Value) van 34 of meer.
- Geen 2+ Armour saves.
- Geen Monstrous Creatures.
- De standard regels zoals beschreven in het laatste “Rulebook warhammer 40.000”.


So, 500 pts., 1 HQ & 2 Troops, no vehicles with a combined AV of 34+, no 2+ armour saves, no Monstrous Creatures and no fancy-pancy custom s**t.

We'll be playing Recon missions for the most part, meaning I need to be fast and light. As much as I'd like to take a pile of Valkyries, they're a hundred each, soo I'll leave my babies home for the time being, instead going for a small and perhaps, underarmed force of veterans supported by a trio of heavy bolter Sentinels and a Tauros ATV with its flexible grenade launcher.

500 pts.
HQ - Commander with power weapon, medic, vox caster and plasma gun. (115 pts)

Veterans squad with shotguns, 2x meltagun and vox caster (105 pts)

Veterans squad with 3x sniper rifle, vox caster and Forward Observers (130 pts)

3x Drop Sentinel w. heavy bolter (105 pts)

Tauros w. grenade launcher (45 pts)

Total: 500 pts.

I might strip away the vox casters, but seeing as I'm going for WYSIWYG.. Oh well.
Your men will die a lot. emotion_donotwant

I can't see this going well, at all. But I've been wrong before. emotion_awesome
Gee, thanks for the morale boost..
I think she's asking to be used as pinup art for one of your birds. wink
Done aaaaaaaaaand done, thanks to them Dust decals. wink
PostPosted: Sun Mar 04, 2012 2:45 am


Okay, here's da kunning plan for my lads, where each round will see an increase of 250 points per tier, with no restrictions on AV and armour saves:

500 points:

HQ - Command squad w. power weapon, medic, vox caster and plasma gun.

Elites - Drop Sentinel squadron (3) w. heavy bolters.

Troops - Veterans w. shotguns, 2x meltagun and vox caster.

Troops - Veterans w. 3x sniper rifle, vox caster and Forward Observers.

Fast Attack - Tauros w. Tauros grenade launcher.

750 points:

Elites - Drop Sentinel w. multi-melta.

Fast Attack - Tauros w. Tauros grenade launcher.

Heavy Support - Vulture w. twin-linked Punisher cannons.

1.000 points:

Transport - Valkyrie w. lascannon.

Transport - Valkyrie w. rocket pods.

1.250 points:

Fast Attack - Tauros Venator w. 2x Hunter-Killer missile.

Heavy Support - Vulture w. twin-linked lascannons and Hunter-Killer missile racks.

1.500 points:

Troops - Veterans w. vox caster and Demolitions.

Transport - Valkyrie w. rocket pods.

1.750 points:

Troops - Veterans w. 2x sniper rifle and vox caster.

Transport - Valkyrie w. lascannon.

Fast Attack - Tauros Venator w. twin-linked lascannons.

2.000 points:

Transport - Valkyrie w. rocket pods.

Heavy Support - Valkyrie Sky Talon w. rocket pods.

Grand total at the end of the road: 1.990 points.

Hoxtalicious

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DarkElf27
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PostPosted: Sun Mar 04, 2012 8:07 am


It seems like painfully little infantry throughout. Might find yourself in a pinch if you have to take or hold any objectives.
PostPosted: Sun Mar 04, 2012 8:21 am


DarkElf27
It seems like painfully little infantry throughout. Might find yourself in a pinch if you have to take or hold any objectives.
True, thing is though, I'm sticking to a few self-imposed rules that are going to make this all the more challenging for me:

1. My army will be all-Elysian, no proxies, stand-ins or other regiments involved.

2. I'm not fond of painting infantry models, so the less I have to paint, the better! sweatdrop

3. I will build this army using the resources I have at hand, hence the many Valkyries and other assorted flyers present. While a pack of Elysians with flamers or heck, even a squad of heavy bolters or missile launchers would be a nice addition, I don't really have the funds for them any time soon, so got to make do with what I got.

If my guys are all dead and unable to hold objectives that just means that I'll have to switch to plan Beta: ignore the objectives and wreck as much of the enemy as fragging possible. pirate

Hoxtalicious

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DarkElf27
Captain

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PostPosted: Sun Mar 04, 2012 9:18 am


Lt. Brookman
DarkElf27
It seems like painfully little infantry throughout. Might find yourself in a pinch if you have to take or hold any objectives.
True, thing is though, I'm sticking to a few self-imposed rules that are going to make this all the more challenging for me:

1. My army will be all-Elysian, no proxies, stand-ins or other regiments involved.

2. I'm not fond of painting infantry models, so the less I have to paint, the better! sweatdrop

3. I will build this army using the resources I have at hand, hence the many Valkyries and other assorted flyers present. While a pack of Elysians with flamers or heck, even a squad of heavy bolters or missile launchers would be a nice addition, I don't really have the funds for them any time soon, so got to make do with what I got.

If my guys are all dead and unable to hold objectives that just means that I'll have to switch to plan Beta: ignore the objectives and wreck as much of the enemy as fragging possible. pirate
Fair enough, if you can contest all the objectives, it makes it a rather moot point. xp
PostPosted: Fri Nov 02, 2012 8:05 am


Are Flakk missiles FAQ'd into use for Imperial Guard missile launchers by any chance? Or does that have to wait until they get a new codex?

Also do orders such as "Bring it down!" work against flyers?

DarkElf27
Captain

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Hoxtalicious

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PostPosted: Fri Nov 02, 2012 8:14 am


DarkElf27
Are Flakk missiles FAQ'd into use for Imperial Guard missile launchers by any chance? Or does that have to wait until they get a new codex?

Also do orders such as "Bring it down!" work against flyers?
No army as of yet has access to the flakk missile, not even CSM. I think Bring It Down does work against flyers, but again, seeing as heavy weapon squads do not have the sky fire (or access to sky fire ammo), all their shots only hit on '6's!
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