The last Harpie, mad that Tiek had banished the others, attacked with renewed vigour. Its form slashed and snapped at Tiek, who lost his balance and missed his chance to attack.
OOC TIEK
Character name: Tiekash / Takeshi Damage Dealt: 0 HP OF BOSS: 4/15 Current HP 105/120 - Knights Code bonus received! Current weapon equippedCrumbling Hope
THE MECHANICS Flock of Harpies: 30 hp. If your dice are weaker than 2d10-6, (ie: 2d6-6, 2d8-6), their HP is HALVED Auto damage: 3 If you roll a miss, you take double auto damage. If you miss three times in a row, they shove you off the cliff.
Quote:
Boss HP:15-8=7
Arriving near the summit, Wyng noted that the harpies were indeed still there, but they seemed weary and damaged from the last fight. This is why Wyng was able to run up and knock two out with one blow. She was going to take them down as quickly as possible.
OOC
Character name: Wonenwyng (Wyng) Character appearance: A average sized grey form with a red heart, long black hair, a black blank tag around it's neck, and wearing the remains of what seems to be a dress. Link to Heart LogHere Current HP 57/60 Current weapon equipped Crumbling Hope
Almost gone, the angry harpie clung onto the last shred of energy. It screamed and wailed at Tiek in a voice crossed between monster and bird. Shuddering, Tiek prepared for another attack.
OOC TIEK
Character name: Tiekash / Takeshi Damage Dealt: 3 HP OF BOSS: 1/15 Current HP 102/120 - Knights Code bonus received! Current weapon equippedCrumbling Hope
Another cleave of the staff and the Harpie vanished. Tiek panted hard, wondering what lay at the top of the climb.
As he rose, the fog blew away. There, spread out for a moment, was the beautiful sky. Stunned, Tiek noticed for one the massive red moon, but also the stars. It was gorgeous.
He clutched the blessing in his hand. "Thank you. I won't forget this."
[EXIT TO WORLD'S EDGE]
OOC TIEK
Character name: Tiekash / Takeshi Damage Dealt: 1 HP OF BOSS: DED Current HP 102/120 - Knights Code bonus received! Current weapon equippedCrumbling Hope
THE MECHANICS Flock of Harpies: 30 hp. If your dice are weaker than 2d10-6, (ie: 2d6-6, 2d8-6), their HP is HALVED Auto damage: 3 If you roll a miss, you take double auto damage. If you miss three times in a row, they shove you off the cliff.
Quote:
Boss HP:7-9= Very Dead
Quickly knocking out the rest of the harpies, Wyng continued up the slope. When she got to the top, she again marveled at the sight, wondering what she would have missed out on had she not ascended to these heights. As she thought this, she once again felt stronger and knew that she had been blessed. After tarrying at the top for a while, Wyng returned to the bottom. One could not spend all of their time looking at pretty things.
OOC
Character name: Wonenwyng (Wyng) Character appearance: A average sized grey form with a red heart, long black hair, a black blank tag around it's neck, and wearing the remains of what seems to be a dress. Link to Heart LogHere Current HP 54/60 Current weapon equipped Crumbling Hope
Alright, here he goes. Decyl took in a deep breathe before suddenly yelling loudly and ran towards the bridge. It was probably a miracle his yelling and running didn't cause him to fall to his doom.
OOC
Character name: Decyl Character appearance: A being of average height and seems to just blend into the crowd, Decyl does not have any distinctive features currently. His heart glows yellow but occasionally shifts to blue. On his being, a new feature has appeared in the form of a shiny pin. Link to Heart Log: Here Current HP: 50 Current weapon equipped: Pain Spike
Somehow, panic running has brought Decyl across the bridge as well. Though, he could have sworn a couple of pieces fell because of his careless running. Welp. Maybe no one will notice.
OOC
Character name: Decyl Character appearance: A being of average height and seems to just blend into the crowd, Decyl does not have any distinctive features currently. His heart glows yellow but occasionally shifts to blue. On his being, a new feature has appeared in the form of a shiny pin. Link to Heart Log: Here Current HP: 50 Current weapon equipped: Pain Spike
He swats at them again, but the two end up turning into a weird cat fight like stance and both parties took the same amount of damage. Maybe actually punching would be a good idea.
[ HARPIES | 30 - 3 = 27 ]
OOC
Character name: Decyl Character appearance: A being of average height and seems to just blend into the crowd, Decyl does not have any distinctive features currently. His heart glows yellow but occasionally shifts to blue. On his being, a new feature has appeared in the form of a shiny pin. Link to Heart Log: Here Current HP: 47 Current weapon equipped: Pain Spike
Character name: Decyl Character appearance: A being of average height and seems to just blend into the crowd, Decyl does not have any distinctive features currently. His heart glows yellow but occasionally shifts to blue. On his being, a new feature has appeared in the form of a shiny pin. Link to Heart Log: Here Current HP: 44 Current weapon equipped: Pain Spike
Pulling one into a headlock was a good idea too. After a couple of moments, the harpy in his grasp stops moving and falls into unconsciousness. No, he didn't kill the harpy.
[ HARPIES | 21 - 12 = 9 ]
OOC
Character name: Decyl Character appearance: A being of average height and seems to just blend into the crowd, Decyl does not have any distinctive features currently. His heart glows yellow but occasionally shifts to blue. On his being, a new feature has appeared in the form of a shiny pin. Link to Heart Log: Here Current HP: 41 Current weapon equipped: Pain Spike
Decyl successfully shoos away the harpies, and continues on his way. Man, this place is pretty nice without all the harpies and crazy areas he has to go through to get here. Maybe someone will eventually fix this place up for easier travel.
[ HARPIES | 9 - 10 = -1 ]
[ EXITING ]
OOC
Character name: Decyl Character appearance: A being of average height and seems to just blend into the crowd, Decyl does not have any distinctive features currently. His heart glows yellow but occasionally shifts to blue. On his being, a new feature has appeared in the form of a shiny pin. Link to Heart Log: Here Current HP: 48 Current weapon equipped: Pain Spike
Rathurue rolled 1 20-sided dice:
5Total: 5 (1-20)
Posted: Mon Aug 12, 2013 1:45 am
[Eir Enters from The Ruins]
"So...another of those Blessings at the very peak?"
He looked up.
"That's a VERY long way up, you know?"
And you talking do not lessen the distance we needed to cover. Start walking!
Eir sighed.
And a rock hit him in the head with a dull THUD.
"OUCH!"
He can hear faint giggles from the top. Whoever doing this should be there.
OOC
Character name: Eir Character appearance: A shadow with red, pulsating core. There's some changes after getting the Third Blessing...but what? Link to Heart Log[ x ] Current HP 50/50 Special Ability: Wild Card Chance: If you roll an unfavourable dice (such as trying to roll dice to survive in an area), you may choose to reroll that dice. This ability can be used THREE TIMES in a NON BATTLE condition (except in some cases). In battle, you may re-roll in the Loot phase should you find it not to your liking (as per Ability update 11/0cool Racial Ability: Ghost: 2x Loot for the first 3 successful battles (3/3). Current weapon equipped Agony's Twin. Effect: HP = 50 Atk = 2d10 - 6. Special: Miss: Extra roll w/o getting AutoDamage. 1x /Battle.
Rathurue
Alien Abductee
Offline
Rathurue rolled 1 20-sided dice:
3Total: 3 (1-20)
Rathurue
Alien Abductee
Offline
Posted: Mon Aug 12, 2013 1:47 am
Another rock was thrown from the peak! He parried using the materialized blades--- Only to find another stone hidden behind it.
And that rock hit him in the face with a dull THUD.
"THAT DOES IT!!!"
HP: 44/50
OOC
Character name: Eir Character appearance: A shadow with red, pulsating core. There's some changes after getting the Third Blessing...but what? Link to Heart Log[ x ] Current HP 50/50 Special Ability: Wild Card Chance: If you roll an unfavourable dice (such as trying to roll dice to survive in an area), you may choose to reroll that dice. This ability can be used THREE TIMES in a NON BATTLE condition (except in some cases). In battle, you may re-roll in the Loot phase should you find it not to your liking (as per Ability update 11/0cool Racial Ability: Ghost: 2x Loot for the first 3 successful battles (3/3). Current weapon equipped Agony's Twin. Effect: HP = 50 Atk = 2d10 - 6. Special: Miss: Extra roll w/o getting AutoDamage. 1x /Battle.
Three Blessings activated at once: Broken Sword, Molten and The Bold. Together they meld into a new trait: Recklessness!
He climbed the cliffside in one run, only to stop before a decrepit-looking bridge of rotten wood and thin ropes.
HP: 44/50
OOC
Character name: Eir Character appearance: A shadow with red, pulsating core. There's some changes after getting the Third Blessing...but what? Link to Heart Log[ x ] Current HP 50/50 Special Ability: Wild Card Chance: If you roll an unfavourable dice (such as trying to roll dice to survive in an area), you may choose to reroll that dice. This ability can be used THREE TIMES in a NON BATTLE condition (except in some cases). In battle, you may re-roll in the Loot phase should you find it not to your liking (as per Ability update 11/0cool Racial Ability: Ghost: 2x Loot for the first 3 successful battles (3/3). Current weapon equipped Agony's Twin. Effect: HP = 50 Atk = 2d10 - 6. Special: Miss: Extra roll w/o getting AutoDamage. 1x /Battle.
THAT didn't quite stop him from running like a madman passing it.
HP: 44/50
OOC
Character name: Eir Character appearance: A shadow with red, pulsating core. There's some changes after getting the Third Blessing...but what? Link to Heart Log[ x ] Current HP 50/50 Special Ability: Wild Card Chance: If you roll an unfavourable dice (such as trying to roll dice to survive in an area), you may choose to reroll that dice. This ability can be used THREE TIMES in a NON BATTLE condition (except in some cases). In battle, you may re-roll in the Loot phase should you find it not to your liking (as per Ability update 11/0cool Racial Ability: Ghost: 2x Loot for the first 3 successful battles (3/3). Current weapon equipped Agony's Twin. Effect: HP = 50 Atk = 2d10 - 6. Special: Miss: Extra roll w/o getting AutoDamage. 1x /Battle.