Rping is not cooperative roleplay. That's where you're wrong.
themightyjello
Of course, I wouldn't expect you to understand what I mean by that so this is where our discussion ends.
Posted: Wed Mar 05, 2014 1:02 am
Darkest Silver
To be honest it is about give and take, respect amongst players. Even in competitions that shouldn't change.
If someone neglected to mention the blade was poisoned till the next turn I would be pretty pissed off. Not because it would of changed my mind about taking a hit, but because it is just annoying. Since it would be nice to react in full instead of having to do a double take on the 'one' strike.
D.o.t is fine, but that kind of needs to be put in the post with the original attack or at least the one after so that the person who received the poison can play it out accordingly.
You guys are setting a bad example for new comers with that kind of thing. It defeats the purpose of doing this as a fun pastime.
Bout sums up what I was gonna say. But like it was mentioned the poison example is not a super great reference. In basic if an attack has a secret motive it should be mentioned accordingly based on the effects.
If you got venom on your blade and it is slow acting then mention it during the attack in a spoiler as such.
Pssst by the way that dagger I am trying to cut you with is laced with a toxin. in about 2 posts time your character should be blind, barring any physical immunizes your guy may have.
Simple as that. smile
Samuel Tyson
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Posted: Wed Mar 05, 2014 1:02 am
Lord Haelstrom
Vintrict
Except, your version of balanced may not be the same for anyone else, nor can you tell them otherwise.
Yeah I can. I just did.
Their choice not to listen. But I've proven the validity of my view on balance based on the fact most of my opponents deem my fights fair and my characters "balanced" where I'm trying to make a balanced character, and my detractors are commonly called out for flaws in their "balance."
So it shows there is, quite probably, validity to my viewpoints.
Do people have to share them? No. People don't 'have' to do anything.
But I'll still advocate it. Not that this has anything to do with the previous argument since I'm actually claiming Ertai's earlier statement is valid regarding poison and subtle attacks, just for different reasons than he elaborated on and why they differ.
You didn't prove anything. Balance is fictional. It doesn't exist. It's entirely subjective. Just because your idea of balance is accepted by one group doesn't mean it is in another. What if you try that "fairness" in a rp thread where a vampire half angel hybrid can manipulate reality? You'll go "My character has this balanced mechanic." And the vampire player will go "Why would you have such a weak mechanic?" And he's right. It's weak to him. His idea of balance is different. No more wrong than yours.
You may have an idea of what you consider balanced in a group, such as this, but even that isn't definite. You can't define it. It's impossible. Too many builds and possibilities for character builds. Unfortunately, when you attempt to balance anything of anyone's, you're putting a halt to their creativity. And rping is about doing what you want.
That's the problem with such a liberal outlook. You're not changing anything nor fixing anything. You're just pulling taking the onus into your hands instead.
Posted: Wed Mar 05, 2014 1:03 am
themightyjello
All I see is an immature response from an immature person. I'm not really surprised though, and it just makes me stand by my convictions of this community.
And that's why I never expect to actually have a discussion with you.
Posted: Wed Mar 05, 2014 1:05 am
Spiritus Immortalis
Darkest Silver
To be honest it is about give and take, respect amongst players. Even in competitions that shouldn't change.
If someone neglected to mention the blade was poisoned till the next turn I would be pretty pissed off. Not because it would of changed my mind about taking a hit, but because it is just annoying. Since it would be nice to react in full instead of having to do a double take on the 'one' strike.
D.o.t is fine, but that kind of needs to be put in the post with the original attack or at least the one after so that the person who received the poison can play it out accordingly.
You guys are setting a bad example for new comers with that kind of thing. It defeats the purpose of doing this as a fun pastime.
Bout sums up what I was gonna say. But like it was mentioned the poison example is not a super great reference. In basic if an attack has a secret motive it should be mentioned accordingly based on the effects.
If you got venom on your blade and it is slow acting then mention it during the attack in a spoiler as such.
Pssst by the way that dagger I am trying to cut you with is laced with a toxin. in about 2 posts time your character should be blind, barring any physical immunizes your guy may have.
Simple as that. smile
^ This. heart
Which is exactly what we do. But to outright not mention it until a post later is just sad. Besides we use the bottom of posts or spoilers to explain the effects of an attack and also status boosts etc. It was how I was shown. smile
To be honest it is about give and take, respect amongst players. Even in competitions that shouldn't change.
All is fair is love and war. Respect is defined by the wielders of it. Competitions are defined as that: competition.
You want respect? Let your character lie there while mines beats the crap out of you. But you won't let that happen because it's a competition. You want your character to give a fighting chance. That destroys all your statements about being "nice" to your opponent and trying to "have a good time."
Posted: Wed Mar 05, 2014 1:06 am
Vintrict
Rping is not cooperative roleplay. That's where you're wrong.
The act of freeform rping is the posting of each person in a designated context in an effort to create a fictional interaction in a virtual setting, where each person acts to influence a certain direction by use of their character's creation. Whether it's harmful, helpful, or something as neutral as taking a drink.
This has and is the single basis behind rping. Unfortunately, people like yourself have turned it into something that it is not, while contradicting your ideals of perfect cooperation by still making use of the methods for original peer to peer turn-based rping. Sometimes known as T1. If this was cooperation, you will not have to have judges and OOCly this would not be a competition. In Sigil and everywhere you have rped, you have always followed this single path of rping because everyone does and it's the natural way of playing it out.
You want cooperative rping? Then actually use cooperative rping. Throw away the pride of your characters, let anyone control them, and write yourselves a collaborative story. That is cooperative rping. I've done this type of rping before on another website, and it was an actual writing website where you didn't rp, but you wrote stories with others.
You bring up a solid point but I think even in a competition setting it does not have to be solid black and white. I believe even in a competitive forum environment there can still be some cooperation to make things flow smoothly. Obviously your characters are still trying to kill one another but that does not mean there can not some sort of collaboration to ensure all goes well and that people stick to their characters.
In the end I feel this point you are all arguing is kinda mute.
Some people think one way, others think another. Put on your pirate hat, drink some rum, and move on laddies! pirate
Samuel Tyson
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Posted: Wed Mar 05, 2014 1:07 am
Jello, you wouldn't be able to hold one with me. Everytime I prove you guys wrong, you get grumpy and go "whine whine whine it's vintrict so it's not true or shouldn't care about it."
Which is fine. I expect as much. That's the path I've taken and one I've accepted.
Posted: Wed Mar 05, 2014 1:10 am
Spiritus Immortalis
Vintrict
Rping is not cooperative roleplay. That's where you're wrong.
The act of freeform rping is the posting of each person in a designated context in an effort to create a fictional interaction in a virtual setting, where each person acts to influence a certain direction by use of their character's creation. Whether it's harmful, helpful, or something as neutral as taking a drink.
This has and is the single basis behind rping. Unfortunately, people like yourself have turned it into something that it is not, while contradicting your ideals of perfect cooperation by still making use of the methods for original peer to peer turn-based rping. Sometimes known as T1. If this was cooperation, you will not have to have judges and OOCly this would not be a competition. In Sigil and everywhere you have rped, you have always followed this single path of rping because everyone does and it's the natural way of playing it out.
You want cooperative rping? Then actually use cooperative rping. Throw away the pride of your characters, let anyone control them, and write yourselves a collaborative story. That is cooperative rping. I've done this type of rping before on another website, and it was an actual writing website where you didn't rp, but you wrote stories with others.
You bring up a solid point but I think even in a competition setting it does not have to be solid black and white. I believe even in a competitive forum environment there can still be some cooperation to make things flow smoothly. Obviously your characters are still trying to kill one another but that does not mean there can not some sort of collaboration to ensure all goes well and that people stick to their characters.
In the end I feel this point you are all arguing is kinda mute.
Some people think one way, others think another. Put on your pirate hat, drink some rum, and move on laddies! pirate
If there was cooperation, again, this would not be a competition in any shape or form but IC alone. We would predetermine who wins and then set everyone out to write how everything plays out.
But no one wants to do that. They can't. They want to win. It ceases to be cooperation at that point. It's a "cannot have your cake and eat it" situation. You can't say you want to be cooperative, but then don't cooperate when one of you wants the other to lose.
Rping, whether fighting or not, always followed this code, from the yahoo chatrooms to the D&D forums across the net in the old days. That ideal has not changed, and as a DM, you know full well that when players sit down at the table, they are contesting as much as they are cooperating. Both against you as the DM and each other as they try to outdo the others.
Which is why I don't even try. Eventually every discussion devolves into you revealing that what's inside of you is nothing but a frothing, venomous hatred for all mankind.
So I've since stopped trying to discuss the topic of common courtesy with you.
Posted: Wed Mar 05, 2014 1:17 am
Vintrict
If there was cooperation, again, this would not be a competition in any shape or form but IC alone. We would predetermine who wins and then set everyone out to write how everything plays out.
But no one wants to do that. They can't. They want to win. It ceases to be cooperation at that point. It's a "cannot have your cake and eat it" situation. You can't say you want to be cooperative, but then don't cooperate when one of you wants the other to lose.
Rping, whether fighting or not, always followed this code, from the yahoo chatrooms to the D&D forums across the net in the old days. That ideal has not changed, and as a DM, you know full well that when players sit down at the table, they are contesting as much as they are cooperating. Both against you as the DM and each other as they try to outdo the others.
I see the issue everyone has with you. I get your points of view I really do, and for the most part i agree, I'd say about 90%. But that is the beauty of the internet, you can have your cake and eat it too, ******** you can have the whole damn bakery bro! 4laugh
There can be competition and cooperation in the same setting but it must be at a balanced ratio. Judges are in place to assure that.
The players can have the up most respect for one another while still trying to out do one another and the character can be friendly and respectful but still try to kill one another as well.
I have witnessed such a thing in real life. I train in the octagon, i have fought men in the ring who no s**t 3 hours early I was eating lunch with. Then we prepared for the match, beat the living ******** out of one another too win, then went out that night and had a beer, congratulating each other on the various hits we landed.
It can be done, just need to open your mind too it and feel the love! heart
Samuel Tyson
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Vintrict
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Posted: Wed Mar 05, 2014 1:19 am
It sounds more like you're saying that you can't handle a little cynicism like a juvenile Catholic. Which seems to be a problem with a lot of you. You cry or get upset when you hear some negativity, and then wonder why I call most of you babies. I don't need to sit here and tell you the world is okay and that you'll be alright and that you're special little kids that will get gold stars for doing something good. I'm not your teacher and I'm not your parent. I'm Vintrict, and I tell it how it is.
Posted: Wed Mar 05, 2014 1:20 am
themightyjello
Vintrict
Jello, you wouldn't be able to hold one with me.
Which is why I don't even try. Eventually every discussion devolves into you revealing that what's inside of you is nothing but a frothing, venomous hatred for all mankind.
So I've since stopped trying to discuss the topic of common courtesy with you.
He isquite lovable and cute once you get to know him. xp Hatred for All of man kind? Nah not Vintrict.........maybe the entire southern half of the US but defiantly not all of man kind.