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The Tau Empire Goto Page: [] [<<] [<] 1 2 3 ... 36 37 38 39 40 41 ... 251 252 253 254 [>] [>>] [>>] [»|]

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meis007

PostPosted: Wed Mar 09, 2005 8:07 am


I have the game and the book of fire warrior its very fun but very hard gonk . Does anyone have cheat codes or hints or anything neutral .
PostPosted: Wed Mar 09, 2005 10:54 am


Major Tom
Seraphine, You're right when it comes to Kauyon: anybody worth his salt will see what you're trying to do and won't bite. But Mont'ka relies on your own initiative, not his incompetance. Role up to his flank with two devilfish, unload firewarriors behind them, and open fire. The enemy will be to far away to run around your fish an assult, and assulting skimmers just isn't a good idea. For extra fun, bring along a drone squadron or battlesuit team to jump over the fish and back again, or provide long range support with railgun submunitions. If there isn't a weak spot on the enemy line, you can use devilfish for drivebys and as mobile sheilds for your suits and drones.

That being said, there are more efficient ways to fight out there. It's just more fun to get into the army's mindset and fight in character. Mont'ka allows you to do that and still put up a respectable fight.

So, Seraphine, if you don't like the traditional methods, what kind of tactic do you usualy use?


first response to mont'ka: you run around your enemy, unload 2 units of warriors, shoot up two of his units, get charged by ravaners/assault squad/raptors/solitaire and die... even if it all works perfectly, its a straight forward strategy, and most players rely solely on destroying those (somehow everyone always thinks everyone is a n00b stare )


anyway, what i do differs per situation, normally do the "water" way, i stay and shoot, when my opponent gets close i use all my mecha's to swarm around and shoot em up while i sacrifice my ground troops for the greater good. but that is just annihilation games, seeing as it doesnt win table quarters. other then that i device strategies while we are setting up, and re-device it every fase of the turn.

Seraphine-Exalted


Jegron

PostPosted: Sun Mar 13, 2005 5:50 pm


You have to remember, while a lot of people aren't newbies, and play against people they know aren't newbies, they expect some elaborate strats that require perfect timing and damn good rolls... Sometimes the KISS (Keep Is Simple, Stupid) Rule can really throw someone off when they are expecting something complex to unravel.
PostPosted: Tue Mar 15, 2005 1:10 pm


thats not bad. but dose no body know what the range, strength & AP are for the Rail Rifles & their point cost?

Reddemon


shadzar

PostPosted: Tue Mar 15, 2005 1:14 pm


Reddemon
thats not bad. but dose no body know what the range, strength & AP are for the Rail Rifles & their point cost?

. http://uk.games-workshop.com/tau/railrifle/1/ .

the pdf file on the site is damaged and wont open so just print the page. 3nodding
PostPosted: Fri Mar 18, 2005 7:13 pm


im gonna make a kroot army

the Skull Chocobo's

Black bodies with a white head

Reddemon


Major Tom

PostPosted: Fri Mar 18, 2005 7:55 pm


Are there special rules for all-Kroot armies? If you just use the Tau army list, the army will probably get beaten by everything. Besides, you need HQ and one unit of Fire warriors.
PostPosted: Fri Mar 18, 2005 8:03 pm


kroot mercenaries are their own army and have a "shaper council" as HQ, and do NOT require fire warriors.

they cant even be taken with ANY Tau in the army. but they can join chaos, ig, and i think orks..but that dont sound right.

shadzar


DarkElf27
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PostPosted: Fri Mar 18, 2005 8:36 pm


They are not their own army, they dont even have a codex. Not even a sub-codex of another army.
PostPosted: Fri Mar 18, 2005 8:48 pm


DarkElf27
They are not their own army, they dont even have a codex. Not even a sub-codex of another army.


The Kroot Mercenary list allows you to field an army of these carnivorous sell-swords. It also includes rules for including a group of them in your regular Warhammer 40,000 army

as per Chapter Approved...2003 i think.

they can be fielded as their own army. and will remain able to do so until such time as a new Tau codex or ruling comes out stating the CA 2003 rules are no longer valid.

shadzar


Desperado de Anarquia

PostPosted: Fri Mar 18, 2005 8:49 pm


They can be allied with Orks.
PostPosted: Sat Mar 19, 2005 1:50 am


Kroot mercenaries cant be fielded with Tau, while those are about the only ones worth fielding

Seraphine-Exalted


Desperado de Anarquia

PostPosted: Sat Mar 19, 2005 7:06 am


If a Kroot with the Ork mutation Chalenges and Beats a Ork Warboss wouldn't that make the Kroot the Leader of the Waaagh fluff wise?
PostPosted: Sat Mar 19, 2005 12:10 pm


BaneTheSlayer
If a Kroot with the Ork mutation Chalenges and Beats a Ork Warboss wouldn't that make the Kroot the Leader of the Waaagh fluff wise?
eek ummmm..... confused
maybe. sweatdrop

shadzar


Reddemon

PostPosted: Sat Mar 19, 2005 1:41 pm


DarkElf27
They are not their own army, they dont even have a codex. Not even a sub-codex of another army.
Chapter aproved. *points at the post above his way up there*basically there still merc's just not working for anyone... stare OMG ITS A TITAN RUN!*points & runs*
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