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Posted: Tue Sep 05, 2006 1:09 am
Name: Myst Aura Talons Gender (you got a 50/50 chance buddy): Female Age: 13 Race: Human Arts: Telekinesis and Fire Manipulation Character Looks: Myst is about 5 feet tall. She has long black hair that reaches to her mid back and brown eyes that are usually filled with fear and/or sadness. Her hair is sometimes tied up into a ponytail which rarely happens. Allignment: Neutral Personality: Myst is a shy and quiet person at first. Whenever she's at a new place, she gets startled easily and doesn't talk much. But when you get to know her more, she's a kind and gentle person. History: Before Ria: Myst grew up in a small town with her foster parents. Her real parents died in a car accident, well, that's what her foster parents told her. But she found out that they were killed by two men. Myst grew quiet since her foster parents didn't tell her the truth. Then weeks later, she ran away. Tears were running down her cheeks nonstop. She stopped at a small cabin and noticed a young woman was living there. The young woman gave a gentle smile and let Myst in. Young Myst told the woman what happened, and the woman let her live here. She was still quiet as she grew up, but she was always open to the woman, that she now calls 'mother.' Later, Myst was sent to Ria. She didn't want to leave 'home' but the woman insisted. So she went to Ria, and her journey in Ria begins. Any weapons/armor you have: None Any items you have: Myst owns a small teddy bear named 'Norma.' She had it since her parents' death. She's always hiding it because she thinks it's embarrassing to have a teddy bear. Any battle skills/magical powers you have: Fire Manipulation Character Flaws: Myst is quiet and sometimes spaces out in small moments. Friends in the Realm: Solana Enemies in the Realm: None Lover: None Pic: -Currently- [x]
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Posted: Tue Sep 05, 2006 8:46 am
Quote: "To imagine is everything, to know is nothing at all." Name: Autum Marie Name Meaning/Nicknames: Autum Gender: Female Age: 15 Race: Neko Arts: Healing and Telekinesis Character Looks: She has long brown hair and brown cat ears. Her tail is also brown and she normally has a red bow with a bell on it. Her eyes are a yellowish-brown color. She has tan skin and normally wears a pink shirt with tan capris. But her outfits vary to show what mood she's in. Allignment: Good Personality: She is very kind and loving. She cares deeply for all her friends though she has very few. She is sometimes calm but around friends she is very energetic and hyper. History: When she was young her mother died and she was left to be cared for by her father. Her father always made her where are hat to hide her cat ears but he never could cover her tail. She went to a public school until she started to skip school because she was made fun of. Her father relized this and started to teach her about what she was and about her power to heal and her telekinesis. Her father searched for a school that could help her train her powers and would accept her. He found Ria High. Any weapons/armor you have: A katana that she keeps hidden in her bag. It is only used for dire needs. Any items you have: Only a small black cat stuffed animal. Any battle skills/magical powers you have: Telekinesis and she is somewhat good at handleing her katana. Character Flaws: She can be bossy at times and she doesn't always think before she speaks. Friends in the Realm: None yet. Enemies in the Realm: None yet. Lover: None yet. Pic: Theme Song: Song of the Wanderer Across the gently rolling hills, Beyond high mountain peaks, Along the shores of distant seas, There’s something my heart seeks. But there’s not peace in wandering, The roads not made for rest. And foots are fools will never know, What home might suit them best? (Chorus) My heart seeks the hearth, My feet seek the road. A soul so divided is a terrible load. My heart longs to rest, My feet yearn to roam. Shall I wander the world or stay safe at home? Of all the things that I have seen, The secret paths I trod. The hidden corners of the world, Known to none but me and God. Yes the world is meant fro knowing, And feet were meant to roam. But one who’s always going will never find a home. (Chorus) Oh where’s the thread that binds me, The voice that calls me back? Where’s the love that finds me? And what’s the route I lack? (Chorus) My heart seeks the hearth, My feet seek the road. A soul so divided is a terrible load. My heart longs to rest, My feet yearn to roam. Shall I wander the world or- stay- safe- at- home.
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Posted: Tue Sep 05, 2006 6:09 pm
Quote: "the only day that is wasted is one in which you have not laughed - even if it's like a HYENA"
Name: Joni
(optional)Name Meaning/Nicknames: Josi
Gender (you got a 50/50 chance buddy): Female
Age (Just cause its high school you don't have to be a teen XP): 16
Race(Immortal races are okay but not encouraged, as long as you do not use them to powerplay.); Human
Arts: (Limit yourself to only 2) transfiguration and telepathic
Character Looks(Hair color, eye color, etc. Try to give as much detail as possible, please.): is shown in picture below
Allignment(Good, Neutral, Evil, (I know the meaning of Evil is very iffy. But just put in what suits your character the most): Good
Personality: like to party and hang out with friends but also likes reading, being alone, the beach, swimming, smileing, hiking and dances - dancing
History (if your characters has one, This may increase in your stay here at Ria High): Back in her home town of annapolis, Joni had everything a sixteen year old could dream of, a great and cute looking boyfriend named Damian, more priends than she ever could dream of, popularity, adn the largest shopping mall in america in driving distance. her parents also trusted her adn she would be found with all of the latest gadgets. however, life changed entirely her when she discovered she had magical capabilities. all of her friends turned against her - except her boyfriend- and her parents made her move here to keep her safe even though she had met a girl named Sophia two days before that was just like her. the spent her last days together doingf everything the could possibly dreamed of but as soon as it seemed to start it was time to say their goodbyes. the time of her life and everything familiar was graped away from her. however, she is excited to be in a place where she know she can be excepted.
Any weapons/armor you have(You should not have very much as a beginner, and you should earn more through rping. Same goes for the next two.): she has a necklace given to her by her first love that allows her to become anything and everything she desires.
Any items you have: the necklace stated
Any battle skills/magical powers you have: is a witch
Character Flaws(You must have at least two.): it is hard to gain her trust and has not grasped the full capabilities and full control over her powers or the secrets of her family's past yet
Friends in the Realm: Kuraire
Enemies in the Realm: None
Lover: none at the Moment
Pic: (your picture may not stretch the page, If your picture stretches the page it will be removed)

Theme Song: (optional)
Are we growing up or just going down It's just a matter of time until we're all found out Take our tears and put them on ice I swear I'd burn this city down to show you the light
We're the therapists pumping through your speakers Delivering just what you need We're well read and poised We're the best boys We're the chemists who've found the formula To make your heart swell and burst No matter what they say, don't believe a word
Cause I'll keep singing this lie if you'll keep believing it
We're traveled like gypsies Only with worse luck and far less gold We're the kids you used to love But then we grew old We're the lifers here til the bitter end Condemned from the start Ashamed of the way The songs and the words own the beating of our hearts
Are we growing up or just going down It's just a matter of time until we're all found out take our tears and put them on ice I'd burn this city down to show you the light There's a drug in the thermostat to warm the room up And another around to help us bend your trust I've got a sunset in my veins And I need to take a pill to make this town feel okay
The best part of "Believe" is the "Lie," I hope you sing along and you steal a line I need to keep you like this in my mind So give in or just give up
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Posted: Tue Sep 05, 2006 7:35 pm
Quote (optional): Facing danger headstrong and emotionless is the best way to face an enemy. Name: Kenji Ragnarok (optional)Name Meaning/Nicknames: Cashew (by DeeMac), Ennie (by Magnolia), Freezer (by Your Dreams Afterglow), Eggie (by Celestial) Negi (by Banana) Gender: Male Age: 17 Race(Immortal races are okay but not encouraged, as long as you do not use them to powerplay.): Human/Demon Arts: Dual Blade Mastery, Speed Mastery Character Looks(Hair color, eye color, etc. Try to give as much detail as possible, please.): Black hair with a pony tail in the back, icy teal eyes, tan skin, and a scar on his back that is covered by a tatoo. Allignment(Good, Neutral, Evil, (I know the meaning of Evil is very iffy. But just put in what suits your character the most): Neutral Personality: Quiet, emotionless(happiness and anything related to it.) History (if your characters has one, This may increase in your stay here at Ria High): N/A Any weapons/armor you have(You should not have very much as a beginner, and you should earn more through rping. Same goes for the next two.): 20 Kunais, Dual Blade Katanas Any items you have: N/A Any battle skills/magical powers you have: Trinity Division(that's when I split into RFK, BFK, and GFK (Red Fire Knight, Blue Fire Knight, Green Fire Knight.)) RFK ~ Uses a warhammer - Strength Part of Kenji BFK ~ Uses a bow - Accuracy Part of Kenji GFK ~ Uses a dual blade and can cast magic - Intellectual Part of Kenji Character Flaws(You must have at least two.): Girls and small enclosed spaces. Friends in the Realm: Azuruu Enemies in the Realm: N/A Lover: N/A Pic: Theme Song: Theme Song for KenjiTheme Song for Trinity Division
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Posted: Tue Sep 05, 2006 11:02 pm
Quote (optional): "I will never let anyone who i know or love get hurt ever again!! I WILL NEVER LOSE TO YOU!!!
Name:Kazuma Kendo
Gender:Male
Age: 17
Race biggrin emon
Arts:Swordplay and Alchemy
Character Looks(Hair color, eye color, etc. Try to give as much detail as possible, please.):Kazuma has black hair and changes into silver when he is in his hyper form. But when he is in his Beserk form his hair is dark red. His eye color is grey. When in his hyper form it's blue. When in his berserk form it's purple.
Allignment:Good. But when Kazuma is in his Berserk form he is Neutral.
Personality:Kind,Stuborn and Serious at times.But when he is in Berserk form his normal personality is gone and he becomes a beast like demon. When this happens you will be thinking that how can a kind person like him be a wild beast.
History:Kazuma was a bright kid who had a bright future ahead of him. Until the war that destroyed thousands of demons and humans. During this war Kazuma was raised by his mother. While his father faught in the war. When he was about 10 years old his father died and the war was over. When he was 12 his mother became ill and disapperaed. Kazuma had to survive on his own until he was 13 years old when he encountered people who became his foaster family. They raised him to become strong. Then when he was ready he headed off to Ria High to train and become stronger. Also to avenge the lost of his parents by becomeing stronger and not letting anyone he knows and love become hurt.
Any weapons/armor you have:Kazuma has only 3 swords. His first sword witch is named Itoki has the ability to control darkness. His second sword is named Kenji. Kenji has the ability to control light. And his final sword is called Kaizu. Kaizu has the ability to change into any weapon that has a blade attached to it. When he is in his berserk form his weapons disappear and only Itoki is weildable and it becomes a new sword called Kenjiro-Itoki.
Any items you have:Kazuma has an orb that heals him that was given to him by his father before the war.This orb can appear when ever Kazuma wants it to. Kazuma also has a red shard of a gemstone. This shard alows Kazuma to become berseark when he is in danger. But it also controls his body when he is berseark.This item was also given to him by his father. But this was when the war was over and his father died.
Any battle skills/magical powers you have: Ketsuki is an attack when Kazuma uses his left arm to edit Kenji and Kaizu and fuses them together. But only for 30 minites. Then Kazuma's left arm fuses with Kenjaizu (Kenji and Kaizu fused together.) and attacks the enemie swiftly. The attack is so swift that Kazuma will only look like a blur while doing this skill. Kazuma can only do this skill once a week and it uses too much energy. Blazing steel is a spell that Kazuma uses to make his swords do more damage. The sword that Kazuma uses becomes enguled with flames. Kazuma also has the ability to turn into a form that is a mixture of Hyper and Berserk form. But when he turns into this form his entire body becomes strained and when he is out of energy he sometimes passes out.Kazuma can only use this ability for a limited amount a month. This limit if 5 times. If he trys to go more than 5 times his body will become critical and he will have servear bleeding and his body will be in critical condition.
Character Flaws:Kazuma's left arm has a limit to how many times a day it can produce a weapon made out of the suroundings. Kazuma also has a limit to how long he can witstand being in his hyper form. Once in his hyper form, he energy gets depleated faster. And when he reverts back to his normal form his energy is lower than 50% When this happens Kazuma goes into a berserk stage where he loses control and attacks anyone or anything. Which leaves him open for attacks.
Friends in the Realm:Jin Takashi (He is also Kazuma's Rival.)
Enemies in the Realm:
Lover:N/A
Pic: With out school uniform., With school uniform.
Theme Song::-Theme- -Fighting Theme- -Theme 2-((This is my new main charcter.))
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Posted: Wed Sep 06, 2006 5:00 pm
Quote (optional): "But I know the rage that drives you. That impossible anger strangling the grief, until the memory of your loved one is just... poison in your veins. And one day, you catch yourself wishing the person you loved had never existed so you'd be spared your pain. " Name: Damian O’hoole (optional)Name Meaning/Nicknames: irish, nicknamed carrot Gender (you got a 50/50 chance buddy): male Age (Just cause its high school you don't have to be a teen XP):19 Race(Immortal races are okay but not encouraged, as long as you do not use them to powerplay.): selkie Arts: music, and rapier Character Looks(Hair color, eye color, etc. Try to give as much detail as possible, please.): http://i87.photobucket.com/albums/k131/Creamychan3/animeguy.jpg except red hair Allignment: Neutral, Personality: cheery, upbeat, funny and kind History (if your characters has one, This may increase in your stay here at Ria High): Damian was born and raised in a small farm outside of dublin ireland. Any weapons/armor you have: his rapier and an old highland sheild Any items you have: an irish flute and a lap harp, along with a small laptop and MP3 and a small vial of moon water Any battle skills/magical powers you have: rapier, changes into seal when he wants, and slight control over water Character Flaws(You must have at least two.): he gets excited when he sees/smells water, and his attraction to others of irish, Scottish, or English desent Friends in the Realm: he just arrived Enemies in the Realm: just arrived Lover: just arrived Pic: http://i87.photobucket.com/albums/k131/Creamychan3/animeguy.jpg except red hair
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Posted: Wed Sep 06, 2006 5:42 pm
Quote: "What makes me me? ...the ears..." Name: Fay Calorick Name Meaning/Nicknames: Leaf (Your Dreams Afterglow), Cucucachoo (DeeMac61206), Puddles ([Blood Soaked Magnolia]), Palm Oil (Max_the_Man) Gender: male Age: 17 Race: white neko (ultra rare, but not immortal!) Arts: Shadow Manipulation, NecromancyCharacter Looks: platinum blonde, red, white ears, and pale skin (the rest can be found in the following pic) Allignment: Neutral Personality: He fights for what he thinks is right, even if that goes against certain laws. He is very quiet, but also collected. History: Fay doesn't share his past well. But, there are rumors that he is the son of a great Lich King named Valdaris Hellgates. His mother, the only other person who truly knows Fay's origins, was a rare white neko, but she died when Fay was 12. He became a wanderer, a sword for hire. He has always had the strange ability to manipulate shadows to an extent. His necromancy skills are supposedly inherited from Valdaris. He is the only one that can either affirm or disaffirm these rumors... for now... Any weapons/armor you have: Short Sword and Leather Shirt Any items you have: Small Potion of Healing Any battle skills/magical powers you have: Can hide himself inside of shadows and can stretch own shadow to attack foes with it. Character Flaws: While hiding in a shadow, moves around slowly and can't jump from shadow to shadow. Stretching his shadow uses up a lot of energy, so he doesn't do it often. Friends in the Realm: Azuruu Enemies in the Realm: NoneLover: None (yet... rolleyes ) Pic:
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Posted: Wed Sep 06, 2006 8:30 pm
Quote (optional): “The darkest hour is that before the dawn.”
Name: Karyan Klark
(optional)Name Meaning/Nicknames: Her name means darkness and she has the nickname of Karri (but only close friends can call her that)
Gender (you got a 50/50 chance buddy): Female
Age (Just cause its high school you don't have to be a teen XP): 15
Race(Immortal races are okay but not encouraged, as long as you do not use them to powerplay.): Half Demon (By her father’s side)
Arts: Shadow Manipulation and Swordsmanship
Character Looks(Hair color, eye color, etc. Try to give as much detail as possible, please.): Karyan is a unique beauty. She has pale skin that is a stark contrast to the dark clothes that she wears. Her white hair is only long enough to reach mid-neck and it is constantly hanging in her eyes which are a beautiful golden brown. She is of decent height (around 5’7) and her muscles are toned from training with her father in combat. A sad expression tends to darken her face a little from time to time, but when she smiles (which is a rare occurrence indeed) she has one of the most dazzling smiles. Up to when she was fourteen, Karyan had a pair of black wings jutting out of her back, but in a moment of insanity, she cut them off, leaving two deep red scars. Her ears are pointed (another part of herself that she is ashamed of because of her aunt’s taunting) and have several piercing on both lobe and cartilage.
Allignment(Good, Neutral, Evil, (I know the meaning of Evil is very iffy. But just put in what suits your character the most): Chaotic Dreamer (good)
Personality: Her outward appearance may be harsh, but on the inside, Karyan is unsure and lost. She has never known what it’s like to have a companion of any kind, with the exception of her father. She worries a lot and can be quite the pessimist at times. She longs to know what it’s like to receive someone’s unconditional love/friendship, but she is not going to go as far as to throw herself at people’s feet.
Karyan has made a promise to herself never to cry again, even though she knows that this is an impossible goal. Despite her dark past, she learned from her father to keep an optimistic attitude and to always hold your chin high, no matter what happens. She now lives by this philosophy and refuses to let anyone bother her… but it’s easier said than done.
History (if your characters has one, This may increase in your stay here at Ria High): Karyan’s mother was mortal and her father was a demon. It was fate that brought them together and fate that tore them apart. Karyan’s mother died in childbirth, leaving her and her father with only each other. Unfortunately, her father always had to travel, so he had no way of giving her the care she needed. So, he sent her to live with her closest living relatives, her mother’s sister. Karyan would have been better off with her father.
Being a devout Christian (if you are Christian, I am not bashing your religion here, her aunt was just really strict about her religion) her aunt had a loathing of anything evil, especially demons. With Karyan being part demon, you can only imagine that her aunt did not take to her well.
Karyan’s next ten years were spent being abused not only by her aunt, but by her aunt’s congregation at her church. They said that she was an evil being and should be cast out from the world, even though she was not a demon by choice. At school, the others accused her of selling her soul to the devil and that she was a witch (that was considered on of the greatest sins in her town) and she was often beaten by both girls and boys. When she turned eleven, her father finally returned to her and what he found disturbed him. He found his beloved daughter beaten and bruised while being forced to do work that no human (or demon for that matter) at that age should ever do. He at once took her away with him and began to teach her how to defend herself with a sword. “Don’t let anyone abuse you again, Karyan, and never let them tell you that you are nothing,” he would always tell her before she went to sleep every night.
Haunted by dreams of a horrible past, Karyan was driven to an almost complete insanity and still has episodes of insanity in which it is almost impossible to control her. In one of these episodes, she cut off her wings… leaving two horrible scars that run down her back. Many more self-mutilations have been caused from these episodes of insanity and even harm to those who attempted to calm her. Her father was the only one who could calm her through these episodes and she would always stay close to his side, in case another ‘attack’ would occur.
The day of her fifteenth birthday, Karyan’s father told her that he would have to leave her again, and that she would possibly never see him again. “No!” She screamed, covering her ears, “You can’t go! You can’t leave me with them again!” Her father shook his head and embraced her tightly. “Karyan, I would never DREAM of sending you back to those people,” he whispered gently while stroking her hair. “Then take me with you!” She pleaded, but her father refused saying that it would be to dangerous. As a gift to remember him by, Karyan’s father gave her two things: his sword and her mother’s necklace.
She was on her own. But then, something happened. Karyan came across a place where she could go. “Ria High…” Karyan said aloud as she stood in front of the gates. Was she nervous? You bet. Would she let that stop her? Not in a life time…
Any weapons/armor you have(You should not have very much as a beginner, and you should earn more through rping. Same goes for the next two.): Only her father’s sword.
Any items you have: The clothes on her back, her father’s sword, and a crucifix necklace that belonged to her mother.
Any battle skills/magical powers you have: Shadow Manipulation and sword craft
Character Flaws(You must have at least two.): Slightly self-conscious about herself, Karyan always second guesses everything she does. She also can never escape the things that her aunt did to her when she was young, the memories will always plague her (this leads to her insanity)
Friends in the Realm: None
Enemies in the Realm: None
Lover: None
Pic: (your picture may not stretch the page, If your picture stretches the page it will be removed) 
Theme Song: (optional) ‘Pretty Girl’ by Sugar Cult and ‘Simple and Clean’ by Utada Hikaru
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Posted: Thu Sep 07, 2006 2:49 pm
Quote (optional): If winners never quit and quitters never win. What idiot came up with quit while you're ahead? Name: Raylanna Moores (optional)Name Meaning/Nicknames: Ray, Rayichi(Cute!) Gender (you got a 50/50 chance buddy): Female Age (Just cause its high school you don't have to be a teen XP): 16 Race(Immortal races are okay but not encouraged, as long as you do not use them to powerplay.): Half Dragon, Half human Arts: (Limit yourself to only 2) Holy magic and flight Character Looks(Hair color, eye color, etc. Try to give as much detail as possible, please.): Raylanna has one red and one green eye both are very expressive showing a wide array of emotions. She is fare skinned sometimes light tanned(depending on how long she's been outside) and light blonde hair. Unlike most of her kin(By kin I mean other half dragons) she has three sets of wings. The larger set or main set seem to be for flying it is unknown as of the moment what the other two do, but Raylanna is sure that they help her fly. Allignment(Good, Neutral, Evil, (I know the meaning of Evil is very iffy. But just put in what suits your character the most): Lawful good Personality: Ray is a people person. Friendly, outgoing and very kind. History (if your characters has one, This may increase in your stay here at Ria High): Raylanna is the results of a nights intimacy between her human mother and a young silver dragon. While she never knew her father, her heritage was plain for the world to see. This made growing up in a normal environment somewhat difficult. As it stood her mother liked to have her for a show peice and treated Raylanna as such. This continued until her Uncle couldn't stand it anymore and took Raylanna away with him and his wife. The two lived on a large plantation styled ranch. Raylanna absolutly loved it there and was able to actually make friends and such without feeling like she was some kind of freak. Any weapons/armor you have(You should not have very much as a beginner, and you should earn more through rping. Same goes for the next two.): A dragon's tooth dagger (Belonged to her father...or was at one point part of him.) Any items you have: Her book of spells and recipies for potions. Any battle skills/magical powers you have: Holy magics Character Flaws(You must have at least two.): She's very passive and won't fight unless cornered. She is often a little to caring, endangering herself and sometimes others just to help another. Friends in the Realm: None as of yet Enemies in the Realm: None Lover: Not one. Pic: (your picture may not stretch the page, If your picture stretches the page it will be removed) RaylannaTheme Song: (optional) Wake me up inside -Evenescence
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Posted: Fri Sep 08, 2006 6:08 am
Quote (optional): "True strength comes with character" Name: Kai Irusegawa (optional)Name Meaning/Nicknames: Kai, K, Kaichi (cute name XD) Gender (you got a 50/50 chance buddy): Male Age (Just cause its high school you don't have to be a teen XP): 19 Race(Immortal races are okay but not encouraged, as long as you do not use them to powerplay.): Hybrid between human and demon Arts: (Limit yourself to only 2) Martial Arts, Herbalism Character Looks(Hair color, eye color, etc. Try to give as much detail as possible, please.): Kai has a 5ft7 slightly athletic build. One of his key traits is his silver hair which almost comes off as platinum; it's usually found in either a spiked form or just parted in the middle whilst being brushed back (when he's too lazy or out of gel). He has a natural light tan and possesses unique eyes which seem to alternate between dark brown and red depending on his mood. He is usually seen with an indifferent expression in almost any situation and even when he does smile, it is usually only a slight or sarcastic one. Allignment(Good, Neutral, Evil, (I know the meaning of Evil is very iffy. But just put in what suits your character the most): Neutral Good Personality: He's generally seen by most to be the easy going boy next door type with hardly a care in the world. He's often seen as fairly peacable and not serious minded but can often differ from these given the right situation. Overall he's generally friendly, laid back, wise, warm hearted and quite observant & empathetic. He also has a soft romantic side to him, even though he rarely shows it full on. History (if your characters has one, This may increase in your stay here at Ria High): Before Ria High, Kai was seen as the typical spoilt rich kid, as his family owned and ran a small yet successful business which had solidified their foundation within the competition. Both his parents usually worked so he seldom saw them let alone talked to them. His parents expected him to perfect both mind and body in order to continue the business when he was older, but this idea of being tied down to the business had little real appeal to him, he well and truly valued his freedom of both body and thought. Going back to Ria High was a move that his parents had little agreement on, but being the mature negotiator he managed to convince them. His reasons for doing so differed quite significantly from what he had told his parents. It seemed it was in Ria where he ultimately would find his answers. Any weapons/armor you have(You should not have very much as a beginner, and you should earn more through rping. Same goes for the next two.): Combat style gloves with light metal plating, light plated boots Any items you have: Medicinal Herbs Any battle skills/magical powers you have: High grade agility & perception Character Flaws(You must have at least two.): He will rarely resort to violence unless either cornered or having a sensitive personal issue provoked. He also tends to have a softer side to women, and this could be seen to cloud his judgement. Friends in the Realm: None as of yet Enemies in the Realm: None, and hopefully will remain that way Lover: None yet Pic: (your picture may not stretch the page, If your picture stretches the page it will be removed) Theme Song: (optional) Jimmy Eats World 'Sweetness' Goo Goo Dolls 'Slide'
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Posted: Fri Sep 08, 2006 11:52 am
Quote (optional): “it does not matter if we do things that some see as good or evil what matters is what we do to survive in this world” Name: Zaindrite Helgard Name Meaning/Nicknames: Zain Gender: Male Age : 16 Race: Human/Mumei(nameless) Arts: Swordplay/Mumei Arts Character Looks: Medium length brown hair, Dark red eyes witch can change into just about anything related to the color, Just above average height, normal weight , one small silver wing, left side, witch is not attached to his body, somewhat worn cloths at all times. Alignment:Neutral Personality: At first glance he may seem like your average Joe but this kid is nothing like that when you first talk to him he will answer any questions you have but he seems a bit annoyed or at least peeved. As you get to know him more he will open up and maybe even tell you a tale of is past or at least seem at ease when speaking. He will help anyone he sees as a friend and some he does not know to well. It is for shure this kid seems always calm and just out there but this is just how he is. History: Before Ria: Zaindrite was a fairly normal kid well for the most part he lived at a friends house most of the time as his parents moved around a lot and decided it would be best if he lived as a normal kid ,if that was possible, so Zain did just that. His life was pretty much carefree but he always took things really seriously. He learned swordplay at an early age and surpassed his friend with ease, soon after there was a small team competition in the town for kids there age and they both entered witch blew up in there faces as they ended up fighting themselves more than the other teams, in the end they lost in the semi finals and both blamed each other. Shortly after was when Zain left there house and headed for elsewhere he did not get t far for there was not anywhere he could go but sleeping in the park was better to him at the time. He was confronted by a man who seemed rather strange and wore many coats to cover up the fact of his strange self. In the end Zain was given a small dagger witch was highly ornate and could never be used for fighting and an application for RIA high. Any weapons/armor you have: A wooden sword witch looks crudely crafted and fairly old. Any items you have: A highly ornate dagger that is not to be used in a fight but it a nice little trinket to have, Any battle skills/magical powers you have: His ever changing eyes seem to be connected to something more that has been shown just yet. The small silver wing, almost of a chibi, is slowly growing but its actual purpose is unknown as well, for it is two small to be used for flight, a little known fact after the wing grew people seemed to want to poke it. Character Flaws(You must have at least two.): New to magical skills, he isn’t that promising in it, and it is something that he is unknown to. His small wing and wooden sword can come across the wrong way having him underestimated most of the time. Easily makes enemies witch can back fire most of the time. Friends in the Realm: None so far Enemies in the Realm: None so far, unless you count the ones back home Lover: None, and Zain isn’t one to let you be all that quickly Pic: Theme Song: Green Day- Boulevard of Broken Dreams
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Posted: Sat Sep 09, 2006 1:31 am
Quote: "Sorry But I tried..." Name:Kurisu Hukuriza (optional)Name Meaning/Nicknames: Kurisu means Cris Gender (you got a 50/50 chance buddy): Female Age (Just cause its high school you don't have to be a teen XP): 15 Race(Immortal races are okay but not encouraged, as long as you do not use them to powerplay.): She thinks shes just a average human but the truth is she's half-angel Arts: (Limit yourself to only 2) Alchemy Majors, Ice major Character Looks(Hair color, eye color, etc. Try to give as much detail as possible, please.): Her hair colour is black with some touches of blue,eye color dark blue and light blue.Innocent look,gentle like face.Her skin is quite light,As for her attire,her top:long sleeves,has a white scarf and wears pants.When she wears pants the pants is usally black cargo.She seldoms wears a skirt.Her skirt is navy blue and her top is a normal longsleeves. If she is asked to wear a spaghetti strap she always wear her red jacket.She also have a white buret,Sometimes she also wears her black long socks. Allignment(Good, Neutral, Evil,): good Personality: She is Very sensitive,shy,lack of self confidence,She tends to be silent,She likes top be in quiet places and stuffs. History (if your character has one): She is the secound eldest in the family,But she has a problem Her eyes was different from all the people from the Hukuriza Clan and was forced to sacrifice her father to be able to get back the proper eye color. His father Yamuro refused to do that with a reason.And said that They will have twins and both have different eye colors too.Years has pasted It did happened soo His father Yamuro was known The wisest person in the Hukuriza Clan.Back to Kurisu,She was not happy about it that she knew that She was different at the start. Relationship to Main Character sad if any) none Any weapons/armor you have(You should not have very much as a beginner, and you should earn more through rping. Same goes for the next two.): She has a Lunar-like pedant necklace with a strange thing about it cause the circle in the middle is floating.It was a gift from her grandmother(father side) that was said that the one who wears it She or he can use Alchemy and Elemental Majors.
Any items you have: The Lunar like Pedant Any battle skills/magical powers you have: Alchemy stuffs Turn People into ice Make something into ice example a small pond,she can freeze it Character Flaws(You must have at least two.): Lack of self confidence Friends in the Realm: none yet Enemies in the Realm: none Lover: none... Pic:
 Theme Song: She's picking a song for now---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Quote (optional):
Name: Taru Hukuriza (optional)Name Meaning/Nicknames: Taru means Tal Gender (you got a 50/50 chance buddy): female Age (Just cause its high school you don't have to be a teen XP): 21 xp Race(Immortal races are okay but not encouraged, as long as you do not use them to powerplay.): human Arts: (Limit yourself to only 2) Lighting major Character Looks(Hair color, eye color, etc. Try to give as much detail as possible, please.): Well Her hair is quite complicated.Anyway her hair colour is dark brown, has two long strands in her hair,and at the back is a short V-cut.Her eyes are blue,She dosen't dress fashionly..So she wears a kimono like sleeve,a emperor cut blouse that is color violet and sometimes floral.She wears a pants thats black and wears black shoes.If she needs to tie her hair,She braids the 2 long strands in her hair. Allignment(Good, Neutral, Evil, (I know the meaning of Evil is very iffy. But just put in what suits your character the most): Neutral Personality: She's bossy for some reasons,She's VERY mature.Its quite rare to see her very happy. History (if your characters has one, This may increase in your stay here at Ria High): She was the Eldest of among the Hukuriza Sisters nothing much is about her.But there is one thing that always reminds her.Back Then,She had a Guy friend and Years has pasted they became boyfriend and girlfriends but.When Taru Turned 13,Her Boy friend was lost now.Every now and then she never had any crush to any boy except him. Any weapons/armor you have(You should not have very much as a beginner, and you should earn more through rping. Same goes for the next two.): Her special glove to make Lightning Any items you have: A pendant that was from her Granmother
Any battle skills/magical powers you have: Can call The lighting Character Flaws(You must have at least two.): bossy for sure Friends in the Realm: Kurisu,Kuri Enemies in the Realm: Kisu-San Lover: The unknown boy Pic: (your picture may not stretch the page, If your picture stretches the page it will be removed) none yet Theme Song: (optional)
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Posted: Sat Sep 09, 2006 10:33 am
Quote: "Having fun?" Name: Laedin Name Meaning/Nicknames: Din Gender: Male Age: 17 Race: Human Arts: Swordsmanship and Chemistry Character Looks: Blond hair, Grey Eyes with a greenish tint, scar across the bridge of his nose, He is tall and thin, somewhat lanky. He wears very tattered and disheveled clothes but somehow it doesn't look bad. Allignment: Good Personality: Laedin is a typical 17 year old. He's friendly ,casual, and very social. It takes a good amount to rile him although he does have a fairly violent temper if you manage to push him that far. He has a bit of a heroic complex to him so he will always try to be the guy fighting the good fight or saving the damsel in distress. History: Laedin just ended up here. He has no idea why or how but he doesn't really care. He figures he has nothing better to do. (I'll make this more exstensive once I have a better understanding of the world this takes place in) Any weapons/armor you have: Simple Katana Any items you have: Random viles of volatile chemicals and a pair of pretty much everything-proof goggles Any battle skills/magical powers you have: Laedin will make chemical combinations in mid-battle causing anything from projectile fireballs to high-powered explosives. Character Flaws: Overconfidence and a really short attention span. Friends in the Realm: None Enemies in the Realm: None Lover: None Pic:http://i39.photobucket.com/albums/e178/FeArBeFoRe128/2bcf8338.png
Theme Song: "Halloween" by 3
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Posted: Sat Sep 09, 2006 11:25 am
Quote (optional): "What you call death, I call ripening." Name: Zoth Aret (Zoth is his first name) (optional)Name Meaning/Nicknames: He is used to be referred as "dark one" Gender: Male Age: 24 Race: Human Arts: Necromancy and Blood Magic Character Looks:Zoth is a frail, thin man whose height is around 5’9. His shoulders are slightly stooped from the hours of pondering over the arcane texts and he generally leans on the light wooden staff he carries around as he walks. His black robes completely drapes over his body and covers his features if its hood is raised. When the hood is not on, Zoth’s handsome features become visible. His waist length hair is black with white streaks here and there. Although he never brushes it, Zoth’s hair always looks tidy and falls down from his back and shoulders neatly, covering his ears. His eyes are dark blue colored and have an unnatural dullness to them, which looks like they are incapable of focusing. It is very difficult to discern if he is looking at some place or just standing there and daydreaming. His skin is tanned slightly and has a smooth surface that resembles faintly darkened marble. Zoth leans on his staff as he walks, which along with his slow movement speed gives him the appearance of an old man. When traveling outdoors, Zoth rarely removes the hood of his robes that hides his features. When he is resting in an inn or studying in a library however, he hardly ever keeps it on. Allignment:Evil (Lawful Evil) Personality:Zoth is a meticulous planner, always considering his options carefully before taking an action. He seldom takes risks, and chooses to follow a course of action only if he is sure of its success. Although he is very ambitious and is willing to take great pains to accomplish his goals, Zoth never blindly jumps for offers with a large margin of failure. Thinking ahead always gave him the edge to survive in life, and he has no intention to give that quality up. He leads an orderly and organized life, everything from meals to study times are planned and followed. He makes great effort to respect the authorities and the local laws, but he also exploits every single loophole within them to get what he wants. Countless times he has been brought before the courts by angry mobs, but released shortly afterwards… After all, animating already dead bodies is not a crime. Zoth is respectful and kind in his dealings with all the creatures; as long as they are willing to help, whether consciously or not, in whatever schemes he has in mind. Otherwise he simply considers them as specimen for his experiments, if he considers them at all… If he is talking to someone, that is because his schemes require him to. Words of comfort, chivalry, kindness, or friendly chatter are considered as a waste of time in Zoth’s eyes, but he has no qualms to use them if they will further his goals. Possibly due to his fragile body, Zoth rarely (if at all) gets involved in violent fights. He tries to convince the hostile party that it won't be wise to attack him, and if that doesn't work, he has no qualms about escaping from the scene rather than engaging his opponents. History:Zoth was born as one of the three sons of a wealthy and influential merchant in a large coastal city called Tarsis. The city held millions of citizens and was a common ground of trade for all the races of the time. It was filled with all sorts of people from mere peasants to glorious paladins. Zoth’s father was the head of the commercial branch of Tarsis’ government and held great power over the senate that regulated the city. He lived, along with rest of his family, within a massive mansion on the outskirts of town. Zoth used to spend his childhood years peacefully by playing along with his two older bothers within the enormous gardens of the mansion. It was not difficult for their young and imaginative minds to find entertainment inside the maze flower gardens and the empty corridors of the manor, but as Zoth and his brothers grew up, these surroundings seemed dull in their mind’s eye. It was then that Zoth, along with his brothers, decided to discover the secrets within the wonder-filled streets of Tarsis, a choice that they paid dearly for. The three kids played games, poked their noses into the places where they did not belong, caused trouble and even stole for the fun of it. Zoth’s brothers had little fear of the people within the city, since their father’s influence was great and to harm his children meant death for the offender. Zoth, on the other hand, was still an innocent six years old kid, and was just out there to follow his brothers, for he did not even understand that the things they were doing could be troublesome. This twisted way of entertainment continued for one year, till the three brothers discovered an old but well-preserved building in a rather deserted street, away from the mansion they lived in. It was the early evening and Zoth was getting restless from the approach of the night. His brothers however, had no desire to go back home yet, especially after finding such a seemingly exciting place to play in. Without bothering to knock, the three kids entered the gothic building to find out if there was anything of interest within, but as they searched the house’s lower levels, the realization of this incredible mistake dawn on them. They expected to find a wine cellar or a secret treasure house within the lower levels but what they saw was neither. It was a lab, or more like a sacrifice room, filled with dead bodies in various stages of decay and dissection. Even the air was thick with the stench of death rising from the gruesome bodies of different species in front of them. As fear conquered all of their senses, horror and nausea caused by it numbed their bodies and made the unfortunate brothers drift into a silent sleep that is filled with nightmares. As Zoth felt a sharp pain piercing his head, the nightmares disappeared and his eyes snapped open to see if the entire dreadfulness he witnessed a while ago was just another bad dream... Unfortunately, it wasn’t. There was a man, who was covered in a black cloak that partially hid his features and gave him a malevolent look, leaning on Zoth and chanting something he had no idea of. His eyes desperately searched his surroundings to find a sign of his brothers, and were blinded with tears as Zoth found them, or what is left of them. On the north wall of the …lab… his oldest bother was hanging upside down with a large hole on his chest, from where blood was slowly pouring into a large tube positioned below him. Zoth tried to scream but the sheer terror of the situation took his voice away and all he could do was to whimper and look away from the scene, to the south side of the lab. What he saw there gave him no comfort however, for his other brother was …nailed… onto the south wall. Unlike Zoth’s eldest brother, his body was still completely intact, but it was missing the entire skin tissue and seemed to have been completely drained of all its blood. Zoth was on the verge of having a heart attack due to the horrific and disgusting visions his mind witnessed, but fear was not the greatest of his troubles because the possible murderer of his brothers was still chanting over him and was very likely to have sadistic plans for Zoth’s body as well. Zoth’ eyes blurred completely with tears as he tried to beg for his life and to get away from this lab, but before he could say anything, his caretaker raised his voice to an ear piercing scream. At that instant, Zoth entirely lost control over his mind as it filled with flashing visions of death. He saw a body being dissected, having its internal parts removed with tools, which were being used by two thin and pale hands. For some reason, Zoth knew that the hands belong to him and it was he dismembering the body. The vision disappeared, only to be replaced by another. This time the vision showed him a skeleton, which was putting on a rusty-steel armor on its torso made of bones and was gripping a large sword covered in dried blood with its skeletal fingers. As a surge of recognition dawned on him, Zoth realized that this skeleton was his creation, animated by his magic, and obeying his commands. Again the dream dissolved and another took its place. Now the vision seemed to be standing over a hill, and showing a massive and powerful army of undead, filled with skeletons, zombies, ghosts, and many other abominations, even including siege engines, move through the land as it devastate all that stood in its way. This time, Zoth was not frightened, but was intrigued as the sudden knowledge rushed into his mind. This was his army, doing his bidding. Then although the scenery stood the same, the vision shifted, focusing on the hill that it showed the army from. There stood three figures. Two of them were heavily armored knights, their shields and armor completely black with a red raven drawn on them. In the middle of the two stood a man, or what resembled a man, covered with a cloak colored with such blackness that it sucked all the light surrounding it. There were golden runes inscribed on the silver threads of his cloak and a silver staff stood casually in his skeletal looking hands. A slight smile appeared on the child’s face as he saw this vision, for he knew that those two knights were his lieutenants and the figure of power in their middle was his own self, leading his armies with conquest in mind. After this realization, the dreams parted and Zoth’s own consciousness took over his senses, allowing him to return to reality and open his eyes once more. The horror that ruled his senses before was replaced with satisfaction and curiosity as Zoth completely forgot about where he was. What brought his fear back was the cracked and old voice of his capturer, speaking to him with an emotionless tone. “As you just saw, you and your pathetic brothers had an impressive destiny before you. It is unfortunate for you that after I strip your souls, it will be my destiny. Now relax as I proceed with the ritual.” He said and lifted a wicked looking dagger with a glowing blue blade he held in his hand. Zoth’s fear arose once more and he tried to move out of the way but he was tied to the metal slab beneath him. This was it… he thought… His death was approaching fast. Then suddenly, the man’s eyes widened as a crossbow bolt went through his skull, piercing his brain and leaving him with a stupefied expression, all the while causing him to drop the dagger he held in his now lifeless hand. Zoth was too shocked to realize that someone interrupted the man’s plans, and he passed out as the magnitude of this chain of events reached to his mind and overwhelmed him. It was two days later that Zoth awoke from his unconscious state and found himself in a familiar and serene place, the mansion of his father. After a while, a scream of joy filled his ears and made him frown slightly as the voice caused his head ring. Zoth’s father was next to him and seemed glad that his only surviving son awoke and looked healthy. Zoth and his father had a long conversation about what happened at the old building and what the man did to his brothers and Zoth. Apparently Zoth was not having a nightmare and everything that happened was real, along with the death of his brothers. Zoth mourned for his brothers and became depressed for the next two years, which he spent in his room at the mansion of his father. Too many things happened for his mind to handle at once and things overwhelmed him in the beginning, but as some time passed, he decided to put his past behind and choose a new path to himself. Since the day of the ritual, Zoth was having violent and unsettling dreams. At the first few days after the event, these dreams were nothing more than gruesome and terrifying, but after a while, they became filled with promises of power and control, appealing to the human ambition of Zoth. The dark side that kept on rising in his soul was trying to seduce his inexperienced mind, and it did not take long for Zoth embrace it. He was going to follow the destiny shown to him by the man that killed his brothers. For the next six years, Zoth spent all of his time within the huge library of the mansion or the Great Library of Tarsis, which held a book collection like no other. He searched everywhere with a speck of hope for finding any information related to the ritual he was subjected to. Although it took lots of work and time, he succeeded to find what he was looking for… Tome of Necromancy and Blood Magic. When he wanted to borrow the book, the librarian gave him a warning along with it. From what Zoth understood, it was allowed to learn about these arts but to actually practice it was forbidden within society. He did not care for it however, since Zoth never came across such a written law that clearly stated this probation and as long as something was not a written rule, it did not exist in his perspective. Zoth told his father that he was going to learn the art of magic, without specifying the field, and asked for his financial support, which his father agreed to do without giving it a second thought. All the man cared about was his son to do something other than brooding over his dead brothers. So Zoth studied and tried to grasp the rituals, curses, and many other things explained within the large tome he had acquired. It held incredible knowledge on anatomy, the animation of the dead, and control over souls along with useful feats that involved commanding the blood within the bodies of living creatures. Zoth continued to study the tome until he reached to the point where theories could no longer be learned by mere reading, instead they needed to be practiced and experimented. He was seventeen years old when he decided to create a laboratory of his own to learn the secrets held within the bodies of any and every type of creatures, all the while striving to gain control over life and death. With his father’s seemingly limitless money and resources, Zoth bought several average looking buildings all over the city of Tarsis and created hidden laboratories within some of them. Tarsis was an overpopulated city and in the beginning, its graveyard was more than enough to supply Zoth with all the bodies he needed to use in his undead animation and commanding experiments. He discovered many secrets within the dead flesh, even bringing their souls back from the dead and binding them to his command. From time to time, Zoth required certain unique ingredients, such as rare herbs, or bodies for his researches. Many spells described within the Tome he acquired were very specific in the type of materials they required for casting and they ranged from things as common as a tree branch to the very exceptional and difficult to acquire objects, such as the ribcage of a twenty year old elven maiden that has been killed by a stab wound while she was sleeping. To gather such materials, Zoth had to pay huge sums of money to smugglers and even assassins, so that he can continue his experiments. He even captured living victims to test blood-affecting spells and to increase his control over this liquid substance. Zoth continued to work in his laboratories until the age of twenty-three, the year when he had to leave the city of Tarsis permanently. Unlike what he thought, the authorities, especially the churches, did not turn a blind eye to the disappearances of people from the streets and corpses from the graves, and they were on a hunt to catch and punish the thief. The inquisitors and paladins, along with the city guard managed to discover most of Zoth’s secret laboratories and shut them down permanently by magically warding them. Zoth knew that it would not take long for these law bringers to discover his identity, so he took some money and his Tome of Necromancy along with certain rare and easily concealable spell components, and left the city for good. Since that day, Zoth has been searching for suitable places to continue his studies and further his experiments with one goal in mind. Turning into an undead creature, known as lich, to become immortal and following the path of necromancy to become the ultimate source of power within the universe. Any weapons/armor you have: Redwood quarterstaff (4 lbs): Wherever he goes, Zoth always carries a wooden, 70 inches long staff that is made of redwood tree. Although it doesn’t have any intriguing designs on it and looks like nothing more than a piece of wood, this staff served Zoth well during his travels, whether as a walking assistance or a tool for cracking skulls. Steel dagger (1 lbs): Within a secret pocket in the sleeve of his robes, Zoth keeps a 10 inches long dagger that is made entirely out of steel. It is a razor sharp, double-edged weapon that can be used for either slashing or piercing attacks. Zoth generally uses it as a surgical tool in his experiments rather than a weapon. Any items you have: Bag of holding (1 lbs): Bag of holding is a small pouch that is just as big as a bowling ball and has a limitless carrying capacity due to its dimensionless interior. It is a magical item that Zoth carries to wherever he goes and uses to store his camping equipments, food, some gold, ink and parchment sheets for writing, and a portable wooden stand for his spellbook. When looked, all that can be seen inside the bag is blackness, and no matter what Zoth puts inside it, the bag always looks empty. That is because all the bags of holding have gates within them that allow access to a reserved portion of the air elemental plane, and all the objects that are put inside them instantly get transported to these reserved spaces. To take the objects back, all Zoth needs to do is to keep his hand inside the bag and think of the object he wants to take back. Whatever he wants will instantly appear in his hand. Zoth keeps his Bag of Holding within one of the numerous pockets of his black robe. Any battle skills/magical powers you have: In order to activate these spells, Zoth needs to either pronounce their command words or draw the letters of the command words into the air with his right/left index finger. Illusions of Death: -command word: Death Using the illusion creation spells he had learned in a certain phase of his studies of magic, Zoth can surround his body with with an image of a person of his choosing, efficiently taking his/her appearance. There is only one difference between the person he chooses and the image created however. The illusion that surrounds Zoth after this spell is cast shows the chosen person as if s/he was dead, generally with completely white eyeballs, and numerous gruesome wounds all over the body. Zoth was used to his opponents becoming incapacitated (passing out, sobbing uncontrollably etc. depending on how strong willed the person is) by fear and sadness after seeing the image of their own dead bodies. Darkness Eternal: -command word: Night Using the necromantic arts, Zoth has learned ways to create unnatural zones of darkness by channeling the negative magical energy that resides in his body. When used, a pitch black sphere appears right on his heart and bursts in all directions, sucking all the light and creating a sphere of unnatural darkness that is inpenetrable by any types of light (magical or otherwise). The effects of this spell do not have any difference on Zoth's vision, and he can see everything as if there was no darkness (although he sees everything in tones of black and white). The size of the sphere and how long it stays in effect varies depending on how experienced Zoth is. Shield of the Restless: -command word: Restless When used, this spell conjurs up numerous razor sharp bones that are a big as a short sword (25 inches length, 1 inch width). As soon as they all appear, which takes about 1.5 seconds, these bones begin to spin with high speed around Zoth's body. They are capable of cutting, piercing, and tearing up anything that enters their spherical area of effect (a sphere with 3 feet radius). The amount of bones that appear (15+) and the length of the spell (30 sec+) depends on how experienced Zoth is. Crumble: -command word: Crumble Crumble is an elemental (earth) spell Zoth has acquired through his studies to facilitate his work in robbing the graves or opening stuck tomb doors. When the command word is uttered, the magical currents instantly causes the chosen objects within its area of effect to turn into dust by cutting the connection of their atoms from each other. Even a rough solid ground or a steel sword becomes nothing more than sand or steel dust after Zoth casts this spell. To choose an object or an area, Zoth has to gesture towards it (pointing at it) by his left index finger. Crumble has no effect on anything living. Crumble's area of effect and the medium it works on depends on how experienced Zoth is. Swarm Curse: -command word: Swarm Upon casting of this spell, a violent buzzing sound comes from Zoth's stomach and within seconds, hundreds of little insects of burst out of his mouth, flying to attack any and every single thing Zoth directs them to. They continually bite or hurt their target(s) by whatever means they have, making it very difficult for the targets to concentrate on their actions. Zoth generally uses this spell to clean any meat left on the bones of his experiments, but he has no qualms about using it against living human beings. Swarm Curse has no effect on non-living objects. The amout of insects (100+), the amount of targets Zoth can infect, and the length of this spell depends on how experienced Zoth is. Wholeness of the Body: -command word: Body His continual experiments on living creatures gave Zoth much insight on the workings and qualities of blood, allowing him to create this spell. When used, Wholeness of the Body basically makes Zoth's blood intelligent. If Zoth is cut or pierced in any place, his blood don't flow out of his body but instead quickly clots where the wound is and continues in its usual course. Even a direct stab to his heart does not stop his blood flow, which continues to cycle within his body. Freezing Touch: -command word: Touch Using the arcane magical energies, Zoth can tap on the elements of air and bestow the ability to freeze on his hands. He had learned this spell mainly to freeze the recently dead bodies he acquires, so that they don't decompose easily and can be stored for future experiments. This spell can be used in couple of different ways. 1- Zoth can touch on his own body with his hands, making an armor of ice on the touched body part. The steel hard armor created that way has a thickness of 3 inches and does not cause encumberance. 2- Zoth can touch on a living creature with his hands, causing the touched area to freeze and paralyze for 30 seconds. 3- He can touch on a non-living object, causing it to instantly freeze, compress by the cold and shatter into thousands of pieces of ice. Freezing Touch ability grants three charges to Zoth's hands and dissolves after being used up (or 30 minutes). These charges can be used to activate any of the options stated above. Ice Dagger: -command word: Ice Another spell Zoth knows that involves manipulation of air elements is the Ice Dagger. By shaping and freezing the moisture in the air, Zoth can create numerous long, knife shaped, and extremely sharp ice dagger that float in the air upon the completion of this spell. Zoth can basically pick them up and throw them to wherever or whatever he wants to. Other than being sharp and deadly weapons, these daggers drain the heat from the things that they hit. If it is a living creature, the daggers numb the area they touch, making it very difficult to move. Character Flaws(You must have at least two.): He is extremely self-centered, so he helps no one unless it benefits him. He doesn't place his trust in anyone, which leaves him a bit detached from the rest. He also hates fire. Friends in the Realm: The dead. Anything that is dead is his friend, for he can awaken them with spells. He also had dealings with assassins and thiefs before. Enemies in the Realm: Anyone who threatens his life and the undead. Mostly priests of good alligned gods and paladins of good. Lover: He is not in love with anyone. Pic: He looks "roughly" like this. Theme Song:
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Posted: Sat Sep 09, 2006 11:50 am
Quote (optional): Name: Vincent Uzama (optional)Name Meaning/Nicknames:N/A
Gender (you got a 50/50 chance buddy):Male
Age (Just cause its high school you don't have to be a teen XP):20
Race(Immortal races are okay but not encouraged, as long as you do not use them to powerplay.) biggrin emon/Human
Arts: (Limit yourself to only 2) Necromancy,Fire Manipulation
Character Looks(Hair color, eye color, etc. Try to give as much detail as possible, please.)Eye color:Red Hair color:White medium sized has small Demonic wings coming out of his head,has a Demonic tail,Wears black glasses. ((Its better to check the picture.))
Allignment(Good, Neutral, Evil, (I know the meaning of Evil is very iffy. But just put in what suits your character the most):Good/Evil
Personality:He is mysterious.Always feeling a diffrent emotion
History (if your characters has one, This may increase in your stay here at Ria High):At one time Vincent was a normal human but his family was destroyed and he chose to go down the Path Of Evil,
Any weapons/armor you have(You should not have very much as a beginner, and you should earn more through rping. Same goes for the next two.):He will use a sword occasionly.But nothing special.
Any items you have:A book of low class spells
Any battle skills/magical powers you have:can teleport ,but he has to work very hard to do so.Can do odd things with fire.
Character Flaws(You must have at least two.):Can be cocky,and is very emotional at times
Friends in the Realm:None so far
Enemies in the Realm:None so far
Lover:None so far
Pic: (your picture may not stretch the page, If your picture stretches the page it will be removed):
Theme Song:Move Along (All American Rejects)
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