Welcome to Gaia! ::

The Official Warhammer 40,000 and Tabletop Gaming Guild

Back to Guilds

The Official Gaian Home of Tabletop Gaming 

Tags: Games Workshop, Tabletop, Warhammer, Gaming, Wargaming 

Reply 40k Discussion
The Imperial Guard Goto Page: [] [<<] [<<] [<] 1 2 3 ... 378 379 380 381 382 383 ... 393 394 395 396 [>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Lady Blodwynn

Sexy Businesswoman

7,900 Points
  • Unleash the Beast 100
  • Guildmember 100
  • Brandisher 100
PostPosted: Fri Oct 01, 2010 6:47 am


As Mel put it, take the codex, strip away most new features and all vehicles that are too large to fly and add in more flyers. blaugh
PostPosted: Sat Oct 02, 2010 7:09 am


Imperial Armour 8's Elysian list is the new IG codex, minus all ground vehicles and most other new options, but with Tauros, Venator, drop sentinels, Vultures, Imperial Navy strike craft and lots and lots of Valkyries. It should be pointed out though that as with most Forge World army lists, it has a high "wow factor" and a low "super effective" rating. I mainly use this list so I can field the cool units they bring out and because I have always wanted an airborne army.

Here's a quick rundown of what you can expect from the IA list compared to the IG codex:

HQ.
Command squad with access to most options except for Master of Ordnance and Astropath, they can only have carapace armour squad upgrade. Company Commanders and Platoon Commanders also have the Iron Discipline special rule from the previous codex.

Lord Commissar, can deep strike and can have a homing beacon.

Long Range Scanner, doesn't count as HQ choice.

Elites.
Storm troopers, see codex: Imperial Guard.

Drop Sentinel squadron 1-3 models, no scouts but can deep strike and have move through cover, can have heavy bolter, heavy flamer or multi-melta. These are mainly used as fire support for your drop troop squads, unlike the current codex Sentinels, which are recce walkers.

Troops.
Drop Infantry Platoon: 1 command squad, 2-5 infantry squads, 0-4 heavy weapon squads (heavy bolter, mortar or missile launchers only), 0-3 special weapon squads and 0-1 Drop Sentinel squadron. Mostly the same as the Guard codex, with a few heavy weapons missing (no lascannon or autocannon).

Veterans squad: Mostly same as codex, only has Forward Observers which grants camo cloaks and a homing beacon instead of Forward Sentries with their snare mines.

Fast Attack.
Vendetta squadron, see codex: Imperial Guard.

Tauros squadron, 1-3, fast, open-topped, can have Tauros grenade launcher or heavy flamer, can take a homing beacon. Also has Galvanic Motors (because it is an electrically powered vehicle), which allows it to ignore an Immobilised result on a 4+ and deal with difficult terrain a whole lot better.

Tauros Venator squadron 1-3, fast, open-topped, can have twin-linked multi-laser or twin-linked lascannons, Galvanic Motors and a homing beacon. Also has the option to take two Hunter-Killer missiles for +10 pts, which is a great deal.

Cyclops remote demolition vehicle, see the German Goliath remote demolitions vehicle, see stupid invention that doesn't work because nazis are too stupid.

Heavy Support.
Vulture gunship, comes with twin-linked multi-laser and hellstrike rockets. Can have just about anything including twin-linked Punisher cannons and a pile of the old aircraft upgrades that can be found on the site.

Elysian Sentry gun battery, 1-3 models, made up of Tarantulas with either twin-linked heavy bolters or lascannons, has the old firing mode rule alongside a Planetstrike rule variant where it can act as an Interceptor gun instead. (Pretty useless IMHO)

Valkyrie Sky Talon transport (while listed under Heavy Support, when taken it does not take up a slot) that can carry a Tauros, Tauros Venator or two Drop Sentinels. Comes with a heavy bolter and two hellstrike rockets, can be upgraded to rocket pods.

Imperial Navy air support: Thunderbolt or Lightning with their usual lethal ordnance.

My current army as of right now, based on this list:

HQ.
Command squad - CO with lasgun w. aux. gl*, medic, vox, plasma gun and Officer of the Fleet.
Valkyrie - Multi-laser and rocket pods

Elites.
Sentinel - Multi-melta

Sentinels (3) - Heavy bolters

Troops.
Veterans - Sniper rifles (3), vox and Forward Observers
Valkyrie - Lascannon and hellstrikes

Veterans - Aux. gl., grenade launcher, vox and Demolitions
Valkyrie - Lascannon and hellstrikes

Veterans - Aux. gl., meltagun, vox and Demolitions
Valkyrie - Multi-laser and rocket pods

Veterans - Shotguns, meltaguns (2), vox and Demolitions
Valkyrie - Multi-laser and rocket pods

Fast Attack.
Tauros Venator - Hunter-killer missiles

Tauros Venator - Lascannons

Tauros Squadron (2) - Grenade launchers

Heavy Support.
Vulture - Punisher cannons

Vulture - Lascannons and rocket pods

Sky Talon.

* CO's aren't allowed to use lasguns for some stupid reason, but I modelled mine to carry one anyway to better fit in with the rest of the army.

Hoxtalicious

Greedy Partner


Lady Blodwynn

Sexy Businesswoman

7,900 Points
  • Unleash the Beast 100
  • Guildmember 100
  • Brandisher 100
PostPosted: Sat Oct 02, 2010 8:52 am


I'm going to tear it apart now and make odd remarks.

Lt. Brookman
My current army as of right now, based on this list:

HQ.
Command squad - CO with lasgun w. aux. gl*, medic, vox, plasma gun and Officer of the Fleet.
Valkyrie - Multi-laser and rocket pods
It would have been better if you could take an Astropath instead of the Officer of the Fleet. Personally I feel that neither would really fit into the list though! A Master of Ordnance would've been a better choice, just swap the artillery with an air strike and the vox with a laser designator.

Lt. Brookman
Elites.
Sentinel - Multi-melta

Sentinels (3) - Heavy bolters
That one Sentinel is pretty lonely all by itself. Plus a juicy target that is easy to take out. ninja

The other squadron looks okay, it could probably gun down a few things before they get swamped in an assault or shot to pieces by just about every weapon in the game.

Lt. Brookman
Troops.
Veterans - Sniper rifles (3), vox and Forward Observers
Valkyrie - Lascannon and hellstrikes

Veterans - Aux. gl., grenade launcher, vox and Demolitions
Valkyrie - Lascannon and hellstrikes

Veterans - Aux. gl., meltagun, vox and Demolitions
Valkyrie - Multi-laser and rocket pods

Veterans - Shotguns, meltaguns (2), vox and Demolitions
Valkyrie - Multi-laser and rocket pods
The infantry squads are rather weak on their own, unless they are under constant support from their respective birds they will end up pretty dead pretty fast.

What is the use of giving a squad camo cloaks and a homing beacon when they ride in a Valkyrie? Are they supposed to range ahead of the primary force and deploy on turn one?

Lt. Brookman
Fast Attack.
Tauros Venator - Hunter-killer missiles

Tauros Venator - Lascannons

Tauros Squadron (2) - Grenade launchers
You might be better off putting the two big ones together, seeing as they both have good AT weapons that should be able to take out most medium armoured vehicles with little hassle. As for the smaller ones, I guess they could work, I'm a bit sketchy on their grenade launcher special rules though. sweatdrop

Lt. Brookman
Heavy Support.
Vulture - Punisher cannons

Vulture - Lascannons and rocket pods

Sky Talon.
The Sky Talon is pretty useless and the Punisher cannons, while fearsome on paper with their re-roll, have a limited range and use. Though seeing as you normally face Orks, it might be something worth trying. The other Vulture is decent enough, a good mix of AP and AT, though maybe Hellstrike rockets might be better?

Lt. Brookman
* CO's aren't allowed to use lasguns for some stupid reason, but I modelled mine to carry one anyway to better fit in with the rest of the army.
Can't you just this once build an army list without breaking a rule? wink

Now defend your silly choices, I demand a good conversation! whee
PostPosted: Sat Oct 02, 2010 3:18 pm


Lady Blodwynn
I'm going to tear it apart now and make odd remarks.

Lt. Brookman
My current army as of right now, based on this list:

HQ.
Command squad - CO with lasgun w. aux. gl*, medic, vox, plasma gun and Officer of the Fleet.
Valkyrie - Multi-laser and rocket pods
It would have been better if you could take an Astropath instead of the Officer of the Fleet. Personally I feel that neither would really fit into the list though! A Master of Ordnance would've been a better choice, just swap the artillery with an air strike and the vox with a laser designator.
I had points to spare so I threw the model in, seeing as I have a spare Imperial Navy officer. I may swap him for a homing beacon or some other gubbins.

Lady Blodwynn
Lt. Brookman
Elites.
Sentinel - Multi-melta

Sentinels (3) - Heavy bolters
That one Sentinel is pretty lonely all by itself. Plus a juicy target that is easy to take out. ninja

The other squadron looks okay, it could probably gun down a few things before they get swamped in an assault or shot to pieces by just about every weapon in the game.
Drop Sentinels are quite expensive and I've decided to order them in batches from now. The next batch of two will most likely also have multi-meltas, which will make them a higher priority target, but at the same time more efficient at taking out extra tough opponents. Maybe if I'm crazy enough I'll order an extra squadron and outfit those with heavy bolters to round out the AP fire power a bit.

Lady Blodwynn
Lt. Brookman
Troops.
Veterans - Sniper rifles (3), vox and Forward Observers
Valkyrie - Lascannon and hellstrikes

Veterans - Aux. gl., grenade launcher, vox and Demolitions
Valkyrie - Lascannon and hellstrikes

Veterans - Aux. gl., meltagun, vox and Demolitions
Valkyrie - Multi-laser and rocket pods

Veterans - Shotguns, meltaguns (2), vox and Demolitions
Valkyrie - Multi-laser and rocket pods
The infantry squads are rather weak on their own, unless they are under constant support from their respective birds they will end up pretty dead pretty fast.

What is the use of giving a squad camo cloaks and a homing beacon when they ride in a Valkyrie? Are they supposed to range ahead of the primary force and deploy on turn one?
Elysian special weapons are hard to get by! crying As of now every squad gets their own ride, it just looks better that way, though if need be I can give the first squad Valkyrie to that lone MM Drop Sentinel instead.

Lady Blodwynn
Lt. Brookman
Fast Attack.
Tauros Venator - Hunter-killer missiles

Tauros Venator - Lascannons

Tauros Squadron (2) - Grenade launchers
You might be better off putting the two big ones together, seeing as they both have good AT weapons that should be able to take out most medium armoured vehicles with little hassle. As for the smaller ones, I guess they could work, I'm a bit sketchy on their grenade launcher special rules though. sweatdrop
I don't have the book on me now, but I think it was heavy 2 or something, so it can be of use against hordes and lightly armoured vehicles with two kraks per vehicle. The Venators are split up because I want one on each flank. A bit of a gamble but something I have been toying with for a while now.

Lady Blodwynn
Lt. Brookman
Heavy Support.
Vulture - Punisher cannons

Vulture - Lascannons and rocket pods

Sky Talon.
The Sky Talon is pretty useless and the Punisher cannons, while fearsome on paper with their re-roll, have a limited range and use. Though seeing as you normally face Orks, it might be something worth trying. The other Vulture is decent enough, a good mix of AP and AT, though maybe Hellstrike rockets might be better?

Lt. Brookman
* CO's aren't allowed to use lasguns for some stupid reason, but I modelled mine to carry one anyway to better fit in with the rest of the army.
Can't you just this once build an army list without breaking a rule? wink

Now defend your silly choices, I demand a good conversation! whee
The Sky Talon might be useless but it has rocket pods! I like to think of it as a lite-gunship really, handy for suppressing enemy hordes and harassing them while other units can line up better shots. I am sticking with the Punisher cannons though, mainly because the look cool!

Hoxtalicious

Greedy Partner


Lady Blodwynn

Sexy Businesswoman

7,900 Points
  • Unleash the Beast 100
  • Guildmember 100
  • Brandisher 100
PostPosted: Fri Oct 08, 2010 2:09 am


Lt. Brookman
Words.
HQ: I'd drop the Officer of the Fleet and instead get more specials, squeezing in more squad level support weapons, some extra meltas, maybe flamers to help even the odds a bit more against hordes.

Elites: Getting an extra MM drop Sentinel would be a good idea, if only to maximize their ability to hurt something when they drop in on something juicy. I'd also get another squadron of heavy bolter droppers, why not? Seeing as you are facing a horde enemy most of the time you might be better served with two of those, one on either flank or supporting certain squads making a dash for objectives or whatnot.

Troops: If you can't take any more special weapons, which I can understand, you really need to make the most with what you've got: your transports. Personally I'd go heavy on the rocket pods and use those to saturate the area, culling the enemy ranks as much as possible before you touch down and disembark.

Fast Attack: I'm still advocating that you put the Venators together in a single squadron and that you take another Tauros to make it a nice trio of killers that could probably be of good use against those pesky hordes and maybe take a shot at killing characters with their krak rounds. Failing that, you could always use both squadrons together as a harassment force to keep enemy troops occupied until the cavalry arrives.

Heavy Support: Coolness aside, I'd leave the Sky Talon off the list. You could easily use those points for some much needed upgrades elsewhere, like that extra Tauros, or more rocket pods for your Valkyries. Come to think of it, it might be better to give that other Vulture, the one that isn't the "Meat Machine", Hellstrike missiles instead of lascannons, perfect again for dealing with characters or certain ill-constructed vehicles like no tomorrow.
PostPosted: Sat Oct 09, 2010 1:59 am


Lady Blodwynn
HQ: I'd drop the Officer of the Fleet and instead get more specials, squeezing in more squad level support weapons, some extra meltas, maybe flamers to help even the odds a bit more against hordes.

Elites: Getting an extra MM drop Sentinel would be a good idea, if only to maximize their ability to hurt something when they drop in on something juicy. I'd also get another squadron of heavy bolter droppers, why not? Seeing as you are facing a horde enemy most of the time you might be better served with two of those, one on either flank or supporting certain squads making a dash for objectives or whatnot.

Troops: If you can't take any more special weapons, which I can understand, you really need to make the most with what you've got: your transports. Personally I'd go heavy on the rocket pods and use those to saturate the area, culling the enemy ranks as much as possible before you touch down and disembark.

Fast Attack: I'm still advocating that you put the Venators together in a single squadron and that you take another Tauros to make it a nice trio of killers that could probably be of good use against those pesky hordes and maybe take a shot at killing characters with their krak rounds. Failing that, you could always use both squadrons together as a harassment force to keep enemy troops occupied until the cavalry arrives.

Heavy Support: Coolness aside, I'd leave the Sky Talon off the list. You could easily use those points for some much needed upgrades elsewhere, like that extra Tauros, or more rocket pods for your Valkyries. Come to think of it, it might be better to give that other Vulture, the one that isn't the "Meat Machine", Hellstrike missiles instead of lascannons, perfect again for dealing with characters or certain ill-constructed vehicles like no tomorrow.
Ho-hum, good to see you back in old form. wink

I could probably just take everything you said, put it on a list and use it as a guideline for expanding the army to 2.500 points and from there onwards to 3.000 points. Though for the big 3k I might take on some Imperial Navy support in form of a Thunderbolt or Marauder.

Hoxtalicious

Greedy Partner


Lady Blodwynn

Sexy Businesswoman

7,900 Points
  • Unleash the Beast 100
  • Guildmember 100
  • Brandisher 100
PostPosted: Sat Oct 09, 2010 2:23 am


Ooh, go for the Marauder, hardly anybody seems to go for plain old bombers these days. Be sure to really load that thing up with an excessive amount of ordnance. burning_eyes
PostPosted: Mon Dec 13, 2010 5:33 pm


ok, im having trouble modeling veteran troop models, seeing as ive got a platoon in my current army list, i want the 5 squads to look special in some way, one condition i have with building them though, is no metal parts, below is a list of the squads, and i'd be really gratefull if someone could help me out with how to model them, what parts to use ect.

and how to spruce up their chimeras would be really helpfull as an addition

veteran squad 1 (10 man) 3 shotguns, heavy flamer, 2 flamers, grenadiers, chimera, heavy flamer, heavy bolter

veteran squad 2 (10 man), 3 snipers, forward sentries, chimera, heavy flamer

veteran squad 3 & 4 (10 man) missile launcher, grenadiers, chimera, 2 heavy bolters

veteran squad 5 (10 man) 2 melta guns, demolitions, chimera, heavy flamer

Ashly Bloodmoon

3,900 Points
  • Treasure Hunter 100
  • Team Jacob 100
  • Profitable 100

Van Evok

Dangerous Hunter

8,550 Points
  • Forum Sophomore 300
  • Signature Look 250
  • Person of Interest 200
PostPosted: Mon Dec 13, 2010 10:08 pm


squad 1 - heavy flamer conversion from a vehicle sprue hevay flamer, shotguns from marine scouts, and use scout torsos for carapace armor
squad 2 - use sniper scouts to get sniper rifles, and cammo cloaks come from the same set
squad 3 and 4 - again plunder marine scouts set for carapace armor and missile launcher too
squad 5 - use 2 ig command squad sets to get meltaguns, and convert demo charge from spare ig backpack if you have one
PostPosted: Tue Dec 14, 2010 4:37 am


The command squad boxed sets also come with heavy flamers and sniper rifles.

Lady Blodwynn

Sexy Businesswoman

7,900 Points
  • Unleash the Beast 100
  • Guildmember 100
  • Brandisher 100

Ashly Bloodmoon

3,900 Points
  • Treasure Hunter 100
  • Team Jacob 100
  • Profitable 100
PostPosted: Tue Dec 14, 2010 8:06 am


ok, well ill probably use the bodies of the sniper marine scouts then, for the sniper squad, just use imperial guardsmen legs and heads from the command boxes and the normal troops box, although i do have 10 guardsmen spare that i can salvage into veteran parts

but still.. how to spruce up the chimeras to make them individual to the squads

however with the bodies from the scouts, ill most likely file off the eagle, just to make them look individual from normal space marine scouts
PostPosted: Tue Dec 14, 2010 10:16 pm


if painting markings responding to the squad numbers isnt enough to distinguish chimeras, maybe try adding bits of wargear like hk missile on one, dozer blade on another etc.

Van Evok

Dangerous Hunter

8,550 Points
  • Forum Sophomore 300
  • Signature Look 250
  • Person of Interest 200

Hoxtalicious

Greedy Partner

PostPosted: Wed Dec 15, 2010 10:58 am


Vehicles can be easily kitbashed or painted in unique ways.
PostPosted: Wed Dec 15, 2010 1:06 pm


main ideas for the chimeras ive thought up of so far for those squads are:

grenadeers = extra armor, dozer blades
demolitions = hunter killer missile
snipers = netting and leaves, ect and extended coms

Ashly Bloodmoon

3,900 Points
  • Treasure Hunter 100
  • Team Jacob 100
  • Profitable 100

Hoxtalicious

Greedy Partner

PostPosted: Wed Dec 15, 2010 2:16 pm


I am curious though, why three shotguns in the Grenadiers squad and not all shotgun except for the specials and heavy?

Also, it would be helpful if you tell us what models you are going to base them on. Cadians? Catachans? A massive multi-kit kitbash?
Reply
40k Discussion

Goto Page: [] [<<] [<<] [<] 1 2 3 ... 378 379 380 381 382 383 ... 393 394 395 396 [>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum